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DUDE LET'S PUT A FUCKTON OF ENEMIES EVERYWHERE LMAO
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DUDE LET'S PUT A FUCKTON OF ENEMIES EVERYWHERE LMAO
>>
DUDE LETS RUSH IN OH MY GOD I GOT KILLED WHAT A TRASH GAME TO MANY ENEMIES WHAA
>>
git gud
>>
The dlc is somewhat better. Still has tons of artificial difficulty gank squads tho
>>
>>323555538
It's not that there are too many, it's just that they're placed stupidly. Instead of having them strategically positioned to best ambush the player, or block their path, they're just scattered about aimlessly.
>>
>you will never be so bad that you complain that there are a lot of enemies in an easy game

feels good to not be a dark souls shitter fanboi
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>Lost Bastille royal swordsmen
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>>323555918
>not using your environment to your advantage and funneling them across the narrow bridge
You only have yourself to blame for your stupidity.
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Some asshole is killing ancient demons and giants left and right while taking sippys. I would think the best tactic is to try to fuck him over with sheer numbers.
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>>323556174
>just because you can cheese your way to victory means that placing literally around a dozen of the same enemy in a tightly backed room is good level design

just because it's easy doesnt mean it isnt fucking stupid
>>
>>323556559
>Using terrain to your advantage
>Cheesing
You're a fucking idiot.
>>
Yeah, I feel like Dark Souls 2 is more of a "party" game. When you got 3 phantoms summoned, suddenly the gank squads don't seem to pose much of a threat.
>>
>>323556730
>funnel through doorway
>stab
>back up
>stab
>back up
>stab
>back up
>repeat about 10 times every time you run through there

great level design. and this isnt even one of the scenarios where you can literally trap the larger enemy on the other side of the door and do the same thing because they cant get through. but i guess using the terrain fixes everything right.
>>
>>323556910
>I rush and get killed
Go cry like a bitch all the souls games reward patience.
>>
>>323555454
DUDE LET'S HAVE SOME VARIETY, ESCALATION, AND CHALLENGE LMAO
>>
>>323556910
How did 'bridge' become a 'doorway'?
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>>323556780
>party game
>no couch co-op
>>
>>323555454
DUDE THIS IS LITERALLY YOU LMAO
>>
>>323556984
if you cant tell the difference between having patience during a boss fight or against a strong enemy or enemy duo vs. having to coddle a fucking herd of mooks then you must have brain damage.

having fewer but more powerful enemies would have done the same thing but made it a lot more fun and interesting than just back up, stab, wait for one to come to me, stab, back up, ad nauseum.
>>
>>323555454
It honestly wasn't that bad except for those fucking white knights in Heide's Tower of Flame. They felt sort of ridiculous in such an early game area, I can only guess how bullshitty they must have felt for new players.
>>
>>323557527
They were late game enemies in the original.Seems stupid they added that
>>
>>323557527
>white knights in Heide's Tower of Flame
They are completely passive until you kill the dragon rider, at which point they don't block your progress in any way.
>>
>>323555904

It's not that there are a lot, it's a complaint that they were too shit to create enemies that were actually challenging in and of themselves. So they fucking jam already claustrophobic areas with cannon fodder mobs.

This is not good game design, B-Team.
>>
>>323557339
Too bad the enemy behind the enemy in front can still hit you regardless.

Dark Souls 2 was such an awful game.
>>
>Very first bit of Dark Souls 1 has enemies on rooftops shooting arrows and throwing bombs, while inside each building is 5-6 enemies.

DUDE THIS GAME IS SO GUD LOL
>>
>>323558084
>Dark Souls 2 bandwagoner upset the first dark souls game he played was garbage

poor babby
>>
>>323557981
Isn't there a similar encounter in Dark Souls with Hollows buffed by a Channeler in Undead Parish?
>>
>>323558084
>while inside each building is 5-6 enemies

In the burg there was only 2 interior that had 2-3 enemies that don't aggro unless you go in there or use the shortcut there.

The rooftop had 3 enemies, the floor below had 3, and there are 3 at the stairway path.

Before that there's an area with 2 and one on the stairs with one archer. The other area had 2 spear dudes who don't aggro unless you go up to them.

Not 1 area had 5-6 enemies. Each individual block only had a maximum of 3 enemies.

So you're full of shit.
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Defend This.
>>
>>323558457
>fantasy game
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>>323558540

Doesn't cut it.

If they wanted a pass on this retarded design, they should've made the lift a teleporter.
>>
>>323556984
>le souls games are about trickling basic mobs down pick by pick
spot the redditor
>>
>>323558084

That's not a mob you stupid fuck.
>>
/v/ hates dark souls 2 because its harder than dark souls 1, simple as that

I hope for your saké the next game is easy
>>
>>323558457
i never understood why the elevator didn't just go down, its not like it was connected to any other areas either.
>>
>>323555454
oh look, this meme again
>>
>>323555454
I started playing a week or so ago and honestly have no clue where people are getting this idea that the game is difficult. However, the one guy that is kind of bullshit is Armorer Dennis. You're in the first goddamn area, with barely any souls to your name, and they throw what is basically a 150 sorcerer at you for no goddamn reason other than it being, what, a tutorial for summoning white npc phantoms?

