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If Dark Souls 3 is the last Dark Souls game, what will from do next?
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If Dark Souls 3 is the last Dark Souls game, what will from do next?
>>
Hopefully something new and creative
>>
>>321400809
/thread
>>
Proper open world RPG.
Hopefully AC4 sequel too. Slow small mecha a shit.
>>
They're jumping on that open world fad ten years late like every other Jap developer
>>
Boring, derivative "new IPs" like Bloodborne.
>>
Collaborate with Kojima Productions on their new mecha game.
>>
>>321400809
>>321400885
Yes because there is so much out there like Dark Souls, right?

If from stops making souls games, the genre dies because all we'll have is abortions like LotF.
>>
Chromehounds 2
>>
>>321400701
A failed attempt at a "Not-souls game" that will make them return to souls like games.

They aren't good at making other types of games. Hell their entire developmental career was building towards making the souls games.
>>
>>321400864
Can't open world finally die? That shit has become a fad.
>>
>>321400809
armored core field?
>>
Bloodborne 2
>>
>>321401029
Normies love it.
>>
I wish theyed make a LoK game.
>>
>>321400885
Except Bloodborne is much better than all the Souls games out so far and I'm happy to see them implement some of the improvements into DaS3.
>>
>>321401029
I hope people realize open world is shit soon
>Skyrim
>Witcher 3
>MGSV
>Fallout 4

Witcher was the least worst open world, but still boring and empty
>>
>>321400954

It's not a genre and Souls games are more than played out even without DSIII being released yet.
>>
>>321401050
Even normies will become tired of it eventually.
I miss the times of the PS1 and N64 when devs were forced to work with limited resources and were capable to make amazing games nonetheless, because they had to use creativity.
>>
>>321401129
Not yet, not until they sell less than their previous editions. After DS2 they needed to spice it up, they did with bloodborne. DS3 will probably be the end point for this stuff.

They could pull a fast one and go with a futuristic souls game or something like it.

Ultimately they are shit at making games that aren't souls games.
>>
>>321400701
Bloodborne 2
>>
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>>321400954
>Yes because there is so much out there like Assassin's Creed, right?

>Demon's Souls 2009
>Dark Souls 2011
>Dark Souls 2 2014
>Bloodborne 2015
>Dark Souls 3 2016
That's like 5 games in 7 years/ 4 in 5 years (if you exclude Demon Souls).
Plus they're already working on Bloodborne, which will probably in 2017.
>>
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>>321401129
Tell me one game that is like Dark Souls, that wasn't made by from.
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>>321401253
I hope so, BB is easily the best out of all of them.
>>321401090
Better be some trick weapon like weapons in DS3.
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>>321401282
>how dare they make too much good games
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>>321401290
Lords of the fallen.
>oh, but it's not as good as my dear Dark Souls
Still fits the formula.
>>
>>321401290
lord of the fallen!
>>
>>321401282
And I hope they churn out more games, because I love the gameplay mechanics.
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>>321401342
How dare they make too much simillar* games
>>
>>321401290
Lords of the failure. Only thing that has come close and they did a really shitty job
.>>321401282
>3 fantastic games, and one mediocre entry that came in the middle of them
DS3 looks good so far bruh. The quality hasn't dropped enough yet to justify the end of the games like them. Meanwhile AC has had like 2 good entires total in a series that has been yearly for the last 7 or so.
>>
>>321401345
>>321401379
And that's it. And it sucks.

Only FROM can do this formula right. They are good and are becoming better at it. Even the worst souls game (2) is still great.

There's literally no reason for them to stop making souls game just like there's no reason for game freak to ever stop making pokemon games.
>>
>>321401029
>most devs get lazy with open world therefore open world is shit
Fuck off.
>>
>>321401624
Name a game that has a decent sized open world that isn't shit. Go ahead. All of them are life-less open areas with the same 5 activities to do.
>>
>>321401438
It feels to me like DaS2 was just a means by From to get more of their staff familiar with working on Souls titles. It's apparent by the fact that BB and DaS3 are combined efforts.
>>
>>321401587
They do need to make different stuff, though, even if it's inside the same formula. I'm guessing, different time setting (future, technology), maybe you could play a creature instead of a man.
>>
>>321401684

San Andreas
Morrowind
>>
A new King's Field, or a spiritual successor. I'd like to see them take what they've learned from the Souls games and apply it to first-person dungeon crawling.
>>
>>321401748
They probably will. They bought the name Soldier Souls.
>>
>>321400701
watch them make another not-souls like bloodborne
>>
>>321401785
>Gigantic open worlds with vast stretchs of absolutely nothing where you repeat the same handful of activities ad nauseum
Hokay bud.
>Also citing games from 2 gens ago, not modern day open world, which is the current fad
>>
>>321401785
Yeah, but notice something? Those games are from the time when OW was still a relatively novel concept.
I'm referring to more recent titles, retard.
>>
>>321401684
I'd argue The Witcher 3 is one of the better examples in recent memory, if only because it de-emphasizes the "checklist of repetitive activities" thing in favor of just having it be a setting for quests.

But, like, "it's better than an Ubisoft open world" isn't the strongest of praise.
>>
>>321401785
those are old gems, name a good open world game after skyrim launch.
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>>321401438
>The quality hasn't dropped
That's pure subjectivity and not relevant to the argument.
>AC has had like 2 good entires total in a series that has been yearly for the last 7 or so.
Someone who liked the first 3 AC games probably loves all the AC games and thinks the quality hasn't dropped yet. Pretty much like Souls fans.

The argument isn't even about the quality of the games, it's about over-saturation. That's like Valve doing a HL episode per year, it would be great at first but then the formula gets tired.
Who know maybe if AC ended with 3 as Desiles planned, most people wouldn t call AC shit.
Also I don't really care for AC besides the first games, to clarify.

>>321401587
>Only FROM can do this formula right.
Only FROM got it right besides the other company who made LotF.
Souls game weren't really tackled by too many developers to say "yeah, only FROM knows this shit"
Also, do you remember the threads about LotF where everyone was pretty much >who
s gonna play this shitty Souls ripoff?
>>
>>321401871
I'd love that. Bloodborne is their best work.

Some things that are irrefutable about From.

They have absolutely insane art design, and their mechanics are always top notch.
>>321401915
Witcher 3 may look pretty but its open world is just as boring and empty as the rest.
>Dens
>Treasure hunts
>Bandits
>Hunts
>places of power
That's it. Outside of those its just a bunch of open world rolling hills bullshit,
>>
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>>321401873

Name a game where you don't do the same stuff over and over
>>
Other companies should just striaght up copy dark souls.

