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enemies can climb ladders


Thread replies: 96
Thread images: 49

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>enemies can climb ladders
>>
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Casual faggot. Git gud.
>>
sucks for you cock jew
>>
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>Stage has platforming lava section
>>
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>enemies have thermals
>enemies don't show up on your thermals
>>
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>Ladders can climb enemies
>>
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>>321249670
>you can only stand on one platform
>enemy attacks have knockback
>there are 5 things shooting at you
>>
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>attackers have artillery
>>
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>ice stage
>ice spikes as stage hazards
>>
>>321249940
I hate this unfunny little nigger so much. This show fucking boils my blood.
>>
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>spikes kill you
>even when you touch them from the sides
>>
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>enemies see you once
>they know your location at all times even behind cover
>>
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>game requires constant inventory management
>>
>enemies can scale buildings by jumping

Fucking Thin Mints.
>>
>>321250797
There's nothing inherently wrong with this, imo. I feel like it depends on the game. It makes sense in roguelikes like spelunky, but not really for platformers.
>>
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>stash of ammo and health items at end of hallway
>>
>>321252389
whao
>>
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>Losing one weapon in a cutscene means you lost all of your weapons
>>
>enemies can open doors
>>
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>>321252893
>doors can open enemies
>>
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>die to enemy multiple times
>if your character sees that enemy they get an insane buff to everything
>if you see an enemy after that buff and you killed it last time, the buff's power doubles
>this can stack
I wish there was an actually good Berserk game.
>>
>>321252389
I like that though. I've liked that since runescape.
>>
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>>321252821
>the weapon in the cutscene isn't the one you were using
>>
>>321253112
Cans open enemy doors
>>
>>321253213
It's Dragons Dogma. And it WAS going to be the best berserk game ever on PC but they took out the berserk armor in the port. I'm very disappointed.
>>
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>Enemy is supposed to be a doppelganger of you
>It's better than you
>>
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>>321249273
>enemies ARE the ladders
>>
>>321253307
>The weapon in a cutscene is always a shitty one you don't even have in your inventory.
>>
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>enemies can disable your oxygen supply
>>
>>321253213
Shouldn't you get a DEbuff for being such a faggot bitch that you died 3 times to the same enemy, and the debuff stacks?

It'd force you to call a friend in to kill the boss for you, and remind you of you being a shitty little fagnut that dies multiple times to the same guy and needs to be carried.
>>
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>>321253468
>doors are actually ladders
>>
>>321249273
name 6 games that do this
>>
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>>321253587
FromSoft
>>
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>Kick all sorts of ass in gameplay
>Fight off hordes of enemies
>Cutscene has your character move around clumsily and get easily overpowered by 1-2 enemies
>>
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>>321253468
>>
>>321252595
>>321250797
You go behing them in La Mulana, the only good thing about it.
>>
>>321250797
RIP Ouya o7
>>
>>321253998
thats pretty cool
>>
>>321253587
Rainbow 6 vegas
Rainbow 6 vegas 2
TPP
X-com Enemy unknown
Arma III (rarely)
Halo CE
Two from the same series is kinda cheating I know.
>>
>>321253375
Please someone tell me he's lying.
>>
>>321253915
Ironically some can't still (even humanoids)
>>
>>321254293
I'm not, licensing issues they said. People were speculating that someone could mod them in but at that point we might as well mod in anything :(
>>
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>>321253375
>took out Berserk armor
>>
>>321254283
>X-com Enemy unknown
Those are grav lifts, not ladders.
>>
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>>321249273
>enemies can climb ladders
>You can stand at the top of the ladder and shove them off the ledge when they reach the top
>>
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>Its a videogame mechanic
>>
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>>321253508
>The shitty weapon replaces an item in your inventory after the cutscene
>>
>>321253998
I wonder if theres a trap equivalent of this, stockings leading up to a dress and when you climb up you accidentaly the whole dick.
>>
>>321250048
Every Ys game
>>
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>enemies have forcefields that they can shoot through
>>
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>Enemy has no ass
>>
>>321255060
>Enemy guns clip through walls
>shooting clipping gun can kill them
>>
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>>321255252
>Love interest has no ass
>>
>>321255252
>ass IS the enemy
>>
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>>321255304
>enemies auto-lock onto you and can turn vehicles around instantly
>>
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I want a game with slime/ooze monsters that will chase you from room to room, seeping through cracks in walls and ceilings when you least expect.
>>
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>Enemy weapons decimate you in 2 shots
>You pick up the weapon and it becomes gimped
>>
>>321254668
Mind controlled troopers can climb ladders on buildings and trucks.
>>
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>>321253990

