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What do you want to see in Resident Evil 7, /v/? What can Capcom
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What do you want to see in Resident Evil 7, /v/? What can Capcom do with the series at this point?
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Rebecca.
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>>321728440
>What can Capcom do with the series at this point?
Destroy the franchise even further. That's the only thing they can do.
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>>321728440
6 was pretty fun so just build upon it.
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>>321728440
I want to see zombies again. Create some plague to get rid of the parasites.
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So is 7 gonna be the last one?
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The Merchant.
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I just want a better 6, with an even bigger situation that tops 6 across the world shit
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>>321728440
Wesker's return.
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>>321728440
Basically just a updated version of this .
https://www.youtube.com/watch?v=k8nKcMwmt3I
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Lesbian porn.
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Chris and Jill finally kiss, Ada and Leon ride off to the sunset together. Jake and Sherry meet again and embrace. The end.. Or is it?
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>>321729460
this desu
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>>321729834
>Ada and Leon ride off to the sunset together
Stop reading there. Gross, Ada needs to die. Wanting anything else is unacceptable.
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>>321729229
He's dead, anon. It's time to move on.
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>>321728440
I hope they use 6's gameplay. Controls felt very good.

What they need to not do is timed fucking bosses. Sometimes you just have to wait out some boss sequence but of course the player doesn't know so they waste all their fucking bullets for nothing.
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>>321729460
This
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>>321731378
If there's money to be made then the merchant will be there. I want to believe.
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I want Helena to marry and live happily ever after with a dude that is almost a carbon copy of me and the gameplay not be shit.
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Stop pretending it's even remotely horror and go full action. That means doing some decent, nice feeling gameplay, unlike the past few iterations have had.
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>>321731593
>6's controls felt good

Can we please stop this meme
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I hope we get some news soon.
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>>321732147
Elaborate.
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Fuck RE7, just make a spin-off featuring Jake and his kung-fu.
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They shouldn't have made anything after 4, it all went downhill from there. Only game after that one that I consider worth playing is Revelations (Which should have been Resident Evil 5 in the first place). Revelations 2 fucked it up with Capcom shit design choices (QTEs and Episodic format)
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>>321732258
We have
>RE0 HD
>RE Origins for Xbone and PS4
>REmake 2
>a CGI movie with Rebecca
>Umbrella Corps
>last Re live-action (unless Sony orders a reboot)
coming up in the next few years
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>>321728440
>What can Capcom do with the series at this point?

Reboot it.
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>>321732465
Also, Resident Evil 6 story was a fucking fanfiction. The only reedeming thing it had was that it gave a level of badass to Ashley and Sherry.

Not to mention Wesker having a relationship is out of character.
>>
>starts by showing the ending of 6
>screen flashes white
>we are back in 1998 Raccoon City
>Camera pans over to an autistic child being eaten alive by zombies
>every game past 2 has been the dream of a half eaten autists

This is the only way to save the series
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>>321732612
End it. Break all loops, tie off the loose ends.
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>>321729193
Not until the franchise is dried out and is not making money anymore. Remember Halo 3 tagline, "finish the fight"? Yeah, right.
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>>321728440
Bring back live-action cut-scenes made with moderately attractive nobodies literally plucked off the street.
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>>321732465
Even 4 shouldn't have been an RE game.
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>>321728440
>What can Capcom do with the series at this point?
This
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>>321732858
This would actually be kind of interesting.
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>>321729460
Why do people want Resident Evil to be Silent Hill? I knwo Silent Hill has been dead for years but still
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>>321729834
>Chris and Jill finally kiss
you know they were together for some time before re5, right?
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>Sherry is now older than Leon was in RE4
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>>321733465
It's more about horror being a huge focus instead of action. Not so much the supernatural shit. Resident evil 3.5 looked like the perfect modern RE. All the old RE gameplay but with some modern upgrades like over the shoulder aiming.
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>>321728743
>6 was pretty fun so just build upon it.
A thousand times this. Take RE6's amazing gameplay formula, tighten it up, and then try to rework the level design to reduce hallway choking. RE6's level design is mostly fine, but it sometimes tries to be more like a classic Resident Evil game, and that cramped style just doesn't gel.

