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>20 years in August Why doesn't he get any honors like
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>20 years in August
Why doesn't he get any honors like Mario and Sonic? Why does no one want to touch the licence? He hasn't had a game in almost 8 years (6 if you count Nitro Kart 2). A lot of people would buy a new game in a heartbeat. Maybe Yooka-Laylee will inspire devs to make a new game.
>>
He doesn't get any honors because he hasn't had a game in almost a decade

He hasn't gotten a game in a decade because after the psx Sony decided to make their consoles shitty made wobbleststion bricks that are only good for being dvd/bluray players and are bloated with a ton of shovel ware shit
>>
Because his games are bland and one dimensional.

The first game especially felt like the product of an early NES developer with a time machine.
>>
>>322418443
Activision is making too much money from COD to care
>>
>>322418830

>psx
>wobbleststion bricks
>dvd/bluray players

Opinion discarded.
>>
>>322419616
shhh, the adults are talking
>>
>>322419806

Adults would know the PSX isn't a PS1, dipshit.

https://en.wikipedia.org/wiki/PSX_%28video_game_console%29
>>
>>322419114
I'm going to copy-paste this next time I see people talking about SM64.
>>
>>322420095

You can, but it won't be valid.
>>
>they don't know about the new game coming up
>they haven't seen the teaser
https://www.youtube.com/watch?v=kn7wTHFj1lA
>>
>>322419806
>>322419993
BTFO
>>
>>322419114

>early nes developer with a time machine

this doesn't sound bad at all
>>
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>>322420446
>thinking SM64 isnt the most 1 dimensional game out there
>>
>>322420446
It'll still be valid, just ignored. Can't stop nintoddlers from being nintoddlers.
>>
>>322420480
LOL
>>
>>322420480

Surprisingly brilliant. The thumbnail gave it away though (since it's an image from that shitty CryEngine "re-imagining")
>>
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>>322418443
because Activision...
>>
>>322419114
There are so many things wrong with this post that I don't even know where to begin.
>>
>>322419114
You should work at Dorkly
>>
Sony tried to get him in their Smash Bros. clone but Activision wouldn't let them.
>>
Blame Activision

They literally held the license and kept it with them
>>
ITT: niggers
>>
>>322421910

It appears you missed your stop at >>>/pol/.
>>
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>Crash will never return
>If Crash actually returns he will not be the same Crash
>Crash died in your lifetime
>>
>>322420728
>a game made in 3 dimensions is one dimensional

Nice try sonygger. I see (you)r ruse.
>>
Because Sony doesn't own the license.
Activision does.

If Sony still owned the license, he'd still be pushed as much as Nintendo pushes Mario.
>>
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>>322420728
>>322420787
>>322421153

Funny how Crash Bandicoot threads so easily expose the people who never played a game before the PlayStation.
>>
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>>322423316
But there are a lot more simple games control wise that beat other games with more complex controls.

Look at Starcraft 2 vs Monster girl quest
>>
>>322423316
>needlessly complex button combos for a platformer series

no wonder 3D Marios are shit
>>
>>322423316
complex controls doesnt make a game good anon

sometimes simple is the better option
considering the Mario games have been going down hill since World
>>
>>322423629
That may be true, but have you ever played Crash?

It's almost like they had a decent 2d game going, then changed nothing but the camera to make it a 3d game. Mario 64 seemed years ahead of Crash when they came out maybe 6 months apart.
>>
>>322422343
That'll show him, good job anon!
>>
>>322424189
there is so much wrong in this post... its baffling
>>
>>322424382

Haha, you're so funny! Your post was fucking brilliant! Hahaha.
>>
>>322424618
you still have your name up you fucking idiot
>>
>>322423629

Who "beat" who in whatever arbitrary way you mean isn't the argument, it's that Crash Bandicoot was an early NES game on a 3D plain.

Bringing back Crash would be a Knack situation with added nostalgia.

