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What's the worst DLC you've ever played?
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What's the worst DLC you've ever played?
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>implying dead money was bad

Casual shitter alert
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>>319876619
>not liking Dead Money
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>>319876619
I like dead money
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>>319876619

Lonely road was worse
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>>319876706
>>319876783
It's fucking terrible. It throws away every single aspect of what makes the base game so enjoyable in favor of some tryhard survival horror bullshit. The first few hours in the villa is some of the least fun I've ever had in a videogame.
Old World Blues takes such a massive shit on this in terms of sheer quality, it's not even funny.
>>
Any of the fallout 3 ones besides point lookoit
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>>319876923
>It throws away every single aspect of what makes the base game so enjoyable
Having way too many resources in a fucking wasteland never feeling any semblance of threat is what makes things enjoyable for you?
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>>319876923
dead money was a bretty gud dlc senpai baka
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>>319876619
git gud taste
>>
Dead Money was the best DLC I've played
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>>319876619
Well certainly not this.
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>liking dead money

And you people have the gall to shit on 3.
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>>319877058
Being starved for resources is fine, but the speakers and holograms are just frustrating bullshit. It's not even difficult, just no fun at all to play.
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>>319876923
What DOES it throw away? Besides your equipment.
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>>319876923
People like you are why there are about 10 completely identical assasins creed games. DLC is the perfect opportunity to switch up the formula, take your autism pills.
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>>319876619
dead money it's awsesome.
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>>319877156
Your shit taste is neither our fault nor our problem.
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>>319877183
>neo /v/ thinks modern fallout games are hard
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>>319877183
>oh no, I have to exercise a modicum of caution
Truly awful.
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>>319877156
Stop gargling poo in your mouth
>>
>>319877282
>>
How do people feel about Operation Anchorage?
>>
Dead Money is the only good NV DLC.
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>>319876619
Dead money is objectively the best FNV dlc, closely followed by Old World Blues.
>>
>>319877368
Shit like everything in 3
>>
Shitposting on /v/ That's not the hard part

It's letting go
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>>319877362
>WAAAHHH ITS SLIGHTLY CHALLENGING!!!1!!1!! SEND HELP!1!!!1!
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Horse armor. It made the enemies actually attack the horses more often
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>>319876923
I hope you get prostate cancer.
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>>319877383
this.
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>>319877368
Apart on being shit on it's own it also shits on the whole rest of the game by giving you power armor and training outta nowhere
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>>319877403
OWB is fucking terrible, it's Operation Anchorage tier bad.
>>
>>319877410
Ehi, that stealth suit you got at the end was pretty cool.
>>
>>319876619
>dead money
>worse than honest hearts
>worse than lonesome road
End yourself my man.
>>
>>319877362
>3rd grade

Anon you are giving him too much credit, try kindergarten or pre-school, more on his level.
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>>319877612
Why are you judging a dlc by the loot it gives you?
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>>319877596
And yet it's still better than both honest hearts and lonesome road.
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>>319876619
>>
Dead Money > Old World Blues > Lonesome Road > Honest Hearts
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>>319876619
I don't buy DLCs
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>>319877383
Nice contrarian opinion, fucking homo
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Dead Money is a weird one. I hated the part before the casino, when you're out in the red fog. I wasn't prepared for it. Once i got to the casino i started loving it.

The part in the Villa though is the only time in all the Fallout's that i ever felt helpless and like i was fighting for survival, so in hindsight it was a pretty good experience. I remember being in the bell tower, having only a few bars of health left, crippled limbs, no stimpaks and i had to go back down and find the gate to the Sierra Madre. I was running around like a mad man trying to avoid the ghost people, and then i fell down in the toxic mist. I'd given up at that point and accepted my death, until i saw something shiny on the ground. It was a key to the gate next to it. I never felt so relieved playing a video game before.
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>>319877687
To be fair, you should factor everything into judging dlc.
If you only judge it on certain parts that you arbitrarily decide then your conclusion isn't worth hearing.
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>>319876619
Let me guess. You invested all your points in guns and you're the type of player who couldn't into stealth or sneak. This game was godly fun and easy on unarmed playthroughs and was just hard enough to challenge the player and make them approach the game without just spastically running into every room guns blazing. I liked how you had be careful and sneaky.

Fuck your shit opinion
>>
Dead Money is shit and it's sad that people disagree on why it's shit.
When I see people whining about Dead Money they whine about the ''survival'' start of the DLC. That's the best part of the fucking game, nigga.
I don't like Dead Money because it's fun only for the first 20 minutes. Scavenging everything and trying to collect as many chips as I can was fun as fuck.
What isn't fun is the shitty story, the setting, the characters etc. Once you get a decent gun it becomes boring.
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>>319876878
Fucking Ulysses was weak sauce. Spouting annoying pseudo philosophic bullshit 24/7
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>>319876923
>implying you can't easily get shitload of stimpacks and good weapons

Had police pistol and around 600 ammo for it.
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>>319877894
I actually enjoyed Dead Money more when I only invested in guns, starting with only a melee weapon and having slim to no ammo for your ranged weapons was a really cool experience, I felt really helpless on a guns only build and actually enjoyed it more than when I used a melee build to play it.
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>>319877475
I agree with you that Dead Money isn't hard in the slightest, but you seem to be completely missing the point of that post.
>>
I actually sorta liked the idea of Dead Money, but there was WAY too much fucking around in that shitty ass Villa and not nearly enough actual casino heist shenanigans. Even the Villa part isn't so bad except for the stupid ass Cloud, which has absolutely zero work-arounds or aids to get through except for Dean Domino....and the Rad Child perk, which I abuse the fuck out of every single time I'm forced to replay Dead Money (which, thanks to computer and save file issues, glitches, and bugs, has been like ten times now).

