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Seems like V lacks of objectivity
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This game wasn't THAT bad. It's at least a 7. You just had way too high expectations because muh Hideo Kojima. Yeah the ending was kinda messy but in the end the game was fun. And people accusing it to be repetitive are the very reasons of it being repetitive for them. The side ops were similar but the ways you can do a mission like are infinite. It's all in the hands of the player.
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>>322125373
The Ending was missing and it lacked things to do in the open world.
All the Side Ops were the same thing over and over again.

I enjoyed it, but its clearly not finished.
They should have released the editing software and set up steamworks.
>>
9/10 game
6/10 mgs game
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>>322125373
6/10 movie
9/10 game
of course /v/ is gonna hate it
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>>322125576
There was an ending.
What is missing is build-up to it.
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>>322125373
People who think this game is repetitive probably just run around with a tranq not getting headshots, and fultoning every scrub so they don't get alerted.

I mean it's fine to do it a few times, but if that's how you approach every single mission then you are wasting the potential of a great game and of course you're going to get bored.
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>>322126271
Exactly
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its the pacing
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>>322126271
the problem imo is that it's a game that tries to have different layers of difficulty and require your own will to set the difficulty appropriately to your skill, so that you have fun. But most people will just abuse the easiest way put in place to enable casuals and then blame the game for it.
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The game lost me when upgrading shit took real time. There is no point to that.
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>>322127018
Who cares, you can complete the game with the initial loadout.
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>>322125373
Why the fuck should I need to be objective? I didn't enjoy the game. It had a garbage ending and when I think back on it, all I can remember is how annoying, trivial, meaningless, or grindy everything was. I don't remember fun or excitement and I have never felt the need to go back to the game after I put it down.
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Series went from MGS3 donwhill
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>>322126271
>People who think this game is repetitive probably just run around with a tranq not getting headshots.
Helmets. And no I'm not waiting 30-40 minutes for the combat deployment to take them away.

>but if that's how you approach every single mission then you are wasting the potential of a great game and of course you're going to get bored.
Besides using the buddies, V doesn't add anything. PW had some goofy weapons, and Co-ops. I hated PW too, but at least I could do funny shit like use the slingshot.
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Hate the gameplay. Gameplay took all the fun out of PW's ideas. Taking care of motherbase was a big interruption on the missions which weren't even that great either.

Story is fucking full retard and the fact that drones defend it is sad.

The overworld feels unfinished. Literally only 2 guys and a jeep walking around.

Games shit. Sure its not the worst but it could have been a lot better.
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Camp Omega has more detail and better design than any other base in TPP

OKB0 is a fucking halway with three large room
Afghan central is a parking lot with 3 warehouses
Yakoooboo (or whatever) type bases are the best bases in the game and theyre 1/4 the size of camp Omega

The scenarios for the missions were also more interesting. The eye and the finger was intense and there was a reason to assassinate/extract them. Why do I even want to save these specialists and prisoners?

There isnt a single mission in TPP that involves sneaking around a heavly defended base and destroying equipment. You can stand 70 meters outside of a base and destroy all the coms and AA radar. Its like shooting fish in a barrel

Also blueprint missions are sad versions of the Intel Operative mission

GZ does more with less. TPP has so much, including empty spaces and disappointment.
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>>322127813
The opinion of you Zelda cycle memers is completely invalid because you will automatically start gagging on MGSV's cock the moment MGS6 comes out.
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>>322125373
Its a 9 easy, it has great gameplay and actually improved on many aspects from the former entries. You can be mad about mission 51 all you want and how you think your headcanon is better but the reviews are spot on
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>>322127576
you can still headshot guards with helmets, just not the ones with riot suits
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>>322127813
>The eye and the finger was intense and there was a reason to assassinate/extract them
No, there isn't.

>There isnt a single mission in TPP that involves sneaking around a heavly defended base and destroying equipment

First Africa mission.

>You can stand 70 meters outside of a base and destroy all the coms and AA radar.
You can do that too in GZ.
https://www.youtube.com/watch?v=NQMrMQma7Rg

>Also blueprint missions are sad versions of the Intel Operative mission
They are not because you think the Extra Ops of GZ are the same as side ops, when the equivalent of them is the filler missions of TPP.

