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In hindsight, this game was really good. A worthy entry to the
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In hindsight, this game was really good. A worthy entry to the series.

Let's have a Command and Conquer/RTS thread.

GDI>Nod
>>
No one?
>>
>>316469918
KW was better. but yes C&C3 is often an overlooked game because it's recent.
Nod > Gay Dildo Insides
>>
>>316469918
What ruined it for me was the ability to have multiple functional War Factories and Barracks. The was I played C&C was to make a comfy base and using the minimal amount of units delicately tug on the loose ends until the entire fabric that is the enemy base would unravel before me.
As beautiful as C&C3 was I wasn't all that happy with unit spam.
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>>316469918
It had retarded damage system, unnecessary 3rd faction, shitty story and cinematics. It might be a good RTS, but it is bad C&C game.
>>
It is only good "in hindsight" because what case after it was even worse.
>>
Black Hand was OP once you improved the Flame Tanks.

Brutal difficulty was too hard. The previous Tier, too easy.

I loved the fact that you can change the battle speed.

A very fucking good game from before EA butchered it with 4.
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It was a decent enough game. I was only really bothered by how a lot of the story set up in previous games, especially firestorm was completely ignored and replaced with something much simpler.
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>>316472641
Did any of them have good cinematics? pretty sure they just hired a bunch of porn stars with no acting experience cause they were cheap.
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>>316472641

The story and cinematic were great, what did you disliked about it? C&C never really had stellar storytelling and C&C3 was on par with everything else.

By damage system you mean directional damage? Using the D hotkey to keep my tanks always turned to the enemy was one of the things I liked the most about the game, made it unique and the fast units from Nod could really take advantage of flanking.

>unnecessary 3rd faction

Yeah, no.

Reality is that C&C3 gets because EA did it, but it's a really good game. Same for Gens to some degree. RA3 was mediocre but it wasn't bad. C&C4 is the only C&C game EA really fucked up.
>>
>>316472641
>unnecessary 3rd faction
Nigga the Scrin were always there, since Renegade even.
>>
>>316474181

Their inclusion was hinted at since TD.
>>
>>316474181

>Since Renegade

Nigga did you play Tiberium Sun?
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>>316474248
Really? Where?

>>316474281
Oh shit Tib Sun came out before renegade right? I forgot about the Tacitus and that bigass purple ship. Sorry about that.
>>
>>316473974
They done fucked up RA3, it's like they completely misinterpreted the style and setting RA2 was going for. The units and buildings looked like they were fucking PlayMobil toys.
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>>316474449

You could argue that RA2 completely misinterpreted RA1 too. Difference is that RA2 worked, RA3 didn't, but I don't fault them for trying. It's why I said mediocre, I the gameplay still managed to be entertaining and I spent a lot of time in multiplayer, unlike C&C4.
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>>316474352

Obviously not as strongly as TS and Renegade, but there was some odd shit around.
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>>316474594

RA2 was originally meant to be canonical with the Tiberium Universe, but I believed it was Westwood who canned the idea because it just seemed too stupid.

Yuri was meant to be some sort of NOD agent
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>>316474594
True. I remember when RA was still somewhat part of the main C&C universe, guess they never went through with that.

RA1 was the best RA in my opinion, they took it a bit too far with RA2 and went full retard with RA3.
>>
>>316474710
The first RA was going to be connected since Kane has a cameo on one of the cutscenes.

