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Open World Games are a cancer on the industry. The novelty of
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Open World Games are a cancer on the industry.
The novelty of infinite freedom has worn thin and it's lead to various means of cutting corners, the destruction of gameplay and level design as narrative and teaching devices and an over all decrease in quality products.
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>>318242406
yep
hub worlds need to make a comeback and they need to make it something fierce, or else games are just gonna stay shitty forever
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>>318242406
Bull fucking shit. You retards demanding a story that is spoon fed to you are what ruined everything.

TOO BUSY TO WALK AROUND AND TALK TO PEOPLE. GIVE ME QUEST MARKER NOW!!!!!!!!
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No. No, no NO! Linear games will DIE!
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It's a trend that you've grown aware of, that's it. It happened with strict overworlds, and if they come back into fashion, we'll be having this thread about them in 10-15 years.
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>>318242579
What? It was the open world game design (or lack thereof) that introduced quest markers.
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>>318242792
Jesus Christ.
How horrifying.

I wonder if that person complains about books not making sense because he can't just jump to whatever page he feels like or movies being dumb because he can't just watch the scenes in any order.
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Open Worlds in themselves aren't bad, it's the notion that you can throw an open world into ANY game and your game will instantly be better for it.

No, you need to fucking commit for that shit to work. You need to make like Bethesda and make a real, tangible effort to make your world feel vaguely living or you shouldn't even fucking bother. What you're doing with an open world is taking the safe, implied/imagination-driven world you had off the rails. If it's disappointing, you're fucked.
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>>318243421
Bethesda worlds are far from living. Their cities have 5 buildings and 12 people, and all the settlements are disconnected and feel like they belong to a different game.
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>>318243527
I'm just noting them because I get more immersed in their worlds than I do 90% of other open world games I play. Their writing isn't fantastic and their people often feel more like cardboard cutouts with guns shoved in their mouths than characters, but at least they make an effort.

Most open worlds blatantly feel like theme parks with nothing to do but kill people and hunt down collectibles, but they make an effort. Moreso in their older titles, mind. First the combat zone, then the robot races... Jesus christ, it's like they made an effort to tantalize the player with a fun idea and then rip it away.
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>>318242406
Open world only plagues AAA shit and thats bad either way.
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>>318242406
>I don't like thing.

Okay.
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>>318243981
epic image reference, anon
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>>318242623
No, lazy open worlds are genuinely awful. You need to make an effort to maintain the intense, directed gameplay you might've had before on a large scale, and that's easier said than fucking done.

Like, the reason MGSV is so fucking boring is because they just end up throwing the same thing at you over and over again, and it's okay because you get a bunch of options to do it. It's a well crafted game, but the scenarios the game puts you through are utterly snore-worthy and completely unmemorable compared to older entries.

I'm terrified for Mirror's Edge 2 because I feel like the awesome scenario work and level design is going to become kind of samey and mediocre in an open world environment.
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There's a lot of potential with open world games.
In order for open world games to improve, I believe they would need to be RPGs in the sense of character progession is more subtle/passive and consequences for your actions (similar to Deus Ex, STALKER, Xenus: Boiling Point, and such) not "le epic skill tree powers."

Imagine a game like STALKER with a AAA budget, but without the dumbing down part?

Sadly, what I'm suggesting won't happen and will never fly by in a risk-averse industry.
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>complain about open world
>laugh at FF13 for being a corridor
>laugh at games that only have 3 paths to go through
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>>318243981
What? Are you upset that you couldn't post the comic because someone already else did?

Can't even formulate your own opinion.
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>>318244798
There's a world of difference between open world and Final Fantasy XIII. I'm not sure what yo umean by the 3 paths though.
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Does anyone actually enjoy gathering collectibles? You just check the map and go pick something up with no challenge whatsoever.
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>>318242997
That's not a valid argument and if you think it is, you need to go back to watching books and reading movies
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>>318244891
Guy is complaining open world is killing gaming. However, if a game has only 3 paths to an objective, it'll be called shit or a "corridor simulator".

In short, my point was /v/ will moan and shitpost about everything.
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>>318245145
No it won't, except by a handful of retards.
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>>318244818
>can't even formulate your own opinion.