GZ is a fucking scam, and none of your memeing will make it otherwise.
It's a demo of TPP, nothing more.
>>
It was skyrim with metal gear dragons.
Except shittier because skyrim had a skill system.
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>>322127813
>tfw already blew this pasta out the water

Why are you still posting it? Fuck off redditor
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>>322127813
GZ sucked too, but at least it had armories and a proper difficulty select for all of its missions.

Why did TPP only have one armory in the entire game? What kind of SOP is this shit?
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>>322128342
The difference is that you can get rid of modding and MGSV is still playable.
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>>322125373
>The side ops were similar but the ways you can do a mission like are infinite. It's all in the hands of the player. Even if you gimp yourself to not using buddies or high ranked equipment the soldier ai is still hilariously lacking in perception.The only missions that have a semblance of difficulty are the Total Stealth ones and even then they're just reskinned versions of missions you probably S ranked already because you can just roll in with a tank and finish any of them in ten seconds.

The game is fun but after rescuing the 1000th prisoner you start to get drained. I gave up on my 100% goal somewhere because of the lack of variety in the side-ops which is shitty because when you go for all the mission tasks in the main missions you see a lot more of those missions than you would have your first time through. Honestly MGSV is a fun game, a good game for sure but it lacks in so many areas compared to the numbered titles that came before it that I have a hard time getting a lot of enjoyment out of it.
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>>322128494
Because they bring weapons and ammo to everyone with the trucks?
Who the hell cares if there's armories or not?
Seriously, how can this be a reason to complain?
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>>322128494
this. i kept looking for armories in tpp, soon realizing a feature from the demo had been cut.
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>>322127813
Only thing I agree with you on is the scenarios were better.

The bigger outposts make GZ more of a rip off and the fact that it purposely left out several mechanics didn't help it because it would have given it better replay value(despite said mechanics are fucking terrible and flows better with out it)

Ground Zeroes is the most embarrassing thing in gaming
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>he thinks this game is still relevant
get the fuck out
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>>322128641
Why would you look for armories?
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>>322128342
More like Far Cry

The outposts are build just the same with PW shit added in.
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>>322128507
No, skyrim vanilla was pretty much the same.
The only differences are this has hideo koijima's name on it, and standards have gone way the fuck down around here.
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>>322126271
But that's literally what the game expects you to do. Trang soldiers, make them staff. develop more weapons, repeat. Going on killing spree gives you demon points and all that shit.
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>>322128760
i expected features from the series to remain in the series. more than just box traveling.
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>>322128603
Because you can't procure weapons on site when there are no weapons on the site you fagit.

It's not a
>muh immersion
complaint, it's a gameplay problem. There are functionally no weapon pickups in this game aside from the assault rifles on guards and exactly one grenade pickup in the entire game next to the comm relay in one Afghanistan base.

The two OSP/Subsistence missions are total garbage because you never get ANY equipment.
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>>322128847
No Skyrim vanilla is a game that has nothing good in it.
It's not a good RPG, it doesn't have good characters, it doesn't have good mechanics, it doesn't have good nothing.

Skyrim is a base for modding, nothing more, I doubt it can be considered a game on itself.
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>>322126271
>tfw you got the shit out of a mission
no tranq
no fulton
perfect stealth
in-and-out
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>>322128934
>features from the series
You mean a feature from Snake Eater.
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>>322128953
All of those things apply to mgs5 too anon, the only "good" characters are straight waifu pandering bullshit.
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>>322128915
Why do you think you have that whole arsenal of non-lethal weapons more effective and fun than the tranq?
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>>322129105
Huey was a legit good character
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>>322129105
No, MGSV has good characters like Kaz or Huey, and the mechanics are good, it feels good to play it, regardless of if you think it is repetitive.
MGSV can stand on it's own without modding.
Skyrim can not, not even the controls are good.
Everything feels stiff, static, hell, MGSV features even a much better character creator.
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>>322129247
To show you all the fun you could have, but good luck getting better staff and enjoy that horn and bloody face.
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>>322129105
MGSV wanted to be an operator simulator, and it pretty much achieved that.
Skyrim tried to be an RPG and it completely failed.
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>>322129480
MGSV was the most unrealistic game in the franchise. What the fuck are you talking about it being a simulator?

Fucking Far Cry 3 is more realistic and it has almost the same mechanics.
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>>322129735
I'm not talking about realism, i'm talking about operating.