Bring back Jake, continue Leon and Ada's story, and also feature THE FAMILY as the central conspiracy.
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>>321732682
>Not to mention Wesker having a relationship is out of character.
Out of character how exactly? Wesker was doing relatively normal stuff in 1991. (Jake was born in 1992.)
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Where the love for Excella?
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>>321734246

>Take RE6's amazing gameplay formula

"pop a headshot, run up and QTE during stagger anim" is fucking awful.
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>>321734462
Wesker was more interesting when he was just a corrupt cop who got greedy before they decided to turn him into a super villain with Matrix powers.
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>>321733870
>It's more about horror being a huge focus instead of action.
Remember when Resident Evil 2 literally opened with Leon headshotting zombies and driving a car really fast until it crashed?

Resident Evil has always had an uneasy relationship with "horror" because a lot of the time when people talk about the "horror" they felt playing the old games, they were referring to really awkward combat and movement resulting in "tension".

I think RE7 should do multiple campaigns again, but make them even more starkly different. Do a campaign which is very combat-light, do a puzzle which is pure BSAA warfare, and do a campaign which is a hybrid, preferably starring Ada Wong.
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>>321728440
Kill Ada, Sherry and Jake.
Jill and Chris gib big kissu.
Leon goes NUCLEAR
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>>321732612
>Capcom reboots RE
>Chris is a black jarhead
>Jill is a dyke in uniform
>Wesker is part of some secret Nazi experiment that continued into modern day and he's the owner of Umbrella, whose products mind-control the local populace
>the first 3 or 4 missions are set in the mansion before they move onto Raccoon City
>Leon is some angsty emo teen in a hoodie who was more than happy to embrace the apocalypse because he's an edgelord
>Claire is his black, bisexual hipster girlfriend always on an iPhone
>All the enemies are just zombies with different colors and powers like spitting or big claws instead of hunters, zombie dogs, Chimeras, Ivies, lickers, sharks, or tyrants
>game gives you a shitton of ammo and healing items with microtransactions for BFGs
>it's in first person with auto-aim and regenerating health
>QTEs everywhere
>Day 1 DLC
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>>321734717
>>Take RE6's amazing gameplay formula
>"pop a headshot, run up and QTE during stagger anim" is fucking awful.
You're playing the game so, so wrong, anon. You're describing RE4's extremely repetitive gameplay formula. RE6 is a game where you can dramatically knife fight your way through big chunks of Chris' campaign using his unique knife mechanics.

Do people not realise that every character has unique mechanics and even holding different weapons changes the combat handling?
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The only way I will be happy is if it's a game around my boy Hunk with more classic zombies instead of this bullshit axe wielding or gun wielding fucks that just make it a shooter.
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>what do you want to see
Sheva
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>>321735037
Serious question, anon. The entire point of Umbrella and TRICELL's research was to create weapons.

Exactly how many times can we have "shitty strain of the virus that only makes mindless zombies instead of the highly intelligent soldiers that are the sole justification for the billions we're spending this shit" outbreaks?

In the Resident Evil universe, multiple American cities have been nuked to counter bioterrorism. The threat is real. Advanced military units exist to tackle these threats. I love HUNK. I'd like to see Hunk re-appear in RE7. But "classic" zombies don't really fit with Resident Evil canon. They were always supposed to be fucked up stepping stones to the real enemy.
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>>321735317
>THIS is your savior?
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>>321735317
I was thinking more prequel anon however there Hunk could be fighting against a shitty strain of the virus in some country where they are trying to develop their own I.E. Like NK with their nuclear program or Iran with their nuclear program so in theory Hunk could be on some sort of operation to infiltrate a place where the shitty virus has gone hay wire in a country that doesn't understand it. I mean nothing is impossible with the directions they have taken with the story in the past. In 6 they had the shitty strain in like Hong Kong.
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>>321735001

I played the game on release and turned it off when a floor zombie that I couldn't shoot came to life about 20 mins into the game de arimasu

Link me a video or something of this fresh new gameplay, the only things I've seen when I stumble upon RE6 gameplay is the aforementioned QTE setup game.
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>>321728440
Capcom has no idea what to do with the franchise. Up until 6 bombed on reviews they thought they were riding on one of the best gaming franchises that does did wrong.

Truth hit them pretty hard once reviews came out and game was just mess of tons of bad stuff along with some great stuff.