While I was playing the witcher 3 all I could I think of was "I wish this game was more like dark souls" or "if this was more like dark souls, it would be so much better."
>>
>>321401941

Name a good game after Skyrim's launch
>>
>>321401979
Like it was stated earlier, if the games keep selling more and more per release they aren't oversaturating the market. As soon as sales drop you have an argument. Otherwise its just your opinion.
>>321402035
>moving goalposts
>>
>>321401915
I liked TW3, but I feel like the game gained absolutely nothing from going open world and it could have been done in a similar fashion to TW2 and still have all the good quest lines.
>>
>>321402014
I suppose what I mean is that most of those are either very short (dens) or actual quests that are at least slightly distinct (monster hunts). It's not on the same level of total bullshit as, say, an Assassin's Creed world.

But I'm also of the opinion that open worlds are really overrated and the insistence on having them often makes the game worse. The Witcher 3 is no exception. It has some top-notch quests but the open world is basically a glorified loading screen.
>>
>>321402117
Yeah, I agree 100%. I also feel the same way about MGSV. I think the insistence on open world in MGSV is probably a major culprit in why it ended up so unfinished.
>>
>>321402086
bloodborne
>>
>>321401941

Dark Souls

Just Cause 2

Dragon's Dogma
>>
>>321402140
Pretty much yeah, W3 gained absolutely nothing by going open world. In fact it made the core game worse than W2.

I still think its a great game, but outside of the hour or two I spent wandering around I stopped exploring the world totally because it was a boring lifeless green expanse.

Hell while I'm at it MGSV fucked it up too. Open world needs to die. You sacrifice too much for real estate.
>>
>>321402113

>moving goalposts

Yeah, unlike these guys saying "those games don't count, name a newer game". And it's a legitimate question, does a video game exist where you don't repeat the same tasks constantly
>>
>>321402225
Dark Souls isn't open world for the same reason Super Metroid isn't.
>>
bloodborne 2, demon's souls 2 dark souls 4
in that order
>>
>>321402269
The entire conversation started off of modern gaming being influenced by open world and how that is a negative thing.

Stop being so retarded
>>
>>321400701

Armored Core MMO in with customizable arms forts and risk shit in space and on earth/mars hopefully.
>>
>>321402072
They should, but would probably fail abysmally.
I wish they would keep making them until the end of time. No one else does.
I've never understood the whole too much of a good thing argument. If it's good I will never tire of it.

Alas, I can only lament and look forward to a bleak future without them. There is always the chance that they'll come up with something different that's also awesome, but how are the odds? Pfffft!
>>
No matter what they do, it won't be anywhere near the success of the Souls games. They ruined Armored Core and Kings Field and aside from those mostly made awful games nobody wants to remember.
Kadoakwa will not allow them to back away from their cash cow titles, it's simply not feasible. As such there will be more Souls spinoffs with even more recycled animations and code - until they no longer make more than all the other shit games From has made in the past.
>>
>>321402285
>Super Metroid isn't.

>Can go anywhere in the game world at any time
>Can do almost anything in the game with your baseline abilities

You're wrong. Super Metroid and Dark Souls are both entirely open world. They're just very small open worlds.
>>
>>321401871
I wish they would, but Miyazaki seems to count Bloodborne when he says that Dark Souls 3 will be the last one.

http://www.gamespot.com/articles/dark-souls-3-interview-it-wouldnt-be-right-to-cont/1100-6432425/

Miyazaki's statement:
>I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. I'm considering Dark Souls 3 to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future.
>>
>>321402343

So you can't name a game where the gameplay doesn't repeat itself
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>>321402269
The premise was that OW has become a fad, not that it always was one.
Stop arguing for the sake of arguing.
>>
>>321400701
>Same fucking exact animation from Dark Souls
who is actually buying into this cash grab
>>
>>321401290
>>321401290
>stabbing a guy in full plate

Why are japs so retarded?
>>
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>>321402406
>Super Metroid and Dark Souls are both entirely open world
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>>321401587
>Only FROM can do this formula right.

Because they're basically making the same game, over and over again. It was their luck that the game is slightly good so people don't mind more of the same.
>>
>>321402424
You're such a fucking retard, kill yourself
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>>321402483

Please do explain why they aren't. I'd love to hear how retarded you are.
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>>321400954
>all we'll have is abortions like LoTF
FUCKING THANK YOU
>>
>>321402472
>let's change something that is perfectly fine just for the sake of changing

That's how terrible sequels are born
>>
>>321402417
I don't think BB2 is entirely up to him. Sony has a say in it im sure.

Another souls game is up to him now that he is prez, however a lot of people don't seem to grasp how they are in bed with bigger publishers than they have ever been. If their unique IP sells worse than a souls game, bet your ass they will be back to making souls likes.
>>
>>321400809
THAT WAS BLOODBORNE!


We all know dark 3 wont hold a candle to blodborne
>>
Bloodbourne 2
>>
>>321401290

Bound by Flame, I guess.
>>
>>321402479
>ignores the fact that the enemy is stabbed at an unarmored location
>ignores the fact that rapiers exist IRL, whose whole purpose is piercing armor
Why are YOU so retarded?
>>
>>321402435

I do believe the premise was that open world is inherently shit because people have gotten lazy with it. Devs have gotten lazy with every kind of game
>>
You want this and you know it.
>>
>>321402580
>Dark Souls with a lovecraft theme
>new and creative
>>
>>321402550
Well, hopefully if they're pressured to make more Souls-type games, Miyazaki will still direct them.

Because god damn is Bloodborne good.
>>
>>321402580
>blood souls
>new and creative
>>
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>>321402504

hurr
durr
>>
>>321402676

I do want this. I actually popped a chub thinking about this just now.
>>
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>>321401587
Sometimes a good thing ends, anon. Like Fallout, for example. It was definitely a good idea for no one to make a game after the second one.

If Miyazaki wants to end the series and work on something new, then that is fine. If he feels the game series is complete, that nothing more can be done, then you should appreciate his foresight to end it at the crescendo.

Instead, he could be money grubbing and pump out garbage games from the corpse of an old, beloved franchise. With no effort or passion put into them. And the only reason you buy them is to keep up to date with lore, or to hope the new title is better than the last two. That's not right at all.

