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So I know the dialogue and story suck but is the world at least
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So I know the dialogue and story suck but is the world at least fun to explore and dick around in?

That's 90% of what I played 3 and NV for.
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>>320761541
I enjoy it alot anon. It is alot of fun
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>>320761541

Exploration is well done in F4.
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>>320761541
Yes.

Keep in mind that the faggots on /v/ screaming "LOL THIS GAME IS SHIT FUCK THIS SHITTY GAME" are Level 62 and have 113 hours of playtime, so...
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>>320761541
The world is a copy and paste of 3 anyways.

only difference you will fight raiders left and right on every location you discover.

only two major settlements, and theres nothing you can do in them (other than some shitty small side-quests)
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>>320761541
The guns suck also.
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Why do they even bother giving you a vault suit? I don't feel right using it since you weren't a real vault dweller.
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>>320762468
You're still a registered vault citizen. Better than a tribal walking around in one.
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>>320761541
That's the funnest part of it for me.

Finding Old North Church to start some RR quests was a mix of fun and pain-in-the-ass.
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>>320762164
I like the game, but sadly, you're not wrong.
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>>320761541
No. The map takes maybe 13 minutes to cross and all the locations are filled with either ghouls, raiders, or super mutants. The only real thing exploring is good for is picking which background you want for your next raider fight. There are no kinds of loot indigenous to certain areas. Hell there aren't even enemy types indigenous to certain areas. Every kind of enemy inhabits every section of the map (aside from the glowing sea, which has no raiders, but thats it).
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It´s OK. I play it as a space marine simulator
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>>320762468
Why did you get a vault suit in NV? Why did Doc give you a pipboy? Did Obsidian literally not know how to plan a menu not involving the pipboy from FO3? There's no reason for your character to have a pipboy or vault suit in NV
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It's pretty fun. It's boring now, but I've put in about 11 days, so of course it's kinda boring. There are a lot of places to explore but not much incentive and not a lot of enemy variety. Expect Gunners/Raiders, Mirelurks and Mutants for almost the whole map.
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>>320763427
Yes actually. They had a year to make the game and had to produce everything from resources taken directly from FO3. They barely had time to make unique models, let alone change up the menu system.
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>>320763427
Careful, it's heresy to point out NV wasn't a perfect game here.
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>>320763648
The menu system wouldn't have taken long to do. Stop being an obsidrone and just admit they kept the pipboy and vault suit because they're tradition.
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>>320761541

It's got some good points in that regard, yeah.

Not amazing, but fun enough to just fuck around with.

There's enough wrong that it'll likely piss you off eventually, though.
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>>320761541
It's okay but you will really get bored of the uniform raiders/Ork- I mean Supermutants/Syths.
The various factions of New Vegas made things more interesting.
The Vaults are very much lackluster this time around.
Most of the locations are just sources of scrap material for your latest post-apocalyptic housing project and/or gun upgrade.
Also your companions won't shut the fuck up while you're scavenging.
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>>320763648
>They had a year to make the game and had to produce everything from resources taken directly from FO3
Literally not an excuse.
They could have given different outfits to start with, there's a bunch of clothes options available that never get used because it's pointless.

Not to mention they DID make their own shit too as it's not all 100% recycled
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>>320761541
As long as you have no other expectations than

KILL

LOOT

RETURN

enjoy your mmo quests
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>>320761541
not really

the interesting shit has nothing to it except bears in stupid poses with items around them
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>>320764490
Lore? Story?
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>>320764995
are heavily lacking and barely feel like fallout.
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>>320764490
The rotation is good.
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The actual gameplay is much better- the shooting and the sneaking clearly had effort put it. There's just not a whole lot of great content to experience by way of that improved engine. The base construction has no endgame- building all 30 settlements and making them perfect has no effect on the wasteland.
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>>320764490
So literally Skyrim? Is this the new future of Role Playing Games? Is this what the normies want? There's no more role playing, you're just a wandering psychopath who desires to kill anything someone tells him/her. All the "endless quests" in Skyrim were just orders to go somewhere, slaughter everything, and return. The normies praised this idea as totally amazing. There's no guild in Skyrim that doesn't force your character to kill someone to progress.
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The radio guy quest made me lower the expectation of the game.

I really wasn't psyched in murdering people for the bartender,
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When do the guns get good?

I don't like using energy weapons, all I've found so far are pipeguns, shotguns and tommy guns. I've upgraded my pipe rifle and shotgun so they are pretty good, but do the bullet based guns ever get any better?
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>>320766643
Combat shotgun and Combat rifle both are good.

You can get a free unique one that give +25% more damage(Combat shotgun version) or buy a 2 shots with every shot(Combat rifle version) that helps their damage output tremendously.

The only way to go above these for normal guns is to find a legendary shotgun with explosive rounds or any sort of Gauss Rifle.
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why does the game run so fucking bad? why am I getting 45 fps on a 970 and i5 2500k?
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>exploring in fallout 4
>kill all raiders/ghouls whatever
>get a modded pipeshitter and a few caps
>repeat
t-thanks
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>>320764192
>Also your companions won't shut the fuck up while you're scavenging.
just travel with dogmeat
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My favorite part of the 3 and NV was going around trying to find unique weapons. 4's weapon system is basically garbage with little to no real variation. Most of the possible upgrades are just outright better then others and even require a level requirement as opposed to a skill system.
Some areas are kind of nice, most of it is boring though.
>>
I just finished the game after 60 hours. I didn't crash once. as far as playability without mods goes this is a new record for bethesda games as far as I'm concerned.
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>>320766002
Welcome to the new normal. Diablo 1 in 3D.
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>>320767894
The randomized loot caused me to lose interest very, very quickly. Endgame is basically just diablo/borderlands.
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>>320762468

Why didn't they let you rebuild vault 111 (or any other empty one maybe) as a settlement? I guess it would be 'too much like the android game' but still might have been kinda alright to segregate people you don't like to a vault.
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While I'm iffy on the game itself, I think FO4 has by far the best baseline to work with for mods.

I cannot wait for all the stuff people come up with. Enhanced settlement features, custom companions, insane weapon mods.

