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Why do western games hate boss battles so much?
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Why do western games hate boss battles so much?
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Fucking answer the thread.
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>>318785594
Western games focus on catering to insecure childish egos that need constant validation for the most infinitesimal shit. It's why every single game has gaggles of sphincter clenching autists screaming about how they want their toys made and how their fragile constructions of identity delude them into thinking their feelings matter.
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It's not "western games", it's "modern game design".
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"Too video gamey"
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>>318785594
>play video games with my 6-year old little brother
>he gets mad everytime when there are no boss battles
He claims "every video game needs a boss to fight in the end"
Is he right?
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>>318786418
Yes.
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Cutscenes and regular enemies with basic AI are easy and cheap to make, engaging bosses with involved AI and mechanics are hard and expensive to make.
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Amerifats hated being challenged in any capacity, both in life and in not-life.


On top of that, pretentious hipster developer seem to think that in order for video games to be considered "art", they have to strip back as much gameplay as possibly to focus on the other departments (graphics, music, story) and in the end it's barely a video game anymore and more so an interactive movie
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>>318786418

>yes

Honestly no boss fights in vidya just feels anti climatic. I need to work up to something and having no bosses or QTE bosses just feels lazy. I find it funny to because for the longest time it seemed like in America we were getting the much harder modes because the Japs didn't care for the challenge.

Yet most western boss fights are a joke.
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>>318785594


They are outdated.
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>>318785594
they are baby bitch mode casuals who didn't grow up on a healthy diet of hard as fuck video games like ninja gaiden and hudson's adventure island like i did.
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Amerilards want video games to become like hollywood movie.
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>>318786940
I can't think of many western games that did them well in the first place.
Metroid Prime series has some decent ones.
Mr. Freeze in Arkham City was pretty great.
And that's all, help me out here
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Because boss battles have traditionally been a skill check, have you learned enough,hoarded enough, found the right weapons to beat the boss?

Western console players only want to press X over and over to win and you can't do that during boss fights.

Even worse, reviewers who only have one day to beat a game don't want to get held up so they will give the game a lower score which means developers can't actually put skill checks in their game without getting rekt by the press and early adopters online.
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>>318786886

Fallout 4 is so fucking boring, no dungeon has a special enemy, no dungeon has a unique reward.

Copy pasted encounters and you get a fucking trunk with loot at the end, just like fucking cocksucking skyrim.
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>>318785594
People in the west, or at least America, don't want to actually play video games, they want to watch movies.
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>>318785594
They dont hate them, they just dislike the ones that cant be one with a qte
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>>318786269
Tons of modern games have boss fights.
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because theres no point for western devs to make boss fights.

They can't challenge the player, they can't have them use all the skills they learn, and they can't make it seem to video gamey.

They don't want to have anything to do with basic game design philosophy.
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>>318787201
Jon Irenicus from BG2 comes to mind
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>>318787272

So in the west, it comes down to "well. It's not very realistic".
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>>318786418
Give your brother some older games to play.
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>>318786418
Not all games need boss fights. If your game is focused on combat, then it most likely should have one, though.
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>>318787085
To be fair, doo sex bosses aren't nearly as bad as the other examples
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>>318787201
Secret of Evermore had some cool ones
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>>318788076
Name 3 games that aren't focused on combat.
Go ahead, I'll wait.
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>>318787995
I agree honestly, I've seen that complaint launched at JRPGs and jARPGs all the time.
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>>318788339
Phoenix Wright, openTTD, Spacechem
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>>318785594
>Why do western games hate boss battles so much?
Most Western games are too lazy to even make various enemies. You go through all of Skyrim fighting a handful of creatures and many-many-many humanoids wearing different armor. You go through all of Far Cry 4 fighting a few animals and many many human soldiers with the same red armor.
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>>318788339

myst, banished, sims
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-Western devs don't want to work.

-Western reviews hate boss fights because they suck.

-Western players are spoiled crybabies who haven't had a single challenge their whole lives.

-Good boss fights require good mechanics, which western games don't have.

