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what went wrong?


Thread replies: 369
Thread images: 49

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what went wrong?
>>
An ancient evil awakened in all their franchises at the same time. Incredibly unfortunate.
>>
jews
>>
They tried to appeal to a larger audience
>>
>>318140772

Retards bought their games expecting the same level of quality as Diablo 2, when Diablo 2 was made by an entirely different studio that Blizzard just acquired and renamed.
They were never a good developer, idiots just thought they were.
>>
>>318140772
sacked blizz north.
>>
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>>318140840
one jew in particular
>>
>>318140849
>wc3 wasnt good
>brood war wasnt good
>>
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>>318140919
in retrospective, he wasn't even that bad
>>
>>318141136
calling out tim chafer doesnt make up for

>ruining blizzard
>ruining IW/CoD
>ruining Bungie
>playing a part in ruining mechwarrior
>>
>>318141295
>Overwatch is good
>Black Ops III is good
>Destiny post expansion is good

I unnoh man.
>>
>>318140772
best founders gone
others grow old and got low test
then activision took over their monetization decisions.
>>
>>318141341
>cawadoody and Destiny
>good
>>
>>318141341
>overwatch is good
overwatch is casual fun. It's "good" in the same sense hearthstone is. The lack of scoreboard/killfeed to protect feelings and the fact that paying for future heroes is basically confirmed isnt good.
>black ops III is good
maybe, havent played it
>destiny post expac is good
Destiny post expac was decent, but the timegating shit and pretending like they are actually hidden and obtainable was scummy as fuck
>>
>>318141295
Those things still make a hell of a lot more money than Double Fine do, I think you need to realize the job that Kotick has to do.
>>
Nothing
>>
>>318140772
They figured out how to make insane stacks of cash with relatively little effort
>>
>>318141476
Sure, kotick is doing great at his job, but as a consumer that doesnt matter. He made actiblizz a god tier money making company, but a shit tier videogame company.
>>
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>>318140772
>>
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>>318140772
No joke I didn't even realize Legacy of the Void came out until last weekend. I used to play SC2 all the time but no one gives a shit anymore - no one talked about it so I didn't know.
>>
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legion looks like fun but that release date
>>
>>318140772
They didn't pay for their talent. Profit>>>>>>>>>>>>>>>>>>art//fun/quality/effort

>>318140851
This guy gets it.

In a funny way,, what happened to WoW is a perfect reflection to what's been happening in the western world for the last 20ish years.
>>
>>318143239
>looks fun

Are you fucking retarded?
>>
>>318143239
>you'll get a Level 100 character boost
Why.
Leveling up together was the most fun.
>>
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>>318143297
>old school talents with artifacts
>pve and pvp have different talents
>quest scale with levels so can go whenever you want
>profession overhaul
>classes overhaul
>>
>>318140772
World of Warcraft
>hmm this seems to be doing well
>maybe we should use the same art style and story writing in all of our franchises
>>
>>318140772
Instead of being innovative they got lazy and just went full disney
>HEY THAT GENRE SEEMS TO SELL
>LET'S MAKE OUR OWN ADAPTATION TO IT
>Hey guys give us your shekels because this is not totally the same as the game we just copied
>>
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>>318143529
i miss gore and bad assness in blizzard games. ten years with wow and barely anyone even lost limb expect lich king but for some reason they kept him alive with that marketing line "there always must be lich king"
>>
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>>318143475
>>
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Warcraft (not wow) and Starcraft broodwars are the only good games they ever made.

Blizzshit is extremely overrated because of kids that grew up with wow.
>>
>>318140849
Reminder Blizz North/Condor wanted to make Diablo a turn based single player game till the Blizz Warcraft Developers took it off them and made it into a real time multi player game.

Reminder that Blizz North/Condor have NEVER made a good game

Reminder Hellgate: London the steaming pile of shit is the only game they managed to develop after splitting from Blizzard then dying.
>>
>>318143475
>quest scale with levels so can go whenever you want
Why don't they do this for 1-110?
They obviously want to turn this game into Diablo 3 so they might as well finish what they started.
>>
>>318143475
>old school talents
Except you can unlock all of them so it isnt even a specialization just a grind
>pve and pvp have different talents
but still use that shit MOP talent system
>quest scale with levels
literally a bad thing
>profession overhaul
could be good
>class overhaul
Its ability prune 2.0. Did you like the way ability prune 1.0 turned out?
>>
>>318143823
Vanilla WoW and TBC combined, is probably the most amazing video game ever made. It was ubiquitous, the total amount of players was in the hundreds of millions.

WoW defined and then destroyed it's own genre. Shitty, but pretty impressive really.
>>
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>>318143673
I miss gore too
>>
>a literal wow designer is fucking up lol
So how the fuck did this guy ruined your game again?
>>
>>318144331
The first part is bit hyperbolic, but the second part is spot on.

Over the course of 10 years, WoW skyrocketed MMOs into the forefront of PC gaming, became probably the greatest themepark MMO ever made, and then made a series of design decisions that have completely ruined the genre for the foreseeable future. Its amazing.

>>318144383
>fucking up LoL
LoL was already awful when he got there
>>
>>318144361
Wow I just realized now that WC3 had no gore
>>
>>318141038
>wc3 wasnt good

WC3 was shitty. It's not even a RTS. People wanted a better WC2 not a retarded game like WC3.
>>
>>318144463
It wasn't that bad before the powercreep threw the balance so hard that it was just a race to make the next cancer before equalizing the outdated characters
>>
>>318144383
>How did GC ruin wow

Vanilla/BC wow was balanced like Dota. Every class was good at different things, every class had niches.

WoTLK and on WoW is balanced like league. Every class does basically the same things, just in slightly different ways. It means every class feels the same and has no flavor.

Legion is making the classes feel a bit different, but they still bring essentially the same stuff so the problem will still remain.

>>318144582
It wasnt that bad until the MMO and RPG aspects started being gutted left and right, leaving a bland queue/wait for reset simulator with a shitty arena PVP minigame tacked on
>>
>>318144383
He was a closed minded, Napoleon Syndrome afflicted, wannabe know it all that thought he could do no wrong. Who instead of listening to the community, that was willing to do his job for him, presided over the death of good WoW like a fucking judgmental child.
>>
>>318140772
Risk adversity and middle age crisis. They also lost their cinematics director and whoever followed up can't keep up. Yeah, their cinematics are still visually impressive, but they're so poorly directed. Especially D3 compared to D2 cinematics. Not to mention EVERYONE speaks in movie trailer lines these days, apparently.
>>
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ActiBlizz merger is the precise time every one of their franchises started on the path to being dogshit.
>>
>>318143404
You can still do that, you know.
>>
>>318144917
leveling isnt designed as a major part of the game now, its barely a speedbump now
>>
>>318144952
Sure, but the leveling experience didn't go away. If you have fun leveling, fuck, go do it.
>>
>>318140772
>>
>>318145001
The leveling experience did go away though. A long fucking time ago. It isnt challenging in the slightest, theres no elite zones or quests, theres no huge chains culminating in dungeon runs, theres no equal level world pvp because people blaze through the levels so fast. Theres virtually no risk of over pulling and dying
>>
>>318145046
>portrays guild wars as a good MMO

a good way to lose all credibility desu senpai
>>
>>318145064
All of what you said is true, but you've moved the goalposts. All that was said before was "Leveling up together was the most fun."
>>
>>318145135
>acting like the person who posted the image is the person who made the image

a good way to look like a huge retard desu senpai to be honest family
>>
>>318143297
He's just an abused wife.
>Cata will f-fix everything
>MoP will f-fix everything
>WoD will f-fix everything if even they are openly announcing they're cutting half the content
Y-YOU'LL SEEEEEEEEEEEEEEEEEEEEEEEEEE

