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Its combat sucked. Everyone agrees. Suggest how to improve it.
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Its combat sucked. Everyone agrees. Suggest how to improve it.
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Make it good instead of bad.
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Make it like Dark Souls
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>>320356385
Make it like Skyrim
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Give it the KH2 battle engine.
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>>320356385
I disagree that it sucked in comparison to the average combat system a video game is shipped with these days.

I agree that it sucked in comparison to the quality levels shown throughout other aspects of the game from a design/development perspective.
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nice meme 10/10
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>>320356385
Replace combat with Gwent
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>>320356385
When people say combat in a game is bad what they mean to say is that they're bad at it and can't be assed to get good.
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>>320356472
This could have worked as well.
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>>320356671
The most hilarious part is that most of them never specified what's bad about it.
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>>320356652

https://www.youtube.com/watch?v=PPMVQiDv62c
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>>320356671
Witcher 3 has poor combat. Don't make me post the video again, Parjeet.
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>>320356385
Inquisition combat was 50x worse than Witcher 3.
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>>320356671
The combat literally requires zero skill though
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>>320356437

Holy shit anon, you have good ideas, would you like a job?
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>>320356767
Yeah, and?
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I might as just well end the thread

This video is such a fucking classic, an entire race of fanboys holocausted
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>>320356507

Except don't make it like Skyrim because it's even worse.
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>>320356880
ok
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>>320356880
https://m.youtube.com/watch?v=PPMVQiDv62c
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>>320356385
Literally the best combat ever.
Prove me wrong.
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>>320356472
>make it more casual
Pls
>>
Make the combat play and look like this game here:

https://www.youtube.com/watch?v=zbMzPgEHTJ4
>>
My only problem with the combat is how it ties your damage to your level. It should be tied only to your equipment and any damage boosting skills/potions/oils.
>>
-Remove or downplay leveling and gear
-Less loot that's more unique.
-Increase interesting enemies and enemy tactics, mostly encouraging better use of your tools
-Smooth state transitioning, with some animation canceling
>>
Agreed
>>
>>320356385
Not changing anything and avoid making it like Bloodborne.
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>>320357093

Don't you think there's enough God of War clones already?
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>>320356904
Skyrim had good gameplay bro
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>>320356772
I'm an ideas guy.
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It was passable for an action RPG and for what focus it got. It doesn't stand up to an action game, but reminds me of other eh "it's just there" combat systems like Pillars of Eternity or Dragons Dogma.
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>>320357093

Looks like shit.
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>>320356671
Quen > Spam > Dodge > Run > Repeat.
Optionally Quen > Whirlwind > Done.
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>>320357219
Rising isn't a GoW clone. It takes skill.

>>320357306
Witcher 3's combat looks like and IS shit.
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>>320357287

>No shit
>>
first,improve the awful controls and targeting system
remake the light and strong attack animations less floaty and ballerina-like
expand the moveset and give it actual combos
make signs more fun to use and more upgrades with different branchings that arent damage up
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>>320356385
Are the poeple I see coplaining about the combat just find it too hard?
I always see casual gamers say how hard Bloodborne is but the game is still easier and more hand holding than Witcher 3.
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>>320357236
Not really. I just did a run through of vanilla Skyrim and it was so goddamn boring. Weapons have no force behind them. Magic is dumbed down shit from Oblivion. There's a reason everyone rolls stealth archers.
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>>320356385
Disable SoftLock targeting mod already fixed the combat
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>>320356768
>zero skill though
Are we going to post examples of how to cheese any game in existence now?
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I don't want Witcher turning into an Action game with RPG elements.
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>>320356975

any combat which needs cinematic kills to wow it's players rather then let the player do it themselves is obviously a weak game.

chivalry/mount and blade were more fun

gwents pretty good though, gimmie more of that
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>>320357405
>It takes skill
Only on Very Hard with a new to mid-game character. Otherwise, naaaaah. Naaaah.
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>>320357394
>quen
>enemy hits you when you're casting quen
>hits you 3 more times in a row
>die
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>>320357460
Targeting system is the big one. The ballerina shit is how Geralt actually fights though. But this was the last Geralt game so they can ditch that I guess.
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Stop making human enemies block 99% of sword swings

I dont have any guard break options! No overheads, no grabs! Eventually I just started dodge canceling attacks so that I could get behind them to hit them in the back forever.
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>>320357093
whack-a-mole hit them x100 simulator? No thanks.
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>>320357613
I do. Better than how it plays so far, which is Batman with a sword.
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>hurr durr combat bad

I want this meme to die. Did this people never played Witcher 1 or 2? Oh right, this is /v/, people jump into sequels expection something that was never there.
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>>320357140
>-Less loot that's more unique.
what? Isn't it a bad thing?
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>>320356472
i'd rather have it be fluid and cinematic as opposed to just time-based micromanaging.
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>>320357671
>Stop making human enemies block 99% of sword swings
>baww why I can't just smash x like Dark Souls
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>>320357685
>it's cool to hate Rising's combat now