Though I DID also hate the fact that you can't cure Dog/God without having literally like 90 fucking SPEECH. All the fanboys who piss and moan about Fallout 3 not having enough speech options are somehow appeased by New Vegas just replacing random ass skill checks with Speech. Because having an Intelligence of 10 and 100 Medical skill somehow prevents me from helping someone cure Disassociative Identity Disorder because my SPEECH isn't high enough.
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Point Lookout and the Pitt are both so bad I can't decide. I guess if I have to choose I can't remember anything at all from Point Lookout so that one.
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The only reason I didn't enjoy about dead money was when I tried to sneak around and conserve bullets, the companions with the AI Of a fucking potato would run into the fucking ghosts and send them after me, and if I tried to run, they would fucking die and get me killed because of the bullshit collar thing.

The hotel was fun though.
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DLC tier list:
Dead Money>Old World Blues>Honest Hearts = Lonesome Road.
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I enjoyed blood money but felt that the scenery became a bit dull to look at after so much time. The casino was fun but even then I found a majority of it too easy.
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>>319876619
dead money was great, get good

old world blues > honest hearts > dead money > lonesome roads > gra >>>>>>>>>> amorphous mass of shit that was fo3+dlc
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>>319877938
It's a bit sad that you think it sad people don't dislike dlc for your opinions though don't you think?
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>>319877383
>What is Old World Blues
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>>319878498
Are you a faggot?
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DM and OWB were great. They really added to the game and i look forward to them just as much as the base game when i do another play-through.
>>
Point lookout was definitely the worst, weather it be the bullet sponges in the form of backwoods incest hicks, or the forgettable as fuck story, or even just how fucking boring it was, All of the fallout 3 DLC was shitty, but this is the fucking shitter king.
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>>319876619
Worst fucking taste ever. You're despicable.
>>
why does everyone complain about ghost people? even on very hard, I've never ever found them difficult, you just need to listen to the npcs and actually aim to cripple instead of kill conventionally (aka actually aim your melee attacks to the head)

sure radios/cloud are annoying but not as horrible as everyone says

t. someone who played on VH/hardcore
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>>319878042
i felt the same way as you, it was awesome.
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>>319878668
Isn't hardcore locked on very hard or something?

I didn't find out there even was a difficulty setting until I beat hardcore.
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>>319878531
total fo3 tier shit for morons?
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>>319878573
Is that really all you can throw back at me? I mean I figured you were retarded but not to THAT extreme.
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>>319877938
Go away, todd fix your damn game.
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>>319877368
It was fun if you ask me, but it went on for too long and the bonus you'd get from it was way too powerful
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The worst thing about FNV was that they told you hardcore mode had a special prize if you beat the game on it, but it didn't.
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>>319877439
It's letting go.
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I managed to get two gold bars from the vault. Had to drop loads of inventory to make room for them.

>Stagger back into the mojave half dead and still encumbered.
>Fast travel to the strip.
>Get up to my suite.
>Drop the bars in the sink.
>They clip through the sink and disappear forever.
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>>319877368
Another dlc that's just shooting and nothing else. Atleast the setting was kinda cool.
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>>319878783
>fo3 tier shit
>you get your own base
>free health and basically a storage vault for all your shit with a free teleport any time you're over encumbered
>Actual boss in the end of the DLC
>Great weapons
>Shit loads of lore
>Giant area to explore

>Compared to fallout 3
>Ayy lmao the lore fuckery
>Pittsburgh sucks fucking ass: The DLC
>Backwoods hillbilly bullet sponges
>The other one I can't remember
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>>319879072
OWB was better than the entirety of Fo3
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>>319879034
It's letting go
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>>319879042
>Not just picking them all up
>Not redropping them so they're all one item
>Not hovering the over with the carry function to the elevator
>Letting go of over 300,000 caps

it's like you want to be a shitter
>>
>>319876923

Meh, I had that perk them good eating and the spear you get from the ghost faggots, I raped everyone in the dlc right until the end.
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>>319879160
It's letting go.
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>>319879178
This, one thing Skyrim did right was making you over encumbered if you picked up a body with too much stuff in it.
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>>319878042
>not going unarmed and going full spear chucker on those weird dudes

I loved crippling their legs or blowing their skull open across the map
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>>319879178
I played on 360.
Also had no clue you could stack the bars. Gonna try that when I replay the game. On my pc. With mods.
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>>319879263
Man I always hated throwing spears in FNV, don't know why.
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>>319879042

If you have that perk that gives slow mo ability on lv 2 you can simply walk away with all gold bars.

Because you are moving really fast in slow mo you can get inside the elevator before the blue force field can kick in.
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Any of the BioShock combat arenas. All of those made me sick. I think Mass Effect had one of these too? In the first one? All "Combat Sim" DLC's can eat my liquid shit.
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>>319876619
dead money isnt the worst, its the best backstory for character development and ambiance. but it IS the worst in terms of gameplay and layout.

honest hearts however, fuck everything about that. i cant think of one single good thing about that dlc.

the divide or whatever that dlc, that one is the worst. bar none.