Just keep chanting that mantra, maybe Buddha will fly down from the skies and strike down Metzen or something
>>
>>318145198
But a lot of that stuff( dungeon runs, world pvp, elite quests, aoe grinding being something special) is what made leveling in a group fun and is gone now.
>>
They stopped giving a fuck.
>>
>dream private server
>Wrath Client
>levels 1-60
>vanilla levelling speed
>levels 1 through to 50 you level in the old world zones which normally go up to 50
>levels 50 to 60 you can level in old world 50-60 zones, Outland or Northrend.
>All end game raids and dungeons from each expansion are at level 60
>raid tier go from T1 through to whatever Wrath ended with, with server progression
All content is relevant!
>>
>>318140772
World of Warcraft and all of the departures that came with it.
>>
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Legion I wont get unless its shown to be actually decent in beta and that it isnt full of cut content like in WoD.
Dont care about SC2,might try out the new co-op missions though.
Diablo 3 is the one thing Im still hyped over with the new patches and Im really excited about a new expansion for it,considering what RoS did. RoS is the only reason I have some decent faith yet in blizz that they can still do good.
Hearthstone is fun to play sometimes but blizz will never get any money from on that awful RNG meta.
Hots is fun to play with friends but then again what isnt. Fuck those skin/stimpack/whatever prices though.
Overwatch weekend beta seemed fun, but Im not sure if the game will have any lasting fun (though I could probably spend at least another 20 hours playing Reinhardt, my god he is fun).

Heres hoping that they will show the new D3 expansion soon enough, considering last I heard they were gonna stop pulling as big patches as 2.3 and 2.4 for now.
>>
>>318145046
Reminder Blizz North/Condor wanted to make Diablo a turn based single player game till the Blizz Warcraft Developers took it off them and made it into a real time multi player game.

Reminder that Blizz North/Condor have NEVER made a good game

Reminder Hellgate: London the steaming pile of shit is the only game they managed to develop after splitting from Blizzard then dying.
>>
>>318140772
Activision

it's the evil of the gaming industry
>>
>>318146949
This
>>
>>318140772
Literally all the talent left (most of them in Blizzard North). So they replaced them with average programmers and started focusing on easy projects for dumb kids and casuals like WoW, Diablo3, Overwatch,HoTs, Hearthstone. Starcraft 2 too probably.

So expect more games that don't need graphics or anything with good knowledge for kids.

Also I bet they will fuck up remakes with DRM.

EA>ActivisionBlizzard, it's a fact.
>>
>>318145046
Too bad your glorious Anet overlords completely shit the bed with GW2
>>
>>318147438
Reminder Blizz North/Condor wanted to make Diablo a turn based single player game till the Blizz Warcraft Developers took it off them and made it into a real time multi player game.

Reminder that Blizz North/Condor have NEVER made a good game

Reminder Hellgate: London the steaming pile of shit is the only game they managed to develop after splitting from Blizzard then dying.
>>
>>318147468
3 main GW creators left to make Tera , some card game and something else. Similar story to Blizzard, all the good talent left and it was replaced with average Joes. Or in Anet's case with tranny sjws.
>>
>>318147601
Diablo and Diablo II are good and will forever be remembered as such.
>>
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>>318147438
Diablo 2 is infinitely more casual than Diablo 3.
>>
Nothing went wrong. Gaming got bigger and they saw an opportunity to make more money, that's it.
>>
>>318147680
Objectively false, D3 is more casual than WoW probably.
>>
>>318147680
>diablo 3 pc still doesnt have offline mode
lmao
>>
>>318140919
This has nothing to do with Blizzard's downfall. When he came aboard, Blizzard had already:
- no original games after the classics
- stopped working on any games but WoW for 5 straight years, for which they already had released 2 expansions
- released Warcraft 3 and its cut content, TFT, as a separate expansion. Basically a Broodwar reskin with characters you had to level up. Why the fuck does it only have 2 resources and no naval units?
- released Diablo 2 and its cut content, LoD, as a separate expansion. A streamlined sequel that focused on limitless grinding and limited certain aspects to the online part for no reason at all
He just continued to drive Blizzard in the direction they were going. Streamlining, online services, general jewing.
>>
>>318148275
>Why the fuck does it only have 2 resources and no naval units?

Because they wanted the game focused on micro, not macro and faster gameplay. Personally enjoyed WC3 esport scene more than BW and SC2.
>>
Diablo II

It's not that there's something wrong with the game itself, it's the effect it had, because it was good for too long. Blizzard, and then others, forgot how to let a game die.
>>
Jeffrey Kaplan, Rob Pardo and Tom Chilton left around 2008
>>
>>318144567
you have a long way to go before you start producing quality bait
>>
>>318140851
Uh, isn't that actually a good thing? All the main people left. It was a shell by the time it was sacked.
>>
Mike the Kike Morhaime turned in to a mega jew lord, Chris Kekson had a mid life crisis he didn't recover from and Dave Kosaks evil was allowed to reign unchecked.

All the talent left prior to this of course but I can't help but feel they're mainly responsible.
>>
>>318144465
>WC3 had no gore
there were plenty of bloody corpses and skeletons, severed heads, rotting cadavers etc.
>>
>>318145046
to even joke Warhammer 40k is anything original
>>
>>318140772
Vivendi and Activision.
>>
>>318145046
am I supposed to be angry at Blizzard for actually making something as opposed to GW who sit on their lazy asses all day ripping people off with figurines?
>>
>>318149246
>GW=GW2
>>
>>318149282
Games Workshop you retard
>>
>>318143239
wait is it really not out until september next year?
i had got kind of excited for it, but I doubt i'll give a damn about WoW by that point. quit wod months ago
>>
>>318149326
Ok, kiddo.
>>
>>318149338
most likely yes if activision stays with current release plans. we know when they release next cod release date
>>
>>
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>>318140772
Serious answer: Everyone who cared got old, lost their passion and are only really interested in keeping a stable job for their families.
>>
>>318140772
Their great financial success with WoW corrupted them.
>>
>>318147631
More than 3 man. Barely any Guild Wars 1 devs worked on Guild Wars 2.
>>
>>318149732

Yeah, but those 3 were main designers of the game. I'd be surprised if anyone stayed for GW2.
>>
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>>318140772
>mfw sc2 story

did they fuck up the diablo story, too?
>>
>>318150130
Not as pants on head retarded as sc2, but yes.

I will be mad to the end of my days.
>>
>>318150130
I didn't play D2 so I can't compare but the D2 story is basically

>we need to stop Big Bad
>ok let's go to place X and find person/artifact Y
>do 30 quests getting there
>oops turns out artifact is broken/person fucked you over
>rinse and repeat
>several chains of 30 quests between chapters or locations
>the end
>>
>>318150130
I really wasn't too bad. The presentation of Azmodan and Diablo were somewhat off putting with the talking head taunts that was more comical than anything else.
>>
>>318140772
New developers appeared and tried to copy their successes. These games did well enough for their developers to slap it on their resume and get hired by Blizzard. Rinse and repeat. Directionless devs that are either uncreative or inexperienced are suddenly developing the games they only knew to copy.
>>
>>318148794
this is actually a view held by a lot of guys who started playing WC1 and Wc2
I started off with 3 and FT before i played the first two
but when ever i talk to anyone who played the series from start to finish they all seem to agree WC3 was an abomination
>>
>>318150130
I'll never forgive Blizzard for how badly they raped and mutilated Starcraft's story. They absolutely decimated Zeratul's character in SC2 and then they killed him off in the second mission of LotV.