>>323557527
I guess when you're comparing them to the armor, but even so they're not much more than bait 'n roll. They have garbage poise as well (not to mention being completely optional up to a point).
>>
>>323558771
B-team.
>>
>>323558457
Bandi-namco scrapping the team halfway through and them having to reuse assets.

Still retarded though.
>>
>>323555454

Dark Souls 2 is all about forgetting things.
They were always there, you just don't remember it.
>>
>>323557875

This guy gets it.

>>323558382

#rekt
>>
>>323558540
Play Dark Souls 1 and see how amazingly consistent the world design of that game is.
>>
>>323555454
But SotFS removed a ton of enemies.
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>>323558457

You got it, boss!
>>
i enjoy it and there's nothing /v/ can do to stop me
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>>323556910
you're supposed to snipe three of them from the area opposite the window where you can jump to the lower entrance. You can also skip them with the ladder, thin them out with the gate, or bait them into blowing themselves up
>>
Armor? Oh you meant poise! Why would you want to take less damage, just roll lol, different playstyles are so baldur's door.
>>
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>Remembering SOTFS iron keep

Fuck brehs, fuck.

This game was designed for co-op first, there's no other explanation.
>>
>>323559037

not by much while adding agro
>>
Bought Dark Souls 2 in the steam sale. Biggest buyers remorse in a while. It really is absolute shit compared to Demon's Souls, Dark Souls and Bloodbourne.
>>
>>323558320
Yeah, but their attacks have almost no range and they die in like two hits max.
>>
>>323558320
Yes, and you know the difference?
The hollows can't hit you from 10 feet away with their small broken swords.
They also die in one hit instead of alll having 500 HP.
Even the grand lance isn't long enough to hit the fuckers that can hit you.

Bad game design.
>>
>You can get to the final boss arena before the final boss(es) will spawn there

What the fuck? Why?
>>
>>323559274
>he doesn't remember the days of gyrmhavels
Get out newfag. Even robflynnfaggots are better.
>>
>dark souls on PC
>controller input for fwd+r2 imprecise
>play on console
>nail it 100% of the time

What gives? Is my computer just crappy?
>>
>>323559186
#rekt

>>323559469
Actually a lot depending on area. Bastille toned, Earthen Peak, and Dragon Shrine are toned down considerably for instance.
>>
>>323556910
That seems more like a repetitive gameplay problem.

It makes no sense how complaints like this come up simultaneously with "but the gameplay is so visceral", as if the first game wasn't criticized for being block, the game.
>>
>>323559005

To be fair, you can basically do the exact same image with Dark Souls 1 because of Ash Lake and The Great Hollow.
>>
>>323559779

#rekt how

It's still shitty game design.
>>
>>323555730
>>323555454
But SotFS does enemy placement better
>>
>>323559783
The first game had its own problems as well. It was more
>Strafe with shield up and backstab fish THE GAME
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>>323559652

No, it's because it's a crappy port, the timing is tighter.
>>
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>>323555454
So I just started playing SotfS on PS4 just after getting the platinum with BB, so I don't know hoe the game is at all, I'm going in completely blind.

Holy shit is this hard to get used to. I played DaS about 3 years ago and this character movement feels floaty as fuck.

Also is it supposed to be this hard? There are like 3 giant dudes on a narrow platform in that open area just after Majula, and they are impossible to stagger.
>>
>>323559956
Yeah, I was including bosses in that summary.

Still isn't the crux of video game combat, in any case.
>>
>>323559929
Maybe mechanically, but some stuff is just retarded and looks really random and out of place. Like executioner's chariot in Drangleic Castle.
>>
DaS had it's bullshit moments too. Those fucking asshole archers in Anor Lando can go fuck themselves.
>>
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>have to take a ladder down to a small room with 10 regular enemies, several of them ranged and one big tough enemy
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>>323559983
>>
>>323560039
Honestly, I feel like every Souls games has weird enemies that you need to stretch logic to say they belong there.

Capra Demon in Burg is a good one, since the chances of him ending there with the key is
>wut
>>
>>323555454
>shrine of armana literally the most cancer region in the entire game
>sotfs comes out: DUDE LETS ADD MORE ENEMIES TO IT
>>
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How the fuck was I supposed to know that there was a ladder here? Dark Souls never did any invisible bullshit.
>>
>>323555454
>mfw replaying DS1
>mfw gank squads all throughout undeard burg and undead parish

Sometimes I wonder if you fags actually remember playing DS1
>>
>>323559812
But that goes downward, so it at least makes sense.
They could have done that in Das2 but they didn't for some odd reason
>>
This "DS2 is shit" meme has gotten out of hand in this sub.
>>
>>323560318
What the fuck is this? Anything valuable up there?
>>
>>323560318
>Dark Souls never did any invisible bullshit.
What are the crystal caves
>>
>>323560021
>giant dudes
>impossible to stagger
is this bait?
>>
>>323560348
>mfw gank squads all throughout undeard burg and undead parish

what where
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>>323560021
There's two paths you can take from the beginning, you took the harder one.
There's another route to the actual starter area that's sort of hidden away, but if you walk along the edge of majula you'll find it.
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>>323560371
>But that goes downward, so it at least makes sense.