This coming from someone parroting /v/ concerning open world games. If you don't like it don't fucking play it. It's not like there's shortage of linear games around.
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>>318242406
Lineal games are the cancer of the industry.
The novelty of muh cinematic experience has worn thin and it's lead to one way or progression, the casualization of gameplay to ensure the casuals don't lose their way and simplistic level design with just one way to go fordward under its own rules or fail and an over all decrease in quality products.
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>>318246097
You act like there's only two kinds of games.
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>>318246179
You act like there are just two games that does this >>318246097
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>>318246097
Open world games are for the most part extremely casual and hold your hand just as much as ultra-linear games. They even throw the "open-ness" out the window whenever something important is happening and force you to do things in very specific ways.

Level design in an open world game is to point yourself towards the objective marker and go forwards.
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>>318246348
Uh, no I don't?
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Open world is a fine concept, we're just getting a whole ton of them.

It's kinda like the new CoD since people learned that shitty FPS games weren't selling.
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>>318246391
Uh, yeah you do?
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INDUSTRY COMMON STANDARDS APPLIED TO VIDYA INDUSTRY IS THE MAIN CONCERN.
Impossible deadlines, dev slavery, sellout journalism

Open world games are the tiniest problem among this, if problems at all. Fuck off already.
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Those shitty survival multiplayer games with crafting and pvp that get released all the time on steam are even worse.
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>>318246610
Why?
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>>318242406
Why is the cheetah such an appealing animal?
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>>318246828
>furfag
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>>318246610
>Day Z
>Rust
>Seven Days to Die
>ARK
>etc

What else was there?
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People hated backtracking, invisible walls and linear experiences and preferred open world but it ended up meaning infinite backtracking with much worse level design.

Mertoidvanian > Open Hub > Linear > Open world
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>>318242792
That first post is really funny because I'd rather play Resident Evil: Umbrella Chronicles over FO4 any day.
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>>318246828
It's both aesthetically beautiful and physically amazing.

It can kill, outrun, physically defeat, and outsneak a human 10/10 times.
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>>318246095
Maybe so many people are saying the same thing because the problems are obvious and more and more people are recognizing them as more and more open worlds are shoved down our throats?
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>>318246906
H1Z1
The Forest
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>>318247160
A physically fit human could beat a cheetah in a fight
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>>318246389
>Open world games are for the most part extremely casual and hold your hand just as much as ultra-linear games

Thus being an open world has nothing to do with low quality videogames today but instead with some design decisions taken by developers.

Totally agree.

/THREAD
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>>318247168
>shoved down our throats?

Nobody is forcing you to play open world games.
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>>318246906

>tfw 7 Days is actually kinda fun but it looks and runs like ass
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>>318246097
>if you don't want a huge empty world with mediocre content, you must want a cinematic QTE fest
nice false dichotomy fagtron.
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>meanwhile, games like morrowind and daggerfall exist
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>>318247290
It's getting an update next weekend.
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>>318244209
Mirrors edge isn't full open world it's just connected levels which it should have been in the first place.

>>318244663
>imagine
When you do this you assume the open world will be as carefully crafted as a linearly designed game which it won't be this is why hubs are superior.
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>>318246906
>>318247214
Whats another common theme these games all have? They'll never leave early access.
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>>318247302
hey, logical arguments and /v/ dont go together. if they did, they realise that open world as a descriptor cannot be inherently good or bad in its own right, its its application. like, how, ironsights are bad, when the only difference between cods ironsights and counterstrikes is what button you press and what they call it
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>>318247265
I'm thinking of stuff like series that weren't open world suddenly going open world, like Metal Gear Solid, or Zelda, just because open worlds are in right now.
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>>318247432
>mgs went suddenly open world
>hello portable ops
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>>318247432
Again, if you don't like it don't play it. Try a different series.
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>>318247265
open world is an instant +15 to a games metacritic score
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>>318242406
Open world games aren't bad. Devs just suck. Bethesda had 5 years and tons of money to throw at F4. For that kind of investment, I expect something better. Look at what Monolith did with less time, a smaller team, and less money.