But mostly the porn.
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>>320768568
How do you manage your settlers? Can you force out the mud races and force the whites to multiply? Can you kill settlers you don't like or expell them?
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>>320761541
No, the world is designed like a shallow sycophantic theme-park
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>>320761541
Yes OP. Exploration is really the best part of FO4.

Possibly the only good part really
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>>320761541

It's decently fun to explore, but it does feel a bit small after awhile and a lot of the "dungeons" start to look the same after awhile.
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It isn't even fun to explore

There's nothing to do except blast through waves of raiders and mutants, collect shitty legionaries that add nothing to the game except for making it easy, and settlement autism

There's only like 2 actual towns and all the factions places have nothing but radiant quests
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If you want interesting locations, this Fallout isn't for you.

If you want anything resembling a Fallout, try the others. This isn't even close.

It isn't even a backwards step, it is a side leap. The game leaped so much off of its roots to the point that it is a generic FPS. If you want that, buy this game.
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>>320769689
legendaries
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>>320769689
>There's only like 2 actual towns

So obviously Diamond City is one of them. What's the other? Good Neighbor?
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>>320770101
A person that played the game wouldn't even count the main 2nd city, as a main one.

i think that shows for location's sake..
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Listen to me, OP

I've played for like 20 hours so far just wandering around doing stuff

The map is tiny. The dungeons are fairly diverse, but the enemies are exclusively raiders or ghouls. Maybe you get synths every now and then.

The loot is nothing, the crafting system is annoying more than anything. All of the quests I've done so far are awful, and I haven't even touched the main quest after leaving the fault.

If the once again dumbed down rpg elements arent enough, the voiced protagonist kill any opportunities for role playing at all. Nevermind that the dialogue spoken by any character isnt worth listening to. I've yet to meet a memorable character in the whole world.

It's shit.
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>>320770101
Goodneighbor at least has multiple quests so I'd count it as one despite it being hilariously small
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>>320761541
Don't listen to fags here. Exploring is fun and there's so much shit to do that it'll take you a lot of time to complete, especially if you're a completionist and don't just rush through the main quest like most morons here.
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Melee is pretty fun this time around.

>New character, going melee
>Level 20
>Reach the witch museum in Salem
>Stealth my way around inside until the deathclaw walks out
>VATS him, he's level 61
>Welp, here goes nothing
>Switch from my chinaman sword to my sledgehammer
>VATS the head, I'm still hidden
>3 points in melee weapons, 1 in ninja, 2 in stealth, 2 in bloody mess
>First hit takes out about 15% of its health
>Activate my crit
>Finishes it off with the second stealthed crit

I know that was under ideal circumstances, but add in perks like rooted, blitz and take a few chems, and almost nothing can stand in your way. But I'm sure it'll be a different story later when I have to fight the BoS or Institute, with their gatling laser guns or millions of lasers gunning for me.
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The game is a good game, it just isn't a Fallout.

I am sad that I wasted all my time making this for a game I cannot stand to look at now..
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>>320770956
>Which building/material mod do I want?

One had a massive warning saying it could corrupt my save and shit.

On top of that are there any essential mod list yet?
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>>320771173
I will get a list of a couple I use, one second..
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>>320770861

Melee is the way I went, it's definitely fun at first especially because I was rocking 1 INT idiot savant, but even on survival I became way too damn strong for my own good.
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>>320771443
What does INT do in Fallout 4? Is it just a gate that perks sit behind or is it actually used for stuff?
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>>320771857

It affects the amount of exp you receive, I'm not sure what else.
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>>320761541
*unsheathes super sledge*
*blitzes behind you*
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>>320761541
>So I know the dialogue and story suck but is the world at least fun to explore and dick around in?

Somewhat, but the games mechanics are designed in direct opposition to it.
You wills tumble into a new location every 5 feet in the middle of the map, and with no way to mark already visited location you will sooner or later start missing them.
Another problem is that behind every closed door, in every closed save, in every closed suitcase there is .... fucking nothing.
Pipe pistol, 10 pre war monies, 5 bullets and some other shit every fucking time.
Since there are no really unique guns, the once you find are usually the same you can drop form legendary enemies at every step you wont even bother to pick them up.

And my main problem, the ministories of every location are never fucking finished.
Every time you find a distress/emergency radio signal it is to find a pile of bodies and 2 stimpaks and 5 bullets.
Only University point has a fully realized mini arc to it, every other location just gives you one or two 20 second holotapes, and a shitty feeling of unfinished story and the fact you will never learn what happened to the people here and who they were, just a scrap of a ghost form 200 years ago.
Its worst when you get into a location taht introduces a bunch of characters and a bit of their pre war life.

You will never bump into alive people, save someone, or even finish something long left unfinished.
You are chasing ghost that you will never see, its as if in those 200 years nobody lived here, and you are first to arrive, but its so destroyed its not worth visiting in the first place.
This pisses me even more when i realize you were alive before the war, and if the prewar section was much longer you could meet people and visit locations that you would then again visit 200 years later and find out if your friends made it out or not.


Anyway. If you like hording shit, then yeah, its a game for you, but if you want something more then dont bother.
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>>320761541
exploration is the only reason why F4 is worth the money
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>>320771173
http://www.nexusmods.com/fallout4/mods/3846/?
http://www.nexusmods.com/fallout4/mods/5118/?
http://www.nexusmods.com/fallout4/mods/5320/? *BE CAREFUL WITH WHAT YOU SCRAP*

http://www.nexusmods.com/fallout4/mods/1145/?

http://www.nexusmods.com/fallout4/mods/4296/?

http://www.nexusmods.com/fallout4/mods/4453/?

I had another one that let me place anything wherever I pleased (objects don't red out) but I cannot find it..
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>>320766462

I was questioning the position the game put me in during that quest. Those guys that took Vadim had every right to since they were supposed to be paid to take a fall during the bar brawl. Who am I to argue against that justice system?

