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What's up with this new trend or buzzword/meme whatever
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What's up with this new trend or buzzword/meme whatever of 60fps?

Is there really a difference? Why is this being done now?
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>>323793638
Steady 30fps > Shaky 60fps
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>>323793706
1366X768 medium settings, no AA, shadows off unsteady 45 fps master race
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Consolefags have had their vision destroyed by consoles. I asked a console friend of mine if he could see the difference between 30 and 60 FPS, and he honestly couldn't.

Protect your child's eyesight. Ban consoles now.
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>>323793813
pretty much me, I want to die
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>>323793638
>What's up with this new trend or buzzword/meme whatever of 60fps?

I really hate it, when young people and idiots come to this board to ask obvious, long known questions.

This place was better when it was a secret club.
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I lock the framerate at 30 before I lower other settings, unless the game is fast.

Come at me.
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>>323793706

Steady 60fps>Steady 30 fps
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>>323793638
It's not now, it's been that way for while. Devs have just been sacrificing smooth fps for more graphics, because fps doesn't sell games. Screenshots do, and you can't just ride on the bullshots from e3 forever.
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>>323793638
>60 fps is good meme
Ugh, 120 fps or go hom tbqh familia
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>>323793638
>just 60 fps

I need all the fps I can get, especially in competitive games

Also, most monitors are 60hz so that's why it's the standard
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It became a 'trend' when it stopped being an assumption.
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>>323793706

>implying any game that is locked to 30 fps doesn't dip constantly
>implying frame lose between 60 and 30 is anywhere near as jarring as 30fps to 25 fps

Extremely shaky 60 fps> shaky 30 fps
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blame le asscancer man for creating this meme

when he dies (which will thankfully be soon) pcucks will finally shut up about "muh fps"
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>>323794052
Why this sub hates Bain so much? He's just doing it all for the customer's benefit.
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>>323793813
Same, I got an r7 260x and an amd athlon x4 760k
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>60fps poorfag
144fps masterrace
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>>323794052
>wanting quality is a meme
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>>323794141
"consumer rights" is a capitalist meme. you are owed nothing. you should be thankful for the few frames you DO get.
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>>323793924
But then we have the inevitable choice of Ultra settings or 144fps with less AA and maybe some other things lower

>>323794052
>has 1440p monitor and quad titan X
>plays at 1080/60fps

I don't understand this, he probably just does it for the video sake but I never see him using higher res in any of the billion options menus, he has Nvidya he can DSR 4K
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>>323794141
Because games they like run at 15fps
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>>323793638
Go shitpost somewhere else
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>people won't play one of the best games of 2015 just because le 30 fps
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>>323793638
it's been over a year
60 fps is here to stay
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It used to be standard, then games became "cinematic experiences" and normies & reviewers who don't know shit started thinking that devs being lazy and locking games to 30 fps was a good thing because they are to stupid to get into the film industry.
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>>323793845
>>323794165
replaced this bad boy with a proper desktop and a 980, it finally cooked itself to death shortly after. I'm almost nostalgic for it now, almost. Need to pull out the drive to recover muh porn though.
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>>323794347
The human eye can't see faster than 5 fps anyway!
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This is why there are 900 games on steam that look and play like shit, because devs now think it is more important for your game to reach 60FPS than look good or play good.
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>>323794401
>WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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>>323793638
24fps is enough
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I have a 144hz monitor, and while it's much smoother than 60hz, it's still not enough.
I wonder how many more years we'll have to wait for higher refresh rates.
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>>323793638
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>>323794505
>implying
You really don't get how graphic cards work, do ya?
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>>323794431
It's more about the game-feel for me, nuclear throne feels so floaty I hardly feel like I am playing it at all. Not to mention its nose bleeding repetition.
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>>323794141
>sub
Nice b8 m8
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>>323794186
anything above ~120fps should be literally imperceivable to the human eye, at that point the frames are flashing faster than your brain can process into an image. Your eyes physically can't send you information fast enough.

So yeah once you get to 144fps it's time to move on to optimising other things.
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>>323793638
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>>323794530
I'm afraid to get a monitor that goes above 60 fps because it might ruin me. I wouldn't want to go back to 60 fps probably. For now I'll just stick to higher resolutions at 60fps
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60 FPS makes everything look like a gross soap opera. I can't immerse myself into any game that isn't 30 FPS
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Why do consolefags claim to want 30 FPS? You can want anything. It's like choosing to want $5, when you can instead choose to want $1,000,000, or any amount for that matter?

