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Fallout 4 has 60 base Weapons, not including throwables, not including mods.Fallout


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>Fallout 4 has 60 base Weapons, not including throwables, not including mods.

>Fallout New Vegas has 130 base weapons, 209 with unique variants, not including throwable, not including mods.

>Fallout 4 has 24 different ammo types

>Fallout New Vegas has 28, which can all be modified at a reloading bench giving them all different properties, making the total number of different ammunition types around 110

>Fallout 4 has a dialogue wheel consisting of "Yes, no, maybe, sarcasm" and speech checks based on charisma that you can save scum

>Fallout New Vegas has the full sentence of what you're going to say, and has speech checks that go along with the speech skill that you can't save scum through, you're either skilled enough or you're not.

>Fallout 4 has 4 factions that affect the story and dialogue.

>Fallout New Vegas has 9 main factions that affect the story and dialouge, along with multiple smaller ones.

Fallout 4 isn't terrible, it actually improved on the gunplay, feels like a better shooter. But everything else is a downgrade.
>>
>>317673869
yea i'm genuinely disapointed with the lack of variety in weapons

it seems like its only pipe weapons, combat rifles, missile launchers and the occassional fatman and hunting rifles
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>Game is about Synths
>No .223/That Gun
>>
>Fallout 4 was made by Bethesda

Pretty much sums it up.
>>
>>317673869
Um, isn't it 40 base weapons? 4 of which are useless pipeshit, effectively making the count 36?
>>
>>317673984
And hunting rifles are so goddamn useless, even when modified to use .50.

That pissed me off, coming from FO3 and NV where Lincoln's Repeater and Medicine Stick were my gunfus.
>>
>>317673869
>130 base weapons
>only use about 7 since 90% of them are fucking garbage
At least in 4 if a weapon is garbage you can actually make it good by upgrading it.
>>
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>>317674264
>bolt on the left side
>>
Why is Bethesda incapable of making something as cool as the NCR Ranger outfit?

Nothing in 3/4 or the entirety of The Elder Scrolls is even close. I can't fucking wait for it to modded into 4, it's borderline perfect and has only been held back by Bethesdas shit engine
>>
>New Vegas

LOL
>>
>>317674295
That's a fucking lie pham. At least half of the weapons are perfectly viable.
>>
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>>317674380
>3

BTFO
>>
>>317674295
The vast majority of them were viable, not counting the low tier ones like 9mm shit which could still be prolonged in usefulness by changing your ammo type. Miniguns were shit though, but you could make Shotguns great just by picking like 2 perks while in 4 you need to pick the same one 5 times before a gun gets good
>>
>>317674295
Any weapon with a skill requirement of 50+ is viable into the endgame, especially if you mod it or find its unique variant. There are nine rifles alone with that prereq.
>>
>>317674380
>Metro Tunnels: The Video Game
>>
>>317674295
>>317674380

>Bethfags trying this hard
>>
>>317674329
but the noguns faggots like to watch bolts being worked, something about repressed sexual desires
>>
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>>317674380
>shit bait

KEK
>>
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>>317674380
If I wanted to play Metro, I'd go fucking play Metro
>>
Fallout 4 is a steaming pile of monkey poop, we get it

So is Fallout 3 for that matter
>>
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>New Vegas is the first Fallout game where unarmed actually has a decent selection of weapons and some actual effort devoted into its development

>All of that is immediately thrown out the window in 4
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Jesus Christ, Bethfags are Undertale cancer x2
>spam the same threads every day
>hugeass circlejerk of newfags
>all of them get salty when someone shitposts in their thread
>>
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>>317674295
>90% of them are garbage

You could at least try to make it a little less obvious that you haven't played the game.
>>
>>317674295
except they were all viable since NV is actually a RPG
>>
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>>317674380
>metros as proof of fallout 3 being good
>>
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Thanks Todd
>>
>>317674767
>companions and npcs get custom unarmed attacks
>you don't
>>
>>317674835
Wat?!
>>
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>Bethesdrones are paying $60+ for a game with half the content of NV, linear quests, shitty writing, and game breaking bugs
>"BUT ITS FAAAAAN"
>"I PLAYED OVER 600 HOURS SO THAT MUST MEAN ITS GOOD"
>>
Wait is that ammo count correct? Sure feels like New Vegas had a lot more ammo types. .22, .40,.357,govt w/e, 20 gauge and 12 gauge, missile/rocket slit, BB ammo, and I might be missing more...
>>
>>317674835
Holy shit this pisses me off so much

>Fucking Nick is running around with a pipe revolver doing CQC
>Meanwhile I can't do anything outside of VAT's killcams while using pure unarmed

New Vegas let you do special moves like the Ranger Takedown while having so little to work with yet now I'm actively being restricted
>>
>>317674934
Deathclaws and suplex you and shit
>>
>>317674995
I love how the Khan Trick required the ground actually be somewhat dirty to work.
>>
>>317674767
>unarmed
>selection of weapons

Pick one, retard.
>>
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>>317674831
>>
>>317675115
how about both
http://fallout.gamepedia.com/Fallout:_New_Vegas_weapons#Unarmed
>>
>>317674767
>play FO4 with melee build
>equip boxing gloves
>only one hand has a glove in it
Bravo Bethesda
>>
>>317674995
>>317674835

You do get that thing where you can finish off a low health enemy with your rifle butt but that's about it

and enemies can do it too, which is annoying since fighting a dude with a rifle in melee when you're at low health is more dangerous than fighting a dude with a melee weapon when you're at low health
>>
How long until modders make FO4? A year or a month? Also is hard to get into modding , I wanna stop being a simple consumer
>>
Is there a mod that removes the voice yet?
>>
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>>317675248
>New Vegas has more unarmed weapons than Fallout 4 has ranged weapons
>>
>>317675219
>equip power fist
>disappears from character model when holstered
I'm disgusted with how lazy Beth is. Like, seriously, there are hardly any weapons compared to NV (which were moddable too) and yet you can't visibly holster anything.
>>
There's no way Fallout 4 has 60 base weapons. It feels more like 30 or 40, with about half being pipe shit.
>>
>>317675325
GECK doesn't come out till at least january, so at least for a year after that till we get good mods
>Also is hard to get into modding
it depends what you do but generally no it isn't
just fuck around with the GECK/creation kit/construction kit for previous bethesda games
>>
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>Critical Hits are VATS only, and activated only.
>>
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>>317674831
Even if a lot of them in NV were just unique variants, the fucking difference between the two games is still inexcusable
>>
>>317675452
It's actually 53. If you count automatic variants of weapons, it's probably a flat 60.
>>
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>>317675408
I should go back and finish all the DLC now.
>>
>>317673869
mmm copypasta
>>
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>>317674831
I'm also reading there you can't use the power fist if you're wearing power armor
>>
>FO4's files are recognized by the modding tools from Morrowind
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The only reason these threads are so anti-fallout is because people who would be defending it are instead having fun playing the game.
>>
>>317675665
The logic is that the hands/arms of the power armor already act as power fists as a given.
>>
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>>317675547
>>317675248
>4 has native Yao Guai
>But no Yao Guai gauntlet
>>
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>>317674380
Shitpost
Harder
Better
Faster
Stronger
>>
>>317675665
With PA you could have 13 strength and modifications to the hands which add unarmed damage/effects
>>
>>317675718
Why aren't you playing the game then?
>>
>>317673869
>Fallout New Vegas has 9 main factions

>House/New Vegas
>NCR
>Legion
>Benny/Yes Man/Independent

If you consider any of other factions "major" you're wrong.
>>
>>317674175
It's in the Mojave.
>>
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>>317675718
Betheskeks already shipping in salt by the pound.
>>
>>317675948
You interact with the BoS, Kings, Boomers, Khans, and "the Strip" as part of the main quest.
>>
>>317675948
3 literally doesn't have any side factions at all, and it's main factions feel like poorly done shit versions of NV
>>
>>317676059
4
>>
>>317675547
Only about 16 of those are from before the dlc. Of them half or so are special versions. Given the way special weapons works in fallout 4, a proper list with all variants would be relatively similer to the base NV, but with far more special variants. You have to take into acount that there are like 4 different modifiable versions of just the knuckles with different models and stats. They just no longer each get their own wiki page. There are legit criticisms for the weapons in fallout 4 but this isn't one of them.
>>
>>317674175
blade runner build would be pretty cool
>>
>>317673869
What made me saddest were the fist weapons.

There's like only 1 power fist now and its thrown together anyway. Incredibly disappointing. You cant be trained with streetfighter moves anymore too, just click and slash forever...
>>
>>317676127
There are 11 base weapons with significantly different properties and models. Fallout 4 has 4 unarmed weapons, most of which spawn rarely. There are no uniques and incredibly scarce legendaries. There are very few mods for these weapons, and they don't even deal fatigue damage. This is very much an issue coming from New Vegas.
>>
>>317674938
> half the content
In which way, minus "muh 200 weapons". Fallout 4 has considerably more content than NV did, especially when you take into account actual game world size, number of quests, crafting and basebuilding, and just sheer hours of gameplay...

> linear quests
As opposed to NV's EXTREMELY linear world design...

> game breaking bugs
Fallout 4 launch has had countless fewer game breaking bugs than NV launch, so this point is shit.

Obsidiots actually believe this shit.

I loved every Fallout since I first played FO1 on PC back in my college days, but claiming NV is leagues ahead of 4 is just mental. Yeah it's better than 3, but that's just natural progression. Of course it will be better. It's practically Fallout 3 part 2.
>>
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FO4 did one good thing, tho

revived interest in NV and quality threads about it
>>
>>317676043
and the Fiends, since they're organized and have leadership. True not really questlines, but they're a force. They aren't just 'LOL RAIDERS'
>>
>>317676693
NV has way more quests than 4, which are much higher quality and don't always end up being "clear out these enemies". 4's entire crafting system is "pick up all junk then spend 5 minutes scrapping it so you can build a mod, and the basebuilding is total fucking garbage with no actual incentive to actually do it other than Minecraft autism. 4's gameworld is also garbage, there's only 2 actual towns because Bethesda expects you to build all the other ones yourself, which leads to the whole world being devoid of interesting NPCs and quests thanks to them relying on the god awful Radiant ones.
>>
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why does bethesda hate unarmed weapons so much?
there are only 4 of them, with 1 or 2 mods for each one, and they all suck compared to the super sledge
you can't use them with power armor, and the power armor mods for unarmed damage are trash
also, the ninja perk only gives half of its bonus to unarmed for no fucking reason
>>
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>>317676338
>enemy charges at me with a sledge
>block, and immediately hit back with Scribe Counter
>use Khan Trick pocket sand to blind them
>cross punch knocks the sledge out of their hands
>do a Ranger Takedown to sweep out their legs and put em on the ground
>go into VATS, use my boot to stomp on their face

Unarmed was so fucking good in New Vegas, holy shit
>>
>>317676693
>Fallout 4 has considerably more content than NV did
Fallout 4 has considerably more repeatable content than NV did. There are fewer named NPCs, fewer settlements, and fewer unique quests. Most of it is shallow and incredibly samey, consisting of a dungeon run with a conveniently placed loot chest and emergency exit. This is not fun or engaging content. There is hardly any reactivity or interactivity, either.

