I didn't see a Mario Maker thread in the catalogue, so here goes. Feel free to discuss Mario Maker, making levels, shilling, whatever.
Ice Ice Baby!: 8D7D-0000-0045-5598 (Simple ice level with a boss in the end.)
Everybody hates waterlevels: 9270-0000-011B-A788 (Straightforward water level)
Deadly Maze: 7D5C-0000-011B-AC34 (A small maze puzzle)
Don't press anything! ;^): B782-0000-011C-854C (You know the drill)
Flying Flaming Firecats: 1640-0000-0126-897F (Flying shoot'em up)
Here's a few levels I made. Feel free to post your own and I will play them.
A list of all mystery costumes up until 1.20.
Has anon beat Panga's U-Break yet? :^)
ID: BC5E-0000-00D4-CD7C
A traditional castle with a boss
FDAC-0000-010C-04CC
Mario Maker needs a general on /vg/
simple
Koopa Catastrophe: A8EF-0000-014F-D144
https://supermariomakerbookmark.nintendo.net/courses/A8EF-0000-014F-D144
Chasing the Crimson Koopa: F7C4-0000-014E-33C9
https://supermariomakerbookmark.nintendo.net/courses/F7C4-0000-014E-33C9
>>322204081
Nice! Gonna go play them now.
https://supermariomakerbookmark.nintendo.net/courses/BDD9-0000-012E-E1B8
https://supermariomakerbookmark.nintendo.net/courses/332C-0000-0137-9B46
https://supermariomakerbookmark.nintendo.net/courses/3B8A-0000-014C-BC10
https://supermariomakerbookmark.nintendo.net/courses/0733-0000-0157-0AFC
https://supermariomakerbookmark.nintendo.net/courses/38D4-0000-0158-9099
I try to make levels that feel as if they could be in the actual games. Last one is by my little bro.
>>322204081
Just finished Koopa Catastrophe. A nice, short and challenging level. I rate it 7/10.
>>322204489
Thanks for the feedback! I'm waiting on ideas before I start any new stages, but I'll upload them here once they're finished.
>>322204489
I will try Chasing the Crimson Koopa next.
>>322204726
Looks like I am too much of a casual to finish Chasing the Crimson Koopa. I thought the gist was to accelerate the red koopa shell by running into it, but nope. Still gave a fellow anon a gold star.
>>322204431
Gonna give em a shot.
>>322205324
Hahah, thanks. Yeah it used to be called "Not Too Fast! Not Too Slow!" because you really just need to keep it at a steady pace and keep up with it, or else it gets stuck and doesn't defeat the enemies you need to progress. Thanks again for the star and feedback :)
>>322204431
It's always nice to play traditional levels. Too many gimmicky levels in this game. Gonna give em some stars.
More levels?
Gave a star.>>322204431
>>322206815
Last night's thread
>>322150873
https://supermariomakerbookmark.nintendo.net/courses/583A-0000-011C-EC16
https://supermariomakerbookmark.nintendo.net/courses/F0F4-0000-012A-3B10
https://supermariomakerbookmark.nintendo.net/courses/4B97-0000-00F0-BEF2
https://supermariomakerbookmark.nintendo.net/courses/B914-0000-00E5-FE0B
https://supermariomakerbookmark.nintendo.net/courses/17AA-0000-007C-A238
25E1-0000-0162-6A2C
I made a challenging level over New years. Have fun
>>322208564
This is a nice one.
Just saying, i'm way more inclined to play your level if you have it in a bookmark link. Aint got time to put in codes.
>>322209196
Yeah, it's so much more convenient with a link. I can do it lying in bed which is how NYD should be spent
I make stupid hard levels because I'm a faggot.
Shitty platforming-based level, no puzzles
https://supermariomakerbookmark.nintendo.net/courses/F920-0000-014A-14C0
Shitty underwater maze level, my personal favorite
https://supermariomakerbookmark.nintendo.net/courses/DE9B-0000-0145-C0D1
Short puzzle level I just made, not sure how hard it is to figure out yet
https://supermariomakerbookmark.nintendo.net/courses/AD52-0000-0161-BCC8
https://supermariomakerbookmark.nintendo.net/courses/8D7D-0000-0045-5598
https://supermariomakerbookmark.nintendo.net/courses/7D5C-0000-011B-AC34
https://supermariomakerbookmark.nintendo.net/courses/1640-0000-0126-897F
>>322209196
Thanks for the advice.
>>322209453
>Anne Frank
are you the real anne frank
>>322209453
>Anne Frank
>No Oven Level
bruh
http://imgur.com/85EctXS
>>322209916
>>322210051
Thanks for buying my book, fuckers.
>>322202026
I haven't played this since late October.
What we looking at now? Everything better? Streamlined? Are shitty auto Mario levels and musical levels still plaguing the top levels in stars?
