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Less than a week to go and over $300k remaining. Think it's
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Less than a week to go and over $300k remaining. Think it's gonna make it /v/?
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it obviously will, sorry /v/
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>>318197263
Maybe if you keep shilling this crap on /v/, dipshit.
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Finally a new design we can shit on again.

>Kampan~
>A cheeky thief with a flare for theatrics, Kampan is a burglar like no other. Her agility and bravado, along with the sheer destructive force of her arm, have earned her the nickname “Iron Mouse” among Tai-Krung City authorities.
>Originally a pickpocket trying to support her starving family, Kampan was arrested and pressed into service as a laborer at an Iron Kingdom ore processing facility. As an expendable prisoner, she was chosen to participate in a demonstration of the prototype new mining equipment under development there. However, the disastrous outcome of several test runs brought an abrupt end to the project, and the “unstable” arm was never completed.
>Upon liberating herself - and the prototype - from the facility, Kampan took a keen interest in its inner workings. Using bits and pieces scavenged during her larcenous adventures, she’s built the once-abandoned arm into a powerful tool and continues to improve upon it.

you will never get fisted by that left arm ;-;
>>
>game will not get funded
>porn will still be made
Perfect.
>>
>>318197263
They'll probably ask some bigger company or publisher for the remaining money, and I bet they planned it from the start.
Fuck Kickstarter.
>>
>>318198057
Anything else before it 404s.

I just come for the incarnation reactions.
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>>318197263
this morning was 1,100,000, what the fuck, its going to get funded
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>>318198257
Sure, why not.
http://i.4cdn.org/v/1448746628477.webm

>>318198389
No, it wasn't, this morning it was $2000 less.
>>
>>318197940
Oh hey, it's Vi from League of Legends
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>>318197619
>it's actually 2015.
>being one of the sperg-lords that still doesn't know what "shilling" means.
>"dipshit", c'mon now pack that in.
>implying /v/ would make a dent in $300k in a week
>>
>>318197940
>An agile and sneaky theif with a giant, heavy robot arm almost as big as her entire body
?
Also what part of being pressed into slave labor let her gain the technical knowledge to know how to repair a piece of complex prototype mining equipment
>>
>>318198747
What part of oppressing the jews let them collect a shitload of money to run the world.
>>
>>318198216
You're an idiot. That's what they outright said they were doing from the get-go.

>By now you’ve probably noticed that rather large amount of money we’re asking for in this campaign. However, this isn’t the actual budget for the game.

>The total budget for Indivisible is $3,500,000.

>If we raise our goal of $1,500,000 or more, 505 Games will provide the remaining $2,000,000 we need to complete the game. So, effectively, up to the initial goal your contribution is worth more than double.
>>
weow $300k is impossible for this game to raise. especially when they make their living on pandering to drooling indie game retards and anime fans. lab zero is ruined! /v/ is so smart.
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>>318198562
no wonder the design for her looks decent.
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>>318198968
Oh wow sorry faggot if I don't shill Unfundable 24/7 like yourself.
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>>318199069
Not really desu.
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>>318198968
I think what the Anon is saying is that a company will drop by and fund whatever amount is needed to reach a goal.
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>>318199363
Which is nonsensical, they already have a publisher.
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>>318199270
It's better than most of the incarnations senpai.


But being the best out of that pile doesn't seem that rewarding.
>>
I think there's a chance they'll get close enough to where the final rush will save them

I'll probably donate myself later today
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>>318198495
I NEED THE SAUCE
>>
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it's been at 1.1m for the past 3 days, so no
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>>318199573
>>318199590
FIRMLY
>>
I don't get what depth Mike Z thought the Iddhi meter brought to the table.

There doesn't seem to be much reward for doing combos except AoE in some rare cases, specials do so little damage that you're better off just saving the bar for healing and blocking, and the character's attacks all have clear cut roles so the combat is incredibly auto-pilot.

