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I just bought XCOM and all of its DLC. Which one of these do
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I just bought XCOM and all of its DLC. Which one of these do I start off with? I've never played XCOM.
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>>321537501
They're the same game within has extra content
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>>321537501

enemy within, its improves on everything. you don't need to play enemy unknown
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>>321537501
the DLC is an expansion, there is no reason to play original
>>
Just play Enemy Within

It's the same as Enemy Unknown, but it has more content and a bit more balance.
>>
just play enemy within
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>>321537921
I just started playing XCOM EU like 3 days nonstop, its my frist xcom game... would you recomend another besides EW?
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or better yet, just install long war. it's more fun and pretty fair overall
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It seems like within skips the first mission or something
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>>321538107
>long war
it's too long
seriously, some of the battles can take forever
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>>321538087
I have EU and EW. Those are the only two XCOMs I have. I was doing EU, but I now realize that there's the exact same campaign with better stuff in EW. So I might migrate over there soon.

At the least, it's hype for XCOM 2.
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>>321538107
get the Beagle submod though to make it a bit more functional and casual

Long War is fun until you realize you will have to lose a few dozen times before you get very far
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>>321538217
It doesn't. The first mission is the tutorial mission. If you skip the tutorial, you wont get that mission.

Also, if you start playing Enemy Withing, make sure you activate Operation Progeny for some extra interesting missions.
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They removed some of the maps that enemy unknown had for the enemy within expansion. So try the original first if you want it all.
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>>321537921

Same here. I dun goofed.
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yfw
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>>321537921
hehe same here buddy

just save within for your second playthrough on a higher difficulty, that's what i'm doing

also just wanna say that the game is really really good and i feel stupid for not picking this up earlier
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So, MECs or Gene mods?
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>>321542164
>Not taking 2 MECs, 2 Genes and 2 Psi in your squad

top fucking pleb desu faam
>>
[Overwatch]
*Moves 2 tiles*
[Overwatch]
>>
>>321542164
MECs are tanky and strong as fuck all games.
Costly to build and upgrade.
GENE Mods will make your soldiers tacticool as fuck with memetic skin, plus the jump makes them easy to maneuver and ambush enemies.
Gene mods give you more tactical freedom.
MECs give bumrush capability; taking most of the heat from your squad.
Also they are goddamn helpful with terror missions; specially early game.
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>>321542498
[Overwatch]
*something moves*
[Lightning Reflexes]
*Missed*
>>
>Pop a pod of seekers
>Three rounds of nothing but overwatch
>Both meld canisters lost
>>
>>321542164
You'll want no more than two MECs per party probably. Gene mod everyone else.
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>>321542862
I had a seeker get bugged and could shoot while stealthed. I was on ironman impossible and I lost two fuming soldiers before I figured out was going on and was able to throw two grenades at where I could see the blasts coming from.
RiP "Not so different from killing a human" Zhang, you deserved better than that.

Anyways I'm hyped for XCOM 2, it look like a great game that addressed many of the issues I had with EW while adding new features.
I already spent the $75
>>
I'd play Enemy Unknown if you are knew to tactical TBS games. Enemy Within is the same game but with more content, and extra objectives during missions.
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>>321543186
what if you play with Mind Hates Matter option?
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>>321543447
Never tried it.
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>>321543419
>knew
new*
>>
If it is your first time you should start with enemy unknown. Enemy within is going to feel a bit overwhelming for you since that's the point. enemy within was designed for players who are comfortable with EU. EU adds a bunch of new stuff to try to ruin your EW strategies and shake things up.
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>>321537921
fuck man, I did the same thing. at least I only played for about two hours.
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>First playthrough, Impossible, pre LW
>Balls hard
>This one female sniper from the first draft of recruits survived the entire campaign
>Ended up being my first psychic troop
>Ended up being The Volunteer

Man I actually got feels. Dyke Bitchtits got renamed to Jane Doe mid way through my playthrough.
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>>321544445
I would have loved to see that post in quints, bro
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>buy this a few weeks back
>stress over every decision because I have no idea what is and isn't good
>terrified that I'm going to fuck myself over into a no win situation

I love the battles but I really wish the game give you a bit more info on what is and isn't a good idea. I'm enjoying it but I'm going at a snails pace because I get anxious whenever choosing something to research.
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>>321544707
If you're not playing with the long war mod, and not playing on impossible, you'll be fine with pretty much whatever you do.
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>EU pirated
>EW original 2 years later
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>>321540717
>>
So should I get MECify low will units early game since they probably won't be psychics (or won't be very good ones if they are) later on anyway?
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>>321546638
makes sense, they get a will boost from being MEC'd
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>>321537501
Start with OpenXcom
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Anyone else here play the XCOM board game? I got it for Christmas from my brother this year, and it's pretty fucking awesome.

