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Virtual Reality is finally upon us.
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You are currently reading a thread in /v/ - Video Games

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Have you tried it? What did you think? What made it good, what needs to improve?

What sort of games/tools do you want to see for VR?

Personally I am waiting for a proper Virtual Boy emulator. I know about that janky workaround which streams video from the PC emu to your phone, I mean something that runs natively on the phone itself.

I'm also someone who waited on good VR for literal decades, owned or tried all of the major HMDs along the way and am available for you to question if you'd like to know what that sort of profound despair is like.
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>virtual reality headsets get invented
>wants to play something 20 years old on it
'gamers' everyone
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>>321949596

Red Alarm is actually pretty boss once you understand the controls. :^)
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>>321949672
I've only used it for little 3d 'zones' and the shit is definitely the future. I get why when people use it they quickly realize that all media will be VR within a decade
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>>321949885

I'm more conservative. Having owned the older shit I feel like I have a better sense of realistic expectations.

I do think VR will be used for lots of things (including as a default monitor, as it can potentially be superior in every way) but we are maybe 3-4 hardware generations away from that due to the pixel density needed to do stuff like comfortably reading small text on a virtual screen in an HMD.

VR is a GPU maker's wet dream. Every incremental increase in resolution drives system requirements up twice as much as it used to, and the framerate has to be stupid high for a good experience.

I am looking forward to eventually seeing something similar to a laptop but with no screen, using a wireless slim HMD as its only display. I think that's the solution for how to have mobile devices that don't compromise screen size.
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>>321949405
I get really annoyed when people say that VR is "the future". I don't want it to replace traditional gaming, mostly because the genres I care about don't matter or translate well in VR. I think it's cool, but it shouldn't be a replacement for what we have now.
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>>321949405
I've got a rift dk2 a while back, and was skeptical at first. But once I got it running properly, the sense of presence in the games is really amazing. I honestly can't wait for Sony's VR.
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>>321950918
The thing is, in VR you can look at a monitor of any size at any distance with any setting. I assume after 4k sells like garbage and no one buys into it VR will begin its rise. By 2030 it will be the primary way to consume any media
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>>321950918

It won't replace everything. Even a fanatic like me can see that. That's a pitfall for new technologies, excitable futurists predict EVERYBODY will use it EVERYWHERE for EVERYTHING all the time

It will be used in unexpected places though.

>>321950920

Same here. What really makes it work is the wide fov, the perfect head tracking and the correct scale. Add a super high framerate and it doesn't feel like you're looking at a display, but through some sort of analog "scope" at a real environment. The resolution could be worse and it'd still feel real given wide fov, high framerate and perfect head tracking.

>>321950978

You'll see more games built for VR with the probable specs most people have in mind. Lots of PC mustard Race spergs will accuse VR players of dragging down visual quality, the way they do now with console owners. It is gonna mean a setback for graphical improvement for a generation as now there's twice the load to deal with and they can't compromise on a smooth framerate without making you sick.

>>321951446

I am looking forward to using an HMD as my only monitor, but don't underestimate how many hardware generations will need to pass before pixel density is at a point where small text is comfortably readable.
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>>321950228
We went from a Motorola razer to a galaxy 5 in a decade. If you looked at cutting edge VR of today and added the same amount of innovation..
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>>321951946

The issue is that the pixel density needed to comfortably read small text on a virtual monitor in VR is not technologically possible right now. The displays of that size which come closest are ungodly expensive.

I expect there will be a race to 4k, then stagnation as that will be plenty good enough for most users. Then resolution will creep up more slowly as manufacturers include higher and higher res displays in each new model just because they happen to exist by then.
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Humor me /v/ so the ps4's vr head set has an external processor to help compensate for the consoles lack of power.
Theoretically could devs use that extra power for non vr games?
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>>321951915
The resolution race would be going much faster, but at a certain point touch screen innovation, smaller HD, PS, CPU, etc became the way ton progress. With VR, as of now,resolution and refresh rate are the size and processing problems of 2005-2015. A VR can be 10x the size of a cellphone, and connected to an external processor.

