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ITT: If You Wrote Your Own Fantasy RPG?
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If you were going to write a game in the medieval fantasy genre, that could either be a full blown RPG or have RPG elements, how would you do it?

>It can be turn based, or an action RPG, or some other hybrid that's never been thought of.
>Let's say you had an unlimited amount time and resources to make the game, and that you were specifically setting out to attract the niche market, as opposed to "AAA BIG GAME" fans.

What would the setting be like? What sort of art style would you choose? What would combat be like?
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>>318237398
I'm already writing it. You aren't going to steal my secrets.
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I'd not do such a thing and write something more interesting instead.
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>>318237968
Do you really think that everything in this genre has been explored and executed properly by other titles? Or is it just a shitty genre?
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I don't know, but you could play as a dragon.
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>>318240427
I always thought this would be an interesting concept.

You play as a dragon, amassing treasure and power. You gain influence on nearby villages and settlements, either killing them or having them bring you tributes.

You have to fend off other dragons from your territory, and develop a dungeon that adventurers can't get through without getting massacred.

At high levels, you can even build armies and assault whole kingdoms for better treasure.
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I actually want to do one not as the war starts, but a game where the war has been going on for a very long time. Low fantasy where the main character gets to choose how he participates in a war that moves with the game. You're plopped in a region and the war is gonna happen one way or another unless you change events.

You can't save everyone and you need to determine how to interact with the war.
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I'd prob make it about the inherit inequalities in a feudal governance.

The first half of th plot would focus on the development of the setting.
The second half would build the player character as a high profile character in the settings governance which would enable them to lead the peasants in a revolution toward a socialist utopia or leave the feudal system in place and become its king

Magic would be the standin for technology, ie instead of factories you have magician overseers guiding low level magic users
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>>318242370
That could actually be pretty interesting. I imagine a lot of the early quests being focused on learning of each sides past sins and advancements.

You could even add a slight multiplayer element.

I imagine later combats even giving you control over whole units of armies and an overhead map.

Individual interactions could be played out by your character, but combat takes place on a battlefield like Total War or something...
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>>318243045
>>318243003
>>318242370
These three combined would be fuckin' boss!
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>>318241506
There's an arcade-style game on PSN called Hoard which does this reasonably well.
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>>318237398
I am going to take an actual historical setting and add elves and magic to it.
Worked for the Aspect Emperor and Second Apocalypse books, will work for me.

Also, I will steal quotes from historical people that are perhaps not known by the general public, like
>The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters.
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>>318237398
I would do a puck your own class and the story would revolve around your characters class until a certain point, specific dialogue for each story for your class with all npc, a lot like secret of mana 2. Race would be chosen, each race would would be best in certain class, but if you choose a race that and choose a different class you'll be adopted by that class spetcific race society, there will be racist if you do this.
The battle style will be like real time, but special techniques will be done in bullet time and you'll have to choose for each character, doing so you can combo moves. Special moves can be done in regular time if you do a combination of regular moves.
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>>318237398
Post apocalyptic fantasy setting
magic spiraled out of control and killed all humans elves dwarves and the like

only vermin races are left to scavenge the ruins, gnolls, goblins, ratfolk etc.

turn base combat and rip off as much from original sin for enviromental shenanigans
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I'm a fa/tg/uy so I would try and do a direct port of D&D or something. Make it turn-based with grid combat like a Tactics game.
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>>318237398
>write your own
>medieval fantasy
no
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>>318237398
All I want is Dark Souls Mystery Dungeon, and/or a TES-styled LOTR game. Not very original but there it is.
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>>318242370
Change that to post-apoc and it's New Vegas
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>>318244361
Who owns the rights to LOTR and why havnt they made that

Is shadow of mordor anygood?
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>>318244675
SoM looks more like Batman than anything. I'd like to be proven wrong though.
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>>318244675
I've heard it's pretty good, but it doesn't look like the choices you have in the game are very diverse. It's assassin's creed in lotr.