Part of creative vision is to find the part where your story ends. If that's at DaSIII, then I respect that. We'll always have the series, and with the PC, modding can perfect them further.
>>321400809
I kinda hope they'll take the game mechanics, and make a completely new setting, based in a Japanese take of the western Tolkien styled fantasy. With a consistent setting for three games.
>>
>>321402497
>Slightly good
Everything FROM did before Demon's was building up to them making souls games.
>The 4 kings field games that are 1st person souls games practically
>Animations from the Tenchu series
>Subsystems from the AC series
>Eternal ring once again a not-souls game
>Shadow tower once again
Its all right there
>>
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>>321402632
>rapiers
>whose whole purpose is piercing armor

stop posting
>>
>>321402632
>ignores the fact that rapiers exist IRL, whose whole purpose is piercing armor
They were meant to pierce chainmail in terms of armor, fuccboi.
>>
>>321401941
dragons dogma
>>
>>321402676
I very much do want that.
>>
>>321402632
>ignores the fact that rapiers exist IRL, whose whole purpose is piercing armor
do you mean the estoc
>>
>>321400701
Hopefully a fucking Armored Core game. Jesus fuck it hurts not having a new one for this long. Nothing even comes close to the level of autism with customization and tuning. FUCK I NEED IT JESUS GIMME THAT GOOD SHIT MR. HIDETAKA
>>
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>>321401290
>stabs him right in the dick
>>
>>321402737
>>321402751
>Estocs exist

Same fucking concept, niggers
>>
>>321402721
I'd be more inclined to agree with you if the market had more to this genre than FROMSOFT souls games. Its not like the souls games stop being a thing if they quit, the genre stops being a thing if they quit.

After MGSV I'm tired of series I love and genres I love ending.

Ultimately no game has hit as hard as Demon's did for me, that feeling is something I don't get anymore and Demon's came out 6 fucking years ago,

New genre's haven't been a thing since then
>>
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>>321402479
That's generally how you get through full plate harness. You've gotta do it at a weak point however. Like the groin.
>>321402632
You're pretty wrong. Rapiers were civilian defense and duelling weapons nearly exclusively. We saw use of them on the battlefield. You're thinking of Estocs and Tucks.
>>321402751
Mail was not used as widely when Rapiers existed. Less expensive armors were things like coats of plates, brigandines, thick coats and partial harnesses.
>>
>>321402608
Have you actually played Bound by Flame? Because if so, you clearly haven't played Dark Souls then.
>>
>>321402927
>borderline claymore size
And no, it has a different "edge" to it.
>>
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>>321402676
Sci-fi Souls would be amazing

That art is a bit lazy with the UI, since I think From would do something a it more new than just copying Bloodborne's UI and introduce a certain mechanic ala Humanity (nanomachines?)
But still yes, the erection is real
>>
>>321400701
Don't be stupid. They'll continue to make Souls games. But the difference is that they'll call it something else. They won't revive any of their old franchises like Armored Core because it doesn't print money. The new NotSouls will have 90 percent the same mechanics but will have a different story and setting. Maybe Wild Wild West setting or futuristic.

>>321400954
>the genre dies
What genre? Action-RPGs? Those will still be around. Or are you one of those dumb faggots who think that "Souls-like" is a genre? Well, in that case, say no more because you're a dumb faggot.
>>
>>321402819
>tfw there hasn't been an above mediocre AC game since the PS2 ones
>>
>>321402978
>Only other triple A action rpg is the Witcher 3 and its complete shit in terms of gameplay
>>
>>321402731
>Everything FROM did before Demon's was building up to them making souls games.

>people use their previous experiences and skills accumulated over time in the future games they make

Wow what an incredibly new and novel concept, I didn't know this happened.

Don't be an idiot anon, they're gonna keep making games after this, nobody in their office woke up one day 10 years ago "yeah let's do these games as practice for the one series series to rule them all! And its name shall be D Souls"

Also I could swear to god I've already seen this post before, is it the same faggot thinking his opinion matters or did I fall for pasta?
>>
>>321402927
Estoc and rapier are entirely different things.

Different era
Different cross section
Different size
Different balance
Different guard
Different techniques
Different purpose
>>
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>>321401290
4 fucking installments and they still havent adjusted backstabs to enemy sizes. This is ubisoft tier laziness. How can you fucks defend that
>>
>>321402676
Nah, bloodborne is shit only the Sony shills say otherwise.
>>
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>>321403123
>>
>>321402737
Anon, that's the Dunning-Kruger effect.
The other anon is just ignorant and anonymity does more to promote sharing of that ignorance than any self-professed wisdom on the topic (which the other anon hasn't argued yet).
>>
>>321403079
You are missing my point. Thematically and system wise they have made games that are almost the same for over 10 years now. Everything outside of their "souls" games they are shit at doing.

Lore, style, combat, setting. All that shit is the same in the field series as it is in the souls games.
>>
Cyberpunk-souls

They could call it

Cyber Souls
>>
>>321403105
It looks fine for me. You're retarded.
>>
>>321403079
Sure they improved as they kept going, but the Kings field series is practically the same as any of the souls games. Don't be so dense.
>>
>>321403025
>triple A action rpg
What? Since when has Souls been triple-A?

But in terms of other great action-RPG series, there are tons. The Ys series (and anything action-RPG by Falcom like the Zwei games). The Monster Hunter series. Vanillaware always comes out with great action-RPGs (Odin Sphere is getting remade and they're making a sci-fi themed game to come out who knows when). And if Capcom gets off their asses, then Dragon's Dogma 2 might come out sometime in the near future.
>>
Whatever Souls. It's all they know anyway.
>>
>>321403105
They do have different backstab animations depending on the enemy size. It just needs to be a bigger enemy
>>
Bright Spirits
>>
>>321402978
It's become very much it's own thing these days. Ni-Oh and Deep Down are clearly influenced by it, a couple of other RPGs came out with slower, more deliberate pacing and movement / combat after Dark Souls. They're action RPGs but you wouldn't compare Kingdom Hearts to Dark Souls.
>>
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>>321403235
>cyberpunk

this word means nothing
just say sci fi
>>
>>321400959
a FROMsoft game featuring catgirls would literally be the greatest thing ever
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>>321402950
It's okay to love old games, anon. It's completely fine to continue to love games. Hell, Souls is going to have six titles.
I still love Warcraft 1-3, Starcraft 1 and Diablo 1-2. Pre WoW Blizzard was one of the greatest devs to have ever existed. I'm glad I got to play those games, and to enjoy their stories.

