Its combat sucked. Everyone agrees. Suggest how to improve it.
Make it good instead of bad.
Make it like Dark Souls
>>320356385
Make it like Skyrim
Give it the KH2 battle engine.
>>320356385
I disagree that it sucked in comparison to the average combat system a video game is shipped with these days.
I agree that it sucked in comparison to the quality levels shown throughout other aspects of the game from a design/development perspective.
nice meme 10/10
>>320356385
Replace combat with Gwent
>>320356385
When people say combat in a game is bad what they mean to say is that they're bad at it and can't be assed to get good.
>>320356472
This could have worked as well.
>>320356671
The most hilarious part is that most of them never specified what's bad about it.
>>320356652
https://www.youtube.com/watch?v=PPMVQiDv62c
>>320356671
Witcher 3 has poor combat. Don't make me post the video again, Parjeet.
>>320356385
Inquisition combat was 50x worse than Witcher 3.
>>320356671
The combat literally requires zero skill though
>>320356437
Holy shit anon, you have good ideas, would you like a job?
>>320356767
Yeah, and?
I might as just well end the thread
This video is such a fucking classic, an entire race of fanboys holocausted
>>320356507
Except don't make it like Skyrim because it's even worse.
>>320356880
https://m.youtube.com/watch?v=PPMVQiDv62c
>>320356385
Literally the best combat ever.
Prove me wrong.
>>320356472
>make it more casual
Pls
Make the combat play and look like this game here:
https://www.youtube.com/watch?v=zbMzPgEHTJ4
My only problem with the combat is how it ties your damage to your level. It should be tied only to your equipment and any damage boosting skills/potions/oils.
-Remove or downplay leveling and gear
-Less loot that's more unique.
-Increase interesting enemies and enemy tactics, mostly encouraging better use of your tools
-Smooth state transitioning, with some animation canceling
Agreed
>>320356385
Not changing anything and avoid making it like Bloodborne.
>>320357093
Don't you think there's enough God of War clones already?
>>320356904
Skyrim had good gameplay bro
>>320356772
I'm an ideas guy.
It was passable for an action RPG and for what focus it got. It doesn't stand up to an action game, but reminds me of other eh "it's just there" combat systems like Pillars of Eternity or Dragons Dogma.
>>320357093
Looks like shit.
>>320356671
Quen > Spam > Dodge > Run > Repeat.
Optionally Quen > Whirlwind > Done.
>>320357219
Rising isn't a GoW clone. It takes skill.
>>320357306
Witcher 3's combat looks like and IS shit.
>>320357287
>No shit
first,improve the awful controls and targeting system
remake the light and strong attack animations less floaty and ballerina-like
expand the moveset and give it actual combos
make signs more fun to use and more upgrades with different branchings that arent damage up
>>320356385
Are the poeple I see coplaining about the combat just find it too hard?
I always see casual gamers say how hard Bloodborne is but the game is still easier and more hand holding than Witcher 3.
>>320357236
Not really. I just did a run through of vanilla Skyrim and it was so goddamn boring. Weapons have no force behind them. Magic is dumbed down shit from Oblivion. There's a reason everyone rolls stealth archers.
>>320356385
Disable SoftLock targeting mod already fixed the combat
>>320356768
>zero skill though
Are we going to post examples of how to cheese any game in existence now?
I don't want Witcher turning into an Action game with RPG elements.
>>320356975
any combat which needs cinematic kills to wow it's players rather then let the player do it themselves is obviously a weak game.
chivalry/mount and blade were more fun
gwents pretty good though, gimmie more of that
>>320357405
>It takes skill
Only on Very Hard with a new to mid-game character. Otherwise, naaaaah. Naaaah.
>>320357394
>quen
>enemy hits you when you're casting quen
>hits you 3 more times in a row
>die
>>320357460
Targeting system is the big one. The ballerina shit is how Geralt actually fights though. But this was the last Geralt game so they can ditch that I guess.
Stop making human enemies block 99% of sword swings
I dont have any guard break options! No overheads, no grabs! Eventually I just started dodge canceling attacks so that I could get behind them to hit them in the back forever.
>>320357093
whack-a-mole hit them x100 simulator? No thanks.
>>320357613
I do. Better than how it plays so far, which is Batman with a sword.
>hurr durr combat bad
I want this meme to die. Did this people never played Witcher 1 or 2? Oh right, this is /v/, people jump into sequels expection something that was never there.
>>320357140
>-Less loot that's more unique.
what? Isn't it a bad thing?
>>320356472
i'd rather have it be fluid and cinematic as opposed to just time-based micromanaging.
>>320357671
>Stop making human enemies block 99% of sword swings
>baww why I can't just smash x like Dark Souls
>>320357685
>it's cool to hate Rising's combat now
Fuck this board, so now people hate a good combat system but praise witcher 3's batman ripoff garbage?
>>320357613
It's always been that though. Hell if Cyberpunk actually follows through with custom protags and classes, it will be more of an RPG than Witcher. I love Witcher don't get me wrong, but your roleplaying is restricted to What Would Geralt do? You can't create your own character.
>>320357627
>1 and a half second cast time.
>Gets hits a 2nd time for the hitstun to activate
Maybe you just fucking suck.
I always feel like people who complain about combat in games like this are people who just did the same attack over and over and didn't try anything else, just because you played one way doesn't mean all ways to play are bad
>>320357205
funny thing is it IS like bloodborne with more math attached to it
>>320357630
how do the books describe it?
in w3 he's constatly giving his back to the enemy and spinning his sword like star wars prequels choreography, which look at least visually pleasing with a lightsaber, not so with a steel sword
>>320357770
>LOL, YOU HAVE A PROBLEM WITH WESTERN EUROPEAN THUGS BEING MASTERS OF THE BLADE?
Can we please stop being contrarian for one second?
ITT: Casuals that never played on Death March
>>320357778
Nobody's praising Witcher you big faggot. Do you even remember what this thread was about? Witcher being bad doesn't make Rising good. Rising's combat wouldn't fit anyway, it's over the top anime bullshit. Maybe if you were making a Ciri game it could work.
>>320357460
>and targeting system
Playing it on PC fixes it you know, move your mouse man.
The combat's core mechanics are fine, it just needs the enemies to be faster, more aggressive, and have more varied moves.
If you were to tune up the enemy AI, and tweak the way some of the broken ass signs like Igni work, all combat complaints would disappear.
>>320356385
Honestly I heard that part of the reason it feels so broken is that the invincibility frames for backstepping or rolling simply do not work if you try to dodge right after dealing damage, taking damage, blocking, or using a sign or item.
Also, the animations are too lengthy when it comes to those two actions, and even if they look more natural they just make the controls feel less responsive.
Also for the love of god either stop making Geralt automatically turn around and face the enemies after every roll I do, or make it take less time. it just makes the process of rolling around more cumbersome.
>>320357783
>1 and a half second cast time.
Enjoy for 20 spectres to teleport behind you
>Gets hits a 2nd time for the hitstun to activate
Some enemies attack you multiple times in a row, if you get hit once you're basically dead.
>>320357770
Your only other fucking option at that point is to just cast faggot signs at people, which are all overpowered as fuck. Otherwise you are literally mashing attack to slowly chip them to fucking death.
>>320357671
Then you have this faggot. You have the rend attack, it breaks any guard you collosal casual
>>320356749
What's the video? I wanna see it.
>>320357460
>animations less floaty and ballerina-like
Watch some HEMA or something i don't know...
>>320357934
Over the top anime is how you make a good combat system. Realism shit fucking sucks ass and is boring as hell. Realism means no air combos, no animation cancelling, no juggling, no to anything fun that adds depth.
>>320357889
He twirls just like he does in the game. A lot of people actually say he's got shit technique, but he makes up for it by being so fucking fast. CDPR did a good job replicating that, but it doesn't make for great gameplay.
>>320357067
Bait harder, please.
>>320356385
give enemies more than 1 attack
make flying an advantage instead of an easy way to stun the monster for free hits
>>320357914
Death March and Broken Bones are garbage the moment you hit level 13.
Then the map is so broken by the scaling, you can have a mountain of swords with SSS+ buffs like a guaranteed freeze on at least two enemies per fight be replaced by Witcher Gear
>>320357991
>boooohoo why can't I break enemy's defense
>but I don't want to use any of the signs
>or the bombs
>or the counter
>or hittng their back
>or the special strong attack
>baww this game sucks there's no option
>>320356472
DaS would benefit from a 3rd combat input (probably replacing the fucking >animation minigames). 2 moves (light, heavy) 2 deep is 4 possible "combos". Just 3 moves 2 deep is 9.
>>320356385
>Everyone agrees.
I don't agree.
I thought it was fine.
Not amazing, but third person combat with impressive action that can fit a variety of enemy types is hard to pull off.
>>320358031
Maybe so but it doesn't fit Witcher. It's not a series where you get 30 year old men who look like 15 year old boys chopping up robots in mid-air and whining about how much their life sucks. And DS isn't "over the top", yet /v/ loves it.
>>320358245
>I thought it was fine.
So that's what it comes to? The West settles for "fine"? Why not demand greatness?
https://www.youtube.com/watch?v=VSP9eMmM-Fw
>>320357671
Use rend or whirlwind anon.
>>320357485
Witchers combat isnt hard, its just very divisive. Dont use this particular sign/bomb/oil for the fight? Good luck spending 10 minutes on something that should take 2 minutes. This topped with no alternate playstyles made the combat a slog. After a certain amount of time you just avoid it because its so boring. There is a difference between difficulty and tedium. Any fight that is one on one is a cake walk, any fight that is more than 1 on 1 is tedious, when you go to attack or have dodged out of the way the other guy has started hitting you. But thats ok, yrden and stay in the circle, when its down to one on one use the stun sign and heavy attack them from behind for crits, back off and repeat.
Its easily one of the best combat systems in a WRPG of late I can recall, but it was just so boring after a while because it never changes, the repetitiveness kicks in long before youve neared the end of the game.
>>320357943
fps/rts mouse, action/fighter controller.
also ive my pc plugged to the tv, m+k is extremely uncomfortable on the couch. targeting works fine in other games, not my fault devs can't make it work
>>320358261
>Maybe so but it doesn't fit Witcher.
Who gives a fuck, it's a goddamn videogame. Realism is boring as fucking shit, DS is boring as fucking shit. A combat system should be made and judged by its gameplay and how fun it is, not how much it "fits" a character.
Anyone tried the mod that disables the soft locking?
Does that feel like it improves anything?
>>320358109
The Kaer Morhan fight against the Hunt is hard as fuck. Imlerith is pretty fucking hard. HoS added spiders which are a fucking nightmare, along with some decent bosses.
>>320357995
>Rend and Whirl
>Break the game in half due to how OP they are, but only after you've played for fifty billion hours already without guard break or AoE melee
>>320358371
>bawww why can't I just smash xxxx and yyyyy
>why do I need to adapt to different tatics for different enemies
The Millennials, everyone.
>>320356507
no skyrims combat was god awful
>get on a high thing and thwack it till it dies
>>320358091
HoS added spiders which were pretty good about this. They had pretty tough AI. The Groundskeeper and Olgierd were pretty tough, especially Nightmare. The Toad sucked balls though, he really was a pain in the ass and just wasn't fun at all.
>>320356385
Change the combat to be like Mount and Blade.
>>320358036
id like an actual quote from the books, there's a difference between twirling the sword like and idiot and having a functional, fast yet elegant style.
if its the second case, they did a shit job
>>320358487
Everyone bitches about how fast you can level up and unlock all the abilities, and you're saying you didn't level up fast enough?
>>320357974
>Specters
>Plural
>Hell, 20 monsters in a row at all
Huh? Is there a secret Legendary Dark Knight mode?
>Some enemies attack you multiple times in a row, if you get hit once you're basically dead.
Again, you may just freaking suck. Grazing them through step dodge helps, and about the only enemy that bullshits you in damage is ghouls and necrophage bosses.
>>320358696
go get fucked by miley cyrus covered in grey goop faggot
>>320358696
>change the combat to be a boring realism simulator
So what will you tell CDPR after they go bankrupt?
>>320356385
>I didn't invest my points in a single tree
>I didn't even know each sign had an alternate mode
>I didn't know light and heavy attacks have special attacks
>I never used decoctions
>I never used bombs except to blow up nests
>I never learned how to riposte
>I never learned when to sidestep and when to roll
>I never used any potion but Swallow
>I did nothing but mash light attack the entire game and roll
>I'm going to pretend I have any authority to speak about the combat
There is absolutely nothing wrong with the combat system. The problem is with the enemy/encounter design. 90% of the game is it throwing a horde of drowners or soldiers with two-handed weapons and shields at you, so it gets tedious. Fights like the Caretaker show that when some thought is put into making the enemies engaging, the combat system is fun and rewarding.
