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Things that grind your gears in video games. >There's
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Things that grind your gears in video games.

>There's a small, but very noticeable pause every time one character interrupts another.

Almost every game ever made does this.
>>
>subtitles aren't on by default
>can't skip out of the intro cinematic to change it and start a new game
>>
Time hiccups every time you land a hit in a fighting game.
>>
>Subtitles on
>Man this sure is a spooky house I sure hope nothing-
>>
>>321505664

Honestly, I love that.

Makes your hits feel chunkier
>>
>invisible walls
Just put an actual wall there if you don't want me to go there, you fucks.
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>>321505759
It also makes you fucking angry about how much time is being wasted on pausing and breaking the gameplay.
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>missable shit
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>>321505857
Kingdoms of Amalur: Reckoning is unbearable with that shit.
>>
Cutscene supers in fighters. Holy shit, it gets old so fast. It's fine if they're just a couple of seconds, but nobody wants to watch that 7+ second nonsense in every match.

SF5 is handling it better than SF4 did, but it's still a bit on the long side for a few of them. Xrd has a really nice compromise of having a dramatic zoom-in for one Overdrive per character, then it cuts back to the action.
>>
>>321505317
>my character gets hit by an arrow through the fucking face
>almost no damage but the arrow is clearly visible penetrating my head fully
Fuck games that do this. Most games base their health systems off table top game health systems where damage is abstracted, aka being hit by an arrow isn't really being hit by an arrow.
Also fuck games that put 12 bullet holes through my torso but allow me to walk it off and have my shirt return to it's unperforated state simply by waiting 30 fucking seconds.
>>
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>>321505797
I'm playing the Witcher 2. I just got into Act 3 and this drove me nuts in the forest from Acts 1 and 2.

>On a path slightly elevated from the rest of the grass around me
>A baby or a puppy could crawl up the tiny slope and get on the path I'm on
>Try to walk off the path
>Invisible wall! Better go all the way around!
>mfw
>>
>>321506075
They aren't too bad if it's a move you'd only ever use to finish off someone, or a move that's not commonly used at all.
Cutscene supers for simple shit are awful, though.
>>
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>overly exaggerated and awkward reload animations
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>>321506084
I dont see why there isnt an option to do damage based on body location hits in skyrim. I guess it makes sense though because all the weapons feel like swinging a stick back and forth with no real control.

more games need to add locational damage
>>
>>321505857
Not a fightan game exactly, but Lethal League handled time pauses in a fucking genius way. The higher the ball speed is, the longer the paus, and the more time you have to prepare for when it speeds across the stage twice in like 3 frames or some shit.
>>
>>321505759
I agree, I like to feel some impact.

I mostly play MMOs (kill me) but you can tell the difference in games like RIFT where your animations go fucking quick and have shit sound effects/visual effects so it feels like your character is just flailing at the air infront of them. It's the floatiest shit.
>>
>>321506297
Lethal League is something else entirely. The anticipation makes the extremely high speeds playable, and the over-the-top effects look somewhat funny.
>>
>>321506228
>Using a magazine to remove the empty magazine
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>>321506206
It's mostly just a problem in modern Street Fighter and western fighters like Mortal Kombat and Injustice because the supers you frequently use always have these super long animations. You're almost guaranteed to use your Ultra in SF4 at least once per match unless you win or lose so hard that you never get a chance.

If it's stuff like Instant Kills, I don't mind.
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>>321506228
>swapping weapons makes you have to reload your weapon or do an unneccesary function check animation the next time you bring it out again
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>>321505987
That games too easy anyways crafting destroys everything the game has to offer on hard or whatever the hardest difficulty is
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>>321505317
>inability to change difficulty once the game has started
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>>321505748
>Monster: (growling)
>you didn't hear it
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>>321506450
If the empty magazine doesn't just fall out I see no reason why you wouldn't do this
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>>321506702
>hard is locked on first playthrough
>just lowers your damage and raise enemy damage
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>>321505317
>Third person game
>Camera lines up to in game position after every cutscene
>>
>status effects don't work on boss fights
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>>321506858
>i.funny.co
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>crypt/dungeon from pre-war/cataclysm/armageddon/history
>locked chest
>loot inside is full of modern creations
>>
>Battle music starts playing before you even notice the enemies.
>>
>>321506858
>ifunny.co
>>
>Game has NG+ mode
>It's no different and no harder than NG

why Dragon's Dogma
>>
>>321506916
>status effects are useless on regular enemies because you kill them so fast anyway
>>
>Support character does something dumb to complicate things and prolong the story
>He admits his mistake
>Main character shrugs it off and they're still friends
>No option to kill him or tell him off
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>>321506450
They actually do that in RL on some weapons.
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>Game has character creation
>Creation screen has awkward lighting
>Character looks completely different in gameplay
>And there's no option to hide helmet

JUST
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>>321505317
>fps
>pick up any bullet from any gun to restock ammo
>>
Happens all the time in JRPG's, usually separated by a button press too.

