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Starsector: Hitler's Requiem
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Wolffags, Lasherfags, can't we all just coexist in harmony?
>>
We live yet again!

Finally getting my fleet rolling. This becomes an entirely different game for me once battles get large enough. Long, drawn out engagements where the final fights are just twisted hunks of metal working desperately to keep systems online.
Accumulating money to purchase a battleship. Or just something bigger than a cruiser. I'm fairly wing-heavy too, so I'm thinking a battle-carrier would be nice. Though a dedicated combat ship is not out of the question.

Recommendations? I'm playing with a bunch of mods too, so anything goes.
>>
>>331265146
anything diable
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>>331265146
bleckcreck feck yers
>>
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>>331265453
>Diable
I have been eyeing their super-carrier. So boxy and industrial looking, yet, still a refined looking piece of military hardware.
In my eyes anyways.
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>>331265981
that sure is a sexy ship im hoping to get one soon but so far my onslaught has been enough for me dat xiv model
>>
I am planning on save transferring to a new nexelerin sector here soon and im wondering if since im a higher level will the enemies level with me and make the start harder?
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Trying out 0.7.2 now, after seeing Alex saying there was a memory leak that was fixed in the newest update. I'm hoping that is why I end up crashing despite allocating more and more memory to Java.
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>>331266376
anyone?
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How in the fuck did he
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>>331267552
fuck off and stop ruining the thread
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>>331268470
Thread is already dying, friendo. It needs all the posts it can get
>>
So what's up with this game? Is it like a space-fleet rpg, is it tactical (i.e. pausing, selecting subsystems to attack, different weapon types)? Checked out the videos, looks neat.
>>
>>331268826
Spess combet
>>
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>>331267858
Are the excelsior corvettes bugged or what?
Every time I fight one it just sits there phased out, forever. Allied AI gets stuck trying to kill them, and they just sit there being invulnerable.
>>
>>331269020
This is the first time I've ever seen one outside of the missions. It didn't seem bugged when I fought it. It zipped around, shot its weird cannon, phased and then I hit it twice and it exploded.
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>>331268826
It's mountain blade in space with spaceships
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>>331267552
start new like everyone else faggot
>>
>targeting lead
What mod does this? I need to remember to disable achievements from extra system, but I don't know where this shit is from. I kinda like it
>>
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This shit is getting ridiculous
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>>331270529
>Astral and 2 Geminis
How many fighter wings do you have? I hardly see any to match the amount of flight decks you have fielded.
>>
I'm making a personal portrait pack. Does it have to be 128x128 exactly or can the game accept off-pixel perfect ratios?
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>>331270790
I didn't even have enough fighters at the time to fully justify an Astral. I think the Astral had like no weapons so I threw the Geminis in as escorts and fire support with missiles.
I just wanted to deploy everything I had, really.
>>
>>331266171
I actually fleet ahead and got one. Ooh baby, missile spam for days. Loaded it up with micromissiles in all missile slots + the 20 it comes with. Now that's a whole lot of diddly!
I don't even have it fully kitted out yet and it kicks ass. I've got an Autocannon and some small mount recursers or whatever the small mount kinetic weapon for Diable is. Put Point Defense hull mod in, as well as advanced turrets, and they swat fighters like flies.
Shoulda saved up more before buying though, I'm feeling the hurt supplies-wise.
>>
>>331271138
I see, shit dude you had a lot on your hands there. But at least having an Astral encourages you to spam fighter wings, since it can support a dozen easy.
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>>331268826
People say Mountband Blade in space, but I think a more apt comparison is Mad Max in space (the movie not the game).
You have different factions that you interact with in a campaign mode with various destinations, terrain, and other fleets (convoys, war parties, raiders).
Combat is its own real-time, top down projectile combat. Outside of combat, you can customize your bitchin space rides to fulfill roles in your fleet. Customization includes weapons and hull modifications to affect various aspects of your craft, and those piloted by your allies.
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>>331269912
SS+, and I believe there is a stand-alone version on the mod forums as well.
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I'm feeling a single-player Mount & Blade type game. At the moment I'm eying this and Battle Brothers. Is this one still waiting on important features? Does it run well? How autistic is it?

Feed me (you)'s and save your thread.
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>>331271761
Nothing you just said has any connection with Mad Max. People are calling it M&B in Space because it is.
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>>331271981
As far as I know the only thing missing now mechanically is the "build your base" related stat and skills. A mod enables it somewhat but it's juryrigging at best. I also don't know if it's going to get 4x stuff but a mod managed to whip one up.