>>320358696
As much as I love Mountain Blade, Chivalry has better combat.
>>320358231
I don't want to use the things that make the game a fucking joke, yes. If I have to tie both arms behind my back to get something approaching a challenge, so be it
>>320358729
Google it then. I'd say the style in W3 is fast and "elegant" whatever the fuck that means.
>>320358801
Then don't bitch about how shit the combat system is if you're not going to make use of everything. If I just bash buttons in DMC of course the game is going to suck.
>>320358109
VS regular creatures yeah, since they're basically a canon fodder for Geralt.
But still on Death March fucking around with Devils or Gryphons or even Elementals that don't give 2 shits about your Quen can easily wreck your shitter unprepared.
>>320358731
Not him, but I did just about every piece of side content and discovered and used the bank exploit and still averaged about a level every 3 hours.
I think without the bank exploit I would have been around level 20 when I beat the game with about 100 hours in. I've heard it has to do with your experienced being gimped like hell on Death March.
>>320358938
DMC is challenging even when using all the tools at your disposal.
TW3 is not. There is a very big difference. Your full toolset makes you a god.
>>320358438
Targeting is shit with controller in any game i guess it's even worse in TW3 then.
You just have no idea how to use mouse properly.
>>320358784
>Single Tree is a good thing in a single player RPG
>Alternate modes that break the game entirely
>Special attacks that break the game entirely
>Decoctions that are practically worthless outside the attack vamprism and infinite stamina one, which break the game entirely
>Bombs that greater versions are practically randomized among the shops and treasures
>>320359056
I think you got the XP glitch because when I did DM I got to level 35 in no time.
>>320358731
I leveled slow as shit. Does difficulty change EXP rates? I played exclusively on death march.
>>320358340
Because it's ridiculous and infantile to expect a game with the scope of The Witcher 3 to have combat on the same level as Bayonetta while still maintaining some level of role-playing mechanics.
There's a reason Bayonetta is a 10 hour game and The Witcher 3 is an 100 hour game.
>>320357761
This is /v/ where people literally complain about the witcher series being mostly dialogue focused and cinematic, when it's basically a crpg fusion of genres. They are fucking retarded.
>>320356472
>Make it like DANK SOULS
I want this meme to stop.
>2002
>story is shit, world is shit = game is shit
>2015
>combat is shit = game is shit
I'm getting old for this shit.
>>320356828
He's so lost in fanboyism that he can't conceive of somebody not liking TW3 unless they're a fan of a "competing" franchise.
>>320359137
>>Single Tree is a good thing in a single player RPG
Uh anon I don't know if you're incapable of reading but the full line is
>A single tree
The a is important for a reason.
>>320359216
I'd rather have an amazing 10 hour game than a shit 100 hour game.
>>320356385
Combat was sublime though its why it won all those GOTYs and fallout 4 didnt
>>320359175
DM halves XP but you sound like you got glitches. I played DM and was like level 36 by the end, and I skipped most of Skellige.
>>320359216
Boring travel time, uninteresting combat and twenty times the cutscenes?
I mean I enjoyed witcher but come on, they can do better.
>>320359291
bayo has same retarded hit until it's dead combat as all platinum games only good part about that game is cutscenes or finishers - part when you do not play the game.
>>320359291
Combat being mediocre doesn't mean a game is shit though, bayonetta is focused on the combat, The Witcher is focused on the world and the dialogue. /v/ is such a disgusting pleb cesspit and there is nowhere else to discuss video game mechanics that isn't even worse. This is all I have left and I want to die.
>>320358696
>change the combat to be torpid, braindead shit with a novel control scheme
>>320359350
Sure, but the focus of the two games is completely different. I'd never recommend a Platinum game for its story, just like I'd never recommend an Obsidian game for its gameplay. The games are appealing to different audiences.
>>320358957
>Elementals
Quen > Poke > Dodge > Yrden > lol
>Devils
You mean Fiends and Hybrids? You don't even fight those enough to start with.
While werewolves are battles of pure attrition.
>Griffins
Ehhhhhhhh. It's more their Dark Souls esque shitty claw hitbox. Bomb em, and they're just as sad as drakes.
>>320359350
How is a cinematic crpg inspired game having 20 times the cutscenes of a character action game bad? What the fuck.
>>320359251
I think it's a fine suggestion in this instance.
>>320356385
Loved the combat though, the only way to improve it is to stop being a butthurt memester.
neo /v/ everbody
>>320359279
No, fuck you. That doesn't excuse it in the slightest, and it's still defending it for even suggesting it as an alternative.
>>320359538
I was explaining the length difference. Cinematics in TW3 are very good.
>>320356563
So not everyone on /v/ is dumb...
>>320358784
This anon is correct. Combat was decent enough, the enemies were just shit and every fight played out one of two ways depending on how many bad guys or monsters there were.
>>320359649
Except it's not a single tree retard. What's wrong with W3's level up system. It's the same shit you find in every other RPG.
>>320359350
Boring, uninteresting to you maybe
I thought the world was beautiful and the only 'travel time' that was bothersome was with the boat, but fast travel fixes it
Combat was more than interesting if you actually decided you wanted to do something with it and not spam attack
Cutscenes weren't even that many, maybe you're talking about dialogues
>>320359137
>Single Tree is a good thing in a single player RPG
Are you saying you should be able to make some half-assed build where you sprinkle points across multiple trees and get away with it because you're a retarded noncommittal motherfucker?
>Alternate modes that break the game entirely
>Special attacks that break the game entirely
>Decoctions that are practically worthless outside the attack vamprism and infinite stamina one, which break the game entirely
So just like I said, you never used them. Thanks for the confirmation.
>Bombs that greater versions are practically randomized among the shops and treasures
I'm not sure what the point is here. You're upset that the game doesn't just hand you the formulas for better bombs?
ITT; 4channers complaining (as usual) and can't come up with a single good solution.
what a stupid community.
>>320356515
only reasonable suggestion
>>320356385
Make it similar to W2 and don't make it so fucking casual.
There, 10/10 combat, work time required, one week.
Can someone fucking tell me if the dodges have iframes or not
I went through the entire fucking game on death march and could never quite tell. Or maybe I was just really bad.
>>320356563
>I disagree that it sucked in comparison to the average combat system a video game is shipped with these days.
My fucking ass.
This play is a glorified assassin's creed. You can't go lower than that.
>>320359350
I loved the world. It didn't have the weird transition you usually get where you can immediately tell "this is the city zone, this is the swamp zone", everything flowed together much more natrually.
>>320359896
I see /v/ complaining about how shit Witcher 3 is but not a whole lot of solutions, which tells me it's bitching for the sake of bitching because it didn't agree with them slightly.
>>320359958
No.
>>320356772
bethesda is recruiting again, shit, are you working on the tes game already
>>320358839
there's a difference between wasting time swinging his sword for no actual reason and pulling sick moves like dodging doing a pirouette, all while doing a semi-swing in order to gain momentum and releasing the blow on the enemy next to him.
also geralt moves slow as fuck in w3, even more in w2.
>>320359958
iframes are retarded
they ruin combat systems
>>320359350
>uninteresting combat
That's already been dispelled.
>Boring travel time
If you need to be constantly stimulated, this probably isn't the genre for you. I'm not sure what the issue is anyway, the game has fast travel for ADD retards like you.
>>320359930
w2 combat was quite clunky, i dont wanna go back to that
>>320359437
Don't put combat in a game if you don't want to commit to making it good. That's why GTA sucks, so many random ideas and none of them done well.
>>320359896
If people here could actually offer real solutions they'd be making their own games.
>>320359968
AssCreed is literally just counterkill to win. You can't ever break through opponents guard at all. Witcher has more depth to it, since you actually get fucking moves that act as crowd control and break through opponents guard.
>>320359958
They don't but there's a skill that ads something similar
However, iFrames are OBJECTIVELY SHITE and no amount of souls butthurt will change that
>>320359958
Nope, but there is a skill that makes them i frames - never take it, doesn't work on rolls though huge enemies still can swipe you if you roll in the wrong direction.
>>320359968
>the asscreed meme
rofl spot the asshurter who didn't play the game
>>320360040
You fucking retarded pos, iframes make a combat system more deep. There's no coincidence all Japanese hack n slash games have iframes. It allows for the devs to make truly aggressive and challenging enemies you can actually beat. Even Souls games used iframes. What you are proposing is a game where your dodge/evade does NOTHING.
>>320360127
dodges have iframes.
https://www.youtube.com/watch?v=rPqKqTdkh4E
>>320360024
>recruiting again
They never did that in the recent 10 years, that's the reason their games so mediocre.
>>320360127
But ALL good action games have iframes:
DMC series
Ninja Gaiden
Bayonetta
Souls games
MGR
Why do you think that is?
>>320360127
>>320360040
>Iframes are bad
Shieldbabbies detected
>>320356385
No one that calls the combat shit can actually give any reason for it being shit.
The only thing it could benefit from is combo's and move variation.
>>320357287
>eh its just there
>dragons dogma
Fuck off
>>320360085
I see you are new to video games, I bet you think Planescape:Torment is shit too.
>>320360036
>also geralt moves slow as fuck in w3, even more in w2.
In 2 definitely, but he felt fairly agile in 3. I just played ME3 again, the ME that's typically said to have the best combat, and shit felt about the same speedwise as W3. Geralt didn't feel as stiff though, or maybe I'm remembering that wrong. I never had the same problem controlling him as everyone else.
>>320356385
learn how to do animation priority
or
make it responsive
get rid of all the dumbass flipfu garbage doing 80 fucking somersaults while some dipshit peasant can land a hit by fucking standing there no wonder the dumbass got skewered by a pitchfork. cdpr are hacks.
>>320356768
There are very few games that 'require' skill. You can show me aspies who spent way too long getting good at Ninja Gaiden or Devil May Cry, that doesn't change the ceiling of skill that is actually required to beat the game.
>>320360218
>give every mob slowattacking 1shot moves
>just press button to avoid all damage
>good
ok, soulsbabby, whatever you say
>>320360312
>he fell for the roll meme
Eh, I enjoyed it. It had more variety and depth than most combat systems.
>>320356472
doesn't match witcher
>>320356507
alright we're getting somewhere
>>320360218
Well duh, hitboxes must be good for it to work. All jpn games have terrible hitboxes so they need iframes, you don't need iframes when dodges actually dodge things..
One thing you can't deny is that TW3 has excelent hitboxes, multiple webms to prove that.
>>320360354
So its shit because it lacks combos and move variations
Thanks for telling us.
>>320360301
>including Souls games in that list
Spot the Fromdrone.
Souls combat is on the same level as The Witcher 3's. The strength of Souls games is in the level and enemy design, not the clunky as fuck shallow combat.
>>320360407
If they managed to replicate Geralt's style of fighting as well as you say that would indicate it's Sapowski who's the hack. After all he's the one who determined Geralt's style of fighting, not CDPR, they just copied the books.
Except for W2 when they poorly copied DS.
>>320357778
>batman ripoff garbage
i'm gonna call rising's combat shite even though I loved it just to piss your memester ass off
memester
>>320360364
If it has shit combat? Yeah, it would be shit then. Gameplay>>>>>>>>>>>>>>>graphics/story/music
>>320360397
>Geralt didn't feel as stiff though, or maybe I'm remembering that wrong. I never had the same problem controlling him as everyone else.
i've just came back to it after finishing mgsV, bloodborne and dmc4 se. also stlm 2 was available, also installed better lod and camera.
well, geralt moves like a truck, no joking, even on alternate mode
>>320360583
Saying something is shit, and saying something could benefit from something, aren't the same thing.
>>320356385
What sweetFX profile? I love that color palette.
>>320360463
You're a fucking idiot, I bet you think going for high scores in games like W101 is worthless because the game is easy to just beat.
>>320360269
For damage to take effect animation have to actually hit Geralt not approximately be somewhere near him, dodge is working for real in that game.
>>320360301
Casuals like you and the soul shitters need to be handheld
Also I only played Demon's (for obvious reasons) but most of the time I just R2'd enemies and pulled back while they stumbled about trying to attack me
3 bosses were engaging, FUCKING 3
very deep :3
>>320357614
Are you trying to say crazyuh shit isn't cinematic wankery? You don't need to juggle some fuck in the air for a minute, you do it because it looks cool and because you're autistic.
>>320357093
But tw3 already let's you endlessly stunlock enemies.
>>320360573
>Western Game
>Hitbox
I'd be surprised if a western dev even knew what a hitbox was if they didnt use them for raycasting in shooters
>>320359241
As having just tried to get into W2, fuck this.
>>320359968
>"I have never played the game"
>>320360758
>But tw3 already let's you endlessly stunlock enemies.
I guess you played on Easy. On harder difficulties they have different AI that counters stunlocking.
