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I'm surprised there's not more talk on her about this game, it's a literal green text story generator.

I'm not surprised if $40 throws some people off, but if you've played Project Reality before you know how great these devs are. Though you do have to communicate to really enjoy the game, I guess that puts off 90% of /v/.
>>
>play game
>am in squad now
>headed to objective
>elephant comes out of nowhere and murders everyone but me
>he rips off my pants and sticks his trunk four feet up my anus until it coils back on itself
>inflates me like a balloon and shoots me to the moon

4/10 would rather play red orchestra
>>
>>320586892
I've heard a bit about this, is it some new team-based FPS like Insurgency or some shit?
>>
>>320587112
I was under the impression it's a stand alone project reality
>>
>>320586892
RO2 is pretty superior in everyway, sans restrictive squad based nonsense
>>
>>320587112
The best way to understand it is to play project reality, the BF2 mod the team made before this. The plan for this game is to basically move PR to this engine. Its free to play if you google it.

Its really really all about communications and teamwork.
>>
>>320586892
>Look it up
>Early Access
Into the trash it goes.
>>
>>320587368
RO is fun but you can really compare it to this, the maps are tiny as fuck and there are like 2-3 flank routes that are really just different lanes to one objective.
>>
>>320587408
If you really want to try it out download PR like >>320587386 said, its free and is basically what Squad will be when its finished.
>>
>>320587176

It is, more fancy graphics less content and it cost 35 buck for early access.
>>
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>>320587505
How hard is it to get into for someone that never plays FPS?
>>
>>320587665
Not that hard, you join a squad and follow the leader if you have no idea what to do. You can even play a medic, do nothing but revive and heal people in firefights which is pretty damn fun.

The shooting is like 1-3 shot kill, its more about positioning than it is aiming.
>>
>Early Access

I was interested in this game but come on.

How hard is it for devs to finish their games?
>>
>>320587903
Does PR have a lot of people playing still? I might just have to give it a shot.
>>
>>320587961
Back when I played there were like 2-3 servers that would fill up for each region. I'm not sure if everyone moved over to Squad but I'm sure the $40 price tag is keeping people away. I'd put money on there still being some servers up.
>>
>>320586892
>I"m surprised there's not more talk about my generic tryhard indie game #435359
I bet you're also surprised at the shinny ball in the sky every morning.
>>
>>320588138
>spiritual successor to project reality
>random indie game
>>
>>320588202
>Spiritual Successor

OMG!! That changes EVERYTHING!!! I was blind butn now I see, how could I have been so foolish.

You do understand I'm being sarcastic and you're still fucking retarded, right?
>>
>>320586892

>40 dollars

For 40 dollars you can purchase Red Orchestra 2 AND Insurgency, and both games do what Squad does better.
>>
>>320588350
>I was only pretending to be retarded!
>>
>>320588202
>Spiritual successor to a mod
>Not random indie game

kek
>>
>>320588405
Well stop it, its annoying.
>>
>>320586892
Bought it hoping to be a transport heli pilot.
No helis
So I decided being a SL would be fun enough

>night map
>entire squad is doing road patrols
>cracking jokes about stepping on IEDs
>im just leading the pack keeping my eyes out
>info on the caches rolls in
>state were going for the northern caches in the city, since were closest
>cue more road patrols to the north
>have our team sniper take overwatch in a mosque tower
>starting to near the mark
>start clearing compound by compound
>suddenly i hear someone get lit up
>takibar has barricaded themselves into the compound
>had a 30 minute firefight killing infinitely re spawning sandwellers before we finally broke through
>all this while trying to keep the squad from breaking apart and relaying targets to the sniper team
10/10 would gain PTSD again.
>>
Don't buy it until it is finished. Fuck buying "early access". Project Reality is based.
>>
>>320586892
>Boot up the game
>Its another gimmicky FPS sandnigger killing simulator
>Shut down
>Uninstall
>Get refund

I'm surprised there's not more talk on here about this game.
>>
Is there coop?

I don't want to play memorize maps and pre aim bullshit
>>
I'll get it when it's out of early access and if there is a decent Aus/NZ community.
>>
Some people on the Steam forums are saying that the game runs like shite on AMD processors, can anyone confirm?
>>
>>320588920
>decent Aus/NZ community