I was hoping we would just go to their FOB and negotiate a trade for him, but fuck that — they were in leagues with a group of hostile raiders; it's completely justified to kill everything that moves at the brewery now!
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>>320771971
I looked it up- it's just used for that and it also has something to do with how many words you have to choose from when hacking. Otherwise the only reason I can see for putting points into it is to gain access to the gun and high tech mods.
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>>320762157
>Keep in mind that the faggots on /v/ screaming "LOL THIS GAME IS SHIT FUCK THIS SHITTY GAME" are Level 62 and have 113 hours of playtime, so...

Pretty much this.
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>Get gun at the beginning of the game
>It's the best gun in the game
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>>320772613

That doesn't look like the railway rifle.
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>>320772408

I started off at 1 INT for maximum idiot savant, around lvl 40 I started putting points into INT to get the Science perk. Regardless of what your INT is, it's always worth getting idiot savant, there was a diagram showing the benefits of it with various INT levels.
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>Build your own weapon! Any way you want!
>Literally just a straight progression except for automatic or not

fuck
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>>320772835
That's my next character build then, tyvm.
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>>320772613

That's not an explosive shotgun.

(The extra explosive damage is for every pellet as well.)
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>Fat mans drop like candy

Why
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>>320769708
>Counting unmarked quests

Half of them are literally shit that allows you to continue using their services or some shit and not a real quest at all.
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>>320773198
>Chill Out
>not "THE ICE AGE"
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>>320772684
How do you get the railway rifle? I'm like 150 hours in and still haven't found it yet.
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>>320761541
200 hours in and no signs of stopping.
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>>320773034
Everyone acts like the new system is amazing.

>mfw there are only 10 weapons ingame, 7 of which are pipes.
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>>320773373
For some reason I feel the need to point out that I'm not saying NV doesn't have a large amount of quests compared to Fallout 3, but come on. The Unmarked quests are just flat out cheating.
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>>320773450
You call that a settlement?
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>>320773358

They're virtually useless in any real practical sense so it doesn't matter. Everyone just mods it into a MIRV for the ridiculousness.
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>>320773462
you are ignoring melee, energy, and big guns right?
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>>320773585
Yeah I guess so.
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>>320773385

Next time. That dropped on my BoS heavy weapons run character. I can't wait until I can grab the laser gatling gun from the BoS. Maybe I'll get a bleed minigun eventually.
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>>320773450
>letting that Institute spy into your stronghold

I bet you already have synth settlers ready to enact Sharia Law.
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>>320773870
I got a mod to mute her ass.
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>>320773930

Which synth spy? Carla, or one of the guys in the background?
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>>320773995

Why not kill her or cordon her off in a vacant house?
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>>320773735
It was an exaggeration, the guns are lacking in my eyes though.
>>
They made too many bizarre concessions for literal retards. Every area now follows the Skyrim 'straight line that loops back to the start' model, and every area literally ends with a fucking treasure chest because I guess Bethesda thought people were too fucking stupid to look inside normal objects and had to make special bright yellow LOOT HERE containers for retards.

If you liked exploring in Skyrim, you'll like it. If you thought Skyrim's world was boring and shitty, you'll think the same about this.
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>>320774181
Because every npc is invincible.
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>>320772383
Yup it made me furious, and I just knew what to expect from that point.
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I deleted this shit from my computer AND torrent list after 5 hours of playing because I was so disappointed
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>>320761541
I had fun using the homerun bat to team rocket things; it was pretty shit otherwise
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>>320770724
I agree with this fellow anon. The game is amazing. It's one of the best in this year, if not one of the best in the series!
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>>320775379
I don't get these comments.. What were you expecting/hoping before starting it?

I mean it was known it is a light actiony RPG.
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>>320774669

So? Just open up the console and... Oh.

Sucks to be you.
>>
>>320775717
The Fallout fans were expecting a Fallout RPG game, not some watered down shit to appeal to the masses.
>>
>tell institute to fuck off with implication that synths are close enough to be the real thing
>shaun's response is to give you the kid version of himself
pretty deep desu
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>>320775938
The fallout fans must not posess any form of pattern recognition or foresight then
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>>320775938
Fallout fans dropped it at 3.

Technically they dropped it before then back with Brotherhood of Steel, but let's just talk mainline FOs
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>>320776181
Not the guy you're responding to, but yeah I'm feeling pretty dumb right about now. I'm not sure what I expected to be honest.
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>>320775839
I'm not a peasant.
I tcl'd for this picture here..

I honestly thought "kill" worked on main characters, just like how it never worked on kids, just thought you needed a mod.
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>>320773439
I found one early at bedford station I think, I seem to remember it was near a skeletal
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>>320776181
People are driven by hope. Deep down I knew but I didn't want to come to terms if that makes sense.

It was my childhood game, I knew it wasn't gonna be that good. But I never saw them fucking it up this bad.
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>>320762157
>110 hours of playtime
>implying that means anything in an open world rpg

The amount of salt in these posts is unreal, am I not allowed to criticize a game that I've played long enough to evaluate? This isn't a fucking platformer/shooter that'll be 100%ed in an hour
>>
I'm loving the game, been doing all side quests, 65 hours in and I just found Virgil, I think I (cleared) 30percent of the map, collecting outfits and upgrading weapons armor and settlements is fun

Great game really, definitely underappreciated
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>>320776483
It's fucking Bethesda, why are you having ANY hope for what you wanted from Fallout in the past from them?

Go on, name a game they did the past decade with choices that have consequences with lots of dialogue choices and shit that affected all sorts of things in the ending.

No, not even Morrowind had this.
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EVEN THE BRAHMIN ARE SPYING, NO ONE IS SAFE
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>>320776560
You'd know about what you experience in Fallout 4 within about 5-8 hours.