I'm not saying that XCX is better than F4, I haven't even played it. But its world is just vastly superior. The devs had a goal, to rival Bethesda, and they surpassed them with less work. Todd says that he prefers WRPGs because they're grounded and realistic. I think that that's just an excuse to not have to put out beautiful world design, because that's too difficult.
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>>318247290
My flatmate loves it, but I'm not convinced on playing it. I'll just stick to STALKER for now.

>>318247375
And when they do they're almost no different than they were in beta. What was the game that made Valve take off the clause that required Early Access game devs to actually finish their products?

And I hate how Early Access shares the same acronym as Electronic Arts, though at least both mean something shitty.
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>>318247553
And that has no impact on whether or not you play it. I don't see why anyone should
video game critics seriously anyway.
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>>318247515
Portable Ops?
I don't recall a game by that name.
You must be mistaken.

>>318247552
There are less alternatives as time moves on, is what I'm saying.
You'd have to make a little bit of an effort to avoid them at this point.
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>>318242406
Says you, memelord
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>>318247656
>a little bit of an effort

You poor thing. Look, everyone knows video games are shit. That's not going to stop until normalfaggots fuck off and find a different hobby and idiots (like you) stop buying games they don't enjoy.
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>>318247623
Was it Towns? I'm not sure. A lot of people got burned over that game.
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>>318247656
sorry, made it up. and this image. on the spot.
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>tfw I get a better sense of discovery and exploration from playing Metroidvanias than from open-world games
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>>318247623
dont bother. the mods to stalker alone are about as much effort as 7 days has
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>>318247761
>idiots (like you) stop buying games they don't enjoy
I don't usually buy games I don't enjoy.
The problem for me is the industry has largely stopped creating what I enjoy.

>>318247794
Clearly fake.
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>>318247656
>There are less alternatives as time moves on, is what I'm saying.
I think that it's important that traditionally linear devs learn more about open world design strategies and how they're implemented. People love OOT, and that incorporated open world elements.

I think that if you ever want to make an "adventure" game, you're going to need to learn what open world has to offer. Not necessarily because you'll be making open world games, but because a good open world game is, by definition, a good adventure game. Doing well at the former necessitates the latter.
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>tfw no action adventure games as good as RE4 in over a decade
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>>318242406
Couldn't agree more, desu senpai
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>>318247927
>The problem for me is the industry has largely stopped creating what I enjoy.

That's not going to change until you stop giving them money and normal faggots fuck off.
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>>318247965
>People love OOT, and that incorporated open world elements
It's less open than the NES Zeldas before it.
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>>318247927
more like, clearly not completely, just partially canon.
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>>318247782
At the very least it was the first strike in regards to Steam Greenlight for many people.

I think the game in question had dinosaurs or something.

>>318247858
Right now I'm playing vanilla SoC and I'm enjoying it, up to Stage 2 on this, leaving a lab that had some shit throw boxes at me. Not a true open world game technically but I'm finding it pretty good.

How are Clear Sky and CoP? All I know is that they're standalone expansions.
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>>318242406
MGSfags still blown the fuck out to this day.
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>>318248176
shit. shoc was all about realism and simmy shit. cop and clear sky remove all this, and replace it with a store vendor who sells you 20% fire rate increases for 20% heavier overall weights. its like watching your baby turn into a casual.

the second one was almost okay because the a-life was semi-functional. however, a fully working a-life is modded into shoc, so, go to shoc.
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>>318248375
also theres a few people who actually liked the 2nd and third one, and its not me, ask them.
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>>318248058
>That's not going to change until you stop giving them money
Anon, I only buy things I know I will like, or things that are very cheap and I don't know whether I will like them or not.
The problem is not that I'm giving money to games and industry practices that I disapprove of, no matter how much you repeat it.
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>>318248439
I've already told you what the problem is several times over.
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>>318248529
I agree normalfags are to blame, but you keep throwing my buying habits that you know nothing about in there as well.
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>>318242406
Your opinion is irrelevant.
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>>318242406
>the cycle continues
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I agree.
Only a few devs can actually create compelling open world games where it makes sense.
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>>318248715
>in this anons opinion
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