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>saving your game uses a rare consumable Wow I have never
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>saving your game uses a rare consumable

Wow I have never went from being totally into a game to dropping a game that fast.
>>
>rare

Seriously theres more than enough ink ribbons to finish the game
>>
>>321130197
what game OP?
>>
>>321130197
While it's quantity is limited, there's still enough even if you only play 1 hr per session with 80% of that hour being progress.
>>
Hi Phil.
>>
>>321131031
hey
>>
Oh to be underaged again.
>>
its only rare on the harder modes and maybe the original RE1 if you're not careful
>>
You are the reason horror games are dead.
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>>321130197
drop yourself from a building
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>>321130197

>rare

for fuck's sake how casual can you get?
>>
>>321130197
While I also am turned off by the ink ribbon system, you chose a very poor example of a game to drop over something petty.
>>
Limiting the ability to save is artificial difficulty.
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>>321130197

I played it in hard for the first time and still had like 5 left by the end, git gud.
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>>321130197

there's a reason for that mechanic. It creates tension because you can't just spam saves. The great thing is that it still gives you enough ribbons where it's never an issue, but you still get the tension.
>>
Same thing happened to me. I had run out of ink ribbons and at one point died and lost almost 3 hours of progress and said fuck it and never played again.
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>>321130197
Ya hooked'em op
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>>321131736

>3 hours of progress

The entire game is that long.
>>
>>321131627

There is no difficulty there to begin with, the game gives you enough ribbons.
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>>321130197
Babby wants his videogame to hold his hand
>mfw
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>>321131559
this
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>>321130197
did the pc version add a mod yet for f5 quicksaving? i like to save every few minutes.
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>>321130197
This is just a thinly veiled RE thread because the other two died.
>>
game shoul have an easy mode, aiing is garbage too

its no longer the 90s, kids, AAA is better than ever
>>
>>321132452
aiming*
>>
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>>321132452
>>321132280
>>321131736

ebik troll guys.
>>
You're a casual then? Got it.
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Save game management and inventory management has never been fun in a single game in the history of the medium.
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>>321132805
>"muh gaem 2 gud for constructive critizism"

AAA moved on, so should you
>>
>not only not being able to save at any time, but demanding a limited consumable to do it
>claustrophobia-inducingly small inventory where a shotgun takes up the same space as a key, doesn't even have a fucking key-ring
>constant blind backtracking across the entire fucking map just to get one random puzzle item to drag it over to a puzzle, solve it, get another item, haul it all the way back to put it in the box before you need it, then back to whatever was unlocked before making any actual progress

That's not good gameplay. Nostalgiafags refuse to admit this.
>>
Yeah the first time I wanted to save my game because I wanted to go to bed but couldn't because I was out of ribbons I gave up on that game. It isn't challenging, it's just fucking tedious and annoying,
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>>321133480

It's almost like its a survival horror game built on constant tension
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>>321130197
but did you try git gud?
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>>321133637
>survival horror
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>>321133637
the tension should come from the enemies and the story, not the storage utility
>>
If you ever use up all your ink ribbons in a RE game, you've done something horribly, horribly wrong.
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>>321133637
Constant tension would be having low ammo and needing to conserve shots, or the dread of a new type of zombie hunting you, or running low on health and hoping you can make it to a safe place to recuperate.

Not being able to save and either having to force yourself to slog on even after you want to quit or being forced to quit without saving and losing all your progress or the worse-than-an-MMO-levels of tedium from unnecessary trips back and forth just to get the components for a single puzzle, that's not ~tension~ that's fucking boredom.
>>
Holy shit I hope you plebs are trolling I really do.
>>
Why do I feel claustrophobic in a claustrophobic game?

You shouldn't save at every corner and you shouldn't shoot every fucking thing you see, learn to chose your battles, just kill the enemies that block relevant positions or are in stretchy corridors.