I'd say that have refresh rate solved by 2018 and resolution issues by 2020, 3 more years and you have something not only more vivid or higher fos than RL, but a massive processor feeding it
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>>321952434

There's an external box shown in some photos. Nobody actually knows what it's for. It would be cheaper just to scale the graphics of PSVR games down to where the PS4 can manage rendering two views at the headset's resolution and 60-90fps.
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>Have you tried it? What did you think? What made it good, what needs to improve?
Only tried DK1, I think cable tangle will be a major nuisance even when seated. I also hope developers don't neglect motion controls turning the entire platform into a mere gimmick.

>What sort of games/tools do you want to see for VR?
Space sims, RPGs, engineering/building type games, shooters.

Games don't have to look realistic, if anything unrealistic games with beautiful art direction could be even more interesting.

Besides video games JanusVR looks promising.
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>>321952575
>https://www.gtplanet.net/playstation-4-needs-external-processing-unit-for-playstation-vr/
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>>321952434
I've heard the processing for reprojection/timewarp is offloaded to the box to reduce overhead.
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>>321952587
>Only tried DK1, I think cable tangle will be a major nuisance even when seated.

You may be right. Whatever tech WiiU uses for video streaming could be the answer. I'd still have reservations about battery life but we'll probably have wireless power capable of covering a distance of at least a couple feet by then.

>I also hope developers don't neglect motion controls turning the entire platform into a mere gimmick.

I agree, but I don't think lighthouse will take off. VR is a sedentary thing. People won't actually want to get up and stumble around a probably cluttered room.

That said, kb+mouse is weird, some other controller is needed and so long as you're holding something it may as well be useful as a 3d pointing device.

>Besides video games JanusVR looks promising.

Check out the Dot Matrix. It has doors to loads of 3D recreations of levels from Cave Story, Pokemon Snap and various other games. By far my favorite haunt in Janus currently
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>>321952885

>"The reasoning behind the external unit, or ‘PU’ as referred to by Sony, is to create the social screen through the available HDMI output. This allows gameplay to be displayed on an HDTV for others to watch and participate, while the main player is fully engaged in the VR environment."
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>>321953147
It's becoming clearer that I didn't read the article
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I've tried it. The technology is undeniably cool and impressive. But it gave me a massive headache in the two games that I played with it (Mechwarrior Online and Elite Dangerous). The immersion factor was absolutely there and I loved the novelty of it, but I'm not sure I'll personally ever be using it to play games. I just don't see myself ever not getting motion sickness. Interactive pictures and videos and fucking great though.
I did however also get to use it for porn. There's not much of it out there, but there are couple of companies that are already starting to make VR POV videos and that shit was pretty great. I very much look forward to seeing that perfected.
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>>321950918
Too bad. What you consider "traditional gaming" already replaced the "traditional gaming" of two or three decades ago that I enjoyed. It will happen to you too.
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>>321954516

That issue will be solved in part by the introduction of foveated rendering within the next generation. If it's really motion that does it and not the inability to change focal distance as you would naturally, I've heard a mod which flashes a faint 2D grid every 25 frames dramatically reduces motion sickness by giving your brain a fixed point of reference.
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>>321955002
Want to elaborate? Platformers still exist. RPGs still exist. Many have evolved, but there's plenty of traditional ones still around.
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Flop gimmick of the century
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>>321955201

Platformers and RPGs will work fine in VR. Instead of being first person, your head replaces the chase cam. It plays the same as before but is more immersive and you can glance around
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>>321955310
That works for a 2D platformer? I'm talking about a game like Mario 3 that doesn't really have a camera
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>>321955598