>>322203439
>>322202552
>>322202026
Use the site you moron
SMB3 castle with a classic feel, my favorite so far:
https://supermariomakerbookmark.nintendo.net/courses/73A4-0000-00F7-230B
Level with a theme of invading an airship.
https://supermariomakerbookmark.nintendo.net/courses/0F69-0000-00F4-F948
1-1'ish stage, but the real meat is in the hard optional route:
https://supermariomakerbookmark.nintendo.net/courses/91EE-0000-00EC-AB86
Somewhat traditional SMB3 level:
https://supermariomakerbookmark.nintendo.net/courses/FD66-0000-00DF-7DBF
Short and hard bullet evading level:
https://supermariomakerbookmark.nintendo.net/courses/DB0E-0000-00EC-4CAC
>>322210367
Do you not have the extension?
>>322210293
There's been two updates which add more functionality I.e. checkpoints, as well as loads more costumes.
The SMM Bookmark site lists you your own personal recommended levels, I've been finding great ones there.
But mostly i play /v/ levels.
>>322210502
Can't use the extension while browsing from mobile on a train
>>322209196
>>322209415
I don't get this. Takes me the same amount of time to put in a code as it does to bookmark the level and load up it up.
>>322210164
Jokes on you I read it in school and made a period joke to my friends in history class when we watched the movie and all my friends laughed
Stygia - A hellish underground level from my brother
https://supermariomakerbookmark.nintendo.net/courses/41CF-0000-0159-E65F
Flying Flaming Firecats - A moderately difficult shoot em up
https://supermariomakerbookmark.nintendo.net/courses/1640-0000-0126-897F
Piranhaway to Heaven - A ladder climb
https://supermariomakerbookmark.nintendo.net/courses/96C4-0000-011B-C3F4
Deadly Maze - A short maze puzzle
https://supermariomakerbookmark.nintendo.net/courses/7D5C-0000-011B-AC34
Everybody hates waterlevels - A classic water level
https://supermariomakerbookmark.nintendo.net/courses/9270-0000-011B-A788
Ice Ice Baby! - An ice level with a boss in the end and a secret room
https://supermariomakerbookmark.nintendo.net/courses/8D7D-0000-0045-5598
Flying Armada - An easy airship level
https://supermariomakerbookmark.nintendo.net/courses/D383-0000-011B-9B6F
Classic Mario - A very easy traditional Mario level
https://supermariomakerbookmark.nintendo.net/courses/295B-0000-011B-A51B
>>322210768
If your Wii U is already on, then sure that's true. But the point of Bookmark links is that you can add them to a list and save them for later if you aren't currently next to your Wii U.
just my two cents
>>322211050
That makes sense.
my profile
https://supermariomakerbookmark.nintendo.net/profile/Dusknoir
newest level
https://supermariomakerbookmark.nintendo.net/courses/137D-0000-015B-9EBF
level with an absurd amount of tries for the small amount of people who played it
https://supermariomakerbookmark.nintendo.net/courses/DC6B-0000-0130-FFD9
please tell me my problems
>>322210989
I'll be trying all these in the meantime
>>322211316
Bookmark'd.
My levels. Please try them out and give me feedback.
https://supermariomakerbookmark.nintendo.net/profile/Eguilucard
BTW, the one called "Stufffff" was made while I was drunk, and it was also the first upload, without all of the items available.
Enjoy!
>>322212098
Added them in my bookmarks. Can't play them today yet.
>>322212098
playing through your levels right now,somehow I found "Stufffff" to be very enjoyable
Anyone watching Dan Ryckert and Patrick Topkek?
Dan's GF sounds like a qt
>>322213082
Fuck yeah bud, Patrick got BTFO.
Dan needs to wife that lady before inevitably scares her off, it's incredible it hasn't happened already. He's the probably the kind of guy you drink/hang with who's entertaining because of all the stupid shit he does, but I can't imagine spending day after day with his antics.
I there's a picture of her in his Twitter.
>>322213592
Yeah, she seems to be keeping him on the straight and narrow. Although I wonder if he gets nagged at all.
Bump for sympathy
lets say they make another maker game for a different series,would you want the star system to return?
Just quickly made this.
https://supermariomakerbookmark.nintendo.net/courses/3169-0000-0163-398B
Do you like
>Exploration?
>Metroidvania design?
>Challenge?
>Variety in obstacles?
Then play the sequel to my last level Ultimate Explorer here:
>Explorer 2: Key to the Ruins
https://supermariomakerbookmark.nintendo.net/courses/037B-0000-015E-DB5E
Mario, the intrepid explorer, is seeking out the ancient ruins said to hide treasure of legendary proportions . However, the entry to the ruins is sealed and he must travel the world to find the key.
The level is pretty big, it's not a technical marvel like some of the other non-linear levels (such as Deus Ex Magikoopa which gets posted pretty often) but I wanted to make it seem like you're really exploring a huge region (or, as big as you can make it seem in Mario Maker). Use powerups to unlock new paths.
Stars are great but if you leave a comment with feedback or a nice doodle I'll really appreciate it.