The most fun I've had with the prototype was platforming my way out of the final boss pit to go back and fight the secret boss. Not fighting the boss, getting out of the pit.
>>
Reminder that Zone backed this for whatever amount that lets him add Zone-tan as an incarnation.

https://twitter.com/zone_tan/status/667125058616299521
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>>318199714
Holy shit my sides
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>>318199736
P R O T O T Y P E

http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/
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>>318197263
never ever
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>>318199848
>Keks donating because Zone is gonna be NPC
>>
>>318197263
sure why not who cares
>>
>>318197940
Listen, if you want that to happen, just ask Big Band to do it.
>>
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Never ever
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>>318200909
Good point.
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>>318197940
Ughh. So this is her reason for opposing the Iron kingdom, I suppose? She, you know, broke the law?
>>
>>318197940
Girl with Big Band's arm
Who thought this was a good design?
>>
>>318201216
Probably gonna go into how people got into this poverty due to the kingdom I bet.
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>>318201346
The same people who thought >>318199590 was a good design
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>>318197263
Even if it doesn't they'll just extend it again until they milk everything from the current backers.
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>>318197263

Probably. I'm not interested in the game though, so I don't really care if it does or not.
>>
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We're not gonna make it
no, we ain't gonna make it
we're not gonna make it anymore
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>>318197940
Fuck year, I love the mechromancer.
>>
>>318201856
What games have a punk rock aesthetic and world influence?

>>318198747
Maybe it's one of those smash and grabbers. Don't even need to sneak around if you got Big O's arm on you.

Though it is stupid the while I know how to be a mechanic is contrived.
>>
I dont know, maybe you should shill it some more and see.
>>
>>318199590

I feel if his flesh was rotting off, the nose would go first.
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>>318198562
>League of Legends invented mechanical fist weapons
>>
No, thankfully.
>>
Was wondering when a new thread would show up.

$311,499 to go. They now need to raise at least $51,916.50 a day to make their goal. Yesterday it needed around $49,000 a day to meet their goals.

That clock is ticking and each tick is brutal.
>>
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w-what

1 million dollars to make a shitty game? And then you even get to SELL it!?

I..
I don't understand
>>
>>318202236
Brutal Legend had some elements of it.

Would have been great if they didn't try and shoehorn the RTS stuff in it.
>>
>>318198671
>>it's actually 2015.

I know, right? I mean, come on, people.
>>
>>318202681
Videogames are expensive. Specifically, employing a team of people for a couple of years, at poverty level, is expensive.

This is very much why the current publisher model is responsible for the vast majority of the games market.
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>>318202681
How else are 9 Artists going to get paid 100k per year anon?
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>>318197263
I want to see a crowdfunding campaign get really close but fail anyway
When was the last time that happened? Either they get a bazillion dollars the first day, they pull the underdog victory or they obviously aren't getting funded from the start
>>
>>318202681
Not understanding the cost of making a video game seems to be a common trait on /v/ based on how these threads usually go.

Feel free to complain about the gameplay or design, but anyone complaining about the cost is just showing their own ignorance for all to see.
>>
This game is so not going to meet it unless someone decides to make a very generous donation. They seriously did pander to the wrong crowd.

>>318202681

If it's a full game that's not that crazy.
>>
>>318202868
>Videogames are expensive.
poorly managed video games are expensive, tons of indie teams get to make decent games under very constrained budgets. it seems lab zero doesnt wanna give up their ~artistic vision~ though and run things like a proper business, so they get what they ask for
>>
>>318202681
Actually is more like 4 million dollars AND they get to sell it

Now THAT'S crazy
>>
>>318202976
I remember one where some amateurs tried to make something like DayZ, niggers from here did some massive troll pledges and it nearly got funded, the dudes were overjoyed. Some trolls were also communicating with them pretending to be Gabe Newell and Todd Harris and they were responding.
Then the pledges started going back down. They cancelled it the day after or something.
>>
>>318198495
holy shit sauce
>>
>>318203239
I vaguely remember this, someone needs to post it
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Why do gamus cost so much to make, oniichan? Why can't they be cheap, oniichan?
>>
Even if the game gets funded, the crowdfund has been tepid, frought and desperate all the way through. It had to get an extension to even reach a million dollars.

Based on this, if the game gets made, I see no way it's not going to sell like shit. And I bet LZ will be back begging on IGG in no time.
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>>318197263
Chances are the developers will cheat and donate the last bit themselves.
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>>318203350

WHAT IS THAT?
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>>318203067
>poorly managed video games are expensive
You can do the math on employee salaries though, anon. Sure, a team can waste a ton on extraneous stuff but if you have say 10 people on your team for 2 years and they're not living in an abandoned garage, that's already a huge amount of money.
>>
>>318203350
Seeing as 90% of game dev cost is salaries.