And who the fuck thought making the Queen Bitch of the Universe into a dindu nuffin Xel'naga and then redeeming her? I'm physically disgusted about SC2's story.
>>
>>318148794
>It's not even a RTS.
Honestly I agree with this. You can argue whether or not this statement is accurate all you want, but that the sentiment is shared by fans is inarguable.
>>
>>318150740
that's funny since I played hundreds of hours on LAN back in computer class in school, we all enjoyed it but we were completely blown away by how goo WC3 was in every aspect. I really can't think of a single thing that WC2 did better
>>
>>318150740
Everyone I know is exactly opposite. Other games don't come even close to WC3.
>>
>>318150862
I'm interested to hear any elaboration on that claim. For example how is WC2 more of an RTS
>>
>>318141558
To be fair, blizzard went to shit before getting sold to activision.
>>
>>318144463
>>318144383
>>318144582
I'm convinced Riot picked up Ghostcrawler to use as a scape goat
>>318150863
>>318150924

I dont really get it either t bh
then again ive never been a die hard warcraft fan
>>
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You know, Overwatch aside it feels like its the last bigname company that still has a PC focus.
>>
>>318150740
WC3 was fun as hell and only hipster faggots pretend it wasn't.

t
b
h
>>
>>318151041
>PC focus
nope. Diablo 3 was designed for consoles
>>
>>318148956
But it was all cartoony. Even more cartoony than WC2, somehow.
>>
>>318150130
>>318150503
The whole thing about the soul stone is just bullshit. Somehow every relevant demon is inside of some stone that is sealed away by Kule way before that, included the ones the are slain in hell. And Tyrael gave up all the benefits of being an angel that helped him fight for justice just because.
>>
>>318143018
There were many threads some days before the release. Then people just moved to the vg.
>>
>>318151081
Since I went into WC3 from starcraft and wc2 (and other RTS), WC3 was boring as fuck.
>>
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>>318151127
About as much as Diablo1.
>>
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>>318151153
now that's a bold fucking claim
>>
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Blizzard is honestly still my favorite developer. I enjoy most of their games still except haven't play D3 and WoW for a while.

SC2 is my favorite multiplayer game, still play hearthstone, and looking forward to Overwatch after watching a_seagull's stream.
>>
>>318151219
I like how you're ignoring the fact every aspect of diablo 3 was designed from the ground up for gamepads.
>>
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>>318151219
No.
>>
>>318151242
Find the death animations. Battlefields covered in blood, etc.
>>
>>318151219
Difference is, Diablo 1 was well optimized for PC while shit on PS1, D3 is opposite.
>>
>>318151218
Of course it was, you special patrician you
>>
>>318151307
>>318151313
What a load of shit.
Especially the picture.

>it has achievements, it MUST have been made for consoles!
When WoW had achievements years before that.
Fucking ridiculous.
>>
ran out of source material to appropriate/copy
>>
>>318151372
what does that have to do with whether it's cartoony or not? Also WC3 animations include rotting corpses being flung into buildings, units exploding like bloody fireworks, heads on spikes etc. None of this holds any water
>>
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>Mfw I will buy the new wow expansion and a month of gametime when it launches like i did with every other expansion - however without continuing to play it after that

I am part of the problem.
>>
>>318151419
>the previous core audience that was displaced in the pursuit of the mainstream are "special patricians."

wew lad
>>
Nothing.
SC2 >>>> SC BW
>>
When it was bought out by Activision
>>
>>318151307
name one design aspect of D3 that's clearly made for consoles
>>
>>318151480
you wouldnt happen to be retarded, would you?
>>
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>>318150381
>>318150503
You got to be fucking kidding me, Cain was killed by the witch from Power Rangers, Tyrael is a human nigger paladin Mary Sue and The Butcher is cringeworthy Hulk that has dialogue saying he dislikes vegetables. Not to mention chick Diablo with dem hips.
It's a fucking ass rape.
>>
>>318151502
>what does a comment about the death/gore animations of wc3 being more cartoony than wc2 have to do with how cartoony the death/gore animations of wc3 are compared to wc3

truly a question for the ages
>>
>>318151524
Expansion launches are usually good value.
Its what comes after that which becomes questionable as shit, especially the last months of each expansions which dont deliver SHIT.
>>
how much is game time on WoW now? 60k gold?
>>
>>318151584
character builds = 4 abilities on a hotbar
>>
>>318151584
>can have only 4 skills at a time

Whoa that was hard.
>>
IS THERE ANY NORTH AMERICAN WoW SERVER THAT ISN'T DEAD OR DYING? It seems like only EU bros, chinks, and bots play this game now.
>>
>>318151728
>>318151724
>implying you used more than 4 concurrent abilities in any particular fight in D2

o i am laffin
>>
>>318151584
the skill categories

>can't equip two skills of the same category
>can't freely bind around to whatever key you want
>>
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>>318140919

>hating based Bobby

fuck off m8
>>
>>318151187
what is the fucking point of having a separate vg board? You fucking /v/ regulars are fucking pathetic. Jesus Christ what's the point of having /v/, /vr/, and /vg/, if not avoiding to upset your fucking autism?

YOU FUCKING PIECES OF SHIT. You have no idea how much I despise your stupidity and autism.
>>
>>318151798
Doesn't change the fact that a keyboard still has 12 keys between grave and backspace.
>>
>>318151607
Yeah making arguments is too hard for you I guess.

The whole picture is hilarious
>4 players when consoles support up to 7
>4-5 binds when controllers have 8 main buttons and games like Dragons Dogma and FF14 offer up to 40 keybinds
>console games like JRPGs dont have skill points

Absolutely ridiculous.
And whats better is that you faggots believe it too and actually save shit pictures like that.
>>
>>318151643
all I needed to hear from you was that this isn't cartoony. Now that I know how you think we're done
>>
>>318151798
>an incorrect comment that would take longer to correct than to state

so you're pretending to be retarded. ebin. upvoted
>>
>>318150130
yes it was nonsensical, cliched and filled with asspulls
more importantly it did not fit the tone of the diablo series. had the "new-blizz cheesy humor" everywhere.
the butcher would go on about how he hated vegetables and was introduced by an announced like a mexican wrestler for example.
>>
>>318151584
all the skills of the classes are obviously designed with a gamepad in mind.
>>
>>318151724
>>318151728
How is that a console thing? You think consoles only have four buttons?
You think that every console game only has four skills?

How clueless can you be?
>>
>>318151902
you forgot /vp/
>>
>>318151902
I think it's stupid and pointless, but hey nobody ever fucking listens to grandpa from /b/. Newfags with a few months under their belts make up the majority and they always will. People would disagree simply because it's the way it's always been to them.

Got really bad when /soc/ happened and suddenly everyone thought moot was some kind of authority on how the site should run, so his opinions obviously trump ours.
>>
>>318151914
How the heck is that cartoony? It just looks like the sprites for a dragon.
>>
>>318151983
are the skills targeted or based on direction to work with pads.

nothing about the skills takes advantage of there being a mouse.
>>
>>318151914
Now post some of the sprite sheets for units that aren't made of fire.
>>
>>318151902
your mom has autism
>>
>>318151643
Warcraft never really changed artstyle. It just became 3D at one point. It was just as cartoony in WC1 with the solid colors and the cheesy voices and characters
>>
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>>318141341
Please leave this board.
>>
Became too big

Too many cooks in the kitchen
>>
Is D3 good yet? I quit shortly after RoS released.

Got tired of having shit legendaries drop.
>>
>>318151640
Yes, it is complete shit. But sc2 is even worse.
>>
Activision more or less. I'd say the exerted a great deal of influence over the company to make some mobile games and trot out F2P models.
>>
>>318151584
skill tree
4 skills to hotbar
cannot use 2 of the same category
limited keybinding
>>
>>318152260
It turned into that kind of game that you play for a few hours every few days or so with friends and then completely forget about it until the next patch gets released.
>>
>>318150863
that's funny, since you just described exactly what "babby's first game" means
>>
>>318152424
so what you're saying is that I didn't start with WC3 and therefore I like it better? You might wanna delete that post and try again
>>
>>318151902

Calm down reddit you're drunk
>>
>>318152207
The shift from 2D to 3D represented a huge shift in style, as you can't do the same things with polygons as can be done with sprites. They tried to make up for it with having "more" of everything being thrown around, but that just made it more cartoony.