We ended up winning the tutorial, but just barely. We had to make some tough choices, including deciding on letting Europe burn and not even bothering to try and save it. Not only that, but we sent as many UFOs as we could to Europe, so we just didn't try to save them, we consciously decided to make their situation worse, to make the few other key locations easier to protect while we accomplished the main mission.
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>>321537501
I can't tell if I just suck at this game or what, but it's way too stressful. What SRPG should I play to get gud at the genre?
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>>321546091
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>>321548727

No no. You're looking at this all wrong. You keep playing XCOM until you get better. You learn from your mistakes. And while a lot of your failure can be because of fucked up RNG rolls, you will learn you always need to have a back up plan, even for "sure things."
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>>321548890
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>>321548306
sounds fun anon. how's it work?
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I know it's part of the game but this game has some of the most rage inducing RNG in any game I've seen.
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>>321548030
>tfw no jungle maps in EU or EW
>tfw barely any map variety at all
I've played the exact same maps way too many times
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>>321537921
JUST
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>>321550043
At least XCOM 2 is going back to generated maps.
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>>321549586

It actually requires a PC/Laptop/Smart device to play, because it has a companion App. There are two phases, the Timed Phase, where the app tells you what to do, by giving you the order to do things, with some random element. Things like how many UFOs get spawned, and where, how many crisis happens, how many aliens are attacking the base, and even when you'll be able to send out your interceptors and troops to tackle the missions and base defense that spawn. Basically, the timed phase sets everything up, and you and/or the other players have to plan how you're tackling the problems presenting themselves. This can be pretty stressful because each action you've given is timed, and although there is a pause function, it's timed too. (There is a true pause by bringing up the menu if you actually need to fully pause the game, but you shouldn't use that to discuss the game, the timed nature of it is part of what makes the game so fun.)

Then there's the resolution phase, where you actually resolve all the stuff you just planned for. The app tells you what to do and in what order, but it's not random here. It also needs data input, like how many UFOs are in orbit, did the base get destroyed, did you complete any missions, etc.

It's really fun, and very hard. There's even different difficulty settings, and you can even play alone. I will say this, the game is more about the overall planning/meta game of XCOM, and not the detailed individual fights/missions against the aliens. When you put soldiers on missions, you don't play a separate mini game like a war game or anything, you make dice rolls to succeed various mission objectives. It's still fun, but it would be neat if an expansion was ever made that was just about the missions.
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>>321549797
And let's not mention how spotting enemies works...
>LW
>Doing Zhang mission
>"okay, now I move my assault with Run and Gun and I flank this Thin Man then... "
>more 3 Thin Men and 2 Seekers spotted
>got my assault flanked by those new enemies
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>buddy of mine is trying for a classic ironman playthrough
>is playing Enemy Within
i'm not going to tell him.
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>>321550884
those sectopods are gonna fuck him up bro
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>>321551110
The fucking Thin Men in that one fucking story mission where you have to extract the EXALT dude are what's gonna fuck him up.
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>>321550681
The response to that is that you shouldn't ever be orange moving your guys into unrevealed territory but I'm also shit at the game and do that all the time.
>>
the RNG made be so mad that i stopped playing at the secret agent mission
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>>321551473
now you gotta explain anon
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>>321551267
oh fuck i forgot that one,the first three between buildings and the second skydrop always kick my ass. the first drop on the small building usually gets overwatched to hell
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>"Commander, new EXALT contacts!"
>4 jump in at the spawn behind me
>already engaged with 4 in front
>up and coming Assault gets killed next turn

Excellent.
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I only got 15 hours on this, last played it in 2014, before I stopped I remember getting the GOAT armor you can unlock, juggernaut I think? Thinking of replaying it. Mods or not?
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>>321540717
>newfoundland
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>>321550884
>>321551267
I played a bit of EU on classic and it wasn't that hard.

EW on classic if a fucking nightmare. Holy shit. Those thin men on that first operation progeny mission wiped me out.

I need to git gud
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>>321548306
I played it with friends. We spent a afternoon doing a few games and after a while the appeal wore off since it became really easy to min max things. It's insanely fun for the first few games.
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>>321552281
Honestly, if I ever play EW classic again I'm just gonna skip Progeny. Fuck that shit.
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>>321552457

Yeah, that's what I'm sort of expecting, once you know what tech to aim for, and what makes the best impact, along with everyone knowing their role well enough to keep the flow going, I think it would lose appeal. That being said, I don't know how difficultly scales, and whether or not that's a decent way to make it fun again. I imagine the harder it gets, it doesn't really need new strategies or tactics, but just good dice rolls and the right tech researched early, but I'm still interested to see how that pans out.
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Shit like this >>321542807 is why people dislike Long War
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>>321552957
The only think I don't like is LW is how many enemies can appear at once if you move more than 2 titles at time, and generally all those 20+ enemies missions
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>>321552783
Switching roles helps that. My memory is trash but our last game i think was on hard and we managed to win i think. It's all in how much the app thing wants to fuck you and we often got lucky with minimal fuck ups.
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>>321537921
same here
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>>321552957
That, and how annoying and random some of the things they changed are.
'Nades are such a gamble. Even if it's right at their feet, it might deal just 1 damage, and not even destroy cover.
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>>321540717
>it's a "save the civilians" mission
>there are 6 of these guys on the map
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>>321553764
>6
Try long war, you will actually be happy to meet *only* 6 Chryssalids
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>>321553340

Yeah, we had one turn where we had 4 crisis, and we were just on the tutorial. Luckily, on the final turn, we only got 1 and it was pretty ignoble.