Nothing really gets unlocked after that point and you're only increasing numbers.
You should have more than enough of an idea by that point, you don't need to 100% to know if it's a game you like or if it's one that doesn't cater to your wants.
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>>320776564
>65 hours in
>30% of the map
>underappreciated
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>>320776702
I prayed they would take a look at what Obsidian did and build upon it. I really thought they would.
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>>320776702
This. Even the game /v/ considers the "best", Morrowind, didn't have much in the way of choices that mattered. Bethesda games have always been about exploring interesting settings.
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>>320776852
Well they sort of did. They incorporated some stuff from NV into 4, but they dumbed it down. No faction reputation, no way to broker peace between factions, just go kill x for y.
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>>320776804
>of an idea
>5-8 hours
>to know if it's a game you like
Where the fuck did I claim it was to know if I liked the game or not? The point is to critically analyze the game and if you do not know it inside and out your opinion is literally worthless.
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>>320777021
They did in all the wrong ways is what my point is.
Everything they should have added they didn't.

It honestly doesn't feel like Fallout took a stepback, it feels like it leaped sideways. Sure it is good in what it tries to be, it just doesn't try to be the Fallout that (I and many others) grew up on. That is why we have negative reviews; not because the game is shit, but because it simply is not a Fallout.
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>>320761541

The main story is never the best part. My favorite part of Fallout 3 was when you find out about that one family that was murdering people in their basement, just by exploring on your own and using visual storytelling cues. A+
>>
>but is the world at least fun to explore and dick around in?
Yeah, it's better than fo3 and fonv in that regard.
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>>320773373
>>320773504

It's counting unmarked quests for both games you dingus.
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>>320763648
Bethesda made fo3 from scratch in a year, so don't give me "time" bullshit on why that game sucked and was unfinished.
FO3 may have sucked but atleast it was finished and polished.
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>>320761541
As someone who didn't like the game, yeah you can have some fun with it, granted you have cool weapons and armor
Getting a sneak attack bonus while blasting supermutants with a mini nuke got a chuckle from me.
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Yep.

New Vegas punished me for exploring, but I got most of my enjoyment from F04 just wandering around seeing shit. It was maximum comfy.
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>>320777101
>The point is to critically analyze the game and if you do not know it inside and out your opinion is literally worthless.
The game content literally loops after about 8 hours worth of playing.
You won't find anything new, you won't find anything interesting.
You won't find new enemies, just the same enemies you've been facing with a different name and HP values.

You can critically analyze it at the 8 hour mark.
Fallout 4 is not a game that gets better after X amount of hours.
>>
>>320762157
or the flip and have never booted it up
a lot of misinformation was spread day one to see who would patriot it and most of /v/ did
Reminds me of 07 when PS2 and what not was all but phased out and a good chunk of anons hated anything new that they had no way of playing.
>>
>>320777641
> Punished me from exploring
Elaborate.
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>>320777669

>Fallout 4 is not a game that gets better after X amount of hours.

Yea it gets worse. Significantly worse. The first 10 hours are the best part of the game.
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Anyone who did not like fallout 4 honestly just hates video games, which is like 80% of /v/

its a fun game, so much to do its overwhelming, except the kids here on /v/ rushed the main story line in 8 hours without enjoying the lore and suspense inbetween main quests and have the loudmouth to come here and complain

meanwhile a year from now everyone will be praising fallout 4 and enjoying the 9001 mods and amazing DLC ( even though i hate dlc but more content is more content )

Im just over 3 days on ym file, 75 hours i suppose , i left the main quest alone after i found virgil and just explored and did side quests which some were fun if you actually enjoyed taking in the atmosphere and lore, the detective cases and best-friending companions kept me busy and i role played for each of them doing lore-friendly quests/activities with those companions

I also only [CLEARED] roughly 40-50% of buildings, even though many of them contain no unique items/quests i still enjoy exploring through them but i guess people are sour because they arent creative or cant think/build proper and fun classes in these games

After i finish the main quest line , il go back to my 15+ settlements and properly supply line and customize them, then finish clearing locations as i mostly just unlock the fast-travel point first


Word of Advice, Railroad station south of tenpines has the railgun, easy high damage weapon early in the game, also court 35 building in downtown boston to find an x01 power armor , but your going to fight 2 legendary robots
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>>320777839
>I went north and died to some harder monsters
>THIS IS BULLSHIT THERE'S NO REASON IT SHOULD PUNISH ME LIKE THIS
>>
>>320777839
In fallout 4 I can pick a direction and go no problem.

In new vegas, I get walled off by radiaton, cazadors and death claws who I cannot beat unless I'm hgh level or have an absurb supply of curatives.
>>
>>320778003
You can't go any direction at all, you literally start in a corner of the map. You have to go either South or East.
>>
>>320778003

>cazadors and death claws who I cannot beat

Don't fight them, sneak/explore past them. Radiation locks you out of areas in all the games.
>>
>>320769016
Take out anything cool or remotely interesting in your head about the settlement system and replace it with a literal skeleton of one. There you go.
>>
>>320777965

Hate to break it to you but a lot of people didn't like Fallout 4, the general consensus even outside of /v/ is that it was pretty middling.
>>
Just a threadly reminder to synth check all your settlers. You don't want Metal Mohammad suddenly gunning down your citizens, now do you?
>>
>>320778003
This idiot calls that a reason. Jesus Christ,
>>
>>320778168
What this guy said- building settlements doesn't have any sort of goal to it- it's just a minigame that spits out caps/items.
>>
>>320772178
>You will never bump into alive people, save someone, or even finish something long left unfinished.
There's one quest in a random location when you have a bot enroll you into a research company, locking you in the lab and you have to complete a research from 200 years ago.
But that's basically one instance.
It was kinda interesting when you read the email chains of the multiple comps there but in the end you get a torso piece for your armor with a bonus on it and that's it.
>>
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>>320778264
Thats not really an issue

Also synths arent made of metal
>>
>>320777965
>Anyone who did not like fallout 4 honestly just hates video games`
I hope you understand how stupid that sounds.
>>
>>320778141
I don't even remember any real radiated areas in NV.

I know FO4 has some radiated areas and radiation in that is way fucking worse than in 3 and NV.