Isn't that an oxymoron?
>>
>>320588535
had a good one yesterday
>game starts out our squad is moving far west for a deep flank on the enemy
>we come over a hill to a waterfall as we spot 2 enemy squads fortified on a hill
>hill watches over the valley with 3 capture points in it
>squad lines up on the ridge spaced out
>get grenade launchers, rpgs and rifles lined up
>8 guys start unloading onto the hill as the people up there scramble
>SL throws down smoke after 10 seconds of fire as we slink out and go for a huge wrap around on the hill
>crossing roads and openings 2 at a time as not to be spotted
>finally reach the exposed side of the hill, we start slowly making our way up
>we wait behind rocks and let every get ready
>SL pops his head up to check, we're 15m away from 10 people
>he gets shot instantly and just starts shouting RUSH RUSH RUSH
>8 of us rush over the rocks and see all these people facing away
>firing squad down all of the people and start digging in for the counter attack
>>
>>320588416
It was an outstanding mod and the game serves a unique niche that is only really filled by ARMA at the moment.
>>
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So what content is in the game at the moment and how many active servers are there in the alpha? Any vehicles yet or is it still just infantry?
>>
>>320588535
>No helis
Soon my transport heli whore friend, as soon as this game gets vehicles its fucking over.
>>
>>320586892
project reality is based and free but I won't buy squad until it has at least half the content of PR
that probably wont be until few years

https://www.youtube.com/watch?v=8vJPJyw35Jo
>>
>>320588535
>road patrols
?
>>
>>320589661
No vehicles, infantry 4-6 maps I have no idea. 4 factions so far, Russian army, US army, Russian militia, insurgents. There are a lot of active servers, probably 30-50 depending what time of day.
>>
nooooooooooooooooooooooo
thaaaaaaaaaaaaaaaaaaaanks
>>
>>320586892
How is the hit detection? Any planned updates that'll include bigger maps with more content?
>>
>>320589027
no cunt
>>
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>check out random stream of the game to see what it's like
>12 players playing as durkas in the mountains building sandbags and base defenses around their spawn
>constructing defenses under fire for 25 minutes straight until they're overwhelmed by superior numbers
Seemed pretty fucking intense but I know there was like an hour of dicking around doing absolutely nothing leading up to that.
>>
>>320589963
The maps are already huge, like 20 minutes to cross on foot on the largest one. but yes I'm sure when vehicles come in we'll get even bigger maps to go with them. Hit detection is fine I think, the guns recoil plus with iron sights make it hard some times to see if you even hit.
>>
>>320587943
Depending on if its some hobo indie this could be the difference between making the game at all.
>>
>>320589963
>>320590143
The current plan is expanding the current maps for the vehicles, and obviously new maps
>>
>>320589890
What's the player cap on servers right now, and are they frequently full?
>>
>>320586892
>Early Access
PPPPFFFFFTTTTTHAHAHAHAHAHA
>>
>>320589839
walking along the sides of a road, spread out with a meter between us all.
>>320589661
Only Infantry
>>320590248
72 is the highest, 50 is the lowest ive seen
Seems to be that their full for now, but it could be inflated numbers due to it just having gone up.
>>320589963
You point the gun and pull the trigger and down drops Ivan. More content is planned
>>320588920
Theres an Aussie/NZ server.
Thats actually where I got my story.
>>320589698
I want to relive that old feel of playing Delta Force and doing hot-drops on capture points with my Little Bird.
>>
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>>320586892
>green text story generator

Y'mean Space Station 13?
>>
What game modes does this have?

I really liked the Insurgency game mode in PR.
>>
Why should i get this instead of playing arma 3? Or better yet if i want more casual fps with big map and players why should i not just play wasteland mod?
>>
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>>320590248
This is at 1:20 am PST. Normal time there are about twice this number of full servers.
>>
>>320586892
>You know how good these devs are
>Implying these aren't the schlomo rejects from the PR team

You used the same line last thread.

Why pay 50 bucks for literally nothing when PR exists for free.
>>
I hear the netcode a shit
>>
>>320587051
Wow that happened?
>>
>>320587112
Have you ever played Project Reality? Because it's essentially a clone of that. PR is a tactical shooter without getting into the autism territory of milsims like ARMA.

>>320587961
Still a good sized community. You'll find about 2-5 max at high tide on the weekends (100man servers).
>>
>>320590775
Teamwork, this game makes you feel like an operator operating against other squads of operators. Plus graphics are good, engine doesnt feel like shit and the sound, boy I tell you the sound might be better than battlefield in some aspects.
>>
>>320590997
>PR is a tactical shooter without getting into the autism territory of milsims like ARMA


I've found it reverse, people are more tryhard in project reality than arma mostly. at least in arma you can play without a mic with people. In PR it's a insta kick.
>>
>>320590764
It has insurgency, though I dont think its as fun yet without vehicles and mortar teams.
>>
>>320590081
PR- and by extension squad can be a hole lot of nothing before the fight hits, especially when you're playing as some rebel or raghead insurgent. Use that time to plant mines, throw up junk walls (It's pretty hilarious when junkwall fortresses get put up), putting in Recoilless Rifle emplacements and so on. Once Blufor attacks, that's when it's gametime.

>>320591107
The entire point behind PR is teamwork and communication. You can't expect to get shit done when some tard in your squad is a mute. Talking only makes the experience better unless you have some sort of autistic social anxiety.

What I'm referring to is the lack of armchair generals and soldiers that want to act like they're in a movie. I've only ever seen a handful of such types in PR.
>>
>>320587368
RO2 is pretty shit compared to the original and DH though.
>>
>>320591575
This
RO and DH were absolutely fantastic.
RO2 wasnt, and isnt better than its originals.
>>
>>320591495

Pick any video clip of PR on youtube and you will have Americans and brits trying to talk like they are in the army. Or rather how they think people talk in the army.