What's up with Battle Brothers now? It's in my wishlist.
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>>331272840
Battle Brothers seems to have gotten a big update to its overworld map system recently as well as some new quest types. Looks a bit to early for me to commit but it also seems to be shaping up nicely. I think that given a bit longer for refinement it'll probably me worth the money.
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>>331264063
security ain't free
the sector gotta be litter'd with the blood of tri tachyons
lasher and LOW TECH, not wolf and high tech
praise the hegemony
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>>331273414
High tech ships crewed by waifus 4 life
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>>331274259
Nice frigate harem
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>>331266376
can someone answer that I want to know as well
>>
>taking on 80% of the Diktat navy in one sector over the course of four drawn-out battles
Holy fucking christ, they just kept coming. Each time I killed one group of fleets, two more would come in and the survivors would jump back into the fight. I love this diable cruiser. The thin one with the built-in cannon thing and the two wanzer summon ability.

>>331265981
Yeah, that one is fantastic. It has a built-in micro missile launcher that does Macross -level missile spam.
>>
>>331266376
>>331267552
>>331274901

When you go to load the save type -no-bounties after the LoadSave so it should look like "LoadSave -no-bounties" plus whatever load modifiers you want to add. This should have your IBB bounties and regular bounties start at baseline.
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>>331275592
And if that doesn't work BountyLevel 0 should reset it completely
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>>331275592
>>331275732
thank you so much
that will reset the pirate levels as well I plan to reset faction relations so its like a fresh start but I keep all the loot I have gotten so far
>>
another question is there any factions not to use in nexelerin?
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>>331276050
I don't want any one faction steam rolling all the others
>>
>>331275980
You'll want "LoadSave -no-bounties -no-rep" then.
You can also type LoadSave -help to see the other load modifiers like not loading planet captures from nex and stuff.
>>
do your captains take credits when not in a ship?
>>
>>331276050
>>331276210
I've played multiple games with
-Blackrock
-Diable Avionics
-Imperium
-Junk Pirates
-Templars
-Metelson
-Neutrino
-New Galactic Order
-PACK
-Scy
-Shadowyards
-Pegasus Belt Council
-TiaDONG

and I've yet to see one faction completely steamroll, a faction or two might get beat up on by alliances or what not but nothing major.
From my experience the balance of power only starts to shift once the player intervenes.
>>
>>331277094
As far as I know ship captains are not counted for salary in ss+ only marines and crew (crew salary being more or less depending on their experience level)
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>>331277242
well I got appro blackrock diablo and neutrino I hear appro is pretty op but I only use them for the freighters that spawn you food
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>>331277475
Yeah I'm not sure about appro, never played with them because I didn't like the look even as a faction to just have populate the universe and shoot at. If they are super overpowered it might cause problems. You can always just play god and fix things with the console if it gets out of hand.
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>>331278078
like I said I only use them for a freighter that spawns free food its like printing credits
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>>331278275
The faction itself might run rampant if they are as broken as I people say they are. One of the thing that keeps templars in check is their single starting market and being at war with literally everyone. But if they are super powerful and act like a regular faction they could possibly wreck factions one by one
>>
25-35 ship fleet size is too fucking small

not all of the damn ships are combat yet they contribute to max fleet size

if i mess with the settings configuration file will the AI ship fleets spawn to bigger sizes as well
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>>331278549
I personally haven't seen Appro-Light go insane and start fighting everyone, they don't seem to invade often in my saves but when they do they're pretty successful against other factions.

I imagine if they were hostile to all like KT, the moment they're in a system outside of Augustin they'll eventually take over or constantly kill other patrols.
>>
>>331279554
I've got my max ships set to 80 just so I don't need to worry about ever reaching it. To date I have not encountered any crazy NPC fleets so it either doesn't affect them or if it does the game doesn't or can't go crazy with it.
>>
>>331279554
I agree the ship limit is fucking bad, I edited it to 50 because I like support ships and I should be able to bring whatever I want as long as I can support it. But I don't think AI fleets have a limit to how much they can have. The only time they go insane is if you play with mods and get vengeful fleets chasing you.
>>
>>331279554
>>331279794
Actually looking at the game files it seems like fleet composition is taken care of by the .faction files so yeah modifying the config should only affect you.
>>
Corvus Mode Y/N?
>>
>>331279624
>>331279974
>>331280002


well that sucks
i kind of wondered if it would be possible to make ram-cripplingly huge fights as well as allowing a baggage train of ships