Then they canned the idea. Then EA decided to give the RA series to Westwood pacific, a studio that was created after EA bought Westwood from virgin and also got a development studio that was turned into the pacific division.
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>>316469918
Kane's Wrath was a pretty neat expansion pack, skirmishes were stale with only vanilla GDI/NOD to be honest suck my hole family
>>
GDA a fuckin shit
Peace through Power
>>
IN THE NAME OF KANE
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Yfw you realize that there won't ever be Generals 2
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What's with all the CnC threads lately?
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>>316475783
KANE LIVES IN DEATH
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>>316473331
Previous games had GOAT cinematics, particularly Kane's introduction and ending cinematics. C&C3 looked like soap opera.
>>316473974
>By damage system you mean directional damage?
Tanks do almost no damage to infantry, bullets deal almost no damage to tanks, etc.
Scrin were completely unnecessary because instead of making 2 well balanced factions with unique units we got 3 half-assed.
Also it is worth mentioning that C&C3 introduced zero new mechanics (underground/water movement was sick as fuck in TS, and they removed it).
>Reality is that C&C3 gets because EA did it
No. Generals were made by EA and it was GOAT RTS. Sure it had nothing similar with C&C but it was fresh and fun to play.
>>
>>316476705
KANE LIVES

https://www.youtube.com/watch?v=EKy4BdOVsZI
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>>316476267
;_;
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>>316476267
There will never be anything C&C ever again, period.
Even the modern fps thing was canned.
>>
>>316477452
I'm kind of happy about that 2bh

So many reboots of old franchises ruin them
>>
Whens the mandatory spiritual C&C kickstarter
Pls be called something dumb like Delegate&Dominate
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>>316477646
>Delegate&Dominate

genius
>>
>>316473331
>pretty sure they just hired a bunch of porn stars with no acting experience cause they were cheap

You make that sound like it's a bad thing.

Also Joe Kucan.
>>
>>316472324
Wasn't it the case that in older C&C (at least in RA2 I'm almost sure) the more production buildings of one type you had the faster the main one built? You couldn't spam out of all of them but in the end you still got superior unit production capacity, fairly similar end results.

Also, I loved C&C3 and KW even more, still played MP with friends this year and it's great fun. Just that the default maps aren't that amazing I think.
>>
>>316478691
Red Alert 1 had this
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>>316477646
Order & Overthrow?
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>>316478691
This is a thing in all C&C games, it's part of what makes C&C, C&C.
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>found dusty forgotten generals and zero hour discs sitting in the attic
>unscratched
>installation going smoothly
>try playing game
>"access denied, please log on with administrator rights"
>mfw
>>
>>316469918
Tiberium Wars was actually cool for a C&C game in the Tiberium-verse.
> On the same engine as Battle for Middle-Earth.
> Ridiculously fast loading times (seriously, a few seconds and wham, level loaded).
> Nice models and units.
> Gameplay is faster than friggin StarCraft and StarCraft 2 combined.
> Scrin,

But Kane's Wrath made the game better.
> Ultimate Units.
> Sub-factions that allow for different units and gameplays.
> Conquest mode (with strikeforce editor).

>>316478945
Did you set your profile to administrator?
>>
Guys, when does gm open on lotv? I want to try and get in this season.
Anyone else here dreaming big?
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>>316469918
GOG-Edition when?
>>
>>316479407
I have full administrator rights but apparently quite a lot of people have this problem especially when they try to play the old C&C games on newer versions of Windows. Compatibility mode isn't working for me but god damn I'm gonna try everything I can. Fuck EA and their bullshit man.
>>
>>316478945
If it's ever on sale again you could try picking up the C&C ultimate collection. I got it for $10 I think or maybe less. Every game just werks (On win7 at least).

>mfw I already own C&C TFD and 3 and KW but I couldn't be bothered to rip the discs and keys to ISO's
I would have paid more to not have C&C4 on the list.
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>>316480243
> EA
> GOG

THEY WON'T EVEN DARK OMEN DUDE!!

>>316480313
Darn. That's harsh. At least you have the game installed.