It doesn't help RE fans are god damn drones that eat all shit with RE name on it like cake.
Hell, I'm one them, gonna be first in line even for that abomination that's gonna be Umbrella Corps. They even skipped adding Resident Evil tag to it because they know how just how fuckingbad its going to be (ORC 2), but even that is gonna sell with fans just like ORC did.
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>>321728440
better controls

6 was shit for controls even worse that 4 and 5 but at least those game's didnt have clunky dodging
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>>321735838
Umbrella Corps can hopeafully become "Metal Gear Online with Resident Evil skin" if the team behind it is skillful enough
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>>321735317
the zombies are the weapons dumbdumb
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>>321733679
>Sherry is older than Helena
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>>321735965
>6 was shit for controls even worse that 4 and 5
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>>321735754
>I played the game on release and turned it off when a floor zombie that I couldn't shoot came to life about 20 mins into the game de arimasu
You weren't past Leon's scripted intro section. The game didn't even let you sprint at that point.

Here's an example of how Jake handles. Finding good footage is kinda hard.

https://www.youtube.com/watch?v=s18A1VcB-ZI

>>321735838
>Capcom has no idea what to do with the franchise. Up until 6 bombed on reviews they thought they were riding on one of the best gaming franchises that does did wrong.
Reminder that Famitsu gave RE6 39/40. Reminder that RE6 sold 6 million copies.

The only RE game that has gotten genuinely bad reception was Operation Raccoon City.
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>>321728440
Treat REmake HD as a soft reboot, continue on the remake path until you get to CV, and then carry on with the story like 4 and onward never happened. Boom, you just saved Resident Evil.
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It's probably going to be Jake. I don't really see what else they can do with most of the other characters.Claire has a comfy job at Terrasave. Barry is probably retired. Everyone else is pretty dead to the series. All that leaves is Leon, Chris, Jill and Ada and let's be honest they are all getting pretty old..
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>>321728440
Futa zombies.
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>>321736225
>Treat REmake HD as a soft reboot, continue on the remake path until you get to CV, and then carry on with the story like 4 and onward never happened. Boom, you just saved Resident Evil.
Enjoy dwindling sales and finally complete obscurity.
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>>321736214
Famitsu is not a good place to look for legitimate scores. They throw out high scores like candy at a parade.
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>bought ORC because its on sale
>still loved it even though its terrible no matter how you look at it

I think Racoon and old BOW's / zombies are whats doing it to me. They should just remake 3 after 2.

ORC did one thing right though, fucking HUNTERS are actual threat (which you know they are supposed to be) unlike in Revelations where they got put in zombie tier.
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>>321736376
Would things be any worse than they are right now?
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>>321735965
>>321736191
RE6 has the best dodge system, best cover system, and best weapon handling in the TPS genre. The only game that comes close is Vanquish.

The way the game feels on PC with a mouse and keyboard is amazing. So many TPS games feel too compromised for controllers. RE6 feels good and comfy on PC in a way very few games do.
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>>321736551.
Me too. I kinda enjoyed it from a fan service point of view.
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>>321736582
>Would things be any worse than they are right now?
RE6 sold 6 million copies and is the second best selling Resident Evil game of all time. REMAKE HD sold one million copies.

>>321736396
>Famitsu is not a good place to look for legitimate scores. They throw out high scores like candy at a parade.
You have a point, but positive RE6 scores weren't exactly rare. Game Informer gave it 8.75/10. There's a reason the game has a 70% average despite a handful of reviewers giving it 3/10 scores, God Hand-style.
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>>321736551
Operation Raccoon City's problem was they apparently never thought to properly test and balance the game for singleplayer. Playing ORC singleplayer is awful at times.
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>>321736214
Stop quoting Famitsu which is notorious for being paid to review Japanese titles (especially AAA ones).

Seriously they gave fucking ORC 28/40 are you nuts?

RE 6 had so much flaws (pacing, discrepancy between campaigns, character bloat, QTE out the ass on release, horrible vehicle sections, constant cinematic break of gameplay) oozing out of the few actually good things they did (like gameplay) that you have to be really ignorant to ignore it.
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>>321736909
>RE6 sold 6 million copies and is the second best selling Resident Evil game of all time.

And was widely panned by critics and consumers alike.

REmake HD set records for digital sales. The success of that is what convinced Capcom to remake 2.
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Would the fanboys have whined less if RE6 had been called "Resident Evil Outbreak 3?"

Eiichiro Sasaki directed the Outbreak games, and he directed RE6. Outbreak was the series that bought coop play to Resident Evil, and it feels like he used his experience there to make RE6 play a lot better in both singleplayer and coop than RE5 did.

