[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
I genuinely believe that almost all games can be made better
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 190
Thread images: 35
File: 1427109529684.jpg (452 KB, 1136x639) Image search: [Google]
1427109529684.jpg
452 KB, 1136x639
I genuinely believe that almost all games can be made better with filtering such as SweetFX/Reshade.
>>
And no one disagrees with me? What a rare occurrence.
>>
File: 1425534937271.jpg (775 KB, 1920x1080) Image search: [Google]
1425534937271.jpg
775 KB, 1920x1080
Gonna' bait with a few images to see if we can't get at least a few hot opinions going.
>>
File: 1435035301215.jpg (392 KB, 1920x1080) Image search: [Google]
1435035301215.jpg
392 KB, 1920x1080
>>
File: 1448158245334.jpg (81 KB, 493x514) Image search: [Google]
1448158245334.jpg
81 KB, 493x514
Know what helps brown games? making it light brown instead
>>
File: 1442189799893.jpg (353 KB, 1600x900) Image search: [Google]
1442189799893.jpg
353 KB, 1600x900
>>318075320

Yeah, but you know, color is fun, right? Sharpening, FXAA. It's all good.
>>
>>318072868
What game is this? Wolfenstein 2009?
>>
File: 1446012229416.png (2 MB, 1280x768) Image search: [Google]
1446012229416.png
2 MB, 1280x768
>>318077140

That it is, yes. The filter helps, right?
>>
File: Viewtiful Joe 1080p.jpg (671 KB, 1920x1080) Image search: [Google]
Viewtiful Joe 1080p.jpg
671 KB, 1920x1080
OP, I agree with you, but only for washed out games.

Non-washed-out games don't really need a SweetFX filter.

For example, Viewtiful Joe uses an excellent saturated color scheme, thus adding a SFX filter to it would be pointless.
>>
File: 1428348775623.jpg (270 KB, 1000x562) Image search: [Google]
1428348775623.jpg
270 KB, 1000x562
>>318077381

Oh there are exceptions and VJ is certainly one of them. But I like to think it depends a little on what you want in your game, you know?

I don't buy the entire "the way the dev wanted you to experience it"-thing most of the time. Sure there are some experiences that should be kept as vanilla as possible, as your example, but most games only get better with a personal touch.
>>
I'm too colorblind to care
>>
>>318077379
Yep, I hate how most "realistic" games from that era lost color
>>
>>318072868
>>318075078
>>318075180
this hurts my eyes
>>
File: 1430759669212.jpg (142 KB, 1024x576) Image search: [Google]
1430759669212.jpg
142 KB, 1024x576
>>318077706

Well then I'm probably not gonna' make a believer out of you, but there are things beyond color to adjust! You can sharpen images, or add AA that wasn't present before, or dynamically change the contrast based on the scenario of the game.
>>
>>318077871
Do one for GTA 4
>>
or simply adjust the color settings on your monitor
>>
>>318077991
You would have to do that every time individually for each game and program.
>>
>>318072868
>>318075078
>>318076447
>>318077608

Sure, let's crank up the saturation and pretend that it looks better.
>>
File: 1436338358168.jpg (183 KB, 1920x1080) Image search: [Google]
1436338358168.jpg
183 KB, 1920x1080
>>318077760

2004+ was the age of brown.
>>
>>318077608

>I don't buy the entire "the way the dev wanted you to experience it"-thing

I definitely agree with you there, especially when it comes to games like Dark Souls 2.

In Dark Souls 1, the director did a fantastic job at using saturated, beautiful colors, making the game look like a strangely gorgeous fantasy world.