PR is good at a lot of things but trying to say the major population isn't armchair generals and try hard soldiers is a bit flawed.
>>
>>320588856
maps are big like gta5 quite hard to remember. And fights are usually at medium long range so prefire is useless.
>>
>>320586892
I want to get it except

>No fucking content
>>
>>320591756
There's a difference between using lingo 'there's a badguy 260 in the right window' and milsim autism like saying Sir, saluting, having ranks for people in clans, stacking up to a buidling a so on.
>>
>>320591756
Former army here

People in shooters talk like they're in the army because it's the most efficient way of communicating during combat, you fucking retard
>>
>>320591919
>stacking up to a buidling
What's wrong with that?
>>
>>320591946

>Former army here

Reserves does not count amerifat.
>>
>>320592050
Both of those assumptions are wrong, homeboy.
>>
>>320591946
Former army here
Pretty sure he was talking about shit like using military slang they only saw in movies and can't even use correctly, saying sir/sarge or other rank structure shit, and so on.
>>
>>320592138

>muh army

Reserves thinking they are operators now it's hilarious.
>>
>>320591756
What's wrong with immersion?
>>
>>320592221
it triggers manchilds who have never been to army
>>
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>>320592050
>implying reserve units don't still deploy to Iraq and Afghanistan
>>
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What engine does this run on? Is it a mod?
What does it have that arma, insurgency or battlefield don't already have?
>>
>>320590997
>PR is a tactical shooter without getting into the autism territory of milsims like ARMA.
Pfthahah, no mate. I love Arma, PR and Squad but out of the three Squad is the most autistic by far.
>>
>>320592221
Generally when you hear people going straight milsim, you're most often expected to do the same which not everyone (aka most of the population) likes. Just look at the numbers on RP servers if you want proof. Also it's uncomfortable to play with those people more often then not.
>>
>>320592294
Unity. No.
Absolutely nothing.

It has no real features at the moment other than maps, some basic building and some really barebone factions.
>>
>>320592181
This
Try getting a medic to you in PR without using map grids
>>320592294
UR4
>Insurgency
A bigger map.
>Battlefield
Sir plz
>ArmA
Gameplay that doesnt require 500 keybinds.
>>
>>320592294
>>320592409
Isn't Squad on UE4?
>>
what game~?
>>
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>>320586892
Well, it looks goo-
>Early Access
Nope.
>>
>>320592270
I'm the guy he replied to, usually reserve fags get absolute joke tours though.
>>
>>320592270

>being proud of being deployed into warcrime operations
>>
>>320592464
Woops my bad, yes its UE4
>>
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>>320592221
>>320592267
When they take it too far it's just cringe worthy. There is some Red Orchestra clan that tried to "recruit" me once. They tried to force me to go through "basic training", which was just some nasally autist yelling while you do some basic obstacle course on a custom map. And when they play they had some rigid rank structure so you couldn't play any class other than rifleman until you get promoted through the clan, and you had to address every person of a higher rank with sergeant or sir/ma'am. Two minutes of that was all I could stand.
>>
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>>320586892
I'd love to play... but I don't have $40 to drop..
>>
>>320592504
>implying pride was implied
>>
Just reaching parity with Arma/PR is going to take at least a year, if not more.

So its not worth picking up right now.
>>
>>320592504
"those poor innocent peaceloving muslims"
noam chomsky, please
>>
>>320592527
This
Ranks and whatnot were far too autistic for me
I once joined a Darkest Hour group for a day after being recruited through omegle and after that I never did it again
>>
>>320592634

Invading countries based on false evidence is as bad as Muslims.
>>
>>320592704
>>320592634
Plus not everyone there is Muslim, plenty of innocents died too.
>>
>>320586892
>it's a literal green text story generator
I guess you've never played arma.
>>
>>320590081
> like an hour of dicking around doing absolutely

Over 90% of people on the internet are shitbirds, so you could have been watching tards. That said, the tactical idea of placing a base on top of a mountain to overlook a flag is top notch, and actually works in this game. Reminds me of the "river bridge" map from tonight.

> we 'murrikaniye
> Sprint for 10 minutes to get to a random mountain top because squad leader "had an idea"
> Get on top of it
> Winded, can't shoot accurately
> dafuq are we doing here?
> SL sets down a FOB, ammo
> Look down into the valley
> Check the map
> Two Hajji flags like, 200m below us
> ... it's like a firing range
> Errybody gets ACOGs (Hajjis got ZERO optics)
> Snipe them and supress them for like 30 minutes
> They literally have zero optics
> Beyond RPGs, they can do fuck all to us
> They try to sprint to a hill, our SL/medic see them with binocs before they can flank or move anywhere
> Three random guys from another squad cap both flags while the whole team watch from above with optics
> End up winning the round by literally just sitting on a mountain top and supressing them with long range fire

