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Are you making a game? Tell me about it.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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Are you making a game?
Tell me about it.
>>
>>315323503
>Going through tutorial
>Stuck at some part adding some code block for the paddles so that the paddles don't go off screen

Confused as fuck and gave up on GameMaker.
>>
>>315323862
think harder, man.
>>
>one man army
>each thing takes way too fucking long, barely ever get anything substantial done
>>
>>315323934
The thing is I just don't know what they meant by code block. I tried asking around and getting a similar response. Fuck me, right?
>>
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>>315323503
I'm mocking stuff up for an exploration game I'll never flesh out.
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one step at a time boys
it's a lsd dream emulator knock off walking simulator type game with no objective and no storyline and no gameplay
>>
>>315324079
that's because it's basic af and should be covered by every tutorial ever, but lemme lend you a hand

when you try to move the paddle, check if it would go offscreen, if it would, don't move it
or
regularly (for example in step event) check if the paddle is offscreen, if it is, bring it back onscreen
>>
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What would you like to see from a surfing/bhop game?
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>>315324556
Waifus
>>
I'm a writer on an upcoming advanced games project.

It's a moba that blends in fighting game mechanics. Sorta dynasty-warriors meets dota.
>>
>tfw you have the capacity to make a shitty game but you don't because you know it will end up shitty.

Shit was so simple back in the day. You'd just fire up Game Maker and dick around with stuff. Nowadays I make like one or two sprites, some code, and some objects and just give up.
I think my depression has finally overwhelmed me.Even simple shit seems daunting to me these days.

Anyone know the best way to get back on the horse? So to speak.
>>
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I'm making an SRPG, so far I just have a rough engine and a bunch of concept art

Here's a mock-up of the final boss
>>
>>315324283
Thats pretty darn good anon
>>
>>315324731
Oh shit it's O3.
>>
>>315324731
looks like a pokemon
>>
>>315324606
this

>>315324705
do it for the attention and all those delicious (You)s.
>>
>>315324079
The simplest way of doing this is to make a collision event with the edge of the screen that stops you from moving off of it.
>>
>>315324705
You'll get through it anon, I believe in you
>>
>>315324854
More like a Kirby boss if you ask me
>>
>>315324731
I always deeply respect people that make their own engines
>>
I want to make an adventure game, but I don't know if I want it to be an AGS point-and-click adventure or a Frictional-style first-person adventure.
>>
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>>315325010
o-oh

your reaction is gonna suck but by "engine" I basically just mean "character physics"

I'm not making software or anything
>>
I'm such a fucking lazy programmer. I just build upon shit someone already wrote until it's a whole new thing.

Fuck reinventing the wheel.
>>
>>315324731
Kirby/10
>>
>>315323503
I'm making one. It's called Game dev simulator, in it you have to put together some crude pixel art or choose to pay for a real designer, the problem is your game will release on steam in early access and you have no budget so it's a series of decisions you have to make to create a game, such as: do I learn a real engine like UE4 or stick to unity. Of course unity takes a fraction of the time and your a no name developer so steam sales and bad buying decisions is all you can go on anyway.
>>
>>315325390
UE4's not that hard to use in my limited experience.
>>
I'm working on a dungeon-crawler/zelda-like for fun this winter since its a comfy genre to work on.

Got basic movement and some basic enemy collison and stuff finished up, using placeholder art until I decide on a theme/era and style to go with.

Any suggestions? I'm writing up a list and sort of making head-stories and seeing which I like most.
>>
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>>315324283
I dig this.
>>
>>315324307
will it be free? No one is gonna pay for that, it's just a tech demo at best.
>>
Reposting.

>>315320734
That sounds helpful. Logic isn't my issue but the language would be a show stopper.

Thanks anon. I really appreciate it.

Any advice for a novice?
>>
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>>315324283
You got talent man. A lot of 3D artists have no art direction but you have been blessed with both.