It is not that hard. Resident Evil is a game made to beat in one sitting, if you can't beat it the first time with less than 5 ribbons you should give up.
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>>321133637
thats like saying a horror movie would be really good if at any time the movie would rewind itself out of your control. You would be so tense hoping that wouldn't happen!
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>>321133893
I don't think you understand what claustrophobia is if you think it has something to do with the frequency of save games.
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>>321133480
>limited consumable
nigger there are like 50 ink ribbons in a hiking, maybe 30 in mountain climbing

if you could just save anywhere there would be no penalty for dying
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>>321133893
Some people have a life and better things to be doing, and don't have time to sit and do nothing but play the same game 10 hours straight, especially when 6 out of those 10 hours are spent walking back and forth getting shit from the item box.
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>>321133789
if you could just save everywhere there would never be any tension. The Last of Us is never scary because a death sets you back 5-10 seconds max regardless of what point in the game you are at.
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>>321130197
>Cry about consumables

I see your attempted ruse. Too bad you'll always be a faggot. Get back to your fucking safe space.
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>>321134059
>Some people have a life and better things to be doing

And yet here you are on 4chan.
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>>321134223
it doesn't even have to autosave. Just use the exact same system except without ribbons. Just everytime you find a typewriter be able to save.
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>>321134007

I don't think you understand nothing at all, it is your wrong doing if you lose all your ribbons. You played the game horribly, you deserve replaying all the boring stuff again because you suck at it, you have to learn it. It is a game that requires you to plan in the long term.

>>321134059

Resident Evil is a game that can be beaten in less than 3 hours the first time, you are spoiled and entitled. If you don't deserve to beat the game is because you didn't played it well. If there was so much people that could beat it in the past, why not you?
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>>321134334
But that would be lame because you would just save every time you do something. If anything there should be even fewer ink ribbons than there are on mountain climbing.

I usually save less than 5x on a playthrough.
>>
If the system was good, then RE2 and all subsequent RE games would have used it. They dropped that mechanic for a reason.
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>Make game about conserving resources and spending them wisely
>Make saving, the ultimate way of conserving resources itself a limited resource
Ink ribbons are fantastic game design.
>>
>>321134606

RE2, 3, CV and Zero also used it.

Stop talking shit out of your ass.
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>>321134654
>Ink ribbons are fantastic game design.
Agreed, OP is either baiting or a faggot raised on games like Uncharted
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>>321133275
moved on to the gutter that is
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>all these unironic ink ribbon defenders
Whoa there grandpa, aren't you a little old to be jerking yourself off like that?
>>
>>321134606
The first Resident Evil to not use it was 4 which surprise, is a casual shitfest full of QTEs and boulder punching.
>>
I prefer Dino Crisis to Resident Evil
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>>321134880
>Resident Evil 4
>Best game in the series
>One of the best games of all time
>Re-released on countless consoles with great sales
>"casual shitfest"
fucking rorru
>>
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>>321134873
I think this game is more your speed
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>>321134910

Me too, it is the best Resident Evil ever made.
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>>321134745
Uncharted has a great system for the kind of game it is, rewarding going for big action movie stunts mid combat thanks to generous respawns and no load times, but that shit would never work in a survival horror. Ink Ribbons is the perfect way to defeat save scumming which would make conserving resources super easy. Niggas dont appreciate ink ribbons.
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>>321134880
And it's the best one.
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>>321130197
>games need to be way easier waaaaaaa
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>>321134982
>non-stop QTEs
>unlimited saves
>tons of ammo
>you can literally kick enemies
game starts off okay but falls apart after the fish boss
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>>321132246
That's a lot of ketchup.
>>
>>321135142
>non-stop QTEs
You should've just said "I've never actually played it"
>>
>>321135098
>>321134982

It is shit, a truly remarkable cringefest of a game at that, but yes, you could PEW PEW and VROOM VROOM and DETRÁS DE TI IMBESIL XD
>>
>>321135049
I actually don't mind Uncharted's checkpoint system, I just wish it wasn't present in The Last of Us
>>321135098
It really isn't, it's a lot less interesting today than REmake. 4 tries to be more modern but just feels shitty next to Dead Space and The Last of Us.
>>
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>>321133637
This.
The fact that Moira's episode in Revelations 2 deletes your save when you run out of food makes it the spookiest shit when you get over run on the final stage.
>>
>>321130197
man i am so fucking glad 90s game design is dead now.
Even the indieshit spiritual successors that exist today have far better systems for progression and saving.

Going back to pre ps2 era RPGs is like pulling teeth.
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>>321135264
I've owned it on the Gamecube for more than a decade
>>
This thread is proof /v/ has gone to shit.
How many people here are even old enough to drink?
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>>321135501
maybe you are just too old to be here
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>>321135431
Dark Souls must really piss you off as well
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>>321131031
That's me too.
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>>321135431
opposite for me anon.
I find 99% of games today too easy and requiring no effort so its like grinding my teeth against sandpaper to pass the time.
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>>321135275
>cringefest
What the fuck does that even mean? Do you even think before you type shit out? Go jump off a building.
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>>321135395
Last of Us probably would be better with fucking Ink Ribbons.
That game is meant to be played slower and more carefully anyway, so having that real punishment would go along way.
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>>321131627
>Being a casual
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>>321133702
>RE
>Not Survival Horror
pick one
>>
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Are you so scared that you need to save all the time? Or are you just blind as fuck and can't find any more Ink ribbons?

