[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
ITT: Buff your main
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 95
File: image.jpg (37 KB, 567x636) Image search: [Google]
image.jpg
37 KB, 567x636
>Make him act out of his Dthrow faster or have more hitstun on opponents so Dthrow to Fair is garuanteed
>Framedate buffs on his bair, uair, and dair
>Make him more heavier, at least be heavier than Little Mac
>Fix hit boxes on his tilts
>Make his dsmash come out faster and be like Lucas's and Little Mac's where the dsmash's hitbox hits opponents near the ledge
>Less landing lag from uspecial
>>
I just started playing online. What's a good main? I suck with everyone so far, but I always switch between Link, Diddy Kong, Yoshi, Meta Knight, and Kirby.
>>
Increase walk speed slightly

Increase combo distance slightly so I don't have to be in hugging distance to start one

Bring back knee reset
>>
File: 1446872853629.png (270 KB, 808x388) Image search: [Google]
1446872853629.png
270 KB, 808x388
but my main is already perfect
>>
>>321082589
2 lumas.
>>
>>321082824
i'd recommend Diddy out of your character, teaches you a lot about stage control, smart recovery and knowing how to alternate between throws
>>
File: image.png (2 MB, 1281x1956) Image search: [Google]
image.png
2 MB, 1281x1956
> pellets 5% damage EACH
> blades 15% damage
> fucking... mega cannon, idk what its called, 50% damage fully charged
> leaf shield doesnt wear out, and does 25% damage when thrown pristine

promotion incoming
>>
File: 1410227461193.jpg (11 KB, 239x200) Image search: [Google]
1410227461193.jpg
11 KB, 239x200
>>321083072
>Playing PAL
>mfw not having to deal with Fox's NTSC bullshit

I lose Marth's spike but it's a worthwhile trade. Switch to PAL when?
>>
>>321084084
>50% damage for a ranged smash attack
>>
File: G&W falling off a cliff.png (247 KB, 368x328) Image search: [Google]
G&W falling off a cliff.png
247 KB, 368x328
>>321082589
>let DTilt knock people up into the air again. It has a windbox that moves them up so why the fuck do they knocked sideways when you land it?
>faster Smashes
>faster Side-B and Bucket (cannot emphasize these enough)
>Dair has Brawl levels of priority again
>More knockback on Bair
>Fair goes back to Brawl knockback
>more beeps
>even faster taunt that can easily be spammed
>>
>>321082589
Roy can now his final smash with B limitlessly without needing the smash ball
>>
King Dedede-

Give F-throw same knock back as Pit/ DP's
Make gordo's clash, not get bounced back by, lesser projectiles (pika's neutral b, falco's laser ect.)
Slightly increase run speed
Reduce Jab start time, but reduce knock back
reduce start time of Diar
Increase Size of Nair's hitbox

King Dedede gets BODIED by campy chars, and those with spamable projectiles
>>
File: FeAvRhr.jpg (22 KB, 587x405) Image search: [Google]
FeAvRhr.jpg
22 KB, 587x405
>>321085061
even better is that you don't have to deal with Sheik's grab bullshit in PAL
>>
File: charizard2.jpg (33 KB, 720x481) Image search: [Google]
charizard2.jpg
33 KB, 720x481
>Less endlag on Rock Smash
>Broken rock particles on Rock Smash go a little farther
>Can control the angle of Fly instead of it going at an angle in the direction you're facing
>Slightly increase the horizontal speed of Flare Blitz
>>
>>321082589
>Turn on Wii
>Insert Brawl
>Instert SD card
>Launch Project M

There, I just buffed everyone
>>
>Go back in time 14 years
>>
>>321088624
But that nerfs Megaman, Ryu, Shulk, Palutena, Pacman, Greninja, Rosalina, Robin, Lucina, Cloud, Dark Pit, and Little Mac into nonexistence
>>
File: 1448816544464.gif (18 KB, 125x125) Image search: [Google]
1448816544464.gif
18 KB, 125x125
Anybody know if you can lock specific apps on the DS. Specifically the camera
>>
>>321088181
I second that gordo clash change. In brawl, one of the merits of waddle dees was that they helped soak up projectiles and negate approaches like falcon's raptor boost. This helped us approach more safely. As it is now, we have little ways of approaching and gordos are hard to use against projectile characters without getting smacked in the face.
>>
>>321082589
He just got buffed, motherfucker. And you better be enjoying it, Samus and Zelda got nothing.
>>
File: darkpitpm.png (28 KB, 139x172) Image search: [Google]
darkpitpm.png
28 KB, 139x172
>>321090713
>pm
>dark pit nerfed
but that's wrong
>>
>>321088624
Download 3.5, that'll nerf them again.
>>
File: k_01.jpg (189 KB, 1500x1500) Image search: [Google]
k_01.jpg
189 KB, 1500x1500
>Buff jab; finisher comes out faster so foes can't jump out of it early.
>Can now Up-B out of Side-B (instead of having to either skid out or shorthop)
>Abandon Ship snaps to the ledge more easily
>DAir now spikes, like Kirby's
>Tilt range improved slightly

pls
>>
File: gw_01.jpg (76 KB, 1500x1500) Image search: [Google]
gw_01.jpg
76 KB, 1500x1500
give me one good reason why there's so much endlag on a successful bucket

i can understand having to wait if you miss, but if you bucket something successfully, you should be able to act out immediately
>>
>>321092356
If the opponent is still alive after you land a bucket youre doing it wrong.
>>
Ness

>less cooldown on PK Fire
>PK Thunder bashing has longer range
>Fair increased to 4dmg per hit
>Able to charge dsmash/usmash with the yoyo in place like in melee
>Fsmash swings faster
>>
>>321092456

I meant after bucketing a projectile, not after unleashing the fury
>>
File: main.png (112 KB, 460x390) Image search: [Google]
main.png
112 KB, 460x390
Better Frame data or more hit stun

Better F-air, N-air, or B-air would be nice

My personal Buff of choice is make N-air have less knockback because at high percents you can easily do his footstool combos at mid percents and N-air into Up-Smash at high percents.