As a warm-up you can play the first level before. It's pretty short and was just me testing the waters with non-linear design.
>Ultimate Explorer (Metroidvania)
https://supermariomakerbookmark.nintendo.net/courses/0016-0000-00F5-8DAF
My other levels:
https://supermariomakerbookmark.nintendo.net/profile/RashR5
>>322215892
Yes
>>322216193
I played last night and left doodle, fantastic level
>>322216262
Playing your Bomberman level right now. Really like the hidden Weird Mushrooms
>>322216383
HOW DO YOU KNOW WHO I AM
But watch out there's a place where you can get trapped as Skinny Mario on each of the Bomberman statues (why in earth people would go there in the first place I don't know but that's what I get for not putting invisible blocks)
>>322216753
Because only one person commented on my level lol
Also HOLY FUCK Escape the Dungeon with your Dad is LOTYAY
That ending was absolutely brilliant
Was playing 100 Mario expert and came across a cool course where you have to clear rooms before an enemy hits a P switch, causing the floor to disappear.
Intrigued, I made my own version. Here you go folks can you beat it? It has a 4% clear rate.
https://supermariomakerbookmark.nintendo.net/courses/93D7-0000-0150-5796
>>322216990
I don't know what LOTYAY means but thanks! I love how the ending happens too. I've seen videos of people play it on YouTube and they actually try to jump up and hit the P Switch or they try to climb on to the blocks which delays the Goomba and causes it not to work. This upsets me. But most people seem to play it the way I intended
Also I just drew on your Bullet Onslaught level, it's a shit drawing but holy fuck it took me longer than I'd like to admit
This game takes over my life
https://supermariomakerbookmark.nintendo.net/courses/0CE3-0000-015F-5729
0CE3-0000-015F-5729
https://supermariomakerbookmark.nintendo.net/courses/B20B-0000-0088-E2C8
B20B-0000-0088-E2C8
I've bookmarked everyone in the thread, expect stars and comments, yw.
>>322219042
I challenge you to beat every single one. I'll be playing your levels
>>322219404
will do
https://supermariomakerbookmark.nintendo.net/courses/F316-0000-0126-A709
https://supermariomakerbookmark.nintendo.net/courses/F9F0-0000-015B-77ED
Two of my newest levels
Let's call it an experiment and pretend it's not shit.
https://supermariomakerbookmark.nintendo.net/courses/1C93-0000-0163-974F
>>322217864
>LOTYAY
Level of the year all years
Thanks senpai, gonna doodle on your Goomba level
>>322221373
T-thanks bro! It's a shame you never saw the level in its prime. When it was first uploaded, I placed Miiverse comments that told a story (kinda) all over the level. Basically the Goombadad telling his son he loved him. Eventually they disappeared and I let people spam whatever comments or doodles they wanted all over the level
Its time to go back and finally add checkpoints to my past difficult levels
>>322221639
>this comment on your level
Why am I laughing
>>322222623
Yeah I pissed myself laughing at that. There are a few comments from kids who can barely write, pretty funny
>>322202026
>General
>>322223246
>Lieutenant
I don't have a new one to shill yet, so here's just my profile.
https://supermariomakerbookmark.nintendo.net/profile/AndyNPC
>>322220608
This level is shit but I still got two comments. Why doesn't my other lvls get comments :'C
how many of you got a wii u for chrimbo?
>>322226084
If you added more threats it would be a more than decent level,the gimmick of the level is good
>>322226213
I bought one a little after.
>>322226792
You done good boy. Mario Kart and Smash are worth it alone, but SMM is delightful. Pikmin 3 and Zelda are good too.
>>322227529
I played Mario Maker for 10 hours right after downloading it. It's neat.
>>322229064
post levels
>>322229064
I'm the same, whenever I play it it feels like twenty minutes but it's actually been five hours
>>322229094
They're here
>>322225751
Or here's some links if you just want to use the bookmark script.
https://supermariomakerbookmark.nintendo.net/courses/D733-0000-015B-5B53
https://supermariomakerbookmark.nintendo.net/courses/2C45-0000-0156-D121
https://supermariomakerbookmark.nintendo.net/courses/0AD2-0000-0155-9967
https://supermariomakerbookmark.nintendo.net/courses/5E93-0000-0152-9045
>>322202026
The Goombas Revenge
https://supermariomakerbookmark.nintendo.net/courses/74EC-0000-0157-1C8D
Bowser's Dangerous Dungeon
https://supermariomakerbookmark.nintendo.net/courses/FABC-0000-014E-3C95
Sorry I'm shilling these 2 levels so much, I'll make more later.
kek
I hope it's okay to post these again but I'd really like some more people to clear these 2 they're really not that hard but for some reason both have a pretty low clear%
There's a darkness in all of us: https://supermariomakerbookmark.nintendo.net/courses/30B6-0000-0157-F75D
This one is a super deep and symbolic story about the life of a young family man it's also super spooky so don't play it right before bed when I made it I was very spooked myself and had to stay up for like 2 extra hours just to make sure not to have nightmares
I hurt myself looking for you: https://supermariomakerbookmark.nintendo.net/courses/D30A-0000-015F-75F8
It's a very romantic level where you get hurt while looking for that one special person who will help you get through all the troubles and pain in life
What are some tips for really good level design for like a ghost house or metroidvania type level?
