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Should tank controls and pre-rendered environments make a comeback?
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Should tank controls and pre-rendered environments make a comeback?
>>
Prerendered environments, maybe

Tank controls can fuck right off. Those only existed because a control scheme for both movement and camera simultaneously hadn't been invented yet for a 3rd person perspective. Considering KB+M has been a PC standard since 1994 and console controllers have had dpad+thumbstick or 2 thumbsticks such a design is outdated.
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OP's question is retarded and vague

Since this is the new Resident Evil thread instead of arguing about whether the Kung Fu RE6 is better or worse than Resident Evel Knievel classic Director's Cut, I ask:

Who. Is. Best. Girl.
>>
>>322543827
Yes.
Indifferent

I will not reply to any responses.
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>>322544463
Well fuck off, I'm gonna ask anyway. Why not pre-rendered environments too?

Just look at how gorgeous and lifelike they looked for an early 2000's era game.
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>>322544421
Jill
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>>322543827
Tank controls, as in not being able to rotate the camera at all to chnage your angle of movement? If so, absolutely fucking not. I don't mind the tank style controls of RE4, but even that could be frustrating at times.
>>
>>322544463
Oh oops I meant

Indifferent
Yes.
>>
>>322544967
Games with these kind of camera angles were designed to be played with tank controls. Once you get used to it, it's far less frustrating than using those new camera-relative controls schemes that force you to readjust each time the screen transitions.
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>>322543827
It's not necessary. the only that really needs to make a comeback is fixed cameras angles.
>>
>>322544463
>I will not reply to any responses.

Afraid of being blown the fuck out, are you?
>>
Just imagine how good character models could look if they went back to pre-rendered backgrounds..
>>
>>322543827
>I'm the only person in existence who thinks the ps1 tomb raider games still play well because the game was designed around the tank controls

It's lonely.
>>
>>322545975
As long as I'm here anon, You are never alone.
>>
>>322545719
Fuck you
>>
What's the biggest problem older RE games had? For me, it was almost no replay value.
>>
>>322546379
RE3 threw ammo powder at you.
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>>322546379
They do though. Rankings and extra costumes, also multiple scenarios and endings?
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>>322546478
This too. I'm so glad they never brought those back. That shit was ridiculous.
>>
>>322543827

Yes, especially the pre rendered backgrounds.

I'd buy any game that does that for sure.
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>>322543827
>tank controls
no

>pre-rendered environments
fuck yes.
>>
>>322543827

Pre render I'm very ok with it, tank controls not so much.
>>
>>322543827
Wait, they have the original RE0 background files ?
>>
There's something about pre-rendered enviroments that have a sense of detail that most 3D spaces don't have

I love them
>>
>>322544463
Don't ever fucking reply to me again unless you're going to contribute to the thread.
>>
>Casuals crying over tank controls

neo-/v/ in a nutshell. Casuals born in 1998 need FPS controls or it's unplayable
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>>322545608
This. These games have the opportunity to look so good since all the framing is completely up to the level designers
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>>322544374
>>322544967
>>322545975
>>322546802
>>322546816
>not liking tank controls
>>
>>322546940
Fresh off the boat, from reddit, kid? heh I remember when I was just like you. Braindead. Lemme give you a tip so you can make it in this cyber sanctuary: never make jokes like that. You got no reputation here, you got no name, you got jackshit here. It's survival of the fittest and you ain't gonna survive long on 4chan by saying stupid jokes that your little hugbox cuntsucking reddit friends would upboat. None of that here. You don't upboat. You don't downboat. This ain't reddit, kid. This is 4chan. We have REAL intellectual discussion, something I don't think you're all that familiar with. You don't like it, you can hit the bricks on over to imgur, you daily show watching son of a bitch. I hope you don't tho. I hope you stay here and learn our ways. Things are different here, unlike any other place that the light of internet pop culture reaches. You can be anything here. Me ? heh, I'm a judge.. this place.... this place has a lot to offer... heh you'll see, kid . . . that is if you can handle it...
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>>322547070

This place is infested with people who were born after RE3 came out. They can't handle it, they suck at adapting to games.
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>>322546940
Why are you replying to yourself, faggot?
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Pre-rendered sprites and backgrounds would look amazing with current technology.
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>>322543827
Yes.

>>322544374
You're wrong.
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>>322546972
must be halo and cod types. oh and no weapon wheel or health bars plz, shit gets confusing.
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>>322546802
Final Fantasy games had some comfy backgrounds
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>>322547070
>>322547175

Read the post >>322544374

I grew up on Alone in the Dark, but it doesn't take 20/20 vision to see that tank controls were a product of their time before we had the means for better controls.
>>
>>322546835
Yes. They're re - rendering everything from scratch
>>
>all these fags crying about tank controls

You're the reason video games are ass now btw.
>>
Thinking about all the shit eaters that used the alternate controls in REmake remaster makes me sick.
>>
>>322547175
>>322547070
anyone can "adapt" to it. its just an unnecessary control scheme.
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>>322547431
awesome
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>>322547538
>its just an unnecessary control scheme.

