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HTC decided to postpone the headset’s launch because of a possible
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http://www.taipeitimes.com/News/biz/archives/2015/12/12/2003634579

>“It was a tough decision to make, as we could have started to ship Vive this month, but after discussing it with Valve, our strategic partner, we decided that we can offer a more technologically advanced product if we postpone it for another quarter,” the Chinese-language Apple Daily quoted HTC chairperson Cher Wang (王雪紅) as saying in an interview published yesterday.
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>breakthrough
>the breakthrough was making sure it met basic standards for purchasing
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>>319857173
oculus btfo
>>
Does anyone sincerely believe that VR isn't a dead-end for video games?
It will end up getting far more use in training software and pornography.
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>>319857381
Not exactly, we don't really know what the fuck they found, and Oculus still has the advantage of being released earlier
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>>319857481
VR needs a killer app. If it doesn't get it, yes it will be as you describe.
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>>319857508
>what the fuck they found
Ancient Alien meteor clearly.
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>>319857531
And that killer "app" will end with a 3.
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>>319857660
>Dark Cloud 3
Cool as shit man.
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>>319857660
MGS Chapter 3?
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>>319857531
Part of VR's problem is that making the most use out of it requires a dedicated room and space to move around and shit, like some of the demos they showed. That'll never be viable commercially.

For things like Rez or Ace Combat where the immersion works fine with simply head movement it works but that's a really limited scope of games that fit the tech well

I'm expecting Augmented Reality to take off more than Virtual Reality once things like Google glasses are more common place. Put something like Pokemon Go on that instead of being played through a shitty phone camera and it'll sell millions.
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>>319857660
Oh fuck yeah, vr support for dark souls 3? Sounds dope
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>>319858096
>Part of VR's problem is that making the most use out of it requires a dedicated room and space to move around and shit
I heard the other day that you basically only need enough room to turn around, which any dorm has.
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>>319857660
>finally Shenmue 3 can be lived out by me
I WILL END LAN DI

But first I'd like to try a game of lucky hit...
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>>319857173
>>319857173
>technological breakthrough

>hl1 was a technological breakthrough
>hl2 was a technological breakthrough
>?????
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>>319857218
That's a pretty big fucking breakthrough nowadays to be thoroughly honest
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>>319858501

The big reveal is that everyone has been living in a HL3 simulation for the past decade.
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>>319857660
Fez 3 will be the end to the saga and the continuation to the unreleased Fez 2.
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>>319858501
HL gameplay just doesn't fit into VR. The vive is about playing in a Room scale space, with the option of the player to move around the virtual world in small areas by moving around the room, and in larger by fucking with scale or by teleporting. HL gameplay is about going in sanic speeds and shooting shit in the face.
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>2015
>having faith in Valve
>having faith in China
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>>319857660
Jokes aside I agree, if valve does that it's fucking over, I hope you have room to walk for your new VR overlords
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>>319857218
They've been beating around the bush a lot lately, no information whatsoever about their consumer version.

At least with the oculus CV1 I have a good idea of what to expect and they have their shit in order. I'm not waiting on Vive until Q2 unless they announce something extrordinary that is worth waiting for.

Hell even if they do ship their controllers first I get access to the cv1 HMD earlier. I like the oculus touch controllers more so far anyways even if the tracking system as not as great so long as it is adequate for the job.

If I am to be enticed to get a vive they need to have one or more of the following:

>more compact controllers with 3D haptics
>higher effective resolution per eye within FoV with comparable or better optics and display quality
>eye tracking
>A very attractive game bundled with it

My guess is they will offer nothing new with their "technological breakthrough" being a load of hot air translating to "we are fixing our products fuckups". They will probably bundle in elite dangerous horizons which would at least be better than eve valkyrie.

They should have been forthright from the beginning
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>>319857660
yup, i played HL2 with Oculus and Hydra on my local IT Show 2015( I was on Razor stand and my friend worked there so we stayed later on and played whole night) and I really must say, this shit is not a gimmick, it will revolutionize gaming to such an extent and has room for progress( devs will have to learn how to think in 3d environment), but even players will be surprised by possibilities, every 5 seconds you realize you actually CAN do that and its just amazing
One example, enemies are chasing you, you pull grenade and just throw it behind you, without looking back or aiming, just a back-lob, then every weapon is reloaded as in real life, you can look behind the corner just a little yet you cant push gun thru wall(shit, I cant explain it..) Basically, this shit is future of gaming, only problems I could see with it is greedy huge publishers not want to re educate their level designers and spend money on new engines(i really believe that best games that will be made, will be made by a bunch of dev walking around in VR in 3d level and put stuff and enemies on the spot, shit could be really overly scary and exciting , we could get an heart attack or two , so they'll have to really watch what they will write on box(if its some horror FPS , its AO only, by far), also, it even makes shitty games less shitty, even exciting )