Fuck this board, so now people hate a good combat system but praise witcher 3's batman ripoff garbage?
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>>320357613
It's always been that though. Hell if Cyberpunk actually follows through with custom protags and classes, it will be more of an RPG than Witcher. I love Witcher don't get me wrong, but your roleplaying is restricted to What Would Geralt do? You can't create your own character.
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>>320357627
>1 and a half second cast time.
>Gets hits a 2nd time for the hitstun to activate
Maybe you just fucking suck.
>>
I always feel like people who complain about combat in games like this are people who just did the same attack over and over and didn't try anything else, just because you played one way doesn't mean all ways to play are bad
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>>320357205
funny thing is it IS like bloodborne with more math attached to it
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>>320357630
how do the books describe it?
in w3 he's constatly giving his back to the enemy and spinning his sword like star wars prequels choreography, which look at least visually pleasing with a lightsaber, not so with a steel sword
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>>320357770
>LOL, YOU HAVE A PROBLEM WITH WESTERN EUROPEAN THUGS BEING MASTERS OF THE BLADE?
Can we please stop being contrarian for one second?
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ITT: Casuals that never played on Death March
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>>320357778
Nobody's praising Witcher you big faggot. Do you even remember what this thread was about? Witcher being bad doesn't make Rising good. Rising's combat wouldn't fit anyway, it's over the top anime bullshit. Maybe if you were making a Ciri game it could work.
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>>320357460
>and targeting system
Playing it on PC fixes it you know, move your mouse man.
>>
The combat's core mechanics are fine, it just needs the enemies to be faster, more aggressive, and have more varied moves.

If you were to tune up the enemy AI, and tweak the way some of the broken ass signs like Igni work, all combat complaints would disappear.
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>>320356385
Honestly I heard that part of the reason it feels so broken is that the invincibility frames for backstepping or rolling simply do not work if you try to dodge right after dealing damage, taking damage, blocking, or using a sign or item.

Also, the animations are too lengthy when it comes to those two actions, and even if they look more natural they just make the controls feel less responsive.

Also for the love of god either stop making Geralt automatically turn around and face the enemies after every roll I do, or make it take less time. it just makes the process of rolling around more cumbersome.
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>>320357783
>1 and a half second cast time.
Enjoy for 20 spectres to teleport behind you
>Gets hits a 2nd time for the hitstun to activate
Some enemies attack you multiple times in a row, if you get hit once you're basically dead.
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>>320357770
Your only other fucking option at that point is to just cast faggot signs at people, which are all overpowered as fuck. Otherwise you are literally mashing attack to slowly chip them to fucking death.
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>>320357671
Then you have this faggot. You have the rend attack, it breaks any guard you collosal casual
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>>320356749
What's the video? I wanna see it.
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>>320357460
>animations less floaty and ballerina-like
Watch some HEMA or something i don't know...
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>>320357934
Over the top anime is how you make a good combat system. Realism shit fucking sucks ass and is boring as hell. Realism means no air combos, no animation cancelling, no juggling, no to anything fun that adds depth.
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>>320357889
He twirls just like he does in the game. A lot of people actually say he's got shit technique, but he makes up for it by being so fucking fast. CDPR did a good job replicating that, but it doesn't make for great gameplay.
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>>320357067
Bait harder, please.
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>>320356385
give enemies more than 1 attack

make flying an advantage instead of an easy way to stun the monster for free hits
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>>320357914
Death March and Broken Bones are garbage the moment you hit level 13.

Then the map is so broken by the scaling, you can have a mountain of swords with SSS+ buffs like a guaranteed freeze on at least two enemies per fight be replaced by Witcher Gear
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>>320357991
>boooohoo why can't I break enemy's defense
>but I don't want to use any of the signs
>or the bombs
>or the counter
>or hittng their back
>or the special strong attack
>baww this game sucks there's no option
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>>320356472
DaS would benefit from a 3rd combat input (probably replacing the fucking >animation minigames). 2 moves (light, heavy) 2 deep is 4 possible "combos". Just 3 moves 2 deep is 9.
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>>320356385
>Everyone agrees.

I don't agree.
I thought it was fine.
Not amazing, but third person combat with impressive action that can fit a variety of enemy types is hard to pull off.
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>>320358031
Maybe so but it doesn't fit Witcher. It's not a series where you get 30 year old men who look like 15 year old boys chopping up robots in mid-air and whining about how much their life sucks. And DS isn't "over the top", yet /v/ loves it.
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>>320358245
>I thought it was fine.

So that's what it comes to? The West settles for "fine"? Why not demand greatness?

https://www.youtube.com/watch?v=VSP9eMmM-Fw
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>>320357671
Use rend or whirlwind anon.
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>>320357485
Witchers combat isnt hard, its just very divisive. Dont use this particular sign/bomb/oil for the fight? Good luck spending 10 minutes on something that should take 2 minutes. This topped with no alternate playstyles made the combat a slog. After a certain amount of time you just avoid it because its so boring. There is a difference between difficulty and tedium. Any fight that is one on one is a cake walk, any fight that is more than 1 on 1 is tedious, when you go to attack or have dodged out of the way the other guy has started hitting you. But thats ok, yrden and stay in the circle, when its down to one on one use the stun sign and heavy attack them from behind for crits, back off and repeat.