>>320360573
Don't know why game companies don't do what Overgrowth did, and make the hitboxes the actual character model:
https://www.youtube.com/watch?v=Nb511Em4EZo
I don't think using hitboxes is bad, but model collision would be so much better for accuracy. 3d fighters and action games from Japan are so bad with this, moves that hit despite not touching you and vice versa.
This is how witcher combat should have been:
https://www.youtube.com/watch?v=HoAG5K81kVg
You can get killed during a dodge if you didn't actually dodge the right way to avoid the attack. No "iframes".
>>320360702
Combat lacks from too few combos/move variations
Thats a negative point, a reason why the games combat is shit.
You cant pretend your way out of this one faggot
>>320360741
This is what Soul's fags refuse to acknowledge. Their game isn't good, you can make it look good but mostly it's just fucking clunky.
>>320360786
Are you fucking retarded? The west invented literally every genre.
>>320360695
Oh yeah compared to MGSV he plays like ass. But on his own, meh I didn't have too much trouble.
>>320360632
It sounds like RPGs aren't your thing. Very few have worthwhile combat, and those that are typically held up as the "best" ( PS:T, ME1, BG2) typically have mediocre combat at best.
>>320360621
>W2 when they poorly copied DS.
It came out 7 months earlier though.
>>320356385
I didn't find the combat bad but it was nothing special either.
The combat is okay. Its not bad by any means.
Ideally I would make it more similar to the first so that there is more of a focus on preparation rather than technical skill. Xenoblade is a recent example that does this well.
The more control you give a player in combat, the more you devalue the RPG elements, so it's not always ideal to have fully real time action combat.
>>320360854
>You can get killed during a dodge if you didn't actually dodge the right way to avoid the attack. No "iframes".
Dodges have limited i-frames that don't trigger in certain situations, like roll spam, it's honestly a good system. Watch the video linked earlier.
>>320360828
Learn to type english you fucking casual.
>>320360735
>For damage to take effect animation have to actually hit Geralt not approximately be somewhere near him, dodge is working for real in that game.
And that's why the dodging in that game is shit. Japanese games use iframes because it's a good and deep mechanic.
>>320360741
And without iframes what you'll get is a game that is near impossible since you'll be rolling and something IS going to touch your model at some point, and bam you take damage. So you want to be unable to actually dodge attacks.
>>320360695
>i played 5 very similar games recently
>i wonder why different game feels so different
>GAME IS BAD
>>320360218
> There's no coincidence all Japanese hack n slash games have iframe. Even Souls games used iframes.
Oh so that's why they're all so terrible and hand holding
>>320360894
>This is what Soul's fags refuse to acknowledge. Their game isn't good, you can make it look good but mostly it's just fucking clunky.
Well I liked it for the atmosphere and feel of progression but the combat was meh and so were the boss fights
I didn't play anything after DeS because this is -HANDS DOWN- the fanbase that hypes their shit the most and I already know they are nice but mediocre
>>320360932
What armor chestpiece is that?
>>320356385
I liked it though.
I do agree though that it sucked if you played on controller. KB&M was good.
>>320360921
The head combat guy was obsessed with Demon's Souls I think. He's why they switched from W1's style. He left to make that Souls-clone LotF.
Just replace it with DD combat and be done with it
Literally anything else would be better. Even for Bamham tier combat systems its pretty fucking shit.
>>320360735
>people ask if witcher 3 has iframes
>link video featured in cdrp forum
>first line: sidestep and roll do have iframes
>>320360854
Hitbox dissonance is necessary in some instances, otherwise you get idiotic situations where players manipulate their hitbox in stupid as fuck ways, or have awful looking animations to justify their reach instead on artful ones.
Making the hitbox just the model is such a lazy thing to do and just invites problems.
>>320360854
Because it would fucking suck. You aren't fighting another rabbit just like you in The Witcher, you're fighting some giant basilisk fuck, or hundreds of small cunts.
The combat you're suggesting would become as tedious as shit very quickly in anything that isn't a pure fighting game.
>>320360961
Limited i-frames can be ok, better than having them all the time which asian games do way too much of.
>>320361038
>it sucked if you played on controller. KB&M was good.
For me it was the opposite, it felt clunky as fuck with KBM. I think it's just a matter of what you're used to.
>>320360559
Whoever designed this UI needs to be shot
>>320360990
>soul shitter hypes game as SUPER HARD DEEP NO CASUALS ALLOWED
>then says a casual iFrame system is alright because game would be too hard
lmfao
>>320361165
What's wrong with it? How would you make it better?
>>320361026
I agree the atmosphere and lore were fantastic, but the gameplay is the same sloppy shit that From has always been putting out, I don't dislike it. I just don't know how anyone can honestly think it transcends mediocrity of that the 'difficulty' (which isn't even there) is a result of anything other than From's incompetence as devs that they turned into a r u hardcore meme. It's fucking amazing marketing.
>>320360996
>DMC games
>terrible and hand holding
You can't do this in Witcher 3:
https://www.youtube.com/watch?v=ysPtULP5gh4
That is the pinnacle of action combat. Witcher and other western games are mere lifeless shadows in its glory.
>>320361126
Yep
>>320360990
>iframes
>deep
It's literally just 'press button to take 0 damage'
>>320356385
Eh I thought it was ok. Sure I'd prefer a DD style combat, but W3 was mediocre. The problem was that the long playtime exposed the flaws in the system. They need to get better if they want to keep making these 150 hour long games.
With Geralt gone they won't have to follow the books anymore. Really I'd prefer they drop Witchers and make a spin-off with a Mage.
>>320360990
>iframes
>deep mechanic
What? Are you for real?
So "physically"(because it looks that way not because it is simulated) based combat is worse than "i hit you approximately over there with a shockwave but maybe over there not sure" is better?
>>320361093
>>320361089
Overgrowth has you fight stuff besides rabbits and it works just fine. In the very least have model collision for more humanoid enemies, sick of seeing attacks go through people or not even touch them and count as hits anyway. Bloodborne is awful for that shit.
>>320361251
>barely moving and mashing buttons while the enemy sits there like a limp 12 year old's dick
Wow... so this.. is the power.. of... autism.
>>320360986
That's a common type of sentence. As [someone who has] x, yz.
>>320360995
im comparing solely how the character moves in a 3d environment, so just how the character fucking walks and reacts to my input.
nero and dante are fine
big medic is fine
hunter is fine
gerolto moves like a fucking truck
>>320361248
Yeah its hilarious how far they take it, I actually enjoyed it a lot and bought a ps3 for it specifically but they hype it way too much
Souls combat is flawed as fuck yet they hype it as 10/10 most engaging ever
And like I said I cant talk about the difficulty of the rest of the series but DeS was easy as fuck (although I did play DaS up until capra demon and moonlight butterfly and it was easy goings too)
>>320361251
>cuhrayzee combat-focused action games
>comparable to a story focused RPG
Not that guy but they're totally different games. Even if you think TW3's combat is shit, combat has never been the focus or the draw of RPGs and most RPGs, even the ones praised as masterpieces, didn't have good combat.
>>320356385
Why are people shitting on witcher 3 combat? It's not perfect but you can actually make it look good. This is pretty hard for some other games.
>>320361267
Combat doesnt get any deeper, anon. Even real life is like that. The other options are things like high attacks/low attacks with ducking and jumping but this is something incredibly hard to manage in 3d.
>>320361245
Not him but I'd dump the shitty grid layout. Something like DA's inventory would be fine. Thankfully the inventory along with not giving the villain enough screen time was something they said was one of their biggest regrets. Hopefully they don't fuck up again.
>>320360905
>Very few have
Appeal to tradition.
His point is that gameplay is > X. There's absolutely every reason in the industry to make playing the game fun for the huge demographic that plays games for gameplay.
>>320361180
>>then says a casual iFrame system is alright because game would be too hard
No, more like fucking impossible. What would be the point of a dodge or evade mechanic, if it can't even be used? i-frames are the only reason shit like that even works. Otherwise you'd have to preemptively dodge attacks like a fucking psychic, instead of being able to time them at the last second when you have to.
>>320361469
I like inventory tetris. It was cluttered though.
>>320361126
My first playthrough was on a 360 controller and second playthrough was on KB&M.
I preferred the more precise camera control of KB&M which made dodging more precise. I also found that using signs on KB&M being faster and easier.
>>320361475
Its a good thing most people enjoyed w3's gameplay then
>>320361412
They got easier for the most part, with the exception of some parts that were just poorly thought out, but even though were easily beatable when you realised what was going on.
>>320361468
>Combat doesnt get any deeper
>Even real life is like that
>>320361490
Then fucking design your game so the dodge works, not add some poor thought out mechanic to counteract your stupid bullshit
Duh
>>320361371
Physically based combat isn't feasible, that's why. You'd need model collisions to make it work, and those are a flawed system. i-frames are the best we can do, and they add depth so why do it another way? You don't need to reinvent the wheel.
>>320361475
>the huge demographic that plays games for gameplay.
I don't think that demographic is as big as you think it is. Movie games sell for a lot these days.
>>320361468
>iframes in real life
Holy shit.
>>320361251
At least post Bayonetta or W101. I can't go back to DMC after playing those because they actually have aggressive enemies, but you can still be flashy as shit.
DMC mooks just stand around waiting to be juggled and throw out an attack every 4 seconds.
>>320361251
While it's true DMC4 is still the best combat in any action game, it could easily be improved by simply combining all of the character's styles into one system.
Witcher 3 didn't need something like this, it just needed more techniques, something like Dragon's Dogma, but obviously without the climbing on monsters/aerial aspect (although these would've helped).
Geralt needed more deliberate attacks (a jab vs a slash vs a lunge), and needed counter-attacks to make the game less dodgy and more confrontational.
>>320361609
Real life options to stop incoming damage are block and dodge so... yeah, two inputs.
>>320361251
>spam combo after combo after combo barely moving
>pinnacle of combat
You know you can teach monkeys perform series of button mashing ?
>>320361454
Because the story was generally good, the music was fantastic, and even downgraded the graphics still looked pretty good. But /v/ focuses on the negatives and Witcher's combat has always been a big one.
If they're actually shills here maybe they'll take feedback. If not at least we're actually taking about the game instead of fucking review scores and Metacritic like in other Witcher threads.
>>320361528
>They got easier for the most part
How is that even possible?
Why do these cunts keep hyping the games as hardest ever?
>>320361392
>Comparing a fight with trash mobs to a fight with actual enemies.
>>320361392
Are you fucking serious? Look at the goddamn skill and reaction time involved in this shit
https://www.youtube.com/watch?v=95iY5ak0ZtM
Witcher 3 combat is slow and boring as fuck.
>>320357460
Someone didn't read the books
>>320361408
Go play gothic 1-2 please.
>>320361714
It's not button mashing. I'd really like to see you do it.
>>320361475
Dude the biggest sellers are movie games like fucking Last Of Us. Platinum games sell like shit. Fucking Bloodborne, the Sonyponies one fucking game according to /v/, sold 2 million fucking copies out of the 30 million PS4's.
>>320361603
Goddammit, you can't design it that way, because it is NOT POSSIBLE. i-frames are the only solution. Or do you want to play a game where you need to be a fucking psionic to even dodge shit? These games are made for HUMANS to play, not fucking Greys.
>>320361708
>Real life options to stop incoming damage are block and dodge
wut
>>320361720
I like games where you can make the combat look real and cool like in a movie or so. It doesn't have to be hard or fucking deep. I just want a nice combat experience.
It's like arkham combat. It's easy here and there but looks cool as fuck, and that is what counts for me.
>>320357394
>using quen like a pussy, not being a speedy witcher like true Geralt
>>320361469
>Not him but I'd dump the shitty grid layout.
Fuck you xbox babies, grid is the best possible inventory handling possible, well that unless you have memory of a fish and can't remember how icons look like.
>>320361736
Dude, you're showing people who are good at the game to people who have never played it.
You're an idiot.
To people who haven't played the game this looks like the game is insanely easy and effortless.
>>320361475
There are plenty of people who play games for more than gameplay. I love games with good story, for instance. You can call gameplay "the most important" aspect if you want, but that's really just because shit gameplay is much more noticeable and more grating than say, shit story or shit dialogue. Thing is, other aspects of video games are important too and just as enjoyable. There are plenty of games that people remember not for their gameplay, but for the writing, or the atmosphere, or the characters. It depends on the person. It's just that in your subjective consumption of vidya, gameplay is what you enjoy most about video games. Other people might enjoy video games more for their plot, for instance. Just like how some film connoisseurs enjoy film for the plots and writing, not necessarily for it's cinematography or acting. But that doesn't mean people who play vidya for story don't like gameplay, it simply means that story impacts their enjoyment more.
