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Zero Time Dilemma
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You are currently reading a thread in /v/ - Video Games

Thread replies: 15
Thread images: 3
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>ATTENTION PEOPLE OF THE WORLD

>It has been more difficult than anticipated to smuggle information out of Dcom regarding the viral Zero Time Dilemma, but we at Crash Keys have finally obtained the most bare bones of details that should prove useful to surviving the coming apocalypse. It is necessary to reveal everything in small doses as to avoid detection, but we can share the first piece now. Stay alert for future communiqués.

>Remember, the threat is real.
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>>321122476
I wanna see all nine characters now. In due time I suppose.
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>Changed artstyle.

Thank fuck.
I know others will disagree,but I HATE when a series change artstyle/direction from the first.
Best example is Jak 2 & 3 compared to the lighthearted first.

Not saying the Zero Escape series is lighthearted,but I hate when companies change their 2nd or 3rd game to fit whats popular at the time.
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>>321123491
artsyle didnt bother me at all. the story trumps everything. they could put this in a book and i wouldn't care. VLR art was atrocious but i was hook on the story
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>>321123491
It's still obviously different from the first two games. The quality level isn't anything close. It's just bottom-level bad anime art. They just put a bunch of filters on it to hide it in the promo art from before.
>>
So is that Sigma? Or is it actually someone else?
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>>321124827
It's participant 9
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>>321124827
It's old sigma, who set up the nonary game in VLR, in younger sigma's body
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>>321124827
It doesn't really look very much like Sigma, but that could just be due to the new artist's inability to draw Sigma.
>>
bara ?
bara
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>>321122476
0/0 would buy short for subtle vidya clothing
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>>321126436
Shirt*
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>>321122663
I want to hug_ Sigma
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>>321122476
doesn't look bad, thank goodness
>>
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Tenmyouji had a hard life.
Thread replies: 15
Thread images: 3

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