its weird because base game is 25 but nexrelin modded it to 35

maybe certain numbers should be by percentage-of-maximum or something instead
>>
>>331280114
Do you like the vanilla map? Personally Y
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>>331280114
crew pay y/n?
>>
>>331280114
It has it's charms. I've played a few Nex games with maxed planets and stations and really enjoyed it. But the world is kind of bland I guess, since its randomly generated. Playing in corvus mode where shit is placed somewhere on purpose is neat, I'd give it a try at least once.
>>331280150
If you want big battles you can up the battle size in the settings.json just seach for maxBattleSize and set it to whatever number. Then in the ingame settings adjust the slider to the amount you want. I've got mine set to 800 so basically every ship in a fleet fights it gets pretty crazy.
>>
>>331280418
Y
>>
>>331280114
Corvus mode. Random generated sectors are cool but price generation can fuck you royally when supply baseline is set to 200.
>>
>>331280557
>800
Would be mind-blowing if my toaster could have a battle like that go on at a buttery smooth 60 FPS, especially against screen filling fleets like Diable.
>>
>>331280643
does crew charge you when in storage?
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>>331280557
Not the same anon but increasing battle size sounds cool. Always seemed kinda silly to not be able to fit every ship into the combat map.
Can you increase the fleet limit with file edits too?
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>>331281067
No only crew/marines in your fleet will accrue payment. It basically gets canceled out once you start getting a salary from a commission or joining a faction. It just makes the start a little more difficult I guess.
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>>331281019
I don't think even high end hardware could run at a solid 60fps. I don't have a super-computer, but it's definitely not a toaster. Some fights still turn into slideshows. Still fun though. Almost like a commander relaying order through radar.
>>
>>331277469
apparently ship captains cost a shitton in ss+
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>>331281171
If you're running ss+ find the settings.json in Starsector\mods\Starsector Plus\data\config

search for maxShipsInFleet and modify the number there to change how many ships you can have
search for maxBattleSize and modify the number there to change the max slider value, you then have to adjust the slider yourself ingame for it to take effect.
If you aren't running ss+ then just modify the settings.json in the base game files.
>>
>>331281562
Do they? Is it a config option you need to turn on? I'm playing with ss+ right now and my crew salaries are about what I would expect for a fleet my size and it hasn't seemed to have gone up as I recruited officers to fill in slots.
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>>331281668
5 level 20s and a level 9 cost more then 100000 credits a year 59 marines 11800 159 regular crew 15900
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>>331281829
I guess thats why I never noticed. 100k credits a year isn't much.
>>
Is there any way to make a Mantis good?

I wanted to be a BR from the ground up, but the default layout for this thing is so trash.

So I think it's fast, so I'll try doing it like a Wolf with a Graviton Lance. Wrong, it literally doesn't even generate flux on the sim Lasher's shield.
>>
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>>331264063
>New campaign
>First pirate fleet encountered is 3 Buffalo MKIIs
>>
I thought this game dieded again
Make a general
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>>331274259
>Emma

exceptional taste

more refined than I could ever hope for

truly an artisan when it comes to waifu selection
>>
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>>331282498
>Huge, intimidating first pirate fleet
>all (D)s and junkers
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>>331283739
>Lone Wolf Frigate fresh off the character creation screen
>Pirate fleet consisting of several (D) class frigates, a freighter, and a single destroyer
>Floating around ~30% CR at best

>"Attention, prey . . ."
>>
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>>331284365
>spend almost all of my money buying a shitload of cargo for missions
>leave the sector
>three fat fleets turn on the afterburners and beeline toward me
>>
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>mfw Corvus mode for first time

why the fuck are there so many star systems?
this map is fucking huge, how could factions fully populate this shit with just a handful of outposts
>>
>>331267353
I still don't know why RC3 lowers my framerate more than when it was on RC1/RC3. I cannot get 60 fps stable anymore.
>>
>>331285041
Every time you install the game, it wipes out jre in the installation folder replacing it with a 32bit version of its own. Also, Shaderlib is bugged in some cards even if it's turned off.
>>
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>>331264063
>>
>>331285269
Damn I tried to say *RC1/RC2.

But yeah I deleted the jre folder and put the jre7 inside the Starsector folder. Also changed the vparams again. And nothing.

Oh well its not that problematic, I still play with RC2.
>>
is there a terran type planet in the game or is the closest earth-like planet the jungle world?
>>
everythings up to date but when I try to do corvus mode in nexelerin I get a crash something about commission faction ljava
>>
>>331285675
As far as I know, no. All planets are pretty shitty places to live in their own unique ways.