OWB, is my number one, the lore in that area and how it ties everything together is fantastic. the story itself is mediocre, but the way the voice actors and everything presents itself is top notch. i do a fucked up playthrough every time, as soon as i start the game i make a b-line straight for OWB, and get rekt and enjoy every minute of it.
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>>319876619
All Mass effect 2 dlc fucking sucked
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>>319879387
This Borderlands was terrible for it, just adding some arena where you kill waves of enemies is lazy as fuck for dlc.
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>>319879072

Why do so many people think Dead Money is good, but The Pitt is bad? They're almost fucking identical. You're stripped of your inventory and placed in a hostile environment full of weird humanoid enemies while you work together with a small team that's been forced into cooperation and may not be comprised entirely of good people to overcome the tyrannically powerful man in charge who insists that what he's doing is the right thing and he's willing to do whatever it takes to achieve his goal. The only difference is the Pitt didn't have that bullshit Cloud that had absolutely no workaround except by abusing the most broken perk in the game.
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>>319879410
>honest hearts however, fuck everything about that. i cant think of one single good thing about that dlc.

Joshua Graham
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Wouldn't the worst dlc be the house building one from skyrim?
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>>319879437
>Lair of the Shadow Broker sucked
nigga u fukken wat
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>>319879013
It did. You got an achievement.
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>>319879517
thats your highlight?
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>>319879551
That's a fucking cop out
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Dragon Age 2.

>impying it wasn't a DLC turned into a full game cause EA is greedy
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>>319879570
Not him, but that's the highlight of highlights. Fucking Keith Szabakjhghjkjhgj did an amazing voiceover work on that, and it's easily worth 'the price of admission', as it were.
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>>319879570
To be fair, he was a great character.
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>>319876878

I think what made Lonely Road so bad is the build up to it. you hear about ulysses throughout all the other DLCs and he turns out to be some boring wannabe philosopher with a retarded motivation and a stupid plan.

I think it might've worked out better if Lonely Road was first, and then you came across Ulysses' backstory through the other DLCs to see what brought him there.
>>
>>319879497
I liked both, but I think I liked the Pitt more.

Tearing through the lightly armed and armored slaves was pretty satisfying.
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>>319879601

At least femhawke can still get my dick hard unlike manface femshep.
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>>319878783
>>319878783
owb is the absolute closest the 3d games have managed to come to capturing the spirit and feel of the original games (mostly fallout 2).
it is objectively the most fallout proper thing you can experience in a gamebryo fallout.
>>
>>319879650
>>319879658
exactly, that's the ONLY thing the whole area has to offer.

and one VA cant make a dlc enjoyable when everything it has to offer is fetch quests.
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>>319877383
Faggot.
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>>319879842
in what way? they're tonally nothing alike. the originals had a decent sense of humor and were never as brutally unfunny as OWB.
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>>319879693
It leaves us with so many questions aswell
Why does he wear the mask?
Was capturing the courier part of his plan?
Why was he such a big guy?
>>
>>319879874
Yeah, he doesn't redeem it, but he made playing it more enjoyable than it would have been without him.
>>
>>319879874
I disagree only from a very fringe-y kind of standpoint that I personally love Keith's VO work and live in NV so the DLC actually felt really cool to play through post-apocalyptic versions of places I've gone hiking before.

I definitely agree Honest Hearts is the weakest New Vegas DLC.
>>
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Most AK DLC is garbage though. Only the Batgirl DLC is decent at best.
>>
>>319879969

He wears the mask because the engine limitations make making a brand new face a pain in the fucking ass, so his hair is a hat and his face is a mask.
>>
>>319879693
>Expecting Ulysses to judge me for everyone I might have wronged or killed on my journey
>Get to him
>DA BEAR AND DA BULL
>ENCLAVE BLEW UP MY HOME BUT THERE ARE NO ENCLAVE HERE SO I WILL TAKE IT OUT ON YOU
>DA BEAR AND DA BULL
>COURIERS CARVE THE WORLD
>DA BEAR AND DA BULL
>TAKE RESPONSIBILITY FOR YOUR SINS THAT YOU ARE BARELY RESPONSIBLE FOR
>DID I MENTION TWO ANIMALS

Fucking hell.
>>
>>319879762

But I mean, opinions aside, they are seriously almost identical. You're wandering around the broken down ruins of a city out of the past that both had important ties to industry and the old world. Both have really minimal effects on the main game and do almost nothing but offer backstory to flesh out the game world. They both have basically just a door you walk through and then get transported there. You're stripped of all your inventory and have to get buy scrounging and repairing what minimal items you can get from the area. They're both run by one guy who is willing to kill anyone who gets in his way because he thinks he knows best. You're working with a small team of misfits that have to overcome the evil guy. You can betray your team in both DLCs, or help them. You run through a gauntlet in both DLCs to get to the end. You have the choice of either avoiding or fighting the main boss of the DLC, both of which are super easy to kill, and then you escape back to each game's respective Wasteland with the loot you grabbed and whatever minimal lasting rewards you achieved (Dead Money gives the vending machines, the Pitt offers the bullet press and extra shopkeepers). They're seriously almost fucking identical, but the fanboys who jerk off to Fallout 1 and 2, shit on Fallout 3, and act like New Vegas was the second coming somehow always hate Pitt and love Dead Money. It makes no sense.
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>>319880204
So if he took it off, would he die?
>>
>>319879072
>>Actual boss in the end of the DLC
No, Harkon in Dawnguard was a boss, the giant regular enemy is not.
>>
>>319876619
exactly what you posted