It's only expensive when people take 100k salaries.
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>>318202526
Vi's backstory was being a criminal doing a job, coming across mining equipment and jury-rigging it into big punching mechanical fist weapons she could wear.
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>>318203394
With what money? If the crowdfund fails, Lab Zero is out of business. That doesn't seem like the type of strategy for a company that obviously has liquid assets to blow.
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>>318203402
It's Umaru, a cute being.
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>>318203632
has no liquid assets*
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>>318203239
That isn't comparable, what I want to see is a legitimate crowdfunding campaign get so close they can taste it but fail, with legit pledges
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>>318203557
10 people for 2 years at 50k is already 1 million dollars.
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>>318203632
I dunno, maybe they can fake it somehow, or maybe they already have 400k in their pockets. But by paying 400k, they can get a million in return.
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>>318197263
I hope not.

>>318197940
God this looks fucking terrible.
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>>318197263
I don't think it deserves to be funded based on the quality of the prototype. The idea itself is flawed and the games they took all the ideas from do them better and have vastly superior art style.

Also they're wasting money and time by doing frame by frame animations when they could be making something similar to what vanillaware does with their games which does require skill but is faster and cheaper to do with better results. (I don't actually remember what the style is called)
>>
>>318203531
>10 people on your team for 2 years
you dont need 10 fully employed people to make the game they're making
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>>318203823
Won't help when they need 1.5 mil plus the pub money to make the game
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>>318203773
And this is 10 people for 2-3 years at 3.5 million dollars.

Of course they are going to outsource the programming, but that's not going to get anywhere close to how much they're paying themselves.

It's way too much and if this was their "Dream game" they would do it for much less money.
>>
>>318197940

>cheeky theif

why can't we ever have a their that takes their job seriously
>>
(Come here, come here, come here)
I'll take your photo for ya
(Come here, come here, come here)
Drive you around the corner
(Come here, come here, come here)
You know you really oughta
(Come here, come here, come here)
Move out of California
>>
>>318203904
>you dont need 10 fully employed people to make the game they're making
Yes you actually need even more than that. Holy shit you /v/ posters don't have any idea how much time and effort it takes to make a game.
>>
>>318203773
What about the other 2 and a half
And the hundreds it'll sell
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it aint happenin squad. They already had their last push when they barely made the extension. Market's spoken. Nobody wants this game to happen.
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>>318203909
I'd take it anyway and move to Europe.
>>
>>318203909
Implying they can't just adjust their paycheck budget for the core team and artists and hold off until they make money off of release sales.

I mean what other sources of income do they have lined up
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>>318203936
>Indivisible is a big game, and Lab Zero can’t complete it without growing the team. If funded, we’ll need to roughly double the size of the development staff.

No, it is not just 10 people. It's more like 20 people.
>>
>>318204005
>And the hundreds it'll sell

Then they've got really nice landlords and shopkeepers who will exchange goods for an 'IOU when the game is finished' note.
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>>318204036
Has there been an example of a crowdfund that had two ending pushes? It doesn't seem likely as they STILL have not cracked 80% even with an e-celebrity donation and 6 days left.
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>>318204004
>you /v/ posters
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>>318204168
So they'll be hiring 10 more artists on a 2D game?

Holy fuck I despise this company so much.
>>
>>318204004
im literally making a game and ive already released one on steam. kill yourself. from the prototype the game they're making needs 1 programmer and various artists. the artists dont need to be fully employed. you need 2 animators since their game seems animation heavy (and this is something they didnt need to do either, so this is a dumb choice), and then you need another one for environment/effects and other random shit. either of those 3 artists should be able to handle character designs and concept art in general. either of those 4 people should be able to handle game balance, writing, and all other random shit. you hire the sound guy near the end of the project and pay him a flat fee. you're fucking retarded. this is 5 people AT MOST. and im being generous. they could have just decided to not make an animation heavy game and you cut 1 artist out.
>>
>>318198216
Shacknews: Have you spoken to 505 about possibly funding the project themselves if the Indiegogo campaign falls short?