>FO3 and NV give completely negligable stat boosts(That is worth a tradeoff of regenerating limbs with a perk
>FO4 cuts your max HP by a percentage
Not that it isn't easy to deal with in both but if someone is pulling the radiation card then FO4 has worse.
>>
>>320777424
The difference is the unmarked quests in fo3 were actual quests.
Most unmarked quests in new vegas were just there because obsidian didn't know how to use the engine and needed some sort of intermediary for executing it's pseudo-decision making in it's quests.
>>
>>320773198
That's a renamed Spray 'n Pray right ?
>>
>>320777965
>spacing like a kid in high school
>your
>general sentence structure
>that lack of content to fill the time you spent playing
>that subjectivity as reasoning instead of posting what the game holds over earlier entries

Glad you failed to mention the fact that fewer quests were included, they are less varied, they have less paths, and offer next to nothing.

Also glossed over how settlements mean absolutely nothing, offer little variety in terms of actual decoration, are further invalidated with clipping issues, have completely nonsensical defense missions and are entirely self contained with no benefit existing to owning one.
>>
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>>320777965

>> rushed the main story line in 8 hours without enjoying the lore and suspense inbetween main quests

i think this is the problem most people had who lack self-restraint

i wanted to stay realistic, and not just finish the main plot in 1 week ingame time, i gradually did quests as i explored and collected companions and ive had a lot of fun, i dont even care about all the people shouting how "bad" the game is

there are hundreds of thousands of people playing and enjoying the game right now and /v/ is practically an echo chamber
>>
>>320778003
>In Fallout 4, the game holds my hand and makes it so I never have to put the slightest amount of thought into anything
>This exists to a slightly lesser extent in NV

Great defense. Might as well cry about any difficulty but easy existing.
>>
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>>320778383

That sounds like something a synth would say. Do yourself and everyone a favor and activate your self-destruct protocols.
>>
>>320774175
Carla sells runaway synths information to the institute
Also that one farm in the southeast is the remnant of an institute experiment to introduce new vegetables to the upper world

Too bad you can't do anything with this intelligence, you can't sell that to the railroad, or give location of synths to the brotherhood, missed opportunities...
>>
>>320778780
Who are you replying to?
>>
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I started playing this game a couple of days ago.

It's fun but mostly disappointing.
The performance is fucking shit.

Also, it feels the game doesn't give me the choice to play something else than a nice, helping person, which is annoying.

also, post em
>>
What do people mean "lack of content"?

there is at least 50 hours worth of quests / main plot not to mention a million other things to do and visit ingame

were you expecting a 400+ hour game or something? , you know most triple AAA titles average 15-20 hours content right?
>>
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>>320777523
>polished
>finished
>These words were actually used to describe a bethesda game
>>
Every thread.
>>
>>320778414

So remove the unmarked quests from NV and you still get more quests than Fo3.
>>
>>320777965

I enjoyed Fallout 4 for what it was, but there are a lot of things I think the game could have done better. For the first 20 hours or so I just dicked around and explored and had a pretty good amount of fun, I first got to Diamond City around the 20-25 hour mark. I continued to to do a mixture of sidequests and main story up until 40 hours, but after 40 hours I started to get a little tired. Even on survival difficulty the game was still relatively easy, the main quest wasn't very engaging or interesting at all and except for really USS Constitution and Silver Shroud, most of the quests were largely forgettable and rather boring. Early on I had a tendency to explore every building I could, but I soon lost interest in that as all the layouts started to repeat themselves, the enemies were either ghouls, bandits, or synths, and the only interesting things to find were magazines or bobbleheads. I tried to get into settlement building, but beyond just the aesthetic appeal there's really not enough incentive to actually work on them besides having a base you made, the interface was rather clunky too and with a lack of items that was soon changed with mods.

I managed to put 65 hours or so into the game, by that point I was level 75 something and had explored most of the world. I thought about creating another character, but I think I'll wait for mods to add variety.
>>
For me the main problem of the game is that it poses no god damn challenge whatsoever.
>Inb4 change the difficulty.
Does jack shit, even at highest difficulty it's still easy as fuck.
Sure exploring the wastes was fun at first and I avoided the main quest as long as possible, but I noticed very soon that after couple of weapon upgrades, I was practically a god of the wastelands.
Must have died max 3-4 times during the gameplay and that was because I didn't check my health and walked into a trap or something.
Didn't even use power armor.
>>
>>320761541
It's like a hybrid of fallout and farcry mostly running around and shoot shit
>>
>>320779527

I agree, the game is piss easy even on survival. True I played a melee character, but my friends who went gun builds say the same thing.
>>
>>320778003
my god, you're telling me the entire map isn't designed to be conquered instantly by a level one scrub? lol
>>
>>320777965
> the detective cases
the two of them

>best-friending companions
they bring nothing to the table, even on a RPG point

>I also only [CLEARED] roughly 40-50% of buildings
Enjoy them not being [CLEARED] anymore when Preston have you go back to a fucking plant to kill two raiders threatening you uber settlement with 120 defense

>After i finish the main quest line , il go back to my 15+ settlements and properly supply line and customize them
Why ? I get that you want to craft your own world, I really do, and I really wish settlements was an interesting part of the game, but the UI is total shit, you're limited in the ressources you can affect to settlements and you can only have 10+Charisma settlers in any of them. You can't build new massive cities that have an impact on the rest of the world, at best you'll have mama shango or whatever is her name telling you that sanctuary will grow in an important community or Preston mentioning your effort between two raider kill quests.
The settlements are useless, from a gameplay standpoint or an immersive one
>>
>>320779623
They shouldnt make an open world game if they arent going to make it open world
>>
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>>320779769
> You can't build new massive cities that have an impact on the rest of the world, at best you'll have mama shango or whatever is her name telling you that sanctuary will grow in an important community or Preston mentioning your effort between two raider kill quests.
The settlements are useless, from a gameplay standpoint or an immersive one

Pretty much agree
>>
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>Have 200+ Total Settlers working in shops/farms
>Modern Day Slave Owner simulator
>>
>>320780094
That settlement looks horrible.
>>
Exploration was the best part of the game.

Settlement building is okay, but really suffers from the consolitis menu and lack of depth (Bloatflies defeating 200 defense settlements because the player didnt show up for instance... they really couldnt come up with a system that calculates combat out of the cell? cmon). its fun to build shit up once you learn the tricks and how to bypass Todd's bullshit

Quests are really uninspired, with only one or two standouts. Factions are all unlikable.