Point is, the broad, sweeping "gameplay is all that matters" generalization that /v/ always makes is a vast over simplification.
>>320356385
The combat was fine, everyone that disagree is just a faggot.
>>320361869
>I like games where you can make the combat look real and cool like in a movie or so. It doesn't have to be hard or fucking deep. I just want a nice combat experience.
What. The. Fuck. Am. I. Reading? is this really a post on /v/? WTF? Combat in games should not look "real" and "like a movie". That's poor fucking game design. A game like that won't be fun or deep, just a shallow pos. Batman games are all shallow garbage with a trash combat system made for the kind of morons that like trash hollywood movies.
>>320361926
What? Anon grid is shit. It's a huge clusterfuck to get through, and it wasn't even the only problem. Witcher didn't even have a books/notes section at release they had to patch it in. Finding your potions/oils is a pain in the ass because they shift around when you use them.
>>320356385
Oh, it's the "everything is shit in every game" thread again.
>>320362003
This is like saying you'd be happy to buy a hooker that sucks in bed so long as she looks nice, smell nice, and has a nice voice and pretty hair. Who cares if she can't do the one thing she's supposed to, least she's pretty!
>>320361607
>>320361829
>>320362003
>the biggest sellers are movie games
>It's just that in your subjective consumption of vidya, gameplay is what you enjoy most about video games.
Nope.
The second best seller of 2014, under GTA V, is COD. Third is FIFA. 4th is Pokemon. 5th is Ass Creed IV. Trend much? There's an experience with all of these that's defined by the gameplay design.
>>320362112
Grow fucking up.
>>320361910
>Guys we'll put a regenerating overshield in the game that can absorb infinite damage for at least one attack, even at the weakest level!
>Can it also trivialize the whole game starting from level 1?
>Sure, why not? We'll call it "Quen".
>>320362093
The combat IS fine, but you cannot deny that it gets repetitive, in such a long game it really is noticeable. That said though, its not insulting like Skyrim combat.
>>320362195
Except games are more than just gameplay. They can tell stories too. You might not value that, but it's always been a big draw of RPGs. It's what separates the genre as a whole.
Like I said it sounds like the genre just doesn't appeal to you.
>>320361656
>Geralt needed more deliberate attacks (a jab vs a slash vs a lunge)
I don't see how that would work. Unless they brought back the combat styles from TW1, which I would actually like.
>needed counter-attacks to make the game less dodgy and more confrontational.
Tons of attacks can be parried though. You either hold block to keep your guard up, or keep your guard down to wait for a riposte opportunity. Can you be more specific?
IMO, TW3 picks what it want to does and does it well. They don't want to be about just spamming attacks or stunlocking, so there's AI that causes monsters to trade blows or dodge and counter when you're being aggressive.
>>320362135
They don't actually shift though. They didn't for me. I could remember positions of everything in my inventory i don't know what's your problem - grid inventory is much faster to use than list.
>>320361869
>I like being rewarded for having no skill or effort.
Holy casual shit. You're what's wrong with gaming.
>>320362214
>2014
2013*
2014's is Madden, Destiny, GTA V, Minecraft, SSB, NBA, Watch Dogs, FIFA, and COD.
>>320362195
You're missing the point. There is more that is great about games than gameplay. Games can do more than just gameplay. I don't enjoy games SOLELY for the gameplay.
Just because gameplay is the sole defining trait of video games that distinguishes it from other media, doesn't mean it's the only thing that matters.
>>320362365
>>320362258
>>320362112
>witcher 3 combat can't be hard
>>320362214
gta AC and cod are the movies though multiplayer aside
>>320362214
>COD
>FIFA
>ASSCreed
>Good gameplay
You're not exactly helping your case that people value gameplay over everything else.
And I think W3 sold more than MGSV and nobody's going to claim W3 had better gameplay. Nobody who isn't retarded.
>>320362249
If growing up means liking garbage combat mechanics, then no fucking thanks. You tell me what looks better, this:
https://www.youtube.com/watch?v=95iY5ak0ZtM
Or this shit:
https://www.youtube.com/watch?v=6CGCtsERyvU
>>320356472
"like dark souls" means only fighting one target at a time, and complaining about every encounter where you have to fight two or three, right?
>>320361736
You're missing the point. I don't care how hard to is to do or muh reaction times. It's still autistic wank. There are very few enemies that actually require huge amounts of skill to beat.
>>320361931
>implying I haven't beaten DMC4 (the most simplified and casual DMC other than the reboot) on Dante Must Die.
Fuck off faggot. It's not impressive.
>>320361251
Of all the shitposters in this thread you are the worst. I guarantee if any of the people in these combo/tutorial videos were here they would say dmc can be improved 100 times over if i-frames were removed, hitboxes were fixed and enemies were more aggressive.
>>320362438
>comparing 2 different as fuck genres
>>320361720
>Witcher's combat has always been a big one.
Don't pretend most /v/tards have even played TW1 or TW2. The actual fanbase is pretty small.
And it's important to note just how much better TW3's combat is than it's predecessors.
>>320362451
How is it autistic to master a deep combat system? By your very argument someone who masters Witcher 3's combat system is also autistic, and a loser too since they wasted time mastering a junk combat system.
>>320362436
Can we agree that level design is part of gameplay? MGS5 had the worst level design i've seen in years. Gameplay is not only about how character moves.
>>320362446
I will never understand this complaint about the souls games.
Oh no, multiple enemies! Instead of gittin gud, I must claim that this is an utterly unfair situation, declaring the game as terrible!
>>320362430
>GTA is played for the story
>as is COD
Pff.
>>320362436
The gameplay doesn't have to be great to play the game a lot. Skyrim is still a top Steam game. Yet, gameplay is more than just mashing the attack buttons. For a game like Ass Creed, it includes wall scaling and stealth.
Protip: Witcher doesn't have those.
>>320362502
>it's ok for one genre to have shit designed combat
Fuck off. That's like saying it's ok for a gta game to have shit driving because it isn't a racing game.
>>320362465
>removing iframes
>from a japanese action game
bwahahahahahaha
this is why Japanese will always stay on top with their combat systems
>>320362324
Well I think it would be interesting if Geralt's attacks functioned differently based on where the enemy was in relation to you. It doesn't make sense that Geralt does the same silly jump-slash no matter where he is in relation to the enemy. Depending on movement input he should do different attacks, making it the player's choice whether he lands an attack or doesn't. As it stands, Geralt just homes in on whatever enemy is around and you mash attack or dodge till it dies. There's no positioning involved in offense.
I'll try. Dark Souls has actual riposte attacks, which are arguably the most satisfying moments in the game. Geralt could counter-attack based on what he blocked or parried, giving a unique advantage to the skillful player.
These are just some things I wish the game had to make it less attack, dodge, attack, dodge.
>>320357460
>ballerina-like
Faggot alert.
>>320362438
But that doesn't look good. It's look like a real shitty shonen.
>>320362542
You don't need to master Witcher III's combat system either. I'll concede that it would more autistic to try though, since there is no reward. At least Casual May Cry provides a ridiculous show that looks cool if you're 14.
>>320356385
Is that vanilla graphics? My game never looked that good
>>320362587
Saying gid gud in souls games is also stupid. all you need is to rememeber the movesets and roll 24/7.
>>320362571
>Make a sandbox game
>Wonder why gameplay, level design, and overall quality nosedives
Sandbox games are cancer
>>320362425
Hard doesn't give it depth, which I assume you don't know what that is if you're complimenting Arkham games.
>>320362262
The other signs are pretty OP as well IMO. Double Yrden with 26s duration is ridiculous, you just camp inside your trap and wail on enemies while they move in slow motion.
The thing is that in TW2 the Signs were mostly weak as fuck, so they wanted to make sure they weren't next time. They went overboard.
>>320362541
Obviously yes, W3 is leagues above 1 and 2 gameplay wise. But most people haven't played either, since /v/ is full of Sonyfags whose first Witcher was 3. Compared to the first 2, 3 is objectively superior and a huge step forward. On its own though it's not very impressive. I have faith they can improve though, even Bioware made good gameplay with ME3.
>people in this thread shit on witcher 3 but like the souls combat
You realize is pretty much the same, right?
>>320356437
>Make it like mount and blade
This
>>320362629
What exactly are you implying? Do you have literally any idea why i-frames are used in the first place?
Hint: It's not because it makes the games "hardcore"
>>320362571
Oh yeah, the bases were shit. MGSV's open world was shit compared to W3's. Hell I'd say FO4 was a better open world game. MGSV had no business being open-world and Koijima wasted all of our time with his stupid experiment.
>>320357460
>less floaty and ballerina-like
Unlike Bethesda, CDPR actually give a fuck about the series' lore
>>320362670
Looks vanilla, it looked like that for me on 770, check your settings.
>>320362679
>All you have to do in shooters is shoot the enemy
>All you have to do in megaman is jump and shoot
>All you have to do in mario is jump
>All you have to do in RTS is make your units attack their units
Well I guess when you boil it down to its basest parts... sure.
>>320362694
It was terrible even by open world standards.
>>320356385
The main Focus of the game isnt combat. Considering that fact the combat is pretty good.
I remember the fight against Ignis Fatuss which was quite interesting
How many good melee combat games are there that doesn't utilize dice rolls?
Mount and Blade?
Chivalry?
Jedi Academy?
Are there anymore?
>>320362830
i-frames are used because otherwise we'd need to be psychics to even dodge shit and not get hit, which wouldn't be fun. They add depth because they allow you to use dodges in situations you wouldn't be able to otherwise
>>320362632
>it would be interesting if Geralt's attacks functioned differently based on where the enemy was in relation to you.
But...it does? Attacking an enemy behind him will make him to a backwards stab, an enemy slightly farther away will cause a pirouette, enemy slightly to the right will cause him to do a spinning slash, etc.
>There's no positioning involved in offense.
I disagree. Shitty positioning will get you fucked with multiple enemies, it's key to reposition frequently so they don't swarm and you can take them one at a time.
>>320362724
I'm glad the Signs were actually useful. People bitch about Quen in 3, but 2 was 10x as bad. Everything except Quen was fucking useless.
>>320363004
>psychics to even dodge shit and not get hit
This is just wrong. It's still easy to dodge everything.
>>320362990
Western games don't have good melee combat.
GodHand
DMC series
Ninja Gaiden
Bayonetta
All Japanese. Western games are only good at shooter mechanics, because whites never had martial arts, just gun usage. Asians mastered martial arts and thus Japanese are better able to understand melee combat and how to make it work.
>>320356563
Im 90% sure people rip on the combat because it was the weakest aspect of the game.
People are looking to trash on it for some reason, so the obvious target is "combat sucks"
Sure it was the weakest aspect, but it was damn fun compared to MANY other games.
>>320362990
>Jedi Academy?
There was that wiggle thing in multiplayer.
>Chivalry?
I think it has dice rolls in a sense.
>Mount and Blade?
it is clunky as hell though.
>>320362990
>Jedi Academy
>Good
Roll + M1 to instantly kill something is good?
>>320363115
did we play the same game?
>>320358371
>Dont use this particular sign/bomb/oil for the fight? Good luck spending 10 minutes on something that should take 2 minutes
But that's the entire fucking point of the series you mongoloid
If you could just easily hack any monster to death with your standard ass sword, there'd be no goddamn need for Witchers in the first place
Witchers can kill humans and some basic monsters (ghouls, nekkers, drowners etc) with no more preparation other than "pick the right sword" because they're easily killable, but a Katakan or Hym or Archgriffin is fucking MEANT to require forward thinking and preparation - and if you run into one of them by accident without the preparation you need to either run the fuck away or get ready for a long ass fight
>>320363092
Without i-frames, we wouldn't be able to dodge at the last possible moment.
>>320362741
>On its own though it's not very impressive.
Depends on what you consider impressive I guess. I was impressed by the amount of mechanics and the variety of it all. Probably around 75% enemies have totally different movesets, with very little reskinning. Their inclusivity of both a dodge and a roll evade not only fixes the past games' problem but adds a small layer of intuitive skill on knowing which type of evasion to do and when. The AI is also impressive with how it will react to the player's actions, rather than just attacking you.
Most of the combat mechanics are better and more complex than most games and certainly most RPGs, as I see it.
>>320363115
>played game that way
>pretends to know a thing about any kind of combat
Okay.
>Everyone agrees.
Typical person who thinks their opinion is universal. No not everyone agrees. The combat system is quite good.
>>320363223
We didnt. I was thinking of one of the earlier games.
Also holy fuck those animations are atrocious
>>320363004
You really are a dumb faggot. You think anything happens in a fucking vacuum? Like some guy sits down on a game he's been working on for 2-4 years and doesn't take into account that players are gonna need to be able to avoid damage in order to survive encounters, you think most enemies wouldn't at the very least have patterns or telegraphs or at least be properly animated so players can respond to a basic attack coming at them by moving out of the way.