I don't follow your logic at all.
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>>323560437
Everywhere, go replay it.
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>>323559812
Ash lake is visible from the Tomb of Giants, the Great Hollow is bloody high, and can be assumed to support Lordran along with other archtrees.
>>
>>323560314
Are you sure? I'm pretty sure it has the same amount of enemies, just less aggro and tracking.
>>
>>323560253
Capra Demon wondered up to the surface and ended up slaughtering them. The people he slaughtered has the key.
>>
>>323560318
messages
also you can see the ladder after you get the thing that lets you see shit
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>>323558457
Time Travel.
The player warps your time constantly throughout their entire adventure. You meet like 4 different aged versions of the Emerald Herald
You visit Earthen Peak before the Iron King destroyed the land, and then go to the same place in the future.
>>
>>323560348
Those enemy's don't have shields or spears
>>
>>323560404
Splintering Lightning Spear
>>
>>323560253
>area is filled with thieves and backstabbers
Capra Demon likely fell down roaming as it doesn't seem like it could enter the room its in due to its size.
One of the thieves stole the key.l
Capra needs to survive, dogs seem to have a loyalty to the demon, so they fetch the imprisoned demon various things for survival, a key was one or perhaps on a corpse of the key thief.
>>
>>323559812
Ash Lake is nowhere near as bad as Iron Keep

Ash Lake is holding up the entirety of lordran on top of the arch tree roots, while there is quite literally fucking nothing to hold the Iron Keep up there.

You enter a tower
You get to the top of it
You step in an elevator, which goes upwards
You wind up in a lava castle, right next to a flaming volcano with no tower in sight

Shit world design.
>>
>>323555454
Sotfs is my favourite dark souls game easily. You're really overexaggerating how tough the mob sections are.
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>>323560438
Oh I see now. I'm a moron.

I even did the same thing with DaS, going to the catacombs ahead of time to get my shit pushed in. Thanks anon
>>
>>323560318
Perhaps you should finish at least half of the area before trying to shitpost.

Also, Seathe's cave.

>>323560548
How does it fit through those doors? Why did it keep the key on itself?
>>
>>323560531
nah, the first section is the same, they added four casters and one of those giant stone warriors from heide to the second area, two melee warriors and two casters to the third area, and a huge bunch of both casters and melees to the fourth area before the boss.
>>
>>323558084
They all died in like 2 hits, which is fine. Multiple weak enemies are more balanced than multiple tanky big enemies
>>
>>323560021
Damage type matters a bit more, get a club.
>>
>>323555538
>>323555563
>>323557005
>>323557339
Dark souls defence force on fucing patrol.
I like all of the souls games and even I think that SOTFS has shitty enemy placement. It has nothing to do with strategizing or being careful. They've just thrown random enemies all over the fucking map in stupid positions. Iron keep is the worst offender.
Dark souls 2 had good enemy placement. Why fuck it up?
>>
>>323560494

They're not though. I've never run into more than 3-4 enemies in one single encounter, unless you count one-hit undead faggots with broken weapons.

Tell me an area where you are actively pinned again more than 5 enemies.
>>
>>323560598
>Those enemy's don't have shields or spears
I have literally just exited the game, the majority of enemies beyond the second half of undead burg have shields and spears or sheilds and short swords.
>>
>>323555454
im playing sotfs right now on PC with MKB
its piss easy, git gud.
>>
>mfw died on smelter demon so many times the Knights in Iron Keep stopped spawning
>>
>>323560314
>shrine of amana
>bad
It's a great and tense location. Especially before they made death pits more apparent, you had to use a torch to see where to go, which limited your ability to roll since torches go out if you roll while knee deep in water, so you had to rely on backstepping and blocking to deal with the priestesses. So as a result it imposed an interesting and difficult challenge for a player. The bonfire placement is quite balanced as well.
It also contains a very decent amount of well-hidden collectables of various usefullness, so exploring Amana is kind of worth it. It's also quite beautiful and Milfanito (if that was her) singing in the background was atmospheric as fuck.
It's probably one of the better locations from DaS2 and hating on Amana is bad taste.
>>
>>323560749
see
>>323558382


None of them are "gank squads" you fucking retard. And there aren't any at the Parish either.
>>
>>323560712
Those questions are irrelevant.
>>
>>323560581
This, it's repeated in game that time is a mess in Drangleic.
>>
Dark Souls never had any shit bosses, shit encounters or any unfinished areas, unlike B-Team Dark Souls romhack shit 2 was.
>>
>>323560661
You know, I can do the same thing for the horsie in Drangleic.

