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Beating game on Hard doesn't unlock rewards for Easy and Normal


Thread replies: 55
Thread images: 23

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>Beating game on Hard doesn't unlock rewards for Easy and Normal
>>
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>>321726034
>Beating the game on higher difficulties doesn't make the lower difficulties appear beaten.
>>
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>Have to beat the game to unlock new difficulties
>The game has no replay value
>>
>>321727780

This is the one that kills me.
>>
>>321726378
Fucking EDF 2017 after beating inferno man
>>
>>321726378
That's what OP just said
>>
>>321726034

>the most difficult setting is dlc
>>
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>easy is too easy
>normal is too hard
>hard is impossible
>>
>>321726034
Perfect Dark on the 360Arcade

Fuck you I want my special bonus missions.
>>
>Beating the game on Normal unlocks Hard
>Beating the game on Hard unlocks Easy
>UNLOCKS EASY

At that point, Normal is so god damn easy for the player, why do you WANT an easy mode!?
>>
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>raising the difficulty just turns enemies into damage sponges
>>
>>321727994
never heard of/experienced this
>>
>beat game on hard
>unlocks harder game mode with smarter enemies
>enemies can open doors and waterfalls
>>
>>321728061
Pic was related. Megaman Legends. Amazing game but the logic in that decision still evades me.
>>
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>>321726034
>Beating the game on Normal unlocks Hard, and beating it on Hard unlocks Dante Must Die mode.
>Beating Dante Must Die mode unlocks Super Dante with unlimited Devil Trigger and breaks the game.
>>
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>Achievement for playing on hardest difficulty
>Highest difficulty is locked
>>
>>321728080
>Enemies can open doors and waterfalls
>Enemies can open waterfalls

What the actually fuck? What game is this and how/why are they opening waterfalls!?
>>
>>321727780
>Game is 100+ hours long
>Half the content isn't unlocked until the endgame
>Have to do another playthrough to get to the endgame again to use the new content
>>
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>The game makes you play
>>
>>321726034
>Beating the game on Hard unlocks Easy.
>>
>>321728436
See
>>321727994
>>
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>>321728419
>The only difficulty is fucking piss easy
>>
>>321727994
Upgrades became half off (if not more). Made it more reasonable to upgrade your weapons. Not like you needed to with the easy blaster or whatever it was called.
>>
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>have to beat the game with 4 different characters on 4 difficulties
>the trophies don't stack difficulties
>>
>'Beat' the game on Easy or Normal
>Don't actually beat it, get a message saying to play on a harder difficulty to play the rest of the levels and see the end

I think the game that did this was The Lion King on SNES and Genesis, but I'm not positive. I know I played a game that did this, though.
>>
>>321728690
But everything was affordable on Normal and Hard and the special "easy buster" whatever it was upgrade made pretty much everything else obsolete.
>>
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>To Unlock impossible
>Beat very hard
>Beat hard
>Beat medium
>Beat easy
>Beat Very Easy
>Beat off yourself
>>
>>321729084
>But everything was affordable on Normal and Hard

Was it? I remember grinding forever with the vacuum equipped in those small dungeons that popped up near the end of the game. Was taking so long I just upgraded the laser and beat it. I remember easy mode requiring barely any grinding to get the money to upgrade everything.
>>
>>321729045
IIRC, X-Men and Spider-Man (both on Genesis) did that too.
>>
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>Beat normal / easy
>Unlock chapter select
>Finish the last chapter on hard / last checkpoint on hard
>Unlock rewards for finishing hard mode

So many games allow this, I'm surprised it works so often.
>>
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>Kill an enemy in easy, get 1000 points
>Kill an enemy in very hard get 100 points
>>
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>harder difficulties add more objectives to complete in the level
>>
>>321729045
>>321729753
Castlevania 64

Fuck Castlevania 64
>>
>>321729045
The Jungle Book on SNES did this as well. I struggled with that game as a kid and couldn't beat the Kaa level to save my life. But, when I finally did I was greeted with a black screen, telling me to play on normal to play the rest of the levels. Shit almost made me cry.
The game isn't even hard, but back then it kicked my ass.
>>
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>Dying once unlocks easy difficulty
>Dying again automatically switches to it
>>
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>Game has multiple difficulty levels that modify enemies' levels
>Exp gain is modified by enemy level
>Game is fundamentally the same with higher numbers after the first dungeon
>>
>>321727780
What is literally every uncharted game. I seriously don't understand how this series is so well regarded.
>>
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>dying automatically lowers the difficulty, costs you points and decreases the stats of your loot
>>
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>>321732137
>dying automatically increases the difficulty
>>
>>321730148
More games need to do this instead of making the enemies bullet sponges.

Fucking Goldeneye man.
>>
>>321729045
>beat the game on the hardest difficulty
>get the 'true end' which locks you out of the entire last world
>also you missed out on an invulnerability component for the entire game

fucking painkiller
>>
>>321731104
What cancerous developer would do this?
>>
>>321729045
tons of nes and snes era games did this
>>
>>321732412
>doing well increases the difficulty
>doing poorly decreases the difficulty

I love Lvl DIE
>>
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>have to beat medium difficulty to unlock hard
>have to do the same with hard to get expert
>it's a rhythm game

Why?
>>
>>321732412
As far as I know only Demon's Souls and Dark Souls II do this
>>
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>>321726034
>RPG doesn't have a new game plus
>>
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>beat final boss
>credits
>kicks you to main menu, reload save
>its still before the final boss
>no post-game
>>
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>>321729045
>>
>>321733791
This. Every RPG should have a new game plus. Companies like Square Enix are fucking idiots. It's not fun to play a 100 hour+ game over from scratch.
>>
>>321731148
because It does what we have always wanted and cried out for which is a Indiana Jones/Lara croft game and Nathan Drake was our guy and they are fun. I mean it's literally Lara Croft with Indiana Jones going on adventures to hunt for legendary treasures and myths.
>>
>Every difficulty level makes enemies more and more damage-spongey
>Final difficulty is the "realistic" one in which you die in like 2 hits, but so do enemies

Bless you, SotE.
>>
>>321732137
>>321731104
>Dying/failing a mission still gives you EXP for your next attempt
Never have I felt such a gentle slap in the face.
>>
>>321734960
>Every difficulty level makes enemies more and more damage-spongey
>Final difficulty is the "hardcore" one in which you die in like 2 hits, but you do 50% of damage on them
Fucking Fallout 4.
>>
>>321733215
Want that wants to punish you for sucking.
Thread replies: 55
Thread images: 23
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