>As opposed to NV's EXTREMELY linear world design...
Only the first part of NV was in any way linear, and even then, players who knew what they were doing got everything they needed to utilize the Long 15, the backroads, Primm Pass, or Hidden Valley to get to Vegas faster. Outer Vegas is filled with low-level content as a result. Besides, quest design is far, far more important to an RPG than level design. Fallout 4 has fucking abysmal quest design, whereas NV's is excellent. There's not a single moment in Fo4 that can compare to the unmarked interrogation quest in NV.

>I loved every Fallout since I first played FO1 on PC back in my college days
>at least 36 years old
>still browsing /v/
Consider suicide.
>>
>>317676765
That pic is great.
That is all.
>>
>>317674389
Not to mention that the custom ammo types make even the shit weapons usable, if not ideal.
>>
>>317677203
The progression of unarmed in NV was so fucking satisfying, more so than pretty much any other combat style.

The way you'd learn new VATs attacks as your skill increased, could get them from perks as you level up, and get those 4 special real time special attacks as you play through the games quests was brilliant
>>
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>>317674295
>he uses pipe weapon
>>
>>317674264
I find great use out of the hunting rifle, works great on those OHK's and stuff
>>
>>317677203
obsidian really deserve extra points for making unarmed work in shitbyro in a satisfying manner, for taking the time and having the ambition to innovate
>>
>>317677368
well, no shit it was brilliant. obsidian made it after all. that's part of why i can overlook a lot of flaws in their games. they always get the details right.
>>
>>317677569
didn't get PoE right, tho
>>
>>317677405
I use pipe weapons because I have so much god damn .38 ammo I'd rather just use it by spamming it with one of the auto pipe rifles
>>
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>>317677203
NPC's will use ranger takedown in Fallout 4 rarely.

But I still can't.

WHAT IS THIS SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
>>
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>>317677642
>>
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>>317677640
>not selling all that garbage for massive caps

Nigger you can't be serious
>>
>>317677203
>Not doing Legion Assault followed by cross

Fucking degenerate
>>
>>317677612
DIsagree, at least now. First run i've played it, was alright. Now with the first part of White march, extra talents and balance, imo it's much fucking better. Much less + 1 stats item, your guys actually feels more competent and effective. Zarua is a cool guy, and there are some cool quest around.
>>
>>317677728
but its fun to sperg all my ammo at enemies
>>
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>>317677747
>legion
>>
>>317677728
Honestly, why didn't they implement an ammo economy in Fo4? Shit like .38 is so goddamn ubiquitous. Speaking of which, where does all their ammo come from?
>>
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>>317677747
>Legion
>>
>>317677757
desu, I just couldn't get into and did not give it a fair shake

but from the lukewarm reception and from what I've seen, it still seems to be the prevailing stance from people who've got lots of love for everything Obsidian has made
>>
Does Caravan actually have rules?

I remember the tutorial, not really grasping what it meant about how to play, and then I wasn't allowed to actually select any of my cards in the game itself.
>>
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>>317677673
>Unarmed is supposed to be about hand to hand fighting and martial arts
>Gives the player jackshit to do with it while gun wielding NPCs all get to use all the cool animations
>>
>>317677673
why are all these cool animations locked to vats? fuck vats. i know hitting enemies with alt button is supposed to trigger an animation outside of vats when enemies are low enough, but it never happens for me.
>>
>>317677834
>>317677882
>Not mastering all forms of combat
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>>317677905
>>
>>317677891
Just saying, i personally liked it a lot. But then again, i played the BG, ID and planescape to 100% completion at least 5 times each.

I also liked some cool details. Like Grieving mother being invisible to basically anyone.
>>
>>317677857
IT JUST WORKERS!!!
>>
>>317673869
>Fallout 4 isn't terrible, it actually improved on the gunplay
Nothing New Vegas with Project Nevada cannot already do.
>>
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>>317677915
Example
>>
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>I still haven't made a Ranger character with high focus on Unarmed who fights with Dog Tag fists, ensuring the souls of other NCR heroes can still bloody Legionnaires from the afterlife
>>
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>>317678103
>>
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>>317678103
>>
>>317678103
>Blitz lets you teleport across the room

Seriously?
>>
How many quests are there in Fallout 4 anyway?
>>
>>317678265
INFINITE

QUESTS
>>
>>317677905
You can use the arrow keys to select cards and where to place them. For some reason, that's the one thing the game never tells you.
>>
>>317678265
Quote from wiki:

There are a total of 136 quests, which:
- 13 are from Main Quest
- 33 are Side Quests
- 22 are from BoS
- 21 are from Minutemen
- 21 are from Railroad
- 15 are from Institute
- 11 are categorized as "Others"
>>
>>317678180
>>317678223
>>317678103


Well, i guess i will roleplay as the Radborne. This shit is clearly magic
>>
>>317678103
We DBZ nao
>>
>>317678265
Most of the BoS and Minutemen quests are incredibly bland radiant quests that can be completed multiple times.
>>
>>317678170
I know what my next build is
>>
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Question for modders of New Vegas! I wanted to know if companion mods like Niner and Story Teller have ending slides when you end Hoover Dam.
Just a small thing I wanted to know before I download
>>
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>>317675547
When I say the same, I mean they're unique versions of the former, so they don't count. Or otherwise you could count the uniques in 4.
>>
>>317678340
>22 are from BoS
>21 are from Minutemen

Is this counting radiant? Because there's no fucking way that the Minutemen have more than 10 unique quests
>>
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why so vitriolic, can't we all get along?
>>
>>317678103
> not punching the grenade as well
>>
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>trying to play FO4
>doing the minute man quest where you have to retake castle
>have to smash a bunch of liremurk egg nests
>have to individually melee each egg to not waste ammo
>like 20 nests
>Mirelurk Queen attacks
>5 minutes of me kiting it around throwing grenades and cocktails at it
>once she's dead go back to smashing eggs
>Legendary glowing mirelurk
>runs straight at me and 2 shots me
>have to cripple its legs
>drops a fucking legendary pool cue
>start looking for Preston to turn quest in
>nowhere to be found
>quest marker is in the middle of nowhere
>run out there
>during the fight he teleported to the middle of nowhere
>lets go get that radio working
>literally starts running back to castle
>stops to shoot everything in his path
>turn game off
Bethesda games are all tedious piles of shit I have to force myself to play
>>
>>317676769
There are a couple groups of raiders with leaders in a bunch of different areas round the maps, read the terminals.
>>
>>317678596
Okay, so FO4 isn't completely up to snuff, but how are the companions?
Do they have any depth to them, or are they walking meatshields?
>>
>>317678768
No
>>
>>317678749
You literally can't interact with them in any way though.

At least with The Fiends you can talk to and make a deal with Motor Runner

Literally everything is hostile to you in 4 and reading the hundreds of terminal entries feels pointless compared actively interacting with real characters
>>
>>317676765
The fact that New Vegas and Kotor 2 still get story discussion to this very day is a testament to the writing quality of those games.
>>
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>>317673869
>being in vault 81
>saved the kid that was bite by a moalrat
>maccready dislikes that
>maccready that is a loving father wants to watch a child die
>reload and say i take half of the medicine
>maccready still dislike it
>reload and outright say to let the child die
>maccready likes this
>say i was just joking saving the kid
>maccready dosent care
>later steal a nuka cola qouantom
>maccready idolizes you


the companions like/dislike system is fucking broken.
>>
>>317678596
Holy shit, that happened to me.
My Preston teleported all the way back to Sanctuary. I fast travelled around for a while waiting for him to walk all the way back.
>>
>>317678768
All the uniques in 4 are randomly generated if I remember right. You know, this one does extra bleed damage, or this one does 25% more damage to humans or some shit.
It reminds me of a certain other Bethesda game, but with guns...
>>
>>317678780
One more than New Vegas (he's Institute exclusive) but only three of them have quests. Interaction with them is considerably more simplified and transparent, with obvious tiers of affection boosted by occasionally nonsensical actions. Romancing them yields an exp boost if you use a bed, and they grant active perks if you max out their affection. They really can't compare in depth or complexity to Arcade, Boone, or even Raul.
>>
>>317678768
>recolours counting as unique textures in FNV

That shit is lazy. Do you think fighting recoloured enemies are fun?
>>
>>317679000
and VTMB, Morrowind (?)
>>
>>317678103
i fucking love blitz. that together with ninja and psycho, you will one shot everything.
>>
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>>317674767
It's all down to how Obsidian met the challenge of making weapon types viable without making you overpowered at the start, baby.

Every weapon type has an obvious starter which you can find or buy quite early on in the game, assuming Doc Mitchell didn't give it to you based on your character creation. And beyond that you can quickly find or buy the next step up from your current weapon. Then you have several different tiers and different branches, particularly with Guns and Energy Weapons (the Minigun and AMR are both in the same 100 Guns bracket, but are entirely different in functionality).

Bethesda's solution is the same as Fallout 3: limit how much ammo you get for certain weapons, like .45 or .308 until you cross a point where it starts handing the ammo types out like candy, same for certain weapon mods whenever it rolls random guns.
>>
>>317678340
How many of those are epic Radiant quests?
>>
>>317678596
to be fair there is a flamethrower inside one of the rooms you're supposed to use for the mirelurk eggs.
>>
>>317678013
>Guide doesn't tell you're supposed to use the arrow keys to move cards
This is literally why nobody knows how to play in the first place.
>>
>>317679073
You don't remember right. You're thinking of legendary items, not uniques.
>>
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>>317678415
Please somebody
>>
>>317679152
Only the shitty gloves have that problem. Almost every unique gun or melee weapon has its own model, including the fucking lead pipe.
>>
>>317678596
>not bringing a fat man and rocket launcher to the fight.
>>
I could've sworn the point of fallout 4 was customization of weapons, not just picking em up off the ground.