Blizzard is actually an example of a dev continuing a franchise where it should have stopped. Especially with Warcraft.
>>
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>>321403123
Do you even look or think before you type?
>>
>>321403387
Ni-oh is the only one I have hope for and it looks more like Onimusha than a souls game. Deep down is going to be complete trash considering its a F2P game by capcom.
>>321403351
>Expecting DD2 when they are banking on DD Online
>>
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>>321403395
Nah, cyberpunk has a lot of meaning. So I'm gonna say cyberpunk.
>>
>>321403205
>Thematically and system wise they have made games that are almost the same for over 10 years now.

Look dude, you find resemblences because it's the same fucking people, the same team working on games here, of course some things will be similar.

But Tenchu is nothing like Dark Souls. Gameplay and lore wise. Armored Core is nothing like Dark Souls. King's Field barely started the Soulish themes, but gameplay wise it was still different.

You're just not using the phrase properly "all their previous games were building them up to making souls games" is meaningless, you could say that about any growing company. Not to mention that souls are not even their final game, they're gonna make a lot more afterwards. What are you going to say afterwards if they really make ArmoredBorne ?
>>
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>alice's world themed souls game

You want this.
>>
>>321400701
>From
>Something new and creative
>Implying they don't milk their franchises until people stop buying them.
>Implying they don't just focus on a single franchise instead on working on a few like other devs
>Even when they have 2 teams, both teams just make Souls games
>Implying people know any other franchise they do aside from souls or armored core
>Implying we will ever see a Thousand Arms sequel, or another Otogi game.
>>
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I hope Samurai Souls here would be fun

Looking decent so far
>>
>>321403584
So you're blind then, okay. Go play the games, then come talk to me.
>>
>>321403452
Paladin
>step aside I'll handle this
>>
>>321403624
Sorry, I was thinking about enchanted arms.
>>
>>321403235
>>321403395
I think there was a thread recently where people discussed an idea of a sci-fi game with souls-like gameplay.
Potentially it can be balling as fuck.
>>
>>321403387
> Deep Down are clearly influenced by it
How? You see a man in full plated medieval armor and suddenly it's "clearly influenced" by Souls? If you pay attention to the gameplay demos, you'll notice the gameplay is more of a mix between the melee combat of Dragon's Dogma and the hitzone-based monsters of Monster Hunter. I'll give you Ni-Oh being influenced by Souls though (although it's also equally influenced by Onimusha and Ninja Gaiden).

>more deliberate pacing and movement / combat after Dark Souls.
Yes, because Dark Souls clearly invented the idea of combat with deliberate pacing and movement. Monster Hunter totally didn't have that since 2004. Neither did Onimusha or PC games like Severance: Blade of Darkness from the early 2000s.

>They're action RPGs but you wouldn't compare Kingdom Hearts to Dark Souls.
So? I'd call games like Ys: The Oath in Felghana an ultra-fast-paced action RPG and Dark Souls a slower-paced action RPG, and I'd call Kingdom Hearts a somewhat moderately-paced action-RPG. There is no such thing as "Souls-like".
>>
>>321401915
>witcher 3
>good example of an open world

Witcher 3 is literally the worst open world game of all time. The loot system puts the entire incentive of exploration down with a straight shot to the face. Why the fuck would I bother about visiting the 203947023895678923457th drowner settlement for literally fucking nothing?
>>
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>Miyazaki says he 'remade' the game from scratch after he finished Bloodborne
>split his time between The Old Hunters and this
>that curious interview where they said development on Dark Souls 3 started while they were working on Dark Souls 2

I don't know what to think.
I'll still play it but i'm also interested in the next SCEJ/From collab which is probably Bloodborne 2 despite what Miyazaki said.
>>
>>321403652
I like koei, the problem is that they just copy another game and shove "ancient japanese" themes and that's it.

It will just be samurai souls with a serious lack of content. And 10 times easier.
>>
>>321403584
I don't even need to finish typing the comparison to have autocomplete link articles filled to the fucking brim with references from the field series to the souls series. You ignorant fuck.
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>>321402514
Not that guy, but c'mon, anon. Dark souls is like 3D metroidvania in level design style in the sense that it maintains being linear, with a lot of barriers that you can't get past unless you beat the boss, have the key, have the item, pulled the lever, etc. Sure there's tons of shortcuts, and there are wide openish areas like lost Izalith or the bottom of blighttown, but that's just not enough to justify it being a true open world.

Take it from a guy who's been playing vidya nonstop since the first sega console, who's library of played games consists of at the very least a quarter, 1/4 open worlds, and who's played literally thousands of hours of dark souls alone, and more then likely inside or surpassing 10,000 hours.
>>
>>321403779
>Believing anything miyazaki says.

DS3 reeks of DS2 with the bloodborne engine and that's it.
>>
>>321402514
Not him but the term you're looking for is metroidvania, you retard.
>>
>>321403779
"B-team" handled 70-80% of the development of this one, they mention him as the director as a PR move because people reacted poorly to Tanimura.

I have faith it will be a good game, B-team can do some solid as fuck work, the DLC is proof of that. And their post release updates really fixed a ton of issues that game had.
>>
>>321403859
>DS3 reeks of DS2

How?
>>
>>321402379
>There is always the chance that they'll come up with something different that's also awesome, but how are the odds? Pfffft!
You do know from made the really good Armored Core series, before Souls, right?
>>
>>321401005
>what is armored core
You're a retard
>>
>>321403967
Armored core is bad and you should feel bad for liking it
>>
>>321403978
A series that had a few good games a million shitty ones.
>>
>>321403859
You have obviously not played the Stress test and just want to be negative or believe all the other people who haven't played it
>>
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>shovel knight themed souls game
>>
>>321400701
>>321400701
>>321400701
>what will from do next?

They'll attempt to make good games from now on

>>321400864
>Open world
>From the makers of Dark Souls

LOL
>>
>>321400701
ARMORED SOULS
>>
>>321404124
>Shovel Knight copies ONE mechanic from Souls (the whole picking up gold from where you die bit)
>Shovel Knight is now a Souls game

Okay, Soulsfag. I guess Shovel Knight isn't a platformer. It's a Souls game.
>>
>>321400701

I think people are misinterpreting what he said. Sure if you take the last interview alone you'd think he is quitting these games for good, but in the interview he gave just before that one he thoroughly explained what he thinks about dark souls 3. He said it's gonna be a turning point for the series, not its end. He said that he is gonna try something different than old castles and medieval shit like he's been doing up until now and explicitly mentioned he was gonna go with either a ninja themed or a sci-fi game in the same souls-like formula.