Why 30? It's so arbitrary. It's not any kind of a real standard, and it ruined 2 generations of games. All of these games are going to have to be remade.
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>>323795139
Despite the troll attempt, this guy is actually not wrong.
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>>323794913
This should've been the first reply. Arguing against this is like saying a car going at 180mph is not different from a car doing 100.
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>>323793638
I honestly don't mind 30fps. In fact, I can't see anything bad or irritating with 30fps. I don't mind it at all.

But let me fucking tell you that I can tell when something is in 60fps, and it plays and feels so much better than 30fps, holy shit.
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>>323795204
Cognitive dissonance, sour grapes, take your pick
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>>323795273
The webm is a bit deceptive though. That kind of smoothness is closer to 120fps. 60fps is not that smooth. There's a video rendering illusion going on there called interlacing. There is a clear difference between 30 and 60 fps but it's not quite that stark in reality.
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>>323795251
Nah he's wrong. Idk if it's just me but looking at 60fps gameplay feels like 120fps. Playing at 60fps however is different.
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>>323795580
see
>>323795551
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>>323795204
It's called confabulation, among other names, in psychology. It's when you get less than what you bargained for but instead of getting mad (and accepting you made a mistake buying that) you find reasons why you like it even though you don't.

I call it being a cuck. Imagine they find somebody fucking their wives, but instead of getting mad (and accepting they made a mistake marrying that person) they start finding reasons why it's alright.

These are people who don't like conflict, and much less admitting they made the wrong decision.
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>>323795625
I see. I guess I really am not the only one lol.
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UNPOPLAR opinion incoming

I feel 60FPS is way too fluid to look "natural".
30Fps looks more 'cinematic' -- don't get me wrong, cinematic in the right way. If I watch a movie in 60Ffps, I hate it because it feels as if the actors are just in front of me rather than in the screen, and somehow it breaks muh immersion.

So even though I could play everything in 60fps, I cap it at 30 when given the chance.
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>>323793638
Blame TotalButthurt and the morons who give him attention.
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>>323795204
If you mean why the number 30, it has to do with 60Hz being the general standard for displays, and the way Vsync works.
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>>323795551
It's not interlacing, you probably mean motion blur, which there is lots of. Motion blur + 60fps makes things look buttery smooth.
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If you can't notice the difference you are a scrub
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>>323795741
I've never heard of movies being shot in 60fps. Stop being a tard please.
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>>323795741
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>>323795741
>UNPOPLAR opinion incoming
>>>Reddit
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>>323794308
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>>323795806
Interlacing could be considered something like motion blur (only in the opposite direction), but no. It's interlacing. It's also nothing new.
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>>323795842
The Hobbit is one. I don't know if the first one but the latter ones for sure. How about YOU stop being an uneducated, incompetent retard?
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>>323793638
My eyes hurt if I look at 30fps on a PC.
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>>323795806
Hell fucking no. Do you even know what motion blur is for? Seriously go do some research before you spread any more information.
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>>323793638
Yes, there is a difference. There are literally more frames being generated per second, allowing for smoother, more consistent animation. How could you even ask that? >>323793706
Even if the frame rate dips from 60 it would still be higher or would match 30 fps??? How could you ask that????
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>>323793638
same reason why this thread gets posted every fucking day
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>>323795551
Its just the motion blur on the 60, actually good motion blur on 60fps can make it look higher than 60 fps.
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>>323794308
>consumer rights are bad
kill yourself
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>>323794141
Only the consolefags can truly dislike him. The whole 60 fps thing is so miniscule and people are drawing it way out of proportion. If a game has below 60 fps on PC for me, it makes me not want to play it - the same doesn't apply to the same degree on console, so it's actually less of an issue for them.
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>>323796025
Just stop.
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>>323795741
>it feels as if the actors are just in front of me
>it breaks muh immersion

>immersion breaks my immersion
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>>323793638
60fps standard has been a thing for longer than you've been on the internet, son.