Jangala gets kinda close tho.
>>
>>331285789
152686 [Thread-10] INFO sound.H - Playing music with id [miscallenous_main_menu.ogg]
152692 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
at exerelin.campaign.DiplomacyManager.adjustRelations(DiplomacyManager.java:295)
at exerelin.campaign.DiplomacyManager.adjustRelations(DiplomacyManager.java:321)
at exerelin.campaign.DiplomacyManager.doDiplomacyEvent(DiplomacyManager.java:334)
at exerelin.campaign.DiplomacyManager.createDiplomacyEvent(DiplomacyManager.java:420)
at exerelin.campaign.DiplomacyManager.createDiplomacyEvent(DiplomacyManager.java:450)
at exerelin.campaign.DiplomacyManager.advance(DiplomacyManager.java:630)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o00o.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
>>
>Trade at a station
>Enemy of that faction now hates my guts

Uh, okay then.
>>
>>331285871
anyone?
>>
>>331285871
new Nexerelin on a outdated game
>>
>>331286639
shit how do I get nexerelin on rc2?
>>
Anons,how can I end partnership with tri-jew,I want to try conquering other factions.

Also does anyone have a chart on how much income do different market sizes yield after being conquered
>>
>>331286846
Simple anon, just blow the fuck out of a couple of their fleets. That should do the trick.
>>
>>331286750
Heh, the right thing you should do is update your game.
>>
>>331287180
whats good about the update?
>>
>>331287180
You mean he should BUY it????? The audacity!
>>
How exactly do I raise stability on a market?
Do I just sell them a lot of shit based on what kind of market it is (desert, hydroponics, military, etc.)?
Or do I sell them a lot of shit in general?
>>
>>331287281
fuck off I own it I just didn't know there was an update
>>
>>331265981
>only seen it once between both stations, didnt have the dosh for it
>now have plenty of money, but cant find it
>stuck on -10 relationship because the fuckers never have any missions for me
I really dont like the mission system in this game at all. If you go to a station you should be able to request a mission from a faction and choose the type. i.e. Combat, escort, trade

This pure RNG system is horrid
>>
>>331287256
New ships, new phase mechanic, new intel tab with pan-able map to finally see those modded systems that hug the borders.
>>
>>331286987
Well how much creds do couple of planeta/stations give
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>>331287392
Agents and prisoners are the way to go to get rep back up.
Would be nice to ask for missions. Give something for portmasters and such to do.
>>
>>331285908
>not hating a 3rd party supplying an enemy in wartime
>>
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Prospective work to (finally) replace the crappy old sprites in Scy Nation...
>>
oh god yes starts new game books it to the Freeport after doing some quick bounties and fucking falken gg game it was nice knowing you
>>
Is taking a commission the way to go?
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>>331290365
Only after you are sure you want to commit to that faction.
After you take one it's hard to go back.
>>
>>331289530
I like the original stuff though, I like the new look as well though. I mainly wish the lion wasn't 100 goddamn supplies to maintain, really burns a hole in my wallet.
>>
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>>331284989
>https://youtu.be/uK1lMfYX0zo?t=25s

BEGIN HIGH SPEED INTERCEPT BURN ON ENEMY CONTACTS
>>
>>331291215
Yeah I know... I'll ditch the High Maintenance at some point, and I'm thinking about having ships a tiny bit more expensive to field but with reduced monthly cost. After all they are supposed to be able to scout on long distance avoiding needless combats.
>>
>>331291518
It'd be cool if there was a hullmod or skill industry skills never that reduced supply cost but for ships affected by high maintenance only to stop it from being overpowered combined with leadership and fleet logistics. Call it durable parts of something. Hell if you wanted to balance it even further you could make supply cost to repair more while it was using the hullmod, cheaper maint but if you get smashed up you pay through the nose.
Of course I have no idea if any of that is even possible with modding, I've never really looked into it.
>>
>>331292556
That.... Is a very interesting idea. And totally doable right now as a hullmod.
>>
>>331292556
The whole point of High maintenance is to stop you from running around and ROFL stomping normally though, the ships running it basically have to be running around and shooting all the time or be used to beeline towards a boss bounty or response fleet.
>>
>>331292863
Indeed, but a hullmod that reduce all stats by 10%, reduce the peak efficiency time, and raise the deployment cost by 25% while removing half the extra maintenance could be interesting too.
>>
>>331293092
There is a mod like that, it's called logistic conservation and AI core that strips your ship of most combat stats and halves their maintenance. I usually dump it on all my freighter and carriers.
>>
>>331293234
In Starsector+ I mean, you should have it since you are talking about mod factions and most of their High Maintenance.
>>
>>331292863
What I mean is: High-maintenance is meaningless at high level because you fight much more often than once per month and the main driving cost is the deployment cost, not the heightened monthly cost. On the other hand it is very punishing early because you have to pick your fights and do not swim in money. A hullmod that reverse slightly this behavior could be helpful early game while not interesting later on.
>>
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Has anybody got the download and crack for Starsector?
>>
>>331293403
But High maintenance are not available on early game ships. I don't see how that's going to help much in my early game.
>>
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>tfw you can barely control your ship but still wreck everything
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>>331293825
When I feel the Falken is not powerful enough, I call in Barghest
>>
>>331293092
>>331293403
Something like that would be interesting to play around with
>>331293234
I feel like thats too far down the leadership tree, by that point you already have -14% maint and potentially another -14% who goes down leadership first anyways
>>331293731
Vanilla the only ship that comes to mind is the hyperion but you can pretty much accomplish what it can do with a few wolves
For mods, anything from Scy that's armored going from destroyers up to cruisers
>>331293825
I had a lot of fun flying that before the stealth changes, I bet its even more out of control now.
>>
>>331294429
where do you get one?
>>
>>331294493
>I had a lot of fun flying that before the stealth changes, I bet its even more out of control now.