And I hope he stays true to it because dark souls 2 was entirely unnecessary and they just had to go and revisit a story that was perfectly finished in dark souls 1 only to probably fuck it up even further than dark souls 2 did.

Making self-contained stories and settings with new, different mechanics each time just like they did with Bloodborne is how their games should play out, then maybe add a sequel every once in a while until they can cook up something new. This Dark Souls milking needs to fucking die though. To me it's pretty clear dark souls 3 is gonna be yet another lazy cashgrab like dark souls 2 because even for From standards there are just WAY too many reused assets. All the sound effects come straight out of bloodborne, DaS and sometimes even DeS, the scenery is straight out of Bloodborne as well and they even blatantly copied some enemies, such as the Yharnamites, but covered their faces with leather. This shit is gonna be terrible, specially since the team working on it is entirely different aside from Miyazaki and a few art designers from Bloodborne.
>>
Sony insiders confirmed it's a JRPG


If it isn't a sequel to Bloodborne it's probably another Souls-like in a different setting. Mecha Souls?
>>
>>321401684
Grand Theft Auto
Witcher 3
Morrowind
Civilization
>>
>>321402379
>There is always the chance that they'll come up with something different that's also awesome, but how are the odds? Pfffft!
They already did. It's called Metal Wolf Chaos.
>>
>>321404082
And you obviously haven't played bloodborne which is why you're so easily impressed and can't see all the straight ctrl+c ctrl+v in it.
>>
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>>321400701
They could literally release a boss-rush, single player only game for 60 buckaroos and I'd buy it if it controlled and felt half as good as Dark Souls.
>>
>>321403963
Not him but I also fully agree that so far this reeks of dark souls 2 in bloodborne engine as well due to what I said in >>321404362

>To me it's pretty clear dark souls 3 is gonna be yet another lazy cashgrab like dark souls 2 because even for From standards there are just WAY too many reused assets. All the sound effects come straight out of bloodborne, DaS and sometimes even DeS, the scenery is straight out of Bloodborne as well and they even blatantly copied some enemies, such as the Yharnamites, but covered their faces with leather. This shit is gonna be terrible, specially since the team working on it is entirely different aside from Miyazaki and a few art designers from Bloodborne.
>>
>>321404205
The Souls series are good, though. What's a matter, can't play games that don't have a cover system or regenerating health?
>>
>>321404581
>DS3 reeks of DS2 with the bloodborne engine and that's it.
>reeks of DS2
That was the point I was making.
It is nothing like DS2.
It obviously has the Bloodborne engine, anyone with half a brain can tell, but it is nothing like DS2
It did implement some mechanics that DS2 actualy improved on (guard break, L3 jump) but there really is nothing else

I have over 600 hours in Bloodborne if that's so important to you, nor am I claiming that Fromsoft doesn't copy and paste a lot of things from previous games
>>
>>321402682
>>321402695
As said by people who clearly haven't played it. BB is similar but the mechanics and the way you fight are very different. BB is more character action than anything.
>>
>>321402368
>mmo
No. Japanese companies need to stop forcing multiplayer games. They tend to be cheap and short -lived.
>>
>>321404890
>character action
I hate this term. It's as vague as MOBA and was coined by angry Diablo players who didn't like Devil May Cry being called a hack 'n slash.
>>
>>321403621
sure
if it plays like souls i'll take whatever it is
>>
I just want a DS game where the Connectivity isn't garbage and the pvp isn't a shit metagame of a handful of broken builds all circle strafing for lag stabs.
>>
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>>321403859
DS3 feels like what DS2 was supposed to be. Why would they start DS3 when 2 wasn't even out? that's not how sequels work. That guy who worked in the DS2 guide, A german spy, said that if he told us what happened to the DaS2 during its early days we would be extremely angry at FROM.
>>
>>321404976
If you knew what he was talking about then it isn't vague, is it?
>>
>>321404890
>BB is more character action than anything.

Do you know what a character-action game is like? Just to be clear, we're talking about games like Devil May Cry, Ninja Gaiden, Metal Gear Rising and Bayonetta, right? If so, then you can't be more wrong in saying that Bloodborne is more like a character-action game.

It doesn't have the absolute freedom of movement of CA games thanks to movement being restricted by a stamina system that reduces stamina whenever you so much as run, roll or attack.

Nor does it have the super fast-paced combat of CA games thanks to the enemy aggression being balanced around you having a stamina bar to keep in mind.

It also doesn't have the whacky cancel-heavy combat of CA games. You still have to commit to your attacks, though much less so than in previous Souls titles thanks to the slightly faster speed.

/bbg/ literally had a talk about 2 days ago where everyone was lamenting how the game still doesn't punish passive, turtley play and that passive playstyles are still the most optimal way of beating things in Bloodborne.
>>
>>321405139
Well, I would assume that DS2 was forced upon them by bamco and that they accepted it, while continuing to work on their own shit.
>>
>>321405248
>passive, turtley play and that passive playstyles
How the fuck can you turtle in a game with no shields?
>>
>>321405139
>he told us what happened to the DaS2 during its early days we would be extremely angry at FROM.

Did they fucked up DS2 that much?
>>
>>321405217
In the same way that MOBA isn't vague because I know its use within the correct context? Come now, a descriptor should at least be able to describe a game without being just as applicable to games outside what it's describing.
>>
>>321405248
I think he meant it leaned toward character action more than whatever DS was.

Clearly not character action but with more of the stylish, reflex based gameplay of it. As opposed to the slow, plodding, tactical combat of DS
>>
>>321400701
go bankrupt i hope
>>
>>321405331
By turtley, I meant the traditional sesne of the word. It is a playstyle where you waited for your opponent to do something and to passively punish that rather than being a rushdown sort of playstyle.
>>
>>321400701
Anything that has to do with mechs. That's all I fucking want from them.
>>
>>321400701
>what will from do next
Learn English, retard.
>>
>>321405248
>/bbg/ literally had a talk about 2 days ago where everyone was lamenting how the game still doesn't punish passive, turtley play and that passive playstyles are still the most optimal way of beating things in Bloodborne.

