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warnet.io alpha Unrequested Progress Update #1
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Thread replies: 31
Thread images: 5
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Hi /v/

Just finished another major update, and felt like shilling the progress to those of you who are interested in updates.

The game is an RTS , which plays like RISK and I will be having an open alpha test this friday if all goes well.

What are your thoughts?

Thank you and have a great evening /v/ !
>>
Looks neet, but post keys or get the fuck out. No one wants to discuss your game without being able to play it faggot.
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Here is a slighter better webm
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Personally not interested but I dig development updates, so have a bump
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give keys or fuck off
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>>330798269
Since when has /v/ been incapable of discussing vidya design, are you retarded
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>>330798736
design? We can't judge the design from a 5 second webm, are you retarded
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>>330798736
Just post keys faggot.
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So this is an improved version of Defcon?
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>>330798892
>>330798881
>>330798736
>>330798487
>>330798269

Thanks ur the replies, now everyone chill - the alpha key is to access the Alpha test for friday night only is: alpha1_8372n2

But be advised it will be deactivated after the multiplayer test
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>>330799146
was gonna ask this
does it have new clear warfare
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>>330799614
>>330799146

Well the good/bad news is Ive never played Defcon, so whatever my game is, it will be different
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>>330799751
He literally said Friday you blind tard.

As for op this won't be the next agar.io I know what you're going for but it won't work. Voar io tried to and it failed.
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>>330798075
Advertising is against the rules
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>>330799890
Thats ok bro, I'm not aiming to replace agar.io, Im just building something I would play
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>>330798075
Hope you got the licensing to use that satellite imagery of the earth...
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>>330799846
>never played Defcon

Jesus christ the demo on steam is literally the full game.

I'd suggest playing the game against bots a little for at least some ideas.

That being said anyone up for a game of Defcon dimplomacy
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>>330800079
Its my own adapted image, but thanks for the heads up
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>>330800052
I never said replace, but you're trying to appeal to the same crowd with the mobile ui and html 5 setup. It just won't work is all I'm saying. That said I'll be playing on friday.
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>>330799846
http://store.steampowered.com/app/1520/
Has a great and morbid soundtrack
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>>330800402
You are confused, the game works fine, well for an alpha : )

>>330800486
Cheers I will check it out
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>>330800486
hmm it looks like defcon only allows for 4 players though , I am aiming for 100
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>>330800775
http://store.steampowered.com/app/322900/?snr=1_7_7_151_150_16
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OP can you describe your game to us? What the objective and gameplay is like? Have you made any other games before?
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Reminder to report this thread.

Advertisements are against the rules, asswad.
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>>330802862
The objective is to protect your country from world unrest initiated by an AI. It is up to you how you go about doing that, playing cooperatively or PvP are possible strategies to ensure the survival of your people.

>>330802307
>>330802946
Thanks for the bump

>>330801239
Thanks for posting, similar, but I have a built this from scratch, so expect different gameplay and ofcourse a networking engine that should be able to handle around 60-100 players.
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>>330803371
Do you have an idea of the basic combat mechanics? How long will games last?
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>>330803775
Games will last until the AI is beat, at the moment I have a time limit of 4 hours, but I could life this time limit, and instead have an always on game, which users can reconnect to, which has a small chance of the AI being 'birthed' a few times a day. I am still experimenting with the gameplay.
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is it strictly multiplayer or will there be singleplayer as well
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Right im off to play Dota thanks for your interest ^^
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>>330804494
The AI will always be birthed if there is only one player left to give him someone to fight. So it depends on your definition of single player. There is an unfolding ambience whilst the AI evolves, which is present regardless of whether one or more players are there. It is hard to explain, best to wait for the alpha.
Thread replies: 31
Thread images: 5

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