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Remember when you played it, /v/? s>Netcode is still terrible for CTF and Match.


Thread replies: 11
Thread images: 5

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Remember when you played it, /v/?

Netcode is still terrible for CTF and Match. I can't for life play it in theses modes.
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>>319647918
game was aight probably the best 3d sanic game
>>
>>319647918
This game is a bigger part of my childhood than any other Sonic game, I made a lot of friends playing this. I'm honestly surprised its still alive.
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all those Sonic fangames and fanengines really shows Sonic fans can do a better job at doing a Sonic game than SEGA and Dimps

especially with based Taxman's Sonic 2/CD ports
>3&K port never ever
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>>319652404
Based ports on mobiles

So basically unplayable

Thanks alot Sega
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>>319652404
>implying the sonic fanbase doesn't make fangames by taking cores of actual games and applying them to another format
>implying SRB2 isn't a doom mod
>implying Taxman's ports aren't games made by SEGA

I LOVE sonic fangames, but I hate how the fanbase for a franchise can hold fan projects higher than what made them even possible, even shunning the originals.

Also, reminder that Sonic Rush was made by Dimps.
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>>319653032
Didn't Dimps also made Sonic Advance?
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>>319653032
>implying the sonic fanbase doesn't make fangames by taking cores of actual games and applying them to another format
Fan engines like Worlds were made from the ground up anon. Don't talk unless you know what you're talking about.
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>>319647918
>Remember when you played it, /v/?
I don't. But I remember this, however.
>>
>>319647918
Netplay is passable for ctf/match since the control delay isn't as intrusive when there's minimal platforming. It's a much bigger deal in co-op and race, which is funny since race was my favorite game mode as a kid.
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It was the only game I remember playing that actually made me sick. Once I got to the first water level and saw the water effects I just couldn't handle it anymore. Shit sucks because I did enjoy playing it.
Thread replies: 11
Thread images: 5
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