I'm not sure weapon count is the best way to compare at that point.
>>
Why does Fallout 4 have all this pipeshit if they give you a superior 10mm/minigun/musket/T-45 right off the bat. The game should have had a hobo phase like STALKER where pipe guns are useful
>>
>>317679313
I know Russel/NV Bounties 2 have ending slides for something they do, because I voiced one.
>>
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Let's see your delivery-boys/girls
>>
>>317679031
> do a bunch of edgy shit near Codsworth
> he starts to dislike you

> leave him at base
> later on he starts loving you since he saw you craft stuff
>>
>>317679318
But we're talking about unarmed weapons, where the uniques aside from Love and Hate are all just recolours.
>>
>>317679163
been a while since i saw a Morrowind thread.
>>
>>317679396
well at any rate, the justification for having less variety is greater customization in return.
>>
>>317678780
They make some quirky comments, but other than that are mostly there as meat shields.

But there's a lone wonderer perk which makes them worthless.
>>
>>317679442
true
>>
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>>317679150
Well, I guess that's to be expected.
>romance
Fuck me, I completely forgot that was in the game. Let me guess, you just do shit they like and then they spread their legs for you?
>>
>>317679396
The weapons customization is shit though

The only choice you ever have to make is type of scope because every other mod has a clear top tier one that's better than all the others
>>
I'd love to see everything from New Vegas with 4's shooting and lack of crashes.
>>
>>317679510
You have to pass a speech check, too!
>>
>>317674380
>Let's compare a small area in one game to a huge area in another
>>
>>317679417
I wanna know what your opinion is on NVB3.
I thought it was a mediocre pile of crap.
>>
>>317674674
Damn I loved the atmosphere in those games. Anyone know about the next Metro game? I heard it was going to be open world.
>>
>>317679560
Bravo Bethesda.
>>
>>317679630
I was not actually involved in NVB3, nor have I gotten around to playing it. Sorry.
>>
>>317679673
>I heard it was going to be open world
Why does everything need to be fucking open world?
>>
>>317679417
Thanks just wanted to know cause I wanna install a few companion mods and would really like to do all there quests in one play through.
Want a nice big ending when I'm done playing this run. Might not play it for awhile after this
>>
>>317679782
No problem.
But now I'm curious, since Russel and NVB2 were pretty fun, enemy bum rushes aside. Who did you voice?
>>
>>317679806
Metro could actually work as an "open world" game if they simply had a bunch of interconnected tunnels and shit that regularly opened and closed as shit happened. If they did some freeform shit about you being a random citizen caught up in either faction politicking or just exploration/mercenary work with a really reactive, constantly changing tunnel system, it'd be fucking incredible.
>>
>>317679925
Hobo Charlie. Mediocre overall, but the barks were fun.
>>
>>317674175
Your joking right? That Gun never got put into Fallout 4?
>>
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>>317679925
>mfw the mountains where fucking 150 ghouls attack you
>>
>>317680023
Admittedly, during my first playthrough, I failed to get his papers all sorted. Felt kinda bad after seeing the ending slide.
Thankfully, that was rectified in a later playthrough.
>>317680264
JIP C&C, anon. Having more than 2 guys backing you up sure helps. Though I did crash twice during that section.
Someguy really lost his touch, I think.
>>
I swear to god, Fallout 4 has the worst scripting/pathfinding of all the Fallout (And possibly Elder Scrolls) series. Seriously, half of the time, when a friendly NPC is involved, they just end up getting stuck, walking endlessly in a wall, or outright disappear.

But I'm glad that at least the atmosphere felt right to me. There's traces of pre-war era everywhere, with countless interesting pre-war logs (And those implicit stories told by skeletons and items surrounding them), unlike that fucking retarded western movie atmosphere NV had.
>>
>Fallout New Vegas got made in 1 year
>Fallout 4 took Bethesda +4 years

And don't come with the ''Obsidian already had all the assets'' shit. Fallout 3 uses the same engine and textures that Oblivion uses.

While making a bigger game than Fallout 3 Obsidian also fixed some animations and added their own details as well. All in less than 25% of the development time.

Bethesda is fucking lazy.
>>
>>317680525
I'm surprised the old bastard had so many outcomes. You gave him a missile launcher, right?
>>
>>317674175
Because kiddies dont know blade runner

Shame really
>>
>>317680845
I did. Guy kicked a lot of ass but in the end, since he didn't have any of his papers determining his veteran status, he ended up back in the gutter.
>>
>>317674481
Nice biased views, obsidian drone. New vegas is a just a hot pile of shit like the mojave desert.
>>
>>317673869
>have to choose between nuking boston and killing your evil son
Shite game, really
>>
>>317681316
What's biased about that?
>>
>>317679201
with how well-paced the mission is, it's impossible to know that

bethesda is shit at almost everything
>>
Are companions the only ones you can romance in the game?
>>
>>317681341
And hows ' giving NV to a corrupt government/practically dead autocrat/ Slavers and No fun allowed people ' any different ? Atleast Fo4's ending has some sentimentality associated with it.
>>
What are your guys favorite New Vegas mods

>New Vegas Bounties 1 & 2
Pretty fun and simple quests. In the first NVB a few of the missions reminded me of Fallout 2 a bit.

>Beyond Boulder Dome
I got a lot of vibes from this mod while playing Fallout 4, the later half is really interesting and you are given some fun choices.

>Boom to the Moon
Had to of been made by a legitimate autist, you explore a moon base but actually fight no NPC's besides one at the very end. There are like 600 unique decoration objects thrown around.
Includes a complete text adventure game in one of the terminals.
>>
>>317681547
Can't you read the highlighted points and just figure out how its biased ?
>>
>>317681754
Can't you give some examples?
>>
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So is being a bad ass mother fucker a requirement to be a courier in the Mojave?
>>
> Games gives you a full power armor and minugun with 500+ caps worth of ammo during the first hour of actual gameplay
I thought this game would make me feel like a dude who spent 200 years in a fridge and who is desperately trying to survive, not like a fucking invincible tin can right at the start of the game.
And fusion cores are a joke to find, they're fucking everywhere.
>>
>>317673869
Every fallout is the same fucking shit with the same feeling and type of quests, layout, etc. You fucking plebs shut up already they are all the same shit with fallout 4 having the most gimmicks
>>
>>317681850
Fuck off Ulysses
>>
>>317673869

Not gonna lie seeing a fucking bolt lever hunting rifle as the ONLY sniper rifle is bs considering new Vegas

Let's hope obsidian gets another shot
>>
>>317681850
BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR BULL AND THE BEAR
>>
>>317681850
I enjoyed roleplaying as a courier that had literally never been to the Divide. Called Ulysses crazy the entire time, then lied at the very end to convince to stand down.

Crazy bastard.
>>
>>317677728
>>317677640
Do you even play the fucking game?
Combat rifles have a .38 receiver that deals decent damage.
>>
>>317681863
you would think stuff like that would be rare considering its set 200 years into the future. feels more like its been 20-50 years.
>>
>>317681974
>obsidian will most likely never get to make another fallout game
Feels
SO
FUCKING
BAD
Bethesda should at least let them make a spinoff game or something.
Small and cheap, like an isometric game or something.
>>
>>317675105
Really?
I thought you could do it anywhere.

Fuck man, I really hate that NV isn't the installment that's considered GOAT.
>>
>>317682163
>Bethesda should at least let them make a spinoff game or something
Wat. Bethesda is the one making spin-offs.
>>
>>317679185
>>317678476
I've played this game for 100 hours and I can say for sure that the BoS have no more than 14 quests or so. The rest are radiants.
>>
>>317681804
>Claiming more locations
The maximum number of locations in NV are filler shit like safehouses and shacks and other nondescript shit
>Blackjack/caravan/ as minigames, forgetting FO3 had a minigame on one of the terminals
>deliberately calling NV characters interesting while deriding Fo3's
>Intricate faction relation(faction relation was nothing intricate, you kill someone of this faction, you get negative points with them. It was nothing noteworthy)
>>
>>317674380
>Doesn't even show the numerous side-areas such as the hotels, outdoor areas, upper floors, the entire camp, the neon sign forge, etc.
>Uses the metro tunnels as a way of showing something good for FO3.

L M A O
>>
The only thing that really annoys me about the f4 weapons is that the receiver mods don't change the appearance of the gun. Especially mods like the .50 for the hunting rifle. I mean, the magazine just stays the same for bullets of different dimensions. That's just bad design.
>>
>>317678103
>Bethdrones will try to defend this
Give it up guys, FO4 will bow down to NV cock.
>>
>>317682124
That's the thing. After 200 years, you'd think that most of the valuable crap you find everywhere (Electronics, weapons/ammo, water, and fucking pre-war food) would have been totally looted, except for some rare, unexplored places.
Also, what rustled my jimmies was the fact that when you take a fusion core from its socket, nothing changes, everything in the building is still powered.
It would have been awesome to have to decide wether or not you take that fusion core from the very last room in that deep and dark bunker and have to go back in total darkness (Possibly giving the game a horror dimension. Imagine only the faint light of your Pip-Boy guiding you through ghoul-ridden corridors without being able to see past two meters in front of you.)
That would also make the use of power armor way more rare and valuable.
>>
>>317675938
now if only there was an easy way to unequip the weapon in your hand for your bare fists like in new vegas, nothing like "I'm gonna punch this guy better open my pip boy and put my weapon away."
>>
>>317678780
cogsworth stops to tell you he's happy to be traveling with you and is hoping you see him more than just a robot and something like a family member. All the while explaining that his time watching the family home go to ruin and the wasteland develop.

choked me up a bit
>>
>>317682631
>The maximum number of locations in NV are filler shit like safehouses and shacks and other nondescript shit
Sounds pretty biased desu
>fallout had one minigame on one terminal
>implying that 3 fully fledged minigames with multiple places to do them aren't objectively superior
>>deliberately calling NV characters interesting while deriding Fo3's
I agree with this one
>>Intricate faction relation
Since in 3 it was "break the law and the town tries to murder you for x amount of days", an actual faction system with actual consequences is intricate by comparison.
>>
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K niggers you guys got me wanting to really get into roleplaying in NV but I'm getting freezes whenever I leave a worldspace. Pic related is my mod list. Also using a repack of Poco Bueno's textures. I get pretty consistent 50+ fps with some stuttering but I put that to the engine.
>>
>>317675910
Good read desu
>>
>>317683145
>Sounds pretty biased desu
No it isnt. The amount of filler locations in NV are staggering, there is nothing interesting in ~60 % locations apart from some minimal loot.
>>
Anyone have any idea why people outside of this board like fallout 3 more than New Vegas?
It has more weapons, more quests, factions that actually matter (remember when certain factions would attack you if you wore the opposing group's clothing?), ironsights on guns, weapon & ammo modification, and a pseudo-realism mode.
I didn't play any of the DLC for Vegas, but I remember Operation Anchorage and Mothership Zeta being fucking awful garbagePoint Lookout was good though. Did I forgot something amazing about fallout 3?
>>
>>317683389
Name 23
>>
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>>317683174
>no rape mods
>>
Did F4 do anything right?