I was able to finish the game with a shit thon of Ink Ribbons to spare when I was young, so young I didn't even know english back then.
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>>321135746
Agreed, there were a lot of things I liked about The Last of Us but the fact that you could always pause and reload a checkpoint if you fucked up ruined it. Clickers would be truly terrifying if dying to them would set you back 10-15 minutes.
>>
BioShock was total opposite wasn't it? Not penalty or having to redo anything if you die?
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>Can't save scum like the casual faggot he is.
>Tries to decry the game for it.
If you need to save for any reason other than leaving the game, you're a fucking casual.
If the game is designed in a way to punish you for dying, take your death like a fucking man and move on.
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Punishing and cheap difficulty is a hold over from arcade game design where the aim was to get as many quarters as possible out of quarters. Most of these 90's gamedevs came up in that era so it carried over into consoles games for those first few gens.

It is literally outdated game design
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>>321135732

I have no problem with shooters but Resident Evil wasn't the right franchise to do what Resident Evil 4 did. It damaged the franchise without return and now you see the results, 6 lead Capcom almost to bankrupt. I'm still salty that it killed one of my favorite genres in the market.

For you, it can be a good game, but for me, it is not different than another PEW PEW game with no soul, I played it when it came out, it left me unimpressed, both gameplay and story-wise, too easy, too predictable, too cringey. They ruined the characters and the lore also, and it hasn't recovered since then.
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>losing hours of progress is fun
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>>321136032
>Tumblr
>Doesn't know shit about how game mechanics can lend to the atmosphere.
>Defends auto saving in a game that's supposed to be tense.
The game LITERALLY has a system that limits saves you fucking mongoloid, it's intentional and not a result of not being able to autosave because they never wanted you to have such slack.
>>
>>321136127
>Dying
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>>321136227
so are you saying there hasn't been a tense video game since the invention of autosaving?
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>>321136127
Play at a lower difficulty shitter.
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>>321136127

>I can't be punished for not knowing how to play and I should be given instawin every time, I can't have fun if I don't feel like a badass.
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>>321136127
you never have to lose hours of progress, you get 50+ ribbons on normal mode and at least 20 on hard
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>>321136305
None that used autosaves or checkpoints, no.
Why be afraid of something if I'll just be at the start of the room in 5 seconds when I die.
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>>321136091
>caring about RE lore
that shit was already ruined in code veronica
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>>321131627
Videogames are artificial difficulty. Learn how to conserve resources, you ruthless casual.
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>>321136369
>you either have to lose hours of progress or have absolutely zero difficulty there is no inbetween
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>>321130197
""""""""""""""""""""""""""""""""""""rare""""""""""""""""""""""""""""""""""""
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>>321136127
>Hours of progress.
>In a game that shouldn't take a first time player more than 10 hours.

You could save like every 20 minutes and still have leftover ink ribbons.
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>>321136493
Only reason you'd lose hours of progress in RE is if you're a literal brain dead retard.
>>
>>321130197
You need a rare consumable? Which game are you talking about OP because I don't remember Ink Ribbons being even remotely rare
>>
>>321131627

You can't use /v/'s buzzwords against itself.
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>>321136493

If you don't want to lose hours of progress, then save every 30 minutes or so.

Or every 20 minutes.

Shit, you get way more than enough ribbons and the game isn't that long in the first place.
>>
>>321136305
honestly fucking yes. video games are fucking TERRIBLE these days. PS1 era was the last great golden age and everything else is pandering to fucking sjws who dont even play games in an attempt to be mass market. its fucking selling out
>>
>>321136543
best way to do it really is to save every 2-3 puzzle you solve
>>
>>321136493

>I'm still trying to justify that I struggle to beat the casualized version of a casualized remake of a PS1 game
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>>321136619
>SJW's ruined save systems
This is some next level delusion right here
>>
>>321136619

>everything else is pandering to fucking sjws

Have you considered that you're just a paranoid faggot who spends way too much time on the internet?
>>
>>321135492