Make that shit happen.
>>
>>315325286
You might actually get sued by GameFreak
>>
>>315325517
Fantasy with a hint of steam punk. Main character is a google-eyed inventor looking for materials and strange artifacts.
>>
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>>315325613
I was in that thread

I did kinda butcher it, I think my rough draft for it looked a bit cooler
>>
>>315324705
Use your depression and emotions to make an game that helps you come to terms with those feelings like silent hill 2 or bioshock
>>
>>315325791
Looks even more like O2 without the color.
>>
What happened to that guy making the quiz game here? He said it would be done by Halloween but I wasn't on here much last week.
>>
>>315325791
That one's too over designed.
>>
>>315325694
>talent
Looks like the same disney knockoff character styles I see on deviantart daily.
>>
>>315324283
Give her a feminine dick and then argue with sperglords about how progressive it is and then remove it at the last moment to give yourself tons of press coverage.
>>
Yeah, I'm supposed to be contributing to one. Currently I'm looking into ways to streamline pre-production of large quantities of fairly complex, semi-generative dialogue and text-based events.

The thing is, I kinda accidentally ended up as an "idea guy living the dream", my idea caught up with some competent people, and that made my life living hell, because compared to the rest of the team, I feel utterly unproductive and generally worthless. I literally don't know shit about shit in the videogame production process. I'm literally contributing by ideas, and occasionally some small odd-jobs, ruleset drafts, basic economy modeling and stuff like that. Eventually I guess I'll write quite a lot, right now I'm doing my part on the lore and backstory research, but still that is very little.

A lot of the game will lay in dialogues and text-based events, and I thought I'd make myself a bit useful by starting to lay down the foundations of those - now I'm trying to figure out some way to make efficient dialogue flow-charts or even basic scripted drafts... It's depressing. I don't know where to start.
>>
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STOP DRAWING PLANTFU
>>
>>315323503
dude I am about to finish my game class and I need to do an educational game with game maker and this is gonna be hard as fuck!!!!
>>
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>indie RPGs
>>
>>315326008
Phil fish 2 here.
Fatten him up with attention and await another pixelized Nintendo game knock off.
>>
>>315325997
...Yeah you're right actually. The final design is better.
>>
>>315324556
Make it a game full of surfer stereotypes from all eras, and make it mostly girls
>>
>>315325286
Physics? In an srpg? Sounds interesting
>>
>>315326089
Is this a variation of a 100 word essay joke?
>>
>>315325286
are these 3d models? because damn, looks pretty good
>>
>>315324283
you breddy gid
>>
>>315326204
I have literally no clue what has anything of what I said to do with Phil Fish.
>>
I'm a programmer that's slowly working on a game that is halfway between 'Settlers Of Catan' and 'Magic The Gathering'.

Seems to be going alright though, will be a digital only game though cause the amount of shit you'd need for it would be absurd. Also unlike blizzard I intend on taking advantage of being able to change cards post release.
>>
>>315326151
Lisa the painfull was pretty cool though
>>
>>315326334
They're not 3d models, but I do use an interesting method to sprite: first, I hand-draw the character, then I scan it into the computer, then I vectorize it, download the vectorized image, color it in, scale it down to sprite-size, and apply the finishing touches.

The end result is a (usually) decent-looking sprite.
>>
I've fucked about with Game Maker for a while before, following youtube tutorials, but recently I've moved to RPG Maker and find it to be pretty fun to work with.

So far I've made a little house with my two IRL cats in it and they both ask you to do quests for them. One wants his favourite toy (a pink mouse, I even added the sprite in) and the other wants five fish you have to find on the map.

It's fun going in with absolutely zero gamemaking knowledge/programming skills/etc.
>>
>>315326826
Mightaswell put it on early access.
>>
>>315325286
Take this ingenuity, make a pokemon ripoff that doesn't suck and make bank. It's like you took pokemon, splashed in some castle crashers aesthetics, and made them original.
10/10 didn't cringe while looking.
>>
>Was working on a game in RPG Maker VX Ace last year
>Got about 6 hours worth of gameplay, but the dialogue was DESPERATELY needing work
>Go through the dialogue, make it sound and look correct, and make it enjoyable without being too complex for younger readers
>Had my friends test it for me, they liked it but got stuck on some puzzles. Admittedly, they were kind of bullshit
>Go fix puzzles so the answer isn't obvious, but it's easy to complete with a little observation
>Feel like touching up the sprites because they're pretty simple
>Get in the groove, make soke good sprites with lots of values and shades
>Realize I need to do that to all the sprites
>Make all the sprites look good, although I reused a lot of them at this point
>Go back to making a bigger assortment of new sprites
>About a month of JUST making sprites, give friends the copy to see what they think of all I did
>They ask me what happened to the old game
>Explain it to them, they understand, but they preferred the old look (meant in a good way)
>Realize I made a terrible, terrible mistake and didn't save the old sprites
>At all
>Completely disheartened, just left the game on the backburner
>Computer died, and with it all the files

Haven't tried since, that was a year's worth of game work that I did by myself on my first attempt at making a game. I mean, I got WAY ahead of myself, and I fucked up, but still. That really killed my interest and drive.