As someone from /bbg/, you're lying through your fucking teeth.
>>
>>321401290
Severance Blade of Darkness

But you're much too young to know that, aren't ya?
>>
>>321405412
He is a diehard souls fan and he fucking hates DS2. Whenever he played DS2 he was always complaining about its flaws (and hinting at some insider stuff since he played the game's many different versions), to the point where his viewers complained he was being too harsh. He was so burned out by the game that he didn't even play any of the DLC.
>>
>>321405734
So you mean playing defensively.
>>
>>321405734
I dunno, that works with some stuff but there are a lot of enemies which are designed specifically to punish that sort of thing. Especially the tactic of "wait till they finish their combo, then attack", because there are tons of enemies that have varying combo lengths.
>>
>>321400701
>Stealing the Rifle Spear charge attack.

>>321400885
Thinks its better because second servings.
>>
It'll be the last Dark Souls game, but not the last Souls inspired game. Don't worry Anon, you'll still get Bloodborne 2 & 3 and other derivatives of a game with Souls mechanics. They're going to milk that cow for all its worth.
>>
>>321405270
That's what I think as well. FROM probably thought about postponing DaS2 but Bamco pressured them to make a game because of the hype that DaS1 created. Thanks again, PCfriends
>>
>>321405476

>but with more of the stylish, reflex based gameplay of it

What stylishness? Is rolling/dashing in when your enemy is in their post-attack recovery frames and doing 2-3 Saw Cleaver slashes and rolling out and repeating that process again and again stylish? No, that's the same procedure you find in the previous Souls games, the only significant difference being that this game has the least amount of recovery frames on all motions, making it the fastest Souls game.

I also fail to see how it is more demanding on reflexes than previous Souls games. Even the hardest bosses like Orphan of Kos and Ludwig can be beaten without high use of reflexes.
>>
>>321406270
>I play badly, therefore the game isn't stylish

Yeah, Devil may Cry is also really underwhelming when people who are bad at it play it.
>>
>>321405921
Yes, playing defensively. Another way of saying it is what I said earlier: "passively" and "turtley".

>>321405998
>because there are tons of enemies that have varying combo lengths.

So you, uh, roll/dash/sidestep/move until their combos are over? That's what BL4 runners do with enemies like Ludwig or Orphan. For example, Ludwig doing a four hit sword combo? Roll to the left until it is done and punish him with a slash to his ass. I know because I'm a BL4 runner myself. That's the tactic I discovered when I did my BL4 run against him.
>>
I want a new Armored Core before anything. And since From are popular I hope they don't end up doing licensed game like Platinum. I want original stuff.
>>
>>321406270
>without high use of reflexes.
>Orphan of Kos and Ludwig
Was going good until this. Did you just let summons fight for you?

>>321406134
Doubt. Leaks say its first person and RPG. We're going to see Kingsfield again it seems. The original game even went on sale a few weeks ago.
>>
>>321406508
>and "turtley".
There's a large difference between simply playing defensively and turtling though. The former means you aren't on the attack, the latter means you've got a shield or another item which you hide behind 99% of the time and only stick your head out to stab once a year.
>>
>>321401290
Is this DaS3 combat? Why does it seem so similar to Bloodborne?
>>
>>321406472

Yeah, I must be really bad to beat the game at BL4 using those tactics. I must be really bad to not be able to find a playstyle more optimal than that for when I play the game on a normally-leveled character on NG+.

There isn't any way for the game to be stylish, thanks to the restrictive nature of the stamina system and the properties of weapon attacks. You can't juggle or play around with them the way you can in a stylish character-action game. What can you do with them? Bait their AI to do stupid shit? You can do that in previous Souls games.
>>
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From wants to do a scifi game, right?

I'd be cool with another AC.

Maybe they could just go ham and make a cuhrayzee game, bloodborne's speed was promising.

Horror might be fun.
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>>321406602
>King's Field successor
yessssss
>>
>>321406846
I beat Dark Souls spamming Fireball at SL1. Is this shit worth bragging about?

Looks like you have to accept my word in that Dark Souls has 99 percent of its content as trash as I can beat the whole game tossing pyro spells at everything, even at NG+7.
>>
>>321406787
Uh, no, dumbass. You think that being "turtley" means that because you're a Souls babby.

The FGC has been associating playstyles with animals since forever.

>Terms used when describing a playing style
>You know what a Turtle is right?
>Turtling is when someone is always blocking. They do not ussually initiate a battle or advance offensively.
>Turtle: A playing style used to describe overly defensive players who do not focus on attacking. Much like a turtle, they will block or guard impact everything in order to get an opportunity for a counter attack.
>Pitbulling is the opposite.
>Pitbull: The exact opposite of a turtle. Pitbulls are known for their high offense strategy that involves nothing but brute force to crack an opponent's defenses. Also known as Rushdown.
>Taki-users are pit-bulls.

http://www.neoseeker.com/forums/36416/t1207995-soul-calibur-terminology/
>>
>>321407081
Then give me your examples of stylish combat in Bloodborne and we'll see whether or not the adjective "stylish" can be used to describe the combat of Bloodborne and whether it's anywhere near the same level of stylishness that you can find in games like DMC3 or Bayonetta. Go on.
>>
>>321407116
>You think that being "turtley" means that because you're a Souls babby.
No, I think that because of the Roman legion formation. The FGC love animals because they're nothing more than a pack of animals themselves.
>>
>>321401029
Souls and BB are one of the very few games to do it right. Das2 was balls though
>>
>>321406472
And when someone good is playing it does it look half as impressive as anything recorded for /v/style tournaments?
>>
>>321407216
You have to give me a definition of stylish first you trollop.

Stylish in your shitpost means way of playing that is ???

The fact that you can actually dodge in bloodborne rather than roll slowly like in souls, and all stabs and slams dont hit you just because you're spinning your head all over the asphalt does not make souls games "stylish".
>>
>>321406841
Same engine
>>
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>>321407475
Are you fucking kidding me? I use stylish as it has always been used by literally everyone to describe the combat style of games like DMC, Bayo, MGRR or Ninja Gaiden or character-action games where doing shit like webm related is the norm for combat.

