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Does any game have ambient music as good as Fallout 1 and 2?
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Does any game have ambient music as good as Fallout 1 and 2?
https://www.youtube.com/watch?v=vGyB093QOIo
How does 4 compare?
>>
4 has some okay tracks. Not as memorable as 1 or 2.
>>
>Dat futuristic tone in the f2 ost
Never played, might play now
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One of the highlights of 4 is its atmospheric tracks. I think it's on par with one and two
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>>320674407
OP here, didn't Fallout NV take some tracks directly from 1?
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Someone posted Arcanum's soundtrack in the thread.

Shit's raw, string quartet.

http://benhouge.com/arcanum.html
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>>320674898
>One of the highlights of 4 is its atmospheric tracks
No.
>I think it's on par with one and two
It's not.
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I like Oddworld's

https://www.youtube.com/watch?v=9DE_DaPZmFo
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>>320677238
We get that /v/ must hate everything Fallout 4 for reasons, but that doesn't take away from what the game does well.
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>>320677480
But I don't think it does it that well. I usually just end up tuning to the radio. There is a nice suspense track they do for underground areas but it gets very annoying very quickly for me after the first couple minutes.
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haven't even played this but the music gets posted sometimes https://www.youtube.com/watch?v=5LHLAcd14b4
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Fallout 1 and 2 had such amazing soundtracks, never thought music alone could help with atmosphere so much until I played them.

https://www.youtube.com/watch?v=UkoA2iC7LCU&
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>>320676930
>>320677987
fuck me
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STALKER was pretty good for ambient tracks
https://youtu.be/xoYeqEMLupE?t=125
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>>320676930
His notes for that are cool.

>One very important aspect of Arcanum is that the player may choose to follow a path of good or evil. For this reason, I purposefully avoided writing a sweeping, heroic title theme. Instead, I tried to make the theme morally ambiguous, almost tragic (for Arcanum can be a world of hardship), yet epic (which truly describes the vast scope of Arcanum). I've tried to suggest several things without committing to a single interpretation. I also think a slower, more pensive theme is appropriate to the thoughtful nature and pace of a role-playing game.
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