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GAME IDEA THREAD
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There should be a game about Mormons going on missions
You play as a teenager that just joined the Mormon faith, and you along with your mission companion are to go door to door and convert as many people as possible by having a conversation mechanic similar to Mass Effect.
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>>318446268
They did in '98, it's called Populous III: The Beginning (PC).
Convert the nomad, convert the heathen, kill the infidels, become Mormon god.
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>>318446268
also, tripfag, an hero
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A game that you are a homeless person, you can play versus,coop or singleplayer. in versus who get more money in a short time wins. In coop you and your friend need help each other to get money. In singleplayer you roleplay as a homeless person, get money and buy stuff(beer,paperboard to sleep,drugs,food...), walk around, level up to get new ways to earn money, you win when you get loads of money.
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>>318448175
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>>318448175
Omg what an epic hobo ecksdee !!!1
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>>318446545
best building game is best

I miss games like populous
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>>318450108
Ironic shitposting is still shitposting.

Of course, you'd know that if you weren't 18.

Please, stop.
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A game where you make your ficticious car, and you watch it being burned, crashed, pooped, squeezed... Literally, Burnout.
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A 4chan simulator
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Its a small world ride themed horror game
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>>318450407
6/10, you got a reply out of me but you overplayed your hand.
Also, witness these repeating digits
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A game that handles politics on a very realistic way, not such thing as Sim City or somekind of Political Simulator.
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Pokemon but with Strider and Gunstar Heroes instead of rpgs.
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A game like pic related, but with modern-like games and more variety.
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>>318450683
We have thread simulator videos.That's like, 4chan let's play, kind of.
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OP here, i'm fag
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SO it's about sid meiers alpha centauri, but you play a one man probe team. stealth mechanics would be like splinter cell chaos theory. missions would all be themed after the respective leaders, starting with someone not too hardcore (like dierdre) and ending with the hardest core (yang or miriam or some shit. missions would include stealing tech, assassination, and eavesdropping. you would get better/more gadgets and tech as the game progresses and your faction gets better tech. there would also be a missions where you the only way to escape certain torture and death is on an isle of the deep, so you end up losing your shit like batman in arkham asylum or some shit.

Basically a splinter cell chaos theory mod.
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A game where you shitpost on an anonymous image board at night but you have to go to work all day long. You can get fired if you fuck it up in the job but can get another one if you look for it.
It has to have multiplayer for the shitposting.
If you die you can play again as a little girl.
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>>318446268
>>318448175
I like it, could be fun.
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>>318446268
>just joined

Most are born into it broheim, the only ones who aren't are pacific islanders who come to play for BYU or the Utes
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I'm making a Walmart-themed RPG. You play as an employee and go around slaying rouge products, stop thieves and troublemakers, and take on irate customers. It's partially a parody of how aweful and ghetto large superstores like Walmart are while at the same time a shoutout for those who put up with such a shitty job.
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>>318451058
>no repeating digits
check mine
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>>318446268
Dark Souls + Monster hunters roaming bosses
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>>318446268
As someone who went on a mission to Germany, this could be pretty fun.
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It's called The Faggot Game

you play as a faggot who sucks cock
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>you play as a figurative black widow to trick men into marrying to gain their fortunes
>you travel around the world to find the fattest body to suck blood out of
Too bad there's one thing I'm not clear on-
The gameplay
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>>318457302
sauce on pic?
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>>318451341
Democracy 3 might be right up your alley.
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>>318457698
Survival gaeboo
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>>318446268
A game with a realistic health system

Say you're just a normal soldier, with normal human limits; nothing too bullshit like Call of Duty.