In Dark Souls 2, the director was like "yeah let's just make everything look old, weathered, grey and washed-out." That's why it looks a thousand times better with a SweetFX filter.
>>
Well yea Skyrim would actually look good if it was more saturated and bright
>>
>>318072868
>>318075078
>>318075180
>>318076447
>>318077608
>>318077871

I believe this is a classic case of the placebo effect
>>
>>318078265

I'm guessing you're just trolling, but look at these DSII screenshots and tell me if you really, truly believe it's a placebo effect.

http://imgur.com/a/SpMLh
>>
>>318078081
Are you seriously stupid enough to believe that's all that's going on here?
>>
>>318078265
>placebo effect
>you can clearly see a change in color
A lot of people rather play games with rich(er) colors than not. It's not that difficult to understand and it definitely isn't placebo.
>>
File: 1418564483432.jpg (130 KB, 1000x562) Image search: [Google]
1418564483432.jpg
130 KB, 1000x562
>>318078203

You are correct my nigger.
>>
>>318078265
It looks the same to me but with a slight contrast change m8. Don't need filters to do that
>>
>>318078265

Literally, explain.
>>
>>318078840
meant for>>318078530
>>
>>318078265
It's a case of HDR with shitty tone mapping.
>>
File: 1429433316641.jpg (287 KB, 1920x1080) Image search: [Google]
1429433316641.jpg
287 KB, 1920x1080
I'm also by the way soon out of images, so if anyone has any neat filter-shots, I'd be very happy.
>>
File: witcher3swfx2.gif (1 MB, 1280x800) Image search: [Google]
witcher3swfx2.gif
1 MB, 1280x800
Agree
>>
File: 1446676989851.jpg (70 KB, 461x395) Image search: [Google]
1446676989851.jpg
70 KB, 461x395
>>318079113

That looks really nice! Did you make that yourself?
>>
>>318079019
okay now that's some serious bullshit. nice compression artifacts on the left side.
>>
>crank saturation up to 11
>durr it's better now

nevermind the fact that you can just force it in graphics card settings
>>
>>318072868
Yes almost. Though that screenshot over contrasted and got to much of a yellow shade into it.

Got to be subtle with it to just sharpen the shitty console HDR out of games and tone down the white washed over gamma a lot of games do.

Have to sharpen the shadows without over blowing the color tints like a grandma who doesn't know how to adjust her TV.
>>
File: 1428302961586.jpg (660 KB, 1200x804) Image search: [Google]
1428302961586.jpg
660 KB, 1200x804
>>318079359

I don't get this excuse. Are people on this board really stupid enough to think you can just max out saturation and receive this kind of result?
>>
can someone explain how sweetfx works on so many games
>>
>>318079494
looks like you just bumped the contrast up 10% there m8
>>
>>318079416

It looks really nice on W3. I can tell you managed to breed out the HDR-hell. Good on you.
>>
Puked in my mouth, sorry.
>>
>>318079590
>contrast
>making grey-ish look blu-ish
Yeah, no.
>>
File: 1432161736984.jpg (250 KB, 1280x720) Image search: [Google]
1432161736984.jpg
250 KB, 1280x720
>>318079567

I'd love to mate, but I don't really know what kinda' slav-magic makes this shit work. I know HOW to make it work, but I don't know WHAT makes it work.

Black box to me.
>>
Looks like shit, senpai.
>>
>>318079019
>>318075078

Not a fan of this type of stuff. In situations where I otherwise would not be able to tell the difference, the modded version always has blacks that are crushed to shit.
>>
>>318079202
Yup, thanks
Have more screenshots here
https://www.flickr.com/photos/danvsw/albums/72157659205210044
>>
>>318079890

That's a really nice gallery! You wouldn't happen to feel like copying the SweetFx file to a pastebin would you? I would love to play around with this.
>>
>>318078265
That's not what placebo means idiot.

pointless != non existing
>>
>>318079638
Yea it really is worth using if you take the time to set it up right for the game. Its easy to overbloom or over saturate, but when you find that sweet spot it really deepens the colors and sharpens the visuals.

>>318079567
Its all post-processing. Its basically like using Lightroom or Photoshop to edit a picture to tone down flaws brought out by the camera lense or dust, etc. Its also why it really doesn't effect frames either, because it just snags the image on its way and adjusts it a little.