... it was fucking glorious.
>>
>>320592704
>>320592792
>plenty of innocents died too
Not through direct malice. Most of Iraq was glad to be rid of Saddam, but they couldn't be arsed to bother trying build something new in his place.
>>
>>320592873
>you could have been watching tards
There was no dicking around in the stream, the greentext is exactly what happened. I know how these games play anon. There is always a shitload of nothing before a big engagement pops off.
>>
>>320592915
You are the prime example of the stupid American who has no grasp on the world.
>>
>>320592915
>but they couldn't be arsed to bother trying build something new in his place

Everyone under the leadership of Saddam was fired and not allowed to work, from military to police and firemen. stripping a country of it's pillars then not building it up and saying THEY WERE LAZY is not how things work.
>>
>>320593015
You are the prime example of the stupid yuropoor that doesn't know what he's talking about. Iraqis welcomed liberation from Saddam. Everything that happened next is well documented. Educate yourself.
>>
>>320592995
If your SL is good he should be keeping you constantly engaged unless you pulling back to build an FOB or some shit
>>
>>320593015
>>320593025
>>>/pol/
>>>/int/
>>
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why the fuck is everyone's ping at least 200 on every server? Also I'm getting mad frame stuttering, not a consistent poor fps, but sometimes it just drops to zero. Can a 960 GTX not run this shit?
>>
>>320593015
>arsed
>American
>>
>>320588350
>Say something fucking stupid
>get called on it
>Act like a little bitch and pretend you were trolling

/r9k/ is leaking.
>>
>>320593142
100 ping appears to be akin to standard 30 ping
Try turning down shadows, im running a 980Ti and I havent had any frame drops
>>
>>320593025
Dropping the Iraqi military was a mistake, but that doesn't excuse the complete failure of incompetence and corruption that was and still is the Iraqi government.
>>
>>320586892
because it's a fucking $40 EA game with barely any content
no 100 player servers, no vehicles, only 3 armies
also steam reviews report huge fucking issues with performance and netcode
so instead of hiring shills (go read steam forums and tell me with a straight face there is no shilling) devs should really fucking hire some programmers to polish their game
>>
>>320593058
that's actually untrue though

>well documented

Like the weapons of mass destruction in Iraq?
>>
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>Copy ARMA and make it Easier to wider audience
>>
>$56AUD for an early access team based shooter.

No thanks
>>
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I've only played it for about six hours so far, but I have some comments.

It can be a real pain in the ass to identify the opposing team on some maps. The one with all the waist high walls and flower fields for example. There was a lot of accidental teamkilling going on.

Those walls are also incredibly frustrating. You can hop over some (with a lot of effort and luck) but the majority are too high and I've noticed that although you can scope over them clearly, the bullets hit some invisible part of the wall geometry.

I think the sound design needs work because every shot sounds like it's right off to your side. It makes you think people/enemies are a lot closer than they really are.

Playing a map at night is kind of a mess. A lot of people complained that they couldn't see well and it's already tough hitting your mark with ironsights.
>>
>>320593313
>that's actually untrue though
Baathist's were the only ones that missed Saddam. Crying about it won't change that.
>>
>>320593292
>corruption that was and still is the Iraqi government

Maybe people should have learned which clan the new government belonged to. It's like putting Mormons in charge of America and then wonder why certain folk groups felt alienated.
>>
>>320592481
JUST JUMP ALREADY
>>
>>320593341

N-no but you have it all wrong this is the more hardcore experience! S-semper fi
>>
>113 posts
>45 posters
>>
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>>320593293
the shills aren't paid. They're all PR loyalists that have been playing the game for years and desperately want squad to succeed and be their dream game.

I am a PR loyalist, I have over 2k hours on the game, i'll be damned if I don't every armour match up, every dog fight tactic, every cheeky fob spot and any other stupid bullshit. But I won't shill. The netcode and performance issues are real and the content is scarce. Don't buy this game, but keep it on your radar. This game is going to be great when it actually has the content and stability it needs.
>>
>>320593442
>no discussion allowed
>>
>>320593341
It's a medium between arma and battlefield, really
>>
>>320593474
>no discussion
>just shills
>>
>>320593367
>taking a picture of your monitor
the fuck, man?
>>
>>320593367

On the plus side it can be really tense and enjoyable with a good couple squad leaders taking charge. Moving from point to point, seeking cover together, and working as a group really feels nice when it all comes together.

Wish we could get an indicator when we killed somebody though..
>>
>>320593604

I'm on my phone and that was taken to show a friend what I was playing at the time.
>>
>>320593620
>Wish we could get an indicator when we killed somebody though..
No, fuck you. You want an indicator somebody is dead? Look at their fucking corpse. Can't see them? Move with your team to the area and confirm the kill if it's that important. Kill indicators are antithetical to what this game is about.
>>
>>320593776

Maybe we should remove the map too then?
>>
Judging from what I've watched, I'm wondering if the game even *HAS* AI.

https://www.youtube.com/watch?v=q1bQGuB_TK8

Enemies standing completely still, watching the player for like 10 seconds, not shooting
>>
>>320593601
There's plenty of negative marks on the game. Just read memer.
>>
>>320593776
>to what this game is about.