I've also heard the orc side-game is incredibly fun and rewarding.
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game about life set in small coastal town,

every character has a complex story to unravel

entirely different game depending on which characters you focus on.
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A game about industrial espionage. Instead of magical artifacts you can use your skills to help your favorite country prosper or build a business empire yourself.
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>>318244675
Tolkoen Estate, and ever since Warmer Bros. fucked them over after the Hobbit movies they've said they're not giving the rights out for the foreseeable future.
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I felt like doing a wuxia hybrid or sort. A fantasy RPGRTS where various houses/sects vie for supremacy of the country. You play as a veteran retainer for a small and impoverished lord and it's your job to build his power. Recruit 'heroes' and teach them your skills in various combat depending on their weapons. As you capture village areas, you can build outpost and enlist the help of the villagers to build equipment and housing for your lord's army.
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>>318237968
>I'd not write something I have complete control over, I'd write something more interesting.

At least you're being honest with yourself.
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Generic medieval setting
Turn based combat with stamina management, it could work.
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>>318237398
D&D 4E strategy RPG with an incredibly user friendly toolkit ala NWN.
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>>318247319
Didnt someone recently attempt this in a game called Sword Coast?
It was so bad people didnt even bother to shit on it.
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>>318248308
Sword Coast Legends was a shitty RTwP DA:O clone and was based off of 5E, not 4E.
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>>318248401
You want a game thats turn based then, with those encounter cards from 4E?
Basically kind of like Divinity Original Sin, except not as good.
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>>318248542
D:OS is the closest thing to it, yes.
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It'd basically be Ys with guns
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it would be a proper stealth game

the plot would be:

you are an assassin

you sneak in the shadows in your hooded robes

shooting poisoned arrows at people you are paid to kill

and then you return to the people who pay you and collect money

it's all very complicated, I wouldn't expect /v/ to understand
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I find fantasy boring (and most fantasy RPGs are heavily D&D based) but I'd probably make it turn based and with as divergent a story as I could feasibly implement because I like things like that.
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>>318249652
Have you played that Goblin Rogue game for the PC... What was it called?
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>>318249817
Styx. I heard it was pretty solid.
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>>318249806
The Fantasy genre is my favorite, but most of the games and settings in the genre are awful.
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>>318249817

Styx?

It was pretty decent, the level design was great and had excellent verticality, but for some reason I just got really bored roughly 40% in
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A party-based WRPG where everyone is birds.
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>>318237398
The setting would take place in a barbaric land taking place on a world that is really just a floating corpse of a dead god floating in a stagnant sea. For the most part, it is a barbaric land where everything is born and eventually returns to the decaying body. It is a land where the the red sun is always setting, yet the moon never rises and death and chaos are rampant.

You play as a barbarian who awakens from the remnants of a battlefield; your body is dusty and cold and the hole in your chest is caked with mud and dried earth. The home of your family and of your kin lay in ruins and you set off to discover why you are the last of your tribe.

For the art style, think pic related. It would be a TRPG a la NWN. Magic would be more druidic in nature; as the player advances through the story, the barbarian learns to manipulate the earth of the corpse to create life, which means he can bring foes or parts of foes back to life to serve him as mindless aids (up to three at a time), which plays an integral part to the story.
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I would make an rpg like TES:Oblivion.

Every decision you make in the game sticks. Doing certain important quests disable other quests depending on who you help. Pretty much choose your path thru the game.

Helping or rescuing certain npcs makes certain faction(s) hate you. Most factions send kill squads that are not limited to attacking you only when you leave town. You can be woken up by these squads in the middle of the night or they can start attacking the town you are currently in. Depending on the strength of the kill squad, most of the squads cant make it past the gate guards, however when doing quests the player has to choose carefully as doing too many main quests in a certain town makes your reputation go up. The word of your deeds in a zone will spread making some factions like you and some hate you.
More fortified towns have harder main quests.

Kill squads can however kill members of your town, making their family and friends like you less and less. Too many people in your town die because of you then the king or leader of your town banishes you. You can return in secret to steal or kill the rest of the townsfolk but if the king finds out he sends kill squads after you.

Depending on your influence or careful planning you can become the king's advisor. You can convince the king to wage wars he cant win or you can slaughter the weaker towns.