Bartholow: Because of how business usually works with them, I wouldn't say that's a likely solution. But they're very supportive and we're already working with them on contingency plans if the campaign fails.
>>
>>318204332
>im literally making a game and ive already released one on steam

prove it or shut the fuck up
>>
>>318204004
They chose to be located in expensive ass Los Angeles, not us.
>>
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Why aren't they marketing it as Shantae's rpg?
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>>318204332
>im literally making a game and ive already released one on steam.
And I assume it's nowhere near the scope of this game.

> this is 5 people AT MOST.

HAHAHAHAHAHA for a fucking 30 hour game with that level of art? Are you deranged?
>>
>>318204436
I don't understand what the contingency plan would be. Indivisible is a fixed funding campaign so if it fails ALL the money would be refunded.
>>
>>318204440
What does that have to do with the number of people it takes to make the game?
>>
>>318204487
>HAHAHAHAHAHA for a fucking 30 hour game with that level of art? Are you deranged?
HAHAHHAHAHAAHHAHA are YOU deranged? what kind of shitty artists have you been working with?
>>
>>318204592
The ones who made Skullgirls
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>>318204004
Yes of course, you need that much people and that much money if you divide your team and take turns working a few days a month and living the rich life in your expensive apartment while laughing at the dumbfags who gave you that much free money
>>
>>318204571
It makes them unable to afford to hire the number of people they need for long enough to make a game.
>>
>>318204692
Livin' it up: The gamedev life. It's like being NEET only doing 2 hours of work a month and suddenly the game is finished
>>
>10-20 artists
>This will take them 2 years to finish drawing

This is the real question.

What the fuck is going on in their company?
>>
>>318204683
so maybe this is going to fail because those artists are not good enough at managing their time and arent as effective as other teams :~)
>>
>>318198562
>Hi I know (only know of) league of legends whos with me? xDD

Le fucking vi meme
>>
>>318204773
Most of their staff worked for ~20k each a year on SG which is literal poverty level. It isn't Cali that is fucking them, it's you guys for expecting so much of humans no matter where they live.
>>
>Lab Zero: "The crossovers were a reaction to the state of the campaign, and done to engage other gaming communities to try and get us over the goal"

literally pandering because of the awful state of their campaign. i'd take it one step further and say "the state of this company"
>>
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>>318199714
god fucking dammit anon
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>>318204981
>Most of their staff worked for ~20k each a year on SG

At the pace they're working at I bet even that is paying them too much per hour.
>>
>>318204807
I'm sure plenty of indie games with just crappy pixel art on steam fail anyway even though their artists can manage their time well. It's more like a case of Lab Zero is trying to do too much by having the level of art and frames they have on this game.
>>
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It's weird, but despite the complex and unusual design motiffs, these drawings just seem so bland for some reason I can't name.
>>
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>>318197940
What culture does she represent?
>>
>>318205071
Good games take a long time. Do you want Ubisoft level Assassin's Creed Unity bugginess or do you want a polished game?
>>
i could literally draw this game in a couple of hours with less than a hundred dollars. i know because i made a couple of newgrounds flash game

what a scam

shaking my damn head family
>>
>>318204802
>A character has multiple attacks not even the specials it can do based on current stock
>Enemies will have multiple attacks
>Character and enemies will have hit,block,death animations
>not accounting the stages and npcs yet
>>
>>318205238
What does that have to do with art?

Unity had amazing art direction.
>>
>>318205191
Japan.
>>
>$1,500,000 to make a single fucking video game
Remember when indie devs used to do this shit for free?
>>
>>318205258
you sound mad someone called out your team's poor performance
>>
>>318197940
What a blunder they can't even get the skinny girl with armor/big gun archetype right.
>>
>>318197940
>flare
>>
>>318205331
>Most of their staff
Staff has more to do on the game than just the art, fampai
>>
>>318205402
If anyone believes this is about someone's "artistic vision" and not money, I have a bridge to sell them.
>>
>>318205258
Post your game then anon we will gladly review your work
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>>318205484
LabZero only employees artists though.
>>
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>They will never announce a micro game as a stretch goal
>You will never get to play a SNES version of Indivisible
>>
>>318205258
How do you draw a game?
>>
>>318205191
Good question.