>Far Cry 3 is more realistic
MGSV never tried to be realistic.
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>>322129268
He was a shit character because he HAD to stay alive when they wrote this idiotic story.
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>tfw you previously considered yourself a huge MGS fan (MGS1 on PS1 being a childhood favourite).
>Don't even bother playing MGSV because it seems to be a tranq-&-fulton collect-o-thon, complete with base-building number grind.
>Storyline follows off from Peace Walker, a game I disliked.

Is it wrong for a self-proclaimed MGS fan to skip MGSV? I don't want to fulton anyone, and I don't want to sit in a mother base and grind numbers. I just want to sneak around and listen to David Hayter talk about butts.
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*Beeping outline of bad boss*
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>>322129852
You said operator simulator

It being a game doesn't automatically make it a simulator
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>>322129863
>MGS fan
>doesn't even try to play the newer game

>and I don't want to sit in a mother base and grind numbers
Then ignore it, there's no reason to grind unless you want a 2 meter long, bright yellow ultra tacticool assault rifle.
You can complete the entire game just by developing the fulton.
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>>322129974
Whatever you say, the point is that MGSV wanted to be an operator game, Skyrim wanted to be an RPG.
MGSV succeded, Skyrim failed.
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>>322129863
If you hate PW than you'll hate this game

Better off avoiding it or pirate
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>>322129863
>huge fan
>doesn't play every game
sure dawg
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>>322125373
MGS = MGS3 > MGS5 >MGS2 >MGS4
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>>322128915
You can have fun playing that way the first time through. After that, stop caring about numbers. Grab that Stealth Camo, gear up D-Walker, and deploy that 100,000 GMP loadout you've always wanted to while you make those Russian soldiers' lives a psychological hell.

Or just tranq dudes. It's your game.
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>>322129960
Theres plenty of proof that the integrity to the MGS reviews were shady. Like Konami giving them early access while they watch. Kojima even had dinner with some when they did it with MGS4
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>>322127090

>want to be able to use more than just the initial fucking loadout aka one rifle and the tranq pistol, but have to wait hours to just develop different variations of guns
>lol who cares just use the same two weapons :^)

Yeah go suck a cock faggot.
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>>322129419
Most of your staff comes from volunteers
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>>322127576
I feel the same way. TPP made me appreciate PW a whole lot more, not really gameplay wise, but for the charming character interactions during missions and tapes. At the same time, I feel like both TPP and PW lack interesting boss battles, but I think PW wins with it's fun mission variety, with the pooyan missions, various ghost missions, and my favorite, date missions.

PW is chock full of Metal Gear charm compared to TPP. Maybe it's because Big Boss is endearing and talkative too.
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>>322129863
The gameplay is actually really solid, but you do have to constantly collect shit if you want to unlock new equipment.
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>>322130416
>Already with the damage control
Guess PC gamer gave it a GOTY because they disliked it too huh?
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>>322125373
I think you are misunderstanding why people dislike it. The game play and the fox engine are both fantastic, most people wont deny this.

People don't like it because it doesn't feel at all like a MGS game. Play MGS3 and listen to snake talk about guns or eating frogs or just talking to paramedic. The dialogue is fun and largely not that important. It's that sort of flavor that created what I always thought made MGS special.
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>>322130585
>>322129419
I keep hearing this whole volunteer shit and its bullshit. I replayed the game going lethal expecting that to happen.

You NEED to fulton. Thats the point of the game. Not doing so will not make any progress on gear and obviously, more vicious alerts.
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>>322130809
No you really dont. You only even get about 20 Fulton's at a time, and most soldiers are low rank shitters
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>>322130809
Not really, you just need to rank up your heroism.
I get 5-10 S rankers everytime I go back to ACC.
Also you can just invade FOBs since they now give a fuckload of everything.
Invade the ones with S+ rankers and find those guys.
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Great game, terrific gameplay, but not enough unique content to back it up and a lazy as fuck ending.

Still great though, I put 100+ hours in before it ended.
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Top 5 of all time for me desu I think the gameplay is perfect

Never sunk more hours into a game before
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>>322130809
>going lethal

volunteers are linked to heroism bad boss
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Out of all the MGS games it plays the best, I don't care what you neckbeard dick suckers say about the story. I have played every MGS game and honestly, the story is stupid as fuck, I just play the game for the tacti-cool shit that you get to do as solid snake, big boss, raiden, venom, etc.