It's like you think game design is just some guy sitting at a desk for 2-4 years scratching his ass and not paying any fucking attention to how the different mechanics work together.
This guy explains why Witcher 3 and Batman games combat sucks ass
https://www.youtube.com/watch?v=UVGk4Hy_v0U
>>320363078
I am too. Better to have 5 more or less equally OP signs than 5 shitty ones.
>>320356768
If you cheese then it requires no skill.
If you don't cheese than it requires a lot of skill.
>>320357394 So you are blaming the game for YOUR fucking playstyle and YOUR choices?
>>320363264
You know what makes me angry in jpn games? Not to have ability to just do exactly that because damages incomes not at the exact moment of contact with enemy weapon.
I have to dodge in mid animation of attack not right before contact.
>>320363360
No shit it's running on, like, a 90s engine.
>>320363270
There were some good enemies. The Leshens were hype as fuck as were the Fiends and the Ice Trolls. But the flying enemies were kind of retarded and the drowners were just a pain in the ass.
I was impressed with the game overall and didn't have any major complaints with the combat, but I definitely think it could use refinement.
>>320363363
i-frames allow for emergent gameplay, dmc's combat system is so fluid and free due to this. Without i-frames you are forced to play the game the way the developer wants you to, which is a bad thing. Look at games like batmman, and sleeping dogs and witcher 3, there's clear rules the developers designed into the game and you cannot break them. Japanese games with iframes let you break the rules and have FUN. Any game dev who wants to force you to play the way they feel their game should be played, is a shit developer. Being able to completely break a game's combat engine is the sign of a well made game.
>>320363097
>Bayonetta
Seriously? The game that has more in common with gow than anything else in the genre is "good melee combat"
The qtes, dial-a-combo, witch time and overpowered wicked weave damage and crowd control say otherwise.
>God Hand
>A literal meme game
So you're one of those newfaggots that fell for the contrarian bullshit this site constantly spews
>>320363546
God hand is the deepest melee hand to hand combat of any game. Shame it;'s mechanics never got adapted as a standard, instead we get bamham garbage:
https://www.youtube.com/watch?v=j30PKp_Wub0
>>320363367
What, he's full of shit. I was playing Arkham Knight and nothing he said was true.
>>320363436
A game allowing something in its mechanics to break it in half is a fault of the game, and bad design.
Yes, you can just not do it, but then why the fuck does it even exist? Take that shit out. It's like if Monopoly had the default rule of the first player always winning if they pick the shoe mini. Just don't do it, right?
>>320363642
Well it is just his opinion.
>>320363509
>the flying enemies were kind of retarded
Harpies and Sirens especially. In the original build of the game, before they added in HURR CROSSBOW for no reason, you had to slice the flying enemies as they got close and tried to swipe you. Pic related.
>and the drowners were just a pain in the ass.
That's a case of CDPR taking a joke too far. People have always joked about how Drowners were always the hardest enemies in Witcher games.
At least they're somewhat challenging though. They're super aggressive so you have to time your attacks right and not get greedy, or you get swarmed.
>>320363360
Jedi Academy was good and had decent animations for it's time. Are you thinking of Jedi Outcast? Same style of combat.
>>320363436
>So you are blaming the game for YOUR fucking playstyle and YOUR choices?
The whole thread can be summarized by this sentence.
Weird thing, AAA devs actually try to give you choice of harder combat if you put effort to it but unless player is whacked on the head by arbitrary developer approved difficulty they can't think for themselves.
>>320363619
>god hand melee fitting for an arkham game
>>320363686
Um no, he was saying things that are factually incorrect.
>>320363528
Unfuckingreal did you just describe a mechanic that literally LITERALLY stops you from customizing your playstyle, as a means of customizing your playstyle? I-frames are a bandaid used when devs either don't have the time or resources since modeling and coding proper hitboxes takes time and therefore money, there's a reason they just use squares of varios sizes.
It's like reality is lost on you
>>320363546
Godhand is the best melee combat game of all time, and the deepest game of it's kind.
>>320358071
>build character around agility
>just push the button to roll everything
>build character around stamina
>just tank everything with a shield
wow so hard
>>320363676
I agree it is an issue with design.
But my point was that if you consciously continue to do something that makes the game easy, only to complain about a game being too easy, than you're a fucking idiot. There are many different ways to approach the combat system in the game that make it more difficult. Somebody who spams only to complain about spamming, just looks dumb. Simply stop spamming. It's not like you are forced to play a certain playstyle
>>320363676
>in its mechanics to break it in half
So, 95% of video games?
>>320363676
Quen is the most blatantly OP sign, but the other signs are just as OP. Problem is, shitty players latch onto Quen as a crutch and never try to diversify their playstyle by trying out other things.
Dodge-attack only works on some poorly designed enemies. A lot of enemies won't allow that shit, and it can actually be counter-intuitive to use that strategy since it will make fights take longer.
Also, it's an RPG. It is literally the point of RPGs to play however you want. In the end, you play video games for fun, right? So play whatever is the most fun to you.
>>320363718
Part of the problem is that people want to gravitate towards a playstyle, bit then when they pick the abilities of that playstyle suddenly the game falls apart because the devs did nothing to balance anything. So despite wanting to playas BUILD X they have to go with BUILD Y or all the fun is gone... but they still have less fun in the end because they couldnt choose their natural playstyle
>>320360407
If you made Geralt's fighting 100% accurate to the books, you'd slaughter a group of 10 bandits within 1 second if you drank a Blizzard and Thunderbolt
https://www.youtube.com/watch?v=c0i88t0Kacs
Also you would be physically incapable of playing Geralt because you'd never be able to react to the stronger monstersor other Witchers, if you end up fighting themin time to do anything about the attacks
https://www.youtube.com/watch?v=xt_65k-gv1U
>>320363804
>>320363619
You forgot your epic "le you are the best boss fight ever XD" and "Omg fist of the north star atata" ragge comics and lmao 3.0 ign review image, it really strengthens your argument that your "deep" "masterful" game is too hardcore for normies
>>320363619
Arkham games are, quite literally, batman simulators. That's the appeal of them. Batman fights are inherently short and involve Batman breaking hundreds of bones in seconds without being touched by his enemies. So the combat is tailored to that with the combos. If that doesn't appeal to you, fine. But you need to understand what kind of game it is.
>>320363250
But the thing is, as soon as you apply your oil or slap the enemy with the appropriate sign, the enemy is just weakened, the combat remains the exact same, the enemy is just much much weaker.
>bait enemy to attack
>dodge to the side, never dodge backwards as most enemy combos propel them forward
>heavy attack, closes space and makes the enemy wince from being hit
>get a few hits in
>back off when it recovers, usually after 2-3 hits
>repeat
This is the exact same process with or without the appropriate signs or tools. It just takes longer, it is not harder, it just takes longer, this doesnt change for death march either.
>>320363946
True Mastery of the game should be required to break the game, not because you picked fast attacks over heavy attacks or some shit
>>320364134
Doesn't excuse the fact that it's shallow. In most action games that would be called dial a combo, since it requires less input variance than one would expect of a game where you're beating up a bunch of dudes
Whatever you're entertained by is your business though
>>320359093
>dive kick, jump cancel, dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,dive kick, jump cancel,
>>320359528
>quen vs elementals
They stun you trough it. Even with alternate version.
>>320364340
are you trying to make combo argument here?
Gadgets.
>>320364143
What would you have the effect of using oils be? Genuinely curious.
>>320364340
>Doesn't excuse the fact that it's shallow.
Which doesn't change the fact that it's not supposed to be deep. If you wanted deep combat, you played the wrong game. I'm sure you're familiar with the analogy of going to a chinese restaurant and complaining about the lack of hamburgers.
>>320364236
>True Mastery of the game
Except you can cheese every game in existence.
>>320361251
>Vergil
>press X to win character
>pinnacle of anything
>>320364134
Simulators aren't fun though and not good for combat mechanics.
>>320364079
>If you made Geralt's fighting 100% accurate to the books, you'd slaughter a group of 10 bandits within 1 second if you drank a Blizzard and Thunderbolt
Its like this in the first game can get that toxicity up and go super speed
>>320364143
WOW! Exactly like in bloodborne,des, bayo,dmc etc etc etc
>>320364143
That's the basic strategy you use for basic combat, yes. Avoid their attacks, and hit them back.
But what about when it starts regenerating health? Or when it disappears and summons minions? Or when it frenzies its allies? Or when it stuns you? Or when it starts flying?
I'm not saying these are deep combat situations that require critical thinking, just that there is plenty more diversity to the combat than you're mentioning.
>>320364583
>Simulators aren't fun though
He never started up su-27 from scratch.
>>320363010
But it makes no difference because an attack is just an attack; it doesn't matter HOW you hit the enemy or what way you do it, so long as you press X and press it a lot. In most character action games, the difference between a forward X and a backward X can change the entire flow of the battle.
You're not understanding what I'm saying: it doesn't matter on OFFENSE. Sure, you can dodge hits or whatever, but it doesn't matter where you are like it does in a Souls game.
>>320364583
>Simulators aren't fun though
Okay?
>not good for combat mechanics.
Exactly.
>>320364537
Vergil requires skill to do the shit he does, Geral you just hit a button and the game plays itself, same for Batman.
>>320364583
I dare you to claim il2 combat is bad! I'll fight you!
>>320364486
Cripple the enemy? They would move really fast or hit excessively hard and leave little to no openings without the oils seeping into their veins, making the fight impossible for normal humans but possible for witchers because they have knowledge of oils and can at least land a hit that would apply such a bane. For instance, werewolves, they would move very fast, hit and run attacks, but if you slap them with a weapon oiled up appropriately they would come down to normal speed and actually fight instead of moving around so much. Flying enemies, they wouldnt fly as much or something, or if something like a griffin wasnt oiled up it would constantly use that screech attack that would stun Geralt, but when hit with an oiled weapon it would barely use it.
>>320364729
I think I get what you mean. TW1 did that with combat styles, I wish they'd come back in some form.
>character action games
To be fair though, TW3 isn't a character action game. Thus, combat isn't exactly the main focus.
>>320364457
What about them? They exist. Having combos isn't enough it's the degree to which combos can be customized and utilized that gives them "depth" not to mention the way the enemies behave and react, the way the environment is used, etc. There has yet to be a game that does all those things well let alone of those things dmc4 has some nice mechanics but fails completely on everything else, ngb has aggressive enemies but subpar everything else, and just about every other game ranks leagues below those two.
>>320356472
>>320356675
>>320359558
>>320362446
>like Dark souls
Dark souls has the level design to support its combat though. Witcher 3 is open world, the combat wouldn't be as engaging as you think.
>>320364750
My point is designing a combat system to simulate how a person fights or moves, or simulate realism always falls flat on its face because it isn't fun, and the engine is made to force the player to play as the designer intended. DMC games let you break the game engine completely, making it fun as fuck.
Combat engines are like The Matrix
Western game combat design is like "reality" boring, stiff, limited. Japanese game combat design is like when you discover the truth and take the red pill, this world without limits awaits you. Who would choose being limited over being a god?
>>320364729
>but it doesn't matter where you are
Di you play first 30 minutes of the game and stopped then? Never got swarmed by bandits? Never got hit by gargoyle? Never got beaten by wraths?
>>320364684
AXII, the answer is AXII for everything. There are very few enemies that resist it.
>>320364772
I think you never played either of those games
>>320364868
I'm real sick of people giving games a pass because a certain aspect isn't the only aspect of the game. There's more to dmc games than just combat, but the games do combat right. Hell, Saints Row the Third sucked dicks, but it got driving right, despite driving not being the focus of the game.
Combat in rpgs always suck. That's why a lot of them are either part tactical games, part action games or the combat is optional.
>>320357810
I feel like you haven't played a good action game in your life.
>>320364865
That could be neat, but I think it sounds like it'd be hard to balance, especially with the way oils work. You'd just slap on blade oil and the fight would be trivial. The speed and aggression of the monsters is half of what makes them feel like monsters.
They do extra damage and (with a perk) can poison. They augment damage, which makes the fight easier.
>>320356385
>Its combat sucked.
I disagree.
>western action games
>30 fps locked
That is why they suck ass, action combat needs to be locked at 60 fps, period.
>>320364910
Why are you so incapable of understanding that games are designed however the fuck a game developer wants them to be.
If it isn't "fun" for you then that's your fucking problem a game can be designed like >when you discover the truth and take the red pill, this world without limits awaits you and still be fucking boring as shit
>>320364865
Holy shit this is exactly what I've been thinking. It's a way to make the oils actually useful in a meaningful way. I do think BaW will have this in a way, since it looks like higher vampires will have a roll, and on the forums the devs have mentioned that they want potions like black blood to play a role.