I've wanted to make a side scrolling action game though. That, or a top down shooter or side scrolling shooter, like Gradius or Twinbee. Coding is something that goes over my head though.
>>
>>315323503
I'm making one but I think my composer bailed on me. For the time being, I'm just gonna make my game and just get the assets after I finish the game. Or make them myself.
>>
All I can do is program and make basic graphics, and even then the most graphical stuff I've ever programmed is GUIs for generic programs.
I can't make nice art or music nor am I socially competent enough to ask someone else to help.
>>
>>315326930
Kek

>Working on the new renderer now guys. Beta will be next year, I promise.
>Years pass
>Nothing
>>
>>315326949
>castle crashers

First time I've gotten that. People always say "pokemon", and if I'm lucky I'll get a "kingdom hearts" or "digimon".

Dude I fucking love Castle Crashers. That's a huge compliment for me.
>>
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im an ideas guy!
>>
I have some basic programming skills in Python, java and C. Where do I start if I want to create a simple game?
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>>315327139
Well keep working on it, shits great. If ya got more stuff you should post it.
>>
Which genre space is more oversaturated, indie platformers or RPGs?

It really sucks that the types of games I really want to make are also the most cliche ones. I really shouldn't care what other people think but on the other hand I want people to actually play my games instead of dismissing them for being another uninspired babbys first indie game.
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>>315327430
I have a ton more stuff. Concept sheets and character portraits inbound!
>>
>>315327345
For python, look at pygame
For C/C++, look at Allegro, SDL, or SFML
>>
>>315327268
Are the same idea guy that's trying to make a model or there two of you that love using that 2hu?
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>>315327518
>>
>>315327345
If you know some C, expand to C++, as C++ is really just C with more stuff. After that, look online for tutorials and libraries (such as allegro for 2d games, typically platformers)
>>
>>315327503

At the moment I'd say RPGs.
Loooooots of big Earthbound-esque indie RPGs lately.

Whereas a lot of indie platformers have been falling under the radar.

You'd probably have better chances with an RPG though.
>>
>>315326625
that's a pretty interesting approach, they genuinely looked like 3D models to me (sorta reminds me of Ittle Dew 2's models).

are they animated as well?
>>
>>315327612
both
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>>315327617
>>
>>315324705
I used to be able to work 12+ hour days with no qualms or hesitation. Nowadays even when I don't have my IDE or Unity open I can't help but obsess over how terrible everything is and how it's never going to get any better. And it's all getting worse week by week.
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>>315327617
The years haven't been kind to Asgore.
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>>315327617
>That fucking backstory
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>>315327708
At the moment they're not animated. I can't animate so I'm looking for an animator.

Also, I'm composing the soundtrack. Here's the soundcloud where I upload the game's tunes:

https://soundcloud.com/iwilldevouryourkittens
>>
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>>315327268
ME TOO EXCEPT PEOPLE DREW PORN OF MY IDEAS
>>
>>315327718
Then I'm going to have to ask you to hand in your Idea Card as we can't have members actually being productive.
>>
>>315327345
For java i once saw something about a library called slick
>>
>>315327617
>Blood-lite

lost it
>>
>>315327827
fuck. shit. My extensions fucking up. Backstory made me kek
>>
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>>315327827
I try to give every character some spice.

>>315327804
I made the character before Undertale was fully released, so didn't know about Asgore.

But Asgore is one of my favorite characters in vidya!
>>
>>315327851
the ultimate compliment
>>
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>>315327873
i never had one

also im in the middle of texturing my model and the UV mapping thing is driving me nuts
>>
>>315326001
Ah, but do they have the talent to make 3d models and textures for those models?
>>
>>315327851
dont tempt me ill do it again. keep posting tho I like you
>>
Yep, It's called Minions, Monsters, and Madness. Not ready to show yet, but it will be soon.
>>
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>>315328176
T-THANKS
>>
chiming in to say that unity is an alright engine, hidden behind a mediocre api, hobbled by sub-par documentation and an abysmal runtime

if you don't know shit about programming, this is dangerous, because unity's garbage collector will actively try to murder you in your sleep and operations that do one thing in c# magically do something else the moment they're applied to a unity object

