>It's a "enemies are immune to physical damage" dungeon
>>321312206
>Boss is immune to status effects
>You've built your party around status effects
Well fuck...
>game has weapons that can be given other damage types
>go in there without a single spell bashing skulls anyway
>>321312206
>>321312348
>not covering everything with your party
That's your own fault desu
>>321314137
>making MC immune to all forms of damage
>mfw
>game has different elements
>most enemies are resistant to these
>none are resistant to physical
>in fact, some take increased physical damage
>boss is immune to DoT spells
>it's a 'reflect physical damage' dungeon
>>321312348
>bosses are immune to the best attacks
every game ever
>>321312206
>dungeon is a maze
>dungeon is incredibly long
>dungeon has a retarded encounter rate
>dungeon has enemies that inflict status
>dungeon has enemies with high evasion
>dungeon has enemies that absorb certain elements
>>321315331
It's either that or bosses being one or two hit killed by broken shit.
>>321315331
>Boss is immune to all attacks
>is undead
>is insta-killed by Revive
>is "Boss"
>>321312206
>it's a "do it perfect with no mistakes" dungeon
>>321312816
What other games let you change the damage type without enchanments or socketing gems ,or something like this game: See the red damage number? That means he has a piece of gear, probably the amulet, that changes weapon damage to fire.
>>321316174
Souls games let you upgrade your weapons so that they get the damage type you wish.
>>321312206
>Bring boss down to 1% Health
>Go to land a finishing blow and claim victory
>Suddenly regenerates all it's health because fuck you
God that's annoying.
>>321312348
Most fucking games do this too. Why put shit in the game if every "boss" character is immune to it? I swear, next game that prevents me from putting a boss to sleep, or poisoning him I'm dropping it.
>>321316641
>Kill boss
>It explodes on death, killing you
>find out you had to block with your sword to survive after a couple of attempts
Fuck you ninja gaiden
>>321316641
>Boss absorbs fire-elemental attacks
>your finishing blow is called "flaming fist of hell"oh
>Game has a variety of elemental damage types
>Everything in the entire game is only weak to fire except some obscure enemies you rarely see.
>>321315808
FF7?
>find the ancient hero's family sword
>the sword he used to slay the demon king and deliver the world from evil
>it has a 2% chance on critical hit to increase attack speed by 5% for 5 seconds
>>321317657
Nearly every FF game has one of those. It's a stupid tradition to be honest.
>>321316174
Dragon's Crown has stuff like that once you get to the final difficulty level. Wizard can turn his lightning-based storm spell into ice, dwarf can turn his lightning Grand Smash into a screen-wide Blizzard, fighter gets a bunch of explosive stuff, etc.
>It's a "enemies scale to your level" game
>it's a forced status effect dungeon
>it's a magic-only dungeon
>it's an enemies multiply if not killed with a specific weapon dungeon
Fuck FFIII
>>321317268
Blocking explosions with swords boes´t make a bit of sense unless it is not mundane bocking but some frame perfect "No, you don´t, I have I-frames now, bitch." Royal Guard shit.
I don´t blame you anon.
>>321317657
that boss in particular wasnt immune to physical attacks, just had a lot of hp and hit like a truck, most people take the cheap way out and x-potion him. and its a shame, because hes my favourite.
>>321315342
I don't remember this one being anywhere that bad outside of the status effects. FFV generally paced its dungeons very well, only the Void can drag on due to the lack of save spots and very difficult encounters
>it's an "enemies take more damage the weaker your weapons are" dungeon
>>321318730
>it's an "all random encounters are doppelgangers who instantly kill the character they mirror at the start of the battle" dungeon
>>321318263
I´d say that makes for efficient grinding and encourages planning fights and using game mechanics to your advantage. What´s not to like?
>>321312206
>hahaha nigger
>hope you packed magic
>mastering only physical damage
>mastering only magick damage
Why do people do this? You gotta master everything if you wanna be the most poweful, specialization in only one thing makes you vulnerable as fuck.
>>321318495
It's literally a giant fucking area wide explosion that's so big it envelopes you and the entire screen in a bright light.
>block with katana
>>321319527
magic is for fuccbois tho.
>>321319657
Magic is just a tool man, the same way muscles are.
Once you realise that, you'll be able to defeat anything.
>>321319843
muscle wizard, is that you?
>>321319870
Yes.
>>321316641
>if you take off more than 50% of HP, enemy kills you.
>>321318664
The real nightmare is the Sealed Temple, especially with its little sidequests like "catch a behemoth" or "bring the supersoft to the fuck-you-in-the-arse-hard boss". Thank god for Read Ahead on the latter.
