>"Cover me while I hack into this computer!"
ITT: Those parts in games that are more tedious than hard. Pic semi related, Spyro has a lot of these moments in general
>That one dude in EYE you have to defend from an army of Metastreums so he can close a fucking door
I've played through this game 5 times and never did it successfully
>>319560292
Helicopter bosses in general.
>>319560292
It wasn't that hard, even as a kid, git gud.
>>319560408
You can set up multiple turrets for each doorway and go heavy armor with minigun it becomes pretty manageable
I preferred Spyro 1 anyways
>tailing missions
>especially when you just kill them at the end anyways
>>319560858
What am I looking at here?
Every other mission in Jak 2
>running towards the camera from something
>Turret sections
>>319560942
A 5-man dungeon in World of Warcraft: Wrath of the Lich King.
Acts as a boss battle, but instead of a boss it's a defense of an NPC while you get ambushed by wave after wave with a security system punishing you with area effects.
Tedious.
>Pixel hunts
From what I hear Other M had several of these
>catching legendaries in pokemon
More a matter of "Will the game decide i've caught this thing before it runs out of PP and kills itself?"
Lockpicks in ant stealth game.
That shit was made to be simple but hard to do. Need to stay unseen. Need to move fast because the guard is fucking coming...
Move a little. Made a step
WHOS there...
FIND YA TAFFER..
NOW DIE