If that is really stupid /v/ then I'm still happy with my King of 50/50
>>
File: 250px-Sheik_SSB4.png (40 KB, 250x250) Image search: [Google]
250px-Sheik_SSB4.png
40 KB, 250x250
>Increase range on aerials
>Make Grenade no longer put her in a freefall
>Increase the knockback of all her attacks
>Give her a kill throw
Sakurai plz
>>
File: don't.png (111 KB, 500x287) Image search: [Google]
don't.png
111 KB, 500x287
>>321092641
>less cooldown on PK Fire
>FAir damage buff
>>
>>321092918
but pk fire deserves a buff, it's a really bad move
>>
Link
>Sword Spin comes out as fast as it did in melee
Junior
>Can hold cannon charge
Palutena
>Heavier. Rosalina tier weight
Pit
>Upperdash Arm kills most characters at 100%
>>
>>321092762
Personally, I'd settle for a better Fair, and a different down B that isn't a counter. Maybe Smokescreen or Spikes.
>>
File: 9aw6Hoi.jpg (334 KB, 1500x1500) Image search: [Google]
9aw6Hoi.jpg
334 KB, 1500x1500
>>321082589
>OoS Up-b gets invulnerability startup frames like in Brawl
>Side-b doesn't whiff point blank
>Jab 1 knocks someone towards you
>Make u-air like it was in Brawl
>>
>>321093020

the last thing that i fucking need are For Glory shitters spamming it even MORE while they run around fishing for backthrow KOs
>>
>>321093027
rosalina is lighter than palutena though

http://www.ssbwiki.com/Weight#Super_Smash_Bros._4_weight_values
>>
>>321092807

>Give her two more jumps, she's a ninja after all
>Buff frame data, she's too slow
>More hitstun on her hits to combo better
>More damage on needles

Sheik is so underpowered. She needs something to defend herself against such damage-dealing beasts like Ganondorf and Bowser.
>>
>>321092918
PK Fire legit needs a buff. Using it makes Ness way too open for being punished.
>>
>>321093161
No way. You've gotta be shitting me. Well either way, Palutena is too fucking light. She's Mewtwo tier but she deserves better. She needs to me mid weight or low end heavy
>>
>>321093190
>Using it makes Ness way too open for being punished.

>every move should be unpunishable
>>
File: pac-man.jpg (395 KB, 1500x1500) Image search: [Google]
pac-man.jpg
395 KB, 1500x1500
>every attack immediately kills anything
>>
>>321093132
I don't mind it being a counter, It's just fucking stupid that you can get stopped by a falco lazer after countering the first one. I would like to have counter to be faster and have some invincibility. It's easily his worst move
>>
File: kirby_01.jpg (99 KB, 1500x1500) Image search: [Google]
kirby_01.jpg
99 KB, 1500x1500
literally all that i ask for is a faster Stone transformation.
>>
>>321093309
Ness just needs to be buffed is all. No harm in that.
>>
>>321093307
Palutena isn't really THAT light. She's around 35-36, whereas characters like Mewtwo and Jigglypuff are dead bottom. Look at that list again.
>>
File: 1430779150630.png (333 KB, 1153x925) Image search: [Google]
1430779150630.png
333 KB, 1153x925
>Dedede
Less landing lag on all ariels
Recovery is quicker
Can reach the ledge from further away after cancelling recovery

I know fuck all about competitive play other than what /v/ complains about. Did I fix him?
>>
>>321093479
DDD is surprisingly good in his current state. If anything he doesn't really need any buffing or nerfing, at most tweaks. As of now, he's probably the strongest of the heavies.
>>
>>321093307
The only buff palutena needs is to be able to use her other specials online. And maybe a jab that isnt trash. Her weight class is the least of her problems.
>>
>>321093479
No since he still can't approach and gets bodied by aggression.
>>
>>321093621
>maybe a jab that isnt trash

Her jab is her best ground option, though.
>>
Give Marth his sword reach back.
Let his nair tilt more downward and upward like it used to instead of mostly linear left and right.
Give fair either more histstun or more Knockback.
Less endlag after aerials.
>>
>>321093913
Her jab is completely unsafe on shield. Tons of endlag. Compared to other characters her jab is pretty bad.
>>
I think Ryu could be better if he was a fast faller. And if his specials couldn't activate from pressing the regular attack buttons.
>>
File: Cloud_SSB4_temporary.jpg (4 MB, 5120x5120) Image search: [Google]
Cloud_SSB4_temporary.jpg
4 MB, 5120x5120
he's perfect as is
just don't nerf him Sakurai
>>
File: 1395267081234.png (126 KB, 229x345) Image search: [Google]
1395267081234.png
126 KB, 229x345
>smash 4's existence as a """competitive""" fighting game
>>
File: Lucas_SSB4.png (135 KB, 500x500) Image search: [Google]
Lucas_SSB4.png
135 KB, 500x500
My main Pikachu's already good, so I'll do my secondary
>Increase his range for every aerial
>Fix that retarded shit with downsmash where only the first hit touches the shield
>Allow him to autocancel his aerials
>Bring back zap jump and magnet pull


>>321093587
>he's probably the strongest of the heavies
What about Ike?
>>
>>321083463
>Rosa
>needing buffs
Kill yourself.
>>
>>321094540
>What about Ike?
His forward smash needs to be faster. Unless the opponent is completely blind, it's never going to hit shit anywhere outside of team battles.
>>
>>321094540
Ike is really good but DDD has an option to force people to come to him, something Ike doesn't have even with his buffs. That said, Ike is also up there as being among the best heavies but DDD not only has a better recovery and off-stage, he is also a lot harder to kill.
>>
File: 1406606588289.jpg (27 KB, 800x600) Image search: [Google]
1406606588289.jpg
27 KB, 800x600
>>321093186
>>321092807
>>
>>321094849
the fuck are you talking about? Ike has throw combos that can reach 80%, who gives a fuck about his fsmash
>>
File: image.jpg (12 KB, 250x141) Image search: [Google]
image.jpg
12 KB, 250x141
Sakurai you freaking shota lover. Give her grab the same treatment you did to Lucas and the reign of sheik will be over
>>
>>321094371
Really, nigga? Perfect? You enjoy not snapping to ledge?
>>
>Make his comand grab do 10-20 more across the board
>Make the EX version of said grab a ground bounce so you can actually hit someone if you throw them to close to the wall
>make his V-skill a little larger and be able to hit in the air