You spawn with 100 HP, and on the same HP bar, there will be different 'sub-bars'

>Stamina
Represents how tired or damaged is your soldier, the lower the stamina, the lowest 'energy regeneration' (Energy is used to run, focus fire, fighting and live, you get the deal).
Also, the Stamina bar will have a 'Stress' or 'Fatigue' factor; if you have been fighting for quite a while, it doesnt matter if you take a rest during the war; you soldier will be still tired, or fatigated. The 'Fatigue' factor will reduce your maximum stamina depending of much energy you have been spending running, fighting, surviving (recovering from a wound will also take lots of energy, and also producing a lot of Fatigue/Stress).
The more fatigated your soldier is, the lesser 'maximum' Stamina capacity, meaning it will get tired more often if you remain in the battlefield for too long.
Fighting, running, firing, getting hurt (Drains a lot of Energy in one moment), and healing (Reduces energy regeneration; also accumulates stress over time) will fuck up your Stamina.
Food and drinks (such as water) will only slightly improve your energy regeneration; but won't relieve your character from the fatigue
Energy drinks, on the other hand, will make your energy regeneration rocket to the skies, but also slowly build fatigue over time.

Continue.
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>>318459434

The only way to heal your character from the fatigue, is to actually leave the battlefield and take a rest on a near camp
Since you technically didnt die, you can still return to the battlefield in much lesser time than a fully 'respawn' (Player that died respawns in another 'soldier')
The more time you remain in the camp, the more you will recover from the fatigue, recover energy, fully heal your soldier.
A 'respawn' will take 5 minutes; if you entered the camp with, say; 1 hp; you will take 3 minutes to fully recover to 100 HP, good as new.
Say, if you left for 'x' reason at 2 minutes; your character will be still somewhat damaged and fatigated, since it didn't 'fully rest'

Continue.
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A game so hard, only one person could beat it

protip: I would be this person
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>>318459706
Would that be because there's a trick to beating the level only you know? You should try out making an unbeatable level in super Mario maker (unbeatable to anyone except you), I dunno if anyone has managed to make one yet.
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>>318459982
no man

I'm the best
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>>318460109
Damn...are you some kind of God?
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>>318459696
>HP
Normal deal; from 100 to 0, if HP bar reaches 0, you die, simple as that.

>Vitality
It represents how 'healthy' is your soldier, it's the maximum HP capacity.
Say, you took a few bullets, but you fall back, took shelter in a safe spot (Not a camp; more like a place where there is no enemies around), and you get the chance to remove the bullets, patch up the wound and heal yourself.
It may take a few minutes, but your HP bar will reach a 100% (BUT THAT DOESNT MEAN 100 HP)
The simple fact you have been damaged reduces your vitality; vitality will drop every time you have been hit; if your vitality drops, so will your maximum HP.
If you took 3 bullets, your vitality will fall a 30%; meaning that your maximum 100% HP will be, as you guessed by now; 70 HP (100% HP bar doesnt necessarily means 100 HP, you just fully healed yourself with your current vitality), the less vitality, the less HP maximum; and your soldier will be more tired and fragile.
It doesnt matter if you get the chance to heal for every bullet your take, if your vitality drops to a 10%; your maximum HP will be 10; take another bullet and you plain die, since that low maximum HP won't let you recover from that damage.

Continue.
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A game where you have to cry into sensors because life is pathetic and i want to die.
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>>318460734
You can restore your HP with bandages, medkits, removing bullets and closing open wounds.
Bleeding, depending on how bad it is, will consume your HP, slightly reducing your stamina, will also somewhat reduce your energy regeneration and will build up fatigue; you better patch yourself up if you don't want to be a dead man.

The only way to restore your vitality, is to leave the battlefield and go to a near friendly camp, this might take a few minutes, but you will be back good as new, sooner than coming back from the dead as another soldier.
Similar healing times applies to HP and vitality, as energy and fatigue too.

I'm not yet finished.
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>>318461684
You will have a limited amount of ammonution, an amount a real life soldier from WW2 era would carry.
100 bullet rounds, 2 grenades, maybe some bandages, but that's it; if you want to get more ammunition, you will be forced to loot friendly (or enemy) corpses, to check if they got more stuff you could use.
Note that different factions use different kind of ammo, it can happen a German soldier loots a Soviet soldier, he finds say, a medkit; but a kind of ammo that the German soldier can't use on his german weapon; and you won't be carrying 2 guns (German and Soviet gun) just to use that 20 unusued soviet bullet rounds you found on Ivan's corpse.