Whoever says this is not the way games should go forward and is not next huge leap , probably didnt try the damn thing, its more important than photo-realistic graphics

This yt clip is similar to my experience,
https://youtu.be/-RehCTRrWM0
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>>319859293
https://www.youtube.com/watch?v=gRBYY1QHjMs
>still posting this
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>>319859293
why can I see unharmed skin under this layer of silicone?
Why is this not a real thing?
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Anyone honestly thinking about getting an Oculus at this point really disappoints me, and it has nothing to do with fanboyism. They have been consistently pushing away their community and leaving behind only those that are rabidly trying to justify their purchases. Luckey's stance on OpenVR, while refusing to even acknowledge Oculus' own SDK issues, just screams 'Muh ego.'

Oculus SDK support is broken in almost everything right now. This isn't a simple patch up fix, it's flat out fucked. Best compatibility is with 0.50, which is from back in March and it's mixing a lot of critical optimizations that have been implemented since then. Developers have been getting nothing but radio silence while Oculus is over there announcing Rock Band shit, of all things. There is a very real issue with the entire Oculus ecosystem and no one wants to talk about it.

On the other side, you have HTC and Valve over here, doing their own thing. OpenVR's community is very strong and has made huge strides in the last six months. But neither side is mature enough for a release. These devices are still at least a year out from being in any way ready. Even if the hardware is done, the software isn't. Oculus is worse off and closed, OpenVR is better off and benefiting from Open Source.

Oh, and there is going to be a very big name developer dropping intended Oculus support in the next week, in favor for OpenVR. So keep an eye out for that.

tl;dr Everyone needs to get their shit together instead of forcing whatever they have out. Nothing is ready.
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>>319859737
Did people believe that this peanutbutter was somekind of real trypophobia?
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>>319857173
The controllers were shit.

They probably want to redo them.
Should just be a regular console controller ripped in half with motion tracking desu, with some more plastic to hold onto of course.
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>>319859737
knowing that its fake doesn't really diminish the feeling

i've mostly gotten over mine but I can still feel a little bit from watching that
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>>319860532
I always though they were prototypes for testing out. No way they could expect consumers to take those massive things seriously when Oculus Touch controllers are so small and light with all the same benefits.
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>>319858402
Dont forget your dayjob operating a VR forklift.
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Valve is shameless, worse than Bethesda at this point.
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>>319862198
how can you be worse than a villain when you do nothing
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>>319859838
that's peanut butter getting poked with a q-tip
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>>319860357
>OpenVR
>open source

That one thing by itself disqualified your whole post from having any sort of legitimacy. Go back to reddit.
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>>319857173
Is Cher Wang related to Lo Wang?
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>>319857660
>Tron 3.0
>>
what the fuck is up with VR

it's all over the place and i've been hearing about it for like 2 years but there isn't even a consumer version for any of the models out yet.
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>>319863627
Because taking any new product category to market takes a while? You know every console in history took longer than two years to develop right?
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>>319859720
Pretty much this. It changes how you play FPS games completely. Instead of just being a man with a something that fires bullets locked to the centre of your screen, it becomes an actual exercise in aiming, tactically moving, shooting round corners, blind firing, all of the sort of things you could do in reality instead of being locked to what you can usually do in a game.
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>>319857660
unfortunately they have directly and clearly stated that hl3 will not even have VR support. and from their technical presentations on the topic they have been very adamant about the fact that FPS is not good for VR.
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I dont fully give a fuck who wins, Oculus or Vive or whatever..

I just want the competition to spiral out of control until those motherfuckers push eachother hard enough so we can actually GET REAL VR in 2020..

I want the best product.. let the fight begin.
These are only the first steps and i intend to get it all, the best, from whoever makes the best.

This is not fucking sports. Im not rooting for a team. I am rooting for VR in general.
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>VR
>>
>in the end porn wins

Thats all that matters. Fuck vidya. I want fucking waifu sims.
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>>319863627
Oculus started this. They started marketing VR several years too early so they could get a head start on other people and sell their startup to the highest bidder even though they had no worthwhile product to sell
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It will always be a gimmick if you cant actually move....which you cant.