Other then that he is fine
>>
>>321095197
That's a flaw he needs.
Besides, I don't see that many Cloud's being put in that position.
>>
>>321094540
Lucas is already improved greatly after the grab buffs in the update, but he still needs that little bit more to push him into greatness.
>>
File: 1406924312213.jpg (12 KB, 215x235) Image search: [Google]
1406924312213.jpg
12 KB, 215x235
>>321092807
>Give one the most mobile characters in the game a kill throw
This nigger
>>
>>321095327
This to be fair.

I think the only buff he needs to his recovery is a few SA frames at the very start of it, stops Bowser/Charizard simply flamethrowering him into oblivion if he's below the edge.
>>
File: dark pit.png (78 KB, 300x300) Image search: [Google]
dark pit.png
78 KB, 300x300
His smashes just need more knockback growth. I'm tired of getting fucked up by heavies who live to 140%
>>
somehow i posted this in the wrong thread

>d-tilt's knockback growth increased, can kill near the ledge later
>can's base kb increased
>u-smash's kb increased
>u-throw kills about 9% earlier and does 1% more
>duck jump is slightly faster
>n-air kb kills a little sooner
>you can continue shooting the can after duck jump recovering offstage
>sliding smash attacks fixed
>f-air's landing lag decreased by 1 frame

now they're perfect
>>
File: 673664.gif (389 KB, 350x400) Image search: [Google]
673664.gif
389 KB, 350x400
>>321095892
>>
File: dk expansion.gif (4 MB, 275x197) Image search: [Google]
dk expansion.gif
4 MB, 275x197
>Severely lower endlag for a Hand Slap tap; no changes in endlag if you decide to keep slappin'
>Giant Punch doesn't put you in freefall, dammit
>Midair cargo d-throw meteors
>>
>>321093587
and he is bottom tier, exactly

Ike, Ganon and Bowser have gotten great buffs what does DDD get? ;___;
>>
I don't know how i would buff Sonic, but he needs 'em.
>>
>>321082589
Didn't the Cloud patch make dThrow-fAir possible?
>>
>Gouken

Make his demon flip on par with Akuma's. His air focus is not breakable. Give him light bnb combos instead of everything focusing on heavy punch
>>
I have no idea where to start, but goddammit all these good miis I have are useless.
>>
>>321096278

No, he and his tournament-breakingly safe spin dashes do not.
>>
>Give Ganon his Brawl SH DAir back
>Make Wizard's Dropkick his main DSpecial
>Make Warlock Blade his main NSpecial, but it's as powerful as Warlock Punch at the tip
>>
>>321096587
>wanting to buff characters in a dead game

Move one grandpa
>>
>>321096773
;_;
>>
>>321094498
no, it's a competitive action game
>>
>>321096645
Dude, if you can't handle him, that's your problem.
>>
>>321094714
He said buff your main man.
>>
>>321094371
No he isn't. He could use a little bit less landing lag on his neutral air, his Side B needs to do a better job of trapping, and he needs less endlag on his down tilt so it can combo easier.
>>
File: Olimar_a.png (193 KB, 335x414) Image search: [Google]
Olimar_a.png
193 KB, 335x414
Pikmin go back to attaching on shields

I dont know, I kinda like Olimar the way he is. Someone back me up
>>
File: 1392611613951.png (411 KB, 579x646) Image search: [Google]
1392611613951.png
411 KB, 579x646
>pellets, metal blade and leaf shield all have vastly reduced lag
>metal blade can't be picked up by the opponent
>Up Smash is a low percent killing move again
>Backthrow is a kill move at Ness-retarded low percents
>Can Up-B with leaf shield up
>At the end of the match megaman explodes into real life cookies and whores that give me blowjobs
>>
>>321096616
Nair, Fair, and Uair auto cancel on lag.
>>
File: image.jpg (61 KB, 495x450) Image search: [Google]
image.jpg
61 KB, 495x450
>Melee Marth's grab range
>base B is now Arcthunder, next level is Thoron
>tomes no longer run out
>arcfire now hits everywhere between Robin and the landing spot
>nosferatu fully heals Robin
>Levin attacks all doubled in damage, range, and knockback
>Elwind now meteors at any point during the attack and not just the beginning, makes Robin invincible while using
>+50% stun on d throw
>run speed buffed to match Sonic
>bronze sword range buffed to match the Monado
>1 less frame of landing lag
Fixed
>>
File: guilty.jpg (23 KB, 400x500) Image search: [Google]
guilty.jpg
23 KB, 400x500
ITT: waaaaaah my character has reasonable flaws that exist for balance purposes, my character should be an overpowered God with literally no punishable moves or any drawbacks whatsoever, waaaaaah
>>
File: OHcJrSF.jpg (10 KB, 267x160) Image search: [Google]
OHcJrSF.jpg
10 KB, 267x160
JUST GIVE ME BACK HIS SIDE SMASH FROM BRAWL
>>
File: 1442894023797.jpg (68 KB, 674x387) Image search: [Google]
1442894023797.jpg
68 KB, 674x387
>>321084084
More realistic
>Buff move speed on side-tilt buster by 1/5th or so
>Metal blade deals 7% damage when shot, so it's not always preferable to drop it and use it like an item
>Leaf shield starting frames cut in half