>Cthulhu level
>Cthulhu music is playing
>>321312206
>Dark Cloud
>Demon Shaft
>Having to swap elemental attributes on your weapon every 10 seconds
It was easier to just use one character for each element and switch between them with the select button menu
>>321320213
>music level
>level music is playing
>>321320026
>boss has an attack that deals more damage the lower its health is
>it effectively one-hit-kills you once you've hit him once or twice
>spams this attack like no tomorrow till he dies
>Game has stealing
>Boss has a sick ass sword
>Can't steal it
>>321312206
>it's a "one fuckup means party wipe" boss
>>321319042
It makes stats essentially pointless. You may as well just go to a pure perk-leveling system at that point because the only thing that matters are the use of your skills.
>>321318517
I remember when I was a kid playing it for the first time that someone in my party was about to get killed and Instead of using the x potion on it by mistake used it on the boss.
I went full "Fuck now i'll have to do all of that again" and to my surprise it killed it. Best outcome for messing up badly.
>>321312206
>it's a "gigantic maze where the map is disabled" dungeon
>in order to get the best fights in the game that aren't glorified cutscenes that you just watch, you have to grind until you're max level and intentionally skip 2/3rds of the game's content.
> USA level
> Bill Gates shuts down your internet
>game has a level that spawns enemies with random elements and effects
>spawns a group of ranged enemies that are immune to ranged damage and instantly explode on death
> Boss reflects all elemental dmg
Ok PoE
>>321312206
>you have to use certain hability to kill those guys
>you skipped the dialogue that told you that
>>321320952
>it's a "gigantic maze where the map AND light is disabled" dungeon
>mandatory stealth level in an action game
>dungeon has bad weather
>interrupted by damage every 5 steps
>lasts throughout the whole dungeon
this is why i always bring weather bands
>>321315331
Maker's Finger on Grigori in Dragon's Dogma.
It actually kills him in one shot.
>>321312348
>building party around status effects
>in any game that isn't amazingly designed
Bosses immune to statuses is something expected by now.
>not abusing your meticulously crafted and minmaxed party.
>not being prepared for anything the game can throw at you
>not obliterating every enemy by exploiting it's weakness
>teleport mazes
Who the fuck thought it was a good idea?
>>321323660
>Mandatory action level in a stealth game
>>321312348
>Boss is immune
>Not resistant
Why do games even do this, immunities are stupid in this context. They're okay when you're talking about something pokemon-like with flying characters being immune to ground, since every faggot is gonna have 4 moves and it's your own fault if you put 4 moves of the same type anyway.
>>321314137
Lol best geim evarrr
>it's a warcraft 3 survival map
>half of the waves are all magic immune
>>321316174
Grim Dawn is all about damage conversions on equipment
>main MC character dies
>game over
>>321315834
>Jesus fuck this is ridiculous
>3 hours later
>Jesus fuck this miniboss is ridiculous
>3 hours later
>And that's the fifth clear, I'm going to try to do a 3 heart run now.
>Random encounters
>Enemies prevent you from running
Though this did get me a good Dugtrio in Firered. I used a repel to get through Diglett Cave, ran into a Dugtrio that was higher leveled than any of my Pokemon, couldn't run from it, and caught it despite my strongest two Pokemon being weak to ground.
>It's the succubus dungeon!
not this shit again
>>321325976
SMTfag pls go
>>321316174
All Equipment in SMT4 changes your elemental weaknesses and strengths
>steal is basically worthless in the original game
>becomes the most valuable ability there is in the prequel
>>321326120
>MC dies during battle
>they can be revived
>you can even win by the skin of your teeth with another party member
>Build a stealth character
>Stealth is horribly designed and useless
Why are so many early games like this?
>>321319527
>Strength and Magic stats don't just determine the damage you do with them, but also the damage you take from them
>the game has a vitality stat
>>321316745
Right?
>Divinity - Original Sin
>Bosses aren't immune to shit
>Water Balloon/Rain + Lightning wand turns every boss into a target dummy
>mfw story bosses getting punked
>>321316174
What game is that
>>321327975
>I post on an english speaking image board yet lack the ability to read filenames
>ambush enemy on the field
>they still get first strike due to a mechanic that is hardly explained well
>higher difficulties makes this happen more open
>can lead to enemies getting 4+ turns in a row WHEN YOU AMBUSH THEM
>>321312348
>poison boss
>nah he's fucking immune to that too
I guess i could understand if it was silence or paralysis or something, but fucking poison? It can't break shit, it's just more damage.
>>321312348
>Play Tales of Symphonia
>Poison inflicts 1.5% damage every tick
>Takes them down to 1% health within a minute or two
>It works on nearly every boss in the game
>mfw
Holy shit this game does NOT fuck around.