I use it to remove more visual effects then add them though. Mostly just that white haze you get in some games or the color blur used to hide bad in game AA.
>>
>adding tonnes of contrast, massive amounts of sautration and some radial blur here and there makes the games look soooooooo good!

fuck off, i hate skyrim fags that post their fucking disgusting enb screenshots because they think it looks good, it doesnt, it looks awful
>>
>>318075180
>mmos

i never thought of this. Im gonna see if i can get sweetfx to work with WoW.
>>
>>318080379

I think there might be one Skyrim picture in this thread.
>>
>>318080379
Well for every photographer that knows how to make an adjustment there are ten girls on instagram blasting every thing with filters with a hamfist. Tool itself is fantastic just takes some subtle use.
>>
File: 1431993290874.jpg (126 KB, 1000x562) Image search: [Google]
1431993290874.jpg
126 KB, 1000x562
>>318080519

It can work wonders mate.
>>
>>318080519
Works fantastic with WoW, tweak carefully, but WoW is a colorful game and this can really bring that out very well and handles AA a lot better than WoW itself. Be sure to change the launcher to launch in 32-bit mode and shut off in game AA or it won't work. It will also work with ENB, but adjusting it to like right and not go super dark with ENB does take some time.

I love the fact that it actually has night time in WoW again with it. Not sure how long you played, but night over time just turned into a light blue filter some time around LK or Cata.
>>
>>318080094
I'll make it easier and just upload the whole thing

http://www.mediafire.com/download/tjxusvh8b8g6xu8/Sweetfx+by+danvsw.rar
>>
>>318075180
>>318076447
>>318077871
>>318072868
>>318075078
>turn down brightness and up the contrast on your monitor
>same exact shit
>>
File: OMG (2).jpg (36 KB, 362x245) Image search: [Google]
OMG (2).jpg
36 KB, 362x245
>>318072868
>SweetFx
>"WE DESATURATE AND INCREASE CONTRAST"
>"and give people the tools to change any of these"
>"THUS CREATING THE ILLUSION OF MAGIC"
>>
>>318080975

Thank you, shadefriend!
>>
>>318081015
That is like saying the tint knob on an old TV is the same thing as a remastering. Done right this can deepen shadows without overblooming white, also the eye is not equally sensitive to all colors.
>>
>>318072868
I genuinely believe that developers need to stop being so afraid of saturating their colors, because that seems to be what most people use SweetFX for.

You know what Red Dead Redemption had? A fucking saturation slider. A fucking console game had a saturation slider. Why doesn't that exist more often?
>>
>>318081674

Because console-owners are usually not trusted to make good decisions for themselves. Which is also why they don't get a "graphics" option of any kind.

And this from someone who owns a PS4, a WiiU and both major handhelds.
>>
>ITT: Samsung AMOLED makes a game
>>
>>318081404
No problem mate
>>
>>318081674
This. The creator of SweetFx once said that the option most users employed was the one that upped color-levels. People are just naturally drawn to more colorful things I guess.
>>
>>318082050

I don't understand why you people are so afraid of color.

It's proven that the eye prefers strong colors to weak ones.
>>
>>318081674
Serious Sam 3 did it best. It practically had a sweetfx menu.
>>
>>318082406
It's worse than placebo, it's tricking yourself that it looks better, just like Samsung does with their muh AMOLEDâ„¢ screens, they're oversaturated and unnatural, they make colors not normal, why would anyone use a screen that displays wrong colours?
>>
File: 1446751891502.jpg (558 KB, 1067x600) Image search: [Google]
1446751891502.jpg
558 KB, 1067x600
>>318082462

Remember when games had color, and gamers didn't have to make custom utilities to work around shitty design choices?
>>
>>318082462
Which ironically was removed from the console version, confirming what >>318081910
said
>>
>>318082653

Look, this isn't up for debate. People prefer vivid bright colors to dry darker ones.

From what I read it had something to do with the brain being quicker to recognize and "appreciate" stronger colors than weaker ones.

I can go dig for the source if you really want me to?
>>
File: 1423257852104.jpg (182 KB, 1270x692) Image search: [Google]
1423257852104.jpg
182 KB, 1270x692
Now I know no one but britfags like football/soccer but you can't tell me this looks worse with shaders? It just can't be done.
>>
>>318082710
It's astounding how it's still happening in 2015, Fallout 4 doesn't even have a brightness option. Devs went full retard.
>>
>>318082893
I'm not saying people prefer darker colours, I'm saying oversaturating your screen to show unnatural colours to boost sales, because brains of consumers automatically like them more is jewish beyond belief
Reality is always better than lies, or should be
>>
>>318083223
>Reality is always better than lies, or should be

But it isn't. Biology is truth, and biology dictates that more color is better.