Bam, Mega Man is now better at playing offensively, since he can now get in close faster, has an option of using the leaf shield offensively for the damage, and can't justify not just dropping the blade.
>>
File: puff.png (76 KB, 360x360) Image search: [Google]
puff.png
76 KB, 360x360
F-throw -> stylish air combos
D-throw is a viable KO option at ~140%
Kirby's Down Air
Rest KOs always result in splatting on the screen, giving her enough time to wake up.
>>
>>321097964
>Kirby's Down Air

please don't take the one thing viable about Kirby away from him
>>
>>321096501
Yes, but it isn't a true combo because Mewtwo takes way too long to act out of his down throw, so you can jump out of his throw easily.
>>
File: DHD.jpg (119 KB, 1366x768) Image search: [Google]
DHD.jpg
119 KB, 1366x768
>Actual kill potential on tilts and not just smashes and aerials
>U-Throw launch distance lessened for better combo potential
>Lessened startup on D-Air
>>
File: peach.jpg (549 KB, 1500x1500) Image search: [Google]
peach.jpg
549 KB, 1500x1500
I have no idea why turnips take so long to pull this time, but I wish they would undo it
>>
>>321098120
But Anon, I use both puffballs and Kirby's got a lot going for him aside from Down Air. His Up-Throw is really good now and he has tons of combo tools.

Jiggly really only needs the soft-spike portion.
>>
>>321094540
The only lucas change I want is the downsmash change.


How many multihit moves are completely stopped by shielding a single hit from them.
>>
>>321097740
Agreed, with armor and a short bit of travel distance.
>>
>Akihiko

Make him cute
>>
>>321098120
>The one thing viable about Kirby
Nigga please

>very strong combo potential
>upthrow kills most of the cast at 100-110% on BF
>ftilt jab and fair
>>
>>321098670
>>321098120
>>321098382

Don't forget that Kirby has, I think, the hands-down best pummel in the game.
>>
File: Lizardon.jpg (295 KB, 2560x1600) Image search: [Google]
Lizardon.jpg
295 KB, 2560x1600
>Dtilt and Jab now preserve momentum instead of cancelling it
>Fair, Ftilt, and Nair tippers get a +5 shield damage modifier
>Fair gets f31 AC, and Uair gets f35 AC
>Give us Rock Hurl as default Down B or at least make Rock Smash F1 armor. I'm not asking for a get out of jail free card, just a reversal option the opponent has to respect.
>>
File: 1395975015930.gif (2 MB, 250x209) Image search: [Google]
1395975015930.gif
2 MB, 250x209
>>321097740
>Has a Bite grab that eats projectiles and goes through shields that can be activated in the air
>Has quite possibly the best recovery in the game with his Bike, which can also be used as a projectile to harass
>Nair fast fall setups into more aerials
>Has the Waft which can end stocks at 50-60 percent

I think you can deal with a bit more lag on your side smash dude.
>>
>>321098670
Up throw doesn't kill that early, I'd say 120 maybe
>>
>>321098796
White Pikmin are the best by far.
High Aura Lucaio is also better.
Kirby has the fastest pummel, but its one of the weakest in terms of damage per hit.
>>
>>321098837
No, his side smash is awful in this game
>>
File: 1449618614066.png (19 KB, 255x163) Image search: [Google]
1449618614066.png
19 KB, 255x163
>>321090713
Buffs the gameplay though.
>>
>>321098847
it definitely does off of the BF top platform. I have killed Charizard as early as 115%
>>
>>321097286
>Give Cloud these arbitrary buffs to push him even further into ridiculousness
Side-special limit break is best limit break.
>>
File: Little Mac.jpg (33 KB, 400x400) Image search: [Google]
Little Mac.jpg
33 KB, 400x400
>>321082589
make his standard B launch him similar to Ike's side B
>>
>>321099121
Oh I read it wrong, I was thinking final destination, my bad
>>
>>321093406
Fucking this.
And make his grab better.
>>
>>321092257
>Buff jab; finisher comes out faster so foes can't jump out of it early.
you're holding jab too long if foes can di out of it.
>>
>>321096616

For the love of god buff that depressing running speed.
>>
File: 1419258145557.jpg (44 KB, 502x699) Image search: [Google]
1419258145557.jpg
44 KB, 502x699
>>321095892

I would honestly just settle for a fucking throw kill at this point. Fucking Toon Link has a throw kill, but not Duck Hunt? Like is the game being real?
>>
File: 1419009683032.jpg (118 KB, 800x450) Image search: [Google]
1419009683032.jpg
118 KB, 800x450
Make him playable.
>>
File: 1437272677627.png (40 KB, 1000x548) Image search: [Google]
1437272677627.png
40 KB, 1000x548
>>321097703
>posts pic saying he doesn't give a fuck
>has post in which he clearly gives a fuck
>>
>>321099237
they nerfed his air side B right on the first patches for a reason

mac isn't supposed to recover sideways, it's what balances him
>>
>>321100156
>it's what balances him
and yet he still can get shit on by everyone
>>
>>321100156
Yeah, Little Mac is the farthest thing from balanced. He's bottom tier for a reason.
>>
>>321088473

give him another air jump and some more air mobility please
>>
>Arcfire travels faster and has less ending lag
>Levin Dsmash back hit comes out faster
>Offstage Nosferatu and Thoron is no longer a SD
>Cardio

He'd be perfect then
>>
File: Ganon.png (189 KB, 512x512) Image search: [Google]
Ganon.png
189 KB, 512x512
>Slightly faster jab
>Slightly better grab range
>More base knockback on wizkick
Anything else is a bonus.
>>321099754
Duck hunt is pretty bad, he really needs a semi decent kill setup.
>>
File: latest.png (3 MB, 2316x2361) Image search: [Google]
latest.png
3 MB, 2316x2361
>>321100956
Forgot pic
>>
File: nevada_tan_by_rinarini-d6f9x4c.jpg (91 KB, 900x900) Image search: [Google]
nevada_tan_by_rinarini-d6f9x4c.jpg
91 KB, 900x900
How does one git gud at Smash? I think I understand things like teching and reading enemy moves but then when I go to put them in practice my mind is too preoccupied with staying on the stage to think about hitting shield at the right frame.
>>
>>321100976
>Ganon
A completely new and original moveset based on his attacks and moves from the games

I know Im asking Sakurai a lot
>>
>>321097703
Did you type this out thinking that it sounded sarcastic and cool? All it does it make you seem like the type of passive aggressive retard who can't formulate an statement without some form of uncreative insult.
>>
>>321092641
PK Fire is a punish option, not something to just throw out in the neutral, it's fine as is.