>Chariot armour has emblems from Drangleic Castle
>Undead Asylum probably has a lend lease from Drangleic
>Since Chariot is powerful, someone brought the horses in and hooked them up to the Chariot to guard the main hall

It makes sense too, since half of the game is Vendrick designing the levels to guard himself from Nashandra.
>>
>>323560531

Fuck no, there's maybe a dozen more sorcerers and clerics there, at least. Pretty sure that old knight and dragonrider weren't there originally either and they might have added an ogre or two.
>>
>>323560481
Descending through a giant tree to end up on a beach is weird but not that bad. Why should an elevator in the top of a mountain go UP into anything, especially a volcano?
>>
And here go the fanboys trying to defend bad design by bringing up difficulty into the equation, even though it's not the point.
>>
>>323560859
>half of the game is Vendrick designing the levels to guard himself from Nashandra.

ahh, yes, the waist high pile of the rubble, most devious of traps
>>
>>323560749
They are all separated from one another
>>
>>323559005
Everyone knows the second half of the game falls off. Its that despite the fall off the game is still phenomenal.
>>
>>323560348
>2-3 anemic hollows
>gank squad
>>
>>323560738

This. I've never had 5-6 enemies charging me as soon as I walked in the Parish or Burg. People who defend 2 are fucking dumbasses.
>>
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>yfw ds2 is too hard for modern /v/
>>
>>323560813
>three dozesn of enemies in between each bonfire, only reliable way to get through without dying is to know the whole location (so you don't accidentally step in holes), or cheese bows, OR roll around like a retard trying to avoid the homing magic missiles being shot at you from multiple casters at once, while melee things under the water try to attack you

yeah great area. please never design a game dude
>>
>>323560854
no one ever said that retard
dark souls had bullshit too, but dark souls 2 is full of it
>>
>>323560713
>they added four casters and one of those giant stone warriors from heide to the second area
You mean the Dragon Rider? It has a tiny agro range meant solely to guard Vendrick's armour (lore thing). You can easily walk past him. Don't remember the casters so I can't argue that.

>two melee warriors and two casters to the third area
Casters were always there, not sure about warriors.

>and a huge bunch of both casters and melees to the fourth area before the boss.
Also there in vanilla. I'm surprised you misremembered the final area but forgot about the new invader encounter.
>>
>>323560854
Are you fucking serious? You think Lost izalith and the bed of chaos were good? You think blightown wasn't complete shit?
>>
>>323560854
Whoo, sarcasm
This fucking argument is retarded

Just because another game has shit enemies or shit bosses (which dark souls did have loads of), that doesnt excuse a sequel being worse in every regard.

Aren't sequels supposed to improve on the game and not make it 10x worse?
>>
>DS1 fags can't handle the multiple enemies in DS2

Git gud fags, movement is twice as fast as it is in DS1 and you can easily take them on.

Stop your bitch ass crying and just git gud, kiddos.
>>
>that room in Drangleic with all those sentinels and mobs
what were they thinking?
>>
>>323560953

The guy doesn't know what a proper enemy gank squad is gank squad is.
>>
DUDE LET'S RE-RELEASE A GAME AT FULL PRICE EVEN IF THEY ALREADY BOUGHT IT
10€ for a game i paid full price for + season pass.
fromsoft can fuck off and die
>>
>>323560998
not hard, just bullshit. when I died in DaS I was like "man I was stupid, let's try again this is easy if I don't fuck up" in DaS2 literally 80% of the time I'm like "this is pretty lame, alt+f4 until tomorrow when I try again"
>>
>>323560818
>I can't explain this logic breaking enemy compared to DaS2
>SO ITS IRRELEVANT
Sure bud.
>>
>>323560160
Fucking Brume Tower, no one can defend that room, no one.
>>
>>323561035
Dark Souls is literally perfect.
>>
Will Dark Souls 3 have a Valley of Depraved/Blighttown/The Gutter equivalent and will it not be the same stuff copy pasted?
>>
>>323555454

>DUDE LETS UPDATE THE WHOLE GAME AND MAKE THE LIGHTING SYSTEM WORK BETTER SO YOU CAN PLAY SPOOKY WITH TORCHES OR JUST CHEESE BRIGHTNESS TO GET THRU AREAS LIKE IN THE VANILLA GAME

thanks, from i liked going through spooky areas having to use a torch
>>
>>323560854

are you shitting me? i loved DaS, and thought that the bosses were more unique than DaS2 (since they werent all humanoid) but gameplay wise they were bland as fuck. all of them had like 3 moves that were slow and highly telegraphed.
>>
>>323560998
>spawn at bonfire
>enemies immediately kill me
Name one time this happens in dark souls
>>
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>>323560404
>>323560654
Which means: no
>>
>>323560998
>y-you just h-hate the game because it too h-hard for you!
No anon, its because it was liquid shit on a stick.
>>
>>323561039

see

>>323557875
>>323557381


Go GIT GUD at not being a fucking tryhard faggot.
>>
I want the ruin sentinel spin to be in every souls game like the clever drop
>>
>>323561110
I sat there for like 30 minutes sniping luring enemies and filling their asses with arrows through the ladder hole
>>
>>323561105
Your question is
>why is a boss a boss???
When the original question was about placement.
>>
Still can't believe how much they fucked the lore in this game with SotFS.

>Dark Souls II: Find Heide Knights scattered about the entire world
>Wow, these Heide Knights are a long way from home. What happened to their homeland that they would run so far away from it? Why do they just sit there waiting to die?