I mean, just to put into perspective how close we were, we were 2 base damage away, and 3 countries were only 2 panic away from hitting orange. That's 3 countries AFTER we decided to let Europe burn, so that was 1 out of the 2 needed to lose. Everything had to go right, or would couldn't have won.

Also, I have a question about the SHIV tech if you remember. When I first read it, it sounded like you get 1 success token for each soldier assigned to its tacks, but when reading it again, I'm pretty sure I'm wrong. It reads:

"Exhaust this > Place 1 success token on a mission task that has a soldier assigned to each of its icons."

So I interpret that was, if a task has 3 icons, you need to have 3 soldiers on one each, in order to use this ability. Which is fine, I think I only used it incorrectly once or twice, and it was never to get more than 1 success token, but there were times when I only had 1 solider on the mission task. I only re-read the card when I was going to use the refresh ability to able to give us 2 successes at the end, so we wouldn't have to roll anything for the final mission, just to make sure RNG didn't fuck us, but I saw I could only get 2 successes out of that trick, and not 4.

Do you remember how you used SHIV? The only thing I see people talking about online is whether or not you can use SHIV on enemies (The FAQ in the app says you can, as long as its a mission objective and not a base defense.)
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>>321553764
long war has chrysalids and zombie ONLY terror missions that sometime pop up
cant move more than 2 tiles without getting overrun from all sides
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>>321540717
[SHIV noises]
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>>321553929
>>321554354

sheeeeeeeit
>>
Post final squad
Can't get a pic for now but they are :
>Isabelle 'Low Rider' Roux, a french sniper with Double Tap&Squadsight, her main role was to use Disabling shot on enemies such as Sectopods or simply break enemy overwatch. She died in the final mission by the hands of my mind controlled assault
>Shaoije 'Chilong' Zhang, the former criminal saved the world becoming the psionic candidate, an heavy in charge of taking out the trash by shooting twice or firing rockets to break covers
>Miguel 'Collateral' Delgado, a former Assault who become a MEC trooper, as a MEC, he was basically a tank and a secondary scout, killed the Uber Ethereal with a Kinetic Strike
>Dmitriy 'Freud' Morozov, the squad support, healing any wounds with field medic and occasional 2nd flanker, he got killed by a mind controlled Delgado
>Analucia 'Freestyle' Ramirez, a Canadian assault, and as such, my primary scout and flanker, also using Flush and alien bombs, she helped Delgado get to the Uber Ethereal and took most of the enemies in his way out
>Kaori 'Nightmare' Yamashita, a Japanese sniper, a true "nightmare" for enemies without cover or flanked, she has Squadsight and In The Zone and once managed to kill 6 Chryssalids, 2 zombies, 2 Drones and disable the a Sectopod weapon in one turn, she died by a critical hit from the last Sectopod
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>>321542862
Seekers aren't that much of a threat, just make sure everyone stays together and you should be fine. Their choke attack is usually nothing more than annoyance.
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>>321554116
No sorry. Like i said we played it for 1 afternoon and my memory is shocking at best.

I was playing the combat guy. So i got a fair bit of the tech to help us not lose any fights. I remembered tech is just so useful at avoiding the rng bullshit and if you had enough of it dedicated to your combat fighting rolls so you could in theory avoid most rolls.