literally nothing fun or entertaining about it at all
>>
>>319880247

It's got a really high radiation resistance and the area is radioactive, so yeah he probably would. It's probably what's keeping him alive.
>>
>>319879497
>while you work together with a small team that's been forced into cooperation
The NPCs you talk with in the Pitt (that's barely a team when they're just quest givers) were whiny forgettable slaves and one cool "evil" leader with a vision
The team you have in Dead Money all had detailed background and personalities. The main difference between the two DLCs is writing, even if the Pitt was better than fo3
>>
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Hey guys,

I finished New Vegas a while ago, but I'm playing through it again. I never tried the DLC in the past, so what's worth getting? And what'll get my level cap above 30?
>>
>>319880056
the only thing his acting does is just show how bad everyone acting was in the entire area.

it was well presented and had good tone, but then you talk to mr potato and his retarded cousins for the rest of the time.
>>
>>319880343
Dead Money is the usual suspects

The Pitt is oceans 13
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>>319880412
each dlc adds +5 to level cap
all the dlc is good, dead money arguably the worst though
>>
>>319877183
You can literally take out every villa speaker with the grenades you get from disarming traps
>>
All the DLC in NV was pretty shit.

Should have made them as extensions to the base game rather than just adding small, locked down areas.

Old World Blues at least had a bigger place to explore, it's just sad the content in it was so damn boring.

Also. While maybe not the worst. Dawnguard was pretty much centered on the worst aspects of Skyrim and I had to really force myself through it.
>>
>>319880412
Eh. All of them are pretty uninteresting. I wouldn't say any of them are worth it unless you are getting them as a pack on the cheap during a sale or something. Though I'm sure mods can push your level cap up as well if you want.
>>
>>319880412
all of them increase level caps

typing "setgs iMaxCharacterLevel" in console will unlock the level cap without the DLC

max level with DLC is 50 the console command above will allow you to go above 50
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am i the only one that thought point lookout was boring
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>>319880343

There's really not that much of a different. The three allies in Dead Money are all completely rote, by the book character archetypes, they just SEEM to have more depth because they're the only people in the DLC and so they get more screentime. Dog/God wandering around behind you going "THE AIR SMELLS LIKE COPPER...OR, OLD WORLD GOLD..." doesn't mean he's some amazingly well written and deep character. Even if that's the case, that doesn't explain the huge love/hate disparity between the two DLCs. Each one just has a bunch of fetch quests and escort missions to get you to the end. Hell, at least the Pitt had that little arena mode that put you in an irradiated hole where you could buzzsaw through enemies. It's just more of /v/'s crop of Fallout fanboys refusing to see any good in Fallout 3, and any bad in New Vegas.
>>
>>319880640
i thought they were all really bad, that and the base game.
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>>319876923
The only part of Dead Money that was bad was the final gauntlet where you had to play platformer with those fucking bombs
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>>319878772
no, hardcore is separate from the difficulty
>>
>torrent a game
>it has all the DLC with it
>including all the pre-order shit
>get incredibly overpowered stuff the moment you start playing
>stick with them for the entire game

Though I suppose I have no-one to blame but myself there.

Speaking of. The Darkspawn Chronicles is the one that stands out for me. Not counting shit like nickle and dime or preorder DLC.
>>
>>319880641
>by the book character archetypes
That means absolutely nothing. What kind of archetype is Dean Domino? "The Antihero"? "The crook"?

But I see that was more chainsaw fights than the writing who made you particularly like The Pitt, so I guess you wouldn't understand why people like Dead Money more than the Pitt.
>>
>>319880343
>Pitt's selling point was deep moral choices
>In the end, have to choose between freeing a small group of slaves or advanced anti-rad and anti-disease medication for the whole wasteland plus the slaves get freed anyway once the Pitt is fully built
>>
>>319880858
>trying to get all the NV achievements because why not
>play on hardcore
>for some reason after an hour of playing the game forgets it's hardcore
>continue playing, not really giving a fuck
>still get the achievement for completing the game in hardcore mode
>>
>>319880805

Fuck you, the Cloud was stupid, nonsensical, unfair bullshit that wasn't remotely fun to play through.
>>
>>319881032

How does it mean absolutely nothing? There are entire lists of character tropes out there. Yes, Dean Domino is the crook. He's affably evil. Literally go to TV tropes and look at the long list of tropes he fulfills, the Dead Money characters only seem 'deeper' because there's only four total in the DLC. You also completely failed to address literally any of my other points at all.
>>
>>319880804
i thought mothership zeta was pretty decent, the rest are pretty dull
>>
>nv
>owb
best overall setting

>honest hearts
best voice acting and self contained stories (looking at you anonymous hiker)

>dead money
best ironic twist

>lonesome road
it was ok i guess

>fallout 3
>operation anchorage
best dlc reward (as in its an unbreakable power armor suit that outclasses everything, not most meaningful)

>point lookout
best mini open world. chock full of interesting locations and side quests