>>322229902
>ghost house
put ghosts in it
>metroidvania
make it like a hybrid of metroid and castlevania
bumpity bump
>>322229656
post level faget
if you could have one extra theme added to the game what would it be? I'd personally go for the volcano setting from the new series
>>322231721
Ice levels.
is nintendo FINALLY unifying stuff with Miiverse?
>>322230746
I must warn you, it's fucking terrible
https://supermariomakerbookmark.nintendo.net/courses/CA8F-0000-0016-9D82
>>322231721
Deserts.
Newest to Oldest!
FEEDBACK PLEASE? Gotta return the game to my friend today so this is the last I'll be able to make any changes for awhile.
-----------------------------------------------
Dante's Inferno: Hade's Dark Pit
ID: B9BD-0000-0160-77E9
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/B9BD-0000-0160-77E9
My longest stage yet. Help our hero Pit as he must first journey deep into the bowels of the Underworld and defeat it's master before he can begin his ascension back to Skyworld!
Pretty Standard platforming fare this time around, nothing too tricky or perilous. A few minor tricks, mostly to theme with each of the 9 levels of Hell as described by Dante Alighieri. 2 Checkpoints, one right before the boss fight!
Boss can potentially take a very long time to defeat unless you find the secret weapon! (pssst- it's not very hard to find).
Difficulty: Medium platforming, Hard due to length, boss Hard/Expert
>>322233219
Heist & Getaway: Dungeon Train!
ID: 326D-0000-0151-3B5F
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/326D-0000-0151-3B5F
Description: A scrolling train-themed obstacle course, help Waluigi rob a mushroom kingdom bank AND passing train! Be warned though, this choo-choo is of the infamous "dungeon train" variety, meaning it has the potential to be infinite! Inspired by the Adventure Time episode "Dungeon Train", the stage is a fast moving, think-quick-on-your-feet platformer... potentially frustrating but NOT impossible!
Hint: AIM FOR THE CENTER!
Medium/Hard
>>322233365
Link's Terrifying Spirit Tower v2
ID: 83B5-0000-011D-D4FA
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/83B5-0000-011D-D4FA
Description: A dungeon themed platformer with traps, tricks, perilous jumps, puzzles, and a boss fight, all worthy of our favorite Hyrulian Hero.
After some feedback the stage has been scaled back in difficulty a bit, but be aware as the stage progresses it does get a little harder. It's challenging, but not impossible. A little trial and error, like many dungeon videogames, will get you through. Checkpoints will be your saving grace. Stop, look around, and think. There's a solution to all problems. There are also some pretty nasty tricks, so be patient.
protip- The hanging sticky ghosts? Stop moving and they'll pass right over you.
Difficulty: Hard
>>322231721
Desert with pyramids and angry sun
I really want all-stars theme though. I'd pay real life money for that DLC.
I tried my hand at a series of levels with a central theme. The idea is that you have to go to the end of the level to get the "key"(P-switch) and carry it back to the beginning to open the door there.
Fetch the Key to Mario's House
https://supermariomakerbookmark.nintendo.net/courses/DB85-0000-015B-ED5A
Steal the Key from Bowser Jr.
https://supermariomakerbookmark.nintendo.net/courses/8410-0000-015B-F25A
Fetch the Key to Bowser's Room
https://supermariomakerbookmark.nintendo.net/courses/2252-0000-015C-0105
Two Twins Travel Through Time is a campaign of 4 worlds I made which go from SMB through NSMB with increasing difficulty. Please give it a shot! It starts here: https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB
Can you find the hidden Yoshi in 3-1? https://supermariomakerbookmark.nintendo.net/courses/14CC-0000-0152-3FFD
>>322233649
I'll be playing those and giving feedback in a bit.
>>322233649
Fetch the Key to Mario's House is very fun, but I'm getting my butt kicked by Bowser Jr's level. Feels like with that much shit going on, giving the player a mushroom to start with would help the player assess the situation a lot better.
>>322229902
>metroidvania type level?
Look at the Deus Ex guy's puzzle levels. He does foreshadowing really well. You see weird shit you can't reach and it makes you want to learn how to get there.
https://supermariomakerbookmark.nintendo.net/courses/AF76-0000-0115-56D4
>>322233649
>you don't even get a mushroom from beating Bowser Jr
Nope, I'm not finishing that level.How many attempts did it take you to upload this?