But did you played it and finished it?
>>
>>321136619

Oh yes, I remember when SJWs were complaining about how save systems were racist and developers changed them in response.

oh wait, that never happened and you're just the other side of the sjw coin who gets offended too easily
>>
>>321135259
flavor town
>>
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>There are honestly people here that think their opinions of game difficulty matters
>"Wahh wahh I don't want to redo XYZ, but I also don't want to ration my saves"
Come back when you had to restart a game because you literally didn't have the ammo to kill a boss or left a key item somewhere you can't backtrack to.
If you really enjoy a game you play it to completion and you don't blame IT for you being fucking bad.
>>
>>321136796
Yes, I beat it multiple times.

Going back to it today however, it has aged like shit compared to REmake because the mechanics are a lot different. If you want to play a 3rd person shooter with horror themes a lot better games exist today than RE4.
>>
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>all these people bragging how they little they save their games as if someone is going to be fucking impressed
>>
>>321137038
Galarians comes to mind.
>>
>>321137124
Less of it is bragging and more of it is making the point that saves are not needed that frequently from the way I'm reading it.
>>
resident evil isn't even good
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>>321137124

It is nothing impressive, that is the point, if you can't do it you are basically retarted, RE, specially REmake, is easy as fuck.
>>
>>321137038
Fucking Dirge of Cerberus on ng+ it becomes a sniping game because enemies will 3 shot you and You almost never have enough ammo to kill bosses. I got stuck at Rosso before I decided to stop my 2nd playthrough
>>
>>321137284
Everything seems like bragging to someone who's complete ass at videogames, don't worry.
>>
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If it was such a good system why aren't any games doing it anymore?
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>>321136592
Says who
>>
I think it's a dumb mechanic but at no point was it ever an issue for me, and I suck ass at video games. If I can do it, you can do it.
>>
>>321137124
It's really not bragging, it's a demonstration that the game very rarely requires a save.

There isn't a single enemy in the game tat can kill you in 1 hit and most of the traps that 1 hit you give you plenty of warning. If you carry a single health item (which you can use while being attacked by the way) you should never get killed.
>>
>>321130197
Spotted the underaged casual faggot.

>not playing a no ribbon run
>not knowing ribbons are ducking plentiful
>>
>>321137419
In that case I guess every critically acclaimed game ever sucks ass because no one did a direct 1:1 copy!
>>
When did /v/ become full of people unable to play video games?
>>
>>321137668
2007
>>
>>321137419

It is more an atmospheric mechanic than a gameplay mechanics, of course it ties the gameplay, but you are not supossed to run out of ribbons at any time, if you do you are not managing you resources carefully, which is what survival is about.

No more games do it because it is a niche thing of this franchise. Other SH like Silent Hill and Dino Crisis didn't have it at all.
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>>321137419
They don't make survival horror games anymore
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>>321135430
>mfw finally clearing Moira episode
It was so full of bullshit, literally every bullet counts.
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>>321137767
>Other SH like Silent Hill and Dino Crisis didn't have it at all.
and those were better games
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>>321137896

Yes, but not because of that, you know this.
>>
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>>321137875
>Sneaking section to gather food/weapons
>Get spotted with no food and hoof it to the end
>Start the last section with no food or new guns
And that's how I ended up getting my first restart
>>
>>321137419
Because people bitched about it too much.
Deadspace 1 did have that 3 save only mechanic though.
>>
>>321137419
Games are made to pander to retards
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>>321138191
>like 50 hours into raid mode to clear it
>didn't found something more diffcult than moira episode
they fucked up m8
>>
I like it. Makes you pay attention and feel like there's actual consequence, or your investment has been lost

thats why savescumming must die
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>>321130197
Good riddance. This is why casual filters exist.
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>opening a box uses a paid consumable
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>>321131368
Nope, they're actually not very rare at all in any RE game unless you literally go out of your way to use them at every possible chance.
>>
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>>321130197
Im not even particularly good OP
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>>321131627
>>
>>321131627

Is better than savescumming.
>>
>Save when you feel you've made significant progress
>Use this 'checkpoint' to recklessly scout ahead and figure shit out
>Die
>Through natural selection your game is now enlightened
>Progress more efficiently
>Repeat
>>
Video games isn't your thing.
>>
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>>321133480
i love all the resident evil games and think the inventory stuff and limited saves is fine but i agree not having a key-ring is bullshit
>>
>>321135275
cringefest?
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