>Scholar of the First Sin: LOL, HEIDES TOWER MEAN IT NEED MORE HEIDE KNIGHT. USE COPY PASTE TOOL AND PUT LIKE FIVE OF THEM THERE.
>WHY WOULD DRAGON BE IN HEIDE'S TOWER OF FLAME? WHO CARES? LETS GIVE THE PLAYER THE BEST SHIELD IN THE GAME AS A CONSTANT DROP FROM IT AS WELL!
>MASTODON UNITS GUARD CASTLE? NO, THERE CHARIOT IN CORNER, LET US REUSE EXECUTIONER HORSE PORTION FOR BOSS!
>>
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>tfw didn't bother with SOTFS since I was too busy with Bloodborne and already completed the crowns trilogy

I guess I didn't miss much outside of the new boss fight and an equally vague ending.

Is DaS3 confirmed to take place in the same universe as 2 because DaS2 does not feel like it belongs in the same universe as DaS
>>
>>323561141

That's the worst part about 2 in my opinion.
>>
>>323561156
Shhhh, can you hear that? git gud
>>
>>323561213
My question is why is the boss there.

You're not very good at this, Anon.
>>
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>you can literally just run past every enemy in every souls game
Defend this fromcucks
>>
>>323561104
>Literally "it's the game's fault!"

Kinda weird how I never had that issue. What do you suppose we've been doing differently?
>>
>>323561019
>You mean the Dragon Rider? It has a tiny agro range meant solely to guard Vendrick's armour (lore thing). You can easily walk past him. Don't remember the casters so I can't argue that.

No, not dragon rider (although I forgot about that one, yes that's another add). there's a stone knight next to the bonfire. hard to see because its color is literally exactly the same as the wall behind it.

>Casters were always there, not sure about warriors.

no kidding. that's why I said two more. they added two more in addition to those who were already there. the first added warrior is patroling back and forth between the stone arches, the second new one is to the left of that a distance away in the water.

>Also there in vanilla. I'm surprised you misremembered the final area but forgot about the new invader encounter.

das2 shill just fuck off, I literally just completed both games back to back. the entire entrance area in the fourth section is bombed with additional enemies
>>
There's only like 3 places in the game where there's monster closets, other than that its like 2 or 3 at the same time
get fucking good
>>
>>323561085
DUDE LETS SAY WE WONT MAKE DLC!
DUDE, LETS MAKE 3 DIFFERENT DLCS
DUDE, LETS ALSO INCLUDE A SEASON PASS
DUDE, LETS RE-RELEASE THE GAME ON ALL OF THE PLATFORMS IT WAS ALREADY ON, AND THE CURRENT GEN ONES!

DaS2 was garbage as a game and as a business practice. Fucking hell.
>>
>>323561229
>DaS2 does not feel like it belongs in the same universe as DaS
Dark Souls 2 takes place thousands of years after Dark Souls so that's unsurprising.
>>
>>323561257
I answered that, then you asked why does he have a key.
>>
>>323561261
you like to eat shit, I don't
>>
>>323561229
You are aware that DS2 is Lordran thousands of years in the future after DS1?
>>
>>323561148
>DaS2
>tons of different cool spells
>only the most basic and easily accessible are any good

Who would have thought.
>>
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>Fucking Alonne Knights in every corner

I had no problems with the enemy replacement in SotFS. But jesus fucking christ, you can't possibly defend what they did with the whole first area of this shithole.
>>
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>>323561224
>complaining that there's heide knights in HEIDE's tower of flame
>complaining that there's a dragon in the same place you fight a boss named RAGONRIDER
>>
>>323561268
>there's a stone knight next to the bonfire.
Which one? The one right after the cave? I thought that was always there.

>no kidding. that's why I said two more
No, there were always that many casters there. I remember because there's also a unique healer there too.

>das2 shill just fuck off
Ah, so we get to buzzwords memespouting, a sign that one has run out of arguments.

No, the area is the same except for an extra encounter, shitposter.

Goodnight.
>>
>>323561298
The DLCs have 3 of the best areas in the franchise.
>>
>>323561258
Always found this as a reward.
You carefully explore the area, once you die you can run back easily since you explored the area.
>>
Isn't that awesome? We can deflect all criticism with "git gud". Now the hugbox is safe!
>>
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Dark Souls 3 looks like it fixed that issue just like BB did.

Thank fuck. Fuck the B-Team. Bigger team doesn't mean better game you fucking nips.
>>
>>323560897
B-but DaS2 isn't shit, you j-just need to g-g-git gud! People actually saying that to defend the game in some way other than "dodge this boss's attacks and hit it until it dies" is hilarious.
>>
>>323561110
>>323560160
What room are you talking about, the one before you go outside and deal with sorceresses and buried knights for the first time?
>>
>>323560731
Iron Keep is literally standing on a spot, waiting for the knights to come to you one by one. Its easier than before. Iron Keep is better for punishing dark spirits who are making a run for it
>dark spirit invades
>hit him twice, he runs through the door
>use seed and watch him being fucked
>>
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It's appalling to know people will eat this shit up and take any form of criticism personally. Dark Souls 2 is just a poorly designed game with the intent of making the game difficult for the sake of it being difficult. It's simply just not as good as DaS1. It's developed by a team who's only intent was to make a game that was difficult for the shitters who bandwagoned to DaS after bullshit like "look, ma'! i'm hardcore!", OnlyAfro, and THE LEGEND NEVER DIES XD! It lacks the soul and intrigue of the first 2 souls game. Especially when in the first 10 minutes the game wants to remind you– THIS IS A GAME ONLY FOR HARDCORE PEOPLE AND YOU'RE GONNA DIE A LOT with poorly designed levels with enemies thrown into every corner. But no, keep saying "git gud" as the only form of counter-argument.
>>
>>323561258
Who is this qt virgin girl?
>>
>>323561413
Tell me about it, you have to fight about 15 just to get to Smelter.
>>
>>323561258
>run past enemies
You miss out on loot, experience in fighting the enemies, souls, weapons, armors, spells

