http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13571.shtml#72174
New KOF14 Producer Interview from 4Gamer.
I'm doing a summary translation this time around since the interview doesn't feature that many things which require nuances.
http://www.4gamer.net/games/317/G031749/20151216086/
Summary:
- The concept for KOF14's development is "The most easy to play KOF ever"
- They want to make the game so that it plays naturally for fans of 98, 02, and 13 which were the most popular.
- Since Producer Oda was in the FF/AOF dev team, he wasn't really involved with the KOF series up until now. This will be the first time that he's on a KOF project from its plot stages.
- SNKP's been away from console development for quite some time now, so this will be the beginning for them to build up their 3D knowledge and skills
- When asked "If KOF14 succeeds, could we be seeing the comeback of other franchises such as Fatal Fury, Art of Fighting, or Samurai Shodown?", Oda replied "If everyone supports us, we might be able to bring things all the way there."
- When asked about Trailers 1 and 2, Oda said the renderings were mostly the same but they changed the lightings amongst other various tweaks. They want to continue improving the game's quality
- As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
- The game is roughly 70% done. They'll be starting to work on game balance.
- The game is designed to play like KOF13 just during MAX mode where you can use EX moves and 3 levels of Supers that can be canceled in their order of hierarchy. Oda says that with enough studying it's possible to juggle opponents like in KOF13.
- For beginners, there's the automatic and simple "Rush Combo" system
- The devs are still tweaking the game's Just Defense system through trial and error
>- The concept for KOF14's development is "The most easy to play KOF ever"
Dropped. Casual Capcomkids ruin everything for everyone else once again.
Old news.
Doesn't mean anything. For example Xrd is the easiest GG to play, ever.
>- The concept for KOF14's development is "The most easy to play KOF ever"
That sounds terrible, but I'm still excited for mi amigo Tizoc
>droped now
>not with the ruined gameplay
>and with the abortion of 3d
Eh, as long as it's sound. I remind you that the Purse Owner fighters have that auto combo shit, but it collectively hits for less damage than if you manually did the combos. And since it's a freebie bread and butter, most people know how to block against it.
It's a crutch for new players, but a massive weakness to abuse and punish for those more grounded in the game.
KoF wouldn't hurt from opening itself up for a new player base so long as the combat depth remains for long-time fans. The visuals still need some work. Also:
>As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
DLC Teams soft confirmed. Hopefully not as expensive as 13's DLC Team.
>>320502130
>ruined gameplay
but the gameplay looks really good in KOFXIV?
>>320502029
You're a good person. Never yield to hardship, Anon.
No Jenet No Buy
No ash no buy
Shen when?
Heavy D! when?
>>320509261
>We could easily have this artstyle in the game
>Instead they went for some shitty plastic 3d artstyle
It baffles me how advanced technology is now and they won't use that man's art to texture their models.
>>320509448
Shinkiro is part of Capcom though, the latest art his did was for Ultra Street Fighter IVignore the red marks, this was when we still didn't know the new characters for Ultra, wish we got Retsu