but only very rarely

you will only learn of this *after* something exploded and you googled the exception verbatim, because 90% of the documentation is cryptic forum posts about older versions of unity so they might not apply any more????? better spend a few hours to figure it out bro
>>
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>>315324805
>>315325534
>>315326001
>>315326405
thanks anons
>>315326001
I totally agree that my style is pretty fuckin generic haha.
>>
>>315327345

i mean this with no offense, but gamemaker. I'd bet everything I own that you dont really know any of those 3 languages you mentioned.
>>
>>315327850
Funky/10. Love great basin, I've got a fetish for sounds that bounce between sides.
>>
>>315328543
use gamemaker if you want to make a game. don't use gamemaker if you want to learn how to write software, which is incidentally a game. complicated gamemaker code bases will make you lust for death
>>
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>>315328585
Thanks anon!
>>
>>315323503
sure are, its called Polyball and we are going through early access right now cause we are poor 24 year olds.

Refactoring a lot of the codebase at the moment and getting ready to release v0.3 with local splitscreen
>>
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>not making a game from scratch with a programming language
>not learning assembler and make a programming language from scratch
>not learning machine code and make a assembler language from scratch
>not having autism
>>
>>315328982
>not building your own computer and energy source using raw materials you created yourself
>>
>>315326963
This happened to me too. I had got VX years ago and got to about 3 hours of pretty okay gameplay. My pc killed itself along with all my files and I said fuck it. I found all the notes I had wrote and /v/ said to get to making one. Now I'm using MV along with Dropbox linked with my Surface and Laptop. Hope to have a somewhat challenging game with plenty of endings and shit. Plan to sell it for like $4-5 bucks. I want all the neets to enjoy/shit on my game.
>>
I am working on a multiplayer RPG with platformer elements. Just about a year and a half in and still have about that long to go, but it's going well.
>>
>>315328982
also for the love of got resist writing an engine, that is the best way to make sure you will never write a game
>>
>>315323503
I'm trying to learn to make games so I can get this autistic idea out of my head.
Kind of like streets of rage mixed with fire emblem or final fantasy tactics. Your crew of vigilantes will in theory beat the asses of everything with somewhat realistic martial arts (bjj and wrestling is OP but it'll get you kicked in the fucking face). Oh and no dice rolling because I want to see if it's possible.
>>
>>315328898

when i look at this, all I can think of is

>what if they actually made some low-poly enemies and a low-poly protagonist and turned it into an action/adventure game?

but instead we get a ball rolling around.
>>
Don't make your dream game your first game, make a couple of small games that test things you want to achieve in your dream game at a small scale.

I think most people fuck themselves over by not learning what their language/engine can do and how they can achieve the results and not being able to plan ahead because of that lack of familiarity. Planning is the essential part of development that you NEED to do, if you don't then you'll get stuck trying to fix things or add shit on that is outside of your original scope and never be finished.

Learning some design patterns and principles would help a lot of you as well. Patterns can be applied to functionality you want your game to have and you can essentially use them as templates to create solutions. Principles are the dos and don'ts to creating efficient code (one of the main principles is to create future-proof code which you can add on to without having to do a ton of rewrites).
https://en.wikipedia.org/wiki/Software_design_pattern#Classification_and_list
https://en.wikipedia.org/wiki/Category:Programming_principles
https://en.wikipedia.org/wiki/SOLID_(object-oriented_design)
>>
>>315328898
too much polys, don't look so good
>>
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>>315329296
haha sorry man, its literally the first game I have ever worked on with zero budget, so maybe next time! Haven't you ever played marble madness?

>>315329385
I will delete all the polys, just for you
>>
>>315329306

imo its better to start off with your dream game so you can quickly realize "wow that was only fun in my head, not in practice" and move onto prototyping better things.
>>
>>315326005
Please
>>
How easy is game maker?
>>
>>315329542
also known as >burn out doing dumb shit, refuse to touch programming for years afterwards
>>
>>315329565

it's "the easiest" besides like stencyl or construct.

but everything, even the simplest tools, have a learning curve that will require dedication to learn.
>>
>>315329565
Pretty easy.
I feel like I almost understand it enough to make pong and I'm literally retarded.
>>
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>>315328886
>>
>>315329529
Ah shit son. You guys paid $50 for that low poly pack.

Do you guys know how to reshape it so it isn't shit?