yeah, though it got a peak timer limit now, it can kill everything 3x3 times faster then the others.
>>
>>331294669
CLASSIFIED
>>
>>331294838
muh sekrit club
>>
>>331294669
I imagine they made it themselves custom, I've never seen it before.
>>
>>331294669
It's Neutrino
>>
I just got a diplomatic victory with Approlight.
I can't choose between siding with Blackrock and Diable for the next one.
Help me decide, anons.
>>
So I've never joined a faction, and I'm around level 30. I think it's about time to start palling around with someone.

Diable has all my ship-fus, but Hegomony owns Corvus where the omnifactory is.

What do?
>>
>>331295729
Join Diable, invade all of Corvus.
>>
How do I ensure my GPU is doing its thing for the shaderlib, isn't this happening by default as long as you don't have a shit tier system that's only got an integrated gpu?

Which is the better conversion mod, Nexrelin or SS+?

And where do I find appropriate enemies? I just started in the Corvus system with a Lasher and a Kite. Couldn't find any small pirate fleets and eventually was caught by a group of 4 wolfs and a bigger ship I don't know.
Was blown to bits and now I'm sitting in a combat freighter with 4k credits, about to restart.

Should I just pick the easy start for now?
>>
>>331297159
If its not lagging/glitching, it should be working.

Nexerelin and SS+ aren't really conversion rather than extensions. And they can both work together.

Go to hyper, there is always plenty enemies in hyper.

Easy is only worth for the first try to familiarize yourself with the mechanics without dying all the time.
>>
Is there any way to raise relationship with the pirates after you are vengeful with them? I can't even do quests for them any more.

And it's bullshit they attack you and you still lose rep with them.
>>
>tfw have 5 Talons, 5 Broadswords, 5 Gladius, 5 Claymores, 5 Thunders, but only one real carrier (two rooks)
I want shiny ships only...

Also I have lost so many good ships after going iron mode. Two Cronus cruisers, two medusas, one of those shiny carriers, a shiny sunder, a beholder... I might forget some. I still have over 3 million dosh. Might be because of this Nex economy, supplies cost ~20. And I've never bothered with marines, so expensive even here.

There's times when I do alt + f4 instantly though, like losing a fight because an ally near me didn't join for whatever reason. Or running into a huge fleet I didn't realize was hostile. I have officers out the ass and nobody bothered to remind me? Yeah, wouldn't happen, that's how I justify it. Wars come and go so fast I can't keep up.

Then there's that time when my Kestrel immediately blew up from a single hit to my engines. IDK what the fuck it was, there was nothing but friendlies behind me. I suspect a friendly missile running out of fuel - my character is such a badass that all the ships in the fleet get increased everything, but I can't modify missiles to explode after running out of fuel? Bullshit.
>>
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>>331302934
what ship
what loadout
>>
Man, I haven't edited pics in a long ass time.

>tfw still have dozen more to do
>>
>>331289530
Fuck, I love your mod. It seems really balanced, the ships don't have ridiculous stats like some (looking at you neutrino and diable, I'm not even going to mention appro)
>>
>>331303549
Diable? Ridiculous stats?
>>
>>331285908
>Transponder off
>Buy black market ship
>Lose 3 relation for smuggling anyways
>Lose 8 relation each with 3 opposing factions of said station
At least the pirates hate me a little less.
>>
>>331303874
Transponder off is only efficient if the station didn't spotted you before you shut it.
>>
>>331303684
Some of the fighters feel OP. Hard to hit small targets that take as much damage (or more) than some frigates. And there's four of them in a wing.