>kill all enemies
get weapons, loot, experience, armors, spells

Being able to run past enemies is a good choice, it doesnt force anyone to fight the same shit all over again if they're doing a new character.
>>
>>323560348
They got eye implants to only see the world in a rose tinted color.
>>
>>323555454
When will this meme die? The only part where this is noticeable is the start of the fort in Forest of Fallen Giants, the poison parts of Earthen Peak (I think?), some later parts of Iron Keep and Shrine of Amana. I didn't even have problems with it except for in Forest. I have no idea why people whine about that bridge in the Bastille, I crossed that shit loads of times, and never had a problem with the enemies there. git gud or non-retarded


>>323560021
same happened with me, DaS2 is too different from DaS. you need to learn the mechanics anew
>>
>>323561003
Or you just manually kill every enemy while backstepping and looking out for death pits?
There are also 4 fucking bonfires, how much more do you need? Like, I dont understand. First people bitch that DaS2 tends to put bonfires too close to each other, then when a couple of areas go with the more classic approach people start bitching about "artificial difficulty" and "dosens of mobs ganking on you", when in fact the area's design is closer to stuff seen in DeS/DaS1.
>>
>>323561367
How does he wander up to the surface and fit through all of those doors? He would have had to go through Blight Town to Depths to Burg, which had doors he couldn't have possibly fit through.
>>
>>323560998
This place is mostly reddit these days.
>>
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>>323561413
>>323559369
>iron keep in scholar
>>
>>323561258
Try to rush in the new Iron Keeper, I dare you. It's beyond annoying.
>>
>>323561194
did the same thing
in dark souls i pretty much never used a bow, but in dark souls 2 you always have to carry a +10 bow with 900 arrows
>>
>>323561572
How recent do you think the events prior to your arrival take place?
>>
>There are kids in this thread who think that the best Souls game isn't JP King's Field 1
>>
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>>323561584
>playing DaS2
>>
>>323561413
How was this area before SOTFS?
>>
>>323561448
But that is incorrect my man.

Copy pasting enemies around all the DLCs and coloring them green, bronze and white is really fucking shitty.
And no, looks are not the only thing that makes an area great.
>>
>>323561498
Yes.
>>
>>323561413
The only part of the game where I had to single eliminate until they stopped spawning.
>>
>>323561141
Which bonfire is this?
>>
>>323561685
Harder, SotfS doesn't let you rush but picking the enemies is easier now.
>>
>>323561639
How does he get through the doors, which remain intact. In fact, how the fuck does he even get through the Depths when the Gaping Dragon had the key?
>>
>>323561685
It had more knights.
>>
>>323561517
This
DaS2 cucks BTFO
>>
>>323561685
still a lot of knight but they pretty much only aggro when you get close and you could fight them 1v1
>>
>>323561640

The Souls games are far, far better than any King's Field game. Even DaS2.

I'd go so far as say the King's Field games aren't really any good at all.
>>
>>323561430
the dragon is located right next to drayonSLAYER's door

it should not be there
>>
>>323561749
You must think the world went to shit 10 minutes before you got there.
>>
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>there are "gamers" itt who have never played and will never play Bloodborne, the best game Fromsoft has made
>>
>>323561730
Before the elevator to Lost Sinner. You respawn next to 3 crossbowmen.
>>
>>323561685
Less annoying, since there was only one knight near the fog gate.
>>
>>323555454
You forgot "LETS ALSO DESTROY ALMOST ALL NON LINEAR PROGRESSION BY PUTTING PETRIFIED STATUES IN FRONT OF EVERY DOOR IN THE GAME AND SPREAD BRANCHES OF YORE EVERYWHERE!"
>>
>>323561747
>Harder
Here is your (you)
>>
>they fixed the lore in SotFS

What is the Throne of Want and what did Vendrick steal to make the giants so angry?
>>
>>323561482
>BEE TEAM
There is none.
The game turned out the way it turned out because the previous director made the game not souls-y enough, so a new director was assigned to the project midway into development, and he had to pretty much re-build the game using already created assets, and even then BAMCO wanted to release the game in time.
Seriously, B-team meme has to fucking die.
>>
>>323561817
King's Field gave birth to your precious Souls games, that's what makes it better.
>>
>>323561827
It doesn't matter if it went to shit a billion years before we got there since the architecture is intact once we got there.

Unless you are implying Capra Demon was wandering around the Burg before people even built Blight Town, which makes no sense.
>>
>>323561716
Go down the ladder kill a night
Go the the corridor kill the next guy
Kill the guy that pops up from the ash
Now you either lure the last guy in the open with a range weapon of some sort, or walk up to the idol and break it, it causes everyone to stagger letting you kill 1 of the 2 enemies easily.