Fuck you faggots who make something out of nothing, the story isn't deep or good to begin with and kojima is a shitty writer.

The game's best parts are the gameplay and technology, kill yourself if you disagree.
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I had a lot of fun with it.
Can't believe i'll say this, but I hope Konami goes the lazy way and just makes The Phantom Pain 2 in different places and more weapons.
It's not like they are going to make a good story anyway, so might as well give me a game that I know i'll put hours in.
Shame the cutscenes will probably be worse.
Don't know what happened between MGS4 and GZ, but Kojima suddenly got gud at making them.
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>>322131213
You do realize not everyone plays the game to be the most efficient nerd out there right?
My dad has no problem playing this game and gunning everyone down.
Your autism doesn't affect anyone sane from having fun with the game.
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>>322131324
Even though I love the franchise, you are right about the story.
It was always pretty shit and cringeworthy.
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>>322131324
Where did you people come from, and why are you ruining every MGS related discussion?
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>>322131632
Suck a dick faggot, I've been a fan of the series since ps1, day 1 when mgs1 came out. Even back then I realized the story is fucking horrendous, and it has only gotten worse. 1 has the best story, 5 has the best gameplay. END OF DISCUSSION.
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>>322131432
The guy I was responding to was complaining about not getting volunteers when going lethal you hot-head illiterate.
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Reminder that the Metal Gear series has literally never had a good story
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>>322129863
>I just want to sneak around and listen to David Hayter talk about butts.

I understand your pain.
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>>322131832
Reminder that our own history has a shit-tier plot.
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>>322131832
I don't get why some of these weaboo faggots cum their panties at the mere mention of MGS's story. The story is so poorly written and just plain cringe worthy, even worse than some of the most ridiculous animes I have seen.

Just take a look at these fucking faggots discussing MGS 2, they talk out of their fucking asses and make all these stupid fucking theories about a story that isn't even deep or good to begin with. It's like they are forcing a meme that says MGS has a good story.
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>>322125373
>the ways you can do a mission like are infinite
No there isn't.

The shallowness of the in-world logistics, AI capability, and general interactivity with the environment combined with the total lack of imagination with the item/weapon selection and the overbearingly restrictive level design -- that basically consists of narrow corridors connecting outposts between massive swaths of inaccessible landmasses taking up 1/3 of the map -- means that the depth, complexity, and variation of the strategies available to you are all pretty mundane.

You're not sneaking through a camp into a barracks locker room to find an officer's uniform as a disguise to access a restricted area.
You're not sneaking in and scouring a small village full of afghan npcs for a rescue target while it's being raided by the soviets looking door to door for fleeing rebels that escaped nearby
You're not escaping a prison cell in an underground base after being captured and losing your gear by sneaking to the supply truck hanger and shipping yourself in a box to a nearby outpost in real time and then finding and subsistence sneaking into a soviet com center to radio back to motherbase for helicopter pickup

You're doing
>go to the circle on the map
>approach from the right or from the left
>either avoid line of sight or neutralize the enemies in your way
>make whatever you came there for go away by either shooting it, blowing it up, or pressing the context button on it
>leave


The lack of interesting and dynamic systems in the world, the shallowness of the AI capability, and the lack of mission objective variety means that gameplay variety is just finding negligibly different routines of how you get from A to B and how you neutrilize guards along the way. It's completely superficial.
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MGS 5 is a great fucking game. Obviously the dick riders on /v/ wouldn't agree, people who frequent here are so depressed and mentally ill that the majority don't even play video games anymore.
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>>322132073
Posts like this really show how complex and deep the autism problem in our society is. Just take a look at what this sperg just put his efforts towards.
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>>322132147
They are right in that the game is quite unfinished and that it can get repetitive.
Still, people take it to extremes.
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>>322132147
>>322132024
>>322131768
>>322131324
I agree that the story is garbage but why are you being so autistic about it anon?
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>>322132073
We get it mr video game critic, you don't like the game, here is your reply. Does your pussy hurt when people enjoy a game you don't like?
>>
R&D platform target practice. Pain. Suffering. PTSD.
>>
>>322131768
>>322131324
MGS3 has better gameplay with more depth and options to it.