>broken steel and mothership zeta
best examples of how little bethesda cares about fallout lore.
>>
>>319881212
>Tfw Dean Domino irritated me so much I just provoked him into attacking me even though I could talk him down
>>
>>319879497
play the pitt again
then play dead money again

dead money is for the first part basically the same as the only good part of the pitt (ingot collecting) but without the bullshit fetch quest and shit level design (its not great but compared to literally anything in fo3 its a masterpiece) and with interesting characters, backstory, enemies and writing
then it throws a casino heist at you which completely changes the tone (for the worst imho) to give you a decent ending with at least a degree of bombast as opposed to the pitt which just petered out to an unsatisfying ending
literally the best thing about the pitt (aside from the scrapyard bit) is the slaughter of all its inhabitants after completion
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>thinking NV has bad DLC
>even thinking FO3 has the worst DLC
You people don't play that many video games. This right here is some real shit.
>>
>>319880531
the only good thing about dawnguard was the snow elf bro
>>
>>319881382
>Tfw Winterized Combat Armor is the coolest looking armor in FO3
>Can't get without glitches or console commands
>>
>>319879410
>honest hearts however, fuck everything about that. i cant think of one single good thing about that dlc.
>he doesnt know who randall clark is
literally the best writing in the entire series
>>
>>319881212
>Literally go to TV tropes
I would rather not do it thanks
Besides, like many autists that swears only by tropes, you seem to forget that it isn't a bad thing to follow tropes, as they are not cliches. Every fictional character ever created is following at least several tropes, it seems dubious to point them as some kind of flaw

As for your "other points", was it about the two dlcs having some flaws related to them being WRPGs, like fech quests? I could talk about it but it would bring absolutely nothing interesting to the discussion to pinpoint flaws that aren't differences
>>
>>319880531
Dawnguard was pretty shit. Gimmicky forms, pointless magic, boring missions.

Serana and crossbows mere great at least.
>>
>>319881545
what's so bad about it.
i know i've played through all the fears and liked them all but i dont remember anything strikingly awful
>>
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>>319881670
>mfw people were upset they couldn't marry her

If only they knew.
>>
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>horse armor dlc
>>
>>319881408
Yeah, I already made a post about New Vegas' retarded ass Speech bullshit, but most Fallout 1 and 2 fanboys are such dipshits they didn't seem to care about being able to do retarded shit like that.

>>319881415
No, all of the Villa is bullshit fetchquests man, sorry. You go and fetch your partners and then escort quest them to where they're supposed to be. You have to fetch fuses for that fusebox, you can fetch codes for the vending machines if you really want to, and those stupid suitcases. It's nothing but fetchquests. The level design is ass, too, not that the Pitt's was too much better, no, but DM's is still bad. Then, as you literally point out, the casino is bad too, because the tone changes and you have to deal with those bullshit holograms, whose sensors are often in completely different rooms through solid ass walls that can SOMEHOW still image a 'hologram' through them to kill you. Both DLCs were shitty, and both were almost identical in a LOT of ways. The casino gauntlet you have to run through is just like the slaver and trog gauntlet in Pitt, except you have to savescum like mad because the hologram sensors and speakers are put in such stupid, nonsensical, 'fuck you player' places as to be nearly impossible to detect on your first foray into an area. It's not even challenging because you can save at any time, it's just time consuming and stupid, like all of Dead Money. What mystifies me is that the FO1 and 2 fanboys will defend DM to the death while shitting on the unbelievably similar DLC that came out first, just because the Pitt is on Fallout 3 and BETHESDA MAKE BAD GAME, BLOOHOOHOO. It's blatant fanboyism and it never makes any sense.
>>
>>319881756
You mean mods?
>>
>>319881737
It's a couple extra maps which are hilariously easy and last less than an hour for six british money
>>
>>319881670
God that Vampire Lord shit pissed me off.

I'm introduced to this ancient vampire society with a qt and think maybe vampires won't suck now and was hyped. And then all I get is Companions-tier shit.
>>
>>319881868
No. The fact that she's the sloppy seconds from the god of rape.
>>
>>319881856

Remember how much backlash against this there was at the time? How much people hated it?

How many pessimists there were on /v/ and in the gaming press in general saying this was the start of a slippery slope of paid DLC that was nothing but an extra gun or an extra skin, and how everybody laughed at them because there was no way the gaming world would allow that to happen?

I miss those times. Your average skyrim player would be sucking some major todd cock if horse armor was released now.
>>
>>319881212
>go to tv tropes
didnt summer end a few months back?
>>
>>319876619
Payday 2.
>>
>>319880412
SMELL THAT AIR
>>
>>319879196
It's letting go
>>
>>319881941

What piss me off is that you cant open doors or walk in some parts because your vampire lord form is too big to fit, fucking hell did they fuck up vampires in the ass.

>>319882013

Well, every girl in skyrim is sloppy seconds.
>>
>>319881618

Except that all of the characters in Dead Money are cliches too. They follow the tropes badly. There isn't any character development or growth with any of them, except arguably Dog/God, but that's only in the last sixty seconds you spend with him, and only if you have 90 Speech to solve his multiple personalities. Dean Domino is definitely a cliched antihero/affably evil asshole who never actually becomes helpful or appreciative or anything of the sort, and if you say even one wrong thing to him hours before in the Villa he'll try to kill you. Christine is the typical broken hearted lover out for revenge and nothing will stop her, even after all the shit she went through in Big Mountain and in the Sierra Madre. They all fall into bad cliches and tropes and none of them change or learn or do differently the entire DLC.