>>320365101
Based on what? Because the combat being bad is an objective fact.
>>320364587
Exactly, they made the combat in Witcher 1 as faithful as possible to the books and it ended up ridiculous
>>320363718
>Able to get through the entirety of all DMC games by pressing Y/Triangle over and over and jumping to avoid enemies.
>>320365125
But the Witcher 3 is not an action game or locked at 30 FPS, you mongoloid
>>320365196
You are the one making the assertion "Witcher 3 has bad combat"
You are therefore the one who has to provide evidence
>>320365196
OP didn't post any examples so I don't see why the burden's on me. But if you insist, then there are two things that keep the combat from being bad: it's fun and good.
>>320364868
It doesn't matter what genre it is, the game should have interesting gameplay, and Witcher's combat is a one trick pony in a 100+ hour game. It just needs better mechanics to carry it that far.
>>320364950
Jesus christ, it doesn't matter on OFFENSE, dipshit! I understand that dodging is a thing, but being on a specific movement pattern doesn't help you on the attack. You're always just mashing X. There's no way to approach a fight from a different tempo like you would in a game that had good gameplay. You can't sneak, you can't surprise, you can't use any form of subterfuge or cleverness in combat like in Souls, Dragon's Dogma, DMC, etc.
>>320356385
MG Rising edgy zan-datsu nin-jutsu could be awesome
>witcher 2, fighting dragon
>NOW GERALT, RIP HIM APART
>epic 120m jump and slow-mo decap while speed metal plays in background
>geralt lands smoothly and sheathes sword, timing it perfectly with dragon head separated from the body
>suddenly dragon goes back to its human state and you realize that you just murdered saskia which was your friend, everyone turns your back from you and even iorweth can't stand you anymore
>you fall down into pit somewhere between loc muinne while everyone watch you die for your thoughtless edginess
that would be ultimate witcher experience
>>320365163
You don't fucking get it do you? For combat the most fun to be had comes from emergent gameplay ie. shit developers didn't intend for you to be able to do. It's what makes for a good fighting game. When a developer designs a combat system and forces their idea of how it should be played onto you, that is a shit system. They are stifling your creativity and your potential. It's like the difference between writing an essay and taking a math test. Japanese game combat systems are like writing an essay, you are given a basic guideline and then allowed to be creative and go with what you see fit. Western games like Witcher 3, Batman, etc,. the combat engines are designed like a math test, you either do shit the way the designer wants you to, or you can't do it, period.
That shit isn't fun. People can have fun writing an essay on a test, no one ever said "Oh boy, a math exam! Thank fucking god!"
>>320357460
> less floaty and ballerina-like
go fuck yourself kid, if they did anything right it was this
>>320356385
>Everyone agrees
No, the combat is perfectly fine, just not excellent. But I don't know why you would expect it to be. It isn't DMC.
>>320364991
>There's more to dmc games than just combat, but the games do combat right.
Which is a really good thing, because combat is the main draw of a cuhrayzee game. "How well it does everything" isn't the only determining factor of how good a game is: you have to take into account what the game actually is, and what it's trying to do for the player. DMC is about crazy action combat, so it's more important that it gets THAT right than it is that it gets say, the story right. That's just an example, by the way.
>>320356385
I don't know why exactly, but I liked Skyrim's combat more than Witcher 3's combat. Even tho it was just plain swings/blocking and no dodging, etc.
Is it because of the first person mod? How much does it affect combat?
>>320365420
I'm sure people say that all the time...they're not on /v/, and they surely aren't your friend.
You do have a good point in there somewhere, though.
>>320365338
>the game should have interesting gameplay
I enjoyed the combat, seems like you just didn't.
Nevertheless, I didn't play TW3 for the combat. I doubt anyone did. What I enjoyed most was the writing, and it's probably that way for most people. It's a heavily story-based game, so if the combat was only 7/10 I could get past it since that's not what the game focuses on.
Also, you should know that gameplay is more than combat. Gameplay is basically everything you do. Dialogue is part of the gameplay.
You can only really use "gameplay" as an all-encompassing aspect if the game is simplistic or focuses on one aspect. The word is pretty vague and generalizing with RPGs, especially open world ones.
>>320365624
people who derive excitement from sitting a maths exam aren't exactly experts on the topic of "fun"
>>320365431
Everyone in this thread should read this post three times so they get it into their skull.
>>320365485
??? u people do realize skyrims combat is literally minecraft with magic right?
>>320365420
>West versus East
>Only games that play the way I like can be good
>Blah Blah I've never played a fighting game before
>If a game has well designed features that give players choices and freedom to experiment then it's shit
What the fuck are you even on about anymore? It's not just game design that's lost on you, the very nature of society seems to confuse you.
Games are designed. Which means they are given a fucking purpose. Which means none of this shit happens by accident. Ya Dig?
>>320357394
So just like any game by FROM? hit>roll>hit>roll>hit>roll>hit>roll>hit>roll>hit
>Make one of the largest open world games out there with hundreds voiced NPCs
>Even the smallest quests have a unique voiced dialogues
>THIS WESTERN RPG DOESN'T PLAY LIKE AN EASTERN ACTION GAME THAT SOLELY FOCUSES ON COMBAT
>THE WITCHER 3'S COMBAT IS LIKE [INSERT COOL TO HATE COMBAT SYSTEM IN 13 YEAR OLD WEABOO CIRCLES]
Is this honest to God autism ?
>>320366092
You missed the point. Japanese design combat in their games with the purpose of creating a sandbox for you to play in, they give you the tools which are well designed, your job is to use them as you see fit and smash the sandbox open.
Western game developers put you inside a steel room with electric nodes on the walls, hand you tools, and then say "now you use these tools but only as I see fit, and if you do anything I didn't intend for you to do, the walls will shock you. Enjoy!
Western game design is oppressive and restrictive, Japanese is free flowing and open minded.
>>320366243
/v/ has to single out SOMETHING so they can say it's shit.
>>320366157
Any game by FROM? You are aware that they made video games before Dark Souls, right?
>>320366243
But anyone with sense hates the combat in western gaming. Look at this shit from the timeframe of around 6 minutes in and you can see why its shit:
https://www.youtube.com/watch?v=j30PKp_Wub0
These games literally play themselves for you.
>>320366274
Yes by all means continue to generalize entire regions into very basic boxes so you don't have to understand basic principles about game design.
Are you foreign by any chance? Like russian or BR or something?
>>320366243
>it's ok for this aspect of the game to be shit, because they crammed in tons of other shit no one asked for!
So if I make you a car that drives like ass, but has a fucking built in surround sound system, a built in tv, a built in refrigerator, and a built in jacuzzi, you'd be fine with that because least it has tons of shit, who can expect the focus to be on driving well.
>>320366374
>I hate all combat in western games
You sound like an actual weaboo. And not the kind of kneejerk insult "you posted an anime image" weaboo, an actual definition weaboo.
>>320366354
>thinking anyone cares about their other games
it's a typical jap dev, they keep throwing shit until it sticks and then they keep reshitting the same shit until it doesn't stick anymore.
>>320366243
Yes. They absolutely HAVE to find something to shit on about TW3. I'm even a huge fan of Japanese action games, but god damn. Judging all combat every by that standard is legitimately retarded.
>>320366418
>ignore the real evidence of how games from different regions play
Yeah how about no? I base evidence on fact, not your fucking feelings.
>>320366446
>shit no one asked for
Speak for yourself, faggot.
>>320366482
Yeah instead we should let shit combat slide.
>>320366450
If western games suck at good combat, wtf you expect me to do, lie and say they're amazing at it? Western devs can't do melee combat right, they can do shooters real well, but combat with actual skill and nuance is beyond their scope.
>>320366480
Not everyone is a huge pleb just because you are, you fucking faggot. Armored Core is and always has been my shit.
>>320357762
How the fuck is that a bad thing
>>320366446
>Shit no one asked for
>Playing an open world story based RPG
>Expecting nothing but combat
You're a fucking idiot you know that right?
>>320366446
That's a false analogy and you fucking know it
The purpose of a car is to drive. Anything else is secondary.
A video game is not like a car. Its main purpose can be gameplay, or story, or even graphics.
A more apt analogy would be saying "Well the romance in Die Hard was bad therefore it is a shitty movie" or "There weren't enough spectacular explosions in The Godfather so it's a shitty movie" even though that's not the goddamn point of them
Witcher 3's main focus is on story and characters, not combat, and that's perfectly acceptable for media. Go fellate a cactus.
>>320366446
I have a better analogy. You're complaining about the taste of the bun on a cheeseburger that's delicious in every other aspect, and where every other ingredient has a more prominent flavor than the bun does.
Delicious smoked bacon, perfectly cooked grilled beef, sharp yet tasteful cheese, fresh lettuce and tomato, subtly applied condiments that accentuate the flavor.
But the bun tastes kind of iffy, so it's shit.
>>320366374
>These games
The Witcher 3 plays nothing like Batman
>>320366446
>LONG DRAWN BAD ANALOGY
At least it's not a shit eating analogy
The combat is not shit
It's completely serviceable
>No one asked for
>In an RPG series known for those things
I legitimately think some of you have autism
>>320366553
>it's ok the gameplay is shit, because they let me fuck hookers, ride a horse, and mix herbs!
>it's ok if this car drives like ass, because they let me store beer in the fridge in the car, watch tv shows, and take a bath!
>it's ok if this food tastes like shit, because the restaurant put parsley on it to make it look pretty, had nice music playing, and they sat me by a window so I could see how pretty the city looks at night!
>>320366514
How about German? You can't be Japanese since you seem so fucking ignorant of how anything in Japan works while still claiming to know everything about their culture. Are you just a weeaboo? An honest to goodness weeaboo? Glorious Nippon is not like your animus senpai
>>320366605
I expect you to have some self control and not sperg out like a child with your very unique opinion that is barely relevant to this thread. Just go make your own thread about it if you want discuss western game combat vs jap game combat, you'll get more out of it.
>>320366605
Except it's not remotely shit by the standards of it's god damn genre. Which is what you should be judging it by.
Dragons Dogma is just about the only open world action RPG I can think of that's better.
>>320366446
>because they crammed in tons of other shit no one asked for!
Except the millions of people who bought and played their first two games or the millions who bought, played, and praised TW3. Fuck, how about most RPG fans in general who would prefer more and better quests, writing, and choices because that's what RPGs are fucking about?
You ever consider that maybe the game isn't shit? Maybe it's just not made for you.
>>320366665
The main purpose of a video game is gameplay. Games aren't books, movies, anime, or manga. You use a controller to interact. Interact. That aspect of the game is the most important. Otherwise I can make a game that plays so horribly it's a chore, but so long as it's pretty and has a nice story it's good.
>>320366667
The gameplay is the meat bro, visuals, music, and story is the bun.
Is there a first person mod for Witcher 3?
>>320366720
>Combat is absolutely the only thing that constitutes gameplay
ok
>>320366605
>Western devs can't do melee combat right, they can do shooters real well, but combat with actual skill and nuance is beyond their scope.
Holy shit
What's wrong with you?
>>320366720
>it's ok the gameplay is shit
Just because you keep parroting it doesn't become absolute truth
>>320366708
>The Witcher 3 plays nothing like Batman
Yeah, it manages to be worse actually!
https://www.youtube.com/watch?v=kkFqn1TMeH4
>>320356472
>console clickfest trash gameplay with autoaim
>good
>>320366829
If all you want from a burger is meat, you're not getting a burger, you're getting a shitty steak
>>320366829
>You use a controller to interact. Interact.
And in TW3 and every other RPG, you interact with the story. That's the whole fucking point, you autistic fuck. Combat is an aspect of the gameplay but it's not all of the gameplay. You probably spend just as much time (if not more) having a conversation in TW3 as you do in combat.
>>320356385
make the potions actually matter and make the combat more like bloodborne. Faster and more agile.
>>320366759
I'd be terrified if Germans made a game, since their culture and society is so absorbed in that "German Uber Efficiency" shit, they'd likely make the most barebones and boring combat system imaginable, and then have some blonde model come on stage to present it as "Superior Efficient German Technology!"
https://www.youtube.com/watch?v=PHhWO1uU5Vo
>>320366630
Armored core literally proves my point.
>>320366913
>actually!
Oh that retarded guy who's so retarded that he's incapable of understanding the very basics of a pretty simple combat system and blames it on the game
>>320356385
Fix the hitboxes of enemies.
Make it so that Geralt can hit anything that's in front of him, not only the person he's currently softly "locked onto".
Extend Geralt's invincibility frames during rolling or dodging.
Give monsters more attacks and have them telegraph them better. If you do the above point well, you can also make them a bit faster to make it more challenging.
Allow players to chain fast and strong attacks together for combos or new moves Geralt does with his sword.