>You can blow up the enemies food storage
>Soldiers start starving
>Leave out spoiled food for them to gobble up
>Soldiers start getting diarrhea
>Now they're easy to sneak past
>THIS WAS A VIABLE WAY TO PLAY THE GAME
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>>322125373
Fuck I still haven't been able to play this game. Fuck it, I'm gonna watch a Let's Play. Any good ones?
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>>322132297
>quite unfinished

try, a little unfinished
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>>322132242
Can you actually provide reasons why the points I made are wrong?

>>322132435
It doesn't matter whether or not I like the game, or whether or not you like the game. I'm just pointing out specifically why OP and everyone else that spouts that garbage was wrong.
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>>322133107
>Sneak all the way into the middle of the map with 0 need to do any of this just to get to said armory/food stash
>Go to the beginning, loading screen
>Go back into the area/loading screen
>Now I can sneak passed all these guards I already snuck passed but now it's easier!
It's only viable in groznyj grad dicksneeze.
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>>322125373
Expectations were high because 3 years of hype actually, not muh Kojima. Two trailers a year including extensive gameplay trailers making the game look a lot better than it was hyped us.
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>>322125373
You're right it wasn't that bad.

That doesn't mean I'm gonna ignore the gapping flaws. Fuck off.
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>>322132242
>>322132435
>a thread
>calling for criticism and discussion of a game and why people don't like it
>someone gives an indepth response as to why they don't like it
>completely appropriate for the thread
>these are the actual replies

Christ this place.
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>>322126271
The game punishes you for trying something other than tranqing and fultonning to win though.
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>>322129863
After PW I didn't bother with V. As soon as Kojima said in that interview it was going to be PW2 I lost all interest. Not interested in big boss or the canon destroying shit.
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>>322132242
>taking a couple minutes to type out 1,500 words is "effort"
I'm sorry you have such difficulty with language, anon. How did you ever make it through school?
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>>322133458
Simple answer, you just listed different scenarios, not gameplay. Then you oversimplified gameplay description which can be applied to all MGS games.
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>>322133660
go back to reddit if it bothers u that much :)
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>>322133729

You can still S rank in full kamikaze mode. The main measurement for points is time. Just skip the cutscenes.
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>>322132073
There's tons of interesting systems and mechanics within the game, particularly how everything is tied to the economy or how far the game goes to put you in the shoes of BB, like with the menu/iDroid.

Just because the game isn't cinematic enough doesn't mean it's bad. Scripted shit may be cool the first time, but it really hampers replayability
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>>322133507
There are several points in the game where you can do this and it'll make several areas ahead of you easier. You can have just about 50% of the game covered doing this. And let's not even get into shit like blowing up their armories, throw snakes and spiders are soldiers, disguising yourself as one of them, putting on a crocodile hat and crawling to scare the shit out of patrols, leaving porno mags around, interrogating soldiers actually being useful to do things like being able to manually call off alerts or order the enemy to come bomb themselves.

But I guess MGSV has vehicles.
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>>322133729
>tranqing and fultonning
Game punishes you for that more than for just going full Rambo or making whole camp tell you it's secrets.
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>>322125373
>IT'S FUN GUYS
>LET IGNORE ALL THE BAD PART AND THE GAME WILL BE GOOD
>>
>>322133729
No it doesn't. You can literally everybody in a mission and still S-rank it. S-rank is mainly only dependent on the time.
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>>322134516
this. Fultoning is only for that one super rank soldier you come across or for resources
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>>322134286
I've never been to reddit. How about you can just go back to /b/ with your le epic buzzwords.
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>>322134689
Oh, Tumblr then, my bad
>>
It's really a travesty that Kojimbo fell for the open world meme and basically gave up on designing a good indoor level. Something like the hospital with an actual sneaking mission would've bene fun as hell. Instead all we got was an empty as fuck world just to fulfill the open world quota.