Searching up name got me some Indian poet.
>>
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>>318205573
>You will never play any version of Indivisible
>>
>>318205402
Not 1.5 million, they get 2 million from a publisher if they get the 1.5, so actual budget of the game is 3.5 million
>>
>>318205562
I guess Skullgirls has no programming or design then, just a big pile of art.

Staff on SG includes the programmers and designers, even if they aren't a part of LZ
>>
>>318205323
>25 characters announced
>Literally 1-2 character per artist
>Somehow this will take them 2 years

If 600 frames takes you 1 year to do, I think you're working 1 hour a week.
>>
>>318205416
I'm making fun of you for being stupid
>>
>>318198257
>>318198495
What did I miss?
>>
>>318205807
>Art is only playable characters

wut
>>
>>318205827
I'm making fun of you for not working hard enough and trying to blame it on other people
>>
>>318205776
The programming won't be the thing taking 2 years, as shown by the shallow gameplay of the prototype.

>Design

Consider suicide
>>
>>318205850
Posting pictures of chicks anon.
>>
>>318205629
What is this creature?
>>
>>318205807
So who gets to works on the bosses,the enemy fodder,stages and the NPCs?
>>
>>318205880
It's the most time consuming part of the art in the game.

But you're a retard so not sure why I'm responding to you.
>>
>>318205941
Anon, this fork of discussion was on how much Skullgirls staff made, not how much Indivisible staff will make if it even gets funded
>>
>>318206006
The 5 other artists they're going to hire due to too much workload.
>>
>>318205926
and I'm making fun of you for being stupid

so there we go
>>
>>318206024
The rest of the art assets are not insignificant. It's not an order of magnitude difference here.
>>
>>318206024
So calculate only the most time consuming part even though that is about 30% of the game's art, then ignore the 20% of enemies, 20% for bgs, 10% for items, and 20% for npcs. Okay
>>
>>318206076
The fork was about how 20k a year seems like a fair wage for Indivisible with how much effort the animators take.
>>
>>318205730
That's the pay for a full time team of 35 people for 2 years.

For comparison, Skyrim's team was about 100 people.
>>
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>>318205629
>>
>>318206150
I'll keep making successful games and not needing millions in funding, thanks family
>>
>>318206440
wot games m8
>>
>>318206440
>I'll keep making successful games and not needing millions in funding, thanks family
POST GAMES FAGGOTS
>>
>>318197940
That facial expression...

I know I've seen it before somewhere.
>>
>>318206440
You still haven't posted any evidence, like every other faggot who says they makes games then doesn't back it up.
>>
>>318206219
Then you're just being a meaningless peanut gallery basher of the people behind this game.
>>
>>318197263
It's already been funded OP. Every single scamstarter and indiepoopoo I've ever seen for a vidya project was already fully funded by outside sources and the scamstarter is only there to milk gullible idiots like you who'll throw your autismbux at anything.

Wake up sheeple, don't let the juden win.
>>
>>318206496
>>318206590
>>318206740
>call out sjw devs who clearly browse /v/ every day and shill here every day
>identify myself
>they start running campaigns on twitter attacking me at every chance they get and causing drama around me
>they get their journo friends to shitpost about me
>they get other indie devs to hate me
>they get publishers to start avoiding me
I think I'll pass. Can't trust SJWs when it comes to reasonable behavior.
>>
>>318206748
I know when I see a scam by lazy people.

That's all.
>>
>>318206440
>successful games
Is Super Snow Fight your idea of a successful game?
>>
>>318203632
>>318203823
They said they have a plan B if this fails. No fucking clue what that can be though.
>>
>>318207007
Work for Activision on Dattlefield 5
>>
>>318206843
>implying your even that important in the first place
Cute
>>
>>318197940
super qt
>>
>>318206843
>muh ess-you-dabyas
Please stop embarrassing yourself
>>
>>318207104
If I'm not that important it makes the job even easier for them.
>>
>>318206809
You are why no one takes /v/ seriously
>>
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>Indivisible is going to end in 6 days
>Xenoblade Chronicles X is coming out in 6 days
Oh that'll be a chaotic day.
>>
>>318207007
It's a fixed funding campaign. If it fails, all the money goes back to the donors.