>Kick ass during cutscenes
>During gameplay your character is slow and has trouble fighting more than 2 enemies at a time
>>
>>321249273
>goats can climb ladders
>>
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>skeletons can spawn more skeletons
>>
>>321252389
I fucking LOVE inventory management, especially if the inventory is in a grid, and ESPECIALLY if there is a bigass bank with a huge fucking grid for storage. Nothing beats having everything all lined up exactly like I want it after half an hour of organization.
>>
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>Collision detection bugs out
>Enemy projectiles hit you
>Can't shoot back
>>
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>Enemies only have a few spare bullets when looted
>>
>>321256031
literally every object in ArmA Games
>>
>>321255452
>You pick up the weapon and it becomes gimped

Pretty much every Souls game boss weapon ever. They can do so many amazing and cool moves with you, while you're stuck with shit.

Even though you can beat those bosses and should technically be stronger than them, you can't do the things they do.
>>
>>321253213
Bloodborne does that and dragons dogma.
>>
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>you can open enemies
>>
>Enemies have limited ammo for realism.
>They run out of ammo almost instantly and just move around until killed.
>>
>enemies can negotiate with you and convince you to stop attacking
>>
>>321256556
>Enemies have limited ammo for realism.
I wish Bloodborne NPCs did this.

And if they run out of ammo? Maybe they could be programmed to be more aggressive or something like that to compensate.
>>
>>321256648
ftl?
>>
>cops know where you are at all times
>>
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>open door
>there's a wall behind it
>>
>>321257187
>that one door at Lost Bastille with the skeleton merged with the cement

I never got the point of that door. Is that even more evidence of the game being incomplete and them just slapping some random wall behind a door?

There's literally no other door like that in the game.
>>
>>321257049
I didn't know that was really a thing
>>
>enemy forces you to plug controller into the 2nd player port to beat him
>>
>>321257567
I think it's either a joke from the developers, or the prisoner was executed by being walled up.
>>
>>321255380
>man is the animal
>>
>enemies are your friends
>>
>>321257996
Fire of the Mind gives me chills every time.
>>
>>321257187
>Open Door
>Door transition occurs as a loading screen
>Think your safe in the next room
>Enemy chasing you bursts through the door and kills you.
>>
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>Final boss has 4 different forms, each one stronger and with more health than the last
>>
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>Enemy organizes an ultra effective flanking maneuver.
>Your AI mates can't into returning fire.
>>
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>>321249273
>quest requires you to play a card game
>>
>>321250797
BIG BALLS
>>
>>321255060
>Posting Ashley Jones
>>
>>321258883
>why don't you have a seat and we'll have a chat over a game of cards
>>
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>enemies have functional hearing
>>
>>321258712
It's called gameplay balance you fucking retard.
>>
>>321258478
Final boss in Wild Arms 3 had like 10 different forms
>>
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>Enemies don't need to reload
>Enemies don't have limited ammo
>Enemies don't have cooldowns on grenade throws
>>
>>321259841
Sounds like every CoD game ever
>>
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>enemies don't get stronger
>but you do
>>
>the way you play your class revolves around stunning enemies
>enemy is too big/strong to be stunned
>>
>>321261868
This picture always kills me.
Thread replies: 96
Thread images: 49
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