I still played 125 hours though. It was by no means a bad game. But definitely fell well short of expectations.
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>>322134790
Another negative. Listen, just go back to /b/ or neogaf or kotaku or where ever your usual shitposting haunt is, and leave the discussion to the grownups.
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>>322135103
uh huh, sure

;^)
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>>322134889
what, you were expecting a 300 hour game?
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>>322134489
>Features were dropped since MGS4
>Better blame MGSV!
Let me guess, MGS4 is a forgotten masterpiece and you like it now?
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>>322135243
Why wouldn't I?
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>>322125960
>6/10 movie
>comparing /v/ to cancerous reddit fags who like muh story

You're on the wrong site, son.
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>>322135307
No, you would only think I was saying that if you can't read. The conversation started with contesting the idea that MGSV has indisputably the best gameplay in the series. I'm making direct comparisons between 3 and V, because there's at least one game in the series that has better gameplay.
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>>322135613
V has better emergent gameplay, 3 has better scripted linear gameplay.
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>>322132981
God that target practice was annoying
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>>322134204
>different scenarios, not gameplay
How do you even define "gameplay"? Where does "core mechanics" end and "level design" or "game systems" begin?
Because, in a game in which the core mechanics and level of interactivity with the world are so shallow, it's the scenarios that make the core mechanics -- what you apparently mean by "gameplay" -- actually worthwhile.

If the game actually had some degree of interaction with the world beyond destroying radio equipment and destroying/extracting emplacements; if it had a dynamic framework of interweaving, interacting systems layered throughout the world and it's various components forming some semblance of miltiary mobilization and logistics; if it had a greater diversity of items and tools at your disposal to use in the world and perform tasks besides the bare-bones assortment of already featured throwing items, planting items, and the boxes you can't even climb on now; and if all of those various aspects could combine in more interesting, complex, and significant ways, then you might have a gameplay framework that could allow for some depth of strategy.

Nothing is interactive. The AI force has no organization and no semblance of mobilization or logistical support that could be disrupted or exploited to specific effect. There's a big empty map and some enemies in it and that's pretty much the scope of it. During missions they script a whole bunch of shit to give the illusion that there's an actual world with shit going on but free-roam has NOTHING at all to support interesting gameplay. Nothing ever happens or changes. The enemies just stand around or walk in circles forever.

There's no convoys to sabotage, no armories to raid, no soviet patrols to stumble on, no executions to stop, no helicopters just passing by. It's conspicuously static and completely devoid of any activities or tasks you can perform that significantly affect strategy or impactfully ripple through the world's systems.
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>>322135682
Interesting point, but MGSV's emergent gameplay isn't that big of a deal. If I'm fucking around, I can do something like make a whole base of dudes worship a box with a loli magical girl on them, then hold them up so I can attache C4 to them all to make them into unwitting allah akbars and that shit can be hilarious... but it doesn't have a ton of strategic merit in actual missions, it's just funny. At the end of the day if I'm trying to storm a base I'm just going to slip in by crouch-walking with the Sneaking Suit and headshot any dudes that almost catch me if I make a mistake during Reflex. Tho the actual Alert phases can lead to some pretty interesting combat scenarios, I can give you that.

MGS3 has hella emergent gameplay. Croc hat playthroughs are a thing. Or one where you interrogate every guard because they all have unique things to say. My first playthrough of MGS3, I missed to the snow camo (I sucked) and I couldn't figure out how to out CQC The Boss, so I used my Scientist disguise to blend in with the lilies. The trouble was I had to take it off to actually pull out my sniper rifle and shoot her, making myself visible. It was a pretty interesting case of emergent gameplay.
>>
>>322125373
>the ways you can do a mission like are infinite
You might want to tone down on the hyperbole.
>>
>>322137743
V did ok on small scale stuff, although you're right that it was terrible when it came to creating something resembling a living world. The implementation of things like electricity, horseshit, lighting, and how the enemy AI reacted to suspicious circumstances almost provided interesting gameplay on a small scale, it was just sabotaged by the forced upgrade system rendering all of that useless because you could run and gun through everything. The supply system and fulton extractions also were a terrible decision, removing any need to care about your ammo, any penalty from knocking enemies out over killing them, and any need to bother hiding the bodies. All you had to do was drag them out of someone's line of sight and you didn't have to worry about them ever again.
>>
The map is too big. I liked MG2 and MG3. Of all the games recently being remastered for next gen consoles, I wish these games would get done so I can play them again
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>>322129053
GZ had them as well.
>>
>>322127576
>buhhhh i cant tranq helmets and im too retarded to use cqc
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>>322139518
>MG3
What?
>>
>>322140312
He probably meant MGS3 dummy
>>
>>322140312
It was the sequel to MG2 made solely by Hideo, but never took off because of Kojima's interference.
>>
>>322130492
you insta complete like the first 50 guns you make....
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