Because of this, there's no way they have a substantive alternative. Their actual plan B should be to find stable work.
>>
Why do these characters reek of Steven Universe?
>>
>>318207204
Then post your game if you know no one is going to give a fuck on the first place
>>
>>318207297
Holy shit what is wrong with its mouth?
>>
>>318207182
He's clearly covering for the fact that he hasn't made any successful games, but if you're saying SJWs aren't a problem or that LZ isn't trying to court them you're just as dishonest as he is.
>>
>>318207390
rude
>>
>>318203067
>tons of indie teams get to make decent games under very constrained budgets.
Like Shovel Knight? That had an estimated cost of 1.4 million.
>>
>>318207331
Because they're bland and uninteresting in spite of having a few "unique" design elements slapped on them
>>
>>318206843
>I can't post evidence because reasons
>I would be attacked because I'm sooo important

every single time. leave this place, nigger.
>>
unfortunately it will almost certainly make it

they'll get to like 250k and then on the last three days or so there'll be huge rush cause "we're so close" and autismos have already gotten so attached to this project that they'll throw their last shekels at it
>>
>>318203394
>losing 4% to indiegogo fees so they make less money
>cheat
????
>>
>>318207534
Is that due to bad project management?
>>
>>318207534
and this game costs 3 and a half mil
>>
>>318203895
the prototype already does 2d platforming where you encounter monsters way better than valkyrie profile. seamless transitions and actually good platforming mechanics go a long way for that.
>>
>>318207534
Dragon's Crown cost 1 million dollars to make and it looks 1000x better than both Indivisible and Shovel Knight. So I'll put Shovel Knight in the "lazy team members" list.
>>
>>318203936
>outsource the programming
do you mean animation? mikez does all the programming.
>>
>this is our dream game! we love video games so much!!!
>but we won't even think of making it unless we have guaranteed comfortable living wages for three years

What is happening to video games
Why does it have to be like this
>>
>>318207845
Rather Dragon's Crown is in the "this number is so low I'm pretty sure there's no way it's accurate or else all the team members are living in poverty" list
>>
>>318207906
Yeah man, people wanting comfortable living wages? What an outrage eh?
>>
>>318207964
Dragon's Crown was made in everyone's collective free time as they were working on other games with real budgets over the span of like ten years.
>>
>>318208137
Since when? Vanillaware hasn't put out much else major with "real budgets" or are you saying Vanillaware employees have day jobs at real game companies like Square Enix or some shit and their work at Vanillaware is after hours?
>>
>>318208062
Maybe they should get actual work that doesn't require the digital equivalent of panhandling then.
>>
>>318207775
and it's planned to be 2-3 times longer with better art and animation so that actually sounds like a pretty good deal to me.
>>318207710
I don't think so, the final product seems to be pretty solid
>>
>>318206843
Even fucking streamwhore evaxephon has the balls to call out mike z on here.
>>
>>318207845
And even Kamitani admits that their business practices are not sustainable and are unfair to his employees.
>>
>>318208062
You make a product
You sell a product
You collect money
Understand?
If they get paid before they even make the fucking thing, what's stopping them from being lazy fucks and doing the absolute minimum?
>>
>>318206843
What's your idea of success?

A few indie-level titles with kittens on steam?
>>
>>318208286
Real budgets, as in not as ridiculously low as Dragon's Crown's fake budget because they weren't made over such long periods of time and as passion projects, but rather as products to be sold after a limited timeframe and dev cycle.

Still very low, but not unreasonably crazy like DC.
>>
>Former thief
>Has mechanical fist weapon
>That she got from mine salvage
>Also goggles on head
>And corset with belts outfit

LITERALLY VI FROM LoL

All she's missing is a fucking face tattoo
>>
>>318207845
>lazy
Not if they can get paid more for the same work at other shops.
>>
>>318208506
>what's stopping them from being lazy fucks and doing the absolute minimum?
contract with indiegogo
contract with 505
mainly the contract with 505, they'll have a lot of skin in this and they've played the publisher game before.

of course, I believe they won't do that because I think Skullgirls was also a quality product that they worked hard and efficiently on.
>>
>>318208506
This is not how video game development works.

It works like this:

Publisher pays dev to make game
Dev makes game
Publisher sells game
Publisher collects money.