Stop the thing where human enemies block literally all of your attacks unless you hit them 8 times in a row to drop their weapon, introduce a better alternative.
Make crossbows useful.
Signs are all right, never used them much past the basic swordsman aid so I can't suggest anything.
There, game mostly fixed.
Without going for a complete overhaul, I'd simply emphasize height and verticality of sword swings.
>>320356385
If we're being honest, the best part about this game wasHan Solo dies at the end
>>320367012Gothic 2
>>320366913
Fantastic meme video
I have never had any issue with the soft lock causing me to attack an unintended target
>>320366720
What you're doing is more like complaining about your food because your seating in the restaurant was bad. You had it backwards.
Do you really think combat is the main appeal of RPGs?
>>320366829
For fuck's sake, stop equating gameplay and combat.
>That aspect of the game is the most important.
Depends entirely on the game, like I've been trying to explain to you. Just because gameplay is what DISTINGUISHES video games doesn't mean it's always the most important thing.
If TW3 had shit writing, but god tier combat, nobody would give a shit about it since the game isn't fucking about combat. Consider that for a second.
Does 100% dismemberment mode makes it better? Assuming you also add some hardcore mods to balance it out?
https://www.youtube.com/watch?v=gZ3NHi-IHjw
>>320366860
Shooters don't have the nuance of skill a game like dmc has, aiming and twitch reaction is the main skill aspect, whereas japanese games have so much more going on and they let you break the engines completely. Quake series is the closest a western dev came to japanese design philosophy and what a shock, it died so people can have casual cinematic movie gameplay. Asians are the only ones who appreciate actual nuanced gameplay, white people just want to hit buttons as cool shit happens.
>>320367139
Asians like to grind pointless shit what a shocker.
>>320367101
But even the movement fucking sucks, come on dude, even if combat is secondary, movement is pretty important in a game where you walk and run a lot.
https://www.youtube.com/watch?v=poh0CqoKsYI
>>320367016
Your "point" means nothing. Boiling vidya down to it's most base elements makes you look like a fucking retard.
>hurr you just hit and dodge this game sucks
Yes and in Doom you just shoot all the enemies until there are no more enemies, then find a keycard, progress and do it again. I guess Doom is terrible.
Kill yourself.
>>320363885
>build Witcher around ?????
>wait builds don't mean shit in this game
>mash attack button to win
wow so hard
>>320356385
>Suggest how to improve it.
Remove combat and make it a medival village simulator.
Or keep combat, but only against tree with an axe to gather lumber.
>>320366829
>The main purpose of a video game is gameplay.
Sure, back in the 80s or even 90s
The medium has evolved, you fucking faggot. We're capable of choosing which part of a video game is more important to us.
>Games aren't books, movies, anime, or manga
No fucking shit, but you can always choose which part is more important to you and base your purchasing decisions on that
>Do I want a mystery novel or a character study piece of literature?
>Do I want an action movie or a drama movie?
>Do I want a battle anime or an adventure anime?
>Do I want a narrative-focused game or a gameplay-focused game?
If gameplay is the only thing that truly matters in a game, go fucking play Tetris and nothing other than Tetris ever again
Tetris is awesome, sure, but if you're in the mood for a story or interesting characters you're sure as shit not going to get it from Tetris or anything else that's gameplay-focused, simply due to resource limitations. At most you can get "serviceable".
>>320367139
>Shooters don't have the nuance of skill a game like dmc has
>Quake series is the closest a western dev came to japanese design philosophy
>Asians are the only ones who appreciate actual nuanced gameplay, white people just want to hit buttons as cool shit happens.
Officially baiting.
>>320367116
What a shock, western game tries to make up for shit gameplay by slapping on tons of ultra violence and gore. Western culture is a fucking cesspool and disgusting, you guys bitch about japanese games having waifus and cute girls, but you're fine with this sickening shit?
>>320356385
How about
Instead of making it more action oriented
You make it more STRATEGICAL oriented
IN TW1 you really had to brew potions and stuff
The combat was more about being prepared than the fight itself and you got the ingredients from the same monster you killed plus plants
Why not go back to that and make it better and more in depth
>>320367337
>The medium has evolved, you fucking faggot. We're capable of choosing which part of a video game is more important to us.
God, you sound like a fucking sjw....
>>320367116
That's retarded. Geralt doesn't have a lightsaber.
>>320367341
>>Asians are the only ones who appreciate actual nuanced gameplay, white people just want to hit buttons as cool shit happens.
Explain then how CoD and Battlefield 3 got so popular, while an actual skill based shooter like Quake is dead? Whites have no taste. Same reason whites will always list shit like dbz as great anime, because they think badass shit and tons of explosions makes something good.
>>320367289
>The Witcher 3 SUCKS!?!?!
Stop.
They patched in an alternate movement option anyways. Which I actually prefer, but still. The default movement is fine once you adjust to it. He's just got much more momentum and intertia then the typical video game character so it's understandable how most would dislike it.
>>320367069
what do you mean?
>>320367289
I didn't have any problems with it.
>>320367308
But doom is terrible you fucking weeb, It was good back when it came out but now it's trash. Only nostalgia fags claim otherwise.
Anyone saying that FROM games have good combat are either weebs or meme kids who like to fit in with the /v/ culture.
End your meme life kiddo
>>320367321
>Remove combat in a game where you play a monster hunter
C'mon now
>>320356385
Moving and striking in the direction of the camera
>>320367434
He's right though. Games started out as aligning blocks to form lines or eating dots as a smiley face, and now they're much more complex. That doesn't mean every game should be a movie game or that gameplay doesn't matter at all you stupid fucking faggot. Stop absorbing the /v/ hivemind opinion.
>return 3 battle stances from the first game and allow you to switch between them in a single combo, take lessons from weapon transformation attacks in bloodborne, just make special attacks from going from heavy to group style, for example
>add normal and functioning fucking lock-on or make unlocked combat possible without you being glued to a single random enemy all the time
>remove shit skill system of the third game and go back to the huge skill trees of the first one, W3 barely has any RPG system, it's fucking laughable and pathetic, worse than in the souls games which are just ARPGs
>make Geralt's movements more fluid, return the ability to jump over enemies and generally move faster around the battlefield, with some rare brews allowing him to go sanic fast, almost as fast as Ciri's teleport
>add more variety to attacks in general, allow to combine signs and melee in one swift combo, give signs even more modes
>add special artifact weapons with unique abilities and movesets
>>320367502
The movement being clunky and unresponsive is BAD, and not something you should adjust to. This is why realism and simulation are bad in games, realistic momentum and inertia are not fun. Same reason people preferred COD's movement over Red Faction 2's more realism based movement.
>>320367434
>hurrr SJW
Oh fuck off
>>320367501
Explain then how phone games got so popular, while an actual skill based games like DMC are dead? Asians have no taste. Same reason Asians will always list shit like [pedobait incest shti] as great anime, because they're sexually repressed.
>>320367597
Why not, according to casuals in this thread combat isn't important anyway, it's just a throwaway thing that can be ignored.
>>320367434
If I were a fucking SJW I wouldn't be defending The Witcher 3 or calling you a faggot
>>320367354
That is realism, retard. Much more real than japanese teenagers swinging giant oversized swords.
>>320367480
Are you serious? That's how real blades work. Not to mention that Geralt is a superhuman mutant. Witcher 1 animations were much better in this sense, actually showing that his style is totally different from npc's.
>>320367760
Phone games are easy to play on subways, you can't play dmc on a subway dumbass
>>320367779
Pretty sure no one ITT actually said that and you're just pretending to be retarded.
>>320367502
>alternate movement option
What's different about it? I'm curious, never tried it.
>>320367434
So we've left ad hominems behind and are just going straight for name-calling?
Ok, you ass-hat
No for fuck sake the combat does NOT suck. The combat is fantastic. It's just very unique and emphasis is on reacting to the enemy rather than taking the initiative, and making use of the tools at your disposal to deal with different types of threats differently.
on the other hand........
>retroactively change the story and fuck over canon in order to cater to biodrones
>win goty in rigged awards show
HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA
>>320367812
But sjws want games to become like movies. Because they can't actually play videogames.
>>320367821
>That is realism, retard. Much more real than japanese teenagers swinging giant oversized swords.
The fuck is with white people's obsession for realism? Go buy a sword and fight irl then if you love realism so fucking much. This explains why asians like fun light hearted shit, and why white people are the ones I see always drawing shit like "what if the smurfs were real, but dark and gritty"
>>320367779
Oh my god, that's actually what you think people were saying? You must actually be so dumb you couldn't comprehend what multiple people were explaining to you.
well attacking locks you into these motion capture leaping pirouettes
instead have a normal attack animation with a hitbox you can direct
>>320367779
Nice strawman
People are saying that the combat is not as important as the story and characters
The combat is perfectly serviceable for the game
One of the most common complaints about Witcher 1 was that the combat wasn't good enough, even though the story and characters were great the combat wasn't serviceable enough
Witcher 3 does not have that problem
>>320356385
Here
>make the enemies require more tactical strategies, this game watered down the oil/trap mechanics from prior games in favor of the streamlined combat system
>make the magic more interesting rather than the generic fluff that it is
>make the swords perform differently i.e slower animations, faster animations for examples. When your only two weapons in the game are swords (two viable weapons) then you can't have them perform identically to each other
>make the loot interesting so that you actually want to engage into combat
>make giant enemies feel menacing rather than boring hit sponges with obvious patterns
>maybe add a sort of 'anti witcher' enemy type with your moveset
The combat isn't even the main issue, the combat would be fine if the game was more varied. When you have a 100 hour game that has two states, exploration/sword fighting then you're going to get bored. GTA combat this by having vehicles and a fuckload of weapons, Souls games counter this by a fuckload of builds and weapons, Elder Scrolls games counter this by a fuckload of builds and weapons, Dragons Dogma counter this by a fuckload of builds and weapons.
When you have 1 viable weapon type and a few watered down spells that are mainly used to 'spice' up the sword combat in a 100 hour game you're going to get bored. Even the dialogue rarely offers you more than 2-3 choices and even rarer do those choices offer different outcomes.
The game as a whole is pretty mediocre in my opinion, I get why people like it, it strikes good chords with high fantasy/Game of Thrones fans but when you break down the game mechanically then the praise is not deserved at all. It's all production value and no substance and it shows in the amount of people still playing it.
>>320367948
Multiple people here couldn't comprehend why japanese combat systems are better than anything the west makes.
>>320367952
Or if the japanese made the game, you'd be able to cancel into and out of any attack, thus avoiding the being locked into animation shit.
>>320367864
It's much more responsive in general. Geralt kind of just moves like characters move in most 3rd person games these days. I think it's much better but some dig how weighty the default makes his movement feel.
>>320367920
Why are you deflecting to biodrones? Why do Witcherfags always try to steer the discussion onto other fanbases?
>>320367920
>Fuck over the canon
>The start of witcher 1 is literally saying fuck you canon
???
Whatever changes witcher 2 and witcher 3 made are irrelevant, they are non canon.
>>320367991
>high fantasy/Game of Thrones fans
I actually liked it because it reminded me of Shrek. It has way more in common with that.
>>320368074
They are non-canon to the books, the books on the other hand -are- canon to the games, however much the games did eventually come to fuck over canon established in the books.
>>320367991
/thread
>>320367940
>The fuck is with white people's obsession for realism?
There is a difference between excessive realism and realism that makes gameplay better. There is no fun seeing japanese kid denying all laws of physics, blades that don't have inertia and all other bullshit. It's much more satisfying to see that your attacks actually have impulse, that blade's impact have corresponding feedback on enemy and not just going through like nothing happened with bullshit "damage" numbers appear above him.
>>320367920
>going full retard in the second half of your post
>caring about canon, ever
But why, though?
>>320368042
insecurity
>>320367991
this desu
>>320367940
>want games to become like movies. Because they can't actually play videogames.
You fucking strawmanning cunt, when the fuck did I ever say that? Go ahead and provide the quote and show me because if I did actually say that I will go to the store, buy a webcam, come back, hook it up, and eat my goddamn shoe live
What I said is that in some games the combat/gameplay is not as important as the story or the characters, because, newsflash you fucking cunt: you can play different games for different reasons
I don't play The Witcher 3, Quake, Minecraft, Bayonetta and Tetris for the same goddamn reasons, I play different games for different reasons.
If I'm in the mood for a story-focused game I'll play The Witcher. If I'm in the mood to play an exploration/construction game I'll play Minecraft. If I'm the mood to play an "oh shit I just lost 6 hours of my life to have it ruined by LMAO2CAT" I'll play Dwarf Fortress.
Go fuck yourself.
>>320367991
saving that screencap for whenever Witchershitters bring up "b-but muh writing".