To become the king you can either lead the current leader into a fight he cannot win, slaughter a weaker town, or betray your king by revealing your town's secrets to a stronger enemy faction. You can also reveal your town's secrets to a weak faction and blah blah.
The town you snitched on will get suspicious and will eventually attack your kingdom as soon as you rebuild it.

Dont know just kinda meh stuff off the top of my head
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>>318249817
Styx: Master of Shadows
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>>318250496
This would be kind of interesting, too. Considering one of the maindrawbacks for Oblivion at the time was that the quests felt like they were just pointing you in a certain spot.

Having branching quests would make that far more interesting.
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You play as a skeleton in the pits of hell as he's summoned by his necromancer lord. He has to escape hell in order to reach his master, but he's held up at every step of the way by some gatekeeper fag. At the end you reach your master and fight a 'hero' who kills you in one hit. Secret ending if you 100% it where you beat the hero and live happily ever after with your necro-master.
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I think an open world "Elder scrolls"-like game would be good, but there would be a larger focus on trade, commerce, and faction relationships.

You would start off as a lesser noble in one of the minor houses of the setting and by doing quests and interacting with people, you decide the fate of each faction. Will you gain honor and prestige through honest negotiation, or will you dirty your hands in the noble court?

Combat would take a backseat, being extra deadly, where a couple of well placed saber swings could mean death or victory. You could even challenge other nobles or merchants to duels.
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>>318250943
Indeed. It would also add a ton of replay ability.
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I'm a terrible writer but if I were to make one it would be concentrated on several elements

Plot: Plot would be low fantasy with technology level anywhere from 1600-early 1900's technology level, if we are using a magic system at all magic should replace technology unless it's a worldwide secret which I'd be heavily opposed to because the idea never works out.

The plot should focus on heavy world building to immerse the player, but it should also at the same time you should not be able to self insert in it as it should read like a book plot with some interactivity to it.

The central conflict of the story should be character based however with you having a strong connection with what will be your final antagonist throughout the game as you continuously help and hinder each other, the player should end the game asking themselves "Was there any other way, couldn't it have worked for both of us" but ultimately can not find a way for it to happen.

Gameplay I am a little unsure on mostly as I am not sure what would be the perfect system, I find the whole realtime stuff that fallout and TES does to be rather boring but I also know my opinion on that is very unpopular. Meanwhile I personally prefer sRPGs and would like to model it after that, but introducing true difficulty that isn't just "lol pray the mob doesn't use his strongest move x times in a row for rng sake" is very hard to do and keeping the player balanced is almost impossible, I don't think I've ever seen an sRPG pull it off right.

As for graphical style I would very much like highly detailed sprites with kind of that ps1/2 era feel while at the same time not looking blocky, blurry or any combination that any non hd remake of any of the games at that time have.
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>>318237398
imagine having to dust all those fucking books
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>>318251369
Should the title of the game be 'A Spooky Adventure'?
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I personally have stuff that after sequel after sequel range from medieval fantsy to scifi fantasy eventually, in the same world on the same timeline. i'm considering releasing them but who would want such a thing?
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>>318251636
Stolen. I'll mention you in the games credits someday.
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>>318251870
Save it. Its all yours my friend.

Inb4 Thx Lori
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Somewhere between Dragon Age: INQUISITION, Dragon's Dogma, and Arx Fatalis, you'd have my dream game.
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>>318252472

>Cisquisition
What do you people see in that game?
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I like the fact that it's an open world rpg where I can make my own character and it interacts with other chapters in a party.

I don't concern myself with tumblr-tier ramblings or opinions based on external aspects of the game.
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>>318237398
The world was once high fantasy but over time the magical creatures have been dying out, spells are less powerful, ancient magical artefacts have stopped working, etc., and it is slowly becoming a low fantasy world.

Before you can graduate from apprentice to full wizard you're tasked with doing a 5 year quest to discover the cause of magic disappearing and attempt to stop it. This has been a tradition for the past hundred years and nobody really takes it seriously any more. You're free to do what you want for the 5 years.