I doubt a single tech could give you more than 4 successes, then again i dont remember the rules or the game alot but It might have something to do with turn orders of how tech is used and refreshing them but im just guessing.
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>>321540717
the first time that nigger popped up my team missed every shot on good percentages for 2 rounds and he killed most of them hoyl SHIT FUCK THA TUFKCING BUG NIGGE REPICE OF SHIT I HOPE EH FUCKGIN DIES INA FCUKIUN FIRE
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>>321554472
And did I mention rockets with shit accuracy? No more fixed 90%
Seriously, don't play LW, it's a meme and has 200% more RNG mechanics
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>>321556951
explain
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>>321557369
You know those rockets the Heavy can throw in vanilla with 90% fixed accuracy?
In LW they don't go over 45% and their accuracy depends on range
>>
Has anyone played XCOM: Bureau Declassified?
It's on sale and looks like a decent spinoff. It looks like how I wanted Mass Effect combat to be.
>>
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JUST
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>>321554368
https://youtu.be/3k2PVBl6kKA
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>>321558075
Do they really get all sad and shit if their comrades die on mission?
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>>321558075
>she gets a PTSD Will handicap on the next screen
so hype
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Falling damage
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>>321558345
these are the soldiers that lose their minds when somebody gets shot
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>>321558412
I wonder if it'll temporarily change their attitude, too.
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>>321558412
I'm just interested whether can I reflect on my choices or not, since I play on ironman only.
>>
I see the complete pack of this game is pretty cheap right now, sell me on this game guys, what's good about it, what's shit, does good outweight the shit etc
>>
>>321558668
If your looking for something that can make your heart drop when a soldier dies, not cause that is a huge blow to your team, but because of the emotional connection you have with them, this is your game
RNG can be bullshit though
>>
>>321558668
It's a decently deep but still fast paced game about turn-based tactical combat where the outcomes and events of each battle have permanent effects on a larger strategy layer. Chiefly, when a unit dies it stays dead.
>>
>>321537586
x2
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>>321558904
How hype are you guys for XCOM 2?
I am at maximum hype cause it looks faster pace while still being strategically deep
>>
>>321551267
>>321552281
That mission always has same spawns and when you reach the the guy thin mints only spawn based on predetermined advancement. It's pretty easy after you played it once or twice.
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>>321557564
what the absolute fuck? there is zero point in using them then, that is wayyyy too inaccurate
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>>321539037
Imagine the confusion if they ported both Dragon's Dogma and Dragon's Dogma dark arisen to pc
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>>321559124
They fucked up the story and the shitty swords are fucking retarded
>>
>>321558860
>>321558894
Any sort of upgrade system that actually improves my squad and lets me feel like a badass or is it just simple things like "take less dmg" "deal more dmg" etc?
>>
>>321559124
It's a modern video game sequel that is directly targeted at loyal fans of the original by adding more depth to the game without compromising shit for muh accessibility and adding a lot of requested features, and also pulls from and supports the modding community.

Ignoring how much I love XCOM I'm almost required to support it on principle for that alone.
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>>321559406
There's 4 classes (5 with the expansion and two possible subclasses for the original 4) your soldiers can be with their own skill trees. Heavies use various rockets, can suppress enemies and keep them pinned down, Snipers can use their allies as spotters, disable enemy weapons from afar, etc.

Playing well and with a little luck you can have your squad steamroll through packs of aliens in a single turn.
>>
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What would be your ideal XCOM/X-COM look like?

>lots of agents like Oldcom
>Newcom-style customization and tactical combat
>Apocalypse-style squads
>Newcom/Apocalypse aliens
>UFO Defense's bases
>EW's version of finances/gray market/diplomacy
>>
>>321559406
New armor, psionics if you have EW, along with MECs and as far as I remember all upgrades have nothing to do with less dmg or more attack dmg
Though as they rank up, there stats automatically improves
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>>321559156
Yeah I noticed that. I just suck.
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>>321559406
Fun stuff includes flashbangs, grappling hooks, jetpacks, tracked drones with miniguns and mechs with flamethrowers or rocket assisted fists.
>>
>>321559684
I'm not sure, but I was thinking the other day how a Star War Xcom like game would be cool.

You and your squad of storm troopers go around the galaxy killing rebels and stupid ayyliums.
>>
>>321559364
>They fucked up the story
how?
IMHO it seems really interesting and better this way than just another alien seige
>the shitty swords are fucking retarded
Im inclined to disagree
>>321559412
I'm surprised because this actually lokks harder than EU/EW
>have to retrieve a fallen soldiers body to regain his stuff
>sometimes get a mission to retrieve a lost soldier
>Dark events
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>>321542807
Long War is a neat concept mod... with a lot of "This ground is too soft" difficulty bullshit thrown on top.
>>
so is there an air game in this?
What is the situation room equivalent, if any?
>>
>>321559684
>expanded xcom1 with coop support
>global coop campaign
>global research, each player contributes to the faster technology research ( ie more you get loot/bodies = faster )
>coop missions
>friends reinforcements to help you on missions
>invite friends to your skyranger up to 6 players or more if tech researched
>helping defending other player bases
>borrowing supplies/units/sharing troops between other player bases
>choose your base speciality ( like focus on robotics/military weapons/air-superiority/balanced etc)
>tanks
>dogs
>fully ai mech units and drones
>better air combat
>starts in 80' years
>very hard until you get your first technology tier
>ballistics/laser/plasma/mags
>>
>>321560559
No air game in XCOM 2.
The situation room equivalent is the world map where you move around, make contact with new cells, do missions, gain intel and whatever else. Apparently, you will be able to lose territory to the aliens in some as yet unexplained way, but this time there will also be a (difficult) way of getting it back.
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>>321544707
Early game, stress satelite covereage. All money toward getting those built and up.
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>>321560559
>so is there an air game in this?
Not really. There's events that involve UFOs finding and attempting to shoot down the Avenger which will lead to a base defense, but otherwise the interceptor stuff is gone. The focus went to making the geoscape more nonlinear and proactive for the player.

