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this is actually a really good idea why didn't nintendo
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this is actually a really good idea why didn't nintendo try anything like this ?
>>
>>330907984

Because WotC is too busy copyrighting general fantasy/gameplay mechanic terminology.
>>
Cause it gets fucking boring

See
>ZombiU
>>
>>330907984
Because Nintendo doesn't own Dungeons & Dragons. Besides, plenty of minigames in Game&Wario and Nintendoland work like that already.
>>
>>330908231
>>330908126
it doesn't literally have to be D&D you small minded inside the box thinking motherfuckers. jesus christ.
>>
>>330908161
ZombiU had a dungeon master mode?
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>>330908310
More or less.
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>>330907984

They were busy with the bad ideas like federation force and color splash
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>>330908231
Neither did Vanillaware and that didn't stop them from making a D&D inspired game.
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>>330908298
I think there was gonna be a fable game that was similar to this, but it got cancelled. Good because it looked like ass
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>>330908298
You didn't even read the post.
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>>330908298

They literally said D&D, and it literally has to be because it's the only major system plebs AND vets can enjoy.
You try getting someone onto Savage Worlds when you have no miniatures and tiles.
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There already is a D&D game on the WiiU.
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>>330908231
>Game&Wario and Nintendoland
yeah those came out over 3 years ago, have they not figured out how to use that kind of gameplay again since?
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You already have 4 people in the same room, you don't need a fucking WiiU to play D&D.
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>>330910685
That's might be because people used to complain a lot about muh>>330910685
gimmicks and basically forced Nintendo to drop all their ideas.
>>
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>>330907984
This shit would never work and is a terrible idea.

Adding shit on the fly in game would be fucking impossible. Every five minutes the dm would go "yo, wait for a while", use the whatever system to drop shit around the map and wait for the scene to load.
And improvising and adding shit on the spot is literally a whole modus operandi for every gm ever.
If you want a pre generated story mode that would railroad your players to the prepared scenes, you should consider using a fucking gamemaker. Or Neverwinter Nights.

Just play an actual tabletop game, Jesus fuck, you're already sitting in one room. No tabletopfag would actually touch a system like that, and normalfags would rather play Smash or Mario Party.
>>
>>330907984
>action RPG

into the trash it goes. this could only work turn based
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>>330907984
it's a good idea but impossible to actually design due to limited screen space. also it's nintendo so they will never do anything that hasn't been done already.
>>
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>>330907984
>Dungeons & Dragons on Nintendo

Is he retarded?
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>>330907984
>WiiU Controller
>Revolutionary

More like gimmick shit amrite?
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shit even a multiplayer arpg with wii remotes would be cool

with waggle for swords and like special motions to cast spells
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>>330907984
>this is actually a really good idea why didn't nintendo try anything like this ?

Because what's the appeal? If you have 4 people together, in person, why not just play the tabletop at that point? The tools will be much more flexible and the game can essentially be free form, as compared to software which has clear limitations.

I mean look at Sword Coast Legends, which touted a real-time GM mechanic as a feature. It came out and nobody gave a fuck because it was so incredibly limited and couldn't possibly hope to live up to any tabletop game in the universe.
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>>330911536
It'd be D&D Lite, obviously.
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it's being done it's called Hex Heroes
https://www.kickstarter.com/projects/prismaticgames/hex-heroes
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>>330907984
This idea is pretty much Fable legends with a team fighting to beat an area while the master sets traps and enemy placement and we all know how that turned out.
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>>330912523
No man. It's like a screen you look at, AND you can touch. There's even a gyroscope so you can move it around. Never been done before.
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>Just rip off another company's IP
>THAT ONE'S FREE NO NEED TO THANK ME
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>>330907984
Aren't they already developing a D&D game that basically does this on a better platform?
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>>330911536
or it could have a system to actually send the changes to the board, meaning the DM could just whip this shit on the board beforehand and then confirm it when it's time
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>>330917461
Hell, you can even expand on this idea and apply it to other genres. There are definitely many kinds of games where four people play co-op while a fifth arranges the challenge of the game they're about to face.
The main problem I see with games like this is that they absolutely require five people in one room to be any good. Games basically need some kind of single-player function to have any appeal at all outside of isolated cases where you have many people in one room.
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>>330907984
>Nintendo
>new ideas
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>>330918520
>D&D
>New idea
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>>330907984
holy shit, the PA artstyle still looked normal at the beginning of the wiiu's life. It feels like it's been going to shit much longer.
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>>330907984
No idea. Best part of that Mario Wii u game was one guy fucking up people running levels by spawning blocks to block or make players fall into abyss.
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I'm just sad more of the asynchronous multiplayer didn't get used

Had a ton of fun for a few nights with nintendo land/game and wario/rayman legends, but I want something more substantial.
>>
>>330907984
It would have fit right in to their amiibo scheme, that's for sure. Imagine all the miniatures.
>>
Here's an idea for the Wii U gamepad; FUCKING MAKE GAMES THAT USE IT THAT YOU CAN'T DO ON OTHER CONSOLES YOU DIPSHITS.
Thread replies: 38
Thread images: 7

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