Oh good point. Not sure. I guess a fixed camera 2D platformer would work too. Look at Wario Land for the Virtual Boy.
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>>321955234
Google Cardboard is enough to blow most people's minds and sell them on it, so I imagine if the real VR headsets are priced reasonably (meaning less than $400) then it could sell very well. Whether it ever gets supported past the first 6 months remains to be seen though, I imagine it isn't easy or cheap to produce content for VR.
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>>321955234
Pretty much, Sony would have been better spending that money securing FF7 remake exclusivity.
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I just hope that new era of the mech games will come. I don't care anything else.
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>>321956476

Imagine Steel battalion. With an ingame 3d model of that massive controller that reacts to every little switch you flip and every motion of the joysticks, mirroring what your hands are actually doing to the physical controller
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>>321955825

I think consumers with no prior VR experience will want better resolution. They are wowed by cardboard but I suspect most are privately thinking "my monitor is much sharper". I am expecting mainstream adoption to happen at 4K.
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How much cum will VR elicit in 2016?
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>>321958420

Jizz volcanos erupting in all directions, forever
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>>321959262
Truly, the future we wished for.
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>people are actually working on full body controls
>mostly garbage but some of it actually works

I can't wait for some big company to buy them all up and mass produce them into a single kit with software.
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>>321949405
It needs affordable leg control. Oculus CV handles 180 interaction 360 look which is going to be a 8/10 comfortable for the beginning VR audience. They already have their own improved hydra controllers so between that and the headset it handles the upper body quite well. The lower body on the other hand is only being tackled by imagineers, thus alot of it is complicated and/or expensive. While hand based joystick locomotion is tolerable, something that relates to your legs will make it more immersive.
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>>321960038

What about analogue foot pedals?
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>>321960038
You can attach Lighthouse controllers to anything, including legs. Then you can preform IK work to try and emulate the original movement.
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>>321959661
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>>321960406
I have a concept i've been working on with an old ddr pad with some rapid prototyped pedals but the hard part is convincing other developers to adopt a on-hit movement system to support it. Most people are using unity/unreal for their projects and almost everyone uses the default locomotion.
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>>321960945
>DDR in VR
I think you're already onto something with that alone.
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>>321961234

The headset would jiggle the fuck around
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>>321961404
Yeah, but you'd get to dance while surrounded by trippy music visualizations. Just use basic geometry to substitute what's being tracked. I'd try out DDR in VR if it was well done, even if it didn't help with foot tracking.
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>>321961234
Someone already tried to do it for the mobile VR jam. Wasn't optimized through it ran at like 20-30 fps. I'm thinking a beat mania type game would be a better option as dance dance is gonna make someone fall.
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>>321961404
Not necessarily. Have you read the impressions of the latest Rift prototype (ECV7)? They practically perfectly fit your head now. Plus, they're extremely light. Imagine baseball cap type experience.
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>>321949405
I just want it for loli hentai games.
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>>321961875
How would you do Beatmania? It seems like it wouldn't work without the controller.
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Hey remember in the 1990s when 3D games would have 3D somewhere in the title to make absolutely fucking sure you knew their game was 3D? Even sometimes when that was arguable? Like if it was isometric using pre rendered sprites or was based on sprite scaling or some other bullshit 3D-ish tech

WELL get ready for a shitload of titles with "VR" in them until it stops being the flashy new thing
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>>321959661
science is best fetish.

God this image makes me hard.
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>>321962836
Finding pictures with that level of lewd and VR themes is hard. I only have a handful of them from when I did a search recently, exhausting the ones you can get from the boorus, and most of them are low quality things.
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>>321963758

If you're not averse to rebbit: /r/cyberbooty
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>>321962297
I would make it xbone controller tolerable and on the side make a rapid prototype controller that acts like a shell for a flashy looking 10'ish key keyboard. Mechanics wise it's the simplist of games, the hard part is getting good music for it.
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>>321963931
That might work for him (you?), but I'm specifically in eternal search of artwork that has to do with VR, not necessarily cyberpunk themed.
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>>321960876
My dick is so hard.

From the technology.
Thread replies: 56
Thread images: 8

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