The other bullshit room with the first headless knight is easy too, you just herd the powder keg guys to get blown up by the headless lava dudes and then clear up after wards
>>
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fucking havok ragdolls
how do i look up her skirt
>>
>torches are useless
>play Bloodborne
>always use torch for dark areas and fire fearing enemies
>>
>>323561838
Not since SotFS
>>
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>>323561110
The funny thing is, they totally set you up for that room in advance.

>a bunch of trap doors that drop powder keg hollows into the pit
>fire bombs and fire arrows conveniently place in the ground
>enemies that constantly spew lava also in the pit
>hm I wonder how to tackle this situation?
>I think I'll just jump down there #YOLO

Modern /v/, everyone.
>>
>>323561716
Quite enjoyed that. It's not nearly that populated, and it's a run every time after the first clear anyway.
>>
>>323561910
> Capra Demon was wandering around the Burg before people even built Blight Town
Possible since they were born before Blight town's existence.
But What I'm implying is alternate paths. Maybe not every door was locked hundreds of years ago.
>>
>>323561837
feels good doesnt it?

No seriously, Bloodbornes quality is just something that the souls games havent had yet.

Heres to hoping Dark Souls III will be the ultimate, best of the best game in the series.
>>
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Alright, quick question: the fuck happened with Heide knights?

Now I'm asking because the first time I played DaS2 the friend I was playing it with asked why Heide knights weren't in Heide's Tower of Flame and I called him a retard. Just because you're a Heide knight that doesn't mean you're trapped in the place that bears your name - they moved on for some lore reason. Simple.

Then SoTFS comes out and they're put in fucking Heide's Tower. This implies they were misplaced in the original game despite their fucking name.

If there's a legit reason I'd love to hear it. I'm not even ragging on the game. I just want to know what happened here.
>>
>>323561940
It's the same people who complain about new iron keep
>WHAT DO YOU MEAN IT CAN'T JUST IGNORE EVERYTHING
>BEEE TEAM
>>
>>323561838
You got killed by 3 base level hollows? Starting to the problem here.
>>
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what's going on in this thread
>>
>>323561940
I did it german style,
First I dropped the powder keg guys into the room
Then I filled the room with gas
>>
>>323561838

I hate to say this but seriously, if those guys managed to kill you you really need to git gud. Shit, if they managed to hit you even once you really need to git gud.
>>
>>323561110
>Snipe enemies with arrows
>Drop powder kegs into the pit
>Fire arrows everywhere
>An enemy that literally triggers powder kegs

Anon, please.
>>
>>323561825

and he's locked up behind a raised moat bridge. the dragon snoozing right outside is an assertion of power by the riders.
>>
>>323561940
That would be just fine and dandy if the powder keg hollows actively went out to fight the enemies.

But no, you're sitting there fondling your balls because they act randomly as fuck.
>>
>>323561994
So capra was just chilling there and people built the Brugh around him and he didn't notice or care?
That's nonsense and you know it
>>
>>323561994
>Possible since they were born before Blight town's existence.
Not possible, since that implies it was hidden for potentially centuries in the middle of a fucking city of people who hated demons.

>Maybe not every door was locked hundreds of years ago.
It can't fit through those fucking doors, Anon. That was my original point and my additional point is that it has no fucking keys.
>>
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>>323561920
I used torches in some areas and to make the spiders run away. Always used one when summoned for the Freya fight. Makes the fight a lot safer for the host.
>>
>>323559652
Playing 60 frames halves all input timing
>>
>>323561940
I like how they put a trapdoor with an explosive barrel hollow right in front of you before you go in that room so you can see how it works.

>>323562107
Shoot them with fire arrows
>>
>>323561710
>Copy pasting enemies around all the DLCs and coloring them green, bronze and white
Did you actually play them? Because the enemies in each DLC are pretty different from one another.
And the areas themselves have much better bonfire and shortcut placement with more paths interconnecting like areas in the first half of Dark Souls.
>>
The thing is, Demon's Souls and Dark Souls were never made with the intention of being hard or difficult. They're meant to reward players who play carefully and learn the game mechanics and explore, although DaS was marketed as being "super hard", you can still see it wasn't designed as such, the "unforgiving" nature of the Souls games is the result of how it just contrasts with modern games and nothing more. The team behind the first 2 games focused on world design and enemy design first and foremost whereas it seems like the team behind 2 was more focused on quantity rather than quality. They had to live up to DaS so they wanted a bigger world with more areas. It's simply a game that's too big for its britches. In the end you end up with a ton of forgettable areas and bosses with poor design and knights with swords thrown about in random directions with no real thought put into placement. And because they're banking off the "dark souls is hard" marketing campaign (characters mock the player in the beginning for dying, there's a trophy for dying, and there's the monolith in Majula that tracks all deaths), they put far too much focus on "how can we make this harder?", though for them, rather than making something more challenging or interesting, they just add more of the same thing.
>>
>>323562090
>>323562046
Are you admitting this game can't be beaten at level 1 like Dark souls?
Nah you're just defending another stupid decision.