The power armor system is just ridiculous and I don't like them. I'd rather have had vehicles, and a settlement system based around clearing roads, rebuilding bridges, fuel depots, etc, but a man can dream. maybe mods will fix it but i doubt it.

Its a pretty good game overall, but not GOTY, Bethesda blew their load too early.
>>
>>320780068
they are all about getting them caps. I have a feeling were going to need lots of them.
>>
>>320779254
Compared to new vegas anon?
You bet your fucking ass they were.
New vegas is 90% incoherent unfinished bullshit, the last level is pretty much the same phoned in bullshit as the last parts of VTMB.
>>
>>320778681
I have played for over 250 hours and have not even entered the institute yet. I still feel the game is severely flawed and offers near nothing to do once exploring wears thin (which I feel would happen very quickly for someone who is not as autistic as I am)

Don't use generalization as a means of defending your point of view. It makes you look like an asshole when someone does not fall into your narrow spectrum. Crying that /v/ is an echo chamber or that X amount of people enjoy the game is worthless when
A). It says absolutely nothing about the game
B). The game has been shat all over by many places beyond /v/, hell, the game has a 5.5 on Metacritic
>>
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>>320780068
>not having one of every kind resource farm to make corn starch
>Not having cap farms
>not having water farms.
>Not having a Minute Men outpost in every settlement with a mortar canon ready, willing, prepared to fire.

Sorry bro, my autism disagrees.
>>
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>>320780254

yeah i gimped the graphics to work on a 7 year laptop, but at least it runs smooth

my other settlements look amazing and are super comfy, sanctuary is just my work horse, red rocket stores all my companions and everything else is strictly barracks style beds and slave farms
>>
>>320780094
>tommy gun

for fucks sake bethesda
>>
>>320779769
>and you can only have 10+Charisma settlers in any of them.
my cha is only 6 and yet i have full settlements of 21 people

hell, hangman's alley, that little fucking cramped alley place, has 30 fucking people for some reason
>>
>>320779527
I'm not sure what you were expecting, nv, fo3, skyrim were all exactly the same.
Oblivion was the last one that remotely averted it but that's because every enemy you're fighting past a certain level is a minotaur or daedra.
>>
>>320780094
What are you playing that on? A potato?
>>
>>320780413
>caps have no value in the game and you'll easily have more than enough simply playing the game
>even if you found value in them, you can easily make more caps questing, looting, exploring than relying on shitty settlements
>most resources will stock up shortly after you start playing, making acquiring more near meaningless
>game is piss easy meaning that using a mortar cannon might as well be purely for looks and offers no real advantage

Settlements ARE completely worthless.
>>
>>320780393
Man you're in for a world of pain when you get to the Institute, I really hated everything related to it.
Just stay the badass mom/dad searching for her/his lost son forever.
>>
>>320780393

>250 hours

What exactly have you been doing in the game?
>>
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>>320780413
> Have cornstarch farms within the greenhouse (its a mod)
>cap farms were actually moved up to the basketball court (it is in the distance far back)
> water farms right outside of the wall and in the river
> have mortars in 15 settlements, good enough for me.
>>
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>>320780707
You're entitled to your opinion bruv. I got at least an extra 30 hours from messing around in settlements
>>
>>320780750


if you dont fast-travel, and enjoy Roleplaying by yourself ( and not because the console said X thing , you know like having an imagination? ) you can enjoy the game without even doing any quests

I role-played as a lowly-scavenger, pipe pistol and dirty rags

I sometimes follow people to their homes at night and watch them sleep and eat their food
>>
>>320780484
>my cha is only 6 and yet i have full settlements of 21 people
You can bypass the natural 10 (or is it 12?) + CHA limit with +CHA gear and (for a limited time) drugs, I had to take some drugs so I could put Shaun in Sanctuary
>>
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>>320761541
Your mileage may vary. I only enjoyed exploring for about 10 hours, though.

I've no drive to play the game any more. It's a disappointment on virtually every front.
>>
>>320780965

>that comfy shack and dog house

very nice, my Castle is just laser turret every 5 feet on the walls
>>
I have spent the last 40 hours of my game creating fucking Kowloon city at Starlight Drive.
>>
>>320769708
Counting unmarked quests for 3 but not Misc. in 4 is not a fair count.
>>
>>320780996

Eh I guess I can't argue with that, I have a friend that has a slave settlement and he beats his companions and cucks his companions by ringing the summon bell next to his bed and fucking Cait.
>>
>>320778365
>There's one quest in a random location when you have a bot enroll you into a research company, locking you in the lab and you have to complete a research from 200 years ago.
is one of the main faction quest, but you can complete it before hand
>>
>>320781013

>baby is a shield object ingame

oh man I HAVE to find the item id of the baby and give it to piper for you know... uhm roleplay
>>
>>320776337
Fix your rads, silly ghoul.
>>
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>>320781090
If you're going for the MM ending, you're going to need those turrets
>>
>>320781013
>Knocks it the fuck out with the baby
Jesus christ. PMS is a hell of a drug
>>
>>320781218
There's a mod that replaces mini nukes with baby shaun

>>320781197
Yeah I wasn't sure about that
>>
new vegas you had
>fauna such annoying fliers, annoying burrowers, annoying dogs, etc
>raiders (oh wait, "fiends")
>gimmicky humans (legion, elvis impersonators, etc)
>mercs
>lightly armed militia (NCR)
>ghouls
>supermutants (oh wait, "nightkin")
>brother of steel
>mr. house and his robots

fallout 4
>fauna such annoying fliers, annoying burrowers, annoying dogs, etc
>raiders
>gimmicky humans (railroad, diamond city, children of atom etc.)
>mercs (gunners)
>lightly armed militia minutemen
>ghouls
>supermutants
>brotherhood of steel
>father and his robots
i dont see what the big difference in the factions is.
>>
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>>320781305

>10/10 Bar
>Would rent a room

All my settlements have bar lounge areas with diamond city radio playing, pool table and magazine racks - somewhat close to what your doing

Just wish Strong would stop bothering the bartender every 30 seconds....
>>
>>320772178
this.
>>
>>320780557

Not even close, the difficulty on NV and FO3 was totally different.
I actually remember dying in those.
Even the raiders were able to off you with relative ease for a good while and ghouls were 100x more threatening.