It is a fairly recent marketing invention to accept 30fps because of substandard console hardware.
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>now
it was a thing back on consoles in the 90s, it's been a thing on PC ever since, and it came back into the spotlight when it was promised with 8th gen performance improvements
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>>323795937
Last I checked movies are filmed at 24 fps. The hobbit was shot at 48 fps. Come on now, it's way too early to be this ignorant anon.
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>>323795951
He's right you fucking retard.
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>>323795929
>>323795951
No, your post is bad and you should feel bad.
This is interlacing.
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>>323795741
Plebbitfag pls go and stay go
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>>323793638
> new trend
> virtual fighter Saturn was 60fps
> 2d consoles run at 60fps
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>>323795842
NFL is shot at 60fps. It's why it's the best looking thing on tv
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>>323796208
Are you retarded?
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>>323795741
Films are shot at 24fps, because with film higher framerates means you physically need more film, and 24fps is basically the minimum where it doesn't feel like a slideshow.

The main difference with vidya is that film captures natural motion blur which blends fast motion between frames. Vidya, being rendered, does not have that.
The effect can be reproduced, but it's too computationally expensive to do in real-time. The "motion blur" settings you see in vidya attempt to simulate it using computationally cheap post-process filters, but they just make it look like someone smeared vaseline on the screen.
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>>323796316
You've got to be trolling.
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>>323795741

I partially agree. Gameplay should be 60fps, cutscenes should be 30.
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>tfw 1440p IPS panel @ 96hz

I ain't go back

Never going back
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>>323795741
That's not an unpopular opinion, it's just wrong
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>>323796418
Now that you have the image, educate yourself as to what the image is doing. Why you didn't do that to begin with is beyond me.
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>>323796423
Holy fucking shit. Why would you want your cutscenes to be capped at 30? It completely ruins the immersion within the game. It's like when gameplay is 60 fps and the pause menu is 30.
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>>323796316
stop pretending you even know how a monitor works tard
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>>323796423
why? why 30 fps cutscenes? why 30 fps anything when you can have something better?
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>>323796597
It's combining two frames into one to reduce bandwidth by interlacing fields of alternate lines. What this has to do with motion blur, I don't know.
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>>323796171
>make a recording of a youtube video
>check the metadata
>"hey look! The file isn't interlaced!"
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>>323796423
I think cutscenes should be 60fps because I think they should be in engine. The best part of unlocking silly costumes is when you can use them to ruin otherwise serious parts of the story.
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>>323795937
lol ur retarded hobbit was shot @ 48 HFR

http://www.forbes.com/sites/anthonykosner/2013/01/11/the-reason-why-many-found-the-hobbit-at-48-fps-an-unexpectedly-painful-journey/#2715e4857a0b40924a22500d

DONT U FEEL STUPID :^)
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>>323796606
I hated when Witcher 3 did that for a good bit of the in-game cutscenes, especially at the beginning, I thought my game was running like shit despite my rig being very capable at running it. Then I found it was just for certain cutscenes.
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>>323794472
>5

try 1. if you'd have paid attention in physics class you'd know that time doesn't update more often than once every second, which is why it's the lowest measurement of time.
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>>323796898
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>>323793638
>new trend
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>>323796470
lol that korean monitor overclocked? Was thinkin of getting one but heard new versions are locked
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>>323796990
dude they're not even baiting, it's called sarcasm, chill
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typical entitled gamers
no wonder more and more devs are pivoting towards the casual market, because all you babies do is whine and create new buzzwords to push
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>>323796348
The big difference is games are interactive so the controls are in direct correlation to framerate. Movies don't require any interaction and is a boring linear medium
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>>323796708
Because film runs at 24 fps and you want that cinematic experience
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experiencing a game in 60 FPS is like getting your dick sucked off by an angel. i can only imagine 120 FPS is like being sucked off by god.
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>>323797019
If it has the HDMI port its the locked version. The DVI-D only is the one you can overclock. I only stopped at 96hz because I didn't feel like fucking with the EDID timings.
>>323797125
If you want a 'cinematic experience' just watch a fucking movie and fuck off from pushing such pitiful framerates on others
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>>323793638
>make a thread about literally anything
>include the words meme and or buzzword
>guaranteed 500 replies thread
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>>323797216
First kek of my day. Thanks anon
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>>323796785
https://en.wikipedia.org/wiki/Phi_phenomenon
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>>323797293
I know what persistence of vision is. You're still not making a coherent point.
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>>323797019
Crossover 2795QHD
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>>323797059
Literally all games 2+ decades ago ran at 60 fps, now 60 fps is considered a feature in modern gaming(aside from pc gaming ofc). Can't really blame the devs, the hardware is just not there anymore. Technology moved to fast and even though I hate saying this, console hardware is literally holding back gaming. I think they should make consoles customizable, where you have a base model console and then the gpu is upgradable for more money. Kind of like a modular pc. Only thing is that for average casuals, this will only confuse them.
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>>323796785
It's the frame proceeding and the current one. If there's motion blur (difficult to tell if there is from that webm) then there's also bits from that. It LOOKS a lot smoother than actual 60 fps because you're not looking at individual frames like you would if it were being rendered in real time on a computer. The frames are blended, and not in the same method that motion blur does it (interpolates changes between two frame as opposed to combining them).
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>>323797770