>What is the situation room equivalent, if any?
Don't think it's been shown yet. There's presumably going to be some equivalent to the Gray Market, and that there'll be some way to 'lose' countries after you liberate them or whatever but also a way to retake them like Long War.
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>>321560818
MAXIMUM HYPE
>>
>>321551848
assaults with close combat specialist and shotguns
you should have laser weapons by then
if not no worries, default weapons are okay eonugh
grenade the sharks in advance
have a support with the +3 tiles ability to rush the ship's transponder thingy

newfoundland is ez in ew
not so ez in long war
>>
>>321559684
>xenonauts air battles, but with actual 3d models
>>
I only played the first xcom, tried the 2012 reboot but didn't like it that much

Can I like EW if I didn't like EU?
>>
>>321562404
If you didn't like EU cause its just isn't your style, then you won't like EW
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>>321562404
Unlikely. It doesn't exactly massively overhaul the game.
You might like Long Dong though, but I dunno.
>>
>>321562404
EW is just adding more to EU, depends on what your issues with the reboot are.
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>>321540717
Y

F


W
>>
Dont forget to install the mod to remove almost all the w*men from the game for more immersion.
Sadly cant remove tutorial one and the one from special mission in EW, but 1st one always dies and 2nd one can be killed.
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>>321558247
>>321554368
>>
>>321562489
>>321562562
>>321562616
It's the "little things" that I don't like. For example, not being able to reserarch multiple things, not being able to have a dedicated base to research, or with the lastest interceptors, or making my planes going randomly around the world and suddenly find ayys

Also, making me chose between "well, aliens have your dog and your cat, and you can only save one". It's silly stuff that makes me close the game
>>
>>321562670
>it's just a bigger chrysalid
>no different color scheme, just the base model but bigger and with more HPs

WEW LAD
E
W

L
A
D
>>
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>>321563101
AYYYYYYYYYY
>>
>>321551848
Only had one survivor on that mission.
>the fucking whale
>>
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>>321562670
F
U
C
K
>>
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Is the online still active? r8 my loadout
>>
>>321562983
>For example, not being able to reserarch multiple things, not being able to have a dedicated base to research, or with the lastest interceptors, or making my planes going randomly around the world and suddenly find ayys
Yeah, you're not gonna get any of that.
>Also, making me chose between "well, aliens have your dog and your cat, and you can only save one".
Long War changes that.
>>
>>321562983
Yeah, that's definitely fair if you prefer UFO Defense for stuff like that. The Long War mod adds more depth to every layer of the game and also presents you with 1 mission at a time rather than a choice of 3, it just gives you a lot more abductions/UFOs to deal with so you have to judge on your own what missions you can deal with.

If it's any consolation, X2's scientists and engineers are individual people and can be assigned to multiple projects at a time like UFO Defense, and rather than the 'pick 3' mission choice you have to manually explore the map and choose areas to attack on your own.
>>
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>>321563157
>35 HP for a regular sectopod
>60 HP for the big one
AND THEY ALSO FUCKING HAVE -50% DAMAGE REDUCTION

JUST
FUCK
MY
SHIT
UP
>>
Anyone else experience an issue where Enemy Unknown runs perfectly fine but Enemy Within has framerate issues?
>>
>>321563473
>and can be assigned to multiple projects at a time like UFO Defense
Multiple rooms. You're almost certainly not gonna be able to research more than one thing at a time.
Not that I see what that's actually good for, mind.
>the 'pick 3' mission choice
The guerrilla ops seem to still work that way.
>>
>>321563473
>If it's any consolation, X2's scientists and engineers are individual people and can be assigned to multiple projects at a time like UFO Defense, and rather than the 'pick 3' mission choice you have to manually explore the map and choose areas to attack on your own

Now I'm midly hyped
>>
>>321563157
wow thats bullshit, how can anyone praise memewar
>>
>>321563157
How do you even deal with that?
>>
i played through enemy unknown several times after release, but is enemy within worth it to play some more? got kinda tired of the game 2bh. any changes to the campaign?
>>
>>321557710

I haven't played it, but I heard it was bad from nearly everywhere. Bad AI, not enough reverse tech, short, bad story, and wonky controls are all complaints I've heard.
>>
>>321563901
Yeah, a couple new story missions, enemies and equipment.
>>
>>321563889
Hard mode: save that civilian
>>
>>321537501
Look at it this way:
Enemy Unknown = Vanilla version
Enemy Within = GOTY edition
>>
>>321563901
new items, skills buff/debuffs, sectopods get damage reduction, mec class, covert ops, council story that guarantees 1-4 psionics if you get past thinmints in an early mission
>>
>>321563253
People played online?
>>
>>321563157
literally dark soul of strategy games
>>
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>those fucking discs
>>
>>321563157
How in the fuck are you supposed to kill that without dying yourself?
>>
>>321563157
someone needs to make a pic of a terrified XCOM soldier in front a sheet of paper with only "Civilians saved" written on it

that couldn't be more appropriate here
>>
Does anyone want to trade? Been wanting to play this but I'm broke af senpai. I have ff13 and insurgency if anyone is willing to help an anon out.
>>
>>321566568
>it's only €5 right now

I would like to gift it to you but then I realized I already have Insurgency and I didn't like FFXIII enough to go through it again on PC
>>
>>321549248


WTF IS THAT THING
>>
should i turn on any of the second wave options?
>>
>>321568490
Yes. Not Created Equally and Hidden Potential.
>>
>>321563157
that isn't even fair in the good way
like that is just beyond retarded
>>
>>321567702
Thanks for considering it anyways ;-;
>>
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>>321558247

;_;7
>>
>>321569462
That's long war for you.