Understand?
>>
>>318208506
Making the product takes a significant amount of time during which the developers need to actually eat.
>>
>>318208524
My idea of success is being able to keep making games. There's no need to try to make games that are outside the scope of what a small team can do and there's no need to try to make your team bigger. If your idea of success is running an AAA studio then I guess it would make sense to try to make bigger and bigger games but I don't have that desire.
>>
>>318208506
Are you working anon or just a kid smooching of your parents?
>>
>>318208569
The problem with that is that Dragon's Crown was also their most expensive game to make.
>>
>>318208616
Don't make me laugh, riot doesn't have an original bone in their body. Or staff member for that matter, looking at things now.
>>
>>318208506
Yes, I'm glad video game production has foregone the archaic ideas of "payroll" and "wages". They have to work extra hard the entire time so they can be paid all at once at the end. Months of starving so they can get a huge paycheck at the end of their 3.5

I'm glad you'll never be the head of a big project.
>>
>>318205591
>>318205191
Some Tamil Indian poet is her name sake.

With the mouse nickname,

>Ganesha's rat steed Kroncha can be a guess. Some guy turned into a mountain sized mouse who was destructive to anything in his sights and caused fear and trouble until Elephant man jumped in and made him his Vehicle.

Other than that, nothing else I could make links to. Maybe it's wrong.
>>
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why do they need $1.5m for a little 2d tumblr indie game?
>>
>>318197940
>smoll, big arm girl
>only one big arm instead of 2 which makes it seem very asymmetrical
>smug cunt

why
>>
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>having multiple skantily clad women for the sex appeal
>putting in Shantae slut
>marketed as "GRRRRL POWER" to the extreme

I think I know where this game belongs, and it certainly isn't on kickstarter.
>>
>>318207331
because all cartoons are the same to you
>>
>>318209606
That's right. It's on Indiegogo.
>>
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>>318209591
That last one isn't a con.
>>
>>318208506
>If they get paid before they even make the fucking thing,
You do understand that in most cases people do get paid upfront for a service/product right? its usually a percentage of the full payment but its the way things work.
>>
>>318207845
>>318208137
>>318208868
http://www.neogaf.com/forum/showthread.php?t=569265
>His company just ignores deadlines and keeps working until its funds run out. That hasn't changed even as of now. It's bad practice as a company, but Kamitani is just happy being able to make games. Given that Vanillaware has more employees now, he realizes that he needs to reconsider his dangerous approach-- even though Vanillaware exists to make games, doing so til' money runs dry is simply not ideal.
Even Kamitani admits that the way they make games is dangerous and unfair to employees.
>>
>>318210134
Who cares? Life is unfair. Work hard and you'll be rewarded. Work only kinda hard when you need to but otherwise slack off and you won't be rewarded. It's simple, however unfair it may seem.
>>
What are the notable reward tiers?
>>
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>>318206605
>>
>>318210263
and lab zero does work hard so i want them to make another game.
>>
>>318209539
Because thats what it actually costs, you can call the fuckers what ever you want but at least they are transparent with their budget and its right there on the site, its not like a lot of other kick starter things where they go
>we just neet 300k guys!
and then they get way more than that and still manage to fuck it up because of fearture creep and understimating developing cost and time.
>>
>>318204545
I would hope the plan is to strong arm Lab0 since they will apparently go under if this fails to get funded, and get the IP for themselves. Then make the game on a reasonable budget with competent devs.
>>
>>318210292
30 - digital copy of the game
60 - physical copy of the game (you still get digital, choose platform for each copy, pc physical has zero drm since it won't need steam)
350 - voice clip from one of the VAs they know (or MikeZ)
past that it's really expensive tiers for designing npcs, bosses, secret rooms, etc. The playable character tier is already exhausted but the 20,000 "have dinner with us" tier also includes one of each of the design tiers.
>>
my god it feels so good to watch this shit fail and the reaction of the backers
>>
>>318210736
>past that it's really expensive tiers for designing npcs, bosses, secret rooms, etc.