For some reason Zero Hour simply refuses to install no matter what.
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>>316469918
>In hindsight
everyone liked it when it came out too.
I never heard anyone dislike this game. except for trolls who were like "WHAT WHY ARE THERE ALIENS IN COMMAND AND CONQUER? EA MAKING UP BULLSHIT"
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>>316473181
kanes wrath mentions firestorm
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>>316476917
>Tanks do almost no damage to infantry, bullets deal almost no damage to tanks
sounds like all the cnc games i've played.
>>
I've been wanting to start kicking around ideas for a CnC-esque RTS about gangs in south central LA in the early 90s, would anybody be interested in playing that?
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>>316482619
no
>>
>>316483084
y
>>
I want to make a c&c spiritual successor
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>>316482619
I'd like an Emperor: Battle for Dune 2 instead.
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>>316484797
That would be cool but I wanted to do something other than war games or space muhreens
>>
The only thing RA2 was missing was a Yuri campaign but other than that it's a great game.
My personal 10/10
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>>316484694

Are there any engines out there that can help make an RTS similar to CnC?
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>>316485081
As long as there are sub-factions like in case of Kane's Wrath, I'll dig it.

Maybe instead do factions that are masters of genetics and who genetically engineer their units like in WarBreeds?
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>>316485539
UE4 maybe? I was thinking that or Unity

>>316485638
I was thinking having 4 with Crips, Bloods, C.R.A.S.H/Cops/Swat and an Hispanic gang
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>>316485539
It's definitely possible, but you're better off making your own in general.
Just look at the RTS devs out there.
Creative Assembly uses TW3, Relic uses Essence 2, Blizzard uses Starcraft 2 engine for all RTS-y stuff, Eugene uses Iriszoom,...

Virtually any RTS developer today is still using in-house engines instead of commercial engine stuff.
And it makes sense because the games are so different you'd end up rewriting the whole engine you'd payed big bucks for completely.
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>>316486638
Curious, but why is it so hard to get RTS games working on an engine like Unite or UE4?
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>>316485461
After all this time you'd think there would at least be a fan-made Yuri campaign.. where has my community gone?
>>
>In hindsight, this game was really good. A worthy entry to the series.
Trolling is against the rules OP.

CnC3 was "ok", nothing more(and maybe a little less).
>>
>>316472878
This to be honest family member
I came into this thread to say exactly that. CnC3 was not as good as TibSun, and it was nowhere near as close to as good an rts as RA2, but when you compare it to the giant turds that were RA3/CnC4 it looks like a masterpiece.
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>>316477646
Fund this. I'm sure some of the original westwood guys would love the name.
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>>316480243
It's on Steam at least.
>>
>>316487261
There is and it was hard and fun as fuck. Google it.
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>>316487193
They're designed to be used with "normal" games.
The more you deviate from the idea of a "normal" game, the more problems you face.

It's not really that you can't hack something together.
It's just that it will look and work about as good as a painting of a kindergarten student.

Just take a look at Starcraft 2 engine which is incapable of making a direct Warcraft 3 port.
Those are two RTS engines which are completely incompatible.
Neither could possibly handle a SupCom game.

These are all engine which have A LOT in common, simply taking a different approach to this or that problem.
Now contrast that with an engine that does everything differently.
Not even shadows would work correctly as both Unity and UE 4 partially pre-compiles those and that's impossible if you add in the ability to build structures.
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I am Seth. Just Seth.
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>>316488167
Interesting, I had no idea, is this why there have been almost no indie RTS games? I can't imagine someone would spend a large amount of time and money
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>>316487970
Mental Omega?
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>>316488623
>is this why there have been almost no indie RTS games?

More or less, yeah.
Only people who are really into it can really hope to achieve something, but then you get compared to the staples of the genre and fail miserably (indie or not, you will compare the games with stuff made by a team of people with full funding like Starcraft or C&C or AoE... making decent platformers got easy over the years, making a decent RTS is something even a big company can fail at).
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>>316480532
It works now http://forums.cncnz.com/topic/19456-cant-run-the-first-decade-properly-on-windows-10/?p=224040
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>>316474658
What is that?
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>>316491280
Also Rise of the Reds just updated, so it's a good day to have Zero Hour installed.
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>>316493161
Untitled and Shockwave are better. RotR is boring.
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>>316494159
Really?
I mean, untitled and shockwave are fun, but I feel like RotR has way better balance and more viable units in each faction.
>>
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>mfw I rewatched all of the C&C scenes/cinematics today (with the exception of 4)
Jesus
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>>316469918
This is the only C&C I ever played. And I played it on 360.
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>>316492498
Supposely a UFO.
Actually talking about it, i am pretty sure the idea of the tiberium being a colonization tool by aliens was mentioned offhand by Mobius in the first game.
>>
>>316469918