Why? Because you're a shit casual and can't handle it?
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>>322547139
>you daily show watching son of a bitch.
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>>322547538

>its just an unnecessary control scheme.

Because you're a shitter who can't control it properly.
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>>322547586
>these are man-children who "adapt" to tank controls
lol
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>>322547446
I get annoyed simply from seeing someone else play with it. It just feels plain wrong.
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>>322544765
>lifelike
What
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>>322547712
>>322547815
see >>322547764
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>>322547445
Anything else, game master?
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Prerendered backgrounds, when it comes to the actual game, are just a static image with a fixed camera position and invisible walls, correct? Isn't that kind of pointless now with how far graphics have come?
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>>322544885
Best death in series.
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>>322547712
The point is you shouldn't have to.

The only reason you'd still have that in your game is to intentionally cripple the player to raise tension.
>>
>>322543827
>tank controls
God no. That's like asking if we should go back to shitting on the streets rather than in our homes with toilets and plumbing.
>>
>>322547538
>>322547889
>see here where I replied with "lol"
>I really showed him
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>>322548076

>I'm a casual and wear it proudly
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>>322548117
>a man-child AND you have terrible reading comprehension
lol
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why can't gaming just die... it's like no matter how many times i pirate video games and taunt developer twitter and forums it's just not contributing enough to the industries death. I wish i knew how to do more. why can't every company just suicide like microsoft did with xbone...
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>>322546972
>>322547295
Please, I'm an oldfag (born in 1996) and tank controls are still awful
>>
>>322548210
Wait there are people who actually think tank-controls are hardcore?
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>>322547993
No. Not only can they look much better than modern graphics but uses up MUCH less processing power than real time rendering allowing you to use those resources elsewhere or allowing the game to operate much better on worse hardware.
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>>322548348
>oldfag (born in 1996)
HAHAHHAHAA
>>
>>322548372

Yup. They're the kind of people who play single-player non-competitive games and think they're hardcore for "mastering" a shit control system.
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>>322548372
If it sucks that makes it hardcore.
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>people unironically defending tank controls
>"using an objectively shittier control scheme on purpose makes me a hardcore gamer!"
>>
>>322547993
>Isn't that kind of pointless now with how far graphics have come?

Fuck no. Those backgrounds could look a million miles beyond current graphics.

The only issue pre-rendered really suffered was the obvious line between player model and background, which would be less of an issue today because it was caused by old consoles having sub 640x480 backgrounds and compressed to hell.
>>
>>322548553
if it's hardcore that makes it suck
>>
>>322548557

>Onjectively shittier

Funny, I have no issues at all controlling it and play games no differently than I would any other control scheme.

Sounds like you got a case of casualitis.
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>>322547993
Think of it like a background in 2D animation. Sure, you can have a static background, but you can also do much more.
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>>322548557
>objectively
>if I use this word I learned from /v/, I can say anything and people will think I'm right!!!
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>>322548557
if 12 year old me could figure it out after a couple minutes, Im sure you can too anon
>>
>>322547567
You do know this is most likely just the gamecube game prettied little right? Just like Remake 1
>>
How are people having trouble with the old RE controls? it is pretty fucking easy to hold up and square to run straight and turn using left and right. I mean really kids what the hell if wrong with you faggots lmao.
>>
Where are all the retro indie games copying this genre? At most we just get point and click adventure games with pre-rendered backgrounds
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>>322548348
>I'm an oldfag (born in 1996)

christ
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>>322548947

Nobody is having trouble, we just know that it's fucking stupid for games made in this day and age.
>>
>>322548947
You need to keep in mind that most games these days are homogenized to the point where they all play exactly the same. Back in the day every game had a different control scheme. Kids these days simply aren't prepared.
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>>322548947
They had no choice but to implement a new control scheme otherwise they underage fan-base of millennials would pan the game almost immediately. I can't say I can blame Capcom for this move one bit.
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>>322548864
OP pic looks better than any REmake HD screenshot I've seen.
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>>322549059
>reality is completely different than it was 12 years ago
>control schemes that felt normal and acceptable have now morphed into controls I can't figure out
>>
>>322549147
>prettied little
They did the same for the DMC4SE, I'm happy that they are bringing this but this is the truth we will also have to wait and see how they are going to do in RE2 since that one does not have a pre-existing remake
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>>322549145
>ten year olds back in MY day were much smarter than today's ten year olds!
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>>322549147
Well the REmake pre-rendered assets were completely lost, so capcom only applied photoshop filters over what they had.

they still have the original renderings for RE:0 though, so they can actually give them a HD treatment
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like myst
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>>322549147
RE0 actually does use higher resolution textures. They didn't have access to the original assets for REmake, so those are the same.
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>>322549264

>control schemes that felt normal and acceptable

yes, back before there were controllers that could handle 3D movement and camera control simultaneously. Such a scenario hasn't been the case since 1996, which was nearly 20 years ago.