Fair doesn't need more damage. It needs less landing lag though, there's no fucking reason for his fair to have 26 frames of landing lag. That's more landing lag than airdodging into the ground.
>>
>>321101274
Play against lvl 9s until you can out-BS them. Practice aerials online through, AI is programmed to air-dodge 95% of them
>>
File: metroidprime.png (119 KB, 230x428) Image search: [Google]
metroidprime.png
119 KB, 230x428
Not my main since she's unfortunately terrible, but:

>Speed almost equal to ZSS; less lag on moves too
>Run-a having more range via fire-shot
>Neutral B Beam changed heavily; rapid-tapping fires fast short-beams with Falco fire-rate and Fox damage/no-stun (for balance), but charging it and stopping at certain point gives you either Long, Wave, Plasma, Spazer, Ice (all at 3 shots) or a full-power Hyper shot
>Neutral-air and F-air fused into a kick with fire-front; actual F-air becomes pink Stun Shot (2/3 a second)
>Side-B Normal Missiles are the fast ones now + homing and from smashing; Super-Missiles are slow but deal slightly more than before
>Morph Ball Bombs have a 1/15 chance of dropping a Power Bomb (smart bomb effect)

Or at least something along those lines. Just whatever makes her both less-shitty and helps fix her badly outdated "beam" adaptation.
>>
File: pit.jpg (286 KB, 1500x1500) Image search: [Google]
pit.jpg
286 KB, 1500x1500
I want his victory speeches nerfed. He's just such a little brat when he wins.

Other than that, I'd like an extra frame on his forward-B. It'd be way more reliable!
>>
>>321102076
On his Super Armor that is.
>>
File: Nevada-tan_Fanart_2.jpg (107 KB, 800x600) Image search: [Google]
Nevada-tan_Fanart_2.jpg
107 KB, 800x600
>>321101708
>AI is programmed to air-dodge 95% of them
Well that explains the hours of wasted training done with Lucina
Thanks for the advice, anon
>>
>>321101708
>Practice aerials online through, AI is programmed to air-dodge 95% of them
They are, and that's why I practice with them
Also my internet can't into FG
>>
>>321101708
AI is terrible practice in general. They have the same intelligence as a retarded cockroach but but make up for it with F1 reactions.
>>
>>321088208
haha
>>
>>321102876
Agreed, I just hate the cesspool that is Online. Nintendo Network's connection-matching sucks dick.
>>
File: 1447271155299.jpg (585 KB, 1280x1483) Image search: [Google]
1447271155299.jpg
585 KB, 1280x1483
>faster fsmash
>uthrow to uair more reliable
>MOVE YOU FAT FUCK
>dsmash a bit stronger
>aether can grab ledge even when facing away (or at least a bit bigger grab range)
>>
File: 1443060022256.jpg (174 KB, 1000x1333) Image search: [Google]
1443060022256.jpg
174 KB, 1000x1333
I dunno, make his moves faster? I'm not a technical guy, help me out.
>>
File: 1438556706657.png (7 KB, 694x490) Image search: [Google]
1438556706657.png
7 KB, 694x490
>Give him greater lateral air speed
>Reduce Up air's aerial endlag
> Fix Final Cutter; at the bare minimun it should Snap the ledge going up

Kirby is so close to greatness. He needs that extra push.
>>
>>321103338
huh
>>321103237
>>
>>321103364

honestly I wish custom moves were a bigger thing because Kirby's Upper Cutter (rise up, higher knockback, freefall from the peak with no come-down blade) is such a better move.
>>
>>321082589
With the buffs, I think Mewtwo only needs to be heavier.
>>
>>321103237
Oh, I almost forgot.
If you could recover with Aether without getting Sonic Spring'd repeatedly that'd be greeeeat
>>
>>321101921
give her the space jump ability for some short extra jumps
>>
File: SHULK.jpg (310 KB, 1500x1500) Image search: [Google]
SHULK.jpg
310 KB, 1500x1500
Just give him better frames, please. All the percent buffs in the world won't help if he's getting hit before he can attack. Shulk, Cloud, and Ike share the same nair, but his is the slowest.
>fastest move is his frame 9 jab
or is it his grab? either way, it's ridiculous

It'd also be nice to have Backslash snap the edge.
>>
File: duck-hunt-dog.gif (32 KB, 313x385) Image search: [Google]
duck-hunt-dog.gif
32 KB, 313x385
>>321100976

I totally agree. It sucks that as a Duck Hunt main I need to work around all his weaknesses to get a kill while 90% of the roster can easy kill with dash attacks and throws. At the very least make the can kill people over 110% while in the air.
>>
>>321103687
I wish we had some way to select customs fast and easy from the CSS.

A damn shame that customs usage tapered off after EVO, especially since the shieldstun patch also buffed a lot of customs, Kirby's included.
>>
Every single time I hear a smash player say "lag" "spacies".it makes me cringe. It's called recovery frames and footsies. I don't know why the fuck you guys have to make up your own terms for whats been a part of fighting games for a long time. The reason you guys aren't taken seriously in the FGC is becuase of the terms you guys make up and the low execution barrier smash bros has to get into.
>>
File: 1424642460890.gif (4 MB, 520x405) Image search: [Google]
1424642460890.gif
4 MB, 520x405
Melee tier turnips.