A footsoldier sprite exploding into a pile of blood and metal isn't the same as a footsoldier polygon vanishing and being replaced with a cloud of red particle effects.
>>
>>318152160
literally the only difference is the blood level. In WC2 it pools around while in WC3 the pool is smaller and the corpse quickly becomes a bloody skeleton

so this is the supposed big difference?
>>
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>>318152306
How are any of those things console designs?
Quite a few console games let you bind keys and if you think that console games only allow 4 skills then you're a legit retard.
Same for skilltrees.
>>
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>>318152589

Not him but a bloody corpse is more evocative and impactfull than a skeleton, just saying
>>
>>318152687
and yet both are cartoony as fuck. Most of the WC2 sprites wouldn't be out of place in a 90s cartoon, maybe with a slightly lower blood level of course
>>
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>>318152260
It's fun until you max out your characters gear with the set pieces you need + accompanying legendaries, which happens way, way too quickly - a week or so.
After that it's just endless paragon grind or grind for exactly the same items you already have, but in the +10% stats speshul version

Game is also balanced around set pieces, and there's only about 2 sets per class, so really only 2 specs are viable for each class.
I heard a new patch will remedy this a bit but at the moment it's really trash since NOTHING sets you apart from other characters, defeating the whole appeal of getting loot (since it's so easily aquired).
>>
>>318152754

What ? How could you say that ? Find me a 90s cartoon with bloody corpses, I guarantee there are none.
>>
>>318152754
>>318152589

>>318152540


I get that you're trying to defend your first RTS, but you really have no argument.
>>
>>318152856
is there a problem with WC2 being my first RTS? We're not all 30+
>>
>>318152682
Isn't that Azrael-Batman thoug from when Bane slapped bat's shit so Azrael stepped in?
>>
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>>318152839
I specifically mentioned the blood level but here, I found you WC2's Deathwing design in Iron Man
>>
>>318140772
Earnings Per Share
>>
It's bizarre dealing with blizzdrones since its obvious most have only played SC2 and beyond (pure shit)

Whats worse is they get angry when the past games are brought up and try to rewrite history to discredit the golden age of blizzard.

Few things I always see them saying:

>Broodwar wasn't that good it was just the only RTS at the time.

>Diablo 2 sucked before the expansion just like D3, remember?

>Vanilla WoW sucked

Theres a ton of these. Their fanbase now has to be one of the dumbest. Like when overwatch was announced for consoles they were shocked, didn't see it coming.
>>
>>318153258
Whats funny is you'll only find them defending current blizzard outside of blizzard forums. On official blizzard forums there's nothing but bitterness and resentment.
>>
>>318151983
Four shoulder buttons, four face buttons, four directional buttons. Physical sets of inputs almost never have overlapping functions because it isn't as intuitive. If you don't play console games, you wouldn't know.

>>318152652
So literally no. Sometimes you get selection wheels with eight options instead of four (it includes diagonals) but that is not the same function as the standard four-button hotkey setup.

The primary functions of a game used to be operated with the face buttons with some more technical modifiers or hotkeys on the shoulders. This standard was inverted around the time of the Xbox so now instead of "modifiers and hotkeys" you get "toggles and hotkeys." Instead of Phantasy Star-style modifiers resulting in six or nine hotkeys you get a standard set of four in almost every game.

I guess shooters had something to do with this since Call of Duty is a shining example of this new standard. 3D games use toggle keys more than modifiers, I guess.

tl;dr - Yes, the limit of four hotkeys is an extremely strong indicator that it was made for consoles. The same could be argued about ASSFAGGOTS but imagine trying to play that shit without a mouse.
>>
>>318153258
Just in this thread we have someone trying to claim WC3 wasn't more cartoony than WC2.

It's laughable.
>>
>>318153258
Vanilla wow was incredibly flawed though, as enjoyable as it was
>>
>>318153258
Vanilla WoW had Korean-levels of grinding and incoherent quest balancing. It may have been better than current WoW but it was never some amazing MMO
>>
>>318153393
wc2 is a literal cartoon just like wc1 and wc3 and wow. Having a massive pool of blood doesn't change the solid color pallette, the hammy writing, etc.
>>
>>318151902
Before /vp/, half the threads on the board were Pokemon generals and Pokegirl threads.

Before /vg/, there were a ton of various generals and often several generals of the same game, making it hard for threads that weren't any of the former hard to stay alive for a worthwhile amount of time.

/v/ was simply getting too big, as is evidenced by the fact that all the video game boards are big.
>>
>>318153426
>Vanilla WoW had Korean-levels of grinding

You do realize the korea-level of grinding has dropped to vanilla wow levels since, right? And before vanilla wow, were exponentially worse, to be more in line with EQ levels of grinding. Right?

I mean you aren't going to try to revise history to make vanilla WoW seem worse than modern WoW, are you?
>>
>>318153426
I disagree Its the most popular wow version in the private server scene and I still play to this day.

You never have to grind from 1-60 and it takes about 2 weeks.
>>
>>318153325
>Four shoulder buttons, four face buttons, four directional buttons.
And combinations of those. Look at fighting games or how Final Fantasy 14 handles it.
Hold R1 and get access to four more face button binds.
R2 and you get four more. Same for L1 and L2 and then R1+R2 etc.

All possible. Console games do it all the time.
But somehow its not possible for Diablo3.
Its just pure bullshit and the argument makes zero sense.

Mobas are just proof of the opposite. Mobashits are PC games by default, never intended to be used with a controller.
Yet they only utilize 4 keys on average, and maybe a few more for items.
But nobody shouts consolization there.

That argument is hypocrisy at best and sheer retardation at worst.
>>
>>318153406
it still had development progression and was somewhat of a living world with all of its staticness.
>>
>>318150831
>>318150130
>>318150381
I am somewhat confused why people hate the sc2 story. I would have preferred more Zeratul and less Artanis but what is the problem otherwise?
>>
>>318151379
I agree. Playing with wizard was almost imposible due to auto targerging "light" on the ground that you had no control off.
>>
>>318153593
and yet the private server scene is riddled with quick level servers. There seems to be some disconnect there

>>318153591
>I mean you aren't going to try to revise history to make vanilla WoW seem worse than modern WoW, are you?
well since you're obviously too retarded to even read my whole post I can't see how I can help you further
>>
>>318153512
Literal cartoons from the 90s didn't have bloody corpses or dragons exploding into balls of blood and fire.

Conversely, they didn't have bones and skeletons flying around comically.

WC2's art design was all about juxtaposition of the cartoon style with a bit of "war horror" while wc3 was pure cartoon.
>>
>what went wrong

It's not Pimp My Ride
>>
>>318153693
Wrong, the most popular vanilla servers are blizz-like xp rates.
>>
>>318153593
I have a lvl 20 something character on private wow vanilla server and it feels like it takes a lot longer than 2 weeks to get to 60. Also questing couldn't be more boring, most fun I have is actually exploring the world while collecting herbs. No dungeon finder is good though.
>>
>>318153693
>and yet the private server scene is riddled with quick level servers.

You should look at the population of said servers rather than the amount of servers.
>>
>>318153634
Not sure if bait.
>>
>>318151645
You've got it backwards. Expansion launches are usually the worst value.