>>320367920
>>retroactively change the story and fuck over canon in order to cater to biodrones
What?
>Shit Opinions: The Thread
>>320368297
Geralt: ''I've always loved you [Triss], before, during, and after [my amnesia].''
>>320367991
>post completely obliterates the Witcher 3
>gets ignored
Everytime
>>320368332
More like
>Correct opinions and well reasoned arguments being strawmanned to death by underaged retards who don't know shit about video games: the thread
>>320368186
>>caring about canon, ever
>But why, though?
Because I'm not as easily entertained as other the filthy masses. I want consistency in a story. Not a story where a choice between three options changes the entire history of several characters spanning decades back in time.
>>320367110
>If TW3 had shit writing, but god tier combat, nobody would give a shit about it since the game isn't fucking about combat. Consider that for a second.
People would like the game for the combat then though
>>320368421
>>320368289
>>320368142
Oh boy, here we go. He's back.
>>320367991
>>320368142
>>320368289
>>320368421
>samefaging your own post
That's pretty embarrassing
the combat is true to the lore.
the lore about their combat isnt very good.
twirls and pirouettes are terrible moves in sword fighting but the fact that witchers are faster and stronger than humans makes it a decent excuse.
>>320368461
>People would like the game for the combat then though
They wouldn't, because it's a 150 hour game that revolves around story, characters, dialogue, and setting. The shit writing would de-incentivize questing, it would destroy any care you have about what you were doing, and you would quickly lose motivation despite the good combat because combat doesn't make up most of the game: the story does.
>>320367991
FUCKING REKT
>>320368526
He did this in a thread yesterday too. He has a mental illness.
>>320368586
That would matter if the dialogue, story and characters weren't completely bottom tier as well.
See >>320367991
>>320368381
>trissfag says something stupid
no surprise
>>320368461
But then it would be an incredibly disappointing game because it didn't live up to what the previous two games had in terms of writing
For example, Mass Effect 3 has fairly decent TPS combat (especially as Vanguard) but people were reasonably disappointed in it because the writing took a nosedive. Making it hard for many to like the game regardless of it's better half.
>>320362845
typical fanboy response
bethesda's fallout 4 is shit so le memetcher 3 is the best !
>>320368436
Well said.
>>320365425
>asks how to inprove the game
>gamers tells how
>OP rsponds with a fuck you
>>320368757
>gamers
>>320368654
>being this desperate to find fault with TW3 that you are actually resorting to calling it's writing poor
Shitposting.
>>320368586
I'd love a Witcher game with great combat but little story that'd revolve around hunting monsters 24/7
Of course it'd be less mainstory-focused in that case
>>320368694
The Witcher 3 has shit tier writing as well and it gets exposed whenever this discussion is brought to light. The ending is barely even better, at least Mass Effect 3 showed you what the fuck was going on. Replace the star child with muh Deus Ex Machina Ciri-su and the whitefrost with the repears and you have a near identical ending only this time you don't see how Ciri stops the white frost
>>320368798
well they play games
how should i call them?
smurfs?
>>320367991
That picture is completely retarded, though CDPR did some lore rape here and there, especially with the Wild Cunt.
Though about the choices - you can argue that there's only "one good choice" but you have the others that you CAN pick and if you WANT to do it you fucking CAN, that's because it's a choice-mattering rpg, why is that a fucking complaint again?
>>320368843
Me too. But TW3 isn't that game.
>>320368798
>2015
>being triggered by the term "gamers"
Autism
>>320368815
yeah excactly
witvher 3 has no faults !
Your fanboism is cringy
OP here. Jesus christ this thread blew up. Let me have a read through this real quick
>>320368863
Except the White Frost was not the main antagonist/threat of the trilogy like the Reapers were. There pretty much wasn't a consistent antagonist for the Witcher series, it changed from game to game.
>>320368798
Developer: How do we make our game better?
Guy who plays games: Like this !
Developer: Fuck You !
>>320368947
It's going to be dead soon and it's being shitpost-bombed now, so there's not much of a point.
>>320369048
>guys
Now you're being sexist.
>>320368815
It is, see the picture in >>320367991 and refute it.
Here, i'll highlight the points.
>Wild Hunt were poorly underdeveloped despite initial buildup in the trailers and came across as cartoon villains who wanted to "FUCK CIRI AND BECOME POWERFUL BECAUSE", they got rekt at every turn even by some bearded manlet dwarf
>Emyhr has two lines the whole game and also comes across as some cartoonish villain albiet lesser so, his main flaw is how little he matters
>Whole Novigrad quest line was a back and fourth chore
>Choices are handeled worse than Fable in that they almost always have a clear cut correct choice, "Why would you side with Radovid/Djikstra over Broche? Why would you ever let Whoreson Jr live? Why wouldn't you pick Cerys to rule Skellige? Why wouldn't you go with Ciri to bury her friend?" they felt like they were just hamfisted in because "RPG, WE NEED DA CHOICES"
>Why would canon Geralt EVER get involved in assassinating kings? Why the fuck would he be turned into a Gary Stu who can make the fate of Temeria?
>How the fuck did Ciri stop the White Frost and how does she end up dying based on some arbirtrary instances "OH, I DIDN'T WRECK LE LAB WITH CIRI AND SHE IS UPSETS, SHE IS GONNA DIE NOW"
Writing was shit m8.
more QTE
option to skip some combat
>>320368926
I never said that, you fucking cretin.
>>320367991
That screencap isn't quite as great as you seem to think it is.
1) Geralt is willing to help assassinate Radovid because it's pretty much the only way to guarantee the safety of Triss and Yen. He also understands that it won't be long before Radovid and his madness and the witch hunters start going for nonhumans in general (which they actually have already started if you played the damn game) and eventually will probably go for Witchers too. Also if you've read the books you know that just because Geralt hates politics it doesn't mean he won't get involved if he feels he has to - the entire fucking reason he dies is because he willingly gets involved in human/nonhuman fights
2) Ciri becoming Empress:
a) doesn't always happen
b) makes complete sense in the context. Emhyr is aging (not to mention launching an invasion, which makes the possibility of assassination a real threat) and wants his daughter to take over when he croaks.
3) Why would Emyhr have tonnes of dialogue? He's busy dealing with a goddamn war, he doesn't need to speak to Geralt any more than "I know Ciri is back, you're a damn good tracker and know her well and know exactly what's at stake and what's involved, go find her"
4) The Wild Hunt aren't feared because they're outlandishly good in combat, they're feared because they're fucking ruthless and rarely leave survivors.
5) Zoltan has always been a badass.
6) Geralt deciding the ruler of Skellige is fine. He's pretty much revered by the An Craite clan, and unlike on the continent most Skelligers have a lot of respect for witchers.
7) Choices are fine. Just because some choices are better than others doesn't mean having a choice at all is bad. I don't see why anyone would let Whoreson live, but if you want to you can. I don't see the problem there. Cerys is also the more logical choice, but it's pretty easy to argue that Skelligers would be more likely to follow Hjalmar, since he's more bloodthirsty (and male)
>>320369128
Let me fix it
Developer: How do we make our game better?
Hermafrodite who plays games: Like this !
Developer: Fuck You !
>>320369054
Well one reason why I posted this thread is because I intend to fix the combat via modding. Was fishing for ideas.
>>320368878
Lol, compare the choices to even post Baldurs Gate Bioware.
>Mass Effect
>Choosing between Ashely or Kaiden - No clear cut correct answer
>Siding with the Geth over the Quarian or vice versa - no clear cut correct answer
>Letting Mordin cure the genophage or stopping him in the hopes of extra military aid - no clear cut correct answer
>Saving the Rachni queen at the risk that they might get brainwashed again - no clear cut correct answer
That's fucking Ass Effect and even that handeled choices better than "Le morally gray Witcher 3!". Witcher 3s choices were handeled horribly.
When choices have a clear cut answer it renders the choice itself completely arbitrary and pointless
>>320369260
8) Djikstra attempting to kill Geralt/Roche/Ves/Thaler is admittedly a bad scene, since even Roche and Ves by themselves would probably have been able to take on Djikstra's men. He might have been counting on Geralt wanting to stay neutral (now that Radovid is gone, Triss and Yenn are safe, he no longer needs to get involved in the politics). But one poorly done scene does not a bad story make.
9) >the retconning of the White Frost
The White Frost wasn't retconned. Ithlinne's prophecy always said it could be beaten by a child of the Elder Blood, which is exactly what happens.
>>320369212
>you fucking
Tough guy
>>320356385
Instead of having Geralt closing in on the enemy, attacking and targetting ALL IN ONE FUCKING BUTTON PRESS they could've given the player the options to do such things, just like, you know, in an actually good ACTION ORIENTED COMBAT SYSTEM
>>320356385
no... it didnt
>>320369410
basically don't make it like batman met dark souls
This two combat systems don't work together
>>320369279
There's not much that can be changed because it doesn't have many objective flaws. Signs are OP, oils are not OP enough, a few skills/talents are OP, but that's just about it, everything else is fine. Enemy AI is intelligent enough, player moveset has enough variety for there to be some strategy involved, and the supplemental stuff like alchemy and signs just need tweaking.
>>320369491
faggot detected
>>320369410
So what's supposed to happen when you press a button? You have to suffer through the slow walking movement towards an enemy before you're allowed to hit them? Wow, that's some real riveting shit that would enhance the combat.
You're basically asking to play a different game with completely different combat, a combat focused game like DMC or Dragon's Dogma or some shit, so go play a different game you fucking mongoloid.
>>320369687
No you fucking idiot. If geralt doesn't fucking leap towards the enemy with every fucking attack, you would obviously give the player tools to close in on enemies.
Stop pretending to be retarded. I am not merely talking about taking away things.
>>320369687
>Thread about changing the combat of Witcher 3 so it's not garbage
>WOW YOU'RE BASICALLY ASKING FOR SOMETHING ENTIRELY DIFFERENT HOW ABOUT YOU JUST PLAY A DIFFERENT GAME
kek
>>320369861
Fanboy logic man
Can't even talk to these monkeys
>>320369260
>Geralt is willing to help assassinate Radovid
Completely goes against his character. If that was the case he would essentially kill everybody who poses the slightest threat to them during the trilogy which he doesn't. He barely wanted to get involved in the Witcher 2 when his neck was literally on the line but Roche forced him. He didn't kill the lodge members when they threatened to have Ciri turn into a cum dumpster and shit, he even ends up fucking Triss despite her being apart of that whole ordeal.
You cannot justify the Gary Stu nature of this whole situation.
>doesn't always happen
Shouldn't happen at all.
>makes complete sense in the context
Female Empress makes no sense and is completely random.
>Why would Emyhr have tonnes of dialogue?
Because he's one of the main characters? lol at you arguing this when even CDPR admitted that they see the problem after all the forums on the CDPR forums kicked up shit over it.
>Zoltan has always been a badass.
When you have a manlet dwarf able to hold his own against the Wild Hunt then you have in essence gimped their intimidation.
>Geralt deciding the ruler of Skellige is fine
No it's not, lmfao. He's a fucking Witcher, he wouldn't get involved regardless even if they would let some outsider decide their whole continents fate. If he was so reverred they would have sent him some allies during the battle at Kaehr Morhen, you know this was bullshit.
> Choices are fine
Literally every major choice had a clear cut answer. The only choice that had morally gray undertones was the tree spirit and even that quickly gets a clear cut choice if you find the book about it.
Compare choices to even Mass Effect ("f-fucking biodrone!") >>320369304 and you quickly see the problem.
And that's not even going into how Ciri stops the white frost, what the fuck it even is or how some forced as fuck arbitrary descisions make the difference between her living and dying.
>>320369861
>>320369410
>anime avatarfagging
>>>/trash/
>>320369687
>So what's supposed to happen when you press a button?
A button to attack an enemy in front of me without autoaim.
A button to move character in all directions precisely without input delays caused by retarded animations.
Wow so hard to make this.
>>320369947
Radovid is a monster. Witchers kill monsters.
>Because he's one of the main characters?
So? He's also a super fucking busy emperor waging a war, in case you didn't notice
>Ciri stops the white frost, what the fuck it even is or how some forced as fuck arbitrary descisions make the difference between her living and dying.
>arbitrary descisions make the difference between her living and dying
You mean like the loyalty missions in Mass Effect 2?
>>320370174
>Radovid is a monster. Witchers kill monsters.
Epic
>So? He's also a super fucking busy emperor waging a war, in case you didn't notice
Epic
>You mean like the loyalty missions in Mass Effect 2?
Loyalty missions, ship upgrades and the positions you elect to them during the final battle (i.e sending Legion itno the vents because of his supreme tech/stealth abilities)
Even hardcore Mass Effect shitposters can't deny how well that scene/finale was played out, numerous factors were involved with the success of that mission. You can have everything maxed out and still fuck up badly