To be in a armchair while also being a general?
>>
>>320593831
Maybe you should play something else if kill indicators are that important to you. It's not that game.
>>
>>320593858
And one huge shill
>>
>>320593857
It's a multiplayer game chucklefuck.
>>
>>320593857
there isn't, it's all pvp
>>
>>320593918

I never said they make or break my experience.
>>
I bought this, I see it as a $40 gamble to whether it will turn out like PR in a year when they want to release it.
>>
>>320594050
Then be content that it will never happen.
>>
So what, I can't play this game unless I join a clan of 5000 people or something like ARMA?
>>
>>320594416
No, just hop in a server and you're good.
>>
>>320594416
No, you can play on any server it's just using a mic is almost mandatory.
>>
>>320594450
>>320594479
I need a microphone even if I can follow orders? I don't feel like running out to the nearest store which is 30 minutes away and buying one.
>>
>>320594532
People will just kick you if you dont have a mic
>>
>Mouse-Sensitivity requires you to pay in order to calculater newer games

Fucking jews man.
>>
>>320594573
Well then, thanks for telling me before I spend my money. Sounds like ARMA actually.
>>
>>320592527
29th?
>>
>>320594704
Its literally just Arma/PR but with less content.

Just ignore it until it actually gets content.
>>
>>320594724
Yes
>>
>>320591575
Rising Storm manages to be on par with the originals, outside of getting fucked by knee mortars

2 is in a much better state nowadays but only good on certain maps
>>
>>320593341
It's the middle ground between Arma and Arcade games like battlefield.
Kind of what Operation Flashpoint tried to do by failed miserably.
>>
>>320594573

People seemed alright with others using the chatbox. Just don't be the squad leader.
>>
>>320594826
Do they have any decent tank maps for 2 yet? It's a damn shame that they put so much work into how the tanks work yet you rarely get a chance to see them shine on the official maps.
>>
>>320594837
>Kind of what Operation Flashpoint tried to do by failed miserably.
ARMA is a spiritual successor to Operation Flashpoint. They're practically the same. Wait, do you mean the new ones that Codemasters shit out once Bohemia left?
>>
>>320594952
>do you mean the new ones that Codemasters shit out once Bohemia left?

Yes, dragon river or something like that.
>>
>>320595000
Yeah, I never played those, for obvious reasons.
>>
>Another game where you're kicked if you don't have a mic

Another game where military autists will thrive.
>>
>>320595470
Good luck for teamwork with no mic.
You only have yourself to blame.
>>
>>320595620
>A simple grunt among many needing a mic

It's like none of you have ever been in real combat before.
>>
>>320593313
No one liked saddam. Even ISIS is better then saddam.
>>
>>320595684
Yeah, you don't need to tell your mates you're by fired on from a specific direction or that you need help.
So, have you?
>>
>>320593341
>copy arma
It's going to be a lot like Arma, but less shit.
As someone who put 1000 hours into Arma 2 and 500 into Arma 3, fuck that shit, fuck it hard. Engine is garbage, devs are garbage, 99% of content is player made, which means it's garbage. I could write a paper on many ways Arma is shit.
I can't wait for Squad to get proper vehicles and blow BIS out of the fucking market.
>>
>>320586892
From looking at just the icon I thought that was Farcry 2.
>>
>>320593367
It's still early access dude, chill the fuck out.
>>
>>320595684
...........This may be the dumbest thing I have ever seen on 4chan and I have seen some truly retarded shit.
>>
i might get it if i can just fly an apache 24/7 eventually
>>
>>320596245
Yeah you will eventually be able to 24/7 asset whore. Hell using tanks and apcs is why I play PR now, no other game has vehicles that work as well. Which is really sad to think about considering this is a free mod for a 10 year old game.
>>
Just got the game today seams alright. Target acquisition and recoil control feels more demanding then arma 3.
>>
>>320595686

Saddam didn't attack and kill 130 Frenchmen or attack the western world in general, in fact the worst Saddam did was keeping his own people in check and slapping Iran fucking shits.
>>
>>320594573
Don't listen to this, there are squads that say MIC INF or something, then there are normal squads. I RARELY have seen SL in Squad kick for not having a mic. If you follow orders then I can assure you will not be kicked from the average squad.
>>
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>>320595786
Shooting directions can be seen by anyone with working eyes. Calling medic is actually easier using the chatbox.
If you're not a leader or in some very specific role, mic is not needed.
>>
>>320596316
is flying difficult in pr? i hope it's difficult in squad to keep the retards away.
>>
>>320596567
You can't be serious?
Every shitter without a mic in my squad in PR has been a dangerously useless liability.
>>
>>320596774
Well that's not my experience. When I'm SL and give orders I don't expect some "roger roger" and 80% of time people simply do what I told them to do.
Haven't played Squad yet. More than likely there's going to be a free weekend so I'll just wait for that.
>>
How long are the matches/ops?
>>
>>320596567
Enemy positions, area being cleared, actual direction of shooting and co-ordination of squad movement and strategy all require a mic.
>>
>>320596961
Maybe I just get all the shit players.
>>
>>320597112
Not him but just stick them to someone with a support class, make them a grenadier and tell them to just follow your AR at all times or something, done.