>does not make souls games "stylish".
Uh, you're right? Did I ever say the Souls games were stylish? Uh, no.
>>
>>321402676
I do but I don't want that picture
I don't want a Souls game with a coat of generic sci-fi paint, I want them to do something neat and creative that surprises me in the same way the Lovecraft stuff in Bloodborne did
>>
>>321407728
>Did I ever say the Souls games were stylish? Uh, no.
So what the fuck are you trying to do and why are you trying to put down Bloodborne through saying just because you beat it at BL4 its got no substance/ combat isn't stylish.

You're as bad as that one guy on youtube who said he could beat Bloodborne on BL4 because hes apparently an expert, who by the way failed to beat the game at BL4.

Do Dark fags always want to bring down other souls fans because they think DaS1 is hot shit?
Too bad. Dark Souls 3 is going to be using Bloodborne assets and its engine.
>>
>>321402676
>see picture
>"Wow, that looks cool!"
>notice green bar under red health bar

Is that a sort of mana meter? If so, I'm cool with that. Is that a stamina bar? If so, no fucking way I want this game.
>>
Space Souls.
-Metroid esque, player is a space warrior on a desolate alien planet all alone
-Cool weapon possibilities like laser beams and zappy pistols
-Enemy possibilities are endless
-Can make wacky weird ass environments and structures because alien world
>>
>>321401029
Casual cunts need a world chalk full with filler, no matter how meaningless and tedious it is. It's why shit like neverending Draugr quests and collectibles exist. I'll take a well crafted, linear game like Alien Isolation over a bland, big environment any day.
>>
>>321408169
>So what the fuck are you trying to do
What I've been doing since I started my conversation with you at this post (>>321406270), which is to provide a counter to your argument that Bloodborne is a stylish game in the same vein as DMC, Bayo or Ninja Gaiden.
>Do Dark fags always want to bring down other souls fans because they think DaS1 is hot shit?
Except that I'm not a "Dark fag". I'm not a "Demon fag". I'm not any type of "Souls fag". I'm just a casual Souls fan who enjoys the games for the challenge they provide. And the SL1/BL4 runs they allow you to do are among the most satisfying in gaming. I don't play favoritism over any of the games, although I enjoy the combat system of Bloodborne the most as it is the fastest of all the games.
>>
>>321408428
>casual cunts
>people who spend hundreds of hours on a game as opposed to someone like you who prefers linear 10 hour games

My, my
How the turntables have turned.
>>
>>321400701
Oh boy.....so excited...for a new....innovative....game!
>>
>>321405060
PvP will never be a focus or a super serious competitive aspect of these games, it's there so you can have fun by fucking people over when they don't expect it
Go play a fighting game
>>
>>321408169
>So what the fuck are you trying to do and why are you trying to put down Bloodborne
You're the one who made the claim back in >>321405476 that BB was "stylish [and] reflex based" enough to put it in the same sentence as character action games. This isn't to say that you were saying that they're on the same level, but compared to those games BB doesn't have enough stylish gameplay (or any at all) to even bother mentioning it in the first place.
>>
>>321408498
It is stylish, all of those games are.

But you are confusing genres with gameplay.
Do you think that when people think of Souls games they think Bayonetta?

https://en.wikipedia.org/wiki/Hack_and_slash

I just disliked that you put a whole game down because you used a specific play style and just one weapon and declared the whole package to be shit. Must be nice. Meanwhile I will surely enjoy Dark Souls 3 after Bloodborne, DaS2, DaS1 and Demons Souls. These games all played differently one after another. They each have a different style on how you are to approach them and play them.
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>>321402479
>>321402632

Damn son you got #REKT
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>>321402676
>tfw PS4 exclusive
>>
>>321407042
cute CUTE!
>>
>>321409107

>I just disliked that you put a whole game down because you used a specific play style

But I never did that. All I have done in my posts is to provide a counter to your argument that the games were stylish in the same vein as traditional character action games.

Also, didn't I just say in my previous post that "I enjoy the combat system of Bloodborne the most as it is the fastest of all the games"?
>>
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>>321408563
>putting hundreds of hours into casual filler is better than dozens into something decent

I bet you'd rather eat six Big Macs instead of a good steak, too.
>>
>>321409285
Good
Souls games seem to turn out great when SCEJ is involved
>>
>>321409935
I agree.
>>
>>321409420
Dude. When I read
>I must be really bad to not be able to find a playstyle more optimal than that for when I play the game on a normally-leveled character on NG+. There isn't any way for the game to be stylish, thanks to the restrictive nature of the stamina system and the properties of weapon attacks.

... after you said you beat it on base level at NG+7, anyone who's actually played these games know you used a one trick play style that isn't actually representative of the whole game.

Because you know what? For the examples you game, like Ninja Gaiden. There will be times when you have no choice but to abuse moves like make Ryu jump off a wall over and over again. Just like how you'd say use abused the saw cleaver. In god of war you'd abuse apollos rise or whatever it was called, and square square triangle.

Well, having played the games you mentioned like Ninja Gaiden, I just found your comment to be hypocritical. How many weapons does Ryu have? Did you use them all in your master ninja run?
>>
>>321400809
Can't wait for this meme to end.
>>
The thing right now is that we don't know whether that statement from Miyazaki means

A. No more games in the specific Souls and Bloodborne series with those specific game mechanics and settings

or

B. No more "Souls-like" games period, with the broadest design philosophies and elements shared among each recent Fromsoft ARPG that make them so popular.

If it's A, then that's fine. I'll take sci-fi Souls or steampunk souls or whatever as long as we get more quality From ARPGs. If it's B then we are fucked.
>>
>>321405879
Bad game with shit animations and shit controls, that devolves around spamming the same stupid fucking combo on every enemy.
>>
>>321409596
>someone who puts in hundreds of hours of their time is a casual somehow
The term casual is someone who plays games casually, m8, as in not a legitimate hobby of theirs, just a thing they do every so often.
Much like the people on /v/ who spend all their time shitposting on /v/ and calling others casual rather than playing video games.
No, the people who are putting in 100 hours into fallout 4 right now are the casuals. Right?
>>
>>321403105
First of all that's a front stab, 2nd of all they did adjust backstabs for big guys in ds2, the character will first kick out their back knee to make them kneel then stab them.
>>
>>321400701

was that shitty webm supposed to impress me?

damn bro, epic stabbing
its amazing deep how they can run around and stab eachother. miazaki is fucking genius
>>
>>321400701
Chromehounds 2 senpai desu
>>
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>>321410997
>this mad because bad
>>
>>321407340
There's a difference between interconnected and open worlds.
>open
you can go in any direction and reach the destination
>interconnected
you have to go through this one path or this path that leads to a shortcut to open a 2nd quicker path
>>
>>321410209
No, I never said I beat it on NG+7 on base level. I beat it on base level on NG (although looking back, I wasn't clear on that, so it's understandable if someone misunderstood my post, but NEVER did say that I beat it on NG+7 on BL4). I'm pretty sure anyone who read that post made it clear that that post is not me saying that a BL4 playthrough is representative of the whole game. It's the most optimal. Because it is. Because the best way to survive in Bloodborne is to be a passive, defensive turtle, much like in previous Souls games. It's still a game where these types of playstyles isn't punished, because it really at the end of the day isn't that much different than previous Souls games.