>WAAAH Bros- Hard Head Hills
https://supermariomakerbookmark.nintendo.net/courses/2CEF-0000-0162-4B99
I made a Wario Land inspired level where you play as Wario and Waluigi! There are four hidden treasures (coin pipes) in the stage, can you find them all and collect the secret riches? The boss of this level is Hard Head; make sure he falls into the bottomless pit to defeat him! I'd love to get some feedback on this level, I put a lot of effort into the visuals and design of it.
>"Mario Plays Tetris"
https://supermariomakerbookmark.nintendo.net/courses/53A9-0000-011A-C9A0
>"The Nicest Bridge Around"
https://supermariomakerbookmark.nintendo.net/courses/EFC4-0000-0123-701F
>>322235915
>>322235335
I'll add a mushroom or two then. It's always a problem for me that I can beat a level easily while I'm making it and don't realize how hard it actually is for anyone else.
>>322236671
Almost everybody has that same problem when making levels.
>>322236443
Hey, >>322233969 here, I ended up playing your WAAAH level yesterday. Great stuff, enjoyed the level a ton! The only thing I would have changed is put a mushroom dispensing pipe in the part where you need to jump under bricks to free another pipe, since Mario levels don't usually require you to have a mushroom or force you to kill yourself. I didn't have that problem, but I feel like that could annoy some people.
>>322236671
Sounds good to me. I might just be especially casual in the morning, but I seriously feel like adding a mushroom would help a ton to deal with things like random spiny position, random magikoopa creations, Bowser Jr sandwhiching you in a corner with his shells and his clown car... It's like Star Wars, each frame is packed with so much going on.
>>322232418
No star, could have been wilder.
T-Whomp Mines
https://supermariomakerbookmark.nintendo.net/courses/F792-0000-0141-C1DD
Alt theme: https://www.youtube.com/watch?v=_YVy2VO3uvw
And now, another level of my ''Super Mario 2d World'' series.
A series in which I take 3d World levels and I turn them 2d with Mario Maker.
This time it's level 1-3.
Mount Beanpole (3d World)
https://supermariomakerbookmark.nintendo.net/courses/4273-0000-0159-E0CB
Alt theme: https://www.youtube.com/watch?v=dI8slLrX0kA
And if you want to make a comparison with the original level, here: https://www.youtube.com/watch?v=hvGviuZx_2w
Also if you play my levels let me know and link me to your levels and I'll bookmark them for whenever I play this game again.
I apologize for not really playing anyone's levels these days but I've been busy between life and motherfucking Xenoblade.
>>322231721
desert because I honestly want to see how it'd look like in SMB and SMW
I want to unlock the Sonic and Fire Emblem mystery mushroom costumes but I'm tired of going through 8 shitty stages at a time to do it. Please tell me there's a faster way.
>>322237771
>Please tell me there's a faster way
buy the amiibos
>>322236897
Thanks! If you're referring to the secret pipes that you need to break two brick blocks to open, that's kind of part of the challenge of the secret pipes in that you need to find them and stay big, but maybe I'll make amends in future levels. As far as the pipe in the boss room goes, I felt that two hits to break the pipe open was kind of fair. I didn't want to put a dispenser in to make the boss trivial, but maybe an extra mushroom would have helped. Future bosses may not require you to be big, though. Thanks for the feedback, anon!
>>322237863
Well fuck that noise. Thanks for the tip though.
>>322237608
I already played T-Whomp and loved it, just played Mount Beanpole and liked it a lot too... But it's a bit on the short side. I'm >>322233969.
>>322237771
buy consume obey
>>322237881
SMW style can be perfecft if you ever do a boss like that, since you don't need to be big to turn around the basic blocks.
>>322238115
Oh I've already played some of your campaign man, it's good stuff.
Will continue whenever I can.
>>322237771
Buy the Amiibos or pray to the RNG gods. Also;
>Sonic has his classic Sonic 1 sprite
>But Samus and ZZ-S aren't classic Samus and Justin Bailey
FOR WHAT PURPOSE, NINTENDO?
>>322238195
Woops, I guess I might be shilling too much. Thanks for playing man.
>>322238221
If you've ever played Project M 3.5, the Justin Bailey costume is hilariously broken. A shame too, it's a nice color scheme.
Quick Idea I Came Up With
D13B-0000-012D-574C
You May Only Press The A Button, The Control Stick May Not Be Touched.
https://supermariomakerbookmark.nintendo.net/courses/F37D-0000-0110-3CC7
>4/343 clears
what have I done
>>322238496
https://supermariomakerbookmark.nintendo.net/courses/0543-0000-0115-045D
>7/2042 Clears
>>322238496
I can already tell by looking at the pick
>music blocks
>>322238695
>0.34% clear rate
>Expert
Why is this not super expert?
>>322238695
https://supermariomakerbookmark.nintendo.net/courses/BC5E-0000-00D4-CD7C
>22 / 810156 Clears
>0.00%
>Clears so low that it doesn't even get rounded up to 0.01%
Ok let's do something here to keep this thread more alive.
Post a top five of your best levels you've ever made.