If you're going to play for a month and them dump it, it's best to wait until the last big patch and then play through everything the expansion has to offer in that month.
>>
>>318153740
>Literal cartoons from the 90s didn't have bloody corpses or dragons exploding into balls of blood and fire.
those Grimm tales ones did. And again, excluding the blood, WC2 has a Nickelodeon style
>>
>>318153896
not bait.
>>
>>318140772
They just spent $6 billion on purchasing Candy Crush.
>>
>>318154012
>EXCLUDING THE (extremely prevalent) BIT THAT DEFEATS MY ARGUMENT OF WC3 BEING LESS CARTOONY THAN WC2, WC2 IS MORE CARTOONY THAN WC3!!

wow
>>
>>318153634
Did you play the epilogue?
>>
>>318154119
yes.
>>
>>318153921
Not the most amazing idea, simply because most of the launch content will be extremely devalued by then.

Its actually a lot of fun to play early on.
Everybody is crafting shit, running dungeons together, doing PVP because the gear works for PVE, farming rares and cooking materials and shit and everything is generally really active.

I would love it if the game could somehow keep that launch momentum going for a longer time, but its just not happening.
>>
>>318154116
>THE ARTSTYLE OF THE GAME IS NOT DEFINED BY THE WAY THE CHARACTERS AND ENVIRONMENTS ARE DRAWN OR THE SOUND DESIGN BUT BY THE OVER THE TOP DEATH ANIMATIONS FOR SOME UNITS

just...stop
>>
>>318154168
If you can't see what's wrong with that, you have pretty shit taste, anon.
>>
>>318151912
>implying that was me that posted that picture
you're delusional if you dont think that blizz made D3 with consoles in mind
>>
>>318154236
apparently you can't even articulate your opinion.
>>
>>318153620
>Hold R1 and get access to four more face button binds.
You mean "access the binds." And you say this about a game designed for PCs as well, which is not in any way similar to accusation at hand.

>Console games do it all the time.
No, they don't. They usually do the exact same things all the time so that you can learn the controls easily. AAA games especially tend to make the controls conform to an industry standard.

>Its just pure bullshit and the argument makes zero sense.
Which is why I prefaced it with some basic observations about games in general, not the ones we're talking about. What you're really saying is "you're lying and your observations do not make sense," as all I'm really doing is comparing Diablo 3 to other games. You aren't even debating this similarity, you're saying the whole premise that games can be "designed for consoles" or "follow a standard" is false.

>Mobas are just proof of the opposite.
How? They are designed for the mouse, the only reason I brought them up is because they happen to generally use 4 hotkeys yet are exempt for reasons that definitively prove they are designed for a PC. The whole purpose of this is to point out an excuse THEY HAVE that Diablo DOES NOT HAVE.

You're not even attempting to refute anything, it's just "you mentioned thing? WELL IT'S WRONG." Even your conclusion claims I am physically incapable of presenting an argument therefore you won't even consider what I've said. We're talking about how Diablo 3 was designed specifically for consoles and the main reason you disagree is because it's "retarded" to think that way? That argument is hypocrisy at best and sheer retardation at worst.
>>
>>318154309
Yet another top argument.
>>
>>318154216
Since the two go together, it kinda is. As the entire point is taking beatific landscapes and turning them into blood drenched testaments to the horrors of war. Attempts were made to maintain this with the shift to polygons, but the attempt failed, due to polygons and particle effects (and clean skeletons) simply not having the same impact as bloody corpses.
>>
>>318154357
>g-good arguement!!!
thanks bud
>>
>>318140772
Blizzard North died.
>>
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>>318154103
>$6 BILLION
They could have developed a complete wow sequel with up-to-date engine
>>
>>318154361
>turning them into blood drenched testaments to the horrors of war
dude... WC2 corpses and the blood disappear ALMOST as quickly as WC3 corpses. Lke... seriously?
>>
>>318154486
The other funny thing is that Candy Crush is valued more than Lucasfilm.
>>
>>318154501
And the WC3 corpses are replaced with clean skeletons.

Did you play either game?
>>
>>318154236
>epilogue
It was shit a couple of missions into WoL.

>>318154342
I would elaborate but I'm on my phone. You can probably Google it and get tons of results, though it blows my mind how you can't see what's wrong with it.
>>
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>>318153393
It wasn't.

Really, Starcraft is the one that shifted over from Alien-esque aesthetic to a cartoony Warcraft one with Starcraft 2.
Warcraft has always been cartoony outside of the artworks.

>pic related is a great example.
The picture at the top is fantasy drawn in the 90s, The picture at the bottom is cartoony fantasy drawn in 21st century.

Warcraft all the way down to the original belongs to the bottom image as far as gameplay graphics are concerned.
>>
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>>318150130

I... don't know how to break it to you anon.
>>
>>318154349
>No, they don't.
They do though? I am playing some shitty handheld game right now that does it.
Why are you bullshitting?

Your observations are shit. If you truly believe what you are spouting then you arent actually playing enough videogames.

Console games utilize more than four binds all the time and thats a fact.

>How?
Mobas prove that you can have a 4button PC game that is not built around consoles.
Because the amount of binds doesnt matter.

I have refuted everything you have said. And I have said that you are wrong because you are factually wrong.
Your original claim was that Diablo3 was designed for consoles because of the four ability binds.
That claim is bullshit. Console games use more than four binds all the time.
>>
>>318154642
>makes a claim based on opinion
>doesn't backup opinion
g-google my opinion anon y-you'll find my opinion on google.
>>
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>>318154626
no they don't. There's clearly blood around them. SO now will you move the goalposts by saying that the blood isn't technically on them and they last for 7 seconds instead of 5 seconds?
>>
>>318153634
>I am somewhat confused why people hate the sc2 story.

This is the brain of a human whose only experience with storytelling is reading warhammer books
>>
>>318151584

How about the GUI you fucking sped
>>
>>318154808
It's been firmly established that clean skeletons + particle effect isn't nearly as evocative as bloody corpses. But keep repeating the same arguments over and over as if they haven't been blown apart. Maybe someone will slip up and you can declare yourself victorious!
>>
>>318154961
well I was joking about backpedaling but I wasn't expecting you to literally revert back to a previous post since you got BTFO on the last few. I'm a little disappointed but I do understand
>>
>>318154961
repeating an argument is fair as long as the opponent keeps dismissing it for literally no reason
>>
>>318150386
Funnily enough, the warcraft 3 story follows the exact same pattern.
>>
World of Warcraft spoiled Blizzard for good. There's no going back..
>>
>>318155032
>>318154961
>I'm winning
>no I'm winning!!

4chan

its almost as if the internet was discarded as a means of constructive debate on the APRAnet due to it being impossible for either party to ever concede defeat.
>>
>>318154961
>But keep repeating the same arguments over and over as if they haven't been blown apart.

coz they haven't
>>
>>318155059
You're welcome to try to prove "clean skeletons + particle effect isn't nearly as evocative as bloody corpses" wrong.
>>
>>318155107

>concede defeat

what
>>
>>318155165
Skeletons are spooky.
>>
>>318154805
m8 I said I'm on my phone. I won't allow my autism to take control with this shitty ass input.
>>
>>318154805

You're basically asking why twilight is bad anon, you have to understand a lot of people aren't exactly ready to explain in detail why.

That's like asking to be explained why garbage tastes bad, I don't have the exact reasons on hand but I'm pretty confident on the fact.
>>
>>318155351
>realizing someone could argue, to a stand still, on the internet, that garbage tastes good because no one on the internet has personally eaten it

all is lost
>>
>>318155351
not him but I could sum up why Twilight is bad in like 10 seconds

>protag is an empty self-insert vessel for the 14 year old reader
>good guys have no flaws
>premise is copy-pasted from hundreds of other work probably going back to the 1800s

that wasn't hard at all
>>
>>318154854
>reading
You give them too much credit.
>>
>>318141341
>>318141451
>Overwatch is good
Man I'd love to have an opinion too, but nobody but fagass streamers can PLAY THE GODDAMN GAME
>>
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>>318140772
>what went wrong?

Short term thinking and greed.

Also, designing and developing from the wrong perspective. Thinking more about how to achieve things on their agenda rather than making good games. Priorities warped.
>>
>>318155616
>That being a fool-proof argument.