C&C3 and RA3 were pretty decent games (although RA3 was a bit stale at times)
>>
>>316495387
BASED MOBIUS
A
S
E
D

M
O
B
I
U
S

THE HERO THAT GDI NEEDED, THE HERO THAT GDI DESERVED
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>>316495949
>>
Anybody play Tiberium Essence?

Its a C&C 3 mod that makes it more like Tib Sun. Bringing back all the older units, the tiberium and even the fauna. Scrin gets some new and interesting things as well. They are going to add the Forgotten as a playable faction.
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https://www.youtube.com/watch?v=fLF6_9vKmnA

Peak laughter
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>>316473025
>Brutal difficulty was too hard.
Not really, if you play FFA. If you team up your AI opponents then you have no chance.


I love CNC3 but some units are inherently flawed.

You will never make use of the Shadow Team's bombardment beacon or the Sniper Team's marker because it uncloaks them or the set up is too complicated.

Cyborgs were badasses in Tiberian Sun, able to heal in tiberium and even continue to fight without legs. In CNC3 they fall after a few bullets from an ordinary rifleman squad. Confessors are shit and are luck based on when they decide to throw their hallucinogenic grenades. Tier 3 cyborgs cannot even come close to the damage dealt by ZONE troopers, and they're even more costly. Tiberium trooper is garbage compared to the Black Hand. The list goes on.
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>>316469918
>GDI>Nod
Preach it, brother.
>>
Objective powerrankings

Games:

>Messiah tier
Red Alert
>High tier
Tiberian Dawn, Firestorm
>Mid Tier
TibSun, RA2, Kanes Wrath
>Low tier
Yuris Revenge, C&C3, RA3
>Shit tier
Generals, Uprising
>>
>>316496737
>GDI
>Brother
Hassan pls go
>>
>>316497048
Factions:
>Messiah Tier
Nod
>High Tier
Soviet, GLA
>Mid tier
Allies, China
>Low tier
USA, Scrin
>Shit tier
GDI
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>>316497326
Forgot empire of the rising sun in Mid Tier
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>>316497326
Yuri needs his own tier.
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>>316469918
>yfw unlocking the Scrin campaign
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>>316497809
Generals was shit if you were a c&c fan. If it was your first c&c then you probably loved it.

>TD
>westwood
>RA2
>Westwood Pacific
>>
>>316498042

My first PC game was TD and the only game of the series I dislike is C&C4.

I don't mind things that are different, I only care that they are done well, in which RA2, Generals and C&C3 are. You talk like Westwood is this untouchable company as if they didn't drop the ball with the general balance of Tiberian Sun and their other games like their failed MMO that forced them to sell themselves to EA.
>>
>>316498519
RA2s balance was way worse than TS's.
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>>316498773
No.
>>
>>316498773

Only in YR. Not that vanilla RA2 has stellar balance, C&C never had good balance sans for Generals and C&C3.
>>
>>316498991
Both TS and RA2 aren't that great when it comes to multiplayer. RA2 is all about Tier 1 tank spam, ConYard selling and a few Rocketeers/Flak Troopers here and there.
>>
>>316469918
The game itself is pretty mediocre BUT it has great mods like Tiberium Essence, The Forgotten, MidEast Crisis 2 and couple of others that actually make it into decent enjoyable and balanced RTS, this is the sole reason it's superior to Red Alert 3 which has crappy mod support.
>>
>>316498991
RA1 had great balance
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>>316499384
HEAVY HEAVY HEAVY HEAVY HEAVY HEAVY HEAVY HEAVY
>>
>>316498042
Generals was only shit if you judged it on how C&C-like it was. There wasn't anything really wrong with the game except for the decision to brand it with C&C.
>>
>>316469918
Yeah it's alright, I don't think it holds a candle to Red Alert 2 or Tiberian Sun but it's still pretty good.
>>
>>316499384
>RA1 had great balance
Not at all.
They are all hilariously broken as Warcraft 2 with it's Ogre rush or bust metagame.
>>
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>supporting heretic pigdog capitalist GDI
>not believing that Kane lives in death
Die in a blue zone you scrub
>>
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That moment when EA suicide bombed my entire childhood
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>>316501276