>>322239129
It's based on a weird algorithm involving clears, attempts, and blocks/objects used. This one has several different objects used, but a significantly small percentage of people have cleared it.
Meanwhile, >>322238496 is Super Expert, and it only appears that they used two different objects: music blocks and Bowser. Less blocks = greater expectation of completion, but so few people have completed it.
>>322239286
Look at the rest of his courses. Dude's a masochist.
Level list in picture, and my profile here.
https://supermariomakerbookmark.nintendo.net/profile/MyPetCocoa
Will continue playing through levels here and starring the good and great ones. I'm at 1222 stars, so close to reaching 1300 and being able to upload nine more levels I already have made.
>>322239323
isn't that kind of impossible to tell?
I'll just post the one I'm most proud of
https://supermariomakerbookmark.nintendo.net/courses/1F0D-0000-007F-539F
it took a lot of time to do the gimmick for this level
>>322239323
See >>322236443 for the first three, here are two more;
>A Pair of Parallel Bridges (it's not actually hard, 9 year olds just suck at simple logic puzzles)
https://supermariomakerbookmark.nintendo.net/courses/DA84-0000-011D-AFAB
>Precise Jumping In A Spiky Cave! (This one is legitimately hard)
https://supermariomakerbookmark.nintendo.net/courses/A668-0000-0114-DF65
I also made a New Years celebration map for shits and giggles for anyone that wasn't out for NYE.
https://supermariomakerbookmark.nintendo.net/courses/0EF8-0000-0162-06A0
>>322239552
Well that explains that then, thanks anon.
>>322239323
I'll post the one I'm most pleased with which is also the one that normies hate the most
https://supermariomakerbookmark.nintendo.net/courses/8A4F-0000-0112-B0DE
>>322239323
>1. Clown Car Castle Chase
My favorite level, simply because of its intensity and its creative concept.
https://supermariomakerbookmark.nintendo.net/courses/ABDF-0000-007A-D005
>2. Back and Forth Clockwork
Second favorite, because it's a nice, fun Ghost House with, yet again, a creative concept. https://supermariomakerbookmark.nintendo.net/courses/E28B-0000-00DA-456B
>3. CCC 2: Electric BOOgaloo
Unofficial sequel of Clown Car Castle Chase. It's a bit lower because it's a bit harder, and loses some of the touch of the original. https://supermariomakerbookmark.nintendo.net/courses/4CE5-0000-00A6-FB32
>4. Whimsical Wigglers
A very fun level to speedrun, however, it's very easy.
https://supermariomakerbookmark.nintendo.net/courses/4CE5-0000-00A6-FB32
>5. Crazy Wario's Microgame Emporium
A creative concept, but concepts are stolen and a bit underutilized. Has a timer system that I came up with, like WarioWare.
https://supermariomakerbookmark.nintendo.net/courses/8ECB-0000-00DC-BA61
>>322239730
I've downloaded like two dozen of your levels, DKC-anon, and I'm pretty excited to play them. I'm gonna play right now and give you some stars because this looks like some fantastic effortand because I fucking love DKC.
>>322239323
I'll only post my 3 favorite because I don't think I have enough stuff for a top 5. 4-4's not there because while I like it it's too dependent on having played previous stages.
>#3: Rolling Rock Runaway
https://supermariomakerbookmark.nintendo.net/courses/4F11-0000-0108-FB05
It's a level based on the opening bit of the first Indiana Jones movie. You start with training a bit with your whip, then you reach the statue, the boulder follows you, you need to escape, cobwebs before the flagpole.
>#2: Tower of Treasures
https://supermariomakerbookmark.nintendo.net/courses/5DC7-0000-0152-3539
One of the first levels I've done, it's loosely based on Tower of Heaven (interior made of challenge rooms, open area outside) but it's mostly a test at making vertical level design in Mario Maker.
>#1: Crusty Canyon
https://supermariomakerbookmark.nintendo.net/courses/14CC-0000-0152-3FFD
I feel like I succeeded at making it feel like SMW. Plus, I'm happy with my hidden Yoshi placement.
>Make a really easy New Year fireworks celebration level
>3/62 clear rate
how
>Beyond the Bouncy Barricades
https://supermariomakerbookmark.nintendo.net/courses/6174-0000-0144-2F4A
Haven't made a course since a little after the checkpoint update, so I made this level to incorporate both using and working around the newly added Bumpers. No impossible parts, just tried going for a decent difficulty.Think you can find the hidden shortcut that's sure to tilt the heads of people looking to get the fastest time?
For my first level, I made what I thought was a pretty easy, short level, I think I may have died once while making it and testing it around.
>1/83 completions, [super expert]
E465-0000-014D-2820
I know it's not that tough, I was sure to make it so there was no bullshit difficulty.
>>322240041
Tried Back and Forth Clockwork and loved it. I'll have to try out your other stages later today.
>>322202026
Ice Ice Baby was just like you said, a fun simple course. Still pretty good, and felt like from the original game.