>How many weapons does Ryu have? Did you use them all in your master ninja run?
In Ninja Gaiden Black or Ninja Gaiden 2 (haven't played Ninja Gaiden 3), the games allow you complete freedom of movement and playstyle to play either incredibly defensively or incredibly aggressively. You can turtle all day waiting for your opportunity to attack or you can be an incredibly rushdown-oriented player who juggles enemies all day. ANY weapon can be played in any extremes of those two styles I mentioned, whether it's the regular Dragon Sword or the Unlabored Flawlessness (from NGB) or the Kusari-gama (from NG2), you name it (and I used them all extremely aggressively). You don't have to rely on i-frames to survive, although extreme use of i-frame heavy moves like Izuna Drop or UTs is clearly the best and most optimal way to survive. I really don't see how any of this pertains to whether or not Bloodborne belongs in the same stylish category as DMC, NG, Bayo or MGRR.
>>
>>321400701
More Bloodborne
>>
>>321410635
So faggots who play their shitty mobile phone games for 3-5 hours a day aren't casual now too?
Your logic stinks, even casual players can accumulate plenty of hours.
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>>321410997
>perfectly predicted parry
>applies buff before riposte to maximize counter damage

It's pretty impressive.
>>
>>321412740

Predicting a roll-attack and parrying it is something that any low-level PvPer in Souls can do after 1-2 hours of PvP.

As for the buff, you DO realize that in Dark Souls 3, buffs apply in like a split second, right? You now no longer have to stand in one place and slowly rub that pine resin across the length of your weapon for 2-3 seconds. Now it is INSTANTLY APPLIED. So it's not impressive at all.

Jesus Christ, if you were impressed by that, then you must cream your pants whenever someone does a basic read on an opponent in high-level tournaments for USF4.
>>
>>321411486
>Because it is. Because the best way to survive in Bloodborne is to be a passive, defensive turtle, much like in previous Souls games.
Its okay to have that opinion really.

But if you keep holding back you will never have a chance against the shadows of yharnam, never figure out that you can prevent logarius from buffing, get run over by ebrietas, not beat paarl, not hit mergo's wet nurse from areas not in front of her, get stuff dropped onto you by the one reborn, and have the one reborn turn the ground to acid for you. And never prevent Amelia from healing herself.

Maybe you just played the game like how everybody else played it and you think you played differently. I mean, nobody gets far if all they do is just attack and not hold back when necessary. Nobody gets anywhere if in turn they just hold back and not attack. So there's definitely a discrepancy in your statement and reality. You also only have 20 healing items and 20 bullets so you can't really use an item or spell solution in Bloodborne. Not like it really matters I want to leave this thread.
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>>321412740
you really think having enough time to apply a buff and still counter after parrying is good?

a counter is supposed to be something with precise timing in exchange for good damage, not a lax interval of 5 seconds where you're free to do shit and then come back to stab that guy who's still staggered there.

this reeks of the next retarded shit people will spam in pvp
>>
>another Dark Souls game

i just wanted something fresh like bloodborne, maybe dragon souls or something. now its the same old dark souls.
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>>321400701
holy shit this thread really has it all.

from
>Dark Souls/souls-like is a genre
>dark souls is true open world
>Dark souls combat is the best thing ever and anything with it would be good
>Bloodborne is the best souls game
down to
>they'll actually do new and different stuff, and not keep up the money printer

is the whole thread bait?
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>>321414208
You missed the part where somebody compared it to Devil May Cry's combat.
>>
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A decent Tenchu game, I hope.
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>>321413486

>never figure out that you can prevent logarius from buffing
I just circle-strafe him and get more than enough time to charge a backstab him? If that's your definition of "stylish" play, then I guess there's no use arguing with you anymore.

> get run over by ebrietas
That's, uh, why I play passively? And roll at the appropriate moment?

>And never prevent Amelia from healing herself.
That's why things like Numbing Mist exist and can be obtained before you fight her?

As for your other examples, if you want proof that passive playstyles aren't punished at all in BB, go and look at any BL4 run. Doesn't have to be any specific NG/NG+ tier. These playstyles are the most optimal way to play the games at those base levels, especially if you're in NG+.
>>
>>321413863
>something fresh like bloodborne

Bloodborne was only mildly fresh though. the only things that really differed where the setting/inspiration for the setting and the combat.

thing is, the setting has many points that are reminiscent of previous games, including npcs/sidequests, the whole cycles thing even with the ending you take, etc... and the combat is the same except everything became a dex build, even str builds, and you can't defend, only riposte and "backstab".
>>
>Waaaahhh Bloodborne changes too much stuff from Dark Souls it's shit
>Waaaahhh Bloodborne is just a rehash of Dark Souls it's shit

Make up your mind contrarian faggots.
>>
I just wish there was a new PC game like Rune or Severance by a competent developer.
>>
>>321414387
/thread
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>>321414303
Souls/BB fags truly are one of the worst fanbases in gaming.
>>
>>321401387
People like this is why we have stale and lifeless series.
>>
>>321414856
Waaaaaah Bloodborne changes a lot but not enough from Dark Souls!
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>>321400701

>open world would be shit
>mmorpg would be shit

I just want more Souls. More Bloodborne. Even if they just changed the setting or theme, I would still enjoy.

>>321404362

>Wahh, I can't believe a new Souls game shares aspects in common with the other Souls games. It's almost as if they're part of the same series or something.

What gave it away? That they share the same name, or the number 3?
>>
>>321400701
Light souls. It's like dark souls except in a noble bright setting. That or a futuristic souks game.
>>
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>>321400701
wow I can't wait for the refreshing gameplay in Dark Souls 3™
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>>321404205
you laugh, but Dark Souls 2 was almost Open World.

They wanted to do it pretty bad.
Thread replies: 255
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