You are still locked to a chair. You can move your head around but you cant actually walk around, except for some elaborate threadmill gear that keeps you in place but lets you walk 360 degrees.

The only useful app for this is movies, tv and porn.
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>>319864394
What are the differences between a Gear VR and one of the many Google Cardboard knockoffs?
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>>319865331
The former is only compatible with Samsung phones.
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>>319865413
Only the newest Samsung phones at that. An S5 doesn't work on it.
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I work in this industry (optical engineer)
I don't know what the breakthrough is but come on, there's like something fucking crazy every few months in VR

To put that in perspective, last year it wasn't possible to make something that would work for both AR (google glass, hololens) and VR (requiring opaque imaging)

Holographic technology is fucking amazing
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VR won't be worth a damn until it can virtually simulate a full body experience.

They literally need to go Sword Art Online.

Until then, it's probably going to be best utilized by combat simulator players, with shit like DCS World, Sturmovik, Predominantly flight sims anyway, it's just another flavor of head tracking.
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>>319865657
bait
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>>319865579
>it's 2015
>COME ONE
blind yourself
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>>319858096
Imagine all the kids walking in tall grass with headsets on. At least kids would wanna play outside
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>>319859197
I just had goose bumbs break out over my entire body my skin felt like it was literally crawling.
thanks anon I now know i have typophobia
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>>319859720
Stop making the spacing before and after brackets so fucking weird.
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>>319865032
The HTC Vive has two "laser bases" that go in the corners of your room and track your movement.
Check out this demo of Hover Junkers:
https://www.youtube.com/watch?v=kYDSqRzOVKE
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>All these billions invested in VR
>Nogames
>The killer app is supposed to be Rockband
This will flop harder than 3D TVs
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>>319865850
>>319865850

how is that bait?

I can think of NO other entertaining use for fucking VR in it's current iteration.

Ooh, Soma with VR. So scurry.

I sure as fuck ain't buying one of these motherfuckers in their current generation.

300-400 oven 500$ I can spend on something far more rewarding. Like a damn hunting rifle.
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>>319859720
I just don't particularly care for first person games, and I fail to see how this benefits anything else.
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why is VR taking so long?
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>>319866698
no point releasing it until enough content is around
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>>319857218
That's more of a breakthrough than Bethesda ever had.
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>>319866960
No point making content until enough users are around
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Why does /v/ shitpost harder about VR at night?
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>>319857173

Every time we get news about VR, I'm a bit more convinced that it will be a failure.

Sony made a conference several months ago saying that VR needed at least 90 fps *2 to be viable. There won't be any good machine to do that before several years, and the only way we can get VR early will be thanks to an overall graphic downgrad of the games. This plus the game design being difficult to actually take in acoount the VR without making a gimmick of it will completely ruin the thing even before its release.

It is not the good time for VR yet.
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>>319866593
It is getting close to the price of a 28" 4k TN display. Part of me is tempted to just skip this generation of VR and just get myself an IPS 4k display and a cheap mechanical keyboard if the price is close enough.

1080x1200 per eye is not even close to 1920x1080, you have to account for lens distortion as well. My 980 is not enough at 4K for the latest games, might be able to squeeze around 40fps on COH2 on low settings.

I mostly play RTS anyways, but I would kill for a game like space engineers in VR, I hope they eventually add VR support once they optimize it. Eve valkyrie looks mediocre but good for a quick casual matchup like warthunder, Elite dangerous horizons might be decent.

There are no impressive VR titles that caught my eye so far, JanusVR and webVR would be nice to fool around in for a while. A lot of games out there look like a bunch of tech demos on a shoe string budget.

Eye tracking would have been nice for MMOs and metaverse type games.
My gut instinct tells me to get a 4K monitor instead and wait it out for a decent 14nm GPU and 2k per eye HMD a year or two later.

Well 4K monitors can get way cheaper for the same quality or better so I'd be wasting my money either way but at least I would be certain my 4K monitor would get plenty of use and won't end up collecting dust in a corner somewhere if the novelty wears off.
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>>319868282
>>319868282

The -only- game I can think of right now I might enjoy with VR goggles would be Cyberpunk, and I'm a job, and about 1200$ worth of PC Hardware away from being able to enjoy that, not to mention potentially another year or two before it's even fucking released.