Take a few good ideas, then add in a fuck tonne of "This ground is too soft" bullshit.
>>
>>321570094
and here I thought Risk of Rain and Dark Souls had artificial difficulty
>>
>>321570094
like they couldn't have just increased normal sectopod health to 40 or 45? That's incredibly stupid and artificially difficult
>>
>>321570094
I honestly think that long war is pretty good on the tactical map for the most part.

Its the fatigue spirals and resource scarcity that feel like artificial difficulty to me.
>>
>>321560156
>have to retrieve a fallen soldiers body to regain his stuff
>sometimes get a mission to retrieve a lost soldier
>Implying /v/ won't just quickload until they don't get him downed
>>
>>321570341
fatigue spirals and resource scarcity? I get what they mean, but how does it work in game? Exactly how it sounds?
>>
>>321570514
Long war has a mechanic where your soldiers want a week of vacation after a mission. If you deploy them while fatigued, then they suffer a light wound, and you cant deploy them. This leads to situations where all your dudes are wounded, and you are forced to deploy fatigued soldiers.

Long War also ups the costs on a lot of stuff, so you run out of Alien alloys and Elerium despite running a billion missions a month. Unless you can take down the landed Abductor in the first month. God, that feels good when you pull it off with Specs.
>>
If you're getting long war, get not so long war version.

Otherwise you're gonna have 20 battles at 1 hour each before a single month. It's impossible to actually advance in story and research without getting tired at one point.
>>
>>321570341
Fatigue's just a bandage to artificially enforce needing to make a large group of active soldiers but it makes no sense at all.

LW's biggest problems to me are the air game and the late game just being a huge mess of inflated stats and resistances, when you need to scan a list of skills for every single shot you take. It's not hard to see how people burn out on it
>>
>>321570896
why are the xcom soldiers such massive fucking pussies?
>fate of the literal world in their hands
>i need a vacation after 5 minutes in the field commander ;________;
>>
>>321557564
Sounds like you are using rocketeers with shit aim or trying to fire after moving without the right perks. With trained soldiers you can actually get the rocket to a 0 tile error range.

>>321559235
So don't listen to that guy
>>
https://www.youtube.com/watch?v=Y6-bPdwlZWI

I thought maybe they improved the game

>enemies ignore you, walk away and do absolutely nothing
>own unit shitting up environment and exposing itself to risk

I see the game is still half ass and broken
>>
>>321571101
I can totally understand it in the case of gene modded or psionic dudes. But really, the baseline human sniper who has a hundred confirmed kills should be just fine after a mission where he takes 6 shots and doesn't move.
>>
>>321537501
Play Long War you pussy.
>>
>>321568251
a chryssalid queen from long war
>>
>>321556951
I dunno man, i found LW's percent to be much more plausible than vanilla. I know that vanilla has hidden stats on aliens that actually reduce the percent hit chance despite saying otherwise though, and LW removed that
>>
>>321571373
yeah that makes sense
literally mindfuckery for the psi troops
and the physical issues for the mechs and such
but regular humans?
fucking why?
>>
>>321572089
>I know that vanilla has hidden stats on aliens that actually reduce the percent hit chance despite saying otherwise though, and LW removed that
That sounds like horse shit, and I don't think you have any facts to back it up.
>>
>>321571445
Long War takes a toll on some people though.
I like challenges, but Long War is just... Holy shit its impossible
>>
>>321554368
SHIVs are awesome at entering and clearing, especially with chrys. Always bring one or two with me
>>
>>321571330
Both of those aren't bad, it depends on the context
>>
>>321572203
Just read LW's notes. Or hell, the mods that "fix" the reduction stat. Sectoids for example has a "small stature" trait that gives them a base 5% dodge chance no matter what your hit chance is.
>>
>>321541875
woo boy, you really want to get fucked in the ass that hard?
>>
>>321572440
>Or hell, the mods that "fix" the reduction stat.
Which mods would that be? Cause I sure as hell can't find any mention of such a stat anywhere.
>>
You can get Xcom 2 for 25% off at gmg right now, though you probably shouldn't preorder unless you care about skins. Xcom EU was notoriously buggy, although they did delay the launch to polish this time around. Not sure what that entails, mind you.
>>
>>321573014
I feel like XCOM 2 proabably has a bigger budget and more care put into than EU, though I have no real facts to back that up.
I just remember 2K was riding on The Bureau and XCOM EU was just a "sure" type of thing
>>
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>ur ayy lmaoing at a club with ur squad and these fags show up
>wat do
>>
>>321573484
me in the back with the skull face
>>
>>321573484
Why is he naked? Aren't aliens superior in body and mind? Did the earth actually lose to a bunch of alien zulus?
>>
Anyone got a guess for the 5th class for xcom 2?
>>
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>>321573792
how else are you supposed to show off the gains
>>
>>321573940
They're not psionicists, unarmored undercover agents or aliens.
>>
>>321573940
Not sure. Maybe Biology or Maths?
>>
>>321574246
Has firaxis confirmed against those?