Water level was cool, I liked what you did with the spike blocks.
The maze was lots of fun. I usually suck at puzzle levels, but that one wasn't too hard. Well done.
The auto level was pretty well made, and the koopa tidal wave at the end was amusing.
Cool name for the shooting level. Plus that hammer guy almost got me at the end.
Overall, lots of great levels.
>>322240601
Thanks, dude. I haven't been on a creative streak in a while, so if there's no new content, prease understand.
I'll play your levels, if you could link them.
>>322233451
I really didn't like what you did with the train shit. It's not impossible to get through and it was fun, but ending a side scroller with a random chance/pick a pipe shit..... That made me not want to finish your level. Take that bullshit out and you'll have a lot better level.
>>322240774
Thanks, I'm this faget >>322233969. Hopefully you get your creative juices flowing again.
>>322203439
Pretty creative for a traditional castle I would say. Really awesome.
>>322240042
Thank you fellow DKC anon.
>>322241430
Hey, it's vidya, plus these threads are some of the few with OC left on /v/.
>>322239730
>Castle Crush
Fun and challenging, I liked the rising floor you used.
>Stampede Sprint
Pretty hard, the first two Spinys felt impossible to not get hit by, but I enjoyed the level quiet a bit. A few gaps in the back-ground forest would have been nice, IMO. Also, what was the point of the spring?
>Ice Age Alley
This one was too irritating to complete. On top of ice physics, having to run down that long hallway to hit the vine blocks at the beginning became annoying when you die early in the level.
>Oil Drum Alley
Very nice, the bonus sections were fun, and the fire engines as oil drums was a good idea. Enjoyed it/10
Will keep playing, just posting my mini-reviews of these four levels now to keep thread alive.
I just reuploaded this one with a checkpoint and I want to see if someone can beat it now
https://supermariomakerbookmark.nintendo.net/courses/9777-0000-0163-BC78
>>322203439
I greatly enjoyed this one
>>322204431
First one I had fun trying to see how many times I could continue forward by jumping on guys.
Second level has some pretty tricky spiny tricks. Plus that one comment made me laugh.
Third level was actually a little challenging. Still pretty creative with the bombs and the bill launcher.
Fourth level also a bit challenging, but I was just being clumsy there. Still, a pretty good level.
Your little brothers level is pretty funny.
All in all, cool levels yo.
>>322239323
Interesting, why not, time to suck my own dick I guess lel
These are the what I feel like are my best levels
5) King T-Whomp's Tower
https://supermariomakerbookmark.nintendo.net/courses/8E82-0000-00A6-EC71
When I made this level I wanted to create something similar to those tower levels in SMW.
I feel like I succeded and I did a good job at replacating verticality.
4) Piranha Lake of Fire
https://supermariomakerbookmark.nintendo.net/courses/C5FD-0000-00D6-80E8
I wanted to make a raft-based level and in doing so I took the SMB3 castle theme and I turned into something else, a lava lake.
I'm proud of that.
3) Big Mole's Mountain
https://supermariomakerbookmark.nintendo.net/courses/7D47-0000-0090-DD0C
A simple SMW classical level and yet still very good, also my highest starred level actually. About to approach the 100 stars mark.
2) Blocky Tower
https://supermariomakerbookmark.nintendo.net/courses/84F8-0000-010A-379E
I'm really proud on how this turned out, I feel like I really did a good job here especially with how the level has some ''exploration'' in it like a SM64 level.
1) Bowser's DOOM-Ship
https://supermariomakerbookmark.nintendo.net/courses/2FEA-0000-00E4-E098
This is actually a fourt-parts miniseries but I like to consider it one big level, if you play it you'll see why.
I feel like this is my best and most ambitious work, a big level divided in four parts where you infiltrate a huge airship and go through its different section to get to Bowser.
I feel like I really outdid myself here especially with how everything looks.
Is it possible to randomly get the weird mushroom during a clear check?
>>322244493
I think so, even though it's like a 1% random chance or something.
https://supermariomakerbookmark.nintendo.net/courses/401F-0000-0162-E5E5
I opted to make a Spin Jump/Air Stall tutorial in the hopes that some of the younger players come away knowing a bit more about the mechanics.
>>322240720
OP here. Thanks a bunch for the feedback!
>>322240041
Added to bookmarks. Will play them tomorrow.
>>322239730
>Rope Bridge Rumble
The platforming on noteblocks was kind of a pain, but this was fun. I got good at speedrunning the second half by the time I beat the level. The bridge rope visuals was nice as well.
>Rambi Rumble
At first, I thought the level was very visually crowded with all the different blocks, but then I realized that it was a hive level and appreciated the attention to detail. I died a lot, and the level was honestly a little bit agitating, but it was good and well made. The chase from King Zing was fun, but that 6-spiky beetle jump was finicky my first 5 tries. I think you should use more "honey" (vines) in future hive levels.