>>322424478

Try explaining why.
>>
all i want is the original trilogy on steam
>>
>>322425042
Then there's this faggot.
>>
>>322424841
>Try explaining why.

better art direction
better level design
better controls
had actual challenge
better graphics (that doesnt matter but im saying it anyway)


>Bringing back Crash would be a Knack situation with added nostalgia.
except Knack wasnt a platformer, it was a beat 'em up game. Crash has always been a platformer series apart from Bash and the Kart Racers

>>322425042
never gunna happen, Sony's name is on the original trilogy and CTR
>>
i dont remember the titles, but there were 1 or 2 great crash games on the gba

shame that hes been dead since then
>>
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>crash died out
>spyro lived on to get cucked by action figures

which fate is worse?
>>
>>322425397
None of this explains how crash isn't a 2d game played in a 3d perspective when compared to the open world 3d games that were developed at the same time.
>>
>>322425902
Spyro's imo
>>
Isn't Sony in bed with Activision now? Why the fuck can't they pay a marginal fee and get some hd remasters going. Would cost them nothing, and get a ton of sales based on nostalgia alone.

My dream Sony E3 is CTR being updated and given online. I'd buy that shit and PS+ in a heart beat.
>>
>>322425397

Read >>322425914

>except Knack wasnt a platformer

I didn't say it was. It's the exact same principal of releasing an overly simplistic game and telling people to pay $60 for it.
>>
>>322425914
>None of this explains how crash isn't a 2d game played in a 3d perspective when compared to the open world 3d games that were developed at the same time.

because not all the levels are designed like 2D levels.
>inb4
>yeah well you can easily remake them as 2D
no then that is changing the way the game was designed
>>
>>322423316
You could probably reach 50% or 3/4 of SM64's list if they bothered to include all of Crash's techs.
>>
>>322426051
>I didn't say it was. It's the exact same principal of releasing an overly simplistic game and telling people to pay $60 for it.
but one of the complaints ive heard the most was it wasnt a platformer like people were expecting
that and the length and how easy it was
>>
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Imagine CTR with online multiplayer and ranked matchmaking

>penta players
>>
>>322418443
>PANCAKES xD
>>
>>322426857

>Anecdotal evidence

Go to Metacritic and look at critic and user ratings, surprisingly enough the negative reviews weren't just saying "thought it was a different game lol"
>>
>>322427163

I cringe to this day.
>>
>>322427331
>Metacritic
lol I think I'll not
>>
Because 2 was like domestic abuse
>>
>>322427482

If you have a website you prefer that gathers critic and user reviews then feel free to use that one.
>>
>>322427810
I prefer my own judgment over a website, the remake of Splatterhouse was the last time I paid attention to online critics
>>
>>322418443
>the constant dick teasing the crash in that trailer and then the shirt this year
>20 years around the corner
>implying new crash isn't happening
The took us on a ruse cruise with FFVII with the port being announced first just to get us off with the full thing. I've got a feeling crash will be the same.
>>
>>322426901
pentas a cheat only character

did any of the stats even matter
>>
>>322428045
I think the shirt was a stunt to show Activision that "yes there is a demand for Crash, and he is still remembered"
Hopefully Activision takes the sticks out of their jew asses and works with Sony on a new game
>>
>>322428292
I mean they're just sitting on a dead IP. What's the point if they aren't going to make any games out of it. Sony may be able to buy it back on the cheap and release some budget anniversary title. What I wouldn't give for a 2015 CTR remake. Although Mod Nation Racer was essentially that anyway.

Actually fuck it. Leave crash in his grave and just give me a Mod Nation Racer 2 for the ps4.
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>>322428205
>did any of the stats even matter
>>
>>322428205
In the PAL version penta was supposed to have the same stats as the puma and bear, but something got fucked and his top speed rivals the final boss.

And yes stats matter.
For example Tiny has considerable worse handling but much higher speed than other characters
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>tfw CTR was a million times more fun than mario kart has ever been but niggers don't remember it because muh mario
To this day I'd still prefer CTR over even the newest mario kart.
>>
>>322423316
>>322426705
nevermind lol
>>
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>>322428630
>Actually fuck it. Leave crash in his grave and just give me a Mod Nation Racer 2 for the ps4.
>>
>>322428045
https://www.youtube.com/watch?v=ao3DMGIT0jQ
>>
>>322428045
I would fucking love this. They've been pretty shitty recently. Very fucking shitty in fact. Something like this would be a breath of fresh air. Can't think of single announcement that would get me more hyped.

Well, maybe DMC5
>>
>>322428901
artstyle was better desu senpai

characters had more expressiveness as well

also more maps and powerslide mechanic adding a good layer of gitting gud to maximize speed.
>>
>>322418443
wait there was a nitro kart 2?
>>
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>>322428989
Oops I made a mistake, I counted SM64 twice for something. So now it's down to 17.
>>
>>322429131
That movement looks like shit. Like, Monster Hunter-type movement, which is horrible for a Crash game.

