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Why isn't there a proper WH40K game? No I'm not talking
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Why isn't there a proper WH40K game? No I'm not talking about those shooters and RTS's. I'm talking about an actual WH40K wargame that follows the rule book.
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GW are doing a good enough job of putting themselves out of business without any game developer's help.
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I am pretty sure there is plenty of autistic simulators following the rule book.
Wasn't there some strategy game out there? Armaggedon or some shit.
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Because the majority of people would either not buy it or not enjoy it because it's a very niche thing that caters to the players of the boardgame. I'd like one but it probably won't be done.
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It would probably cannibalize their tabletop sales or they'd chose a DLC model that matches how minis are sold and no one would buy it.
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GW want an arm and a leg for licensing the IP, and major developers can see it'd be hard to turn profitable after GW takes their chunk, so we get a bunch of half-baked releases from devs that didn't realize they'd run out of money.
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>>320604907
Because the rules are a janky mess that gets casualized ever so slightly to make it go faster for a few minutes.
On a computer these rules are simply completely inadequate since the entire calculation is done in fractions of a second, leaving you to enjoy a system that is not very good even faster without the social part of it, or the building and painting of the miniatures.

The tabletop rules are simply not good enough to make a game that people would soon forget for its sheer lack of quality.
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>>320605435
*wouldn´t soon forget
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>>320605162
>GW are doing a good enough job of putting themselves out of business without any game developer's help.
>one of the most profitable miniature companies in the world and growing
You can lie to yourself but you cant lie to reality.
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WH's rules are not very good and there's ridiculous imbalance between different troop and equipment choices. At least it was like this in the 6th ed WHFB, the most recent GW game I've played. It's just smarter to make a completely new game.
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>>320605563
The only real deal they have right now is 40k. They killed specialised games. They killed LotR/Hobbit. They killed Warhammer Fantasy. But hey, here's Age of Sigmar without any rules to field your army!

Rick Priestley:
>The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.
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War hammer 40k is not balanced, poorly optimized for simulation, and honestly uses a really retarded rule system. Hell even Mechcommander used battle tech rules for the mechbuilding and stats, you couldn't achieve the same thing with 40k.

Honest you'd be better off playing a simulation of axis and allies with a war hammer skin
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>>320605260

Heck, even before that one, there was Final Liberation. And then you have games like Chaos Gate.
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>>320605263
There's countless /tg/ style (hex and counter and other such formats) computer wargames, though. It's just that they ARE niche so they tend not to be available in mainstream distribution platforms like Steam (never mind your average game store) so they easily pass the notice of non-wargamers.

For example, here's the catalogue of one wargame publisher (Matrix Games): http://www.matrixgames.com/products/?a=3

Of course, Games Workshop might not be willing to let anyone make such a game. But being niche isn't an inherent problem, particularly when wargamers are used to paying "grognard tax": if you look at games like War in the West, they cost MORE than the standard AAA retail price.
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>>320605263
>implying people wouldn't eat up the wh40k lore regardless of the game's quality
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>>320605960

Can I get a source on that quote? Because I was considering buying one of the Tau start sets, but if that's really their current mind set I'll just by more computer parts instead.
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Last year's Space Hulk followed the boardgame's rules right down to the dicerolls but it didn't work out so well, so they released Space Hulk: Ascension this year, which made it a lot more 'gamey' with XP, difficulty levels and the like, which actually made the game a lot better.
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>>320606747
GW has pretty much always been a shit company from the consumer's point of view
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>>320606747
>http://unpluggedgames.co.uk/features/blood-dice-and-darkness-how-warhammer-defined-gaming-for-a-generation/
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>>320606893