No, I wasn't expecting some hardcore challenge from Fallout 4 and I'm not really even into that, but god dammit this had to be one of the easiest games I've played for a long while.
There wasn't a place in the game where I couldn't go and kill every single thing there with ease after approaching lvl ~20
I basically felt like I was cheating my way through the game.
Not to mention the enchanted weapons are bordering on actual cheat items at times.
>>
>>320781485
>Minutemen
>comparable to the NCR
>>
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>>320781592
My only real problem with settlements is placing misc items. Sometimes they will spazz out and spawn on the floor
>>
>>320780747
I stopped playing weeks ago
>>320780750
I got lazy and looked at my steam time which is greatly inflated because of my tendency to leave games running when I'm not playing them. The time spent actually playing was 110 hours which I feel still warrants an explanation
>Look for the nearest location
>clear it out
>move on to next
>drop shit off at settlement every so often
That and settlement building kept me occupied for some time. Of course, clearing out 'dungeons' wore thin pretty fast so what kept me going for the rest of the time was simply the urge to 100% games I play. Unfortunately, even when I've managed to finish some real shit just so I can feel like it's out of the way, I couldn't push through with Fallout. You're not even given the illusion of choice in the game, everything is boring and forced.

The gameplay and the basic rpg exploration was all that I felt the game had going for it. Everything else fell completely flat. Settlements are meaningless and have little room for creativity. Dialogue is fucking horrible and does not even pretend to offer any solution beyond the one Bethesda wants from you. Character progression is meaningless with very few perks feeling meaningful and one or two legendaries being entirely sufficient to carry you through the game on survival.
>>
>>320780965
That doesn't explain how settlements have a meaningful impact on anything in the game.
>>
>>320781592
I don't know about you but I like to lounge about indoors.
>>
>>320781861

>labcoat wearing ghoul beside stocked medicine table

you seem like a cool guy anon
>>
>>320780747
That's what I did. Just ended up staying as The Silver Shroud rather than finishing the main quest to give myself a fun theme to follow. Be the spirit of vengence, anon.
>>
Ive tried about 10 different builds now, and in terms of raw effectiveness, 10 endurance is where it's at, it's the only stat that really matters

I don't think luck serves any purpose at all, in spite of some people saying it's the best one, VATS is simply not necessary, and at 1 luck you still get the benefit on one free crit if you have an emergency or need to hit something really far away. Perception is trash for the same reason. There isn't a single perception ability you need except rifleman, which you can get from the bobblehead. Lockpick is no longer a necessary thing.

You have to get 7 agility for sneak attacks unless you never intend to snipe anything, which I haven't really tried.

All other stats depend on what difficulty you're playing on, and should be fairly obvious. I never thought about needing laser turrets for settlements, I usually help the super mutants kill the worthless settlers, then sneak off or finish the mutants also for XP.
>>
>>320782568

5 luck for idiot savant
>>
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>>320781394
>There's a mod that replaces mini nukes with baby shaun
No, we need to go deeper.
>>
>>320781638
>I actually remember dying in those.
The only time I died was once in fo3 before I realized int was broken as fuck.
And ever again.
Int was just way too fucking broken, I never died in new vegas, by novac I had 100 in any weapon skill and was one-hitting everything with a starting melee weapon or starting pistol.
>>
>>320778383
HAVE YOU EVER BEEN UP TO SEE GRAYGARDEN ? YOU SHOULD GO. WHOLE PLACE IS RUN BY ROBOTS.
how do you even get 100% happiness, this achievement is taunting me
>>
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>>320782323
He's running the medicine vendor thing
>>
>>320761541
No, not really, there are like 3 fun secondary quest the rest are shit. If you want a fun game to explore get The Witcher 3.

Most quest are "Raiders are killin me, go kill these raiders here" etc. If you still want to get this game. Find a list of the best 10 quests and do those. 40 hours of good questing tops, including the main story.
>>
>>320782652
no definitely not, dumping multiple points on xp points I will get eventually anyway?

bear in mind that one of my least favorite aspects of the game is the low XP you get for exploring outside of quests, but I still would rather not waste points on some stupid XP gimmick

I pretend it doesn't exist, or if I want to replay and not do quests I simply load up the double xp mod until I get to 30 or so, which is functionally identical to IS
>>
>>320782568

>2+ luck weak defence left leg piece
>have had good luck it seemed for my entire 80 hour play-trough
>found plenty of better legendary left leg pieces, but afraid of the consequences of losing -2 luck
>It is my holy grail
>>
>>320782902

It's not really essential true, but I just always liked spontaneously getting triple or quintuple exp, I liked roleplaying as a complete retard with retard strength.
>>
The exploration in Fallout 4 is pretty reasonable, especially in the city areas but o the south where the glowing sea is they fucked up.

And I would also like to add
*DING DONG*
"REMINDER NOT TO HOLD THE DOOR TO SAVE TIME!"
*DING DONG*
"PLEASE STAY OFF THE TRACKS"

I don't know what the fuck they were thinking with Subway stations but stay the fuck outta them if you don't want to hear messages every 5 seconds.
>>
>>320782949
Just change your armor piece and put your next 2 level points in luck
Also there's probably no consequences in losing 2 points in luck, apart from VATS
>>
>systematically break into homes at night and stealth kill civilians in diamond city with a combat knife

>go into faction zones and slowly murder BOS and Railroad during sleep schedules or when one is out of the view of the others

>Cant hold all these caps
>Fuck the commonwealth, building a pimp mansion at the swimming pool settlement filled with hot babes wearing skimpy outfits

>I haven't even installed any mods yet
>>
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Fallout 4 is a boring and bland half-finished piece of shit. The longer you play the more it becomes apparent. Honestly haven't played in 2 weeks and only turned it on to test out the CBBE update.
>>
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>>320783613
I got more out of one playthrough than I do in multiple playthroughs of other RPGs. Thats enough for me to call it good
>>
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>>320777101
>Everyone was waiting with bated breath for you authentic criticism of the game & by God were you going to give it to him. You sucked it up & powered your way through. It's your duty!