Continue.
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>>318462376
It would be a massive online FPS.
You join a server that is currently playing the fight of 'Stallingrand'.
50 human players vs other 50 human players; if teams are unbalanced, bots will be added on the unbalanced team; the larger the unbalance, the 'hardest' difficulty of the bots will be
If there are 10 german human soldiers and 9 soviet human soldiers, 1 'rookie' soviet bot will be added
If there are 10 german human soldiers and 6 soviet human soldiers, 3 'regular' or 'medium' soviet bots will be added
If there are 10 german human soldiers and 3 soviet human soldiers, 5 'regular' or 'medium' soviet bots will be added and a random chance of 2 'expert', 'veteran' or 'hardcore' soviet bots will be added on the faction

Continue.
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>>318463162
There will be an actual 'level up' system; each kill, wound healed, arrived safely to a camp, assisted an ally will your grant EXP points; winning a battle (scenario) will also grant you EXP points; the less times you died, the more EXP you will get.
If you were the decisive player that made your faction win (say, you managed to bring the enemy flag to your base and make your team win) you will earn shittons of EXP, plus a medal for your outstanding act of bravery.

EXP points will be spend on upgrading your character and to 'specialize' your character.

There will be 'common' upgrades, such slight speed increase, slight energy regeneration, slight bleeding resistance (and many etc's) to make your character better (but bearing in mind a level 100 character won't be a god, but really hard to kill), the better the upgrade, the expensive it will be, in terms of EXP points.

Continue.
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>>318464103
And there will be 'special' upgrades.
You can specialize your character into:
>Soldier
>Battlefield medic
>Sharpshooter
>Heavy Gunner
>Explosives expert
>Scout (close range combat)
And last but the most important
>War commander

Every 'class' will have it's benefits, but also their problems

For example, Scout class soldier will be moderaly faster than a Heavy Gunner class, but a Heavy Gunner class can and will take more bullets and damage before going down, compared to the fragile Scout.

Sharpshooter will have the steadiest aim and the most accurate shooting of all classes, but a Explosives expert will just blow your little hideout appart with a Bazooka or a mortar; or plain simple as a well throw grenade.

Battlefield medics will be able to carry more bandages and a medkit to heal their allies; they are also a little better healing themselves; and they will degrade considerably slowler; but compared to a Soldier, battlefield medics will leave a lot to be desired in terms of an actual fight.

Soldiers will be the most balanced, well rounded class; but bearing in mind that, though you can out-class a certain class in a certain situation; they are still better than a soldier in specific situations.

Soldiers will be riddled with holes if they get close a Machine Gun/Shotgun heavy gunner
Soldiers will have their brains blow out by a Sharpshooter from a far
Soldiers will most likely to die if they are badly wounded, compared to a Battlefield medic survivality
Soldiers will be considerably slower compared to a Scout
Soldiers will be blow the fuck out if they don't take proper cover from a Explosives Expert mortar fire

Continue.
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>>318465417
War commanders will be a high tier class, say for 90'th level characters.
They will statically resemble to Soldiers, though a little better than them in all ways.

War commanders will be specialized in team buffs, teamwork and team command.
If a War commander survived long enough, have dealt enough damaged, if enough players (both allied and enemies) died through the game; they will be able to do a 'Battle-cry' or blow a 'War trumpet', they will cast an aura that will improve all allied stats during a short amount of time, through a huge area radius; said buff won't make your inmortal, but it will give you the courage to make a charge with your other 20 teammates and commander, and make a battle-changing push.
There will be 1 war commander per 20 players, maximum 2 war commanders per faction; killing a war commander will grant you a considerable amount of EXP, and maybe a medal.

Charges are still a huge bet; if the charge fails, and 25 players get killed in one moment, the battlefield will be vacant of one faction; and the other team will be able to make a counter-push during the 5 minutes respawn time it takes to return from the dead as another soldier.
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>>318466752
Opinions?
I really would like to know how much you guys like that idea.

I will stop spamming this thread.
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>>318446268
>There should be a game about shooting Mormons going on missions
>You play as an old man hunting and shooting at teenaged Mormons, and you along with your hunting dog are to go street to street and shoot as many Mormon "missionaries" as possible by having a FPS mechanic similar to Half Life 2.

fix'd for ya, OP!
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>>318468145
Sounds like a thematic Postal
Thread replies: 47
Thread images: 8

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