Space Hulk is much less complicated than the actual wargame, which is why it's easier to do as vidya.
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>>320604907
Okay here's the question: Have you played the tabletop wargame? If so, why the hell would you want anything like that?
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They should just make it like Cyanide's blood bowl but with guns instead of following the table top rules
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>>320604907
>two troops of minis cost around $60
>a full and complete AAA release costs $60
they'd start losing money like hotcakes if you could run a tabletop simulator for $60.
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>>320604907
Besides the prices, the rules of 40K in tabletop are the worst part of the 40K hobby.
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>>320604907
tabletop rules don't carry over/equate well when in a video game. You *could* make it work, though I imagine it will take time, and tech too; that means money, loadsa money. GW doesn't like it when you're spending their money
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Because that would kill GW even harder since they want people to buy their overpriced models. Like honestly you /v/irgins think you know dumb moneygrubbing fucks, but you guys know nothing unless you've dealt with Games Workshop.
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Age of Sigmar is the reason why 40K shouldn't advance beyond the 13th Black Crusade.
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>>320605960

Scarily that quote, about them only being interested in the minatures side of things, is what I've been thinking for years, especially since they sacrificed such a strong IP as Warhammer Fantasy, to bring out a hated shit tier minis game.

Think of all the great games that could of been attempted in a digital transformation: some relativly cheap to make turn based things following the rule books, a hearthstone style free2play thing; basically trying to set up or pull in their own dev team. Instead they churn out Sigmarines

I would guess the GW gameplan as such right now is hang on in there until enough folk can retire.
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>>320604907
Because making an alternative to the tabletop game could potentially hurt sales, which are already not very good.

I remember when I was young I had two shops within thirty minutes of my house. Now the only one near me is an hour and a half away. Traditional gaming is fucking dying, and it makes me sad.
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>>320612595
FOR THE EMPEROR
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>>320604907
Because the rules are a fucking mess and GW already makes the value of individual video game sales off of the most basic units of miniatures.

When your fans buy liquid shit there's no point in doing better.
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>>320612595
>Sister
>isn't going to fuck you
yeah because i'm not her underage altar boy attendant.
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>>320604907
ok since 40k is a no-no
how about good old WHFB port to videogame?
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>>320613460
>good old WHFB
ah yes, Age of Sigmar is truly the best thing GW has made.

but for real anon, old Warhammer is dead, it's either 40k or skubmar now
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>>320613615
have any of the devs talked about why the fuck they thought Age of Sigmar was a good idea?

I know guys from my shop who straight dropped it after AoS came out, now they're joining us at the 40k tables.
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>>320613806
From unplayable to barely playable.
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>>320613927
you wanna fight fagmotron?
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>>320613806
>people like the space marines right?
>What if we put space marines in Fantasy?
>nigga you crazy
>nonono, just like imagine. the entire world is destroyed so we can make all kinds of new models. Then we can make it so there's only 4 factions, and one of them is almost all khorne
>and because they're new we can have all the models cost more than their 40k equivalents
>genius, someone promote this man
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>>320614503
How about we put less soldiers per box and mark up the price by 50%?
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>>320614503
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>>320614867
>>320614909
kind of a bonus, There's a GW shop that just opened in my city, I go in there to paint sometimes and the owner told us how much he hates AoS. He painted the starter set for a store display, but he's never touched it after.

So even an official GW employee hates AoS
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>>320604907
Warmachine Tactics is a pretty good tabletop conversion to PC. Doesn't follow the rules strictly, which is annoying but other than that it's a hell of a cheap way to get into Warmachine. Bought the game in early access and got access to a shitload of units for the price of like two playable forces. Interface is kinda bad in the game though, but apparently the next patch will change how the camera controls work.

I doubt there will ever be a proper 40k game because then they can't sell overpriced minis. And that's all GW cares about.
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>>320612595
To add onto the shop issue, I feel like shops intimidate a large number of potential consumers. Shops are great fun, but when you walk into one you get the sense that you're walking into a very well established clique.
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I heard GW doesn't want its vidya to step on the toes of its tabletop, so that's why their games are different.
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>be OP the retarded faggot
>make a WH40K thread
>post a Warhammer Fantays pic
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>>320615553
>but when you walk into one you get the sense that you're walking into a very well established clique.
But that's how it works everywhere.
Thread replies: 46
Thread images: 6

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