In a perfect world, our reality would be a more colorful one to please the brain of humans, but the world isn't perfect.

Doesn't mean we can't make imaginary worlds closer to perfect.
>>
>>318083150
>Fallout 4 doesn't even have a brightness option

Jesus fucking Christ, are you joking?
>>
>>318076447
What game is this
>>
>>318083223
It's giving people what they want, nothing wrong with that. The masses don't know or care about how unnatural the colors are. They just know that they like it better.
>>
>>318083536
I literally had to use sweetfx JUST to adjust the gamma because the game was too bright and washed out.
>>
File: 1409517610945.jpg (8 KB, 250x241) Image search: [Google]
1409517610945.jpg
8 KB, 250x241
>Total Graphical Overhaul Fidelity Suite by XxF@GG0txX
>It's a SweetFX preset
>Downloaded by thousands and praised by everyone because it's all they have
>>
>>318083792
this is the reason everything's going to shit
>>
>>318084106
>Too much color in video games is the reason everything is going to shit.

Do you read your own posts back sometimes and wonder if you have some sort of illness?
>>
File: EqS9sug.jpg (401 KB, 1280x720) Image search: [Google]
EqS9sug.jpg
401 KB, 1280x720
>>318081910
That's not necessarily a bad thing. As soon as DOA 5 came to PC, everybody got jaundice.
>>
>>318084023
As much as I love sweetfx, I fucking hate this bullshit.
FO4 even got articles about these, "WOW MODDERS ALREADY OVERHAULED THE LIGHTING AND SHADERS, AMAZING GRAPHICS".
It's just fucking color and brightness filters, jesus christ.
>>
>>318084250

That looks beautiful. I would have babies with her and take responsibility.
>>
>>318083594
Grim Dawn. Really fucking good mane
>>
>>318084236
I was talking more about the "giving consumers what they want not what they need" kind of stuff
I derailed on shitty coloured oversaturated games after my first post, now I'm ranting about the jews
>>
sweetfx doesn't do shit. You really have to be retarded to think it does
>>
>>318084427

And you have to be blind to not see 99% of the comparison pictures in this thread.
>>
>>318084106
If you mean the consumers being dumb asses with shit taste then I agree. That is exactly why gaming is going to shit.
>>
>>318084537

Which goes against his original argument, because games don't get color at all these days.
>>
>>318080975
>>318079890
You have to be downsampling, especially claiming that AA is turned off.
>>
>>318084270
It's pathetic that 80% of TW3 nexus is reshade/sweetfx presets, they REALLY want those E3 graphics back.
>>
https://www.youtube.com/watch?v=a1bYY1bRG5c
>>
>>318084631
I am downsampling, from 4k. I say temporal AA is turned off, temporal AA is the post-processing filter that blurs things in motion, like ghosting.
>>
>>318083070
grass looks like cracked concrete, how can you think this is better?
>>
>>318084421
Consumers don't need unnatural colors, they just want them. You can't blame companies for giving consumers what they want.
>>
>>318085560
I blame consumers for being dumb, companies are smart, but everything's going to shit because of both parties
>>
>>318072868
Only old games with low texture filtering/quality. It made vanilla wow look much better, but all youre doing is upping saturation values.
>>
>>318084861
The mods are even more pathetic considering CDPR promised mod tools and gave us that garbage mod kit. Fucking GTA 5 is more moddable without any official mod support whatsoever.
>>
>>318086146
Personally I use sweetfx in tons of games and rarely ever touch the saturation. Color/gamma correction alone can make a game look much better.
>>
>>318084250

I need you to post more.