If I get more than 1-2 without a mic though, I start kicking.
>>
>Early Access

Looks like this one is either a skip or a pirate for me.
>>
200 Pinguad
>>
>>320596992
How come I have fun and don't get kicked out without a mic then?
:^)
>>
>>320597465
It's definetly possible to play the game, even with Mic i often don't use it as a mere grunt, but for greatest efficiency and performance of a squad, especially with more dedicated roles (which are yet missing in Squad) it becomes very much essential.
>>
>>320596774
That's the difference. There are good players without a mic and shitty players without a mic.
>>
>>320597465
>can't alert your squad mates to enemies you spot
>can't call for assistance
>can't call out to nearby other squads using distance chat for one of the million things that require you to communicate with other squads

You are dead weight, you might be having fun but it is to the detriment of the other players around you. You are a terrible person.
>>
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>>320586892
I have a green text story about SQUAD

>Be me
>Load up Squad
>Play for 30 minutes
>Alt-f4 load up Arma 3 instead and refund it later that day

Good times familia
>>
As someone who has no idea what actual warfare is, what are you supposed to use your microphone for? I imagine it goes something like this:

>Squad Leader: HQ has confirmed report of hostiles north of our position. Press on.
>Me: K.
>Squad Leader: Hostiles sighted! Engage on my command.
>Me: K.
>Squad Leader: Engage! Engage!
>Me: K.
>Squad Leader: Anon, circle left and flank them!
>Me: K.
>Squad Leader: Good job, now let's move up and take back the land!
>Me: K.

Seriously, would you ever say anything of value?
>>
>>320597696

Do you remember the last time you had fun in a game? It's clear you aren't cut out for military so you try to live out your fantasy in these games making the experience terrible for others.
>>
>>320598073
>It's clear you aren't cut out for military so you try to live out your fantasy in these games making the experience terrible for others.

I have noticed this with many realistic military games. There are a FUCKTON of military guys who take it way too seriously. They even buy hardware that makes it easier to track your head and shit. Like come on. It's a fucking game, not a VR simulator.

But I think it's more a problem in USA than other parts of the world.
>>
>>320597805
>Enemy at bearing 140 in the shitty house
>We can't go this way, too open
>Taking effective fire, don't peek out here
>A full enemy squad just ran behind that hill to the right
>Let's flank wide around south and then approach from the south east
etc

Things like this that will help keep your squad alive, you can be creative. Typing takes too long and you lose all other input at the same time.

When you're going to flank and all that jazz it's a good idea to let the squad know, that way the squad leader has a better grasp on the situation, and you're less likely to get blasted by a friendly.
>>
>bought a server because only one french servers for 500 french players and it was triggering me
>server crash most of the time and can't understand why

I mad.
>>
>>320597805
>Squad Leader: HQ has confirmed report of hostiles north of our position. Press on.
>Me typing: K.
>Me typing: oh wait, there are two enemies on our flank, take co-
>dead
>squad is dead
Sure you have more fun that way, yeah
>>
>>320593341
>copy ARMA

Really ? In this case where is the 250GB modpack to install before launching the game, where are the 23 FPS ?

Fuck off already. SQUAD is doing what ARMA fails to do, an actual game.
>>
Why people are comparing this to RO2 ? RO2 is linear babby mode compared to it and the maps have nowhere near the scale of SQUAD ones. You have way less freedom, you can't build FOBs and shit, i mean what kind of retarded 12 years old comparaison is this ?

Also no vehicles outside of your shitty tanks, tank maps that nobody play anyway.

>b-but SQUAD too

Early access. Play Project Reality (SQUAD is supposed to be Project Reality HD but we'll see with time) and educate yourselves.
>>
>>320599680
Calm down, autismo. Nobody gives a shit.
>>
>>320589748
Well for their defense it was "easier" to have content for PR since it was based on something similar, already had the engine and most of the assets (notably vehicles) all coming from Battlefield 2.

But yeah you're right, i don't think we will have nowhere the same amount of content PR had, even few years in.
>>
honestly, it's not worth $40 yet. Not a lot of content and the mechanics are all pretty barebones.