I couldn't care less for the 4K craze, but I like the richness in colors on those 4K UHD TVs.
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>>319857218
that would be incredibly revolutionary
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>>319859293
anon

that is really not ok
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>>319863493
yes please
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>>319857660
Ricochet 3?
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>>319859720
>>319863842

I think like >>319866624

Games not first person games won't benefit from this, and FPS is not really a revolutionnary genre. It will not be a big breakthrough in term of level design, but just be a plus for immersion. Firing at places without looking in their directions is a good thing, but it is actually minor. It will change the skill ceiling of these games, but still eventually be the same as our current shooters.

If it brought a unique mechanic, never seen before, only possible thanks to VR, and created a whole new genre, I'd be ok. Something like the jump brought by donkey Kong/mario bros was a major breakthrough, because it was completely abstract.
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>>319859720
Everytime I see posts like this I assume whoever is posting it is being paid a shit ton
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>>319868146
>Sony made a conference several months ago saying that VR needed at least 90 fps *2 to be viable. There won't be any good machine to do that before several years
You don't need one, you can do frame interpolation through the headset, the game only need 45 fps per display in this case, the challenge is mitigating input lag.
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>>319866593
You can't think of other uses because you haven't tried it.
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>>319859720

I want this even just for the fact that it will force devs to finally make it a standard that when you look down, you actually see your own body.
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I got that dumb Viewmaster thing you pop your phone into to make it a flophouse VR headset. After viewing one pornographic video, I'm on board for this shit.
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>>319869047
IDK if anyone still follows this thread but , m8, first thing you need to do is try the damn thing.
This is one of those things you really have to expirience to understand.

Also, VR is not even out.
But , you are wrong, its a whole new level of expirience even if you play 3rd person action game, or platformer, RTS would get rebirth city building sims, isometrical RPGs, simulation of any kind, god sims.

And whats more, it would actually finaly open doors for new genres (what we have today is mix of 1th/3rd action/adventure/RPGs/shooters in open world/corridor or sandbox, there is just no actual new genres).

Trust me, when this thing become(if) mainstream and when people come up with all those crazy ideas and are actually capable of delivering them, you will see its really a great thing.

Also, at the end of the day,I would rather play even an old 2d point'n'click adventure in VR...

You really think you wouldn't be immersed as hell even in 2d fighting game, let me give you example, you play Last Blade 2, you see them as small people who fight and you are controlling one of them, all the while cherry blossom leafs fly in front of you, and that thing would be really easy to modify, they would look as cardboard cutouts, each on its own depth,camera is fixed(or not, everything is up to you) , there is no outer influence, immersion is perfect, its just you and the game..
This is the point, dont look at VR as sort of window into 3d world, look at it as a next step in how information is transfered to your eyes. As TV replaced Radio so will VR replace TV/monitor etc...
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>>319865331
>>319865413

gear VR has high performance IMU and gyroscopes same as the oculus rift, plus the oculus software. It is not google cardboard for samsung but oculus portable with samsung phones.
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>>319867432

nigh time nerds are the worsr
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>>319857173
They postponed because there are literally no VR exclusive killer apps/games.

Both Oculus and Sony are waiting for the very least EVE: V to be released.

If HTC released the Vive now, what the fuck is the average Joe gonna play? Mods? Considering the average joe doesn't even have a gaming capable pc, good luck with that.
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>>319857173
man, he looks so fucking retarded with that thing on.
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>>319871374
I'm almost certain that most devs will do half-assed VR gimmicks. It looks a bit like the motion gaming/wii U mablet thing. In itself the idea could open new perspective in asymetrical games, but excepting Nintendoland and Zombi U, no game used fully these new controllers/machines.

Being able to move the camera with your head will be quickly old news and if there's not a game using fully the VR in a surprising way, it will be motion gaming all over again. More an annoying gimmick than a real breakthrough. Sure it must be fun, I have no doubt about it. But the novelty will fade very quickly.
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>>319857481
Video games are at a dead-end, VR can only help.
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>>319871057
I got that, but finding good quality steroscopic porn is hard. most of it, what little there is, is pretty shit
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>>319874107
It'll be a long while for them to become good.
>light field display technology
>4k per eye
>Very compact with AR/VR modes
>completely wireless, no cable fuckery (inb4 cancer)
>eye tracking with very high sample rate and low latency
>144Hz+ refresh rate
>3D haptic feedback from controllers or gloves using ultrasonic waves to simulate pressure.
>hand tracking if controllers are not to be used

That will be the day, perhaps another decade away.
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>>319858096
>AR
heh
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