Any game trying to use tank controls with fixed camera angles at this point is a nostalgia pandering hack job.
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>>322549396
its more to do with kids are too lazy and spoiled with press x to everything games.
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>>322549602
thats like saying pop up books are better than 2D print. its just different. some people are lazy and drive manual, some of us still prefer stick
>>
>if you don't like tank controls you're just a casual
>there's no way you can dislike a video game and not be shit at it, it's too much for my autistic mind to handle
>>
>>322549059
how is it "fucking stupid" ? because you can't do it or what? what kind of an excuse is that. also you do know REmake and RE0 have the option to use alternate moving and not the "tank" controls right? lol holy fuck
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>>322544885
The way the blood splatters on her arms just freaks me the fuck out I think when games have that uncanny valley look it makes the games a lot more unnerving
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>>322549806

>OP asks about tank controls
>people provide reasoning as to why it's an outdated design philosophy
>lol fucking children can't adapt to my hardcore skill-based control scheme

I keep forgetting that 90% of /v/ is newfags parroting shit to try and fit in with the oldfags who don't exist any more.
>>
>>322543827
Correct me if I'm wrong but aren't environments always pre rendered in games?
>>
>>322550224
No.
Compare FFXII or FFX to any of the PS1 ones
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>>322550224
I don't think you understand the term means. The environments in classic Resident Evil games aren't rendered in real time, they're literally 2D images with a 3D model on top of it.
>>
How the fuck do they lose something like that?
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>>322544421
Jill followed closely by Claire.
>>
>>322550082
>my hardcore skill-based control scheme

I had no issue learning tank controls as a kid and I fucking sucked ass at games back then.
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>>322548864
>You do know this is most likely just the gamecube game prettied little right?
yeahhhhhhh. take another look at the screenshot.
They still have the original assets for re0 rerendering them at a much higher res is simple.
I just hope they rendered them at a resolution way beyond 1080p.
>>
>>322550601

Neither did I, and I had to learn them using a keyboard.

That doesn't make the controls any better, it was something we tolerated until better schemes came along.
>>
>>322550401
Japs delete everything as soon as the game goes gold.
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>>322544421
>Since this is the new Resident Evil thread

It wasn't intended to be a straightforward RE thread. You could have just gone and made your own thread for waifuposting, retard.
>>
>>322550374
>>322550345
Oh so that's what it means then I really so no reason why smaller dev teams don't do it more often it clearly requires less resources
Did broken age and mecharanium have pre rendered backgrounds or was that something different?
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>>322548483

>my eSports are hardcore
>I'm a silver 2 in LoL
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>thread full of babbies complaining about tank controls
And people still try to pretend that neo-/v/ doesn't really exist, no matter even that we have retards like you as evidence.
>>
>>322551227
>muh reddit boogeyman
Defending shit controls is as reddit as it gets. They are the people who think Resident Evil and Silent Hills are the best shit ever and can't accept any criticism or admit that the controls are bad.
There's no reason for controls to be that bad.
>>
I thought the whole thing about tank controls was that they helped make survival horror games feel more scary by giving your character weight.
Though I never played the first resident evil game so I can't say much.
>>
>>322543827

yes

I'm learning to make vidya as a hobby and I'm interested in doing a RE/SH/AitD clone-demo complete with shitty fucking graphics.
>>
>>322551603
>Defending shit controls is as reddit as it gets
Not at all. /v/ does it all the time. Just look at any dark souls thread.
>>
>>322551603
I don't admit that they're bad because they're not. They're a perfect fit for a game of this nature. Camera-relative controls are garbage and have no place in games with fixed camera angles.

Reminder that literally no one had a problem with tank controls until the 21st century.
>>
>>322551642
That's just an excuse. These people like the game, but they don't like the controls so they come up with convoluted explanations instead of saying ''this game has some flaws but I still enjoy it''.
>>
>>322551603
>muh reddit boogeyman
I mean you say that but it's a fact that there is lot's of reditors here. I mean have you seen that god awful r/4chan?
I bet they think people are being "lol so ironic and funneh" when people say they're absolute shit too.
>>
>>322551642
>Though I never played the first resident evil game so I can't say much.