I've backed it with the $70 tier, but I'm not gonna play it until vehicles are in. Project Reality is just better right now.
>>
>>320599936
Project Reality "will" be better for a few years easily because one is a 10 years old mod based on a existing engine with existing assets and one is a brand new game with new assets and "new" engine. What kind of shitty argument is that.
>>
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>>320597805
>enemy 60 degrees north, 100 meters
>need a medic north of squad leader
>throw smoke north, enemy close
>supress that compound south-east
>flanking east, cover fire please
>grenade out, careful
>>
>>320600056
It's not an argument. It's an observation. Currently you're better off playing PR because Squad is in a very early stage.
>>
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The influx of completely inexperienced steam babbies is killing me. 9 squads, only 2 of them have an active squadleader - and half of the squadmates don't have a mic and lonewolf like faggots.
>>
>>320600369

Maybe they should put a warning label on the game that if you are looking for fun then this is not the game.
>>
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Are there Ospreys in Squad?
>>
>>320601424
no vehicles yet
>>
>>320601447
Why even bother, then?
>>
>>320601583
because the infantry combat is still fun
>>
>>320601583
Give it a few months. Unlike Tripwire, these devs are actually hard at work. Waiting for a sale is the better option anyway since they want 40 dollarydoos for it.
>>
>>320588920
>http://www.bigdgaming.net/pages/squadbrowser/
There's a server browser with country flags right here.
>>
>>320598185
>They even buy hardware that makes it easier to track your head and shit.
Track IR?
Good luck piloting in 1st person without one.
There's a lot of way to have fun, and some are more accessible than other.
>>
>game will be "finished" in 5 years
>5 years
>>
>If it's more complicated than what I like then it's an autistic, no fun allowed game
>If it's simpler than what I like then it's a casual, baby game
Everything wrong with /v/
>>
>>320602770
>that feel when no one remembers Typhoon Rising
24 hour, day night cycle maps spanning continents with combined arms and hundreds of players.

Now all we get is indie pipe dreams at a premium price tag.
>>
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>>320592873
I want you and 90% of all other retards that have hopped into Squad since it released on Steam to stop doing this bullshit.

Seriously. Stop building fucking FOBs outside of capzones. You stupid pieces of shit are doing more harm than good. Get your dumb tacticool asses into the fucking objective and stop throwing matches.

I'm tired of my squad being 4k+ points while every other squad is only 600-700 points because they are just deathmatching in the fucking hills instead of attacking or defending(Actual defense. Not fucking 'overwatch').
>>
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>>320592493
>My deployment is coming to an end.
>Unit replacing us is national guard
>On their first fucking day in Warhorse they get mortared(Which is normal. New units always get shelled when they first come to an AO).
>One shell gets lucky in the opening barrage and hits them while they were unloading their equipment from connexes.
>Kills like 10 of them instantly.
There was no such thing as a joke tour in Baqubah.
>>
>>320602804
It's almost like people have different skill levels.
>>
How is this in Europe? Do people speak English or is it just "SAUERKRAUT MEIN FREUND, KILL ALL DA JEWS!" german servers everywhere?
>>
>>320598185
>Not enjoying head tracking.
Don't knock it until you try it. It makes shit a fuckload more intuitive. Especially in realism-centric games were it's more important to be mindful of things like spacing and formations.

And of course, there are flight games, of which there is a lot of overlap of players between the two genres. Try flying anything in shit like ArmA or DCS without head tracking. It's fucking retarded to not have it and makes shit way harder than it has to be.

Veteran gamers are the chill ones. It's all the 17-23 year olds that never got into the military that are the autistic airsofters.
>>
>>320603401
>Stop building fucking FOBs outside of capzones

Not best idea, then when you get encircled and need reinforcements your teammates have to spawn in the middle of the encirclement.

Sometimes putting a FOB directly on a cap point is the worst thing you can do. If you build it hidden away 100-200 meters on a flank it gives you room to maneuver and use your reinforcements to counterattack the objective from whatever direction you please.

Medics should be keeping people on the objective up anyways. If they can't do that, spawning in the exact same place with a FOB is only going to bleed tickets.

It is super fucking entertaining however when the cap zone is a wide open area, and you can play sim city with a super FOB.
>>
>>320603938
No. No. And fuck no. It's literally never a good idea to build your FOB outside of the damn cap. Building it outside of the cap encourages shitters to be 'floaters'. Floaters are those squads that never seem to actually be DOING anything besides hovering around hills or the perimeters of cap zones, and use buzzwords like 'overwatch' and 'flank security' when they get asked why they aren't helping defend a cap as it's being taken, or why they aren't rushing in to cap a sparsely guarded zone.

If you're losing a cap to encirclement, having the FOB outside of the cap zone makes the issue worse. It's a hell of a lot easier to defend a zone by spawning into it than it is to spawn way the fuck away from it where you have to cross typically open ground to counter attack against fortified positions, where if the people immediatly stationed at the cap die, then you're just fucked and immediatly lose the flag waiting on reinforcements to walk over(Who are usually floaters)
>>
So the US get scopes, but what do the terrorists get in return? Do they get any form of advantage?

Please dont tell me the game is already unbalanced as fuck.
>>
>>320604307
Scopes are pretty under-rated. And militia weapons are just intrinsically better anyway, especially in CQC.
>>
How many shooty bang bangs are there to pick from
>>
>>320604420
I meant over-rated.
>>
>>320604307
I believe in the basic cap zone mode the militia guys can get scopes on some weapons as well the kit is relatively symmetrical between the teams.