>EA have cancelled 4 C&C games to date
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>>316497720
> My face when Scrin Campaign was unlocked

I swear, the first time was when shit just got real.
>>
>>316502170

>The moment the scrin realise they're going to loose

Felt good to be human at that point
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>>316502907
Heh. And they got one tower left.

And then the Overlord called in the REAL forces to come to Earth.

Pity there will never be a C&C game about it.

The Tiberium game with Ricardo Vega had the Tower as a central plot point...
>>
>>316485461
Mental Omega nigga. Install that and the game becomes 12/10 can now die happy
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>>316503474

Mental Omega changes too much for me. I prefer mods that are pseudo expansions that add to the game, in MO I can't even recognize the factions and units.

There is this old YR mod called Cannis Rules which was basically that, a community xpack and I got into that much easier.
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>>316469918
>In hindsight, this game was really good. A worthy entry to the series.

It is good TODAY, with Kane's Wrath.

But back when it came out, C&C games still had a big following, and compared to the earlier games, it was a huge step back in every imaginable direction besides graphics and maybe controls.

>>316478691
RA1 and RA2 definitely had it, Tiberian Sun definitely did NOT have it (it was disabled in the rules.ini). I'm not sure about C&C1. Also I think the multiplier was only 0.5 for every additional production building.
There was a trick in RA1 though, kennels counted as infantry, so if you built a barracks and a kennel, you could train infantry faster.

The unit spam system in C&C3 worked differently but ultimately it was more effective.

What REALLY fucked it up was the retarded squad system. Infantry became completely expendable since only GDI had any ability to restore squads. If the Secret Shrine and the Stasis Chamber could also restore squads, that would have been much more fair (and still no one would bother to use them to heal squads)
>>
>>316485638
>As long as there are sub-factions like in case of Kane's Wrath, I'll dig it.

Emperor: Battle for Dune had sub-factions, though they only contributed 2-3 units per sub-faction. Fremen allowed you to build desert commandos who could summon sand worms, Sardaukar had super powerful infantry who could destroy entire bases with a handful of units, another faction used flesh clones and biowarfare, and another one could create hard light holographs of existing tanks (they did damage as normal, but died in 2 hits to anything).
>>
>>316488449
>I am Seth. Just Seth.

From God,
to Kane,
to Seth.
>>
>>316469918
C&C was alright as a game and RTS, but the story was handled very poorly, as is the norm for EA. The Scrin especially was completely off the mark. It also lacked the atmosphere of TS, although it made a fair attempt to recreate it.
Personally, I sorely missed being able to build walls. I look back on C&C as comfy base builders as much as RTS games. Back in the day, online play wasn't as solid, and the balance was poor, but the single player campaigns were amazing experiences, and I miss it sorely. C&C3 lacked what made me love the old games. Hell, Frank Klepacki didn't even compose the soundtrack, although he was given the offer.
Also, the Avatar/Redeemer was a stupid design.

Unlike Generals I will concede that it can at least be called a C&C game, but like Generals, decent gameplay was the only thing that made it worthwhile. And Kane, but it would've been a disaster without him.

Also, fuck EA.
>>
>>316504165
Yeah, and that made things tactically enjoyable.

I just want the Westwood guys get back to making cool games again...but they don't have the rights to their old titles anymore.
>>
>>316504741
>I just want the Westwood guys get back to making cool games again...but they don't have the rights to their old titles anymore.

