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What mechanics would you like to see in a game about hunting
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What mechanics would you like to see in a game about hunting big ass sea creatures?
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https://www.youtube.com/watch?v=qymNsj5hEo0
Vid related.
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>>321993305

Day/night cycle and seasons with creatures following them. Like creature A only comes to the area during winter. Creature B only hunts at night. Creature C only stays at a certain depth, etc.
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>>321993305
Fights against single gargantuan creatures need to be done in multiple missions where you go in, deal damage and then have to retreat to attack in a different missions. If your ship gets destroyed you need to launch an escape pod and have a poorly lit chase through the water with only the headlight on your escape pod and the much larger glowing yes you see quickly closing the gap.
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>>321993305
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Also, what would be the perfect setting?
A modern one wouldn't make much sense, since we've got advanced weaponry and aircraft.

Maybe a retrofuturistic one would be good. A world of small populated islands, and a great and uncharted ocean covering the planet. Air travel is still not viable, so the only way of contact between isles is by sea(which most of the time is brave, stormy and full of dangerous creatures).
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>>321994883

maybe mid-late 1800's. You had wooden sailing ships but you can upgrade to a steel steam powered ship. Also, I think they had rudimentary diving tech that you can take artistic license to for gameplay.
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>>321995013
>mid-late 1800's
A good setting, but I'd also like the world to be fantasy and I don't want to fall into steampunk, since it's pretty overdone by now.
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The ability to grow more monstrous as you level up. It would be interesting to have branching skill trees that reflected not only your style of hunting, but the things you prefer hunting and how you use whatever materials you get from monsters

Some one more brutal and prone to wearing, say, dragon bone armor may become larger and stronger devoloping scales or sharp eyesight. Someone who specializes in traps and poison may find themselves gaining the ability to produce said poison.

On the flip side, if you treat your kills with respect and retain humanity, maybe you become a more refined and technological hunter
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>>321993916
In deep sea, they day/night cycle means literaly nothing to them. They have no sunlight and no warmth from sun
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>>321997536
It shouldn't be only deep sea.
Just all kind of acuatic creatures, as well as giant birds, insects, and other animals.
Cycles could affect some creatures, and don't affect others.
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>>321998910

What, like exploring the Great Barrier Reef then working your way to the Marianas Tench?
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>>321999116
The player should have to do all kinds of missions, and that would involve visiting a great number of zones, each with it's own fauna.
So yeah.
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>>321995246
Fantasy is just as overdone as steampunk.

Ignore both, make it between LATE 1800's early 1900's. You use one of those massive underwater suits whatever the fuck they are called and you can walk on the bottom with a harpoon or some shit.

i got the inspo from bioshock infinite[spoiler\]
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>>321993305
We already have Sunless Sea and with it's submarine expansion around the corner I don't see what more you could ask for.
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car mechanics to repair roger moores james bond underwater car
boat mechanics to repair the boat
submarine mechanics to repair the submarine
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I want to hunt ancient sea creatures.
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>>322000648
You could ask for Sunless to actually be fun instead of a grindfest
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>>322001383
m-maybe it will allow for modding later
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Something like Shadow of the Colossus but you're on a little boat and you have a small arsenal of spears/harpoons/javelins.

Each monster you kill adds a trophy to your boat, whether it's a horn/eye/scale.

It'd be cool to travel with a lantern into the deep dark and not see anything until you're 5 feet away from it.
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>>322000558
>Fantasy is just as overdone as steampunk.
With fantasy I meant not from an era/setting that has actually existed.
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>>322000648
>Sunless Sea
That game is horribly boring. So much wasted potential.
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bumperino
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>>321993305
>depth pressure
>diminishing light with depth
>tow/undercurrent
>ice chunks and/or frozen solid surface
>death maze caves
>dolphin/whale husbandry with event where Japanese people try to eat your fuckin pets
>storms
>weird ancient civilization shit
>jimmy hoffa running an undersea nation
>scrap and sunken treasure recovery
>rare microorganism hunts
>undersea base building
>and, fuck it, mermaids

You're welcome.
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>>321993741
that's a big squid
Thread replies: 30
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