I thought about buying it but it looks awful and I wouldn't be able to make it better.
>>
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>>315329296
>Here's my game
>Why isn't this a different game?
>>
audiofag here

working on some chinese iPhone game, a skyrim kikestarter knock-off and a shitty new grounds flash game that'll probably get canned.
but whatever. got a contract so that ho better pay up.
>>
>>315329686
I'm not the guy your replied to, but...

Awww, its like you know me annon kun!
I've tried to start all kinds of projects and I never once finished anything ever!
>>
>>315329686

I guess I was just different because I wanted to learn to program just as much as, if not more, than I wanted to make a "dream game".
>>
>>315329529

What did you use to make this? / any tutorials, etc, I've been brainstorming a surreal little horror game as a side project and I wanted some nice clean poly stuff for it.

I like the style.
>>
>>315327850
How do you into writing music?

I got FL studio recently and while I can cover songs to some extent I can't for the life of me compose anything original that sounds good. Figure I might need to study some actual music theory since it's a craft just like any other but it still feels like everyone and their mom can do slap together something that sounds fun and I'm completely missing something.

What's the process like?
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>>315329768
we have bought no asset packs, we aren't plebs
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>>315330072
git gud
>>
Is there a limit to RPG maker party mechanics? I've been trying to think of a way to incorporate all party members in every battle by having loadouts of 3 team parties that can occasionally switch in and out.

Unrelated: fucking captcha I've been tapping street signs and waffles for the last 3 fucking minutes.
>>
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>>315329945
a lot of our stuff was done in sculptris, nice little free program
>>
>>315329861
you knew better, I knew better, lots of people did. lots of people didnt, gimme a sec while I pour out a fourty here...

it's really hard to figure out when a project is hopeless, especially when you're a beginner and sunk costs will make it even harder on you.
>>
I made a dungeon crawler that's also a typing game that's also multiplayer. My art guy is pretty much MIA so I'm unsure of what to do from here. All the programming is basically done.
>>
>>315330085
It's not pleb to get help in an area you're not good at.

Anyways, assuming you're not completely full of shit, it looks exactly like a low poly pack on the unreal engine marketplace.
>>
>>315330243
Get a new artguy
>>
>>315330154
how do i git gud tho
>>
>>315323503
2D action platformer. Like a sidescroller beatemup but with much more flexibility.
>>
>>315330168
>not switching to legacy captcha

You have no one to blame but yourself.
>>
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>>315329764
>Skout
>Skelly scout
>>
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>>315330261
my apologies if you werent trying to be insulting, my point was we aren't asset flipping.

And that's fair, trees are pretty hard to tell apart in this art style
>>
>>315323503
>pixelshit
>>
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ANYONE KNOW ANY GOOD TUTORIALS FOR ABSOLUTE RETARDS TRYING TO LEARN BLENDER
>>
>>315330085
this looks cool
>>315329529
this looks like shit

>>315329945
google, low poly art tutorial
>>
>tfw forever stuck in renpy
>>
>>315330353

grind irl
>>
>>315323503
I was thinking about making a RMVX souls, or souls parody. Except turn based, obviously. But combat would involve a lot of blocking/counters and you'd die pretty quickly.

But i'd need someone to help with the pixel art of the characters, I'm not good at it. Especially since I want side view battlers, I'd be awful at animating it properly.
>>
>>315323503
i'm making a game for my RPG maker community friends with borrowed assets

i do have an idea for a full fledge original RPG maker idea, original music and everything

work in progress tho i need Photoshop
>>
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>>315330467
i accidentally clicked a older forest shot, hows this one look?
>>
>>315330353
make a bunch of short 10-20 second clips.
experiment.
know your shit.
after 3 years you might be able to make some that doesn't make people want tot puke
>>
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Diablo styled fps RPG on the source engine.

https://youtu.be/Gr9YbZpdw4I
>>
>>315330465
>make cube
>loop cut and extrude
There now you have an AAA quality character,
>>
>>315324556
like Perfect Stride but better
also include deathrun maps
>>
>>315328538
Do you need help working on your project?
>>
>>315330553
That's definately a rusty mace, good job desu senpai.
>>
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>>315330507
If it's a soul's parody wouldn't bad animation be a plus?
To really capture the spirit of the game you should make it always play a block animation, even when you get hit.
>>
>>315330507
make a roguelike, lure artguys with an actual game