The game would be played as a first person action styled game. A microphone is a must as you need to read out the spells in order to cast them. With a VR headset (or multiple monitors) you could hold a spellbook in one of your arms and it'd take up less visual space than if you were doing it on a single monitor setup. You can forgo magic and use melee or ranged weapons but magic is always the most powerful option (to balance it out, mana takes 6 hours of sleep to regen. You may eventually learn other methods to regen mana slightly faster). You can also use magic and weapons together if you want to.

The main story ends with you discovering that magic disappearing is a natural phenomenon that was accelerated by the overuse of it but even if everyone worked together to save it, it'd only delay the inevitable for a couple of generations. You don't even have to tell anyone that you found out the cause if you don't want to. There are other endings but that's the best one.

A sub-mechanic of the research system is that dungeons are alive and that they feed off the souls of beings that die within them to create their items and rooms. If you follow the right research paths, you can learn to customise a single dungeon by making it your phylactery. (It eats you if it can't eat anything else, which is represented by a permanent HP and MP loss and a couple of other nasty things. There are upsides, though.)
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>>318255837
>Reread my plot summary
>Basically magical global warming
I didn't even mean to link it, I just like the idea of both magic disappearing and having it unstoppable as a plot.
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>>318237398
I'd have to make a Guild Wars clone. You can only prepare yourself with a limited amount of highly customizeable skills, in terms of their effect and power (derived by some attributes).

That, or some dungeon crawling puzzle type game with 4 or so unique classes with a specific set of tools to solve puzzles. The dungeon elements are randomized depending on the classes you bring with you.
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>>318244361
>Dark Souls Mystery Dungeon
What the fuck does that even mean? You want an action oriented game turned into a turn based crawler?
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>>318246383
If I had complete control, I wouldn't be making a medieval fantasy RPG.
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>>318237398
Resource/freetime/niche market:

Steal a good plot
add some final fantasy tactics battle style (low competition vs other developers)
Mix some baldurs gate (aka mages cant wear full armor).
Have a 3 main cities where you can recruit you team (10 within the whole game, party of 4).

If all else fails steal a game you like and improve it: what would a remake of Chrono trigger be like in your opinion.
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>>318237398
Not medieval, but I'd like to see the Old Testament turned into an RPG.
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I'd make a game where you play as an ancient immortal guy who is entirely unable to die. The game would be set over a period of thousands of years and focused more on your interactions with people and the world than on fighting and shit.

By the end of the game you'd be so bitter and depressed you'd kill yourself because your character wants to but is totally incapable of doing so.
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>>318257110
same guy, to add:
30 optional quest, a few main choices to create unique builds for party depending on play through.
Also keep it short, going against the cliche most rpgs are loaded with fillers.

Currently lost interest in Pillars of eternity due to boredom (fillers).
Main Q 3 sub q, Main 2 options, 3 subq, Main 3 options, 4 subquest, 1 of 4 optional bosses as final boss.
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You're a wizard who gets his powers from rape so you have to sneak around raping women in magical disguises and run away so you don't get caught by the sheriff or the victim's family who will cut your balls off.
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I don't know if it's ever been done, before. But what if you made a game where the main character went through a portal and ended up in medieval times.

Like, the main character is your average joe/jane, then they find a portal that sends them to a medieval fantasy world.

The end of the main quest could ultimately be deciding whether to go home or stay in their newfound world.
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>>318249994
Play PMD as Torchic and Piplup
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>>318257513

Try reading some Mark Twain.
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>>318252913
Different dude: Quit DA I but one thing i must confess, parts of that game were beautiful bringing aspects of other games to life in the fantasy genre (aka the Coast region).
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An Elder Scrolls game, except good. Open world action-RPG but with proper character building, better combat, better environment interaction, etc.