It seems to have just added pointless shit like settlement developing, and moving your pip-boy around.
>>
>>317683619
The gunplay is better, and the modification is cool when in a vacuum. Also, story is better than 3.
>>
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>>317679427
Q-34 + Max Charge Cells + Logan's Loophole = One hell of dead gorge full of deathclaws.

Not even halfway to 30 yet.
>>
>>317683565
9x safehouses

atleast 10 'shacks'

~3 ranger stations with nothing interesting

~8 'pit stops'/'gas stations'

~ 5 different ruins
>>
>>317683619
They did a decent job with Boston. It feels like a giant city ravaged by war.
>>
>>317673869
Is there any point to the maybe option? It never drives the conversation onwards, literally the sperg option every time.
>>
>>317683549
Virgin effect, also I guess Fallout 3 is better at being the "go anywhere do anything" game right from the start with the way the game world is designed, and the level scaling. It's a theme park to New Vegas's world.
>>
>>317683781
Q-35, rather.
>>
>>317683825
None of those are names, senpaichi
>>
>>317683619
The help menu is pretty detailed
>>
>>317679442
maybe it has to do with bethesdafags shitting up every discussion about every game that is not the newest bethshit
>>
>>317684056
I was actually pretty impressed with it.
>>
>>317673869
Some of the stuff you mentioned are already fixed with mods.
>>
>>317683934
You get the idea.
>>
>>317683701

The guns still feel and sound like toys though.

Story is just as bad as 3. Same dad/son bullshit as well, except if you pick a female character this time it makes less sense.

>>317683834

It really doesn't. It's small, and Diamond City houses only a handful of people.
>>
>>317684129
No, I don't know every single location in NV, so you could've (and probably did) pull those numbers out of your ass.
>>
>>317679806
Tube simulators should be banned globally by law.
>>
>>317684181
You can just look it up. Or if you're still playing the game, actually complete it and then hold strong opinions about it, you dumb autist.
>>
>>317684257
You're the one trying to prove a point about the game, you should source your claims.
>>
>>317683389
>>317683825
are you implying that there aren't that many shacks and places with nothing interesting happening or ruins in FO3?
>>
>>317682953
This, man really hit me hard on the feels
>>
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And their were no Geckos or Cazadors, I hope Obsidian get's another chance to make a Fallout gaem.
>>
>>317684480
They won't do it. Not after that metacritic bonus bullshit
>>
>>317684413
just let him have fun with his retardation
>>
>>317684516
I don't know, is Metacritic still as Influential as it once was?
>>
>>317683619
Power armor felt right. Feels like an actual fucking thickass bulky exosuit, unlike other games. Too bad you can just wear it forever when you're only 10% into the game.
>>
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>>317673869
>Only one gun uses 5.56
>No gun uses .50 natively
>Assault rifle comes semi-auto as standard, even with a giant water cooler
>>
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>>317685205
>Combat rifle and combat shotgun share the same look
They could have used the M14 as the rifle's basis goddamn is that so fucking hard to make them not look same?
>>
>>317685309
It is when the 85% of the budget is spent on marketing.
>>
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>tfw will never be able to play the ultimate version with jsawyer + hide speech checks + delay dlc as my very first time
>>
>>317685205
>>317685309
I'm still having fun with the game, but god damn. Just what the dick.
>>
Considering most gun mods are just linear stat increases I would have prefered less gun mods but with more base guns.
>>
>>317673869
>Fallout 4 has 60 base Weapons
There's no way this would be true, unless you maybe count pipe pistol/pipe rifle and laser pistol/laser rifle as different ones
>>
>>317685309
Or they could keep the current combat rifle but use the City Killer shotgun as an inspiration for the combat shotgun. God damn, it's look has been forgotten forever.
>>
I just wanted an ak god fucking dammit.
>>
>>317685580
Then go play literally any other fps
Or play NV/3 and mod it in
>>
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>>317685558
Like, come on! Just look at that shit! Even NV forgot about it.
>>
>>317673869

a friend of mine who loves a good RPG as much as me asked me what do i think of fallout 4 having pirated it, as he is reluctant to buy it

"its considerably better than fallout 3, considerably worse than NV. everything that made NV a better RPG than 3, has been completely stripped in FO4 in favour of way better gunplay and a more dense world map. if you want an FPS with a story and character customisation, AND YOU STILL HAVENT PLAYED DEUS EX 1, 2 OR 3, then give fallout 4 whirl. its decent. will definitely buy at sale prices"
>>
>>317674264

get an instigating .50 hunting rifle and spec it, and yourself, for silent sniping

one hit kill pretty much everything even on survival. .50 hunting rifle is ez mode t b h

if you havent found an instigating rifle yet then go to hubris comics. when i went there there was 4 legendary ghouls that dropped in 2 shots from a combat shotty, i killed them over and over and reloaded til i got a good legendary. ended up getting that rifle


also, did everyone in the thread know that all the crafting skills are utterly pointless? the weapon i use is an instigating .50 hunting rifle with a marksman stock, long range night scope (because recon is goody as fuck, have that on my otherwise identical .308 tho), quick release large mag, silencer. all that good shit

i got it by finding and buying individual weapons that had those parts on them, and then going to a work bench and swapping them for the base level no skill check versions, and then adding the good parts to my main rifle as adding parts, unlike making them, requires no check. same goes for armor and melee weapons
>>
>>317681850

Lotsa couriers were technically Legion, so yeah you have to be some level of badass. With the amount of shit that caravans have to deal with, I'm not surprised that any Courier would either be hard to kill or suave as fuck.

I loved having the designation as Courier from the beginning. Who wants to be fresh from the vault. I mean seriously. If Obsidian was told to handle a Vault-Dweller origin, they'd probably do it 10x better as well instead of me exploring the map, coming back with a gauss cannon and mid-tier armor only to ask "What's a super mutant" after I killed hundreds of them in the nearby city.
>>
>>317673869
>include weapon variations for F3NV
>do not include weapon variations for F4

Someone is BIASED!
>>
>>317686394

there are no unique weapons in FO4 though. theres stuff like Pickman's Knife or Reba II but you can just find a weapon exactly like those from killing legendary enemies

you cam say that the legendary effect makes the weapon unique but thats a bit of a stretch desu since you can find them anywhere. i've had like lucky hunting rifles in 70 hours or so
>>
>>317686394

The variation is non-existent. For the majority of catagories, going down the list is an upgrade rather than altering the gun in a signficant way. You can change the ammo that's chambered, change it from semi-auto to auto to sniper, and then energy weapons can turn into plasma shotguns/snipers as well. If you really wanted to be generous, sure, you can call the Combat rifle 3 different weapons. Although why you can't just hit a button to switch it from semi to auto, who knows. Everything in FO4 is so barebones, its baffling what they did with their time.
>>
>>317674351
I really like that "Elite" Raider outfit, it gives me Ranger vibes. Of course, it ain't Ranger outfit so it's still inferior.
>>
>>317686524
There are workbench variations and unique modifiers. There is no conclusion from the fact that you are completely ignoring them other than you are biased. Either you're intentionally stirring shit up, or you're completely oblivious how biased you are, but you are.
>>
>>317673869
To me it felt like fallout new vegas was a whole lot of something that amounted to a lot of nothing.
I like the quests though, but the exploration was terrible. The whole game seemed very linear, especially once you get around to new vegas.
The wasteland of the Mojave desert doesn't really seem like a wasteland at all.
The Dialogue system for fallout 4 is my biggest issue. That's just a personal preference though. I prefer to BE the character, not play as them.
the weapons in fallout 4 are not a huge issue for me. Gunplay was improved, and I usually only use a couple of guns in the fallout series anyway.
What they should have worked on was giving you more stuff to spend caps on, making the game world larger and more interesting and in depth, NPCs, AI, they should've kept skill points, and they should've made a more intuitive UI for PC users because the Pip-Boy interface is currently the worst I've ever seen even compared to Skyrim's UI.
>>
>>317686598

i'm not OP, but i think he's drawing the distinction between a gun like lucky, which is a unique .38 revolver than can only be found in 1 location in the game and is significantly different from any other .38 revolver you can find or create anywhere else in the game, and Lucky Hunting Rifle* that you can, as i said, find 5 of in 70 hours, or create far better guns from randomly dropped guns from other mooks

i'm sure you can appreciate theres a difference
>>
>>317686820
>The wasteland of the Mojave desert doesn't really seem like a wasteland at all.
Because it shouldn't? It's been 200 years since the bombs dropped.
>>
Does anyone else dislike the way that deathclaws move in Fallout 4? They seem like slow, lumbering monsters, more mighty glacier than lightning bruisers. You can run as fast as they do and they flinch out of the way of automatic gunfire. They also look like dragons from skyrim. Deathclaws in New Vegas were terrifying because they almost always spotted you before you spotted them, and there was no way you could outrun them or get them to flinch.
>>
>>317686825
And I'm sure you realize that someone who is not biased and wants an objective comparison just can't ignore F4 crafting system.
>>
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>>317686825
Not the anon you're talking to but Lucky is a .357

>tfw the autism is taking over
>>
>>317686820
It wasn't linear if you actually explore all of your options. There's just a bottleneck in New Vegas where you have to deal with Benny. But everything before and after that was up to the player
>>
>>317686895

but he is ignoring the mods for NV weapons as well
>>
>>317686895
A 10mm pistol with a bigger magazine and a different muzzle is still a 10mm pistol
>>
>>317686985

to add to this previous statement of mine, to be fair, the OP should have included all the pieces of armor and clothing you can equip to various body parts and customise in FO4, on that stat at least, it blows away previous games i'm sure
>>
>>317686985
If you ignore stronger point of one game and weaker point of another do you really think it's objective?