They did Grey Goo, but unfortunately it kind of sucks. It has a unit cap, and if you lock down the enemy production early on then you are guaranteed to win.

C&C3 and KW allowed you to do insane reversals in multiplayer; and RA2 was even crazier than that.

Plus KW has an awesome upgrade system, that allows low-level units to matter a lot in late game still.
>>
>>316505042
Agreed.

Pity Grey Goo sucked. I liked the Goo concept.

And KW and RA2 are awesome to this day...on the other hand those bloody Nod bases in conquest mode made me rage when they got upgraded.
>>
You know, one good thing about C&C3 was, that they got the missions properly difficult sometimes.

Most of the time they were stupid easy, but the Nod commando missions were balls to the wall hard. Operation Stiletto reminded me of the old C&C1 type of insane difficulty.

And the final Nod mission even had a cute little trick in it - the Juggernauts in the middle of the map that you had to optionally take out, they were special units with lower damage but half a map range (and vision). You could shell the GDI base directly with them.

Tricks in missions like that were so common in C&C games. Even if they were just limited to abusing a blind spot. Then again, some levels were only possible to complete by abusing such blind spots, and were specifically designed with them in mind - like the one in C&C1 where you have to steal an ORCA ship as Nod, and destroy a village, so the blame falls on GDI.
>>
>>316505653
I really wish the days of RTS games would come back...
>>
>>316505653
I remember spending a good few hours trying to perfect the croatia mission on brutal
god damn, some missions were retarded
>>
>>316506394
Convince consolefags to stop dropping ridiculous amounts of money for dumbed down FPS games and then we can start bringing RTS out of coma.
>>
>>316505653

Operation Stiletto has to be one the best thought of rts mission. Shows how you can make a challenge without resorting to just throwing bullshit odds against a player
>>
>>316506954
That's going to be hard.

Not to mention to make them stop giving money for CONSOLE RTS GAMES.

Seriously, why would anyone want to play a dumbed down SupCom or Universe at War? OR C&C!?
>>
>>316493161
What did they add? I was kinda disappointed in RotR after they added that shitty tryhard funnay voiceover to most units.
>>
>>316507367
>Seriously, why would anyone want to play a dumbed down SupCom or Universe at War? OR C&C!?

The same argument held back then with Halo and it never really bothered anyone.
Halo Wars, too, was decently popular but you would drop the game in an hour on PC.
>>
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C&C4 made sure C&C is kill.

I wish they'd reboot/reimagine C&C. There's so much that could be made to fit the current climate just as it fit back in the 90s.

>tiberium harvesting and Nod represent hope for the 99%
>suddenly africans rich as fuck under Nod control since any nigger can drive a harvester and harvest tiberium
>Nod so rich that they can fuck with the economy as they please
>problems of capitalism in post-tiberium/post-scarcity world
>GDI gaining power being controversial "GDI is world goverment! GDI is the NWO! US is a puppet of the UN!"
>>
>>316507719
Halo Wars had some nice stuff about it. At least they are doing Halo Wars 2 for both XBOX One and PC (but requires the newest Windows).

Also AvP: Extinction. A RTS for PS2 set in the AvP setting. Bloody pity it wasn't PC.
>>
>>316508243
> Also AvP: Extinction. A RTS for PS2 set in the AvP setting. Bloody pity it wasn't PC.

Damn. I remember that game! What on earth made them decide to go PS2 only?
>>
>>316496295
Played it a long time ago, really nice to be honest had a lot of fun with it.

Tiberian Sun was one of the first games i ever played , CABAL is still my favorite dude.
>>
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3 MB, 1920x1080
C&C3 had its moments.
>>
>>316508716
Zono went mad that day. And in its madness it killed itself...and Psygnosis followed in 2012.

It was really the end of the world that day.

> No more Metal Fatigue
> No more G-Police

Something died in me when Psygnosis went defunct. Now a assimilated growth on the abomination that is Sony.