What is bad about a self-insertion protagonist, clearly defined good guys and a familiar premise?
It clearly is written for the enjoyment of those who can self-insert themselves into the story and enjoy the said premise.

How is anything of that bad?
>>
>>318155616
You would need to elaborate. For all I know you're making shit up or just wrong.
>>
>>318154792
>handheld game
>AAA console game
These aren't the same thing. This would only be somewhat similar if you were playing on a PSP.

>If you truly believe what you are spouting
Most of my knowledge of console games comes from the Genesis, PSX, and PS2. I played a smaller set of 360 and PS3 games. I learned consoles first and then adapted to keyboard and mouse.

>Mobas prove
Those are not hotkeys you assign, they are standard game functions that are defined for you. Diablo 3 has dozens of skills with 4 slots to assign them, ASSFAGGOTS generally has 4 skills full stop.

>I have refuted everything you have said.
Your points in this post were
>you are not telling the truth
>you are too stupid to understand
>no
>your point simply does not matter

>Your original claim was that Diablo3 was designed for consoles because of the four ability binds.
It was a single reason out of many that were given you have chosen to fixate on. Presumably you don't disagree with any of the others, although you haven't exactly tried to convince me of this one either other than insults and inversions.

I stand by what I've said 100%, the very small number of possible hotkeys indicates that the game was designed for a control setup that's only capable of a very small number of possible hotkeys. Among the others are: inability to name your games, the limiting of your skill build to the limited number you opt to bind, limited communication between players, railroad-style quests. These are not technical limitations as you've shown, they are intentional choices based on the way they meant the game to be played.
>>
>>318141341
>Overwatch is good

Did you even play the demo? the game sucks.
>>
>>318140772
Activision
Jay Wilson
Casuals
To much popularity
>>
>>318155616

there are many other reasons why twilight is bad and a fan would debate the first two fo these points (the last one isn't necessarily a flaw).

I could say that starcraft 2 made everything become a backdrop for a forced and pointless love story that goes against the character development that happened in the first, untill it culminates into a series of asspulls while the main characters stumble from conveniently placed artifact to conveniently placed artifact that can be summarized as SPACE MAGIC and GOLDEN JESUS BEAM, but I'm sure someoen that enjoyed it could dispute that.

I would have to go into detaisl on why everything in it is derivative and soulless but I don't care enough.
>>
>>318155803
>For all I know you're making shit up or just wrong

well I can't account for your ignorance of the subject matter can I

>>318155768
those things are bad because they show no effort on the part of the creator - lazy characters and a lazy premise that practically anyone could invent. It's not inherently bad to enjoy whatever trash you want but compare it to any solid piece of literature and you would find it lacking in any and all respects
>>
>>318141341
>Overwatch is good
Not even out and 40 bucks plus more money for character
>BO3 good
I can agreee there but the story was shit and every code before it excluding MW2 and BO2 and WaW were shit.
>>
>>318155946
Yep. It went from interstellar and interspecies politics and warfare into Shounen manga in space.
>>
>>318140772
>what went wrong?

Something went wrong? I've been enjoying the hell out of Legacy of the Void. Beat the campaign, diggin' co-op mode. Heroes of the Storm is fun in small bursts. And Diablo 3, though I'm bored of it at the moment, keeps drawing me back, and 2.4.0 looks pretty god damned good.
>>
>>318155851
>>318154792


Just jumping in here, but it's basically controvertible that D3 was designed for consoles from the ground up. Direction based auto-targeting, small numbers of allowed active abilities, minimal inventory management, quest pointers for minimal reading, I could go all day.

Couple this with the fact video games went mainstream once bungie figured out that increased complexity/speed was a bad thing, and took a very fast, twitch based genre and turned into slow auto-aim-a-thon, and its pretty goddamn clear what blizzard was trying to do with D3.

So, thanks PC for betatesting Diablo:console edition.
>>
>>318140772
Absolutely nothing. They even had the balls to fix Diablo 3, where lesser companies would have pretended it never existed.
>>
>>318155851
>These aren't the same thing.
Console games=console games

>Most of my knowledge
Your knowledge is obviously lacking.

>Those are not hotkeys you assign, they are standard game functions that are defined for you.
You can change hotkeys in mobas all you like.

>Your points in this post were
No they were not. You actually choose to ignore everything I have said about the things you think are console design choices and limitations.

You can stand by what you said, but that doesnt change that you are factually wrong.
-FF14 on the PS3 allows you to bind 40+ skills on a standard controller.
-Monster Hunter allows you to name your rooms
-Console games have been offering both text and voice chat for over a decade now
-There are actual fully fleshed out MMOs on consoles with longass quest chains

None of these things you mentioned have anything to do with consoles.
You are ignorant.
>>
>>318155803
You mean he'd have to qualify those statements with evidence for you to accept them. That's fine, but for sake of argument you could accept his premise on the condition that they're accurate, right? As in his reasons could be wrong but his conclusion would otherwise be accurate.

>>318155768
Yes, and Linkin Park is really good if you really like Linkin Park. It is very difficult to judge anything in a vacuum with nothing to compare it to, but this situation doesn't happen in reality. You know that his judgement is not as simple as "good" and "bad" but you're debasing yourself in order to mock him. The three reasons listed are evidence to suggest the story is not very well-developed or original, whether or not this is "bad" can't really be argued in strict terms because it isn't going to injure you in some way.

The argument is most accurately something like "if you read books, you are unlikely to appreciate its qualities," but you could just as easily say "this book sucks."

>>318156453
>You are ignorant.
So it comes to this. Dude weed lmao
>>
>>318156614
>So it comes to this
Yeah, it has come to you completely refusing to reply to my post because you have no real response.

Worse than ignorant.
>>
>>318156441
D3 is broken at its core and is unfixable, you just have no idea what's broke.

And its got nothing to do with the auction house.
>>
>>318153258
The easiest way to trigger Blizzdrones - mention TBC.
>>
>>318156787
Going in circles, mostly just insults. You weren't really adding anything new, just replying to every point I raised with an exact inversion.

To give you some perspective, this is what you did to me:
>Yeah
Unfortunately, no.
>it has come to you completely refusing to reply to my post
I replied to your post, you're retarded or something. Quit bullshitting. It is an absolute fact that I replied, you can't argue this.
>you have no real response
Uh? I'm responding right now. Seriously? Like, what is wrong with you?
>Worse than ignorant.
Yeah, no. You don't even know what that word means, and if you did it would still be wrong.

You have no idea what you're talking about. Diablo 3 is a top-tier game for patricians like me, Blizzard is better than it's ever been.
>>
>>318156809
The reasons D3 is broken and irreparable has a lot to do with the auction house. As the itemization was designed around creating clear and easily valuated equipment to firmly establish demand based upon rarity, with zero outlier influences that could cause a more common piece of equipment to be more valuable than a rarer piece. Furthermore means of improving existent gear were removed (and what wasn't was striped to meaninglessness) so as to prevent people from bypassing any sort of itemization pay/grindwall through creative application of game mechanics. These itemization policies then had to extend into class design, for if players were able to build playstyles that weren't entirely gear dependent, that would reduce auction house traffic.

Removing the AH was removing the core of the game. The patches are just that, patches. half-assed attempts to salvage a workable game since the auction house system failed completely.
>>
>>318157241
It's like removing quest markers from Skyrim. You can... but you "can't."
>>
>>318157209
Good job ignoring all the actual points made in the previous post again.

And then you wonder why I insult you.
Ignorant retard.
>>
>>318157241

The shitty story had nothing to do with the Auction house.

No matter how good the gameplay is, I'm not going to sit through that ear-raping-british-accent dialogue written by a dog.
>>
>>318157373
there is nothing wrong with quest markers if they only appear on the HUD and not the map

debate me
>>
>>318157453
I've endured worse stories because the gameplay was good. But there is basically nothing good about D3. The game was designed as if they were confident people would play it no matter what they did.