>>317687034
A piece of metal that shoots projectiles is still a piece of metal. both games have just 1 gun. For shame.
>>
>>317673869
>Fallout New Vegas has 130 base weapons
Really? Because I played that piece of garbage for 10 hours and I saw maybe 5 different weapons total.
>>
>>317686864
I mean that it doesn't really seem like any bombs were dropped at all.
I realize that it's lore friendly. House's missile defenses were able to shoot down the majority of the missiles.
compared to other places though, the Mojave doesn't seem like it was hit at all. Mostly looks like everyone just stopped taking care of the buildings after some kind of black friday riot.
>>
>>317686598
Having fifteen variations of pipe weaponry doesn't make me feel like I have a diverse or unique arsenal that's tailored to my play style. It's not rewarding to loot. It just makes me feel like everything is generic. Plus, a lot of the time the mesh or coloration of a unique weapon was different, and major elements of the weapon were different. Paciencia, for example, was so different from the normal hunting rifle that they practically aren't the same weapon.

The larger issue here is that nothing in Fallout 4 feels special or unique. Even things like Power Armor have become so generic, devaluated, and common that it feels totally unrewarding and not challenging to acquire.
>>
>>317687192
You only wouldn't have this feeling in F3NV if it's your first game.
>>
>>317686956
I've logged about 700 hours into NV exploring the entire area. I've beaten the game multiple times including the DLC. I'd say the only DLC I haven't beaten more than twice is lonesome road.
I've explored the Mojave thoroughly and it still seems more linear than fallout 3, and Fallout 3 was an even bigger heap of nothing.
The metro system was what made exploration so much fun because they were designed after the actual metro system that functions currently in Washington DC.
Finding different routes into different areas and exploring different things was interesting and deep. With fallout NV everything was flat. You could just walk in a straight line and get somewhere.
NV was still a great game. Way better than Fallout 3 in terms of story, but the game world isn't very deep at all.
>>
>>317687093
>A piece of metal that shoots projectiles is still a piece of metal.
Nice oversimplification, but different guns have different feels in this game, and even modded 2 da max there will always be differences in guns.
A 10mm is still a 10mm
>>
>>317687114
You just acknowledged that there was a legitimate reason that it looks that way, and yet you still seem puzzled.
>>
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>>317686895
Then you might as well go and say BL2 has the best weapon systems ever, because there are thousands of configurations for them. Fallout 4 craft system is neat for sure, but it can't save the lack of weapons. Who the fuck wants to use 50 different types of pipe guns rather than actual weapons with different skins but rust.
>>
>>317687281
>Nice oversimplification
Right back at you.

>different feels
That's exactly what it means to be biased. You have a feeling and you gather data that supports your feeling, throwing away data that does not.
>>
>>317687327
I don't really want to say anything apart from the fact that OP is biased.
>>
>>317687301
I'm not puzzled, i just have a problem with something that is suppose to be a "post nuclear role playing game" not really looking post nuclear.
>>
>>317687251
It's a step up from Fallout 3, which didn't even seem to have as much variation as fallout 2 in terms of weaponry.

Fallout New Vegas? Not at all. Fallout New Vegas blows Fallout 4 out of the water in terms of true variation tailored to different play styles. Did you play the game?
>>
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>>317687410
What did I oversimplify?
I'm just going to ignore that second part, because it has no bearing on what I was talking about.
>>
>>317687519
Yes. I played it at release.
>>
>It's another Bethesda sucks and everyone loves sucking NV's cock thread

Goddamn. Every day.
>>
>>317687519
I really fail to see what /v/ finds so great about NV. I'm starting to think many people here were children when they first played it and so it made a huge impression on them.

FO3 NV was easily one of the most boring games I have ever, EVER played. There is zero sense of urgency in the plot, the world design feels like it was made by some D-tier Japanese devs on a budget, you play with the same handful of weapons for 10+ hours before any of the decent ones are to be found, the game's writing is dull as fuck and i literally fell asleep during the smoothskin quests.

Can you explain what you found so great about NV?
>>
>>317687546
>What did I oversimplify?
>A 10mm pistol with a bigger magazine and a different muzzle is still a 10mm pistol
>>
>>317687280
Linearity is not about locations. It's about the ability of the player to influence the plot.

And for me personally, having everything spaced out in Fallout New Vegas made it feel like a real wasteland, and made it more rewarding when I spotted a friendly settlement in the distance. Plus, the characters were way more interesting in each location. Novac is my favorite settlement for that reason.
>>
>>317673869

what are the 60 weapons? i can name:

pipe
pipe bolt
pipe revolver
10mm
laser
institute
plasma
combat rifle
combat shotty
double barrel shotty
hunting rifle
44 revolver
assault rifle
gauss rifle
minigun
laser minigun
flamer
fat man
big flamer
missile launcher
broadsider
gamma gun

i could be missing a few there, but if theres another 8 gun types and just as many melee weapons i would be really surprised
>>
>>317687628
That's not an oversimplification at all, that's a basic fact.
Please explain to me what's wrong with that sentence.
>>
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>>317687628
/k/ here, you're retarded. suicide is bets option for you
>>
>>317687682
DON'T FORGET PIPE PISTOL, PIPE RIFLE, PIPE AUTOMATIC PISTOL, PIPE AUTOMATIC RIFLE YOU FUCK.
>>
>>317673869
All this and FO4 still manages to be more of a game than NV.

When will we stop pretending to like this mediocre professional overhaul mod?
>>
>>317687763
hey no need to be upset
>>
>>317687596

It's not for people with short attention spans, soz.
>>
>>317687114
So there is a reason why New Vegas looks the way it does explained in the story? What's the problem? The breakdown of society is still going to be a problem for any large settlement, and that's what happened to Vegas. Instead of being destroyed by a nuke, it was destroyed of the rest of the country being nuked.
>>
>>317687596
>there is zero sense of urgency in the plot
Why should there be? The basic drive for you was just to kill the man who killed you and you don't even need to do that. The world is out there to explore, not to run through. MGS4 might be better game for you if that is the problem.
>>
>>317674329
Bud, the Laser Musket is even worse. The PC must be some sort of super human to crank it like he does.
>>
>>317687596
Reading through how many outright lies you just spewed, I'm guessing you haven't actually played Fallout New Vegas. What "Smoothskin quests" are you referring to?

Also, it's an open world game. You shouldn't expect to be railroaded into the plot as if it were a bethesda game.
>>
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>>317679510

The wild wasteland indicator gets me every fucking time.
>>
>>317687908
>>317687963
I see, so I was right. The people praising NV to high heavens were autistic children when the game was first released.
>>
>>317687768
those are stock and receiver mods for the basic weapon. you can add a stock to a pipe pistol to make it a rifle, you can change the receiver to make it a pipe assault rifle. OP specified 60 BASE weapons
>>
>>317687682
>junk jet
>syringer
>ayyyyyy blaster
>deliverer
>flare gun (well, not really a weapon)
>railway rifle
>musket
>submachine gun
>cryolator

What is the big flamer?
>>
>>317687675
>when I spotted a friendly settlement in the distance
I don't really remember every being in the wasteland and not being able to see a friendly settlement. Leaving goodsprings I could see Primm. Leave Primm i could see Mojave Outpost. From there I could see Nipton (although, not really a settlement at that point). From Nipton I it was just a short walk to Novac. From Novac a short walk down the road to the 188 and boulder city, and from there to camp golf, hoover damn, freeside, sharecropper, new vegas, etc.
The plot of NV is everything BUT linear, but i'm not talking about the plot, i'm talking about the wasteland especially at lower levels. You had one way to go unless you knew how to get through the black mountain shortcut.
The Mojave is basically just a huge loop with some huge mountains blocking the way. If they would've taken out those mountains and maybe made New Vegas seem more like a mega city it would've vastly improved the feeling of the game world. As it is now it seems very linear. Walk the highway from goodsprings all the way to primm, then to Nipton, then to Novac, then to the 188, then either down the road past camp gold and vault 34 to that freeside entrance, or you cut through fiend territory past McCarren airfield towards the gun runners entrance to freeside.
>>
>>317687770
This is how you spot someone who's never played a Fallout game before.
>>
>>317688035
No, it seems mobile games are just the stuff for you :^)
>>
>>317686373
I actually do like vault dwellers, but none of the vault dwellers have come form any really exciting vaults.
>One your waterchip breaks prematurely.
>The other fucking raided by RADROACHES.
>And the last one lolcryofreeze that can maintain itself for hundreds of years but not enough supplies in the vault for two months.
>>
>>317679510

I'll miss you robo-dogmeat. I hope your robot litter comes to the next Fallout not plagued by general shittiness.
>>
>>317685530
anon, they are diferent weapons
>>
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Who hype for Obsidian's next Fallout? I-It's gonna happen, right?
>>
>>317688202
>No Chris Avellone
who cares
BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL BEAR BULL
>>
>>317688198
Sort of, if you take a pipe pistol and add a long stock the description turn into pipe rifle.
>>
>>317681850
I'm guessing a lot of couriers were tribal folk, ex legion, retired rangers, or caravaneers.

You have to run long distances on foot, survive out of the settlements, and be experienced in not getting your shit wrecked by raiders.

That's why it took a group of Khans and Benny to catch the courier.
>>
>>317688115

ohhh yeah, i forgot those. whats deliverer? also where can you get that silenced PP7 looking handgun that sometimes appears in loading screens?

my bad, i thought thy kept the other type of flamer, theres only 1, sorry
>>
>>317688130
Right, it's a shitty game, but a good "Fallout" game.

That sounds about right to me seeing as the bar wasn't set very high to begin with.
>>
>>317683619
It makes for a decent Borderlands clone
>>
>>317688126
What about all of the places off of the beaten path? Nellis? lake mead? All of the weird shit chilling at the bottom of the map? The Vaults? Jacobstown? The Khans? All of the Ranger Stations? Black Mountain? You really just had to be a little ambitious, it wasn't linear at all. The first time I played the game I didn't even follow the route you outlined.