Their real ships aren't anything special though. Those Scy phasers are a real pain in the ass though, literally.
>>
>>331303160
Silverfish B
Expanded missile racks
Darts SRM up the ass.
Not "Light Dart SRM" mind you, the full size ones
>>
I'm bummed by beam weapon ranges.

I really love phase lances, but there's no small equivalent of it. Tac lasers have too long range, burst lasers are ehh. Just give me a small beam weapon in the 500-600 range...
>>
>>331295718
Wel that's easy anon.
Go with a mixed fleet.
>>
>>331304136
Only the Raven has slightly better hull and armor than a Wolf, and no shield. It also cost just as much to deploy per fighter (twice as much for the wing of two, up to eight times as much if you loose every one of them from 100%CR), and four times more to buy. Strifes have the same hull and armor as Wolves, the rest is just above the Warthog's stats. They aren't weak at all, but for the logistic cost and the few replacements per battle, they better be. If I were to make them weaker, I'd have to make them cheaper too.

For reference: A Wolf is 1500 hull and 150 armor, a Warthog is 750/125, there isn't much margin there.

The Scyan Phase-ship will be removed soon, as well as a few other ships. But since it will break saves, I'd rather wait until having put together a more consequent update (the redesign update maybe?).
>>
>>331303684
Diable is ridiculously unbalanced, anyone who says otherwise is wrong.
>>
>>331305254
> It also cost just as much to deploy per fighter (twice as much for the wing of two, up to eight times as much if you loose every one of them from 100%CR), and four times more to buy
I don't think that matters much for the bots. Unless you cheese their CR.
>>
>>331305369
Okay, let's hear it, what would you change?
>>
>>331305462
Nothing, the mod is fundamentally unbalanced because fighter wings are fundamentally unbalanced. The mod isn't going to be balanced until Alex overhauls fighter wings like he plans to, currently they're just a placeholder.

Diable is basically just a super thick bandaid. Giving fighters frigate tier stats is not the way to make them viable and Alex knows this.
>>
>>331305449
It matters in the sense that they will have only one Diable wing where they'd have two vanilla wings for the same "level" of carrier fleet. Also the time to recover CR after losses is the same for both the player and the AI, and loosing just one fighter will put a big dent in a Diable wing.

Of course it would be better if the logistic cost would matter for the AI too but that won't happen in vanilla.

>>331305696
So if they are "fundamentaly unbalanced" are they Overpowered or Underpowered?
>>
>>331305131
But I like having a singular theme, anon.
>>
I swear 0.7.2a made Lashers borderline suicidal. Now even Steady pilots will try to use the point defense weapons at knife range.
>>
>>331306067
But anon, think of the possibilities, like Nevermore + Valiants.
>>
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>>331306586
Man BRDY ships look so cool.
>>
>>331306732
>BRDY
>>
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>>331306874
>
>>
Is there any way to buy, say, 200 units of something? Having to click 200+ times to supply my fleet is p bad.
>>
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>>331307295
shift and drag to the right
>>
>>331307295
hold shift and drag, you can take up to 1000 things in a single click then
>>
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>>331306586
>>
>>331306732
>>331307615
u niggas are dumb
>>
>The RNG may know that you're playing a pirated copy of the game.

Wh-what? I am not doing that. I've just disabled the game checking for your key.
>>
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>>331307665
Scarab is fugly anyways.
>>
>>331307958
>yfw brdy used to have a Scarab-class until alex stole the name and threw it under the bus
>>
>>331307428
holy shit, thank you anon
wouldn't have guessed that in a millenium
>>
>>331307734
It's just there to spook you into buying the game. Fairly effective anti piracy letting the player know the game is aware of your theft because you have no idea how it might effect the game.

At least I don't think it does anything.
>>
>>331307958
>>331308369
>being this pleb
I bet you like space dildos and angular anime gundams, don't you.
>>
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>double bounty offered at Askonia
>hit the sensor boost
>see this shit
Is there a better feeling?
>>
How many fighter wings per carrier flight deck? My Gust has a single flight deck and it's fielding a single Valiant wing. I'm thinking of buying a Maelstrom with like 3 or 4 decks (I think?) so I have no idea how many wings I can or should field. Is it just one per deck or can you have more?
>>
>>331309113
3 wings per deck
>>
>>331309113
1 flight deck can reliably support up to wings
4 is stretching it though
>>
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Hmm,how much ships is enough anons?
I have like 6 CLs,3 DDs and 2 BBs and fuck ton of fighters.
Supply is going trough the roof at least for now. Well I could go for a bounty which would give me a super carriers but could I support more ships?
>>
>>331309464
>CLs
>DDs
>BBs
Do you have UCs equipped with UIFs and JHTs supporting them with WEWrGs?
>>
>>331308840
Really wish there's more dialog options in the comlink.