As if they were angry that people wanted to play D2 so much that people started spending real money on virtual items and blizzard never saw a dime.
>>
>>318157472
There is a lot wrong with quest markers if they are the only means by which an objective can be located.
>>
>>318157241
Oh I agree the auction house is a problem. Its just D3's main issue is its a shallow console game that took a huge dump on everything that made D2 good.
>>
>>318157472
You shouldn't need quest markers. And I don't mean that you as the player should be capable of finding your objectives without them, I mean that quests shouldn't be written with "follow this dotted line" as their objective. If they aren't asking your character to solve some kind of problem, why are you even on a quest at all?

It's not so much an issue with the objective markers as it is with the objectives themselves. The markers shouldn't even be needed, and thus should be removed alongside the game contents that call for them.
>>
>>318157710
I wouldn't call D3 shallow. There is a ton of depth in the AH system. It's just the player won't see any of it. As the game was clearly designed money first, players second.
>>
>>318140772
Overwatch is actually a good game. They may yet completely ruin it though
>>
>>318148275
>- released Warcraft 3 and its cut content, TFT, as a separate expansion. Basically a Broodwar reskin with characters you had to level up. Why the fuck does it only have 2 resources and no naval units?
Broowar reskin? The hell are you on about? Also the absolute worst part of Warcraft 2 were the naval battles, and yet Frozen Throne still has naval battles.
>>
Blizzard is shit but they aren't as shit as some other publishers. The fact that they, a publisher with no experience in the FPS genre, were able to make a shooter better than Hi-rez and Gearbox says it all.
>>
>>318147808
You would have to be retarded to think D3 was more casual than D2
>>
>>318157635
>I've endured worse stories
Woah. Which ones? Not many come to mind.
>>
>>318157881
>buying heroes

dead on arrival
>>
>>318157930
Fun fact: unreal comes pre-packaged with basically everything a developer needs to make a shooter. All the developer needs to provide is art and story.
>>
>>318157982
Not him but Halo 5, Fallout 3-4, Mass Effect 3 off the top of my head.
>>
>>318151307
>I like how you're ignoring the fact every aspect of diablo 3 was designed from the ground up for gamepads.
Except this is completely false and they had to rework most of the game for consoles.
>>
>>318157982
A ton of shit from the "golden age."
>>
>>318158061
It's not using the unreal engine.
>>
They were bought out by Activision.
>>
>>318158103
Targeting was direction based auto and "builds" were 4 abilities before the console release, bro.
>>
>>318140772
blizzard north left
>>
>>318158169
Doesn't change the fact shooters basically make themselves these days. It's not like blizzard reinvented the wheel when developing overwatch.
>>
The human campaign of Warcraft 3.
>>
>>318158213
Also:
>Max 4 players
>Run over potions
>Added a dodge roll for gamepads
>>
>>318145046
I am a huge gamesworkshop fanboy, but you're a fucking idiot if you think Blizzard IPs are direct rips of WH or WH40k
>>
>>318158660
I hope you meant "aren't," as warcraft started as a WH RTS. Then starcraft started as a WH40k RTS. They're just wrinkled slightly to avoid IP suits.
>>
>>318158079
I disagree that Mass Effect 3 had good gameplay. The controls degraded noticeably between installments. 2 had a lot more "shared button" problems than 1 and a lot of fidgety context-sensitive commands, but you got used to them over time and you'd generally hit your mark if you timed your commands based on muscle memory.

3 never opened up to me even a little. I had far more issues with the controls and there were a lot of dumb deaths caused by failures to cling or accidental clinging to cover, the character turning too slowly, the camera refusing to move from certain angles, and enemies regularly shooting directly through obstacles because your hitbox is too tall for half-cover. The utilities of your active skills were spotty at best and the guns had no kick, all compounded with the fact that enemies were just bullet sponges on anything above normal difficulty.

I find it hard to say "Mass Effect 1 played the best" but I never had any issues with it and I had a lot more fun battling mooks in it. You could play very long sessions without saying "man, these controls suck," just as you could play very long sessions without saying "man, this writing sucks."
>>
Starcraft was streamlined to the point of macro not mattering at all, lowering the skill ceiling and making the game less enjoyable to both watch and play. After a certain starter threshold, everyones macro is the same, and the only game-deciding factor is micro, meaning you can't have very good macro players compete with the very good micro players anymore. The only way to be good at Starcraft now is to be good at micro, whilst you used to be able to have two roads to go down (and once you mastered both, you were a bonjwa).

Diablo simplified skill builds, leading to less variety in all the classes. They also made it much easier to attain all the essential legendaries, and due to inept balancing, made it so you can have a endgame viable character in no time. What is left is just paragon grinding and grinding for ancient versions of what you already have, both of which makes it pointless to ever attempt to get on the leaderboards if you aren't willing to bot or play 24/7.

WoW streamlined raid progression, allowing you to skip raid tiers entirely but forcing you to do the same raid tier over and over on easymode to get the gear to access the harder, and actually fun, modes of the raid tier.
>>
>>318158335
They did make their own engine for it. They do that for all their games.
>>
>>318158660
Its obvious the starcraft races are heavily influenced by WH40k

Zerg=Tyranids
Terran=Space marines
Protoss=idk eldar? im not a huge wh40k nerd

SC1 story is still great and stands on its own of course
>>
>>318159251
>>318158889
even if they are a ripoff it's GW's fault for being too retarded to make the game and driving Blizzard to make their own
>>
>>318159193
Except for Hearthstone, which people claim was intended as some kind of protest.
>>
>>318159193
Which is irrelevant, as the components for shooters are basically as ubiquitous and standardized as phillip's head screws. One basically has to do zero work to make a shooter.
>>
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>>318159771
howtobait.jpg
>>
>>318159439
Protest? They made it with Unity because it was cheap and reasonable. They've said in tons of interviews that the goal of Hearthstone from a project standpoint was to try and make a Blizzard game on a small scale with a smaller team and more agile development. Using Unity instead of building something from the ground-up was a part of that.
>>
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>>318159771
>>
>>318160032
If you ask a lot of fans they really anglicize them for it, though. They present it as some kind of quest they went on to prove once again that they are the best in all circumstances.
>>
>CTRL+F
>bought out
>surprising two results

It's really that straightforward

The company is a shell of its former self, everyone who made the games great have fucked off to other companies except for Samwise
>>
>>318159723
So then how come Blizzard made it better than Hi-rez and Gearbox?
>>
>>318160373
>better than Hi-rez
Global Agenda was great until they just sort of stopped working on it. Still mad.
>>
>>318160373
overwatch isn't even out yet. how can you even claim that?
>>
After seeing this topic i poped Diablo 2 again, anyone having problem to conect Bnet US East? i cant connect it, but West and Europe i can connect just fine
>>
>>318160569
All three games have been in beta and Overwatch was better.
>>
>>318149576
In WoW's case this is easy to tell they made the initial game for everquest players and D&D players. As time went on the playerbase shifted and they followed.
I still laugh at people who think raids are harder now than they were in vanilla/tbc, they just don't understand anything at all.
>>
>>318140846
This....10000x this.
>>
>>318140772
sjws and feminism
>>
>>318160619
Based on what?
>>
Is there a publisher who is still as good as they used to be?
>>
>>318160134
>>318159906
If he only played console games, that'd be pretty accurate.
>>
You got old.
>>
>>318160727
Maintaining my interest past a few rounds, something not even Battlefront could do.
>>
>>318161020
subjective af desu senpai
>>
>>318161674
>Implying this whole thread isn't subjective
>>
>>318145046
>it's
I think there are people who don't bother with distinguishing its from it's, and just use the apostrophe for both.
>>
>>318161742
>my opinions are fact
>ur opinions are opinions

brilliant
>>
>>318161842
I get left and right confused and there's logic to that. Its and It's are just bullshit.
>>
>>318161965
If you mean "its" as one word, then it's "its." If you mean for it to be a contraction of two words you use the apostrophe.
>>
>>318140772
Quoth the trailer for WoD : "Times change".
Its kind of the same problem comic books have, eventually the fans of the work get to start creating it, and it all goes downhill from there.
>>
>>318140772
hard working basement dwellers with a passion for games became rich and successful.
>>
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>>318160662
no, they didn't.