>Ripsaw Rage
This was really fun, and you made good use of MM's limited vertical screen capabilities. The level was linear but the platform design made it so you could take small short cuts here and there, the first half was a breeze while the second half got me a few times. Also;
>Dying in the final tree because the saws start right under you
This was a mistake, you should have made that door and platform a little bit higher.
>Rocket Barrel Ride
Cleared it on my first try! This was a pretty nice level, though it was a bit easy for a difficult level from the end of a bonus/post-game world. Still, it was fun.
>>322202026
Bowser Boss Bowl 3582-0000-0160-883B
I may have gone too far in a few places...
Follow The ->'s a nice spin jump level I made
https://supermariomakerbookmark.nintendo.net/courses/8876-0000-0155-F6A8
https://supermariomakerbookmark.nintendo.net/courses/7612-0000-0109-3207 - This one is not as nice
Wiggler Rail Ride
https://supermariomakerbookmark.nintendo.net/courses/E364-0000-0164-BB31
>>322208491
First level was really cool dude. Liked how you used the checkpoint trick. Made the level feel like three levels in one.
Second level was just spooky enough to be fun. Seriously though, nice work on the theme. I love themed levels.
Third level was really well constructed.
Fourth level what, is waluigi doin, in his swamp! Nice theme.
>>322245861
I liked your films Georges, bookmarked your level for later.
>>322244882
Maybe I should have added "Turn on comments" to the title instead.
I made a traditional SMB3 castle.
https://supermariomakerbookmark.nintendo.net/courses/07C5-0000-0164-C82C
Tell me what you think.
>>322221639
>T-thanks bro
>>322239730
>Jungle Jinx
Jumping on the triangles of saws got kind of boring, and the level wasn't too interesting, but I understand if this was one of the earlier levels you made.
>Mine Cart Carnage
I knew from just looking at the map that I wouldn't be able to beat this. This was pretty hard and I quit pretty quickly, but good job keeping the difficulty of the original mine cart levels.
>Riverside Race
This was fun but simple, I think this would benefit from having a few branching paths, maybe even like a few buzzsaws chasing you as the bees. Took a few tries to get 1st place.
>Doorstop Dash
This was nice, but easy to cheese. I don't exactly remember this level from DKC3 though, despite playing the game just last summer...
Anyhow, I'm gonna take a break for now, it was fun playing your levels so far.
Sorry its taking me so long to respond. Was busy playing levels. Taking a break now.
>>322242439
Thanks.
The spring was for a bonus 1 up at the end of the level if you were to bring it all the way to the end if you were interested to do so.
Yeah, I believe it's a little less annoying thanks to the checkpoint, but dying before it isn't fun.
Thanks.
>>322245647
Yep, just like the moving tires in DKC1.
The vines are actually the hooks from DKC2. You would hang on them in the original game, then jump off to get on the sticky walls.
Sorry about that end part. That's pretty much my only easy vertical chase level, cause I wanted to have the saw blades zig zag like a saw cutting wood.
Rocket Barrel Ride is in world 3 or 4 in DKC3. Not that close to the end of the game really.
Thanks for the feedback. I should warn you, lots of my levels could be considered really hard. Especially levels such as Slime Climb, Toxic Tower, Tanked Up Trouble, and pretty much all of my mine cart levels. Except for Carnage, cause I left in the warp barrel from the original level there, so you could take a shortcut if you remember it being there.
>>322242439
I personally found his Ice Age Alley level not too difficult. One of the early jumps is hard but beyond that they're not too precise. You just got be a little careful.
>>322244882
>made a course with a gap that can only be cleared with a spin jump
>give it to my brother
>have to watch him struggle for 10 minutes trying to figure out a way to jump across
>>322247237
My levels are meant to give you the feeling of playing the original levels, while also being the original levels. Bouncing on the sawblades with Yoshi is suppose to give you the feeling you got when bouncing on the rolling tires from the original level. That was the entire concept of the level back then.
It had a warp barrel, but that's only if you remembered where it was in the original level. Even so, yes, its a pretty ridiculously hard level, like all my mine cart levels are.
Well, the entire concept in the original level is about getting the best time to beat Brash. It's a concept that I feel you need to dedicate a entire level to if you want to do it, and that means anything you can outrun as the player, you probably will outrun.
Doorstop Dash was a level where you pulled down on a steel rod to slowly open a door, but once you stopped, it would slowly close. The entire concept was doors that you open, but close after, so you have to get through fast.
Thanks for playing as much as you did.
>>322247797
Now that we have actual bouncers, will you replace the sawblades with those?
Here's the first level I made
https://supermariomakerbookmark.nintendo.net/courses/3BB2-0000-015A-46AD
>>322248012
It was a little short. Try making it a bit longer next time.
>>322247947
I know that I probably "should" do that, but doing so would mean taking down that level, along with two others, re-uploading them all to stay in tune with my level order, and it would mess up all of my level lists I have. I know its lazy of me, but its just too much work for something so simple. So no, probably not.
This thread was moved to >>>/vg/127141202