I haven't actually played the insurgency mode in Squad yet, but if it's anything like PR the insurgents have unlimited tickets and basically bleed the security forces while trying to defending their caches. The lack of optics keeps them focused on ambushing at closer range.
>>
Report all Squad threads.

It's the same guy making them daily trying to shill his shitty game.
>>
>>320604518
Stop being pathetic
>>
>>320603723
It's quite true that /v/ is mostly casuals in denial.
>>
>>320604518
>discussing games is now shillin
welcome to neo-/v/
>>
>>320604786
See >>320604587
>>
>>320586892
I'll buy it as soon as it gets the russians and vehicles.

Without proper vehicles it's not a complete game its just insurgency where you don't see anyone because the maps are fuckhuge
>>
>>320604786
>Every thread about a game I don't like is a shilling conspiracy
>>>/b/
>>
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>>320592792
99% of Afghanistan is Muslim. 97% of Iraw is Muslim. The 3% in Iraq are Assyrians who were US allies during the war because the Muslims have been genociding them for generations.
>>
>>320604189
Anon, sometimes it's better to withdraw off a point and regroup to push them off, instead of bleeding tickets when they throw non-stop grenades at you. You don't have this option if your FOB is directly on the point, if you withdraw you're guaranteed to lose 50 tickets.

The people that sit around and refuse to support other squads are annoying, but you shouldn't be limiting your tactical flexibility because of them. Not only that, the point of the game is to drop enemy tickets, holding points helps with this but isn't needed. I've won quite a few games where they had 4 and we had 2 or worse, because we were able to maneuver around and wipe out entire squads. Sometimes those "floater" squads can act as a very useful anchor that you can pivot around.
>>
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>>320604786
>GET OF MY VEE, I ONLY WANT MY GAMES TO BE DISCUSSED, REEEEEEEEEEEEE
>>
>>320605071
>99% of Afghanistan is Muslim
That is utterly wrong.

So wrong its like saying 99% of the US is full of Canadians.
>>
>>320602107
shit link

here's the real one http://squad.rocks/#
>>
>>320602770
PR took almost 10 years to be at the state it's now. What point are you trying to make ?
>>
>>320604189
The only reason you should put a fob on the objective is if you need emplacements on it. Because if the objective is under attack, how are you gonna response on it when it's disabled because you got 2 enemies nearby?

You can't, now you gotta spawn on the other side of the map or at main base because someone didn't want to place it in a better area nearby to reinforce
>>
>>320605571
Not you lose tickets when FOBs are destroyed
>>
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>>320605217
>Le atheist Muslims exist
>>
>>320604786
You're autistic. Get your fucking head checked and shut the fuck up.

I wish 4chan wasn't anonymous sometimes, so people like you couldn't voice their shitty opinion.
>>
>No Jets
>No Helos

No buy senpai, incomplete game
>>
>>320605928
Roadmap says we'll get them in 2017
>>
>>320606281
What roadmap?
>>
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So this game is a less buggy more casual Arma 3 with worse graphics?
>>
>>320606756
>everySkyrimENB.jpg
>>
>>320606756
kind of
>>
>>320606756
>worse graphics

UE4 looks better than Virtual Shitty Engine and has the benefit to run at more than 60 FPS with 72 player connect.
>>
>>320586892
Í hope the game gets an insurgency mode, ala Arma 2.
>>
hopefully it gets on sale, I'd spend 20 buckadollars to play with some friends
>>
>>320606756
>casual

don't kid yourself armafag, your game is not DCS level of complicated
>>
>>320586892
Most of these slow "tactical" FPS games are for scrubs that can't get good at decent FPS games. Like Rainbow Six Siege, Squad is no exception.
>>
>>320606756
Arma 3 is a mess and the programmers should all be fired.
>>
>>320610567
It requires a different skillset. If you want a twitch shooter play a twitch shooter. These game rely more on teamwork and planning. Deal with it.
>>
>>320611221
>These game rely more on teamwork and planning
Not really. A game of CS or Quake requires more skill in every aspect.
>>
>>320611221
>relies on teamwork

Why do people keep spamming this.

I just do my own thing every single game and almost always end up with a good k:d.


Its really just about running out in an arc to come in and flank people. Once you get behind a flag objective, you can come in at the enemies back and really just gun them all down.
>>
I like that slots aren't reserved when loading, meaning you can never join a nearly full server because by the time you finish loading 10 other people already have and filled the server. So you just have to randomly select servers for an hour because the player count isn't accurate.
>>
>>320588350
Don't worry, I understand how sarcasm works.
>>
>>320611783
>Why do people keep spamming this.
Because people like to believe that they're playing something that requires intelligence and strategy.

The truth is that they're just terrible at normal FPS games so they retreat to something that is incredibly slow paced with super low TTK because the skill ceiling is incredibly low.
>>
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>>320611534
>CS
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