There. Now I'm more annoying than Mega Man and ROB combined.
>>
>>321104157
>It'd also be nice to have Backslash snap the edge.
This so much.
Better grab range is needed and less start lag on some attacks
They already reduced landing lag on all his aerials though
>>
>>321104178
I dont play him enough. but have you guys seen Dunnobro play DH on VGBootcamp? nigga is crazy good
>>
>>321104157
I want the Air Slash to snap to the ledge.
Also, buff some of the Arts. Smash Art needs a better knockback buff to properly compesate all the other debuffs you get.
>>
>>321104396

I honestly haven't met a single Peach player who plays her differently. What's the deal?
>>
>>321104294
>He thinks spacies is an equivalent term to footsies
jej
>>
>>321104490

I've seen him play a couple of times. I know you're supposed to play Duck Hunt with non stop projectiles, but I don't use that play style personally. However, not to discredit him because he is good at what he does.
>>
File: GanondorfIdlePose2WiiU.jpg (465 KB, 1280x720) Image search: [Google]
GanondorfIdlePose2WiiU.jpg
465 KB, 1280x720
>tipper jab pulls people towards Ganon, hitstun long enough for a guaranteed followup
>dair, nair autocancel in a shorthop
>fair autocancels in A FUCKING FULLHOP (wtf sakurai)
>flame choke no longer puts you into freefall, can only use it once in the air, must land to use it again
>can now release opponents for a light meteor without killing yourself, must decide before descent begins (no instakill)
>can no longer buffer an action to escape flame choke followup, MUST TECH (wtf sakurai)
>wizkick reflects projectiles, or at least cancels them, not clanking against them with horrible stun animation (wtf sakurai)
>give guaranteed followups out of dthrow a la melee Ganon, even at kill percents, has shit grab range anyways

Willing to give away tipper jab for guaranteed followups

>>321104294
pretty sure spacies means space animals, aka fox and falco, and recovering means something different in smash
>>
>>321084084
Jesus Christ if this is bait you got me.
>>
>>321104738
Enjoy your party game while I go play an actual fighting game
>>
>>321104989
someone got defensive real fast
>>
>>321104989
>Playing any children's videogame in a comp setting
jej
>>
>>321082589

For any of the wishlist buffs to ever be considered AT ALL you must first remove Sakurai from ever handling Smash ever again, and replace him with someone that gives a shit.

Which means none of these will happen. Unless your main was a bottom tier there or not in the game at all, go back to Melee because it won't get better.
>>
>>321095281
Nigger this is a smash bros thread
>>
>>321082589
It always amazes me just how much of this board are faggot manchildren who play smash bros. It's pathetic
>>
File: 1123.jpg (83 KB, 800x1138) Image search: [Google]
1123.jpg
83 KB, 800x1138
All I ask for is a better midair jump. That shit goes almost nowhere, and it's only so bad because you can use her recovery twice in the air.
>>
>>321105212
>It always amazes me just how much of this board are faggot manchildren who play [insert video game]. It's pathetic
>>
>>321105282

How much of a shithead is Bayonetta going to be?
>>
>>321105282

bayonetta's not even out yet?
>>
>>321104396
A proper balance might be to give her the speed of Melee, but to mix it up, maybe throw in a small chance of plucking those mini-turnips from SMB2 for reduced damage.
>>
>Lucario
2 less frames of startup on Force Palm grab.
3 less frames of startup on forward smash.
That's it, really.
>>
>>321105618
All of Lucario's smash attacks suck. They can be charged instantly, but they take way too long to actually come out. Makes them so useless.
>>
>>321105730
>some fg shitter tries rolling behind me and dsmashing
>with Lucario

LMAO all the way to the bank
>>
>>321104490
Dunnobro pretty much dropped him for Mario/Sheik.
ImHip is a pretty good DH though (he mains Olimar but he plays DH semi often).
>>
>>321105618

>Buffing lucario in any way

Get rid of that aura and you can get Shiek tier frame data for all I care.
>>
Bowser?

Bring back Bowsercides. However, for balance issues, maybe widen the percentage gap necessary for Bowser to have significant control over the trajectory. That way Bowser needs to have a pretty good percent lead in order to grab an E-Z win.
>>
WFT needs a bigger hitbox on her f-smash, or at least a sourspot on her feet. It looks stupid when she slams her foot down on an enemy and it does nothing.
>>
>>321105282
The only Bayonetta buff I want is her being playable.
>>
>>321105884
Lucario is ass though
>>
>>321105730
Up smash is alright. Down smash is pretty much only good for a hard read, but F smash pretty much serves the same purpose. I like Lucario all around, so I don't really think he needs buffs. Force Palm is my favorite move(since ZSS' up special was changed), and I try to use it when I can, but it being as slow as it is makes it hard for me.
>>
>>321105884
>crying about Aura
Sure, you eat big damage, but I lose if and when I get hit. Now, if nerfing aura means buffing all of his other moves, then I'd be willing to accept.
>>
>buff his shitty down smash
>make his forward throw either a combo or kill throw
>give him slightly more kill power
>>
>>321105954
>WFT needs a bigger hitbox on her f-smash
No she doesn't.
>>
>>321104294
Well in street fighter or other fighting games you cant fall off the stage so recovering is a term that is already taken.