You're still making your argument about New Vegas being linear using the locations. The plot itself isn't linear at all. And really, neither are the locations.
>>
Christ I can't insult or even criticize NV without 3 or 4 people trying to defend it. Straight up it just didn't pull me in as much as FO3 did. The writing was certainly better, but too many times the plot demanded I do something, but I couldn't do it before doing a bunch of chores and menial fetch quests to get some dudes to like me.
>>
>>317688390
I'm pretty sure you're talking about the Deliverer. It's a unique quest reward that uses 10mm ammo (at least, I THINK it's unique, haven't seen it drop from mobs), gotten from completing the Railroad's first quest where you retrieve Carrington's prototype.
>>
>>317688198
Yeah, two weapons with slightly different meshes and marginally different stats and the same shitty color scheme definitely makes it feel unique.
>>
>>317688618
well, maybe you should fuck off, neo /v/

your opinion is wrong and fo3 is complete trash

fo3 was probably babby's first rpg
>>
>>317679201
I'm on my second playthrough and there wasn't one this time. It was infuriating I had to melee every fucking egg.
>>
>>317688035

It's just for smarter people, bruh.

FO3 was the first fallout game that most people played btw. It's the only reason Bethesda coasts on making mediocre games that're praised because you can make a fallout boy from light fixtures, look at my post and upvote on reddit please. People look at beth games with rose tinted glasses and open mouths. When you examine any of their gameplay or story elements, it all falls apart so hard. Smart people just don't like playing pseudo-MMO bullshit with lolrandom loot that makes zero story sense half the time, 1/3 of the game's quests being repeatable quests, and little to zero character/story integration. If you don't understand why NV is a superior RPG, then don't bother trying. The only thing FO4 does better is the companion swap dialogue and unarmed animations that they don't let you use.
>>
Dude it's 2015! Games are for casual players. No one wants depth any more we want throw away trash.
>>
>>317688421
Ah, I knew it. So you basically don't care about the franchise at all, and have never played any of the games? That sounds like the typical Fallout 4 consumer base.
>>
>>317688815
>The only thing FO4 does better is the companion swap dialogue and unarmed animations that they don't let you use.

we all know NV is better but theres no need for blatant lying, chum
>>
>>317688901
>he actually defends the companion wheel
>>
>>317688421
It's a great game and a great Fallout game.

Fallout 4 is neither. Can you argue otherwise?
>>
>>317688618
>but I couldn't do it before doing a bunch of chores and menial fetch quests to get some dudes to like me.

When does this happen? If you want to just burn through the main quest just do that. I can't remember a single time where you're required to do sidequests to advance the plot.
>>
>>317689031
Yes, it's a better game than New Vegas but a poor Fallout game. Prove me wrong.
>>
It's not a downgrade. Bethesda didn't take New Vegas and build Fallout 4 on top of it, they made Fallout 4 on top of Fallout 3 while New Vegas was being made by another developer.
>>
>>317688984
The companion wheel was the single best companion management system in any open world game.
>>
>>317688984

the companion wheel was a much faster way of interacting with your followers imo. better than attempting to speak to them as they wander in circles in real time and avoid speaking to you so that you end up telling them to go somewhere or rob something next time you press A. to be honest, this whole real time conversations thing in fallout 4 is fucking shite

but my statement was in response to this guy's assertion that FO4 is only better than NV in 2 ways. thats an absolute lie. it better in a lot of ways. its just an absolute dogshit of an RPG by comparison
>>
>>317688984
I think he was implying that FO4 makes more improvements on NV than it's being given credit for.
>>
>that machine is not back
Pum pum pum pum pum pum pum pum :ping:
>>
>>317689190
Companion reactions to your actions is definitely better in fallout 4, and their acknowledgement of their location, time and weather is a nice touch.

weapon mods are hit and miss. different stocks, muzzle attachements etc. are good, but recievers being a substitute for different types of ammunition is lazy and stupid.
>>
>>317689101
But it's not. Most of the quests are generic, the dialog is mostly poorly written and badly executed with the new system that prioritizes console users, and the story is not very good. There are hardly any weapons, and the damage system makes no sense. The crafting system is good, but the weapon modding system just gave bethesda an excuse to make fewer weapon types and arm everyone with pipe rifles. Legendary enemies "mutate" for no reason. All of the RPG elements have been stripped out. Almost everything, right down to unique weapon and armor effects that make no sense, resembles Skyrim. The graphics are mediocre. Power Armor feels generic and underwhelming. They were given seven years of development and an essentially unlimited budget, and they made FallRim. There is no excuse.
>>
>>317674995

How to spot a retard:

>can't do moves out of VATs

You can hip toss, tackle, trip up, beat up and smash people with a boxing animation while unarmed outside of VATs.
>>
>>317689546

>change the receiver
>same barrel
>load .50 into a gun chambered for .38

it just WERKS

whats worse is having to change the receiver for auto/semi auto instead of just having a fire selector, they could have even used the same inputs that used to let you change ammo types in NV!
>>
>>317688901

I wasn't aware that they let you do unarmed moves? I've just been using a Super Sledge The Power fist looks so trashy this time around.

>>317689162

Subjective. I've done pretty much everything in the game and those are the only two things I liked. Weapon modding doesn't speak to me because I like melee and from what I saw, it was a mess of Better ____, Increased _____, Reduced _____, Superior ____. I'm interested in knowing what you thought was better. Like the loot, there isn't even that many options. Why not an underbarrel attachment that fires syringes or shotgun shells. Or a Knife that you can throw, maybe attach explosives to it. Or sledgehammer that had a shotgun attached to it. It's just so devoid of any imagination.

The only thing they did better on this time around, imo, was companions. That, and they took the time to have death animations for Deathclaws and the unarmed animations. Just like unnaturally smooth animation work in a generally dull game.
>>
>>317681850

CAUSE I'M
BULL BULL BEAR
BULL BULL BEAR
>>
>>317675027
You can do suplexes with VATS sneak attacks, but it seems to be a random chance
>>
>>317676127
>You have to take into acount that there are like 4 different modifiable versions of just the knuckles
You say that like the knuckles has the least amount of possible modifications for fist weapons. It's the only one with four
>>
>>317692225
it's like the classic game Skyrim wow
>>
>>317692462
In skyrim you delivered a quick jab to the back of the spine as an unarmed assassination
>>
>>317682921
I forsee a mod with this idea behind it in the future
>>
>>317692225
That shit fucks me up constantly.
>use VATS to get off two sneak attacks without anyone noticing me
>the first one my character does a fucking suplex that takes half an hour and alerts his mate
>>
>>317674496
The 9mm that you got from joshua graham was fucking nice though I used it even in the end game and rekt shit easily
>>
>>317693379
The good 9mm was from Benny, Joshua Graham is all about dat stopping power .45.
>>
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>find 45 ammo
>save it because I want a none pipe pistol 45
>50 hours later
>>
>>317693510
>tfw no badass .45 in Fallout 4
It was my favorite gun too.
>>
>>317674481
What retard made that image?
>>
>>317674496
>Miniguns were shit though
Miniguns were great after the patch that added -10DT to all 5mm ammo (making 5mm AP negate 25 points of DR). All that DPS not being stopped by any DT. You need lots of Str, though.
>>
>>317688126
One of the things i like about NV over FO4, although I havent finished FO4 yet was how I felt like a tiny part of a bigger world that would go on without me I don't feel that with FO4.
>>
>>317673869
>comparing one game fully loaded with dlc to another without dlc releases
>expecting them to be equal
It's almost like you don't understand what dlc are.
>>
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>>317693510
>lever action action shotgun + a light shining in darkness
>>
>>317677203
So, is unarmed viable? Reading this makes me want to restart the game and roll my character as a Wasteland Monk (I'll probably get beaten up all the time though)
>>
Completely this:>>317679934
>>
>>317694221
Very viable in new vegas, haven't been able to make it work in fallout 4.
>>
>Still calling it Fallout 4 and not Fallout 3.5
>Same songs
>Same Liberty Prime thing
>Same "everything is in rubble even afer 200 years"
>Same story that goes from "Find dad" to "Find Son"
>Same boring setting with no unique shit
>Same shitty writing
>Same success because people will eat up anything
>Same "Who cares? Mods will fix it"
Life's not fair
>>
>>317681656
Thats because all of them have different governing forms which come with its own good and bad sides for example a democracy is good for the rights of the people but shit takes a lot of time to get done and also rich people can easily influence the government through lobbying as it is with the brahmin holders in nv and then there is caesar who through a genghis khan way made a shithole safe and prosperous for its people but they are literally all slaves of caesar.
>>
>start Fallout 4
>10 strength, 10 endurance, 4 intelligence
>survival difficulty

I've run all the way to Diamond City and haven't needed to equip a weapon yet.

Why is this game so easy?

Removing skills really fucked over weapon balance. You can just pick up anything at any time.
>>
>>317694636
>>Same "everything is in rubble even afer 200 years"

In the games defense, it did attempt a poorly executed "rebuilding" theme with the settlements. That's a step in the right direction.

Anyways, you forgot:
>same shitty engine
>>
>>317693510
Ow I might have mixed it up but that gun was great
>>
>>317694636
At least no one is still saying: "It's sooo much better than Fallout 2 because it's 3d. Right guize?"
>>
>>317673869

thats just wrong.

1. 10mm Pistol
2. Pipe guns
3. pipe revolvers
4. double barrel shotgun
5. combat shotgun
6. combat rifle
7. hunting rifle
8. plasma guns
9. institute guns
10. fatman
11. missile launcher
12. minigun
13. flamer
14. .44 magnum
15. that junk crap
16. ripper
17. other reskinned melee weapons
18. cryothingy

total of 18 weapons. that is complete shit.
>>
>trying to scult face
>fucker keeps squirming around

just sit STILL YOU FUCK WHO DESIGNED THIS STOP MOVING
>>
>>317677192
The super sledge is the only valuable melee weapon the FO4. Melee is totally underwhelming in FO4, which pisses me off because my FO4 character was my first pure melee character in the series
>>
>>317674767
>play unarmed
>literally the only play style where none of the weapons work in power armour

I get brass knuckles but why can't I use the power fist?
>>
>>317696012
Because modified power armour is the best fist weapon in the game on its own
>>
>>317696012
Or build a power fist onto the power armor.

I mean, come on.

This game feels like it was thrown together in six months. I just don't understand.
>>
>>317696094
>modified power armour is the best fist weapon in the game on its own

But now you need a bunch of perks and resources to achieve what every other weapon type can do for free right away.
>>
>>317674230

Useless pipeshit got me through half of the game. It's not as bad as you think
>>
>>317695546
you'd think that a guy (even without any expertise in carpenting) would have the common sense to erect wood walls that actually look even and not just crammed together.
>>
>>317695263
>Removing skills really fucked over weapon balance. You can just pick up anything at any time.