#worksforme
>>
A game about managing your own PMC, with developing technology and shit.
I'm planning on adding completely random soldier appearance and traits, along with skills and stuff.
Problem is, while making random appearance is easy in a text game, actually coding the appearance to an individual variable and store it got beyond my skills
>>
>>315328538
you use normal maps?
>>
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>tfw filthy peasant ideaguy race with spriteguy ambitions

Time to give up.
>>
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>>315330570
HOW DO I DO ANY OF THAT
>>
>>315331060
>open blender
>shift + a
>mesh -> cube
>>
>>315330837
>actually coding the appearance to an individual variable and store it got beyond my skills

What
>>
>>315330119
>Not press X to doubt
Greenlight, never.
>>
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>>315331202
BUT THERE'S ALREADY A CUBE THERE ANON
>>
>>315330534
that's nearly the same
flat shading is for low poly, you have too many polys and it looks like shit, the green looks like puke too
>>
>>315331301
>go into edit mode on the bottom toolbar
>click loop cut on the left
>>
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I'm making a cryptid fighting game using ideas from a thread a couple weeks ago about that topic. I'm more of an artist though as I do 3D modeling, so I'm slowly learning game development by myself, so the progress is hella slow with this.

I also want to make a JJBA jrpg spanning the entire series, that one's also taking even LESS time.
>>
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Hows my little guy /v/, is he cute?
>>
>>315331425
taking even *MORE time, brainfart there.
>>
>>315331243
I can set it temporarily by making a variable where the value is stored, but I don't know how to make John be a different person than Bob and look at their skills via clicking their names
>>
>>315331474
spooky as fuck
>>
How hard would it be to go from Maya to Blender? My student license is almost up
>>
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>>315330465
just post on the blender forums, and there's tons of tutorials on youtube. I am so tempted to sculpt plantfu plz stop triggering me senpai
plz no more skeletons they're too spoopy
>>
>>315331619
just pirate maya
>>
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little character made for a platformer
>>
>>315331474
is that effect done through a shader?
>>
>>315331514
Are you using some kind of gamemaker crippleware or something?
>>
>>315330534
What language did you use?
>>
>have ideas
>start learning to code
>realize coding is hard
>realize I know nothing
>realize I can't art that well either
>>
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>>315331656
ANON WE'VE BEEN OVER THIS
>>
>>315330072
>How do you go into writing music?

I - I honestly don't know.

The best advice I can give you is my own story:

Ever since I've been playing video games (which was a very young age), I've had a natural fascination and ear for game music. I always wanted to make a video game, and I'd think of tunes in my head to accompany every moment. I'd play 'em on my synthesizer all throughout my childhood, and record them on my video camera.

Then a few years ago, I decided to start putting my acquired knack to the test. I downloaded a MIDI notation program called Aria Maestosa, and composed some game tunes in MIDI. I realized they sounded better than ever before.

A year ago, I downloaded Logic Pro, which is basically the same thing as Aria, but with much better sound quality. The ones you hear on my soundcloud are made in Logic Pro, although if you scroll far enough down you'll hear some of my Aria songs. (You'll be able to recognize the difference - the Aria songs are much quieter.)

I guess the best advice I can give you is to pay attention to music. Passion and motivation isn't enough in this case - you need to have a veritable "Education". It doesn't come naturally - of this, I'm sure - it's acquired over a lifetime. I've seen my friends try to use Aria to make music, and it's baffling to see just how hard of a time they have. It seems natural to me, but that's just because I guess I have years behind me. I wasn't trying to become good ad making music - I wasn't really trying for anything - I was just enjoying myself, having fun.

So, here's my advice: in order to reach the destination, enjoy the ride. Good luck kiddo.

/narcissistic rant
>>
I was but all the people in AGDG turned out to be shitposters and flakes.
>>
>>315331774
Twine 2, but using Javascript
>>
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I'm waiting to be inspired.

Seriously, there is nothing else I can do at this point. I've learned the material, made some few shitty games for practice, but I simply can't come up with a good idea.
>>
>>315331778
>realize I can't art that well either
THAT'S NOT STOPPING ME
>>
>>315331474
Christ man you gotta have some spooky warning next time
>>
I've been learning Unity and Blender to try to start off making a simple character creator. UV mapping is going to be the death of me.
>>
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>>315331474
DUAL WIELD
>>
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Working on a little something.
>>
>>315323503

Please post game dev related stuff in the dedicated general.