It's a decent proof-of-concept, but it needs a lot of tweaking.
>>
>>322429131
could be good, but the level looks to wide, and the camera too zoomed out for this level design
Wrath suffered from this making the levels fairly easy to not be touched by anything

the maker should really aim for 1,2,and 3 design more

also this>>322429339
>>
crash is pretty simplistic for a 3d game

wonder if anyone ever tried porting it to snes for shits n giggles
>>
>>322429320

And Mario doesn't count water controls or any of the power ups or degrees of movement.
>>
>>322425397
>better level design
>better controls
>had actual challenge
I'm sorry anon but you're just delusional.
>>
>>322429746
Neither are one dimensional
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>>322429821
>nintendrones actually believe this
>>
>>322429821
Suck my dick you shit posting nigger
>>
He doesn't get any honors because his games were mediocre platformers back when they first came out. They're so dated now, in every regard, that they're a chore to play. Crash's current day reception is precisely where it should be, with the likes of Gex and other franchises that failed to take off despite how badly the publishers wanted.
>>
>>322429982
>mediocre
stopped reading there
>>
>all these faggots comparing SM64 to CB
>when CB is a linear platformer while SM64 is an open world platformer
It's like comparing apples and oranges. They're both fruit, but you can't say one is better than the other because it ultimately comes down to taste.
>>
>>322429854

The first Crash Bandicoot is about as one dimensional as a game can ever be, the sequels bring it up to a good Mega Drive game when the list is padded with gimmick items as if they part of the regular controls.
>>
>>322430158
Well that's a shame because you'll always alude the light of knowledge with that attitude.
>>
>>322430175
Sour apples>oranges>red apples

Fuck that saying, you can compare the two, mainly in how they taste
>>
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>>322430434
>alude
Auto correct strikes again. With a nonexistent word no less.
>>
>>322430357
Mario is literally the definition of a one dimensional game.
>>
>>322430357
>gimmick items
there has only been 2 items in Crash original trilogy Aku Aku and the Wampa Bazooka
>>
>>322430647
Only on /v/ will this kind of shitposting be posted unapologetically and people will take it seriously. Here's the reply you wanted.
>>
>>322430357
Did Mario peak with his first game too? How many games did Nintendo go through to reach the fluidity and depth of SM64? Crash is a linear platformer with physics quirks and utterly fucked saving system and it still budded heads with Mario 64 in pure platforming.
>>
>>322430647

Only the first/lost levels, everything after has more complexity than Crash.
>>
>>322430810
>>322430929
>run from right to left, reach flag post

Just about as one dimensional as it gets

Sure there are different power ups and some water levels or whatever but it all is literally the same and you mouth breathers just lap the shit up.
>>
>>322428631
>>322428697
Yeah I own both PAL and US version of CTR and noticed penta was different in each.

I know that characters with shitty turn (dingo/tiny) spun out faster and couldn't powerslide as tight, but in terms of setting course records for fastest laps, I felt like all the racers had a similar top speed/acceleration.
>>
>>322429320
>That list
Wanna know how I know you're a fagoot?
>>
>>322425902
They say its better to die a hero than to live long enough to see yourself become the villain
>>
Daily reminder that CTR is THE BEST kart racing game ever. At least gameplay wise.
>>
>>322431154
That if anyone bothered to read them, you'd realize both lists are grasping at straws?
>>
>>322431118
And Crash still manages to worsen the formula since the game literally runs for you. Congrats on fishing a second reply from me.
>>
>>322431163
Crash certainly did this

Spyro died a villain since he is all but left in the shadows of Skylanders

Sonic could take note
>>
>>322430467
M8 you missed the point.

People like different types of fruit, like how people like different types of platformers (in this case, linear vs. open world).

Comparing the two is stupid because they're different in their base design, which is reflected in their controls etc. For example, SM64's moveset is centered around moving around the environment, and you're typically exploring said environment for stars. In Crash, you're going from point A to B, so you don't need much else except a way to move, jump, and spin. They later added on items, as well as a slide/crouch move, but those were to spice up the gameplay. Anything more would be complicating it. The whole moveset argument that those anons were talking about makes no sense because Crash ultimately doesn't need anything more than a jump and spin button due to the design in his games. It doesn't mean that it's bad, or one-dimensional, or anything like that, but it means that it appeals to people who like A-B platformers.