Then you really should go play it before walking into a thread about tank controls.
>>
What's the point of prerendering anything in this age when even cinematics are realtime?
https://www.youtube.com/watch?v=MOvfn1p92_8
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>>322543827
Problem is prerendered backgrounds take the same if not more time since they're higher quality. Psx days yea now fuck no. It's easier to create a 3d environment in engines since they all have sandbox editors
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>>322552127
You completely miss the point.
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>>322543827
There's plenty of room in the video game industry for classic ways of making games.
>>
>>322551603

>controls are bad

But they aren't bad. They're quite fluid, they just aren't as intuitive as two stick FPS controls.
>>
>>322552229
I don't GET the point
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>>322551873
>Citation: My Ass
>>
>>322548315
>>322548315
Go bomb the developer's buildings.
>>
>>322552123
I was just adding my opinion based off what I heard. Hoping to create discussion and maybe get someone to support or debunk the claim I heard. It's called conversation.
Are you the self appointed post-police?
>>
>>322551603
i bet you have a problem with ink ribbons too. why don't you complain about that next.
>>
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>>322552304
Not having to render the entire world in realtime allows higher quality character models to be rendered instead.

Pic related is an example of a game from 2002, so imagine how a game created from modern technology would look using this method.
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>>322548127
Oh man this image rings some memories, and they are not good .
if you feel like reading.
At the time i played this i used to shit my pants, i don't know why, i would just hold it and hold it till it would force itself out of my anus into my pants and i was playing this part when my mom brought home this average looking girl who i felt really attracted to and she said she wanted to play a final fantasy game but coudn't because she can't understand english (non native english speaker here) and i told her it was easy to learn and started showing the game she was getting interested then she said "wow something smells like shit" and i said "you might have stepped on dog shit" she checked her shoes and it wasnt the case, i didnt wanted to stand up from my chair because i knew she would notice it, so without leaving the chair i bet over to reach my shoe to play along and then drop it but as i moved from my stationary position the stank got too intense and she just awkwardly standed up and said "i gotta go" i asked her to come back anyday to play together she just laughed and walked out.
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>>322552638
So it would matter for consoles and toasters only since by the time a new gen comes out, it's already behind whatever PC has. Thus the "console 30 fps"
>>
>Silent Hill 2 & 3
>Options
>Controls
>3D type (tank controls)
Or
>2D type
>Problem solved

You are a bunch of faggots
>>
>>322551227

>oh shit, someone disagrees with me
>uh, n-neo /v/! r-reddit!
>>
What advantages to tank controls offer over more standard controls?
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>>322554565
You push forward, you walk forward, and this is always the case no matter where the camera is. Camera-relative controls force you to readjust whenever the screen transitions.
>>
>>322553160

God lord that was not suave at all. I would've asked her to check her shoe, then pretended to accidentally fall out the window. If the window was far I would've leapt like a tiger through it.
>>
>>322554918
wow did you just admit that tank controls are more casual than normal controls
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>>322543827
>Tank Controls
Absolutely not
>Pre-rendered enviroments
Why not
>>
>>322554918

What about regular controls that aren't changed depending on the camera?
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>>322551873
>I never played the first 3d video games, the post

People used to shit on tank controls all the time in the 90s. What do you think was one of the reasons Mario 64 was so innovative and set the standard for 3d games after it? You pushed a direction and Mario went that way.

Granted, there's numerous other reasons, but control schemes being unresponsive or poor was one of the major reasons that games were reviewed poorly back in then.
>>
>>322555794
Mario 64 doesn't have fixed camera angles, so that control scheme works fine.

The point is fixed camera angles and tank controls are like bread and butter, trying to change that only causes new problems to arise.
>>
>>322544421
Rebecca
>>
Everytime I see an RE thread I can't help but fap to eroquis' Game Overs sets.
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>>322555598
Quite the contrary, friend. Tank controls are a natural fit for games of this nature.
>>
>tank controls
Go be salty somewhere else, Pat.
>>
>>322556927
>salty

This isn't reddit, friendo.
>>
I feel like "tank controls" is a slur. I understand completely how it fits in describing early silent hill, RE, etc games but it feels like a slight.

There's NOTHING wrong with tank controls or different control schemes, my favorite game in the series is Outbreak File #2 and the intensity and suspense of it would of been completed negated if the controls were RE6ish.
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>>322557632
The Outbreak games don't have tank controls though.
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Baten Kaitos had some absolutely stunning environments. Love to see them return. Very, very small dump inbound.
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>>322557849
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>>322558086
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>>322557832

Except it does?
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>>322558240
No it doesn't, nigger.
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>>322558217
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>>322558382
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>>322548557

Except tank controls and prerendered backgrounds go hand in hand anon.