This. Everyone is equally good at every weapon until like level 20 at least, because there's no skills and perks are level locked, so at most you're getting 1-2 ranks into a weapon type by then.

This means you no longer have to choose one weapon school, you're only limited by what have special for, I guess. Which is more realistic but less fun.

It fucked balance because everything has to be easy, because the difference between a tanky melee expert and a squishy deadeye sniper is 2-4 perks that slightly increase damage, and their special scores.

But since you can increase special after character creation, and because there's no more skills, special scores are way less important.
>>
>>317696212
Do you see any spirit levels in Fallout 4? Geez c'mon
>>
>>317673869
Fallout 4 is a fun game, but a terrible Fallout game.
>>
>>317677026
Fallout 4 has infinite quests, check checkmate mate..
>>
>>317696212
Settlements would've been better if they weren't a sandbox. Have an area, you can build certain things in certain spots eg walls, and can upgrade them to higher tiers eg metal or rebar walls. Have to decide what/when to build with a finite number of foundations and resources. Make settlements better looking and distinct because the options for each are limited.
>>
Can anyone give me advice to finish "Story of the Century?" The quest you first get with Piper after meeting her. I instantly did the Valentine questline and now her only options are to join me or trade.

What the fuck this is pissing me off.
>>
>>317695546
You mean that useless and inconvenient feature?
The stuff you build are still things like "Wood walls with huge holes in them" and "shitty tin roof"
If you can build a huge robot that shoots mini nukes and lasers, you can mix some cement or something
No to mention there's no form of government which is ridicules by it's own and that's something that is very easy to fix in a game like that
Even FO3 had a semblance to a government, be it the Enclave or even the Pit dlc
>>
Post new vegas roll chat
>>
>>317696780
Like I said, poorly executed
>>
>>317674351
I'm hoping that when the ultimate edition comes out, the one I will buy, there will be a mod for it.
>>
Fallout 4 feels like a fan mod for Fallout 3.
>>
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>>317674481
New Vegas mostly just added in the most popular mods for Fallout 3 as part of the game. It's an amazing idea because it shapes the game closer to what players want, and is actually improving on the experience.

Then Fallout 4 comes back, drops every mod added in before, and goes back to "Look, it's Fallout 3 in the Skyrim engine, now you need all those mods again! Oh and there's even less stuff now".
>>
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>>317696820
>Tfw get a bunch of cool quest/uncut FNV mods.
>Slap on a texture pack, character overhaul, and some other things.
>Game freezes at load screens.
And it being this constant has never happened to me before after modding this game for like five fucking years. Posting modlist in next post.
>>
>>317674175
Kind of makes sense.
Blade Runner took place in California anyway.
>>
>>317675547

I've played through NV a few times, but never as an unarmed character. This makes me want to go back and try an unarmed build.
>>
>>317697109

>Ant chart
>>
>>317695621
Those each have crap tons of mods that can make them function and appear as almost entirely different guns basically, plus legendary and unique variants that aren't listed as being separate weapons anymore. In all you have a lot more than 18 weapons. There are valid criticisms of fallout 4s weapons but this isn't really one of them.
>>
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>>317697248

Oops
>>
>>317697272
>Those each have crap tons of mods that can make them function and appear as almost entirely different guns basically,

Nigga what

>does more damage
>has longer range
>causes bleeding
>>
>>317697338
I hope I can commit to whatever I get.
>>
>>317679175
>Psycho
>Not Fury

It's probably a bug but it multiplies your physical damage by about 10, so you can do hundreds or thousands of damage. Probably a bug.

>>317678237
Yup. I used it to kill Sinjin with Fury.

>Death has come for you, Evildoer! And I am it's Shroud!
>*teleports behind Sinjin*
>*Unsheaths battleaxe*
>Cutes him in half
>Psssh
>Nothing personell, Sinjin
>>
>>317697109
roll
>>
>>317674380
defend this bitch!
>>
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>>317697338
rollan. Last one was a sly-spoken smart merchant mama. Might go back to that.
>That brahmin companion mod.
Fuck year merchant caravanan tiem!
>>
>>317674329
>mfw I'm left handed.
>mfw they finally made a bolt gun for me and it only took until 2287 for it to happen.
>>
>>317678596
Same thing happened to me except he was under the map. When I got him out he swam above ground to the castle
>>
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>>317674835
Try double tapping/spamming the bash button in third person, almost always does an animation for me. Like a kick to the groin or throwing him on the ground.
>>
>>317678103
There was a perk in the More Perks mod for Fallout New Vegas that had the effect of increasing your chance to hit a little if you were a certain distance from the enemy, with the bonus getting bigger with distance. It was an additive percentage bonus though so your chance to hit never dropped below about 45%, even from 10 miles away.
The really funny thing though is it worked with melee or unarmed too. You could fly across the map to beat the shit out of someone, far further than Blitz.

It was just a mod though so no surprise it wasn't all balanced but it was still fun as fuck. I actually died a few times from what I assume to be fall damage due to my character flying so far.
>>
>>317696780
I think that what you're missing is that every effort to create a government has gone to crap with the feud between the overworld and the institute (a feud which started under very different leadership). The commonwealth survivors also built more than we see because they have had a tendency to loose it to the wasteland. Places that seem to have been occupied normally are either driven to being tiny settlements of people hiding, or taken by raiders or the wasteland altogether. When you arrive, the commonwealth's people are loosing. Mutants say things along the line of "the age of humans is over; now is the time of the super mutant" because the humans have been failing to adapt to the environment in this area. It's why siding with some big faction to bring order is necessary even. Unfortunately this places a lot of emphasis on you fixing it, as opposed to experiencing it, which is why it's easy to miss the whole purpose.
>>
>>317697897
CS1.6 and I believe Source as well had left handed guns.
>>
>>317675547
>give Veronica pushy
>you don't have to kill anything anymore
>>
>>317679313
Not sure if someone's commented yet, but Niner doesn't have an ending slide. On top of that, his story kind of ends abruptly on an anticlimax.
>>
Nude and sex mods when?
>>
>>317674380
>open world game
>only lets you explore through set paths
>>
>>317697924
squidward in duelyst when
>>
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>>317674380
The worst part of DC is the fact none of that shit respawned, so once you go through it once, DC is just a giant empty husk.
>>
>sniper rifles are absolute dogshit
>they're just combat rifles with a scope put on them
TOOOOOOOOOOOODDDD
>>
>>317684745
Are high reviews scores still sought after ? Did publishers stop being lazy and actually use internally made metrics to measure success of a game other than first week/month shipment/sales figures and review aggregate score provided by a third party platform ?
>>
>>317687518
Fallout is a post post apocalyptic rpg not post apocalyptic... Biggest mistake everyone makes
>>
>>317697987
There's no reason for the Institute to be the threat they make it to be
If a frozen guy can kill a Courser, there's no reason people with more experience can't do the same
The muties will scream dumb shit all the time because that's mutants do because you can see that even raiders with pipe weapons attack them all the time
The only reason the Commonwealth is in deep shit when you first arrive is because Bethesda wants the player to feel like "The chosen one" and that he alone can be the one who fixes everything even if you chose the female option whose backround is "Mom, has a law degree" but somehow she can operate power armor and can build a teleporter like it's second nature
>>
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>>317697338
rolling
>>
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>>317695918
I feel you man. I made my explosives melee character who was sneaking around and throwing mines everywhere to cover escape routes, while hammering shit. Once I got the super sledge about 5 hours into the game, there was no weapon goal anymore, and I hate using it but it's all that works well.

That said, I wanna find a Junkie's Machete and put Krevh's blade on there to see if it does almost as much damage.

I dropped my melee character after a while because I thought guns would be faster. Then I dropped my rifleman and went back to melee because everything is shit. This game is boring as fuck on so many occasions, and I feel sad, playing more to hope I find something good about it.
>>
>can't even start with 5 in every stat
I fucking hate this SPECIAL system.
>>
>>317675219
Underrated post
>>
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>>317674938
>anime
>buzzwords
>american
>defending a game despite frequent crashing, twice as many linear quests, twice as much shitty writing and twice as many game breaking bugs
>"BUT MUH MODDDDS"
>"4CHINZ LIKE THIS ONE BETTER SO I DO TOO"
>baitposting this hard
>>
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>>317677640
.38 rounds are 1:1 for caps. Fuck using it, sell that shit.

That said, anyone who uses a minigun is committing Jewish sin, because each useless bullet is like firing a cap.

>tfw can't load grenades or mines into the junk jet as my big gunner ;_;
>>
>>317697338
roll
/r/ing the non-ant version too
i just hope i can actually stick to a theme for once
>>
>>317674674
>>317674534
>>317674825
>>317698358

You don't have to go through every tunnel you dense faggot.
The boring Mojave must be better than the subway for you I guess.

The metro is fun, only scared little fags hate it becaue they feel subconsciously unsetttled by the dark atmosphere.
>>
>Find the forged
>Leader congratulates me on my work
>Force the kid to kill the innocent
>Think I can join up
>lol NOPE! Kill him!
>Forced to fight

Fucking worthless.
>>
>TFW you'll never play F3 and leave the Vault for the first time
>>
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So how much damage are you faggots doing?

>Junkie Super Sledge with all addictions and power armour
>Ninja 3 crits x10 damage
>Blitz 2
One sneak attack is the equivalent of 6 fatman rounds

Doing 4k damage on survival means I'm still one-shotting Mirelurk Queens and Behemoths. Literally nothing stands in my way.
>>
>>317673869
One is a work of art made by a passionate team of devs who set out to craft a great game. It's a perfect example of games as art. The other is a soulless product designed to move as many copies as possible.


You can't even compare the two 2bh. It's like comparing the works of Edgar Payne to those of Thomas Kinkade.
>>
>>317699963
>just walked up to the leader while he was bossing the kid around and punched his head off
Felt pretty good
>>
>>317673869
>comparing RPG game to a FPS with dialog wheel.
Epic.
>>
>>317697338
I think it's time to create another character. It's been years. This time, no mods I think.
>>
>Courser is wrecking everyone in Greenetech
>Okay this is gonna be a tough fight
>Kill all these low level gunners
>What the fuck? Where are the high level guys?
>Reach the Courser
>2 shots to the face and he goes down
>Literally everyone sucks my dick because I killed that bitch

I don't even know.
>>
>>317699489
but I have 40k caps and 4000 ammo for most weapon types. feels good not being poor.
>>
Think I'll play some NV

Any recommended mods?