At least there's a customizable combat chatter mod. Hey, is there an out of combat chatter mod?
>>
It's been a fucking while since i cracked the goddamn 7.2. version.
MODS UPDATED FUCKING WHEN
GOD DAMN IT
>>
>>331310821
What are you talking about?
>>
How do you support a large, invasion-sized fleet when you want to take over a system?
>>
>>331310947
I want all the fucking mods updated to 7.2.
Please.
>>
>>331311289
welll then do it yourself fegget
>>
>>331310821
Hotfix probably wrecked some already updated mods too anyways.
>>
>>331309464
If you want that supercarrier, go for it.
Just be aware that those fuckers are big, fragile, and expensive as fuck, and a bunch of CL/DDs with flight decks can do pretty much the same job.
>>
>>331264063
>This fan art

Maybe one day we'll get a flight sim/space simulator that looks like this.
>>
>>331312438
Never
Too niche and too difficult

Well, maybe Star Citizen will shape up to be something, maybe
>>
>>331312438
that isnt fan art, its from starsector
>>
>>331312438
>Starsector fanart
I wish, but there's like only 3 or so pics.
>>
Does anyone know if this will support 4K? As in the textures are matched and all.

It would be the comfiest game.
>>
>>331312902
>>331313082

Is it not fan art of the starting station? Or is it actually from in game? I don't remember.
>>
>Venom X
Holy shit this thing is retartedly overpowered bullshit.
>>
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>>331313156
It is ingame art silly.
>>
>>331313352
Oh right, I just visited Jangala. I forgot there is a little still that represents the area you are visiting.
>>
I don't like how I have to drive around from planet to planet hoping they have the ship I want.

Can't I just commission an order from them?

Can't I just say "hey, build me this ship", pay for it, and then come back in a few months gametime and it will be there all ready for pick up?
>>
>>331313682
I thought there was a mod for that.
>>
>>331264063
Unfortunately wolfs are just much more suuperior.
Let me just say two things. Disengagement, salamander.

>>331269020
That's some weird bug.

>>331274259
Personally I find that shadowyards have the best waifu officers. Probably have to do something with their dark snin maybe.

>>331280114
Personally yes.

>>331287298
Try to fufill their market demands. Go into the market screen, press M, and fill in the demand.

>>331289530
Hot damn that looks smooth.

>>331293731
The desdinova destroyer from blackrock. RIP.
>>
>>331289530
>>331313845
Only thing that i know i'll miss is those blue lines on white from the original.
>>
>>331313776
Which one?

I have SS+ and Nexerelian and all the factions people told me to add.
>>
>>331313345
It's not the ship itself, it's the Temporal Shell hull mod that's pretty ridiculously overpowered.
>>
>>331314296
I don't remember if the mod is already made or was just proposed but I read something similar in the official forums years ago.
>>
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>>331309923
>>
>>331314337
>Temporal Shell
>venom X
Did it get changed? Last time I remember it had X-jets for it's system.
>>
>>331314727
Yes
Venom X is stronger than all phase ships and the Scarab
It's pretty stupid
>>
>>331315021
Luckily it has a peak performance time of 2 seconds and goes through CR like a fat kid goes through chocolate
>>
What kind of weapons am I supposed to put on the Scarab I started with? This standard layout is fucking dogshit.
>>
>>331315127
If it's equipped with a heavy autocannon or a needler it has more than enough juice to overload any shield in the game and then that ship has no choice but to eat a bag of dicks from everything.

It's just not good design. Scarab is different since it doesn't have any ballistic hardpoints so it has to mostly rely on energy damage.
>>
So these general pirate bounties where a faction pays you for killing random ships, is there an easy way of finding them?
Like, do they tend to hang out around the jumpgates, planets etc.?
>>
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>>331315253
The default layout it comes with, get fucking good shitter.
>>
would you?
>>
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>>331313845
this thing doenst have high maintenance anymore anon

it has a different hullmod that rapes you if you take lots of hull damage
>>
>>331315398
WAY too busy
>>
>>331315398
what mod?
>>
>>331315398
Nice Arachne there dude. Not enough Neutrino pieces to cover it.
>>
>>331315386
I would personally reccomend grabbing a reaper instead of the single atropos it comes with. It's better famage wise, and the ship system helps with aiming.