I personally have no clue as the current revealed soldier classes are just upgrades over the previous games
>>
>>321574524
>Has firaxis confirmed against those?
Only the psionicists. I think they won't be unarmored undercover agents because those would be useless most of the time and they won't be aliens because you can turn your recruits into them.
>>
>>321551824
Just go with EW
>>
The only thing I don't like in Long War is that I can't rush MECs.
>>
>>321574658
That's a shame but I suppose they don't want to repeat the story of the first game (volunteer wise).

I suppose it could just be a mec class unless they have ruled that out as well as even with xcom losing the war they still could have researched far enough to mec up some soldiers.
>>
>>321575409
You misunderstand me. They've confirmed that psionics will be in, but it won't be the fifth class. I'm assuming it'll work much like EU.
>>
Just started this too. I forgot to build a satellite to go with my second uplink and I lost Russia 2 months in.

Also, all my rookies keep turning into heavies. 75% of my soldiers are the same fucking class. (Though I guess that will become less of a problem once I get that upgrade).

Still, I'm having fun
>>
>>321575540
Ah sorry half asleep and not kept up to date on the news for xcom 2
>>
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Speaking of XCOM

Beat my first Xenonauts campaign today, great game.
>>
>>321575409
MECs probably won't be it either. There's going to be a DLC called "Shen's Last Gift" at some point in mid to late 2016 that will add a sixth class. They haven't confirmed anything, but it seems pretty obvious.
>>
>>321575968
>52,000 civilians
>18 soldiers
top fucking kek
>>
>>321575968
Could you imagine the fucking party that would be thrown if the entirety of humanity fought off alien invaders?
>>
So I've had EU for a while and enjoyed it but never got EW. Is it still worth buying it while it's on sale or wait for XCOM2?
>>
>>321576290
everyone gets so drunk the aliens take one last potshot and win
>>
>>321576338
Definitely.
>>
>>321576290
>Huge worldwide party
>Everybody drunk, doing drugs, massive orgies
>Obama shooting off dual revolvers on the white house lawn and going "YEE HAWWW"
>Sweden tried to take in alien migrants so we had to nuke it
>I'm just sitting here posting to an Azerbaijani snow sculpting imageboard about how these celebrating normies won't SHUT UP REEEEE
>>
>>321577036
>Obama shooting off dual revolvers on the white house lawn and going "YEE HAWWW"

more like
>not all aliens
>ayy lmao is a species of peace
>>
>>321577036
>Obama invites Putin for a nationally televised drink-off where they try to use their own national drinks to make the other person pass out
>the loser hands over the codes to the nukes
>>
So many winter sales players
>>
>>321577242
good, the more the merrier, feels like forever since i've seen xcom threads
>>
>>321577240
>ayy lmaos come back after five years with huge fuckass force
>the entire earth is obliterated and no humans in sight
>ayy lmaos never found out that putin won
>>
>>321577336
True, but it's also weird to see so many questions that you wondered yourself when you were new are are now an ayy
>>
>>321570513
I think you'll find most XCOM players are honest to themselves, no one I know that plays it cheats themselves out of the experience by Savescumming.
>>
>>321577336
Makes you wonder if there are people playing the multiplayer.
Speaking of which, I think having procedurally generated maps for multiplayer is gonna be interesting.
>>
>>321577493
But are now*
>>
>>321577336
we've had multiple threads daily
>>
>>321577519
Nobody will admit it anyway. They know that will summon the XCOM purists screaming at them, also look like shit players
>>
>>321577606
recently, we only really get threads on sales, or when they release new Xcom 2 info
>>
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Reminder that memes are dreams
>>
>>321577519
I never save scum because I'm too lazy
>>
>>321577908
nah, I've seen multiple threads pretty much everyday the past month. though it's probably affected by the fact that I browse prime europe time.
>>
>>321578064
go to bed anon
>>
>>321578140
can't yet, gotta watch my animays
>>
what are some balls to the wall crazy training roulette loadouts guys?

all i can think of is an overwatch build sniper
>snapshot/SQWADsight
>opportunist
>sentinel
>covering fire
>In the zone
>>
>>321578064
yeah past month, that's what i mean by recently, before that it felt like it had been forever before i had seen Xcom threads, and i browse /v/ practically all day

send help
>>
>>321577519
I savescummed so hard that I encountered the too many saves bug.
>>
>>321578013
I've stopped saving after playing on Ironman only.