The same could be asked of RE3, though. Lotta people hated RE3 because it was an action-oriented spinoff game that got renamed as a numbered mainline title.
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>>321728440
just let it die senpai
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>>321737243
Two very different games, just because one director was the same doesn't mean end rust is going to be.

Outbreak was pretty much 100% gameplay unlike RE 6. Worst part of 6 is that its gameplay is probably gonna go down the gutter. Which is shame, because actual gameplay (shooting / movement / CQC) is god damn fantastic.
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>>321737190
>And was widely panned by critics and consumers alike.
That's a stretch. RE6 is a "controversial" game that received both negative and positive reviews. It has near universal approval on Steam, similar to Devil May Cry: Edgelord Edition. The people who actually hate Resident Evil 6 are a very small minority. They're the sort of people who think a few hundred user reviews on Metacritic are proof of some grand backlash.

>REmake HD set records for digital sales. The success of that is what convinced Capcom to remake 2.
And you ought to know that Capcom have been talking to the team behind this in connection to RE2's remake:

https://www.youtube.com/watch?v=m9CXf0PwSzc

People expecting a 100% fixed camera angle Resident Evil 2 with no coop are likely in for a very rude shock.
>>
I enjoyed Rev2 a lot. I'm looking forward to a REv3.
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>After Raccon City's nuking Umbrela got buttfucked around the world
>Did that bullshit in WillPharma from the movie and got bought out by another company at the end
>Games still talk about MUH UMBRELLA!!! except the Revelaitons spin offs.
Explain
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>>321737549
Revelations 2 is my GOTY. I love RE6's gameplay, but I also appreciate Revelation 2's stripped down version. It makes sense since Barry is so old in R2, anyhow.

>>321737591
>>Games still talk about MUH UMBRELLA!!! except the Revelaitons spin offs.
>Explain
Fake Ada Wong hired biotech researchers for a group inventively called "Neo Umbrella". The name was primarily chose as a cynical means on her part to attract the sort of employees who would want to work for Old Umbrella.

The real Umbrella is long gone.
>>
Turn Revelations into a main series and let the action-TPS turn into a spin-off. Revive Dino Crisis with Dinosaur Suplex on your way there.
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>>321737769
>Turn Revelations into a main series and let the action-TPS turn into a spin-off.
That's not going to work simply because the action-oriented games sell 2-3 times better than stuff like Revelations 2. Capcom's pen pushers would never allow a less popular branch of the series to be given mainline titles, and there's no way they would allow the Revelations titles to be given mainline-grade budgets. It would negatively affect the Resident Evil brand.

I really want Revelations 3, though. I just wish 2 had sold better.
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>>321737505
"Some people liked it, and some people didn't" really shouldn't be the standard to aim for. A Metracritic average that is essentially a low C is unacceptable for a series with a pedigree like Resident Evil.
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>>321737769
>Revive Dino Crisis with Dinosaur Suplex on your way there.
I'm cool with it.
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>>321728440
I don't know honestly. The gameplay of 6 I just couldn't stand with the shit camera and weapon handling.

Right idea would probably be to built it up, but from what I've seen from high end play you'll probably just end up with DMC.

Honestly the franchise has run out of ideas and created an apocalyptic mess that's just divided the fanbase. You have people wanting another tank-control restrained REmake, people wanting another RE4, some people wanting more coop, others a better RE6. It's just a crowd of people now that no matter what you do it will piss off someone.

Also we have the series storyline which was officially insane by the time Code Veronica rolled around. It's gone on for so long it's basically an impenetrable soap opera where nobody is fucking and everyone is related somehow.

It's a series that probably just needs another innovation like RE4. Something to reboot the series, start the story on a new foot, and introduced a refinement of the current mechanics while staying true to the spirit of the franchise. Thing is I don't even know what the spirit of this batshit franchise is anymore.
>>
>>321737981
>Revelations 2
>Not action oriented
>>
Reboot the shit out of it or make Revelations the new mainline.
>>
Shit out mainline action blockbusters while the other team REmakes them with years of feedback and actually good gameplay.
It's not like they're doing anything else like another Megaman or DMC, Street Fighter can survive on it's own.
>>
>>321737981
>I really want Revelations 3, though. I just wish 2 had sold better.
I think Rev3 has a chance. It sold 1.5 mil which has to be pretty decent numbers for a budget title.
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>>321729460
3.5? Is this something the fans started calling it? Is this simply early development footage of 4?
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>>321738015
>"Some people liked it, and some people didn't" really shouldn't be the standard to aim for. A Metracritic average that is essentially a low C is unacceptable for a series with a pedigree like Resident Evil.
Revelations 2 got mixed reviews. Create a Resident Evil that is exactly like Remake, and it will get mixed reviews. Resident Evil 6's ironic problem was that the gameplay was too complicated for reviewers. The only reason games like Dark Souls don't get shit reviews is because there's this expectation that the games are SUPPOSED to be obtuse and confusing and difficult to play initially.