You're a fucking faggot, dude.
>>
>>320779906
You're absurdly dumb.
>>
>>320783570
Fallout 4 has hot babes?
>>
https://www.youtube.com/watch?v=1dNEFGkOUFE

this is an entertaining fallout 4 video i found

watch it if you want
>>
>>320781197
>>320781394
>Yeah I wasn't sure about that
yeah it gets awkward once you get the quest, you get to the point, and its cleared out, and you remember you did it 20 h ago and just cum back and quest over in 4 minutes
>>
>>320761541
it's good in the sense that everything is easy to navigate. there's good vertical exploration as well. very few bullshit areas where you cannot pass (e.g. the horrible rubble walls and subway tunnels in 3)

but when your game is empty and soulless, you kind of don't feel like exploring it
>>
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>>320784025
Way to put words in my mouth. Hope it makes you feel better about having shit opinions
>>
>>320780354
>"I-I meant to compare it to New Vegas"

Please, neither game is recommended for their "polish"; it's like trying to decide which pig looks the best when what really matters is how good they taste.

What would make more sense is comparing the worlds they drop you into, which I find New Vegas did a lot better (or at least, it felt like there was more to do).
>>
>>320784969
great, now I have to make my character look like charles barkley and shoot bballs at people
>>
What mods are you guys using? Here's what I've got installed at the moment:

Adjusted Encounter Zones
Arbitration - Better Combat AI - Arbitration - Better Combat AI
Ballistic Under-Armor - Ballistic Under-Armor 1.3
Better (Manly) Female Sitting Animation - Better Female Sitting
Better Armor Mod Descriptions
Better Weapon Mod Descriptions
Binary Speech Checks - Binary Speech Checks V.4 (Normal Edition)
Combat Armor Configurator v1.3
Create Your Own Survival Rebalance
Customize Legendary Enemy Spawning
ETSGS - Easy To See Glowing Stuff
Fr4nsson's Light Tweaks - Fr4nsson's Light Tweaks V1.6
Glowing Meat Bags - Lootable Corpse Highlighting - Scrapper Corpse Highlighting
Glowing Meat Bags - Lootable Corpse Highlighting - Worthless Clothing
Homemaker - Expanded Settlements - SSEx Patch 1.23
Homemaker - Expanded Settlements - Unlocked Institute Objects Patch - 1.23
Homemaker - Expanded Settlements - Homemaker 1.23
Immersive Dismemberment Rate
Immortal Cats - 1.4
Improved Map with Visible Roads - Improved Map with Visible Roads
JRavens Extra Tracks - JRavens Extra Tracks Pack - DIAMOND
keyNuker
Less Obnoxious and Quieter Grim Reaper's Sprint and Four Leaf Clover Perk sound effects in VATS. - Less Obnoxious GR and FLC audio with Quieter Idiot Savant sfx
More Armor Slots - F4 - More armor slots 1.3.1
More Where That Came From - Diamond City Radio Edition - JRaven Extra Tracks Version 1.1
OCDecorator - OCDecorator - VER 0.50a
Paint that house - Paint that house
PipBoyShadows - PipBoyShadows
Realistic Death Physics - Realistic Death Physics
Settlement Supplies Expanded 2.5 - Safe SSEx
Shaikujin's Better warning for settlements being attacked
Simple Bug Fixes - Simple Bug Fixes
Spring Cleaning
Synth Uniforms Lootable - Synth Uniforms Lootable
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)
Upbeat Classical Music - (Optional) Original and New Classical Music combined
Who Are You? - Settler Oufits
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>>320761541
exploration is alot of fun
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>>320761541
The story in FO4 is bar none the worst in the series, it's like a teenager wrote it.

The gameplay is fun, but repetitive. IE "Go to place, kill some dudes who disagree with me, no there is no room for negotiations what are you a fag?" kind of stuff.

The weapon system also feels just as shallow as the writing, they made it seem like the weapon mods would ad variation and not just pick the highest rank mod because it's the best. With that being said that leaves like maybe 10 distinct weapon types at most. If you go ballistic weapons you'll use maybe 3 at most for when you run out of ammo for one. Melee is even worse where you only need one weapon.

The base building seems really last minute and has almost no point to it. It could be kinda neat if they add in more base options. But as of right now it's "What color of shit brown would you like your shack to be?" It would also be neat if they added some kind of "claiming" system so you can pick exactly where you want your shit brown shack.

It would be nice if they added in morality again.

I actually kinda like the perk system.

The exploration is definitely there.

It fells like an early access survival game if the developer actually tried/10
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>game takes place in boston
>all that 200 year old canned food and none of it is clam chowder or baked beans
>only one kind of mirelurk looks like a lobster
>minuteman radio doesn't play fife and drum music
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How the fuck can you enjoy exploration? The actual story you uncover through terminals in the dungeons is okay I guess, but barely enough to incentivise me to explore everywhere. It's nice that there are so many dungeons and places to explore, but whats the point when they are not unique? Yes, they have differnt layouts, but in 90% of the locations in the game all you do is kill raiders, mutants or synths. There are no friendly places, trading hubs or interesting side settlements in Fallout 4, all of those were exchanged for "Raider Hospital #5" which do not even reward any good loot, since the most you will get is a modded pipe or combat rifle, and if your not garbage at the game you probobly have a better weapon unless it is a relatively new character.

Exploration was fun for the first few hours but once I got a good shotgun and rifle and modded them up a bit, nothing I could find would EVER surpass them 20 hours in, and the only reason I had to explore was to add more Stimpaks to my current stash of 100 and to get experience, which again, is barely useful since I had trouble deciding what to put my perk points into at around level 25+ since every perk is fucking useless aside from the boring +Damage %'s and Mod upgrades unless your playing a pacifist run, in which turn you need 10 charisma to get intimidate.
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