It would please me.
>>
>>318084861
And SweetFX is essentially pointless in that regard, since the lighting itself is different (inferior) and it leads to the game's worst graphical flaws.
>>
>>318084861
>>318084861
>>318084861
fucking this, there is the actually decent lighting mod coming out soon though

https://www.youtube.com/watch?v=d6YLpPOzNcU
>>
>>318088183
vid unrelated?
>>
File: 2.jpg (905 KB, 1920x1080) Image search: [Google]
2.jpg
905 KB, 1920x1080
let's have more orange and blue
>>
>>318089003

That's hot.
>>
File: 657-0-1448149831.jpg (741 KB, 2880x1620) Image search: [Google]
657-0-1448149831.jpg
741 KB, 2880x1620
>>318088914
yeah
>>
>>318072868
>>318075078
>>318075180
>>318076447
>>318077379
>>318077608
Babbys first sweetfx.
>maximum vibrance
>maximum sharpness
>muh post processing AA
>higher contrast
>>
>>318089197
looks pretty bad m8
>>
>>318089490
Nothing wrong with SMAA
>>
>>318089598
sorry
>>
>>318089684
It's a shit algorithm and I hope you feel bad.
>>
>>318089749
Nah it's a good algorithm and I feel great.
>>
>>318089490

You clearly have no idea what you're talking about.
>>
>>318089884
Right, I just wanted you to know that.
>>
>>318089895
Colorblindfag pls go
>>
>>318089930
Thanks for letting me know about your wrong opinion.
>>
I wonder if Raz3d is in here?
>>
I turn off all forms of post processing including AA, shadows, and SSAO

I grew up on doom1 at 320x240 and I greatly prefer when it looks like a video game

because it is a fucking video game
>>
>>318090072
>being this butthurt
>>
>>318090186
Shadows aren't post processing.

>turning off AO
pleb
>>
>>318079019
The picture on the left looks fucking horrible jesus christ kill yourself this is like when someone is editing a photo and they go way overboard on mood lighting but they can't tell because they've been making small edits and they don't remember what the original looked like I don't say this often but kill yourself if you think this is acceptable
>>
>>318090359
*on the right
>>
>>318090191
I'm not fucking butthurt FUCKER
>>
File: graphic snes.png (46 KB, 1029x449) Image search: [Google]
graphic snes.png
46 KB, 1029x449
>not using filters in your emulator
>>
>Absolute trash: The thread

>hurr durr u can't achieve the same thing by properly calibrating your monitor because overblown highlights and bullshits
>every single "example" have overblown highlights and bullshit

It looks like shit.
>>
>>318090487
Why is you mad
>>
The only post process that I really hate is DoF. It's extremely unnatural since it places the focus point at the mouse pointer, yet your eye wanders around the screen. The only way it would work is with eye tracking, if the game placed the focus point where your eyes are currently pointing at.
>>
>>318085560
In fact, that's what should be done. Albeit, graphics saturation is a non-issue; but gameplay is much fair play. Consumers have literally no effect on that, and it's worthless to say they do. There are inherent benefits vs. inherent detractions, and everything and how it coheres fits in these categories. That's completely on development.
>>
File: 1359950550341.gif (3 MB, 300x200) Image search: [Google]
1359950550341.gif
3 MB, 300x200
>>318090540
just like god intended senpai
>>
>tfw just now found out about Mediator
>>
>>318090547
No one said you can't, but it would be retarded to adjust the monitor for every game every time. You're pretty stupid huh?
>>
>>318090752
You saying that the fact that dumb games sell more doesn't impact the gameplay development of games?
>>
I hate SweetFX because now I have trouble enjoying a game without it.
>>
>>318091161
>Guys, the whole consumer market can be blamed instead of the small development group
Ff.
>>
>>318072868
well, since most games have a disgusting fog on top of everything nowadays you might be right.
>>
>>318090809
modern artio
>>
File: 1331926472671.jpg (141 KB, 563x528) Image search: [Google]
1331926472671.jpg
141 KB, 563x528
Overfiltered crap like SweetFX is fucking disgusting.
>>
>>318092248
You know by saying something like that you just confirm you have no idea what you're talking about.
>>
>>318091561
Companies look at the most successful games. They see call of duty, halo and skyrim. This tells them that most consumers want casual gameplay. It only gets worse because this line of thought proves more and more successful. Consumers are absolutely at fault.
>>
ENB series or SweetFX?
>>
>>318072868
Does it affect performance?
>>
File: ROBLOX (54).png (2 MB, 1363x731) Image search: [Google]
ROBLOX (54).png
2 MB, 1363x731
just dusting this off
>>
>>318092710
No, not at all.
>>
>>318090186
I did too, but I still like effects. A lot of that is more around game design.