In terms of finding universal acclaim again, Resident Evil is completely fucked. The fanbase is too splintered to please.
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>>321738481
>Resident Evil 6's ironic problem was that the gameplay was too complicated for reviewers.
No, it was because the game was fucking shit. It doesn't matter if the mechanics or controls are good if the level design, mission design, scripting, everything about the campaign is terrible.
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>>321738208
>>Revelations 2
>>Not action oriented
It was less action oriented than RE6 in that combat was more conservatively designed and there was far more stealth and such.
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>>321738473
The fans have been calling the Hookman version of RE4 "3.5" for years now. That version was partially recycled into Haunting Ground and Lost in Nightmares. The progenitor virus featured in RE5 was recycled from a plot point in that version of RE4.
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>>321738563
By that logic we can say that RE4 isn't action oriented.
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>>321738473
It's kinda like the early RE2 that was scraped. They call it RE 1.5.
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>>321738612
I understood half of those words, kudos. Time to google shit
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>>321738545
>No, it was because the game was fucking shit.
That's a little harsh.
> It doesn't matter if the mechanics or controls are good if the level design, mission design, scripting, everything about the campaign is terrible.
RE6 had overall very good level design. Open areas connected by corridors. The only problem was the corridors that were very "Resident Evilish", but didn't properly gel with the new gameplay style.

Same goes for RE6's fixed camera angle sections. Nice homage to Resident Evil of old, but awkward in RE6's gameplay context.
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>>321738741
If the level design doesn't gel well with the gameplay style then it is poor level design.
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>>321738620
>By that logic we can say that RE4 isn't action oriented.
No, RE4 has worse stealth than RE6, and it has repetitive shoot, stun, QTE kick gameplay model. RE4 was the point the series went full action, although RE3 had already walked up the road a bit.
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>>321738674
Devil May Cry and Onimusha also both began as early versions of RE4 that were deemed too different and turned into their own thing, if you didn't already know.
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>>321738805
>If the level design doesn't gel well with the gameplay style then it is poor level design.
Striking a balance is fucking hard. For example, about half of RE6 takes place in China. China is cramped and crowded. That's how the place is supposed to look. Essence of China. How does one make China feel convincing while also giving the players room to move?
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>>321738896
Funny how RE 6 was just one step away from both of those.
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>>321738995
You don't set the game in China if you're making what is supposed to be a satisfying third person shooter.
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>>321738638
I would really love too see thing come back as it's own game, like Resident Evil IF
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>>321739043
Did RE6 have infinite juggles?
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>>321739065
>You don't set the game in China if you're making what is supposed to be a satisfying third person shooter.
You can't set it in a mansion or a police station or a hospital, either. The logical place that leaves is a battlefield, like RE6 tries with Edonia. But RE doesn't want to go full battlefield.

Dying Light tried to solve this design problem by going open world. But open world design always feels bloated and unfocused. Dying Light is like a Resident Evil FPS in a lot of ways.
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>>321739123
No but I could certainly see them working in current model.

That's why I said 'one step away'.
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>>321739067
Elza Walker for RE7!
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>>321739230
>But RE doesn't want to go full battlefield.
It should. It's a full-on action game, it should act like one. Mistakenly trying to pander to survival horror fans just results in a less satisfying action game.
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>>321729460
>That teleporting hook guy
Also why were they planning to make RE 3.5 into a Silent hill?
>>
Reminder that RE4's level design is insanely cramped, and each area is about the size of the yard outside my window. The only reason RE4 doesn't fall apart is because movement is artificially restricted, preventing the players from getting a true sense of how awkward the level design really is.