>>>/vg/121153260
>>
Been working on a generic platformer + turn-based rpg, but you play as a mimic. When you engage an enemy, you can choose to flee, intimidate, or try and trick em to get a strong attack for free. Rookie adventurers, veterans, and monsters react to your mimicry differently and require different tactics and inputs when tricking, attacking and defending. Plus you can invest exp towards upgrades that visually change your chest shell or inner monster. The point of each stage is to find all the gold, bring it back to your cave, and defend it from adventurers. Then you move onto the next area to get more loot.

Halfway through the game it pulls a Bravely Default by revealing the caves were mimics and you have to revisit newly designed sections of old areas to get your shit back, doubling its actual length.
>>
>>315323503
isn't that the yeti from Spelunky?
>>
>>315332051
Please don't backseat moderate. Hide threads you don't like.
>>
>>315332051
>/agdg/
>game development
Oh anon you're so funny
>>
>>315332042
Smooth out those edges. The perfect 90 degree angle looks really bad.
>>
>>315332042
IS IT PORN? IT LOOKS LIKE PORN.
>>
>>315332042
I like the artstyle
Why the white outlines though
>>
>>315330465
https://www.youtube.com/watch?v=y__uzGKmxt8

There. Now, I expect a picture of a a coffee cup in half an hour, anon.
>>
>>315332149
Why did that place become so shit after leaving /v/ and going to /vg/? I'm afraid to even click that link.
>>
>>315331871
if you try to make a game with a random stranger from the internet 99.9% of the time it will never work out no matter where it is
>>
>>315332307
Turns out have threads go 24/7 kills the discussion
>>
>>315331474
head isn't big enough compared to the body to be qt

>>315332126
look at the topleft
>>
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>>315332293
I'LL DO MY BEST
>>
>>315332376
I've had success before. it's just that /vg/ is cancer and ruined vidya dev threads.
>>
>>315323862
That tutorial is sorta jank, keep at it.
>>
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>>315332293
He's a big tutor.
>>
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its a game.
>>
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>>315330534
What did you program it in?
>>
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I'd make one if I knew where to start.
>>
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>>315331375
well, sorry you don't like it

>>315331776
C#
>>
How the fuck do you do it with one person? I have no artist and no music.

It's going to take me forever to learn these things and by the time I do, I'll have spent more time on that than making my game.
>>
>>315332642
Step 1: Download an engine, any of the big ones will do
Step 2: hit buttons and google tutorials until you know what you're doing.
>>
>>315332254
Just to differentiate between characters and the world, it looks nicer with the outlines in my opinion. I might remove them later.
>>
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>>315323503
It's a shmup with big pixels.
>>
>>315332434
No nigger.

Having threads go 24/7 and have to fight each other for survival or get bumped off the page kills discussion.

There wouldn't be nearly as much shitposting or waifufagging in those generals if they weren't fighting to stay alive.

/vg/ needs a different system from the rest of the site.
>>
>>315332814
Come on now anon, it's not like your time is valuable.
>>
>>315332601
ayyy bruh I dig your work man
>>
>>315332973
that looks fucking rad, man
>>
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i was but i quit playing league of lame and lost motivation to finish it
plus the game was shit

i haven't tried much since and started writing a tabletop instead until something new comes up

i did start a project with a friend where i did the art and she coded it but i never got around to work on it like a decent teammate
>>
Any UE4 devs in here?
>>
>>315333056
Against better judgement:

https://www.youtube.com/watch?v=U6i5cZe_z3I
>>
>>315332814
Music is usually hit or miss, but I've found in a lot of cases people who think they can't do art have only tried traditional methods like raster graphics and stuff you'd learn in high school art class. Then when they give more math-oriented (not sure how to describe this) forms of art like vector graphics and 3D modeling they're much more at home.
>>
Will I get in trouble for calling my final boss The Grimace? I'm perfectly prepared for any associations to a purple retard.
>>
>>315332814
You're fucked. Not because you're alone but because you already defeated yourself.