blizzard not only has stated, but just got done restating a month go, when they went into designing and developing vanilla WoW, they wanted to make a "game" that was fun for the warcraft fans.

one of the reasons why, if any, that vanilla had similarities to everquest was because blizzard had hired on a few everquest guild leaders like Jeffrey Kaplan and Rob Pardo. whats interesting is most of those guys stopped working in lead roles on WoW after WOTLK. they got shifted over to other titles like D3, titan thats now cancelled, and overwatch. A few came back in minor roles for Cata, MoP, and WoD, but apparently most are back in legion, granted in smaller roles.

when WOTLK was finished blizzard decided to change the focus from "make a great game for warcraft fans" to "make a game your average gamer can play" e.g, make a game for the ADHD call of duty players.
>>
>>318162548

Why was wotlk so casual then?
>>
>>318141341
Black Ops 3 is not good, but Advanced Warfare was. Neither were by the Infinity Ward, which had produced nothing but shit since the MW2 drama.
>>
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>>318162721
>>
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>>318162548
>when WOTLK was finished blizzard decided to change the focus from "make a great game for warcraft fans" to "make a game your average gamer can play" e.g, make a game for the ADHD call of duty players.
So how come back during WotLK all the ads had big name celebrities advertising their product if it was just for Warcraft fans? Why was there an event with the Mr. T Nightelf Mohawk grenade if it was just for Warcraft fans?

People don't seem to understand that Blizzard has been selling out long before the Activision merger. WoW was progressively becoming more and more normie friendly since BC. Also Jeffrey Kaplan was responsible for ruining Everquest and it's endgame.
>>
>>318162721
WOTLK design goal wasn't casualify the game, it was more of refining what worked and removing what didn't. it was a continuation of what started late vanilla, TBC.

Cata was a hybrid that tried to please casuals and the "old players"

MoP went full blown casuals and WoD continued that.
>>
>>318163106
marketing budget got increased. that's the simple reason. blizzard also merged with activision shortly before wotlk got released.

>In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher Vivendi Games.
>The deal closed on July 9, 2008, and the total transaction was an estimated $18.9 billion.
>>
>>318162721
lol wotlk so casual

nothing compared to mop and wod.
>>
>>318163439
So WoW died with BC, not WotLK.
>>
>>318163106
As someone who played on from Dec 2004 to April 2005:

>Level cap is boring. All I do is run Molten Core.

This was definitely the biggest problem. After I left I never even had the slightest interest in ever playing again, though.
>>
>>318163615
no, WoW died with Cata.
>>
>>318157930
Let's go with an objective measurement of FPS quality:
>20 tick servers
>in twenty-fucking-fifteen
>>
>>318140772
Overpromise and underdeliver in everything that they do.

Legion will be no exception, by the end of beta it will still be a pile of garbage and Blizzard will ignore all feedback (because you idiots already preordered the game)
>>
>>318163806
The eye can't see past 20 ticks anyways
>>
>>318163806
Blizzard's attempted to make retarded decisions like this before and they always cave into fan feedback.
>>
>>318163693
this

wotlk wasn't much different from the tbc. the only difference being what? not as hard heroics?

you can bitch about pvp but that just be bitching. bitching that still goes on today. with pvp being worse today than what it was in history of WoW.

raids where pretty much the same.

near the end, tbc was pretty much wotlk 1.0 while wotlk being wotlk 2.0. they implemented the badge system first in tbc for example.
>>
>>318163983
WotLK has had less re-hashed dungeons.
>>
Sorry f a m s but i loved all their games.
>>
>>318164089
yeah they listened to feedback and made a shit ton of five-mans. people loved it. you didn't do the same five man twice in a row. then they went all lazy in cata and beyond because "not enough resources."

something they still use today, even after buying candy crush for 5.9 billion.
>>
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reminder that /v/ is always in the wrong
>>
>>318164089
wotlk had the most raids. naxx being one that was a reused, the rest where not.
>>
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>>318164334
Yep. Legion isn't looking to have anymore than WoD either.
>>
>>318164456
Yeah, we're gamers. We don't give a shit about a companies profitability.
>>
>>318164456
They are merged with Activision, no wonder the stocks are high. Bioware makes shitty games but they are attached to EA and their stocks are high too.
>>
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>>318164661
reminder that /v/ is ALWAYS wrong
>>
>>318164456
Compare it to minions.
Minions is the best thing ever because they're super popular and everywhere right? No. It's because they spent so little on production that they could market the fuck out of it, and normies default to the notion that popular=good so they rake in dosh.
>>
>>318154309
Can you explain why did it took them a year and a half to port it then? It wasn't really "full of bugs" on release. Yes, there were server issues, but those are not related to consoles anyway. Most of the things in the picture are not even attributed to the consoles, but overall casualization of the gaming market, PC included.
>>
>>318164976
I didn't say anything about the quality of games.
>>
>>318164885
It's like Icarus flying too close to the sun. Struggling to maintain altitude but eventually will plummet to the ocean.
>>
>>318165387
learn about put options then
>>
What do you guys think about the possibility of playing SC2 multiplayer with the campaing "in-game" features of each race, like the chances of having your account developed in a different evolutionary "path" than your opponents.

TL;DR Having a Terran with Firebats vs a Terran with Marauders, etc
>>
>>318165970
given the nature of SC2 and competitive games, there is only going to be one correct path anyways
>>
>>318165970
They took a good step with the co-op nonsense but it currently has far too few maps to hold peoples interest for very long and it's less about choices and more about grinding levels.

It also shows they have no fucking clue how to balance shit as the "hard" heroes are easy as shit and incredibly broken while the "easy" heroes have massive holes in their army composition (Raynor for example can mainly just mass bio, good luck vs protoss on brutal literally casting 16 storms on you every fight)
>>
>>318165970
Completely imbalanced
>>
>>318165970
> Blizzard nerfs the Firebat into nothingness
> your account is now objectively inferior to someone who has the marauder
Sounds great senpai
>>
Modern business practices destroy innovation by ensuring that chasing poorly designed metrics is the only goal of every employee.

Since these metrics never match the challenges of the real world people cut corners, lie, cheat, and undermine others so that they're stack ranked higher. People are more stressed and work harder but the output is generic, unimaginative and buggy.

Source: IAMA chemist with MBA, manage a warehouse for a large soul crushing manufacturer.
>>
>>318141341

lol
>>
>>318159771
This is accurate
>>
>>318166584
Sup Bro. I graduated in archaeology. I can tell you what a building used to be just by looking at it's foundations and I can give to explicit data on geospatial features both above and below the ground, but i'll be fucked if I can find out how to make a use of this beyond getting in the trench with the rest of the volunteers.
>>
>>318167006
Look for interesting buildings, then.
Stuff that we'd love to know more about.
>>
Watching dreamhack now, what the fuck is this shit? Disruptors are the most boring shit I've ever seen.
>Hey guys we made a unit that can zone entire armies and can't be countered
Great...
>>
>>318167257
I would, but i'm busy being a person and paying bills. In fantasy land i'm out there archaeology'ing every single day (or being a political activist). But i've got bills man. Maybe once I clear my overdraft i'll go be me.
>>
>>318140772
WOW
>>
>>318168563
desu WoW is what truly turned Blizzard into a 'business'.
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