This is pretty much it.
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>>318788773

I assume it's because boss battles take a lot of resources since they require an unique framework, I assume a vast amount of the budget in games like dark souls goes to boss battles.

Also the reason why witcher 3 and skyrim have shit gameplay and poor enemy variety is because their devs are not competent enough to make good combat and the engines are shit.
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>>318788321
Inspired and supervised by a japanese company in its prime so it's no surprise.
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>>318788507
PW is a VN with some really basic gameplay though
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>>318785594
Fable 2 got it right
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Honestly, in addition to Western devs being full of shit, they also don't really design gameplay good enough to allow for a decent boss fight. There are a few exceptions but that's the rule imo
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>>318788339
Almost any adventure game.
Or puzzle game.
Or racing game (non-karting, those are violent as shit).
Or sports game.
You could count VNs and walking simulators too
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>>318785594
I think because the west tends to compare games to movies, instead of letting games be games. A boss, and especially a series of bosses, are an especially game-y thing. The average action movies from the US don't necessarily have a duel at the climax; I think most have a wave of mooks and maybe the hero carrying a bomb really far away.
But boss fights are a way to test that you've been learning the game, and you get this special, triumphant feeling when you've beaten a boss that's proved especially difficult for you. Thematically, it's also really nice to see the hero get a one on one duel with the main villain, both at the top of their game.

Maybe it's a cultural thing, but I think Jap devs tend to understand these points more often, so it's more common for memorable boss fights to come from there.
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>>318785594
Too videogamey.
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>>318785594
muh hollywood experience
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>>318789993
>spots game
>non-violent
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There are some western devs that can make good boss fights. Wayforward is one.
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>>318790081


Maybe why Japanese characters are more interesting?

Because we remember how the characters played, plus the way they act and look tends to leave a lasting impression as well.
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>>318790354

>always weeab games, or western teams under the wing of a Japanese company (rareware) (retro)
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>>318790328
wat animeme
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Because western games are dogshit.
The most popular western games are not challenging nor deep nor well written nor pretty, they just have a ton of pointless easy content.
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>>318790606
Rare's Bosses were honestly pretty shitty.
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>>318788339
Hitman: Contracts, Hitman 2: Silent assassin, Hitman: Blood Money
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>>318790680
"WORKING!!"
Have fun
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>>318790457
I think the difference is that with Japanese games, a lot of heroes are over the top and colorful, while a lot of Western games keep their heroes down to earth (though there are exceptions on both sides). That's not to say the latter is bad, it's just that it's harder to make a lasting first impression compared to someone like Dante or Snake.
Like, DMC's story is fairly simple, but you know who Dante is because of how vibrant and fun he is. He works perfectly as a game protagonist just by being goofy and good at fighting monsters.
A down to earth, more "realistic" character might need a really well written story to be memorable, but that doesn't necessarily translate well when the player's primary focus is the gameplay, and fails completely if said story is shit. That said, if it's really fucking good gameplay, I think more players would be willing to get invested in a down to earth character.
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>>318788339
Gone Home, The Stanley Parable, Depression Quest
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>>318785594
Excessive focus in voices, cutscenes and stories.
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>>318791901
>you'll never be bullied by your older sister's friends

https://www.youtube.com/watch?v=iuiK_TFivPY
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>>318785594
They can't make them so they hate them
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>>318786201
who hurt you anon?
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Japs still value hard work and dedication.
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>>318792396
Dammit I should probably rewatch some Nichibros
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>>318788339
Outlast, gran turismo, literally every professor Layton game

C'mon anon.
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>>318786418
There is only one reason I play vidya and that is to find that 1 boss fight that makes my dick explode so hard that I can finally commit seppuku; my life mission to find the best video game ever made, complete.
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>>318790973
I don't know if that counts. Yeah, they weren't made to be shooters, but there's still plenty of fighting type stuff that was implemented and intended for the player to use.
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>NO, MY FAVOURITE GAME IS GOOD. YOURS HAS NO REDEEMING QUALITIES
>NOOOOO, MY PLATFORM IS THE ONLY ONE WORTH PLAYING ON.
>NO. NO. NO. IF YOU'RE FROM A REGION OF THE WORLD I DONT LIKE YOU'RE DUMB.
>YOU'RE FAT AND GAY AND SMELL WEIRD AND YOU'RE GAY.
>MY TOYS AND CARTOONS ARE CLEARLY BETTER. GROW UP.