It's much better than holding up to go down a hallway, the camera angle switching to the other end halfway, then you run back through the camera change.

With tank controls you don't have that issue, you run the way you're facing, how is that hard? 9 year old me beat RE2 tens of times, it's obviously not hard to learn.
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>>322558532
>>
>>322557632
>>322558240
Outbreak doesn't have tank controls. The direction you move in is relative to the direction the camera is facing, that's not what tank controls are.

I guess since you never actually played any of the other classic games, and these posts proves that, you might want to learn the difference.
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>>322558640
>>
Don't Final Fantasy 8 and Parasite Eve use a movement scheme different to tank controls, even when they use fixed camera angles and prerendered backgrounds? I remember how I found them far more comfortable compared to Resident Evil's ones.
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>>322543827
I'm surprised they haven't. Seems like it would be a decent control setup for tablets.
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>>322558640
I should really play Batten Kaitos, Origins was my fav game of the gamecube.
>>
>>322556060
>The point is fixed camera angles and tank controls are like bread and butter, trying to change that only causes new problems to arise.
Crash Bandicoot 1, 2, and 3 had a fixed camera angle and didn't have tank controls; this was bad?

I'm not saying tank controls are necessarily bad; they work fine in horror games because it adds an element of helplessness to your interaction with the game. However I'd argue that for most 3d games, especially those with having fixed camera angles, don't benefit from tank controls whatsoever.
>>
>>322559879
>Crash Bandicoot 1, 2, and 3 had a fixed camera angle

No they didn't you idiot. The camera followed you as you moved. This is another situation of a game where the control scheme simply works fine for that game.
>>
>>322543827
>pre-rendered environments
Yes.
>tank controls
Absolutely not. It's fucking shit and I'm glad it's gone.
>>
>>322559879

>However I'd argue that for most 3d games, especially those with having fixed camera angles, don't benefit from tank controls whatsoever.

All games that require you to accurately control the direction you are facing and/or independant control of camera and movement benefit from tank controls. Pretty much any games with vehicles does that, and the few that don't (Halo for example I think) usually exemplify very well why absolute controls are inferiour for that kind of stuff.

>>322560031
The angle was fixed though.
>>
>>322560373
>The angle was fixed though.

No, it's not. Those are dynamic camera angles. If the camera moves as you do, it's not fixed.

What is it you don't understand?
>>
>>322560031
>the camera followed you as you moved

Yes, and the angle at which it did was fixed. It was, by definition, a fixed-angle camera that panned.
>>
>>322560735

No, you don't seem to understand that angle and position aren't the same thing. According to your nonsense Syndicate has a dynamic camera angle as well since the camera moves around.
>>
>>322560831
That's not how it works. If it's "fixed" it stays in one spot and doesn't move. Not having manual control over the camera doesn't mean the angles are fixed.

These are not fixed camera angles.

https://www.youtube.com/watch?v=_9duLa-mixQ
>>
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>>322543827

I don't see the problem, maybe because my favorite games growing up were the Silent Hill, Metal Gear and Resident Evil series.

But should they make a come back? No. The only purpose it serves as of now is just nostalgia. Games aren't limited anymore.
>>
>>322544374
Tank controls existed due to the nature of the fixed perspective.

Guess what happens when you hold forward while changing scenes with the camera behind you to a scene with the camera in front facing you, while not using tank controls.
Your character immediately turns around and moves back into the former scene.

Why the fuck would you want movement be fixed to a camera that isn't fixed to your character?
>>
>>322561363

Please stop with that "tank controls are only there because games were limited" bullshit.

You know which games always used tank controls and will always use them?

Tank games. You know why? Because they allow for a precise control over your vehicles facing, which is really important for tanks. Any game where that's the case benefits from tank controls.

>>322561656
>Why the fuck would you want movement be fixed to a camera that isn't fixed to your character?

Because then I can move the camera around and still keep moving the same direction without having to change inputs.
>>
Honestly, I don't mind tank controls. Actually found RE2 scary to play at times due to the way the controls are handled.
>>
>>322561840
This is a thread about having a fixed camera you disgustingly stupid illiterate fucking subhuman.
>>
>>322561656
Final Fantasy 7/8/9, Star Ocean 2, Legend of Dragoon, Parasite Eve 1, Chrono Cross all had pre-rendered environments without tank controls and were fine.
>>
>>322562735
This is a thread about tank controls and pre-rendered environments you retarded piece of shit.
>>
>>322561101
>camera angle is completely 100% fixed the entire video
>These are not fixed camera angles.
>>
>>322560831
>Definitions mean what I want them to
You know he's right. Literally nobody complained about the tank controls in early survival/horror until like 2009.