Its easily one of the best combat systems in a WRPG of late I can recall, but it was just so boring after a while because it never changes, the repetitiveness kicks in long before youve neared the end of the game.
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>>320357943
fps/rts mouse, action/fighter controller.
also ive my pc plugged to the tv, m+k is extremely uncomfortable on the couch. targeting works fine in other games, not my fault devs can't make it work
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>>320358261
>Maybe so but it doesn't fit Witcher.

Who gives a fuck, it's a goddamn videogame. Realism is boring as fucking shit, DS is boring as fucking shit. A combat system should be made and judged by its gameplay and how fun it is, not how much it "fits" a character.
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Anyone tried the mod that disables the soft locking?
Does that feel like it improves anything?
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>>320358109
The Kaer Morhan fight against the Hunt is hard as fuck. Imlerith is pretty fucking hard. HoS added spiders which are a fucking nightmare, along with some decent bosses.
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>>320357995
>Rend and Whirl
>Break the game in half due to how OP they are, but only after you've played for fifty billion hours already without guard break or AoE melee
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>>320358371
>bawww why can't I just smash xxxx and yyyyy
>why do I need to adapt to different tatics for different enemies
The Millennials, everyone.
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>>320356507
no skyrims combat was god awful

>get on a high thing and thwack it till it dies
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>>320358091
HoS added spiders which were pretty good about this. They had pretty tough AI. The Groundskeeper and Olgierd were pretty tough, especially Nightmare. The Toad sucked balls though, he really was a pain in the ass and just wasn't fun at all.
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>>320356385
Change the combat to be like Mount and Blade.
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>>320358036
id like an actual quote from the books, there's a difference between twirling the sword like and idiot and having a functional, fast yet elegant style.
if its the second case, they did a shit job
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>>320358487
Everyone bitches about how fast you can level up and unlock all the abilities, and you're saying you didn't level up fast enough?
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>>320357974
>Specters
>Plural
>Hell, 20 monsters in a row at all
Huh? Is there a secret Legendary Dark Knight mode?
>Some enemies attack you multiple times in a row, if you get hit once you're basically dead.
Again, you may just freaking suck. Grazing them through step dodge helps, and about the only enemy that bullshits you in damage is ghouls and necrophage bosses.
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>>320358696
go get fucked by miley cyrus covered in grey goop faggot
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>>320358696
>change the combat to be a boring realism simulator

So what will you tell CDPR after they go bankrupt?
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>>320356385
>I didn't invest my points in a single tree
>I didn't even know each sign had an alternate mode
>I didn't know light and heavy attacks have special attacks
>I never used decoctions
>I never used bombs except to blow up nests
>I never learned how to riposte
>I never learned when to sidestep and when to roll
>I never used any potion but Swallow
>I did nothing but mash light attack the entire game and roll
>I'm going to pretend I have any authority to speak about the combat

There is absolutely nothing wrong with the combat system. The problem is with the enemy/encounter design. 90% of the game is it throwing a horde of drowners or soldiers with two-handed weapons and shields at you, so it gets tedious. Fights like the Caretaker show that when some thought is put into making the enemies engaging, the combat system is fun and rewarding.
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>>320358696
As much as I love Mountain Blade, Chivalry has better combat.
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>>320358231
I don't want to use the things that make the game a fucking joke, yes. If I have to tie both arms behind my back to get something approaching a challenge, so be it
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>>320358729
Google it then. I'd say the style in W3 is fast and "elegant" whatever the fuck that means.
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>>320358801
Then don't bitch about how shit the combat system is if you're not going to make use of everything. If I just bash buttons in DMC of course the game is going to suck.
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>>320358109
VS regular creatures yeah, since they're basically a canon fodder for Geralt.

But still on Death March fucking around with Devils or Gryphons or even Elementals that don't give 2 shits about your Quen can easily wreck your shitter unprepared.
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>>320358731
Not him, but I did just about every piece of side content and discovered and used the bank exploit and still averaged about a level every 3 hours.

I think without the bank exploit I would have been around level 20 when I beat the game with about 100 hours in. I've heard it has to do with your experienced being gimped like hell on Death March.
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>>320358938
DMC is challenging even when using all the tools at your disposal.

TW3 is not. There is a very big difference. Your full toolset makes you a god.
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>>320358438
Targeting is shit with controller in any game i guess it's even worse in TW3 then.
You just have no idea how to use mouse properly.
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>>320358784
>Single Tree is a good thing in a single player RPG
>Alternate modes that break the game entirely
>Special attacks that break the game entirely
>Decoctions that are practically worthless outside the attack vamprism and infinite stamina one, which break the game entirely
>Bombs that greater versions are practically randomized among the shops and treasures
>>
>>320359056
I think you got the XP glitch because when I did DM I got to level 35 in no time.
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>>320358731
I leveled slow as shit. Does difficulty change EXP rates? I played exclusively on death march.
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>>320358340
Because it's ridiculous and infantile to expect a game with the scope of The Witcher 3 to have combat on the same level as Bayonetta while still maintaining some level of role-playing mechanics.

