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Legendary Super mutant has Mutated


Thread replies: 15
Thread images: 6

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>Legendary Super mutant has Mutated
>>
I don't understand the whole purpose of that mechanic anyhow

They could have just given the Legenday enemies double the health they currently have instead of this mandatory heal for 100% HP
>>
>>322041681
It catches you off guard and forces you to adapt to a new situation. I've had some pretty interesting encounters because I've thought a fight is drawing to a close but then somebody mutates. It would have been nice if the character models physically changed to reflect mutation.
>>
>>322043446
no it just makes me punch them 10 times as apposed to punching them 5 times
>>
>>322041929
>>322043754
>sneak attack crit
>or set a fuckton of mines
>dies in one hit, no mutation
i think this is why they did it
>>
>>322041681
>legendary super mutant recovers all health and gains shit ton defense.
>doesn't actually mutate physically
Lazy ass game
>>
>>322043941
You can still one shot them though.
>>
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>Legendary Super Mutant
>>
>>322044091
That's his point, friend. This way, they get retarded health pools, but without rendering certain builds not geared for straight up firefights useless.

Game's shit though. Why am I here?
>>
>playing fallout 4
it's so fucking boring, like playing a watered down borderlands solo
>>
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>legendary nonunique enemy has mutated
>>
>>322043446
>It would have been nice if the character models physically changed to reflect mutation.
It would also require work, which in Bethesda is a big no no.
>>
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>legendary deathclaw has mutated
>>
>>322044841
>implying Borderlands was better than Fallout 4
>implying any Borderlands game was better than any Fallout game at all

Fallout 4 might be hugely flawed, but Borderlands is completely terrible altogether
>>
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>>322044841
>borderlands
Thread replies: 15
Thread images: 6
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