>"Oh yeah mean that's totall...."
>Voiced dialogue stops
>Press A
>"BUT WAIT SHUT UP YOU FAGGOT"
>>
>>321507309
>4chan
>drakeposting
get out
>>
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>>321506795
>this on games like Left 4 Dead
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>forced stealth section in an action game

>forced action section in a stealth game
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>>321506916
>status effects do work on bossfights and trivialize them
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>>321505317
Can you show an example of this? I've never noticed it before and don't really understand
>>
>>321507529
all bethesda games
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>>321507498
First is much much worse
>>
Path forking and you try to figure out which one is the short end with the treasure and fail.

Stealth attacking someone means you miss out on pre-combat introduction and conversation.

Scripted conversations that automatically spot your stealthed character, and then starting combat when you're detected and in a disadvantage.

Choosing a face for your character but then realizing there's no portrait similar enough to it
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>>321507529
I've never seen any game do that right actually.
How hard is it to start one audio clip while another is still playing?
>>
>exposition character just there to explain shit literally all the time but never does anyrhing
>>
>>321507646
>Path forking and you try to figure out which one is the short end with the treasure and fail.

this is what made castlevania 3 the worst on nes.
>>
>>321507753
>character that only speaks in riddles
>>
>Pseudo cutscenes with slow walking that you can't skip
Just fucking stop.
>>
>>321507753
>childhood friend character
>'man, we've been friends ever since we were children!'
>>
>>321507901
>Solving a series of riddles is part of the main quest
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>>321505317
>Before that very hard boss in a jrpg there's a ten minutes long cutscene
>You can't skip it
That somehow this still survives in some 2015 titles baffles me beyond belief.

>The combat system is really fun and full of depth
>99% of the enemies of the game is killed in seconds smashing the most basic of all strategies.
Fuck you, FFXIII. You could've been greater than that.

>Platforming, Stealth, Puzzle sections in games that are not Platformers, Stealths or Puzzles
A recipe for disaster. Not because it's a bad idea, but because developers more often than not are unable to work outside their comfort zone.
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>token side character that does cringeworthy shit and acts like a faggot
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>>321508163
>token side character then gets his own game
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>MMORPG
>sees NPCs wearing neat looking armors and weapons
>you'll never be able to wear/use it
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>>321505317

>Characters talk over the end of other characters' lines unintentionally
>>
>NPCs move faster than your walk, but slower than your run
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>>321507960
>character presses their fingers to their ear as their CO gives them orders
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>open some kind of menu or dialogue with a list of options
>there's a delay of about a quarter second before you can move the cursor
>>
>slow text right before a multiple choice with no interruption
>you mash A or B to make the text go faster
>since there's no interruption you pick one of the options by mistake, or exit the dialogue and have to do it over

Merchants in JRPGs, I hate you so much.
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>subtitles don't match what's being said

There's liberties usually taken when translating but for fuck sakes if the characters are speaking english then the english subtitles should match.
>>
>>321507960
>character presses their fingers to their ear as their CO gives them orders
>Character does this through their HELMET
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>>321508694
This.
>AND YOU HAVE TO FOLLOW THEM
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>>321505664
I would say a majority of people like this. A tiny bit of hit-freeze frames makes your hits feel meaty.
>>
>you walk slower and run faster than NPCs, being unable to keep pace
>>
>platforming
Okay.
>it's the level with conveyor belts of various speeds
Okay.
>if you jump while one of them is moving you, you lose all the speed of the conveyor belt and jump like you normally would
Absolutely unacceptable.
>>
>NPCs have a sprinting animation
>in a game with no sprint
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>>321509129
How's this
>platforming
>isometric view
>the camera doesn't move dynamically, you can only manually center it on your position
>tank controls
>in order to jump you have to switch to the correct "stance"
>section in which you have to run away from a rolling column avoiding holes, if you fall into one of them you have to trek your way back to the top
>if you run into any obstacle you take damage
>>
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>Pause screen has alot of fancy looking animations and sounds
>you have to wait for everything to play out before you can navigate though it
>plays another long animation when you pick something from the menu
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>>321509518
>Pause screen is so chock full of useless shit that it takes ages to get in and out of it.
Pause screens aren't your own personal art project developers.
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>Objective is in a sewer
>GPS takes you to the location of the objective rather than the entrance to the sewer
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>>321509965
Oh my god fucking hell. Does this with elevated markers as well.
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>>321505317
>character is going to be interrupted by someone or something
>brief pause before things resume
And there goes any and all tension.
>>
>>321509518
Main menu in Dead Space 3 is just ridiculous. So ridiculous they added a button to make the animations faster
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>>321505317
Is there any game that has fake subtitles that show what the character would have said if they were not interrupted? Would make interruptions actually surprising for certain games
>>
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>>321507006

>the enemy clipped through the floor
>follows you forever
>the music never stops
Thread replies: 79
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