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As much as I can't enjoy the Half Life series, I always
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As much as I can't enjoy the Half Life series, I always admired it for the fantastic sound design. So what the fuck kind of sound does this abominable thing make? Sounds kinda like pig noises. I know that Barnacles sound like dogs when they catch you with their tongues and I think that Bullsquids sound like cats, because often my cat sleeps on my lap when I'm playing vidya and it would always get kinda frightened whenever I killed a Bullsquid.

Also let's talk about games with great sound design.
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>>321624484
Boring thread 2bh. Sorry to disappoint you. Try again with something more fun.
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>>321624552

Fuck you, you lying piece of shit.
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>>321624484
Play a better game.
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>>321624484

https://www.youtube.com/watch?v=gGaJx54T0LQ
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>>321624729
I might actually. Bought the Unreal Anthology back in like 2007, wonder how well it runs on Windows 7. I recently bought Quake 2 on GOG, but that shit doesn't even have the soundtrack, what a waste.
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>>321624729
>that wind whistling those three eerie notes
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>>321624484
I always thought they sounded like rubber squeeking or something. Except when they die, I don't know how I'd classify that.

HL isn't just good sound design. The aliens genuinely look alien, particularly in 1. There is only one humanoid type, the rest have to be headcrabbed to be humanoid.

I like how the games can be anything. They vary from exploration based to linear balls out action to horror. It never got stuck in a rut of being one repetitive game.
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I don't know what sound they used to make that, but I also always really appreciated the sound design in the Half Life games.
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https://www.youtube.com/watch?v=9t680E4K0rk

Shivers
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>>321625375
Or this, even better:

https://www.youtube.com/watch?v=ppULwmrflDs
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>>321625375
>>321625514
Oh please
https://www.youtube.com/watch?v=QzdKlSrG8iM
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>The noises those walking organic tank things made
>The noise it made when you kill one
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>>321625621
>comparing ambience to music

I love unreal too, but come on, can't we just like both things without getting into a fight?
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>>321625772
Sure, Half Life was great too. But the original Unreal has a special place for me.
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Speaking of Half-Life, I started doing some hammer mapping, what do you think of this room?
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>>321626001
I think the window is too high, and that you should add a subtle blue glow around the health station. Otherwise it's a good start, anon!
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>>321626001
>>321626238
Also forgot to add, you should add a "toolsblocklight" textured brush where the window shouldn't be letting through light.
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>>321626001
too clean
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>>321626001
put more detail

btw, if you want to create a dark room with some god ray
put this in your room

https://developer.valvesoftware.com/wiki/Func_dustmotes
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>>321626439
>>321626468
Just don't overdo the detail. It's better to have a map that makes sense than a sensory overload of random junk and decals that don't fit like in Cinematic Mod.
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>>321626238
Thanks
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>>321626238
The windows is kinda high, yes, but I was using my room's window as reference
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>>321626726
>Cinematic Mod
TOO MUSH FERN
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I'm not sure if this goes into sound design, maybe it's more technology related. But the Battlefield games have always exceeded in sound.
https://youtu.be/6kaYec34gog
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>>321627801
Yep, that's sound design. Since bad company battlefields always had excellent sounds, I agree.
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>>321627801
Then there's CoD... With sound that is so bad that even a DOS game would beat it.
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>>321624484
WRREAAAA
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>>321627383
>Ferns growing at the bottom of a cavern somewhere in Russia

Fucking really?
Thread replies: 29
Thread images: 12

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