And no, I didn't point out flaws like fetch quests, I pointed out that they have almost identical introductions, startings, and gameplay mechanics like stripped inventory, forced scavenging, lame attempts at moral choices, and dissatisfying bosses. They're both really crappy DLCs, but the fanboys jerk off to DM while scorning Pitt, and according to you, it's because four cliched characters are just WOWEE CAZOWEY GOOD and make dealing with Pitt part 2: Cloud Edition somehow enjoyable.
>>
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>>319882052
yea i fondly remember people losing their shit about it, good times
>>
>>319881867
>both were almost identical in a LOT of ways
I feel that you haven't played either in a fairly long while, understandable in that you appear to hate them both as much as they do but its probably an idea that you do so again if you really think theyre as similar as you do.
>>
>>319882335
my waifu aela is pure pls no bully
>>
>>319882421

I played through Dead Money literally 8 times in a row thanks to a series of save file, game, and computer fuck ups. I know and remember the DLC. It's annoying horse shit, just as much as the Pitt was. It had mildly better writing and characters, but all four characters in DM are just bundles of cliches tossed together that experience zero development or growth, so they're not nearly enough to salvage the DLC. Dead Money also had mildly better map layouts but that's negated by the Cloud, the speakers, and the holograms, which aren't remotely challenging because all you have to do is save and then look around without fear of losing anything. They both strip your inventories and focus on survival, and by the end of both you're kitted out with insane gear, in the Pitt because you're given your shit back, and in DM because it has ridiculously good loot and access to those game-breakingly good vending machines. Both have lame ass bosses that can either be avoided or easily killed. Both have minimal effect on the main game. You could argue that DM has a better story in theory, but again, that goes back to the fact that the writing is bogged way the hell down by all the shitty cliches and bad gameplay design/choices.

I'm not trying to compare Old World Blues and Mothership Zeta here. This is the Pitt and DEAD MONEY. They're both really fucking shitty. Fuck, I enjoyed Honest Hearts more because at least it's an open area that looked different, as opposed to the Villa that just looked like Destroyed City Number 5, with more red and green than brown and gray. Pitt and DM are very similar and very boring, but one is held as great while the other is shit according to a select group of people with their heads up the old Fallout team's ass.
>>
>>319876923
>Builds upon the game in an innovative way
>Immediately bad
Read reviews so you don't have to get buyer's remorse anymore anon
>>
The lonely road or whatever it's called sacked big floppy donkey dick,

But with that being said my all time favorite character of the whole game was the evil toaster
>>
>>319883158
The toaster is from Old World Blues
Which just happens to be the best FO:NV DLC
>>
>>319883039

There's no innovation in Dead Money. It's a bunch of cliches and bad game designed slapped together into a DLC. The characters are lame, the story is a casino heist that doesn't involve any heist-ing until the last hour or two of the game, the weapon selection is poor as shit, especially if you are trying for an Energy Weapons run, largely because microfusion cells are the only ammo type the vending machines don't shit out in the thousands, the Cloud, holograms, and speakers are all obnoxious as shit because they're time consuming to deal with but not actually difficult, because you can save at literally any point and just keep reloading until you find out where they are and what their range is. It wasn't nearly what was promised or advertised, and a person shouldn't have to wait a week after a game or DLC comes out to find out whether it's shit or not, considering it was made by the same people who made the vanilla game and were supposed to be SOOO great at making Fallout stuff.
>>
>>319882513

She might still be pure because skor died before being able to give her the dick.
>>
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>there are people who don't think that OWB was the best overall NV DLC
>>
>>319876619
Dead Money was frustrating the first time I played it because I was not prepared, but the story and characters made up for it. I thought the final vault was pretty genius, reinforcing the whole "The hardest part is letting go" idea.

Lonesome Road is the weakest of the DLCs for me. I know Honest Hearts gets a lot of shit for some reason (I don't hate it, it's just a bit bland), but Lonesome Road was really frustrating in both the gameplay and the story.

Out of Fallout 3's DLCs my least favorite is Point Lookout because those goddamn hillbillies pissed me off so goddamn much. I don't care how irradiated they're supposed to be, withstanding a gauss rifle headshot at point blank is bullshit no matter how you look at it. the drug trip was sweet though
>>
Sleeping Dogs DLC were all pretty crap, main game was great though
>>
>>319883567

....except it's super easy to get out of the final vault alive and with all the gold and other goodies in there, without even using a mod or anything. Even when they patched it you can still get out alive with all the gold bars. The only way the final vault reinforces the 'letting go' theme is if you stupidly access the one computer file you're not meant to access.
>>
>>319883949
You do have to abuse the fact that you can just put everything into a corpse and drag it.
>>
>>319883949
Yeah of course there are ways of cheesing your way out of the vault with all the gold bars, but you wouldn't really know it on your first playthrough. At least I didn't.
>>
>>319884219