Every single one of you are stupid cunts.
If you're just an ebic troll lord and I've been tricked, fine.
However, if any of you genuinely believe this shit, I want you to read this and realize that you are a goddamned moron.
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>>318788507
>Phoenix Wright
Courtroom battles! Fighting with words, not swords!
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>>318793879
>being this new
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>/v/ still clinging to old arachic gane mechanics and blindly hates anytging that doesn't meet there overdone quota

Pathetic
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>>318788507
Spacechem has boss battles.
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>play fable 2
>having good times
>get to all the way to the end of the tower
>ready to have an epic boss fight since fighting jack of blades multiple times was pretty cool
>boss is monologuing
>wonder if I can shoot him
>I can
>one shot kill

literally killed the game for me
I later found out that if you don't shoot him, reaver shoots him anyways
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>>318790861
CARLOS!
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>>318785594
The ones who play them are casual shit.
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>>318793470
I'm going to assume you've played Ys.
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>>318798050
Nope.
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>>318786201
>Western games focus on catering to insecure childish egos that need constant validation for the most infinitesimal shit

This, Achievements/Trophies, little numbers appearing on screen for headshots, and AI teammates cheering you on are all part of this cancerous trend.
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>>318786418
What would a good bossfight for HOI 3 be?
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>>318798326
check it, that shits hype
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>>318785594
Boss fights are too video gamey for video games
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>>318788000
A final boss that's a pushover is just as bad as no boss at all.
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>>318793510
Hitman is about being sneaky and if you have to fight people then you get a low rank because you're a silent assassin and silent assassin's do go and fight people.

How about L.A. Noire? There's fighting and shooting and car chases in that but you don't play L.A. Noire for those things, you play it to be a detective that solves mysteries.
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>>318798352
As much as I didn't like it at first, this happens A LOT in Titanfall. Little mismatch "challenges" always popping up after every enemy you kill. Gets crazy when you start pulling combos. But you're right about the feel good aspect of them, it does make me feel like I'm ripping the team a new one, even enemy NPCs get scared and run away if you wipe out their squad or chase them down in a titan.
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>>318785594
Because they don't know how to make good boss fights, never did, never will. Making good boss fights is a litmus test of good design, it tells apart good developers from the talentless hacks, and this reveals that western devs are just inept, therefore they don't do boss fights and fool themselves with shitty excuses ("obsolete!" "unrealistic!").

Actually, they only know to extract their weaknesses and make games devoid of mechanics so they don't appear as the useless hacks they really are. Just think about your average western game of today, it's all about eliminating well-made design. Open-world, simplified mechanics, streamlining, "cinematic" feel. All contributes to a vague sense of being capable to the untrained eye, but deep down it shows how limited they really are.
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>>318798352
>complains about achievements/trophies, on-screen stats, and NPCs giving positive reinforcement.
>posts Metal Gear Solid 5
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>>318786418
Your brother sounds awesome as fuck.
You should have him come up with stories for a comic and you should draw it for him.
And become rich.
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>>318787201
Dong Freeze
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Post good boss battles.
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>>318792551
The system is fucked and we're just slaves to our addictions until the world is used up.

Nobody in particular I just see the world for the grim reality it is.
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>>318799462
Paz is a separate thing from that shitheap
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Because a boss battle is the ultimate test for if the game has solid design and mechanics.

Why can only gooks get boss battles right? Because they design the game first, then story and design second. Boss battles are unpopular in western games because they are scrutinizing, they often invite players to reverse-engineer the game. Something most western games can't handle.
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Oh I'm sorry, did you want a final boss fight?
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