RE1 has the same problem. The mansion is actually really small, but it's masked by dramatic fixed camera angles. Recreating the mansion in 3D as other RE games have done has presented all sorts of problems.
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>>321739354
Because Silent Hill was always better at doing horror and this was back when the series tried to pretend it did horror.
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>>321728440
I want Crapcom to let the series that they have destroyed die.
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>>321739354
IIRC, in 3.5 Leon had been injected with a sample of the progenitor virus, which was causing him to hallucinate the hookman's more exaggerated abilities as well as other creepy shit like a laughing little girl doll that was going to ghost you through parts of the game (Which was basically Capcom recycling the Nemesis-type Doll in Genma Onimusha).
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>>321739350
>>But RE doesn't want to go full battlefield.
>It should. It's a full-on action game, it should act like one. Mistakenly trying to pander to survival horror fans just results in a less satisfying action game.
But I really like the hybrid approach RE has tried to take, alternating between "war" and more reserved, intimate conflicts. I really enjoyed Chris' campaign in RE6, but that approach wouldn't be good for a whole game. Same as I enjoyed flying a jet in Chris' campaign, but I wouldn't want Resident Evil to turn itself in a zombie-slaying fighter jet simulator. I prefer games with a bit of variety in them.
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>>321739459
>Because Silent Hill was always better at doing horror and this was back when the series tried to pretend it did horror.
SH always suffered from its sense of horror being linked to terrible controls. The fanbase schismed not just because of the change in direction but because of efforts to improve the gameplay which meant the games were no longer "scary" to truefans.
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>>321739649
Silent Hill's controls were pretty much the same as Resident Evil's.
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>>321739350
This. RE6 compromises it's gameplay trying to stay survival horror when it's now an action game. Mercenaries solidifies my point. Might as well go full on action.
Not that I don't mind having an action game that has b-movie tier cheesiness and zombies. It's a good time either way.
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>>321739509
>I want Crapcom to let the series that they have destroyed die.
What's that? I can't hear you over the sound of Chris and Piers jumping out of an exploding hotel.

THE ACE OF SPADES.

NINER.
>>
>>321739649
You're thinking RE.

SH always did horror just fine from it's atmosphere, story, and enemy design.
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>>321739701
>Silent Hill's controls were pretty much the same as Resident Evil's.
That's exactly my point. Except Silent Hill's combat was way, way worse than even the clunkiest Resident Evil games.
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>>321739576
That´s actually pretty cool. How did it end? Did they even finish it?
>>
>>321739896
It's more that the gameplay in general was worse.

Resident Evil has always been more fun to play and had better and more challenging gameplay mechanics. Silent Hill was more "cinematic experience" (for its time, that still meant gamey) and was more scary.
>>
>>321739882
Silent Hill has some of the worst combat in any third person videogame. Superman 64 had better combat.

Bosses in Silent Hill games were always especially obnoxious.

Fans have traditionally handwaved the awful combat as being an inherent and necessary quality, but it's a weak excuse to justify keeping the gameplay of an awkwardly designed PS1 game. It's the same thing MGS1 fans who hate The Twin Snakes pull.
>>
>>321739834
When Chris and Piers have sex, it looks something like this.
>>
>>321740018
>It's the same thing MGS1 fans who hate The Twin Snakes pull.
I hate the OST. The improved mechanics mean nothing to me because I'm used to how the PS1 version plays anyway.
>>
>>321740018
...when did I ever say that the game had good combat?

You said the only thing that aided the horror of SH was the restrictive control scheme. That's RE's case.

You'd have be fucking retarded to sit here and tell me that SH 1-4 had a worse horror atmosphere, storyline, and enemy design than RE.
>>
>>321739950
Nah, 3.5 was scrapped due to being deemed too different to Resident Evil as a whole, with elements of it being dispersed amongst the final RE4 and 5, Haunting Ground and Lost in Nightmares.

I don't think they ever really said how far they were into development on that version, all we really have to go on in that 5 minute gameplay trailer and a few interviews with staff who were working on it at the time. It was written by the RE3 guy and to be directed by Mikami, from memory.
>>
>>321740207
>You said the only thing that aided the horror of SH was the restrictive control scheme. That's RE's case.
You misunderstand me, anon. Silent Hill's "horror" is arguably linked to its very awkward combat mechanics. Nothing else. The fact that hitting things with blunt objects is painfully tricky is, to a lot of traditional SH fans, a cornerstone of the games. That's why there was so much backlash against stuff like Shattered Memories that stripped out the combat, which was headed by the guy who made that Her Story game this year.