And tank controls are fucking ideal for fixed camera. And fixed camera is incredibly necessary for proper survival/horror.

Literally everything you've said in this thread is wrong. Everything >>322560031's said in the thread has been right.

reddit plz go.
>>
>>322563125
You're wrong though. Fuck off.
>>
>>322562735
>This is a thread about having a fixed camera you disgustingly stupid illiterate fucking subhuman.
>>322543827
>Should tank controls and pre-rendered environments make a comeback?

Gee, I don't see "fixed angle camera" in the OP. By your shitty definition of "fixed angle camera" you're excluding games that had pre-rendered environments with cameras that panned over them.

https://www.youtube.com/watch?v=Gus_WlQk2VM

Go fuck yourself kid.
>>
>>322563085
Do you even know what that means you worthless faggot animal?
>>
>>322563018
>Final Fantasy 7, Legend of Dragoon
>controlled fine
Replay the games, anon. You press a direction, the character runs at some arbitrary diagonal slant, completely unrelated to where you pressed. Then you have to zig-zag repeatedly just to get to the end of a straight hallway.

>Parasite Eve
That game primarily used a top-down isometric view. Lots of wide shots that didn't show close environments and never changed cameras in a single room/scene.
While that's fine, it's definitely not close to comparable to other games with fixed cameras. Same with Chrono Cross.
The camera never "changed" in a single room, and you constantly had wide shots showing every obstacle and every NPC/mob/hazard.

I'll let you figure out why that doesn't work in survival/horror.
>>
>>322563140

Agreed on everything you said about tank controls, but I don't think you know what an angle is.
>>
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>>322563125
>the camera moves
>it's not FIXED in place
>>
>>322563140
>Literally nobody complained about the tank controls in early survival/horror until like 2009

Gee it's almost like you didn't read the second half of my post >>322559879
>>
>>322563779
I literally never once used the word "angle."

I also have two master's degrees in both pure math, and math education.

Not sure how to interpret your post otherwise.
>>
>>322564003
>fixed-angle
>camera moves, but angle is fixed
>>
>>322564003

Are you dumb? The position of the camera is not fixed, but its angle is. You know that those are two different things, right?
>>
>>322564061
Sorry. I was too busy reading your other factually incorrect post.

>People used to shit on tank controls all the time in the 90s.
That's only true if you talked to ten year-old kids.
>>
>>322564205

Well, you said that everything >>322560031 is right, but he said that Crash games didn't have fixed camera angles.
>>
>>322564236
>>322564270
>>322564446
In the context of a "camera angle", we're not talking about what angle the camera is pointed, but rather the specific position of the camera. If you want to get specific by definition, look up the fucking definition of a camera angle right now.

The camera in Crash Bandicoot moves, therefore it's not fixed.
>>
>>322564396
As a 10 year old kid in the mid 90s, yeah, I can say that was about my experience. Except it was common in game magazines and elsewhere. Not that video game journalism was better then, but at least they judged games for how they played.
>>
>>322564742

All the definitions I find state that the angle is relative to whatever is depicted in the shot. Moreover, the even differentiate between the angle and movement of the camera.

On top of that, if we simply focus on the importance to the topic, camera movement doesn't matter as long as the angle doesn't change, since it retains the same "orientation" of your controls. In terms of controls there is no difference between a moving camera with a fixed angle and a non-moving camera with a fixed angle.
>>
>>322545608
This game would've been better with tank controls, fixed camera and TC work really well together
>>
>Tank controls
No
>Prerendered backgrounds
thisismyfetish.jpg

along with the exact opposite: low poly 3d overworlds with 2D Character Sprites.
>>
>>322565351

>along with the exact opposite: low poly 3d overworlds with 2D Character Sprites.

This.
>>
>>322564742
>If you want to get specific by definition, look up the fucking definition of a camera angle right now.

http://learnaboutfilm.com/film-language/picture/camera-position/
https://en.wikipedia.org/wiki/Camera_angle
Nowhere in here does it imply that camera angle must be fixed. By definition, Crash generally uses a high-angle camera position.
>>
>>322564003
It's fixed to a rail you embarrassment to all humanity.

You even fucking said
>fixed angles
Those were your exact words, verbatim. How the fuck does "fixed angle" translate to "does not move at all whatsoever" in your downsie mong brain? Jesus Christ, slit your fucking throat so no one else has to suffer the unbearable agony of talking to you.
>>
>>322565632
The argument was whether angle or location. You can say that the "angle" the camera is positioned at is "fixed', as it doesn't pan as it stays in place, but when referring to a "camera angle", we're talking about the exact location of the camera, which is not fixed in place.
>>
>>322564742
>in the context of "angles" were not talking about angles

Die screaming.
>>
>>322565841
>How the fuck does "fixed angle" translate to "does not move at all whatsoever"

Refer to the definition of the term "fixed camera angle", dipshit.

