What are some good Metroidvania games available on PC
>>331306604
>on PC
Nothing, unless you emulate.
>>331306669
But that's straight up wrong. I can already think of a few.
Guacamelee
Cave Story
Well, all the castlevania and metroid games that you can emulate.
Also, Momodora series is good.
Valdis Story.
Insanely Twisted Shadow Planet
Axiom Verge
La-Mulanabut it's an overrated, slow as shit trash
Shadow Complex was really good, and I think that's meant to be getting a PC/PS4/Xbone reissue soon.
Ori and the Blind Forest, also.
>>331306739
>guacamelee
he said good
>cave story
not really metroidvania
Environmental station alpha is fucking great
Axiom Verge
>>331306903
Cave story is very metroidvania, it just has a large emphases on platforming with its unique floaty mechanics. It's still a game that rewards exploration, memorization, and fighting.
>>331306950
>Cave story is very metroidvania
No.
>>331306604
Touhouvania
Touhouvania 2
>>331306990
Excellent argument.
Let me shove it where you pulled it out from, your ass.
La-Mulana is one of better metroidvanias, but it places a lot of emphasis on the puzzles rather than the action though, so for a lot people it's hit or miss.
セイナルモノヘ, or seinaru mono he.
Boss fights take literally TWENTY minutes to kill though, jesus christ.
What do you guys enjoy in metroidvanias? The combat? The intricate and complex maps?
>>331306604
Xeodrifter is pretty neato
>>331307137
music desu
it's pretty hard to fuck up the other aspects of a metroidvania so music is always what I look to
>>331307048
Anon is right though. Cave story is linear and you advance forward based on the plot, with a couple of things you can go back for later on when you get access to old locations. You go from Egg Corridor to Grasstown because you beat a boss and walked back to get the next bit of plot.
Metroidvanias generally have you advance with new items or skills. You get up to that next area by double jumping over that high ledge, slide dash/morph balling through that tight space, or bombing that suspicious wall. It's what makes it unique and while Cave Story is definitely a superb game, it it NOT a Metroidvania.
Try La Mulana, Untitled Story, or Lyle in Cube Sector. La Mulana is one of my all time indie favorites. The latter two are underrated and free to download. (And so is the classic version of La Mulana)
>>331307003
good, but not metroidvania
just classicvania with touhou characters and bullet hell bosses
I'd recommend Aquaria and Odallus.
Odallus is more leaning towards classic Castlevania: there is no unified map to backtrack through, but rather a series of separate levels each with a secret sub-level, hidden items and artifacts that give you new abilities.
Strider is pretty fun.
>>331306604
Super Metroid
>>331306950
On a first playthrough, CS may ''feel'' like a jump'n'exploran game (mostly because there is no concept of ''stage''), but after that it is easy to notice how linear it actually is.
There is absolutely no backtracking other than optional and somewhat secret stuff (just like a typical Megaman game, for example). Even when you return to some areas (like the village and the egg area), these areas always get some sort of ''update'' unrelated to your equipment and upgrades.
The whole point of backtracking in metroidvanias is to use your new equipment to find new things on old areas to get some progress. In Cave Story, progression is entirely controlled by the story.
If anything, Cave Story is more like Zelda: Get to new area, get new equipment in the said area, use it to reach boss/next cutscene, go to another new area, old equipment is mandatory for basic exploration and you need to find a new one to progress again.
>>331307538
Yamane never gets enough appreciation. Wh
https://www.youtube.com/watch?v=Mem9m1qyKAg
https://www.youtube.com/watch?v=EF90d0vDv1M
https://www.youtube.com/watch?v=j5zYp4hph_Q