For some fans, without the constant threat of death from enemies that can't effectively be fought off due to unworkable combat controls, Silent Hill falls apart. Are they right? Perhaps.
>>
>>321740018
Twin Snake's problem is that they didn't change the level design to suit the new mechanics. No one bitches about how MGS2 plays, because the levels were designed around the changes.
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>>321731378
>merchants
>dying
We tried once and it didn't work.
>>321731750
>If there's money to be made then the merchant will be there
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>>321740556
>Silent Hill's "horror" is arguably linked to its very awkward combat mechanics.
>Nothing else.

I think someone would have to be mentally-deficient to think that's all that makes SH a good horror game.

And Shattered Memory had many other problems besides just the old busted combat system being ripped out. In fact SH in it's modern incarnation had many, many problems that are too numerous to list here and have very little to do with the traditionally shit combat.

And I honestly doubt most people even care about SH combat to begin with. Anyone I ever see just recommends starting SH2 on easy difficulty because everyone knows that the atmosphere and the story are what defines it as psychological horror.

If we have a story released on the same level as SH, it wouldn't matter what gameplay conventions we surrounded it with, there would be a fanbase around it.
>>
>>321740018
> It's the same thing MGS1 fans who hate The Twin Snakes pull.

Your opinion is uneducated and shit. If you even understood any of the hate sent towards TS you'd shut the fuck up and keep this opinion to yourself.
>>
>>321728440
H O R R O R
O
R
R
O
R

F U N
U
N
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Claire Cucking Ada so hard that she kills herself like Otacon did to Huey.
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>>321733572
>you know they were together for some time before re5, right?
Sauce now pls.
>>
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>>321741627
>>
>>321728440
>What can Capcom do with the series at this point?
Space, obviously.
>>
Maintain the whole TPS-based combat that Revelations and RE6 had going, but something more in between with them. More fluid and variable actions than Revelations but less flashy and action than RE6, just a comfy middle.

Ditch the mission/chapter-based flow of gameplay and go back to RE4's semi-open map but not as linear. Maybe have the setting in some sort of military installation or very large company facility and a small city/town to justify the large numbers of zombie-like enemies. I really enjoy the suspense of exploring a large area and not what's creeping around. Maybe you're revisiting a place for whatever reason that was first empty or with weak enemies, only to find it infested and significantly more dangerous. That it and could add a lot more to the dynamic of smarter enemies like Hunters, having them roaming about in groups.
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>>321728440

I want the title to change to Biohazard 7, because I'm gigantic fucking weeb
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>>321742134
I will marry Claire.
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>>321742545
>>
>>321742367
I really just want Crimson Heads back.
Almost shit myself and didn't play for a couple days when I first encountered it. So fucking fun.
>>
>>321742635

"Was" perfect anon.
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>>321732682
I dont remember ashley being in the game. Where is she?
>>
>>321738831
RE4 didnt even have stealth
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>>321742790
I don't know what you're talking about. The last game Claire was in Code: Veronica X
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>>321734246
I hate to admit it but I agree.

RE6 was bad because it was an action game holding itself back by trying to stay faithful to its roots. Normally that's nice but in this case, it just soured the whole experience.
>>
>>321742790
>>321743129
Bitches get old, anontachi.
>>
RE really needs a reboot by this point.

IMO, they wrap up the plotline with Alex Wesker, and then reboot it after one or two more games. If nothing else, it NEEDS another overhaul in gameplay. Modern RE gameplay is starting to get stale and classic RE lasted about this long before it got rebooted with RE4. Next RE at least needs to be something different. Now would be a good time for a reboot actually, but it'd feel like a copout after Rev 2 introduced a new central antagonist.

Plot-wise, I think for a reboot, it'd be great if they further explored the Wesker children project. Instead of just Albert and Alex, let's see the rest or at least some of the other Wesker children in a reboot.
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>>321743463
I literally have no idea what you're trying to imply.
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>>321743551
it should just be a musou game with firearms, bombs, and melee
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>>321739067
desu they probably will if RE gets REbooted hehe
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Chris and Piers really got in each other's faces a lot, especially when the arguments got heated.
>>
>>321744445
leave, homo. they were gay, but we won't have any of your homo shit in here
>>
>>321743551
I want to remind you that alex wesker is still alive in body of natalia. So she might come back either in REvelations 3 or she will transition to RE 8. It´s also possible 7 already has rebooted combat. They haven´t released anything about RE7 for a long time, that means they are planning something big.
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