No you don't. Just pick it all up, drop down some mines, and walk into the forcefield. When Elijah turns it off and steps through the game automatically makes you fall so you can't get a free shot on him, and you fall right through the forcefield. He steps on the mines and dies, you calmly walk out with all the gold and loot.
>>
>>319884363
That's even much more glitch abusing!
>>
AT least you can get like, 10,000 pre war money from the casino
>>
>>319880131
The Harley Quinn one might be a contender for worst since it's literally 15 minutes long at most.
>>
>>319878320
Perfect opinion.
>>
>>319882272
It's letting go.
>>
Mothership Zeta. It was boring, tedious, had no music, and I didn't like the new weapons.
>>
>>319884809
It's letting go.
>>
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>>319876619
i didn't like Honest Hearts.
>>
>>319883567
>people actual "let go" of all that fucking gold goddamn so much money
>>
>>319877183
The speakers pissed me right off in the vault, but the holograms and the speakers in the villa itself weren't bad at all. The hardest part was putting my greed aside and staying out of the toxic clouds at the very beginning, and I guess that did a good job of getting the message behind the DLC across.
>>
>>319885248
Money's only really an issue early to mid game though
>>
>>319885248
You mean all that gold you don't need? The real prize is those weekly tokens from the casino, all that .308 my man.
>>
>>319885248
>kill some fiends
>sell their equipment
>repeat

here, infinite money

even to buy the bozar i didn't have to loot too much fiends
>>
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>>319885082
Nor did I, but I love the rest of Sawyer's writing. I feel that Honest Hearts, and by extension, Lonesome Road, would have benefited not being bound by the "10,000 lines of dialogue" restriction on the New Vegas DLCs overall.

Sawyer brings something new to Fallout that it needs to sustain its intelligence and depth - a historical study of sociology and intricate social politics and ethical conundrums that mimic the real world. People really miss out on the bigger picture in New Vegas - that it's being used as a platform to give a parable and allegory for history and its dialectical nature.

Sawyer is a historian, and it shows. He cares more about ways to show the realistic effects of politics and ideologies than "lets make a better plasma gun".
>>
>>319885439
>>319885603
>>319885661
You're missing the point. It's so much fucking money in one location. Who gives a fuck if you "need" it or not. Leaving it there to rot is just unacceptable.
>>
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>>319885807
>he didn't let it go
Missed the entire point of the DLC?
>>
>>319876923
>Old World Blues
>Every single side quest is go to X place to find Y thing while facing overpowered enemies
>>
>>319885661
Or you can bring 3-4 gold bars to buy the bozar and empty the vendortron of caps and ammo at the same time.
>>
>>319885931
I let go of my ability to give a fuck about the message.
>>
Lonesome Road.
>"I'M GONNA BLOW UP THAT ONE PLACE YOU LOVE."
>"How about you don't?"
>"Alrighty then. Here, have a coat."
>>
>>319885676
yeah he is absolutely based

https://www.youtube.com/watch?v=I3CeDIuWOyQ
>>
>>319885960
>Overpowered enemies
Did you not try armor piercing and emp weapons at all or what?
>>
>>319886109
Talking him down really should've required that you find all his recordings, it at least makes some sense when you go that route.
>>
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>>319886114
Prime husbando material.
>>
>>319886109
He's the hardest boss to defeat speech-wise
>>
>>319886285
His highest speech check is 90.
>>
>>319886285
but Lanius exists, anon
>>
>>319884895
I hated how the enemies shields nerfed all ballistic weapons for no reason. Also the fact that we don't get to talk to the guy who was abducted just before the war is bullshit. I wanted to tell him how shit things have gotten
>>
>>319886335
and requires finding specific items, and has ways to fuck in between

lanius is a joke compared it
>>
>>319886285
What? No he's not. I mean if you don't have like 90 speech by the time you're playing the final DLC then you're probably doing it wrong.
>>
>>319886335
Not him, but you can't just click through all of the speech checks and get him to back down. You have to actually navigate a pretty intricate speech path.
>>
>>319885248
I tried to fill one bathtub with gold and another with alcohol, but the companions in the penthouse kept fucking taking them
>>
>>319886456
It's not that hard. The only way you can fuck up is if you admit you're just stalling him so you can figure out how to disarm the nukes.
>>
Honest Hearts. I guess I understand why some people like it but I expected so much more from it.
>>
Only good thing to come out of lonesome road was the gear, specifically the elite riot armor
>>
>>319886693
Doesn't help that combat wise you are mostly fighting raider variants that sometimes carry big guns. But the fact that they singlehandedly gave me 6 perfect anti-material rifles made everything a cake walk
>>
>>319886708
that and the marked patrol armour. Looked like something actually in a post apocalyptic setting
>>
>>319876619
Dead Money was actually pretty great.

I'd say the worst for me was Mothership Zeta, although Anchorage was pretty bad. That's for fallout though, the Hearthfire DLC I pirated was pretty terrible too.
>>
>>319886904
I mostly fought wildlife

If you just plain go through the main quest, instead of exploring and getting a bit into the survival and cooking up some meat you hunted, you're playing it wrong.
>>
>>319885329
>I guess that did a good job of getting the message behind the DLC across.