Anything can be done if you have the will to do it. There are always ways.
>>
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I made exploding things
>>
>>315333148

I just started.
>>
>>315333165
Very nice aesthetic, but it feels like it's a bit lacking in screen estate. Not much space to move around.
>>
>>315333165
That actually looks really cool. Has a unique feel to it insteadfof being a clone of some arcade games, too. Some bullet variety wouldn't hurt, though.
>>
I'm making an action platformer rpg inspired by kirby games in gamemaker, currently stuck on trying to figure out how to make my character get knocked back when touching an enemy but then returning to normal a few frames after landing back on the ground (like megaman does).
Anyone have an idea/have coded something for this before? I'm a scrub with big dreams and little prior coding experience
>>
>>315333165
well you did get the retro arcade feel right, it kinda reminds me of Magic Sword (in terms of graphics and feel, not gameplay)
>>
>>315324731

>what if Kyuubey was in Kingdom Hearts
>>
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>>315333239
comrade
>>
>>315333165
That's fucking Nokia N-Gage tier.

I like it.
>>
>>315333510
Ayyy, frostdev, lookin good.
Are those supposed to dig at the ground or something?
>>
>>315331604
>>315332001
>spooky

>>315331760
worldpositionoffset in material editor

>>315332460
you may be right

fucking 4chan wouldn't let me post the webm or even an image
>>
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>>315328081
mspaint works

time for the rigging thing
>>
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>>315333617
You can dig through certain things, like these amber blocks, certain enemies can only be hurt by them, and they deal damage much faster than anything else
Not very interesting, but a fun weapon to use I think
>>
Making some sort of bullet hell I think. Making the audio part of the engine and doing effects is slowing progress but it's still coming along.

>>315333165
Looks rad

>>315333239
Keep it up
>>
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Main friendly AI in the game.
>>
>>315333450
What's giving you problems, the invincibility frames or the knock back animation?
>>
>>315333790
anon how did you get rid of the lines in you texture in paint? and what resolution was your unwrap?
>>
>>315323503
Just working on building content in other games while trying to figure out how to build a top-down action-adventure game. I've been playing Bomberman games and all the Zelda games I missed (DS games and Oracle games). I'm currently stuck in thought about whether or not such a game would really need anything but "dungeons," (does it need an overworld, does it need smaller chunks of overworld, etc.) and also whether or not every dungeon needs to introduce a brand new gadget.
>>
construct 2 any good?
>>
>>315323862
If you want an especially friendly tutorial, I'd recommend Tom Francis' tutorial series for GM.
>>
>>315333510
It looks like he's just frozen on the side-facing swipes man, get some differentiation between the two frames.

Looks cool
>>
>>315333939
Needs wider spread but so far looks like a shmup flOw
>>
Phaser any good? Looking for something that can make games for browsers
>>
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>>315334194
>anon how did you get rid of the lines in you texture in paint
i painted over it

>what resolution was your unwrap?
i dont know
>>
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>>315323503
>All those fucking unnecessary colors

Disgusting imo tbqh smfh. Consider ending your life, lad
>>
>>315327850
Waaagh. You show a lot of promise, but your mixing needs SERIOUS work. Like, major major work. The levels are all over the place, things are too loud, things are too soft, things are too high. I took a listen to Great Basin, and the first thing I noticed about it melody-wise was that the bass was trying to go way too fast. Bro needs to chill out for what it's trying to pull off - either slow down the song entirely or let your bass part relax a bit. I'd be happy to offer any advice or help that you may need, since I've been at this for, what... 7 years now?
>>
>>315330072
If covering is what you do best, I'd recommend taking a song you have copied, then start rearranging notes until it sounds significantly different, but still good. You'll start to get a grip on what makes a song sound nice by itself.
>>
I started to learn C++ one week ago. I'm currently learning functions.

Shit's hard yo. I just want to make a mobile game to get normiebucks.
>>
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>>315323503
It's an RPG. It was initially inspired after I started playing SMT III, but other than keeping the idea of having a wide range of options for party members and combat it's changed drastically, minigames are a central part of it among other things
>>
>>315335120
If you can make it actually look like crayon drawings, I'm sold immediately.
>>
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>>315326017
>STOP DRAWING PLANTFU
don't tell me what to do
>>
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Musicfriend here, check this out
https://soundcloud.com/zathoth/truthbringer
>>
>>315333450
You'll need a variable that turns on when he takes damage. While the variable is on, he cant do any actions. So for example heres some shitty example code. You'll also need another variable for invincibilty frames

if collision(enemy){
is_hit=1
health -= niggers
sprite_index= hit animation
}

then what I like to do is give control back after the animation is over. So make an animation end event and do something like

if sprite_index= hit animation{
is_hit=0
invincible = 1
alarm[whatever] = 60 (or the amount of frames to be invincible
}

then in that alarm turn off invincible
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