There's a reason Bayonetta is a 10 hour game and The Witcher 3 is an 100 hour game.
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>>320357761
This is /v/ where people literally complain about the witcher series being mostly dialogue focused and cinematic, when it's basically a crpg fusion of genres. They are fucking retarded.
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>>320356472
>Make it like DANK SOULS
I want this meme to stop.
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>2002
>story is shit, world is shit = game is shit

>2015
>combat is shit = game is shit

I'm getting old for this shit.
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>>320356828
He's so lost in fanboyism that he can't conceive of somebody not liking TW3 unless they're a fan of a "competing" franchise.
>>
>>320359137
>>Single Tree is a good thing in a single player RPG
Uh anon I don't know if you're incapable of reading but the full line is
>A single tree
The a is important for a reason.
>>
>>320359216
I'd rather have an amazing 10 hour game than a shit 100 hour game.
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>>320356385
Combat was sublime though its why it won all those GOTYs and fallout 4 didnt
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>>320359175
DM halves XP but you sound like you got glitches. I played DM and was like level 36 by the end, and I skipped most of Skellige.
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>>320359216
Boring travel time, uninteresting combat and twenty times the cutscenes?

I mean I enjoyed witcher but come on, they can do better.
>>
>>320359291
bayo has same retarded hit until it's dead combat as all platinum games only good part about that game is cutscenes or finishers - part when you do not play the game.
>>
>>320359291
Combat being mediocre doesn't mean a game is shit though, bayonetta is focused on the combat, The Witcher is focused on the world and the dialogue. /v/ is such a disgusting pleb cesspit and there is nowhere else to discuss video game mechanics that isn't even worse. This is all I have left and I want to die.
>>
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>>320358696
>change the combat to be torpid, braindead shit with a novel control scheme
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>>320359350
Sure, but the focus of the two games is completely different. I'd never recommend a Platinum game for its story, just like I'd never recommend an Obsidian game for its gameplay. The games are appealing to different audiences.
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>>320358957
>Elementals
Quen > Poke > Dodge > Yrden > lol
>Devils
You mean Fiends and Hybrids? You don't even fight those enough to start with.
While werewolves are battles of pure attrition.
>Griffins
Ehhhhhhhh. It's more their Dark Souls esque shitty claw hitbox. Bomb em, and they're just as sad as drakes.
>>
>>320359350
How is a cinematic crpg inspired game having 20 times the cutscenes of a character action game bad? What the fuck.
>>
>>320359251
I think it's a fine suggestion in this instance.
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>>320356385
Loved the combat though, the only way to improve it is to stop being a butthurt memester.
>>
neo /v/ everbody
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>>320359279
No, fuck you. That doesn't excuse it in the slightest, and it's still defending it for even suggesting it as an alternative.
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>>320359538
I was explaining the length difference. Cinematics in TW3 are very good.
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>>320356563
So not everyone on /v/ is dumb...
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>>320358784
This anon is correct. Combat was decent enough, the enemies were just shit and every fight played out one of two ways depending on how many bad guys or monsters there were.
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>>320359649
Except it's not a single tree retard. What's wrong with W3's level up system. It's the same shit you find in every other RPG.
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>>320359350
Boring, uninteresting to you maybe

I thought the world was beautiful and the only 'travel time' that was bothersome was with the boat, but fast travel fixes it

Combat was more than interesting if you actually decided you wanted to do something with it and not spam attack

Cutscenes weren't even that many, maybe you're talking about dialogues
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>>320359137
>Single Tree is a good thing in a single player RPG
Are you saying you should be able to make some half-assed build where you sprinkle points across multiple trees and get away with it because you're a retarded noncommittal motherfucker?
>Alternate modes that break the game entirely
>Special attacks that break the game entirely
>Decoctions that are practically worthless outside the attack vamprism and infinite stamina one, which break the game entirely
So just like I said, you never used them. Thanks for the confirmation.
>Bombs that greater versions are practically randomized among the shops and treasures
I'm not sure what the point is here. You're upset that the game doesn't just hand you the formulas for better bombs?
>>
ITT; 4channers complaining (as usual) and can't come up with a single good solution.

what a stupid community.
>>
>>320356515

only reasonable suggestion
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>>320356385
Make it similar to W2 and don't make it so fucking casual.
There, 10/10 combat, work time required, one week.
>>
Can someone fucking tell me if the dodges have iframes or not

I went through the entire fucking game on death march and could never quite tell. Or maybe I was just really bad.
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>>320356563
>I disagree that it sucked in comparison to the average combat system a video game is shipped with these days.

My fucking ass.