Also only ever done guns, should I try melee/unarmed?
>>
>>317700619
I've played the game 3 times full unarmed.

It's the BEST way to play the game. There are a lot of perks, weapons and tricks to literally break the game.
>>
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>>317700619
>should I try melee/unarmed?
Yes
Get this and start punching niggas
>>
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>>317679427

Can't wait till the Ranger/Riot gear is modded into FO4.
>>
>>317701086
I liked the force gauntlet thing better, I forgot what it's called but it sends people flying.
>>
>>317675910
I'm glad I sat through and read that, it was pretty enlightening.
>>
>>317700519
>head up to the courser in Greentech
>read the code to shut him down

W-where did I even learn that from, seriously
>>
>>317681850
Sometimes it's the most mundane jobs that are the most badass.

Like lamplighters. All they had to do was ride down the roads and light the lamps at night, right?

Wrong.

Wolves, highwaymen, foreign armies, disease, monsters, and more harassed and harangued them, but somebody had to light those fucking lamps.

Meanwhile, the badass soldiers spend all night in a comfy barracks behind three meters of stone wall.
>>
>>317677240
>unmarked interrogation quest
Silus, the captured Centurion?
>>
>>317697109
roll
>>
>>317697338
rollin
>>
>>317697338
Roll
>>
>NV is /k/ as fuck
>FO4 is nerfgun paradise
>>
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I guess it's too much to ask for a whole settlement of non-hostile Super Mutants? It was refreshing visiting Jacobstown.
>>
>317703249
Bethesda supermutants are retarded orcs for some reason.
>>
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>>317703398
>>
>>317697338
Roll
>>
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>>317703249
>Expecting some kind of deep storyline where super mutants and ghouls try to live an honest life in a farming community.
>Thinking you'll be able to help them peddle their wares by being the smoothtalkin' smoothskin that forms relationships between the do-good ghouls and super mutants and your settlements.
You lookin to end up like Dreamboy faggo?
>>
Not including sci-fi weapons and not including any carbon copied weapons not even the re-textured ones, no dlc weapons, and no modded weapons.
All weapons in this list uses it's own model and animations.

Here are all the normal weapons in Fallout 3:
>.32 pistol
>Chinese pistol
>.44 magnum
>Assault rifle
>BB gun
>Chinese assault rifle
>Hunting rifle
>Lincoln's repeater
>Sniper rifle
>Combat shotgun
>Sawed-off shotgun
>10mm SMG
>Minigun

Here are all the normal weapons in Fallout New Vegas:
>.357 magnum revolver
>.44 magnum revolver
>.45 Auto pistol
>9mm pistol
>Hunting revolver
>Ranger Sequoia
>Police pistol
>Silenced .22 pistol
>Anti-materiel rifle
>Assault carbine
>Automatic rifle
>BB gun
>Brush gun
>Cowboy repeater
>La Longue Carabine
>Hunting rifle
>Light machine gun
>Marksman carbine
>Service rifle
>Sniper rifle
>Varmint rifle
>Ratslayer
>.45 Auto SMG
>9mm SMG
>Silenced .22 SMG
>Caravan shotgun
>Hunting shotgun
>Lever-action shotgun
>Riot shotgun
>Sawed-off shotgun
>Single shotgun
>Minigun

Here are all the normal weapons in Fallout 4:
>.44 pistol
>Deliverer
>Combat rifle
>Hunting rifle
>Combat shotgun
>Double-barrel shotgun
>Submachine gun
>Minigun
>>
>>317697739
>take psychojet
>FUCKING KILL
only time the VA was worth it
>>
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>>317705004
>Next stop, the railroad... Choo choo!

Why is playing as Nora so fun? Even so many cringeworthy lines sound better as her.
>>
>>317675526
>Have good as fuck double barrel shotgun that does double crit damage
>can only use it if i use VATS and fill the crit metter.
>>
>>317699148
>There's no reason for the Institute to be the threat they make it to be
I don't agree. Robots don't require radaway. Who do you suppose is making radaway for every living human being? no one. hence humans losing ground.
>>
>>317678476
>minutemen
>unique quests
Pick one
>>
>>317705804
So basically being able to get everything you need easily breaks the experience? Makes sense.
>>
>>317688815
Who was comparing NV to FO4?

I haven't played FO4.

I have played NV however, and it was a gigantic piece of shit. The game is a completely braindead casualized RPG. It's literally one step above zombie fiction garbage like TWD.

Thinking you're some enlightened gamer because you enjoyed NV is like saying COD is for FPS patricians.

You're embarrassing yourself, kid.
>>
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>>317706612
>>
>>317706612
>this Thread isn't for you.png
>>
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>>317697837
>Shows about 50 different things you can do
>Quest only has 3 outcomes
>Neutral , Bad , Good

WOW
>>
>>317697897
PC is still right handed tho.
>>
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>>317674380
>>
>>317679806
because stalker2 got fucking canned
>>
>>317704902
Forgot the assault rifle, pipe guns, laser rifle, gamma gun, missile launcher, fat man, flamer, railway rifle, laser minigun, and plasma guns for Fallout 4
>>
>>317707930
> Not including sci-fi weapons and not including any carbon copied weapons not even the re-textured ones, no dlc weapons, and no modded weapons.
All weapons in this list uses it's own model and animations.

what's with americans and reading comprehension
>>
>>317677857
>where does all their ammo come from?

brass casings can be used almost a dozen times depending on use/powder loads.

you can also make casings out of steel

you can turn poop into gun powder

bullets are one of the only sensible part of fallout.
>>
>>317707852
When I found out about this I almost gave up on gaming. Almost.
>>
>>317682930
There is, hot keys, if you re press your equipped weapon hotkey it switches to fists
>>
>>317676595
>Incredibly scarce legendaries

I have like 4 legendaries of every weapon. Seems to me that someone is playing on easy :^)))
>>
>>317697109
Rollan
>>
>>317678103
>Pauses on the grenade, then unchecks it
Weak
>>
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>>317708145
>you can turn poop into gunpowder

r-really? Are you telling me I could be making my own ammunition right now?
>>
>>317697897
PC is right handed and still pulls the trigger wrong if they were trying to emulate a left handed person.

They just fucked everything senpai.
>>
>>317697109
Use LOOT load organizer and then run FNV edit, you will never have an issue again.

Also (important) do yourself a favor and download new vegas anti-crash. Have about 90 active plug ins and haven't had any major crashing since.
>>
>>317674212
I feel like that's a but of a bad statement. Bethesda has made good/great games in the past. Fallout 4 is not one of them.
>>
>>317708145
>>317710165
>you can turn poop into gun powder
You got it all mixed up Anon, you can turn piss into potassium nitrate and then mix it with coal ( and sulfur/sugar but that's optional) to make homemade black powder. You ain't going to make smokeless that way though.

https://www.youtube.com/watch?v=8wW5KR1pDxs
>>
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>>317710860
well at least I learned something today, appreciate it anon
>>
>>317678103
>unlimited ammo "enchantments" on guns
>teleport around and fist shit
>fusion cores still don't last 200 years

Bethesda can't even do this shit right.
>>
>>317710860
>You ain't going to make smokeless that way though.
Sadly, smokeless is vital for modern rounds. Black powder smokes because it doesn't burn completely or efficiently thus wasting potential BOOM BOOM.

I think smokeless isn't an impossible feat for homebrewing if you have enough chemistry knowledge, but the real problem is going to be primers. The things the hammer hits to set off the powder.

Those you need something of a real facility for, I believe?
>>
>Codsworth addresses you by name THE FUTURE OF GAMING
>Stronghold 2 called me "Lord Al" in 2005
>>
>>317712046
>Sadly, smokeless is vital for modern rounds. Black powder smokes because it doesn't burn completely or efficiently thus wasting potential BOOM BOOM.
It's not vital, but it's way more effective. Also, I don't think black powder loads would be strong enough to cycle the action of most if not all semi/full autos.

>I think smokeless isn't an impossible feat for homebrewing if you have enough chemistry knowledge
Not without nitrocellulose or nitroglycerine, and I don't think you can make those so easily.

>but the real problem is going to be primers
>Those you need something of a real facility for, I believe?
Nah, literally any impact sensitive explosive (Matches, caps from capguns etc.) and a small package for it (can make a fuckton of those out of a soda can for example) will do.
>>
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>>317680706
F4 was 7 years of development.
>>
>>317710616
I'm currently using Mod Organizer for my mods. Can I just use that with FNV edit?
>>
>>317677970
Im pretty sure you need to be in third person.
>>
>>317674389
>>317674496
>>317674513
>>317674813
>viable
Confirmed for samefag
>>
I just installed Yes man to the mr. House mainframe and killed that guy who tried to kill me.

Did I choose well /v/?
>>
>>317713470
Does it include the Skyrim dev time?
Because half of the animations and sound effects was recycled from it.
>>
>>317714889
Yes
>>
>>317675910
This was actually a good read, and brought up a lot of good points, but dear god is that some autism.
>>
>>317673869
Well no shit

F:NV is more of an expansion pack

When Obsidian makes a game alone they just make unfinished garbage with CHOICES stapled on
>>
>>317674767
>Fist of the North Rawr

you win my heart obsidian :3
>>
>>317697338
Been feeling like starting up a hardcore game anyway, let's roll.
>>
>>317713570
I only use FNV edit to tell me what plug ins are missing or conflicting with others. you can use anything with it but I would suggest LOOT over every other tool out there.
>>
But Fallout 4 is fun
>>
>>317715678
You're retarded
>>
>>317687110
go home todd
>>
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>>317719545
Post rare Todds
>>
>>317689387
>getting the name of this machine wrong
>>>out
>>
>>317690002
> fire selector
Wow easy there dreamboy, it's only 2015, we on't have the tech yet.
>>
>>317699280
Because it's no longer about making a believable character, now it's just about perk requirements.
>>
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>mfw infite ammo for gatling laser + explosive rounds.
>>
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>asks for 3 fusion cores to get into vault 81
>kid from vault 81 gives you a fusion core for finding a cat
>>
>>317722294
>also bartering 2 cores inside vault 81
>>
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>>317722294
>>317722453
it just works
>>
>>317697338
Just installed NV, any recommended mods?
>>
>>317697338
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