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Factorio
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Thread replies: 33
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>game has 99% positive reviews
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>>329792860
Well, it's a very good autism simulator, so 99 is accurate.
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I feel really sorry for the devs who launched it at the same time as Stardew It would have had a fuckton more sales and word of mouth if it hadn't had its moment drowned out by a bigger game.
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Literally my favorite game of all time.
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>>329793273
>Stardew
Literally a Farmville.
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RELEASE 13.0 ALREADY
ALL THIS TEASING ABOUT IMPROVED TRAINS IS FUCKING INSANE
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people who play games like this and path of exile have some kind of mental illness
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>>329793995
Why is that, Anon?
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I don't quite get it though, played it, maxed out everything and had a super production running and you suddenly don't have anything to do. This game might profitate from a bit survival-stuff - if you want to play factory-autism sims, modded mc is still the best
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I gave up once I automated science 1 and looked at what was required to automate science 2. I just can't.
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>>329795375
Wait until you see science 3.
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>>329795460
That's what I figured. If science 2 is too much hassle for me to figure out a set-up for, then the next tiers will only be worse.
I'm not cut out for this stuff.
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i usually don't have the patience for autism simulators like spacechem and that programming game but I enjoy engineer/cargo/miner type jobs that require the use of automation on games like SS13, worth a pickup?
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>>329793273
>$25
>early access

Gosh, I wonder why the fully complete, reasonably priced game is more popular.
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>>329795651

May be when the game is better fleshed out and we can get a multiplayer group.
Start a new world on hardest difficulty and rush through production chains.

The biggest hurdle I probably have getting into this is needing to sort out resource allocation properly. Getting a massive pile of goods in one spot and accidentally sending them off where they aren't needed chokes production too much.
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The game is cool but I dropped it once I was able to automate everything but the alien research stuff.
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>>329795651
This is almost entirely a logic/puzzle game themed around factories/logistics.

You'll like it.

>>329795375
Here is my jankety setup for lots of green science, you don't need to use anywhere near as many assembly machines as I have.
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>>329793273
It's not being fucked over by Stardew at all, Factorio managed to shift as many units in a week as had been done in the previous year via their own website.
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>go to download
>0.12.25

... yea I'll see you cats in a few years.
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>>329796047
jesus christ, I usually go 4 and even then sometimes I think that's too much
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How do I into rail signals
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>>329796182
I like to build lots of labs, currently got something like 30 running at the moment.

Not interested in waiting 15 minutes to do research.
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>>329796043
All you have to do is put a bunch of the alien artifacts in a few assemblers feeding into your science belts
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>>329796181
what are you talking about?
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>>329796370
thats about 3 times as much as I have, but hey I'm a fucking retard who doesn't know how to play the game so I usually go pretty slow
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>>329796432
probably about how its in early access
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>>329793546
It's gonna be liek another 2 months mate
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>>329795539
Look for science layouts on the forum, there are some really nice ones, and once you get logi bots you won't have to worry about layouts at all.
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>>329796514
I'm not a pro by any means, either, I just decided to scale what I was doing up a bit.
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>>329796047
Why the splitter?
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>>329796776
To keep the belt balanced on left and right
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>>329796158
It would have done better if all the focus wasn't on Stardew

>>329795767
I agree in theory, but isn't Factorio pretty complete with a shitload of content? It's a Google Beta sort of situation, not a half-baked game
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Fucking love this game, I wish it was more popular here. It's a shame I forgot most of my knowledge of decent setups and lost my savegames since I first got really into it.
Thread replies: 33
Thread images: 4

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