This play is a glorified assassin's creed. You can't go lower than that.
>>
>>320359350
I loved the world. It didn't have the weird transition you usually get where you can immediately tell "this is the city zone, this is the swamp zone", everything flowed together much more natrually.
>>
>>320359896
I see /v/ complaining about how shit Witcher 3 is but not a whole lot of solutions, which tells me it's bitching for the sake of bitching because it didn't agree with them slightly.
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>>320359958
No.
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>>320356772
bethesda is recruiting again, shit, are you working on the tes game already
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>>320358839
there's a difference between wasting time swinging his sword for no actual reason and pulling sick moves like dodging doing a pirouette, all while doing a semi-swing in order to gain momentum and releasing the blow on the enemy next to him.
also geralt moves slow as fuck in w3, even more in w2.
>>
>>320359958
iframes are retarded
they ruin combat systems
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>>320359350
>uninteresting combat
That's already been dispelled.
>Boring travel time
If you need to be constantly stimulated, this probably isn't the genre for you. I'm not sure what the issue is anyway, the game has fast travel for ADD retards like you.
>>
>>320359930
w2 combat was quite clunky, i dont wanna go back to that
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>>320359437
Don't put combat in a game if you don't want to commit to making it good. That's why GTA sucks, so many random ideas and none of them done well.
>>
>>320359896
If people here could actually offer real solutions they'd be making their own games.
>>320359968
AssCreed is literally just counterkill to win. You can't ever break through opponents guard at all. Witcher has more depth to it, since you actually get fucking moves that act as crowd control and break through opponents guard.
>>
>>320359958
They don't but there's a skill that ads something similar

However, iFrames are OBJECTIVELY SHITE and no amount of souls butthurt will change that
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>>320359958
Nope, but there is a skill that makes them i frames - never take it, doesn't work on rolls though huge enemies still can swipe you if you roll in the wrong direction.
>>
>>320359968
>the asscreed meme

rofl spot the asshurter who didn't play the game
>>
>>320360040
You fucking retarded pos, iframes make a combat system more deep. There's no coincidence all Japanese hack n slash games have iframes. It allows for the devs to make truly aggressive and challenging enemies you can actually beat. Even Souls games used iframes. What you are proposing is a game where your dodge/evade does NOTHING.
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>>320360127
dodges have iframes.
https://www.youtube.com/watch?v=rPqKqTdkh4E
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>>320360024
>recruiting again
They never did that in the recent 10 years, that's the reason their games so mediocre.
>>
>>320360127
But ALL good action games have iframes:

DMC series
Ninja Gaiden
Bayonetta
Souls games
MGR

Why do you think that is?
>>
>>320360127
>>320360040

>Iframes are bad

Shieldbabbies detected
>>
>>320356385

No one that calls the combat shit can actually give any reason for it being shit.

The only thing it could benefit from is combo's and move variation.
>>
>>320357287
>eh its just there
>dragons dogma

Fuck off
>>
>>320360085
I see you are new to video games, I bet you think Planescape:Torment is shit too.
>>
>>320360036
>also geralt moves slow as fuck in w3, even more in w2.
In 2 definitely, but he felt fairly agile in 3. I just played ME3 again, the ME that's typically said to have the best combat, and shit felt about the same speedwise as W3. Geralt didn't feel as stiff though, or maybe I'm remembering that wrong. I never had the same problem controlling him as everyone else.
>>
>>320356385
learn how to do animation priority
or
make it responsive

get rid of all the dumbass flipfu garbage doing 80 fucking somersaults while some dipshit peasant can land a hit by fucking standing there no wonder the dumbass got skewered by a pitchfork. cdpr are hacks.
>>
>>320356768

There are very few games that 'require' skill. You can show me aspies who spent way too long getting good at Ninja Gaiden or Devil May Cry, that doesn't change the ceiling of skill that is actually required to beat the game.
>>
>>320360218
>give every mob slowattacking 1shot moves
>just press button to avoid all damage
>good
ok, soulsbabby, whatever you say
>>
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>>320360312
>he fell for the roll meme
>>
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Eh, I enjoyed it. It had more variety and depth than most combat systems.
>>
>>320356472
doesn't match witcher
>>320356507
alright we're getting somewhere
>>
>>320360218
Well duh, hitboxes must be good for it to work. All jpn games have terrible hitboxes so they need iframes, you don't need iframes when dodges actually dodge things..
One thing you can't deny is that TW3 has excelent hitboxes, multiple webms to prove that.
>>
>>320360354
So its shit because it lacks combos and move variations

Thanks for telling us.
>>
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>>320360301
>including Souls games in that list
Spot the Fromdrone.

Souls combat is on the same level as The Witcher 3's. The strength of Souls games is in the level and enemy design, not the clunky as fuck shallow combat.
>>
>>320360407
If they managed to replicate Geralt's style of fighting as well as you say that would indicate it's Sapowski who's the hack. After all he's the one who determined Geralt's style of fighting, not CDPR, they just copied the books.