>>331315398
>If citadel and blackrock ships fused
>>
>>331315797
Reapers are anti-capital torpedoes. Atropos is enough to one shot most frigates which is what you'll be hunting anyway and the tracking helps a lot against some of the smaller ones.

Also, does anyone feel like 0.7.2a made AI much more suicidal? My ships are aggressively venting right in front of the enemy rather than disengaging first and it's getting them nearly killed pretty often.
>>
>>331315713
Lol there is literally an Arachne just cannibalized whole sale into that ship. What the fuck.

>chinese mods
>>
>>331315398
What mod is that?
>>
>>331316454
Kitbashing is how most Starsector ships are made.
>>
>>331316659
Kitbashing involves trying to hide waht you're doing. That isnt kitbashing. That's just fucking lazy idiotic theft.

The ENTIRE SHIP is there, visible as its original self. It's just been STUCK onto the hull.
>>
>>331316828
Can someone point it to me plz?
>>
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>>331316659
In this case it's not as much kitbash as slapping an existing ship on top of that bottom right capital and calling it his.
>>
>>331316828
It's still technically kitbashing, just a very poor attempt at it.
>>
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>>331315398
>>331316659
Also almost missed that Phalanx on the bottom rightmost ship
>>
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>>331316659
>>331315398
And a Wolf to the middle left!
>>
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Enough laughing at shitty Chinese mods, laugh at these idiots instead.
>>
>>331317269
Where do i find the chinese mod forum to laugh at?
>>
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>>331317416
Some where in China I guess.
>>
>>331317750
Eh, I've seen bigger clusters
>>
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>>331317750
What a clusterfuck of a brawl this is
>>
>>331317750
>"Whew, glad that's finally over"
>Hunting your fleet
>"Whew, glad that's finally over"
>Hunting your fleet
Every fucking time
>>
>Get a report that my faction got manipulated into hating Spacejews right before a bounty hits me
>Get no money from killing him because the bounty was posted by Spacejews
Somebody's asking for a genocide
>>
Jangala is home
>>
>>331315398
Overdesigned as fuck
>>
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>Pirate-Sindrian Diktat romance thrills public
Fantastic. Now every tiny pirate dickass patrol will attempt to engage me near huge lobster fleets so that they get sucked into the fight against me.
>This faction is not hostile to you
>Can't disengage
Jesus.
>>
How badly does the RAM affect FPS with huge battles?
Currently rocking 4 gigs but I could go at least twice of that.
>>
>>331320795
Is your game even reaching 4 gigs? If so there must be something wrong.

If you're getting bad frame rate it's mostly because of >Java and >OpenGL
>>
>>331320795
>>331320942
Also turning off the UI gives a massive FPS boost.
>>
Holy fuck just got my first Stheno
This thing is ridiculous
>>
>>331320942
My game gets to 5+ gigs all day long. Luckily I have tons of ram to spare.

Anyway. Is there a good tier list of ships? I feel like my fleet is large and balanced, but I'm still losing out on the supply war. Every engagement cost costs me more than I can make from bounties + looting. I think I need to downsize my fleet and fill it with better elite ships.
>>
>>331322854
Like the "Starsector Ships tier list" thread on the forum?
http://fractalsoftworks.com/forum/index.php?topic=8962.0
>>
>>331323408
Yeah, but that's outdated.

I saw someone post a picture one on here a few days ago. But I didn't save it, and I'm not sure how outdated that one was either.
>>
Also
>No Diable
>>
>>331324076
It's outdated, but only a few ships moved around like the phase ships or the Tempest.
>>
>>331324224
I don't understand why people jerk off over Diable so much? It's just a bunch of super buffed up fighter wings.
>>
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Hmm
If I start a new game as my own faction is there a way to transport my good ol` fleet?
It would be a shame to do all of this again just for few mods
>>
>>331324716
If you have Save Transfer mod then yeah.
>>
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>>331324613
It looks nice and missile/fighter spam is fun.
>>
>>331325828
>missile/fighter spam is fun
you're basically just being idle, can't imagine that novelty lasting very long
>>
>>331326180
Nah I'll never tire of missile spam, plus seeing enemy ships be swarmed with fighters is exhilarating
>>
>>331324613
>>331326180
Nigger, it fucking transforms. If don't understand the appeal of that then you're a tri-tachyon loser.
>>
>>331327372
I don't watch anime so no it doesn't really appeal to me. It's neat I guess.
>>
>>331328146
i like my anime bleckrock flavored
>>
>>331328317
blackrock is a good anime
>>
Speaking of anime, there was some phase ship that shot thousands of missles. Anyone know what it was called, or what faction it was from?
>>
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