That was one of my favorite things about the DLC. Unless you cheated or used glitches, it integrated the themes with the gameplay.
>>
Probably Broken Steel or Mothership Zeta
>>
>>319886238
Super Slam + Piercing Strike with one of those Proton Axes made everything in Old World Breeze a hilarious cakewalk.
>>
>>319887168
I explored every bit of the place and the worst thing I fought was that demon bear fro its hand
>>
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Well worst of the Dark Souls DLC

>>319887186

Broken Steel was nearly as bad as Anchorage or Zeta
>>
>>319887534

wasn't
>>
>>319877368
Pretty bad. A Bit interesting the first time though although not really special.
And then once you've done it once it is fast on the next playthrough. Mothership Zeta locks you in too but takes forever on secondary playthroughs too.
>>
>>319887534
People just like it because it fixes a few small annoying flaws FO3 had.
>>
>>319876619

You have to be the most casual pleb to not enjoy Dead Money.
>>
>>319877983

I always thought the entire point was that he was a completely psychotic pseudo-intellectual. Like a caricature of super villains.
>>
>>319877368
The glitched, invincible power armor you get makes up for everything
>>
>>319887863
No, he was written the way he was because Avellone wants to 'hard reset' the west coast by destroying the NCR and Legion indefinitely for some god-awful reason, despite them being the best thing to happen to Fallout since forever, and couldn't properly justify it.
>>
>>319888040
>and couldn't properly justify it.

That was literally my point, anon.

He was very clearly fucking crazy. Every speech he makes is designed to force the fact that he's crazy down your throat.
>>
>>319888172
More like his maxed special makes him so much smarter you just don't get his points
>>
>>319878029
I was level 45 when I got to the DLC and the police pistol did fucking nothing to any of the enemies.
>>
>>319876619
I'm a bethfag but Mothership Zeta was even worse.
>>
Dead Money's writing is the best in any videogame ever. Honestly it's so fucking good.
>>
>>319877368
Meh. Boring as fuck. As was The Pitt.
>>
>>319876923
>DLC is still easy
>Just have to think a little bit more while moving forward
>"0/10 worst dlc too hard"

I'd understand if you had to solve some massive puzzle every 10 steps, but all it did was make you slightly more aware of your environment. What's the problem with that?
>>
>>319880131
The game is garbage. I honestly wish it never happened.
>>
I mean, dead money wasn't terrible, it was just badly designed. I guess they tried to get some of The Glow feeling frm FO1, but it failed miserably. There's no real danger anywhere, just places you have to avoid or run really fast through. Killing the ghost people is more annoying than hard, especially after getting the perk that dismember them 99% of the times. I think not one of them revived in my play through.

Some places in the villa were good, but other parts were pretty meh. Also the fireworks were just laughably bad.

It just felt out of place.
>>
I'm disappointed you can't go back after Dead Money and take everything from the town. Seeing as how a gas mask would negate the cloud for your trip
>>
>>319888862

Oh, but the "It's hard to let it go" was integrated pretty much perfectly in the DLC. Even if I managed to leave with all golden bars without abusing any glitches or cheats.
>>
>>319877183
>speakers and holograms
>frustrating

gg senpai
>>
Lonesome Road, the Courier vs Ulysses, is actually Sawyer vs Avellone.

Although these two men obviously have no control over the future of the franchise, Sawyer thinks the best future of the series is in post-post apocalypse - settlements rebuilding, civilisations forming, and the intricacies of how humanity rebuilds. He's the Courier - fighting to preserve the new settlements.

Avellone thinks Fallout 1 was the superior entry, where everything was still flattened and primitive. He's against stuff like the talking deathclaws in fallout 2. He put in Ulysses and the Tunnellers because he wanted the west coast to be wiped clean either by the nukes(which the player can choose to do) or by inevitably being fucked by Tunnellers that breed super fast and can go anywhere and are very strong.
>>
>>319889105
But core NCR has almost built back to pre war standards. We just will never see it in a game
>>
>>319889105
But the tunnelers are pushovers that are scared of the sun, or fire. Plus that deathclaw they kill in near death anyway. And keep in mind it is Ulysses that tells you they are super strong so take that with a grain of salt
>>
>>319889327
>But core NCR has almost built back to pre war standards

yeah, which you can nuke
>>
>>319889512
But what fuckhead would do that?
>>
>>319887534
>Well worst of the Dark Souls DLC

It was glorious.
>>
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So, is it normal that my Fallout 3 keeps freezing at random? I don't even have mods on it and New Vegas works perfectly fine.
It's pirated, obvs.
>>
>>319887534
Sunken King is one of the best DLCs ever made you shitter. You're almost worst than the dead money haters.
>that dragon fight
>that sense of exploration
>that level design
>all them secrets
>the actual look of the place
>top notch enemy encounters (except for the part in the water. Fuck those dinosaur things)
The other two DLC were mediocre as shit in comparison.
>>
>>319890278
Ivory King was the best.
>>
>>319876923
>guy who put skills solely into guns detected
I know because I hated it my first play through too. Now with unarmed.... oh boy that bear trap fist
>>
>>319876619
pic obviously not related
>>
>>319890415
>generic castle town #12470128 with immense amounts of backtracking
Yeah no.
The optional area was an awesome idea though, not gonna lie.
>>
>>319876923
>It's fucking terrible.

No it's not.

>It throws away every single aspect of what makes the game so enjoyable in favour of some tryhard survival horror bullshit.

You mean Fallout the game in which you survive the horrors of a post apocalyptic wasteland, well known (when Bethesda's not in charge) to feature some of the greatest writing in video games? Writing which, in Dead Money, is literally taken from pretty good to fucking amazing?

>The first few hours in the villa is some of the least fun I've ever had in a video game.

But it's the same fucking game. Using the same systems.
>>
>>319889607
Avellone evidently.
>>
>>319876619
Dead Money was probably one of the worst DLCs I've played that's for sure.
Characters were cool tho.
>>
Dead Money or Old World Blues. Can't decide which.

Avellone should stick to writing scripts.
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