I was pretty disappointed by this. I did a palette for the skullgirls IGG but all the custom rewards are super expensive this time.
>>
-CAUTION-
Shameless Assisted Shilling Thread in progress.
>>
>>318210825
You like that? Go watch the comments section of the IGG page. They have an organized front for sure, but time to time there's a bit of drama. Usually when they carpet bomb the same outlet all at once.
>>
>>318211394
Damn Anonymous! You're two and a half hours late!
>>
>>318211596
>anon
>>
I didn't even know this was a thing!

brb backing 100 dollaros!!
>>
>>318211125
well, it takes a shitload of time and effort to do that stuff and they had a target twice what they got for squigly. custom art or design rewards take a long time to do and they plan on having like double the number of backers.
>>318211813
thx desu senpai
>>
>>318211394
>>318211620
CAUTION: THIS TRIPFAG SHITPOSTS BECAUSE NO ONE PAYS ATTENTION TO HIS GARBAGE REQUESTS IN DRAWTHREADS
>>
>>318210736
>zero drm
anyone remember when /v/ used to care about that? how long ago was it when people were crying to support a pc game anytime it was drm free? I guess it must have been around the time minecraft was considered good.
>>
>someone just donated 1800

I'm willing to bet it's a furry who wants his fetish character in the game
>>
>>318212141
To this day I still don't know what drm is. I'm just that lazy.
>>
It's going to make it. Them Fighting Herd made a lot on it's last day. This one will make a ton as well. Wish it wouldn't but it will, I've known it since it got the extra 20 days.
>>
>>318212391
keep dreaming
>>
>>318212391
It won't make it, and I'm saying this as someone who used to think it would.
>>
>>318212189
woolie donated a little over 5k early this morning. that gets him the design-a-monster tier. he would have gotten boss but those are sold out. Although he put in some donations before so that might have been an upgrade to secret room tier.
basically, woolie's either designing a monster or a room.
>>
>>318211965
What happened to indie developers not giving a shit about their time and effort into making their dream game? After all, it's their 'dream' game and they are professional developers.

I understand if they are a College Grad whom needed someone to invest in their idea, but producing a video game that gained a viral market, you should have acquired by experience some more conventional methods on obtaining money.
>>
>>318212539
at every point in the campaign it has looked worse than it does now.
>>
Reminder that Serious Sam 3 cost 500k$ and it didn't look like total crap (nothing special either, but not bad).
>>
>>318212323
Digital Rights Management mate.

That thing that makes you prove the game is legit before you can play. It comes in various forms like just serial numbers for activation, online authentication, or embedded software that makes checks.

Whether it is accepted depends on the severity of the method versus its necessity.
>>
>>318212638
Nothing, it still happens
it's just that it only happens to really small projects.
when you want to make a 20-30 hour rpg you need way more employees and you need them to not have day jobs if you want to finish the game before you die. that means people need salaries.
>>
>>318212638
Because they clearly aren't really in it because it is their dream game. Just like many of the 'indie' devs who do this sort of stuff. If they were legit they would be figuring out how to make the game regardless of time and money.

There are plenty of proper indie devs out there who are legit. But you don't hear about them because they are too busy actually making their games to get involved in the gaming culture drama.
>>
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This game will get funded in a final push by the gullible eCelebs/Lab Zero fans that have more money than they know what to do with. Just you wait and see.
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>>318210736
I'd back this if they had better rewards, furthest I'd go is the plushie set at 175 because I love collectible shit but beyond that its just an ugly figure, and exorbitant stuff I can't afford. Probably won't back it at all honestly, but I'll keep an eye on it at least. If they're nowhere close by Friday I won't even bother.
>>
>>318213157
>This game will get funded in a final push by the gullible eCelebs/Lab Zero fans that have more money than they know what to do with.

You'd think they would have put all their money in already if they were that gullible. Certainly around the time before the extension was confirmed.
>>
>>318197940
So is she supposed to be a slav?
>>
>>318213157
I'm just glad we're at the point where people have to start saying things like this instead of saying that the game won't get funded
>>
>>318199590

Why doesn't he hold it in his empty hand again?
>>
>>318213343
Nah, they just put in for the reward tiers they wanted. Next comes the big donations to make sure the game happens.

>>318213410
I'm glad that you're glad, anon.
>>
>>318213283
they honestly seem like pretty good deals to me. at 60 bucks you get two copies of the game and you can get them on different platforms, so you can try to trade a digital copy for something else.
>>
>>318212391
Fighting Herds had a safety net made of autistic bronies
There's nobody waiting in the wings to save Indivisible apart from everyone who already donated digging in deep and doubling down on their donations
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