>The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot.
>>
>>322566172
You read correctly. I'm telling you it how it is, friendo.
>>
>>322566186
that's actually the definition for "camera angle", not "fixed camera angle"

"Fixed camera angle" does not have a definition, because the "fixed" part refers to camera movement, not position. See here:
http://learnaboutfilm.com/film-language/picture/movement/
>>
http://www.mediacollege.com/video/camera/angles/
>Some people use it to include all camera shot types, others use it to specifically mean the angle between the camera and the subject. We will concentrate on the literal interpretation of camera angles, that is, the angle of the camera relative to the subject.

Everyone fuck off with that definition shit and see the second part of >>322565273
>>
>>322549718
> some people are lazy and drive manual, some of us still prefer stick

Huh?
>>
>>322566172
>The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot
He's right anon. Educate yourself.
>>
>>322566916

He probably meant "some people are lazy and drive automatic".

I'd drive manual if the local dealers actually had decent deals on manuals, but those fuckers always have a concrete price they want and refuse to price it any lower.
>>
>>322566024
No, shithead, when you're talking about camera angles you are talking about the angle of the camera relative to the shot, not it's fucking position relative to the shot.

You can have different camera angles in a shot with the same camera position, like a security camera panning across its range of motion, and you can have different camera positions retaining the same relative camera angle, like a camera on a rail like in crash bandicoot.

Just stop.
Just fucking stop.
>>
>>322567328
>when you're talking about camera angles you are talking about the angle of the camera relative to the shot, not it's fucking position relative to the shot.

That's how it is, buddy. I know you hate to admit it, but you're simply incorrect.

>The camera angle marks the specific location

The key term here is "specific location".
>>
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>>322548018
>>
>>322560831
Fixed camera is different to "on rails" camera.

In Crash the camera in on an invisible zipline and it follows you, but it can never move off its set path.

In Resident Evil the cameras are basically like a bunch a security camera's, they don't move, and the only time the view changes is if you move out of the area of one camera and into the area of another.

This is why Tank controls are better, instead of the camera shifting in real time, it "cuts" and rotation is often 180 degrees instantly, which makes basing movement off camera arkward because it changes all time without your control.

Tank controls are still shit though, and there are better ways to avoid the problem, like not re-calibrating the direction you will travel until after you stop moving (so if you walk into the screen pushing forward, then it changes camera angle to facing your character you won't turn around, you'll keep moving the same direction until you stop).
>>
>>322568621
>like not re-calibrating the direction you will travel until after you stop moving (so if you walk into the screen pushing forward, then it changes camera angle to facing your character you won't turn around, you'll keep moving the same direction until you stop).

That's actually exactly what it does, and it's still awkward as fuck. These games are simply designed for tank controls.
>>
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>>322543827
>tank controls
No.

>pre-rendered environments
Do you know what the consequences of pre-rendered environments are? I'll list some for you

1) Extremely limited camera control from the player, camera movement only permitted on scripted rails when the scene has been specifically crafted for it

2) Lighting is regressed to basic directional ambient light with no shadows or reflections. You don't have the geometry to do anything more significant.

3) The world is almost 100% static. No moving parts or physics initiated by the player unless the scene has been specifically crafted for it, either due to the introduction of 3D models that look like ass in contrast with the rest of the scene or by scripted changes in the 2D background art.

The only benefit of pre-rendered cutscenes is the reduced scope of the viewing angles and processing requirements allowing designers to focus on smaller pieces of the world and add more detail to a scene than they would be able to otherwise.

In short: no.
>>
>>322569739
That's RE0, nigger.
>>
>>322570219
>implying capcom wont just reuse 0 assets
>>
Just leaving this here:

https://www.youtube.com/watch?v=dalEz0WO9kQ
>>
>people defending tank controls
>calling people who don't like them underage
>ironic because RE1 and 2 are literal 9.5/10 games which only get points docked for shitty controls

The very games people here point to with their tank bullshit have controls as the far and away weakest part of the game. Kill yourself you rose tinted faggots.

Pre rendered can come back if its done well, but indies will ruin that.
>>
>>322570475
thx based god
>>
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Fucking yes. People who can't handle tank controls are mentally deficient or are too used to games being controlled for them. Maybe it's because I've been playing the old RE games since I was a kid, but I'm perfectly fine with tank controls.