Miyazaki said bonfires were meant to be safe havens, and this one was the opposite.
>>
>>323561898

King's Field gave birth to the Souls games in so far as someone looked at King's Field and said "I can do dark fantasy a lot better than that."
>>
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>>323561847
>Rushing Black Gulch for the first time in SotFS
>Find a fucking statue blocking my way to the last bonfire
>Die by hand monster chasing me

I know this area is easy, but come on.
>>
>playing a souls game not directed by miyazaki
>>
>>323561920
have you played DS2?
also SotFS was reworked to be darker and require more torches. why would you lie on an anonymous chinese cartoon messageboard, i mean, really.
>>
>>323562046
Yes anon, everyone already knew you're trying to deflect design criticism by accusing peopleof being bad. The point is that the area after respawning was always a safe spot except for that. It was an intentional design decision and they fucked it up in DaS2. Why do you think it was changed later?
>>
>>323561838
You know, you would've a had a better argument if you used Tseldora as an example.

Anyone who dies to crossbow hollow, especially when you can literally just walk away, shouldn't even be playing Souls.
>>
>>323562012
the one in forest of the fallen giants is specifically a noob trap since you might accidentally attack him and get slaughtered
>>
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>>323562153
Not him but

>muh realism in a game about undead, with gods, dragons, magic and other endless amounts of no realistic stuff
>>
>>323561920
Is this something that was fixed in SOTFS? I found the torch very useful in lots of areas.
>>
>>323555719
The only thing the dlc did better was the level desing and bosses battles(the non-coop ones). The amount of enemies was just as bad.
>>
>>323562190
At least there's one use for.

>>323562308
Why would I buy the same game twice?
>>
>>323562107
you could just drop down in one of the room and then climb back up to the ladder. All the enemies charge the ladder and the big drops his lava onto the keg dude and they chain react. A billion souls for free then you drop down to kill that one archer that remains on the other side.

DS2 should really have a disclaimer on front that reads: WARNING - BRAIN STRONGLY RECOMMENDED FOR THIS GAME.
>>
>>323562250
which is why there is no bonefires like that anymore
>>
>>323555918
>Literally being shit
>>
>>323562248
That's not quite right. Dark Souls was made hard in some places, but it was always for a specific reason. The difficulty is meant to make players feel a sense of accomplishment or make the world feel a certain way or whatever. In Darks Souls 2 that gets thrown out the window and they just do shit like put mobs with bosses because muh difficulty.
>>
>>323562365
There is a difference between realism and people in areas they couldn't get into, especially in a game that went out of it way to create 2 sets of stairs, one with smaller steps for smaller beings and one with larger steps for larger dudes
>>
>>323562240
Shooting them with fire arrows doesnt help when they sit nowhere near the enemies you dumbo.
>>323562243
Yeah, they have unique enemies in them, granted
They still have the same basic guys you run into the first time you fight anything.

Besides, Central Yharnam, Undead Burg and Boletaria are way better areas than anything in Dark Souls 2
>>
>>323562309
>The point is that the area after respawning was always a safe spot except for that.
It actually is a safe spot. You have to move closer to them to aggro them.

I'm not sure what the problem is.
>>
>>323561918
>get friend to dress up in Desert Sorcerer set
>parry friend
>pull out binos when she's on the floor with her leg spread
>>
>>323562467
Yeah only costs $30 to fix something that shouldn't have happened in the first place.

Can't wait for Dark Souls 3 instant degradation to only cost $10 to fix.
>>
>>323562528
>Shooting them with fire arrows doesnt help when they sit nowhere near the enemies you dumbo.
Actually the hedless guys and the barrel guys path towards each other all the time.
>>
>>323562250
>Are you admitting this game can't be beaten at level 1 like Dark souls?

Why do people act like this is a good thing about Dark Souls? It's a major mechanic of the game and it can be completely ignored, that's nothing but a serious design flaw.
>>
>>323562361
And here goes the "you're bad" again. I suppose you'll defend any bullshit because you're not actually interested in quality games, you just want to go online and look down on people. I suggest Eryi's Action, seems like a game just for you.
>>
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>>323562365
>Moving the goalpost
Let me remind you that this discussion started because some cuck claimed a horse in Drangleic Castle made no sense, but a Demon in the middle of a city did.
>>
>>323561572
>He would have had to go through Blight Town to Depths
It's mad to apply the limitations of player accessible areas to demons. There is only so much area that can be presented to the player. And even if you take the maps at face value, the demons could climb out of those bounds thanks to their size. Taurus, for one, jumps on that tower in burg.
>>
>>323562598
>Why do people act like this is a good thing about Dark Souls? It's a major mechanic of the game and it can be completely ignored, that's nothing but a serious design flaw.
Because it proves that the game relies more on skill than over leveling.
Glad Dark Souls 2 doesn't rely on skill.
>>
>>323562445
So you're saying is that its no designed horribly, but that its designed badly instead?

What made them do that garbage and not just enemies in there that you can actually fight?
>>
>>323562528
The areas in Dark Souls 2 are poorly thought out and dumb, likely because Miyazaki didn't direct it
>>
>>323561413
Yeah, that was absolutely fucking horrendous.
>>
>>323562547
you are awesome
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