In things like Doom or Quake or Serious Sam you could actually see the level. Where as CoD and BF4 are often so busy trying to impress the level itself becomes a clusterfuck and too busy.

I'ld say right style for the right game. In an RPG or stealth game I want it fucking pretty to bring me into the world.
>>
>>318092709
Depends on the game. Some games don't need ENB, and some games are just so bad that sweetfx wouldn't help and require a lighting overhaul like ENB.
>>
>>318092710
>>318092935
It does. It can range from 5 to 10 fps loss depending on what's enabled.
>>
>>318093432
You must have one potato computer to have SweetFX impact your performance.

It doesn't effect me at all and I have a mid-range 4 year old 2500k 7970 build.
>>
File: samed.png (341 KB, 1920x1080) Image search: [Google]
samed.png
341 KB, 1920x1080
>>318092680
Most development meetings don't originate with "let's make a shitty game", and whether or not they discuss interesting gameplay is still their position. It's their job to make great games. It is not the consumer market's job to stop purchasing awful games.
>>
>>318093516
You must not understand performance and have vsync enabled when thinking it doesn't affect framerate.
>>
>>318092709
ENB. It actually implements some good effects rather than just adding a fuckload of saturation.
>>
>>318093691
They don't see it as "shit gameplay". They see it as "gameplay that is popular with consumers". Companies are giving consumers what they want, consumers are voting with their wallets and they're voting for shit gameplay.
>>
>>318093809
no, it has no impact
but then again I only use SweetFX to change color balance and contrast, not interested in any of the other effects, especially post process AA because it always looks bad
>>
>>318075078
I used to use enb, because there would be a trick to increasing performance on my old card. It would induce some graphical artifacts but it was worth it.
Now I have a 7770, so its not worth it.
>>
>>318094086
lol what
>>
HEY GUYS

HEY HEY GUYS

LET ME UP THE CONTRAST, INCREASE THE BLOOM AND THEN SHARPEN THE CRAP OUT OF IT

THAT'S CINEMATICS YO!

CINEMATIC EXPERIENCE

FUCK YOU OP
>>
>>318094485
I don't see the problem of increasing sharpening and contrast when the game is blurry and has low contrast?
>>
>>318094117
There are very few AAA games. GTA V doesn't look at other games to decide "we'll just make everything literally auto-aim". It doesn't look at other multiplayer games to develop the worst online meta ever, especially with the sport system and many other designs.

You're full of it, and you should realize it by now.
>>
>>318094725
Why are you responding to obvious bait?
>>
>>318080639
They both look like liquid shit.
>>
File: diablo ugly.jpg (1 MB, 1600x1200) Image search: [Google]
diablo ugly.jpg
1 MB, 1600x1200
saturated colors = nintendo kiddy shit
desaturated colors = DARK MATURE SERIOUS REALISTIC ATMOSPHERIC

that's just how it goes. it's theme, you pick the one that's appropriate for the video game's world.

trust me i'm an indie developer
>>
>>318094959
>you pick the one that's appropriate for the video game's world.
And that's why SweetFX is great, because you can change it.
>>
>>318094820
You're really thick. They do it because it gives them more sales. Every game they make, they make the gameplay more and more casual and every game sells more than the previous. This is the consumers telling devs to keep dumbing shit down.
>>
>>318092709
You can use both. Just takes more tweaking.

ENB for effects, SweetFX for small adjustments.

>>318092710
Yes and no. Since its post processing it often won't effect it all. On some games it can go down a little, on some it can actually go up a little.

It often depends on in game settings. If a game has good AA built in you may see a dip in frames, if it has bad AA you may see an increase, etc.

