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Console game has PC-like graphical configuration settings


Thread replies: 11
Thread images: 4

File: 1395584011703.jpg (7KB, 250x235px) Image search: [Google] [Yandex] [Bing]
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>Console game has PC-like graphical configuration settings
>>
>>322497304
Which game does this
>>
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>Serious Engine game graphics settings
>>
>>322497304
What would the point of this be? Console hardware is known at compile time, so optimal settings for a target framerate can come already set.
>In b4 he sacrifices framerate for pretty effects
>>
>>322497448
The Talos Principle had possibly the most impressive graphics settings menu I've ever seen in a game.
>>
>subtitles

>subtitles not on audio option
>has foreign only option
>has in game only (no cutscene)
>>
>>322497420
007: The world is not enough on n64. I couldn't believe my eyes.
>>
>>322498289

To go higher than the target framerate? It's not that hard to understand.
>>
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>game has separate sensitivity options for hip, ads, scopes, holo, iron, etc sights
pure sex
>>
>>322498289
to adjust graphic fidelity at the cost of framerate
>>
Bioshock 1+2 on consoles gave you the option to turn off AA in exchange for 60 frames, so that was cool.

If all games ran at 60 on consoles then I'd never needed to have bought a PC.
Thread replies: 11
Thread images: 4
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