Spacies is short for space animals, fucktard. Fox, Falco, and Wolf
>>
>>321082589
>neutral b has less start up frames and recovery frames
>side b is faster in general
>up b has slightly more vertical range
>up b sweetspots the ledge when going down
>down b charges a second faster
>limit break down b can't be stopped by perfect shielding and is a shield breaker
>better throws
>less start up frames on dair
>>
>>321106268
Yes she does.
>>
>>321082589
Every time I see that picture of Mewtwo presenting himself I just wanna get down on my knees, kiss his toes and slurp his big fat boipussy.
>>
>>321104294
>The reason you guys aren't taken seriously in the FGC is becuase of the terms you guys make up
No, it's because SSB isn't close to a traditional fighting game. And vocal groups within the community.
>execution barrier
Who gives a shit about an execution barrier?
>>
>>321106414

Nu-uh
>>
>>321106370

>limit break down b can't be stopped

okay relax.
>>
>>321106414
It already hits pretty goddamn far after that last buff, dude. When I saw that change, I was pretty relieved.
>>
>Samus
>just delete all the data now and start from square one
>>
>>321100042
He looks too small in that screenshot tbqh
>>
>>321088624
Nerfed the graphics though.
>>
>>321106370
>up b has slightly more vertical range
Charge limit break, you vagine. Also, down air seems to be active for a while. Kind of reminds me of Ness' but bigger.
>>
>>321106370
Only the side B and throws seem reasonable. Nothing else there does. Learn how to manage your Limit meter, n00b.
>>
File: cry me a river.png (230 KB, 624x318) Image search: [Google]
cry me a river.png
230 KB, 624x318
FUCKING GRAB
JESUS CHRIST PLEASE FUCKING GRAB
THEY'RE RIGHT THERE INSIDE THE BEAM
PLEASE
>>
File: 1391300047051.jpg (396 KB, 688x970) Image search: [Google]
1391300047051.jpg
396 KB, 688x970
>>321101921
>Super-Missiles are slow but deal slightly more than before

Don't you mean "Super Missiles are slow but can kill"?

also REMOVE ZERO SUIT SAMUS
>>
>>321106629

>buff samus to greatness
>still dodge roll to each side and spamus projectiles

no point.
>>
>>321101921
>remove armor
>Pretty much just as fast
Well, I guess the buffs don't have to make sense.
>>
File: image_10.jpg (14 KB, 212x180) Image search: [Google]
image_10.jpg
14 KB, 212x180
>Air cut effects are now disjointed hitboxes
That's literally all he needs. His down throw stops working when DIed away

>Inb4 better buff his projectile
Mario is and never will be Luigi spam tier
>>
File: godzilla.png (680 KB, 619x480) Image search: [Google]
godzilla.png
680 KB, 619x480
>>321082589
didn't they fix mewtwo in this recent patch?
>>
>>321106173
>fastest character in the game
>"let's give him a kill throw!"

it was bullshit before they patched it out, good riddance
>>
>>321106876
Pac-Attack needs better Aerials apart from his Bair
Hydrant needs to Meteor if it hits an airborne opponent right when it comes out See Robin's Elwind
Up Special should put anybody who lands on it in a freefall, not just Pac-Attack

And yeah. I guess his grab too.
>>
>>321107195
>His down throw stops working when DIed away
Good. That's kind of the point.
>>321101921
>neutral B
Too much goddamn micromanagement.
>>321107235
He got a couple of interesting changes. I don't know what you mean by "fix", though.
>>
File: image.jpg (8 KB, 250x250) Image search: [Google]
image.jpg
8 KB, 250x250
>Make up smash pop opponents off the ground
>Sourspot on foot in forward smash
>Make down tilt a little faster
>Make the hitbox on back air just a bit larger
>faster ground speed

For being such a fitness nut she sure is slow.
>>
>>321107329
>Hydrant meteors
Huh, never thought of that.
Also, his up air is a good out of nowhere attack. It stalls him in the air if you short hop or get tapped into the air. He almost always does flip kick right above the ground completely before landing and it can combo into his up tilt.
>>
>>321093190
Ok but the trade off for it is your opponent, more often than not, is left a sitting duck. If you can't find opportunities to punish with it (trust me senpai it's not as hard as you think) then maybe ness just isn't your character.
>>
>>321103687
>>321104216

I don't like custom moves because I don't even have all of them.
>>
File: 1437251073994.jpg (139 KB, 500x708) Image search: [Google]
1437251073994.jpg
139 KB, 500x708
maybe give him a way to kill that isn't waft and doesn't rely on the enemy being retarded and out of position
because the only way you're killing some guy who's running all over the stage and spacing you out is with a lucky waft or somehow grabbing him near the ledge
>>
>>321107502
well I mean the hit boxes on his aerials aren't garbage anymore pretty much his only remaining issues are his floatyness and the endlag to his upsmash. being a mewtwo main myself I noticed I don't need to work twice as hard to get the results i need when i'm fighting somebody
>>
>>321107771
Wario has a lot of kill moves. Are you not familiar with his Bair, Bike Slam and to a lesser extent, f-tilt?

That's already more kill moves than most characters and doesn't include suicidal moves like Chomp.
>>
>>321104294
>spacies = footsies
Shotos = Sweet spot
>>
>>321108017
Bike Slam isn't happening most of the time.
Bair also doesn't kill on stage until higher percents
His stuff just isn't fast enough to catch players who move around too much or don't approach
>>
>>321107718
Join the club. 3DS CBA with that shit.
>>321107676
I would be okay with a buff to down smash's range. I think she's alright otherwise. Down tilt is a bit slow, but the angle that you poke from is pretty hard to punish if spaced well.
>Up smash
That ain't Marth. Slightly more horizontal range would be nice, though.
>Forward smash sour spot
Could be interesting, but unless it's just a momentary stun(like a phantom hit with a bit of stun), it seems like a bit much.
>>
>>321097286
His side b is actually glitched as is, enemies are supposed to be stuck in place after the second slash but it seems broke as is. At least that's what all the tourneyfags on youtube say.
>>
File: hes right behind me isnt he.jpg (16 KB, 273x220) Image search: [Google]
hes right behind me isnt he.jpg
16 KB, 273x220
>>321082589
>Up special grabs ledge
>>
>>321108386
>Can dash cancel counter on the ground
>>
>>321100156
They nerfed him cause scrubs. He wasn't even that good before, people were just mad cause they were bad.
>>
>>321108347

Sounds to me like you'd be right at home with Little Mac if edgeguarding scares you that much.
>>
>clawshot comes out faster
>maybe make up throw kill at reliable percents
>d-air is a kill move again
>less landing lag on nair/fair
>d-tilt can hit everyone hanging off the ledge
>aerial spin covers more distance
>>
>>321107329
Hydrant really should meteor, his Dair would be nice if it meteored to. Doesn't Lucas' Dair spike if you get the last hit?
>>
File: 1444156427037.png (148 KB, 400x400) Image search: [Google]
1444156427037.png
148 KB, 400x400
>Make her cuter
>>
>>321108753