A better game to compare would be Ape Escape and SM64, as both were designed to be open-world platformers focused on exploring and finding a certain item(s) (AE has monkeys, SM64 has stars).

Although, the true way to go is Red Apples > Sour Apples > Oranges
>>
>>322430640
>allude
>nonexistent
>>
>>322431241
In what way is it not great? Graphics? Characters? Track design? Modes? Campaign and content?
>>
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>>322431351
>the game literally runs for you.
>>
>>322431351
>the game literally runs for you
confirmed for never having played the games and just being a buttblasted nintenyearold shit poster
>>
>>322431462
Alude, i.e. the word that was in the post, is a nonexistent word. The word I should have typed was Illude.
>>
>>322431547
Just as much as calling Mario games one dimensional.
>>
>>322431415
Jesus your taste in fruit is shit
>>
evolution of platformers

2D platformers: smb, sonic, kirby, donkey kong country, etc
3D corridor platformers: crash bandicoot, are there others?
3D level-based/hubworld platformers: super mario 64, sunishine, galaxy, dk64, etc
3D open world platformers: jak and daxter
>>
>>322430926

>How many games did Nintendo go through to reach the fluidity and depth of SM64?

It was their first 3D Mario game that took no control elements from the previous entries.
>>
>>322431868
>are there others?
just shitty licensed clones
>>
>>322431620
https://youtu.be/_P6TCfVzCm4

Couldn't make it past the first level?
>>
>>322431868
ratchet and clank was superior to jak and daxter in every way
>>
>>322431868
>>3D level-based/hubworld platformers
>no Spyro
Slightly upset
>>
>>322431834
>not liking red apples
Red apples are great m8

Although purple grapes are better.
>>
>>322432059
N O
N O N O N O
N O O O O O
You are incorrect, just pointing that out.
>>
>>322432054
>implying that's auto-run
If you wanted to complain about auto-run in Crash, then at least use the correct level.

https://www.youtube.com/watch?v=UGdmWxLqw9Y
>>
>>322431974
Oh yeah I'm sure the ideas of flipping koopas over to use them, stomping on switches and big Mario little Mario all came out of thin air. It's not like Shiggy perfected the Mario momentum in previous games or anything, whether it's 2 axis or 3.
>>
>>322432059
>>322432345
lets just all agree, before it gets out of hand, Jak = Ratchet = Sly

please
>>
>>322432479
Boulder Dash is autorun. Give the level another spin.
>>
>>322431620
The only time the game is "auto run" is when the animal is carrying you. You control Crash, not whatever rabid beast he's riding on.
>>
>>322432576
ok true
but daxter > clank >>>>>>>>>>>>>>>> those 2 others in sly
>>
>>322432645
Boulder Dash is not auto-run, Crash has to be moving for the screen to move, the boulder is not controlling the screen
>>
>>322432729
Daxter > Clank > Murray >>>>> Bently
>>
>>322432645
No it's not.

I've fucked up and gone backwards in Boulder Dash as a kid.

You're constantly being chased by a boulder, which forces you to move forward (which is more like a scrolling level from Mario 3, and even then, it's still a shit comparison), but you can stand still and go backwards in Boulder Dash.

The only level in which you can't stop in is Hog Wild and it's later equivalent.

If you're going to shitpost about the game, then at least get your facts right before you make an ass of yourself.
>>
>>322432224
Not saying they're bad, but they are clearly below sour apples

Purple grapes are great but not as good as cranberries, blackberries, and watermelon

in b4 hurr durr watermelon nigger
>>
>>322431152
Penta had the stats equal to Oxide in the PAL version.
>>
>>322432936
Qwark best non-sidekick but important cast character out of all the games
>>
>>322432664
the equivalent in mario would be the scrolling levels. you still have control and need to avoid the obstacles in the level to progress

the only Auto-run levels are in Super Mario Maker
>>
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>>322432645
>>322432837
>>322433056
I just loaded up the level and tried it 3 times. This level does not run for you.

Congrats guys I just fell for an elementary level shitpost.
>>
>>322433189
Ill drink to that, I also enjoy Samos
>>
>>322418830
Epic, just epoc
>>
>>322432510

>flipping koopas over to use them

Doesn't happen in 64. You remove the Koopa and ride it's shell like a surf board which happened in no prior games.