EA can also be considered an abomination. So many promising titles, so many fuck-ups.
>>
>>316507450
>to most units
The only goofy one I've noticed is the russian builder.
>>
>>316469918
I really wish Tiberian Sun's gameplay was as good as its presentation.
>>
>>316506658
My favourite was the Alexandria port, the level you could play in the demo, where you first got Mammoths. The problem was that you ran out of resources way too fast while Nod was playing with infinite money hack.

However as long as you could keep your units alive, you could get a lot of veteran units. I usually micro the shit out of that level with 0 cash until I have Heroic mammoths that self heal, THEN start attacking.
>>
>>316509730

The presentation is enough to make me love it though.
>>
>>316509852
>Alexandria port
Fuck, I remember that one. The announcer bitch was all like
>It's gonna be a walk in the park lel
and then I got raped 5 times in a row
>>
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When are we going to get another good RTS? Almost every big release this year was either an FPS or an RPG.

AoA looked promising but I'm hearing mixed things about it.
>>
>>316509852

I remember NOD spamming infantry like no tomorrow

Trying to advance through the port into their base was a nightmare, while on the other hand trying to defend from their constant and attacks while assaulting their base was a nightmare

Happy times
>>
>>316509730
>I really wish Tiberian Sun's gameplay was as good as its presentation.

That could be said of all C&C games up until RA2. They just do not control/play well if you are used to modern standards of controlling the games. Hell, you can't even queue units before Tiberian Sun, and you only got aggressive unit stances in C&C3 (mode where units auto kill every enemy in sight, buildings included). There was no Attack move either (move command where units stop to attack enemies as they come into range). You had to manually change between moving and attacking.

C&C3 had fucking tight controls if anything. Really extremely easy to control units.
>>
>>316510432
Yeah, but you could defend all day with mammoths next to a war factory, plus the occasional turret against infantry. Once the mammies got max veterancy, it was way simpler to just mow down the enemy base.

You could also build Orcas to destroy the ships and the port, which got you a couple of extra free mammoths.
>>
>>316509852
>>316510697
>Alexandria Port
Was that the mission where you had to escort your mobile building unit back to you base?
That was the only mission I had to play on easy. Feels casual. .__.
>>
>>316511130
Nope, that's Croatia.

This one is the one where you get Mammoths.
I don't see why are anons complaining, though.
I don't remember the thing ever being hard and I play these games on max difficulty.
>>
>>316511289

I'm not complaining, it was a good level of challenge which I enjoyed
>>
>>316509601
MAGICAL SCAFFOLDING, APPEAR
>>
>>316494159
Too bad Untitled's AI is braindead.
>>
>>316509601
Arms dealer, conscript, chink minigunner team, and many more that I don't remember right now. New voices in that mod are either tryhard funny or tryhard growling.
>>
>>316511130
No, that's a different one, and that mission kicks ass. You can sell your walls to gain a lot of money, and also pick up a bunch of loose crates for a lot of cash. Then build 5-6 tanks to guard the north and the east, and once you can take down attacks with 0 loss you can just use those two groups to move up the upper right base. Destroy the factories there and capture the construction yard.

That makes shit incredibly easy since you can run up your economy fast, and put Black Hand (flame troops) in your APCs, which makes the south western base and the entire city segment a non-issue. Then you only need to guard from air attacks, and eventually paradrop 20 or so tanks to the plateau to the south east, and steamroll the remaining base.

You can defeat the AI without even touching your MCV.

The Alexandria port was the one mission where you have to destroy the battleships and capture the EMP in the city, you start at the south west and can expand north. You get Mammoths with railguns, but Nod streams nonstop infantry at you.
>>
>>316469918
>"In hindsight, this game was really good"
>scream internally.jpeg
>>
>>316507450
Europe's building unit is 100% comfy though.
>>
>>316512743
To be fair, they're a lot less obnoxious than most mod voicepacks. A lot of vanilla ZH unit lines are pretty goofy anyways.

>>316512465
Geniunely do not mind this line.
>>
>>316512864
Thanks for that explanation.
This was the only mission I had problems with. Everything was beatable.
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