Except for W2 when they poorly copied DS.
>>
>>320357778
>batman ripoff garbage

i'm gonna call rising's combat shite even though I loved it just to piss your memester ass off

memester
>>
>>320360364
If it has shit combat? Yeah, it would be shit then. Gameplay>>>>>>>>>>>>>>>graphics/story/music
>>
>>320360397
>Geralt didn't feel as stiff though, or maybe I'm remembering that wrong. I never had the same problem controlling him as everyone else.

i've just came back to it after finishing mgsV, bloodborne and dmc4 se. also stlm 2 was available, also installed better lod and camera.
well, geralt moves like a truck, no joking, even on alternate mode
>>
>>320360583
Saying something is shit, and saying something could benefit from something, aren't the same thing.
>>
>>320356385
What sweetFX profile? I love that color palette.
>>
>>320360463
You're a fucking idiot, I bet you think going for high scores in games like W101 is worthless because the game is easy to just beat.
>>
>>320360269
For damage to take effect animation have to actually hit Geralt not approximately be somewhere near him, dodge is working for real in that game.
>>
>>320360301
Casuals like you and the soul shitters need to be handheld

Also I only played Demon's (for obvious reasons) but most of the time I just R2'd enemies and pulled back while they stumbled about trying to attack me

3 bosses were engaging, FUCKING 3

very deep :3
>>
>>320357614

Are you trying to say crazyuh shit isn't cinematic wankery? You don't need to juggle some fuck in the air for a minute, you do it because it looks cool and because you're autistic.
>>
>>320357093
But tw3 already let's you endlessly stunlock enemies.
>>
>>320360573
>Western Game
>Hitbox

I'd be surprised if a western dev even knew what a hitbox was if they didnt use them for raycasting in shooters
>>
>>320359241
As having just tried to get into W2, fuck this.
>>
>>320359968
>"I have never played the game"
>>
>>320360758
>But tw3 already let's you endlessly stunlock enemies.

I guess you played on Easy. On harder difficulties they have different AI that counters stunlocking.
>>
>>320360573
Don't know why game companies don't do what Overgrowth did, and make the hitboxes the actual character model:

https://www.youtube.com/watch?v=Nb511Em4EZo

I don't think using hitboxes is bad, but model collision would be so much better for accuracy. 3d fighters and action games from Japan are so bad with this, moves that hit despite not touching you and vice versa.

This is how witcher combat should have been:
https://www.youtube.com/watch?v=HoAG5K81kVg

You can get killed during a dodge if you didn't actually dodge the right way to avoid the attack. No "iframes".
>>
>>320360702
Combat lacks from too few combos/move variations

Thats a negative point, a reason why the games combat is shit.

You cant pretend your way out of this one faggot
>>
>>320360741

This is what Soul's fags refuse to acknowledge. Their game isn't good, you can make it look good but mostly it's just fucking clunky.

>>320360786

Are you fucking retarded? The west invented literally every genre.
>>
>>320360695
Oh yeah compared to MGSV he plays like ass. But on his own, meh I didn't have too much trouble.
>>320360632
It sounds like RPGs aren't your thing. Very few have worthwhile combat, and those that are typically held up as the "best" ( PS:T, ME1, BG2) typically have mediocre combat at best.
>>
>>320360621
>W2 when they poorly copied DS.
It came out 7 months earlier though.
>>
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>>320356385
I didn't find the combat bad but it was nothing special either.
>>
The combat is okay. Its not bad by any means.

Ideally I would make it more similar to the first so that there is more of a focus on preparation rather than technical skill. Xenoblade is a recent example that does this well.

The more control you give a player in combat, the more you devalue the RPG elements, so it's not always ideal to have fully real time action combat.
>>
>>320360854
>You can get killed during a dodge if you didn't actually dodge the right way to avoid the attack. No "iframes".

Dodges have limited i-frames that don't trigger in certain situations, like roll spam, it's honestly a good system. Watch the video linked earlier.
>>
>>320360828
Learn to type english you fucking casual.
>>
>>320360735
>For damage to take effect animation have to actually hit Geralt not approximately be somewhere near him, dodge is working for real in that game.

And that's why the dodging in that game is shit. Japanese games use iframes because it's a good and deep mechanic.

>>320360741
And without iframes what you'll get is a game that is near impossible since you'll be rolling and something IS going to touch your model at some point, and bam you take damage. So you want to be unable to actually dodge attacks.
>>
>>320360695
>i played 5 very similar games recently
>i wonder why different game feels so different
>GAME IS BAD
>>
>>320360218
> There's no coincidence all Japanese hack n slash games have iframe. Even Souls games used iframes.
Oh so that's why they're all so terrible and hand holding
>>
>>320360894
>This is what Soul's fags refuse to acknowledge. Their game isn't good, you can make it look good but mostly it's just fucking clunky.

Well I liked it for the atmosphere and feel of progression but the combat was meh and so were the boss fights

I didn't play anything after DeS because this is -HANDS DOWN- the fanbase that hypes their shit the most and I already know they are nice but mediocre
>>
>>320360932
What armor chestpiece is that?
>>
>>320356385
I liked it though.

I do agree though that it sucked if you played on controller. KB&M was good.
>>
>>320360921
The head combat guy was obsessed with Demon's Souls I think. He's why they switched from W1's style. He left to make that Souls-clone LotF.
>>
Just replace it with DD combat and be done with it

Literally anything else would be better. Even for Bamham tier combat systems its pretty fucking shit.
>>
>>320360735
>people ask if witcher 3 has iframes
>link video featured in cdrp forum
>first line: sidestep and roll do have iframes
>>
>>320360854
Hitbox dissonance is necessary in some instances, otherwise you get idiotic situations where players manipulate their hitbox in stupid as fuck ways, or have awful looking animations to justify their reach instead on artful ones.