>stomping on switches

Mechanically different, switches never activated timed platforms or powerups before, they only activated blocks.

>big Mario little Mario

There's a world with giants but that's not even remotely similar to going to half size as a health mechanic.

None of these are even control elements, are you high?
>>
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>>322433313
anon how did I find a picture of you on my computer?
>>
>>322433098
I've never really liked sour food, which is why I don't really like oranges or sour apples too much. Watermelon is great, as long as the percentage of water isn't too high, so the taste isn't diluted as much. Blackberries are kinda shit imo, and cranberries are always pretty good.

Strawberries is a top tier fruit though, along with pears.
>>
>>322421000
Trips, and knowledge
>>
>>322433423
which had best villain though? I can't remember any except Dr Nefa.
>>
Is it worth getting the games on PS3? I've been interested in trying the games for a while, and lately I've been in sort of a 3D platformer mood since I've been playing the Banjo games lately.
>>
>>322431868
3D corridor >= 2D >>>>>> 3D level-based > 3D open world
Collectathons a shit
>>
>>322433548
>Doesn't happen in 64. You remove the Koopa and ride it's shell like a surf board which happened in no prior games.
That basically proves my whole point. The concept of bullying the koopas to exploit them in some form or another is an idea that came from older games, then spun off in various ideas as Mario games evolved. Point: Mario ideas were built from a foundation.

>Mechanically different, switches never activated timed platforms or powerups before, they only activated blocks
Continuing my point about how the basis of the idea is the same, except they have different surprises in each game. The idea of manipulating switches for effects (doesn't matter if it looks like a box or a red goopy thing) came from an earlier game.

>None of these are even control elements, are you high?
The one thing you didn't quote was when I talked about "the Mario momentum" which is arguably the most important point.

My final point: Crash ideas came from thin air, literally. Mario ideas were built from a legacy of 11 years and revisited in many forms.
>>
>>322433826
Baron Praxis was a good villain, an asshole that was always 1 step ahead of you.

but Nefarious is hilarious and I love him.

Clockwerk was a good intimidation but that was about it. I cant remember any other Sly villains
>>
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>>322434117
Oh fuck, now you've done it.
>>
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>>322433561
>oranges
>sour
>>
>>322434117
>>322434117
Spyro was good, and probably how Collectathons should be made
>>
>>322433936
yeah the games play great on PS3, the only downside is Crash Bash isnt available
>>
>>322434251
Oh right Baron. Yeah he was also very good. That's the thing with Jak villains. I remember the fights and story but I can't exactly remember their names. Whereas in Ratchet games, remembering villains is pretty easy because they're really so comical you're forced to.

Qwark and Nefa are two characters I genuinely laughed at. Kind of a shame so many devs struggle immensely with funny characters.
>>
>>322433936
Sure. The games are pretty fun. Even now I still go back and play Crash 2 every so often.
>>
>>322434394
>he hasn't had a sour orange
It's not that great.
>>
>>322434686
I actually cant remember many Ratchet villains, just Nefarious and Tachyon

Jak has Gol and Mai, Baron Praxis and Metal Kor, and Cyber Erol and the Dark Makers
>>
>>322418443
It's hyper-specifically because it's useless as an IP. It was only ever worth a shit with the original dev team on it because they at least had some modicum of talent and vision, you can't just give this shitty IP to some random nobodies and hope it's good, you might as well have them make a new IP. Sonic gets a pass because he's a mascot for a big company while Crash is just another property owned by Activision with no inherent worth. They tried making shovelware starring him in the past and it didn't sell, so why would doing it again be any different? Crash is dead, leave it that way.
>>
>>322434245
>Crash ideas came from thin air, literally.
Anon, don't be a faggot.
>>
>>322434957
Jak X I cant remember, and who cares about Lost Frontier
>>
>>322434245

It's not the same thing because it's the same characters in the same universe, the game could have been a new IP with different actions to receive the same effects, you can only connect them to past Mario games because the visual ques are the same.

>Crash ideas came from thin air, literally

The developers weren't kept inside a box, isolated from the world until it came time to make Crash, they could have implemented mechanics it too them sequels to do in the first game that had already been seen years before, including in Mario games.
>>
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>>322418443
WHAT DOES IT MEAN?
>>
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>>322429320
>that list
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