>>318094959
D3s problem wasn't its use of more color than the previous games it was the muddy blurred badly done HDR effect and lack of a consistent them on which to apply those colors. Bad art direction and poor implementation. Dark3D helps a lot to sharpen it up and actually put that color to use....still gets old a lot faster than 1 or 2, but its okay.
>>
>>318095287
Consumers buy video games because it's something to do. If development chats can't figure out that correlation isn't causation, they obviously shouldn't be in the business. Obviously, that's not "the consumers shouldn't be in the market". It doesn't seem like much of a fine like, but quite obvious.
>>
>>318095571
I've heard they've improved D3 a lot with the updates after the expansion pack?
>>
>>318095637
I don't see why they shouldn't be in the business as they are obviously very successful. When the dumbest games in the industry gain the most success and popularity, it's because the most consumers bought them and told every company in the industry "this is what we want, this is the quality we expect from games".
>>
>>318096101
>You watch TV, you must support shitty shows and movies
No. Games now don't have demos, mostly.
>>
File: 1394107154890.png (275 KB, 739x1748) Image search: [Google]
1394107154890.png
275 KB, 739x1748
>>318095637
Fact 1: Both casual and hardcore players buy casual games. Hardcore players may complain that it got dumbed down yet again, but in the end games like Skyrim are still enjoyable to a degree for everyone.

Fact 2: Casuals will stop buying hard/complicated games, because their attention span is shorter than what it takes to get good at them. In today's world, very few people are willing to read a 200 page manual and then memorize 30 keyboard shortcuts and learn deep combat mechanics just to play a game.
>>
>>318096234
Completely different, when you watch TV you're not buying the shitty shows. When you buy a game you have plenty of options, such as watching previews, reading reviews and returning the game if it's bad.
It is a fact that the best selling games influences companies to gear their gameplay similarly, because they see "best selling" as "what consumers want" which is mostly true.
>>
>>318096354
>These "facts"
>making stuff up you have no evidence for
>>
>>318096993
Which do you think is false? Prove me wrong senpai.
>>
>>318096882
>when you watch TV you're not buying the shitty shows
Going to the movies is the same idea. There are also television ratings and, for many shows, digital distribution with just ads.

There are plenty of examples of unprecedented but awful gameplay, like EA Battlefront where they have strict examples to adhere to or improve and nothing to cross reference for the decisions that are (card systems, tuning, etc.).
>>
>>318094959
Ok but why the excessive film grain? That's terrible
>>
>>318096070
I've not played the expansion content since then, but I did return to the game a bit.

The game is more fun I would say, but the real problem of the game is a complete lack of atmosphere and variety. It needed to be more stylized and some better balancing in the powers. I can still generally stick with a few powers and ignore the rest which makes it a bit bland.

Compare to like D1, you felt like you were in a series of dungeons and caves under a old town. This one lacks that gohtic feel. Dark3D returns that a bit to it, but i can't change game design. Doesn't help that the random portion of level generation is really predictable.

Its not a bad game. It just wasn't 60 dollars worth of dungeon crawling, when you spend a lot of time on ramparts and deserts dicking around. It borrowed a little too hard from WoW and Torchlight and lost its identity in the process. The drop in drop out multiplayer was a god damn stroke of genius though that should be in way more games.
>>
>>318096354
What kind of magical American school did this fuckin' guy go to?
>>
>>318094324
ENB adds real effects such as AO, shadows and indirect lighting, not just filters
>>
>>318072868
this is true. It's just hard to find a good config that doesn't over saturate and fuck the contrast of the game. 99% of the screens you see in /v/ or /vg/ especially games like Fallout or bethesda games in general is that it jsut looks like shit
>>
>>318094959
Is that an image edit or graphics?
>>
>>318094959
Tot left = DOTAish
Top right = Diablo 2 ish
Bottom left = Starcraft 2 ish
Bottom right = Dark Soulish
>>
>>318079830
Nothing wrong with crushing blacks
>>
I want to try this out but I don't want to fuck with settings but I get all autsi about it. Can I just download it and let it do its thing?
>>
>>318104863
The official sweetfx files are a blank slate, besides SMAA being turned on. So you'll have to find a preset you like and get that.
>>
>>318072868

Only high school dropouts with 0 udnerstanding of palettes and scene composition think this.
>>
>>318105221
You must be talking out of your ass if you think video game devs are anywhere near decent at either of those.
>>
So when did you grow up and realize sharpening the image and turning up the contrast just looks like shit /v/?
>>
>>318105042

Is there like a good default or universal presets out there or something? I really hate fucking with settings
>>
>>318106086
Nah, presets that are made for one game will most of the time look like shit in other games. Just look for a preset for a game you want to mod and pick the preset that looks best.
>>
>>318085549
and the grass looks like a worn out shag rug on the othe
Thread replies: 190
Thread images: 35

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.