TFW I've typed up a 100+ page document over 2 years detailing every mechanic this hypothetical game would include. I still work on it from time to time
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It would be like Skyrim but not a pile of shit.
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>>318252472
This: Dragons dogma is probably the most revolutionary rpg due to the combat in a long time.

fighting a griffin in the fucking air, it drops me to my death.
Need oil to keep my lantern going, without the dungeons would be pitch black.
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Probably 3rd person action RPG, with a scifi-fantasy setting. I dunno, I just like the idea of futuristic techy stuff mixed in with knights n shit
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>>318252913
I liked it's use of multiple large open world maps and the breadth of content. Beyond that it's fairly mediocre, but better than it looked like it was going to be. Nit the guy you responded to btw.

Take Cisquisition's maps and quests and slap them into Dragon's Dogma or something and you have something neat, like what the other guy was saying.
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>>318257416
So the Skeleton Gangrape CYOA but as an actual game? Where can I throw my money?
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>>318237398
I don't care that 'ancient advanced technology in a fantasy world' is a huge cliché. I like it, so it would feature prominently.
>'haunted' temple is actually an anti-capital ship gun with dormant security robots
Fuck it. It'd be Skies of Arcadia with a different setting and plot.
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nice to see that /v/ is this passionate (and somewhat autistic, in a positive way) about video games

also some good ideas ITT
why didn't we pursue our dreams and make video games bros?
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>>318258295
I suck at math, so i decided on the next best option for myself, finance.
If I can become successful then I would invest to create my own game.
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>>318258295
Because im a lazy fuck and can barely get a job at maccas than make a game
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>>318258295
Laziness disease
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>>318258295
I would but it would cost a shit tonne to make and would never make back the profits. If I was a billionaire, my fortune would've been sunk into it already.
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You're an immortal from Ancient Somewhereia who lives through many centuries of various conflicts. Bored off your ass, you regularly go in and try to sway events one way or the other, then go take a nap to see how shit plays out.

Instead of simple Game Over if you are "killed" or you fail the main objective somehow, you go back to sleep for a long time, waking up in the next time period. The results of your failure or success will affect the later period you wake up in. Typically, each time period has one big objective and a bunch of side missions, the main mission has two or three outcomes (usually two of your choice if you win, a third if you fail (or it may default to one of the two on failure)).
The small things influence superficial, but sometimes beneficial things in the immediate or in the later times, whereas each big outcome will branch off into a long series of branches and ultimate ends.
And then you New Game + to try other outcomes.
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>>318240427
Divinity Dragon Commander
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>>318258295
Honestly? I don't think the kind of game I'd want to make can be made by a single individual. If I ever win the lottery, I'm making the game and selling it for cheap.
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I'd make a game entirely focused around magic. Extensive spell crafting, hundreds of possible spells to make or learn, divided into a dozen or so schools of magic. If you want to be a fighter or sneaky man, this is not the game for you.

Plotwise, you'd be attending a magic school (but it wouldn't be the only location, more like a hub), uncovering ancient secrets, fighting otherworldly enemies and other magicians. Lots of magic duels.
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Mount and blade combat with Sengoku Rance diplomacy and navigation.

Heaven and hell are both places people can travel too but both its ruler and its people are shit cunts. Humanity is just fighting to survive as Earth is constantly attacked by both sides trying to push into the middle to get some OP bullshit. Said OP bullshit is guarded by a seemingly impregnable human city. Each facation has elite generals that you can get to know. Play as a human who pushes both sides back or joins one of the other sides to take the OP thing.
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>>318260168
That story sounds similar to Too Human
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>>318237398
I have been toying around with an idea for a long time now, mostly the setting, rough sketch of what'll happend, classes and stuff like that.
I keep changing between Tactics Ogre game style and Trials in the Sky.
Too bad I suck at drawing, and can't program for shit.
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I want a game that oozes folklore and mythology. not your typical fantasy orcs and elves and fireballs

honestly I want it to have a larger scope than is realistically possible

you should be able to play the game like harvest moon and just ignore any of the weird shit that happens and just focus on your farm, your family and your village

or you could be a mercenary and deal with problems that various villages and lords face

or you could be a canaanite and dedicate your life to ba'al

or a crusader stamping out the heathen religions in the baltics or taking back the holy land

or you could be under the leadership of historical people who would influence gods like heracles or thor
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