Besides, that's what Resident Evil was and should be. If you don't want the tank controls of RE but keep the pre-rendered backgrounds, you should try playing REmake without them and realize how shitty it feels. Plus it makes the game far too easy. If you don't like it then, real Resident Evil just isn't for you.
>>
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>>322547139
Is that some tasty pasta?
>>
>>322570776
In games of this nature, tank controls are absolutely necessary. Not saying they're necessary for all games. Using camera-relative controls with this type of camera only creates new problems.
>>
i want people to stop acting like RE4 did away with tank controls

thats all i want
>>
>>322570897

The old re games would be 10/10 if not for the controls. If you were actually around back then like you claim to be, you would remember the main gripe with those games. Theyre not called tank because they were easy to use.

>b-b-but developers should intentionally gimp their controls because that's the way it was before they developed better ones!
>>
>>322570776
We all know the writing is the weakest part of the games.
>>
>>322571190
You're the only one saying it though, so idk what your deal is, buddy.
>>
>>322571126

Tank controls didn't go well with the old re games
>>
Tank controls will never return.
Pre Rendered/Fixed Camera Angles more than likely won't but it's at least possible.

It's always gonna be re4 and up control schemese/gameplay/angles from now on.

You may as well get used to that or give up.
>>
>>322571190
Its funny how people forget that RE4 had the same control system as the others. Just the camera angle was different.
>>
>>322571359
i keep seeing people say RE4 was better simply because "it didn't have tank controls"

the average person is fucking retarded
>>
>>322571360
>Tank controls didn't go well with the old re games

Is there any particular reason you feel that way besides the fact that tank controls were new and unfamiliar to you at the time you played them?
>>
>>322571249
No, its necessary for pre rendered backgrounds and fixed camera angles that go with the PSX games. If you take out the tank controls the game doesn't work at all, there is already evidence of this in the re-release of REmake.

Also, I don't care about what the main gripe was back then. It wasn't for me and I enjoy them. The games are not hard to control at all, especially once quick turning was introduced. The zombies are slow to compensate for the movement, I think it's a good balance.
>>
All I know is people who can't understand tank controls are fucking retarded and should be gassed asap. Prerendered environments and tank controls go like pb&j, having movement that you have to readjust every time the camera angle changes, which is a setting in both Silent Hill and Fatal Frame which I thankfully don't use, is nonsense and only creates headaches.
>>
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I loved the pre-rendered bockrounds in PoE

Shit made me explore every conrner in the maps.
>>
>>322571461
Not that anon, but if by "new and unfamiliar" you mean I was used to playing castlevania and and chrono trigger on the SNES and the move to 3d was a transition where Capcom over-relied on tank controls instead of more intuitive movements, then yes, I guess
>>
>>322571461

>clumsy input recognition
>controls relative to camera angle, when angle changes (unexpectedly on first playthrough) user must redirect their controls immediately to match the new angle or their movement is disrupted (hope you weren't being chased by a hunter ;])

Don't confuse unfamiliarity of controls with the fact that they are truly not condusive to proper movement. If I only played RE one then maybe we could use that as a scapegoat but the problem persists in the new games as well.

>control system comes to be nicknamed tank
>don't understand why people find them to be a bother
>>
>>322547139
Don't stop spanking me. Just don't stop. Ever. Moar spaanky. Moar laving...
>>
>>322572337
You have to change the direction completely even if it doesn't have tank controls because of the fixed camera angle. In fact, it's even more bothersome
>>
>>322547402
Fuuuuuck that gammme....i liked the western one.
>>
>>322572337
>camera relative controls
>"proper"

Thanks for the laugh.
>>
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>>322547431

Bonerific
>>
>>322572337
>>controls relative to camera angle, when angle changes (unexpectedly on first playthrough) user must redirect their controls immediately to match the new angle or their movement is disrupted (hope you weren't being chased by a hunter ;])

This doesn't happen though. You hold down UP and you go forward, even if the screen changes
>>
>>322548030
The fact that many people are speedrunning these games with no issues says you are wrong.

The fact that I can easily play these games even today with no issues says you are wrong.

The fact that Capcom even developed the controls like this in the first place says you are wrong.

The fact that they made numerous improvements to this formula throughout the years says you are wrong.

The most important YOU ARE WRONG right here. The fact that RE 4 and RE 5 have (GASPS) TANK CONTROLS!!! Says you are an absolute shitter that is wrong. Keep in mind that RE4 was extremely praised by many. Keep in mind that for some reason, controls of that game never seems to be brought up as an issue. The issue is perspective because of the camera.

Let's just put it bluntly. You people are simply so garbage at video games that you have trouble with the old RE games. For anyone that's been playing games for a long time, that's fucking pathetic. Learn to adapt moron. I would get it if RE games were harder than a shmup but this just isn't the case. The games lean towards being easy.
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