Game gets way more enjoyable and you get attached to your soldiers so you basically have to stop making dumb mistakes or proceed to squadwipe on harder missions.
>>
>>321577936
kek
>>
>>321578324
>send help
Can't make it man, I'm stuck here just like you.
>>
>Tfw doing so well in classic after like 30 tries that I literally forgot to upgrade my ships

JUST
>>
>>321578474
man who isnt these days
>>
>>321578617
Fuck the air game, I have too much stuff too upgrade and not enough money
>>
>>321552281
>>321552586

Its hard as balls until you memorize the enemy drops after you rescue the survivor
>>
>>321570253
>Risk of Rain
>Dark Souls
>artificial difficulty

were you making a joke?
>>
>>321537501
Oh hey, just picked this up because i had money to spare.
Anything real big i need to know going in?
>>
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>outsider is last aylium left
>put myself out of position, ready for the finishing blow
>take an 81% shot instead of a guaranteed grenade kill
>miss
>outsider ends up killing my assault and heavy

I fucking hate myself.
>>
>>321551848
God, I just did this. That will be the mission everyone at base tells legends of for years to come.

>squad is parked on top of the freighter popping bugs as they come up
>sprint one guy in to set the air strike co-ords
>start running like fuck to get out of there
>assault guy stops to shotgun a crysalid to save a rookie
>assault guy is the last one out of the LZ
>three bugs double move to bear down on him just outside the LZ
>he weaves around all three of them just in time to make it
>missile/grenade the three bugs as a final 'fuck you' on the very last turn before the air strike
>everyone made it
>>
>>321579018
Build more satellites but don't launch until the end of the month, and don't dash into the fog of war.
>>
>Base Game is pretty good
>Vanilla has numerous difficulties, challenging but fair
>Someone decides to make a partial converison mod
>Tons of new items, weapons, armors added
>Interesting mechanic changes, QoL changes
>Wow, pretty cool
>Decide to ramp up the 'difficulty' too
>Accuracy slashed by more than 50%
>Enemies can have over double your troop's HP
>Damage sponges that could soak up the Pacific Ocean
>Anti-fun abilities that panic entire squads
>MELD goes from 60 a canister to 4
>Game is unfairly stacked against the player
>People love it

But why?
>>
>>321579018
Be cautious, play on Ironman and get 1 satellite in the first month and put it up 3-4 days before the council report
Also get EW
>>
>>321579430
Because people got bored of vanilla and wanted a challenge, it's as simple as that.
>>
>>321579179
doing that for the first time is an experiece you just can't feel again
>tfw approaching cautiously with all guys
>tfw first lids appear
>tfw you find that fucking whale
>tfw the mad dash back with mec holding them off and sniper helping form afar
>tfw when everybody makes it with only one round to go
after that it just becomes "blow up the sharks, run one dude in there" the mission
>>
>>321579018
Offence often really is the best form of defence. A pod can't land those bullshit crits on your soldiers in full cover from halfway across the map, if you can get into position to neutralise them before they even get an action.
>>
>>321579018
always keep a few spare satellites and build satellite uplinks near each others to gain a bonus

if a country's panic level is at 5 before the end of a month, immediately launch one to lower it

countries with satellite coverage cannot have abudctions

always get a cover, if you can, otherwise the enemy will have a better aim and more chances to land a critical on you
>>
>>321540717
>>
I bought the same thing op has but when I click Enemy Within it plays Enemy Unknown (opening graphics are blue and unskippable, EW has orange graphics and can be skipped) wtf is going on I've never been able to play it
>>
>>321578972
have you played both?
>>
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>>321537501
no matter what difficulty level, ironman mode is a must
>>
>>321580048
Dark Souls is not artificially difficult, don't know about Risk of Rain though
>>
>>321570253
>Risk of Rain had artificial difficulty

it had time scaling difficulty, artificial would be player power scaling
>>
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>all this long war bitching

Long Dong is as much about dicking on you as it is about giving you new ways to dick on the Ayys.
You get more soldiers with more equipment and classes, more tech and if that's not enough, you can always edit the DGC.ini, which the devs tell you to do anyway.

The first time you have an Infantryman make 2 100hit-100crit shots in 1 turn makes Long Dong all worth it.
>>
>>321580557
the only thing that bugs me with RoR is that you always need to kite enemies, and you don't have much time to hit back

I consider it being "artificial difficulty" as in it makes the game unnecessarily hard, just like the giants Chrysalid or Sectopods posted in this thread
>>
>>321551848
>First time doing it
>Two snipers on overwatch from miles away on a tower while a MEC hits the button
>That fucking run back

My first time doing it was the easiest since I lucked out and got it mid-late game but fuck me if every move wasn't intense as shit.
Especially after 2 zombies fucking my shit turn 1 since I was a retard and rushed right
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