Making the hitbox just the model is such a lazy thing to do and just invites problems.
>>
>>320360854

Because it would fucking suck. You aren't fighting another rabbit just like you in The Witcher, you're fighting some giant basilisk fuck, or hundreds of small cunts.

The combat you're suggesting would become as tedious as shit very quickly in anything that isn't a pure fighting game.
>>
>>320360961
Limited i-frames can be ok, better than having them all the time which asian games do way too much of.
>>
>>320361038
>it sucked if you played on controller. KB&M was good.

For me it was the opposite, it felt clunky as fuck with KBM. I think it's just a matter of what you're used to.
>>
>>320360559
Whoever designed this UI needs to be shot
>>
>>320360990
>soul shitter hypes game as SUPER HARD DEEP NO CASUALS ALLOWED
>then says a casual iFrame system is alright because game would be too hard

lmfao
>>
>>320361165
What's wrong with it? How would you make it better?
>>
>>320361026

I agree the atmosphere and lore were fantastic, but the gameplay is the same sloppy shit that From has always been putting out, I don't dislike it. I just don't know how anyone can honestly think it transcends mediocrity of that the 'difficulty' (which isn't even there) is a result of anything other than From's incompetence as devs that they turned into a r u hardcore meme. It's fucking amazing marketing.
>>
>>320360996
>DMC games
>terrible and hand holding

You can't do this in Witcher 3:

https://www.youtube.com/watch?v=ysPtULP5gh4

That is the pinnacle of action combat. Witcher and other western games are mere lifeless shadows in its glory.
>>
>>320361126
Yep
>>
>>320360990
>iframes
>deep
It's literally just 'press button to take 0 damage'
>>
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>>320356385
Eh I thought it was ok. Sure I'd prefer a DD style combat, but W3 was mediocre. The problem was that the long playtime exposed the flaws in the system. They need to get better if they want to keep making these 150 hour long games.

With Geralt gone they won't have to follow the books anymore. Really I'd prefer they drop Witchers and make a spin-off with a Mage.
>>
>>320360990
>iframes
>deep mechanic

What? Are you for real?
So "physically"(because it looks that way not because it is simulated) based combat is worse than "i hit you approximately over there with a shockwave but maybe over there not sure" is better?
>>
>>320361093
>>320361089
Overgrowth has you fight stuff besides rabbits and it works just fine. In the very least have model collision for more humanoid enemies, sick of seeing attacks go through people or not even touch them and count as hits anyway. Bloodborne is awful for that shit.
>>
>>320361251
>barely moving and mashing buttons while the enemy sits there like a limp 12 year old's dick

Wow... so this.. is the power.. of... autism.
>>
>>320360986
That's a common type of sentence. As [someone who has] x, yz.
>>
>>320360995
im comparing solely how the character moves in a 3d environment, so just how the character fucking walks and reacts to my input.

nero and dante are fine
big medic is fine
hunter is fine

gerolto moves like a fucking truck
>>
>>320361248
Yeah its hilarious how far they take it, I actually enjoyed it a lot and bought a ps3 for it specifically but they hype it way too much

Souls combat is flawed as fuck yet they hype it as 10/10 most engaging ever

And like I said I cant talk about the difficulty of the rest of the series but DeS was easy as fuck (although I did play DaS up until capra demon and moonlight butterfly and it was easy goings too)
>>
>>320361251
>cuhrayzee combat-focused action games
>comparable to a story focused RPG

Not that guy but they're totally different games. Even if you think TW3's combat is shit, combat has never been the focus or the draw of RPGs and most RPGs, even the ones praised as masterpieces, didn't have good combat.
>>
>>320356385
Why are people shitting on witcher 3 combat? It's not perfect but you can actually make it look good. This is pretty hard for some other games.
>>
>>320361267
Combat doesnt get any deeper, anon. Even real life is like that. The other options are things like high attacks/low attacks with ducking and jumping but this is something incredibly hard to manage in 3d.
>>
>>320361245
Not him but I'd dump the shitty grid layout. Something like DA's inventory would be fine. Thankfully the inventory along with not giving the villain enough screen time was something they said was one of their biggest regrets. Hopefully they don't fuck up again.
>>
>>320360905
>Very few have
Appeal to tradition.

His point is that gameplay is > X. There's absolutely every reason in the industry to make playing the game fun for the huge demographic that plays games for gameplay.
>>
>>320361180
>>then says a casual iFrame system is alright because game would be too hard


No, more like fucking impossible. What would be the point of a dodge or evade mechanic, if it can't even be used? i-frames are the only reason shit like that even works. Otherwise you'd have to preemptively dodge attacks like a fucking psychic, instead of being able to time them at the last second when you have to.
>>
>>320361469
I like inventory tetris. It was cluttered though.
>>
>>320361126
My first playthrough was on a 360 controller and second playthrough was on KB&M.