>buffing toon link/link

kindly kill yourself.
>>
>>321108797
If you sweetspot it. It's pretty much guaranteed if the entire attack connects.
>>
>>321096040
Kek
That last one sounds pretty game breaking
>>
>>321096040
>cargo throw meteors
>in a game with no meteor canceling
pls no
>>321108753
>faster grab
>better kill throw
>on Toon Link
pls
>>
>>321107502
It is the point, but that's not what happens with other characters.
Sheik / ZSS create a 50/50 situation for an up air, Mario gets nothing, really.
>>
File: 1426035766596.png (36 KB, 315x186) Image search: [Google]
1426035766596.png
36 KB, 315x186
>>321092807
>>
File: 1450243477199.jpg (443 KB, 1500x1500) Image search: [Google]
1450243477199.jpg
443 KB, 1500x1500
All of his attacks give him power armor.
>>
>>321103237
>>321103338
ike is the best damn swordsman in the game unless you count metaknight, he aint getting shit
>>
>>321107058
Well it is supposed to be a space-age ability-enhancing suit anyways. Was also just as fast as ZS Sammy in Zero Mission IIRC.
>>
>>321108919
>Landing the full thing on stage
>After they bounce from the spike, follow up with a f-smash
Shit is SO cash.

I just wish the meteor effect was a bit stronger. It's gotta be the weakest meteor in the game.
>>
File: Duck Hunt player IRL.jpg (58 KB, 500x333) Image search: [Google]
Duck Hunt player IRL.jpg
58 KB, 500x333
>>321082589
Perfect & Fair balancing
>every reticle/explosion of the smash attack links far better, & ends quicker
>Can lasts 5 more seconds and takes 2 more hits to explode
>Can does only 75% damage and knockback to DH
>Clay Pidgeon has faster startup and ending
>Nair has earlier hitbox, sweetspot is increased by 2~3 frames, greater overall knockback, reduced endframes
>Dair has fewer recovery frames, Bair & Fair have better frame data/earlier & lingering hitboxes to match the animation

Bias & High Level balancing (Includes the above)
>Can does 2% more damage
>Every aspect of the Clay Pidgeon does 1% more damage (discus hit and every connecting blast)
>Gunmen do 4% more damage, absorb more attacks like Luma/Pikmin do, and have 4~7 more HP
>All tilts do 3% more damage
>Recovery has a small windbox by the Duck's wings, and a hitbox by the Dog's mouth, being an amalgation of it's custom recoveries, it also moves faster
>faster grab
>all moves have priority +1
>>
Main the motherfuckers

Ness is good enough as he is, I wish his pkt2 had more distance but whatever. Also his dair in 64 was so much fun, I'm still pissed it's gone.

For lucas he needs more kill options. I find lucas to really struggle getting kills when the opponent is a higher percentage. His uair needs more range, his fair could use more knock back, and his fsmash could be faster making it a better kill option.
>>
>>321109767
>Ike has Ragnell
>No projectile in Smash
>Roy has the Binding Blade
>No projectile in Smash

Cloud is the only projectile sword user though.

>Robin
Shh... We don't play baby's first zoning session.
>>
Smash is not a fighting game
>>
File: 187 - LXnf4NB.jpg (109 KB, 1500x1500) Image search: [Google]
187 - LXnf4NB.jpg
109 KB, 1500x1500
Remember when Kirby USED to be dangerous?
Then every game after that, they made him so much weaker in comparison.

Why did they nerf the god?
>>
>>321110071
>increase KBG on forward air
That's reasonable.
>Faster f smash
It's already pretty fast.
>Up air
Nah. I'd rather up tilt have just enough range to poke above Battlefield's platform if spaced properly.
>>
>>321110248
what the fuck do projectiles have to do with anything?
>>
>>321109993

I think you're asking for a little too much, but I kind of agree with your points. The clay pigeon should not be that fucking slow when Link can pelt out like 2-4 arrows before my one pigeon.
>>
>>321110496
that's incorrect, it's impossible for him to be worse than he was in melee

he's literally worse than the character who was made to be the worst character in the game
>>
File: 062 - Xvawryv.jpg (251 KB, 1500x1500) Image search: [Google]
062 - Xvawryv.jpg
251 KB, 1500x1500
Give back his Side Smash he had in brawl

That fist is a
J O K E
O
K
E
>>
File: 1430240687256.png (14 KB, 250x391) Image search: [Google]
1430240687256.png
14 KB, 250x391
>>321110541
>He still believes projectiles don't make a difference in viability
Leave now young one. Before you get disappointed like I did.
>>
>>321104157
I know his nair is slow but that's kinda why I love it. It's great for punishing air dodges
>>
>>321110905
metaknight is top ten without a projectile, your argument is shit
>>
>>321110998
the active frames arn't the problem, it's his start ups/end lag
>>
>>321111152
You don't NEED a projectile to be good, but having one makes every single character better. Much better.
>>
>>321110998
That's true.
>>
>Link has like 4 projectiles
>bad in every game
>>
>>321111314
and ike doesn't need that, ryo has won tournaments using Ike. He's a high tier
>>
>>321110513
Does it not? I don't ruse utilt as much as I should but I thought it pokes through the platforms. Also fsmash is fast but still requires a decent read to use, I just wish he had something reliable to kill with.
>>
>>321111152
You won't win a major soloing a character with no projectile. It's sad but true.
>>
>>321111460
You're right that he doesn't need it, but it would make him much better. Pretty sure like maybe 4 characters in the top 25 have no projectiles. Projectiles are amazing.
>>
>>321111579
Haven't played in a few days, but last I checked it doesn't. The hitbox goes slightly above the platform, but it doesn't hit.
Thread replies: 255
Thread images: 95

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.