> I think they should make consoles customizable, where you have a base model console and then the gpu is upgradable for more money.
Why do you need customizable hardware? Consoles could push good resolutions and framerates if you turned down other settings. There's no reason not to have graphics settings for power users.
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>>323794601
Cool
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>>323794913
The 60fps made me feel motion sickness.
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>>323797965
Lying fag.
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>>323797776
Yes, what it's saying essentially, is that interlaced video is smoother because each field is a different frame, e.g. it's effectively 60fps instead of 30.

Interlacing was a solution to a problem that no longer exists, which is why almost everything is now progressive scan.
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>>323794052
People like are the cancer of the industry.
Why you don't want quality?

60 fps HAVE TO be the fucking norm today.

30fps game is a no fucking buy for me.
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>>323797965
then YOU have a problem.
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>>323797924
Hmm, I thought about that too. Everytime I'm playing a console game and I see graphics settings under options, I get a little excited lol. Either way, I know for sure these consoles were a test run for better mobile GPUs. The next batch of consoles will have much better performance at a reasonable price.
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>>323797965
You are a lying, or you cleary have a problem.
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>>323796898
You are a fucking idiot
What is Planck time
I got butthurt because of your bite
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>>323798118
We're talking about encoding here. Not screen types. The codec rendering method of that compressed webm you posted (and also all internet streaming video, for that matter).
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>>323798361
Internet streaming video is not, never has been, and never will be interlaced.
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>>323793840
Ask them if they can see the difference between cod and halo
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>>323793638
60 fps serves as an industry standard really. Yes it's more taxing graphically, but it's nothing gpus today aren't capable of. The human eye, depending on distance of the viewed object and barring the effects of motion blurring (more on this later) is nearly limitless.

The idea of our eyes seeing only 28.something fps is a myth, that number actually came from a standardization in the film industry when viewing machines could automatically turn the reels. Before then, the reels would be hand cranked and each film would have variations in fps. This is why when you view an old timey reel on a machine, everyone appears to be moving at sanic speeds. If things were filmed and unaltered, they would look choppy as all hell at approximately 30 fps. This is compared to waving your hand in front of your face and it being blurry. Since cameras only catch light, all you are seeing is, for one particular spot on a film, a change in color. Since that one spot isn't in motion, you don't get blur. To account for this, films will add in motion blur (this makes up a bulk of post production work). That is why that 28.whatever fps will appear natural to you, and where the "our eyes can only see this much" myth stems from.

In video games, a 30 fps game will look choppy compared to a 60 fps game unless you turn on motion blur. However, motion blur is more work your gpu has to do, so you will either play at a lowered graphical fidelity, or suffer stuttering. So, as the argument goes, you might as well design for 60fps so the option is there for anyone who wants to squeeze it.
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>>323794630
he does, rendering that many frames in a game like Tomb Raider is pointless and is only more strenious on your GPU.

Rendering that many frames in a source game like CSGO though isn't pointless at all, as it reduces input lag by a few milliseconds
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>>323793706
Steady 60 fps > steady 30 fps
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>>323797965
Sounds like your brain is broken.
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>>323799138
I'm sure he meant that running your game at such high fps causes coil whine. When I say high, I mean frames higher than the current displays refresh rate.
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