I preferred the more precise camera control of KB&M which made dodging more precise. I also found that using signs on KB&M being faster and easier.
>>
>>320361475
Its a good thing most people enjoyed w3's gameplay then
>>
>>320361412

They got easier for the most part, with the exception of some parts that were just poorly thought out, but even though were easily beatable when you realised what was going on.
>>
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>>320361468
>Combat doesnt get any deeper
>Even real life is like that
>>
>>320361490
Then fucking design your game so the dodge works, not add some poor thought out mechanic to counteract your stupid bullshit

Duh
>>
>>320361371
Physically based combat isn't feasible, that's why. You'd need model collisions to make it work, and those are a flawed system. i-frames are the best we can do, and they add depth so why do it another way? You don't need to reinvent the wheel.
>>
>>320361475
>the huge demographic that plays games for gameplay.

I don't think that demographic is as big as you think it is. Movie games sell for a lot these days.
>>
>>320361468
>iframes in real life

Holy shit.
>>
>>320361251
At least post Bayonetta or W101. I can't go back to DMC after playing those because they actually have aggressive enemies, but you can still be flashy as shit.

DMC mooks just stand around waiting to be juggled and throw out an attack every 4 seconds.
>>
>>320361251

While it's true DMC4 is still the best combat in any action game, it could easily be improved by simply combining all of the character's styles into one system.

Witcher 3 didn't need something like this, it just needed more techniques, something like Dragon's Dogma, but obviously without the climbing on monsters/aerial aspect (although these would've helped).

Geralt needed more deliberate attacks (a jab vs a slash vs a lunge), and needed counter-attacks to make the game less dodgy and more confrontational.
>>
>>320361609
Real life options to stop incoming damage are block and dodge so... yeah, two inputs.
>>
>>320361251
>spam combo after combo after combo barely moving
>pinnacle of combat

You know you can teach monkeys perform series of button mashing ?
>>
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>>320361454
Because the story was generally good, the music was fantastic, and even downgraded the graphics still looked pretty good. But /v/ focuses on the negatives and Witcher's combat has always been a big one.

If they're actually shills here maybe they'll take feedback. If not at least we're actually taking about the game instead of fucking review scores and Metacritic like in other Witcher threads.
>>
>>320361528
>They got easier for the most part

How is that even possible?

Why do these cunts keep hyping the games as hardest ever?
>>
>>320361392

>Comparing a fight with trash mobs to a fight with actual enemies.
>>
>>320361392
Are you fucking serious? Look at the goddamn skill and reaction time involved in this shit

https://www.youtube.com/watch?v=95iY5ak0ZtM

Witcher 3 combat is slow and boring as fuck.
>>
>>320357460
Someone didn't read the books
>>
>>320361408
Go play gothic 1-2 please.
>>
>>320361714

It's not button mashing. I'd really like to see you do it.
>>
>>320361475
Dude the biggest sellers are movie games like fucking Last Of Us. Platinum games sell like shit. Fucking Bloodborne, the Sonyponies one fucking game according to /v/, sold 2 million fucking copies out of the 30 million PS4's.
>>
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>>320361603
Goddammit, you can't design it that way, because it is NOT POSSIBLE. i-frames are the only solution. Or do you want to play a game where you need to be a fucking psionic to even dodge shit? These games are made for HUMANS to play, not fucking Greys.
>>
>>320361708
>Real life options to stop incoming damage are block and dodge
wut
>>
>>320361720
I like games where you can make the combat look real and cool like in a movie or so. It doesn't have to be hard or fucking deep. I just want a nice combat experience.

It's like arkham combat. It's easy here and there but looks cool as fuck, and that is what counts for me.
>>
>>320357394
>using quen like a pussy, not being a speedy witcher like true Geralt
>>
>>320361469
>Not him but I'd dump the shitty grid layout.
Fuck you xbox babies, grid is the best possible inventory handling possible, well that unless you have memory of a fish and can't remember how icons look like.
>>
>>320361736

Dude, you're showing people who are good at the game to people who have never played it.

You're an idiot.

To people who haven't played the game this looks like the game is insanely easy and effortless.
>>
>>320361475
There are plenty of people who play games for more than gameplay. I love games with good story, for instance. You can call gameplay "the most important" aspect if you want, but that's really just because shit gameplay is much more noticeable and more grating than say, shit story or shit dialogue. Thing is, other aspects of video games are important too and just as enjoyable. There are plenty of games that people remember not for their gameplay, but for the writing, or the atmosphere, or the characters. It depends on the person. It's just that in your subjective consumption of vidya, gameplay is what you enjoy most about video games. Other people might enjoy video games more for their plot, for instance. Just like how some film connoisseurs enjoy film for the plots and writing, not necessarily for it's cinematography or acting. But that doesn't mean people who play vidya for story don't like gameplay, it simply means that story impacts their enjoyment more.

Point is, the broad, sweeping "gameplay is all that matters" generalization that /v/ always makes is a vast over simplification.
>>
>>320356385
The combat was fine, everyone that disagree is just a faggot.
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