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Are you making a game?Tell me about it.


Thread replies: 514
Thread images: 126

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Are you making a game?
Tell me about it.
>>
>>315323503
>Going through tutorial
>Stuck at some part adding some code block for the paddles so that the paddles don't go off screen

Confused as fuck and gave up on GameMaker.
>>
>>315323862
think harder, man.
>>
>one man army
>each thing takes way too fucking long, barely ever get anything substantial done
>>
>>315323934
The thing is I just don't know what they meant by code block. I tried asking around and getting a similar response. Fuck me, right?
>>
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>>315323503
I'm mocking stuff up for an exploration game I'll never flesh out.
>>
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one step at a time boys
it's a lsd dream emulator knock off walking simulator type game with no objective and no storyline and no gameplay
>>
>>315324079
that's because it's basic af and should be covered by every tutorial ever, but lemme lend you a hand

when you try to move the paddle, check if it would go offscreen, if it would, don't move it
or
regularly (for example in step event) check if the paddle is offscreen, if it is, bring it back onscreen
>>
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What would you like to see from a surfing/bhop game?
>>
>>315324556
Waifus
>>
I'm a writer on an upcoming advanced games project.

It's a moba that blends in fighting game mechanics. Sorta dynasty-warriors meets dota.
>>
>tfw you have the capacity to make a shitty game but you don't because you know it will end up shitty.

Shit was so simple back in the day. You'd just fire up Game Maker and dick around with stuff. Nowadays I make like one or two sprites, some code, and some objects and just give up.
I think my depression has finally overwhelmed me.Even simple shit seems daunting to me these days.

Anyone know the best way to get back on the horse? So to speak.
>>
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I'm making an SRPG, so far I just have a rough engine and a bunch of concept art

Here's a mock-up of the final boss
>>
>>315324283
Thats pretty darn good anon
>>
>>315324731
Oh shit it's O3.
>>
>>315324731
looks like a pokemon
>>
>>315324606
this

>>315324705
do it for the attention and all those delicious (You)s.
>>
>>315324079
The simplest way of doing this is to make a collision event with the edge of the screen that stops you from moving off of it.
>>
>>315324705
You'll get through it anon, I believe in you
>>
>>315324854
More like a Kirby boss if you ask me
>>
>>315324731
I always deeply respect people that make their own engines
>>
I want to make an adventure game, but I don't know if I want it to be an AGS point-and-click adventure or a Frictional-style first-person adventure.
>>
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>>315325010
o-oh

your reaction is gonna suck but by "engine" I basically just mean "character physics"

I'm not making software or anything
>>
I'm such a fucking lazy programmer. I just build upon shit someone already wrote until it's a whole new thing.

Fuck reinventing the wheel.
>>
>>315324731
Kirby/10
>>
>>315323503
I'm making one. It's called Game dev simulator, in it you have to put together some crude pixel art or choose to pay for a real designer, the problem is your game will release on steam in early access and you have no budget so it's a series of decisions you have to make to create a game, such as: do I learn a real engine like UE4 or stick to unity. Of course unity takes a fraction of the time and your a no name developer so steam sales and bad buying decisions is all you can go on anyway.
>>
>>315325390
UE4's not that hard to use in my limited experience.
>>
I'm working on a dungeon-crawler/zelda-like for fun this winter since its a comfy genre to work on.

Got basic movement and some basic enemy collison and stuff finished up, using placeholder art until I decide on a theme/era and style to go with.

Any suggestions? I'm writing up a list and sort of making head-stories and seeing which I like most.
>>
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>>315324283
I dig this.
>>
>>315324307
will it be free? No one is gonna pay for that, it's just a tech demo at best.
>>
Reposting.

>>315320734
That sounds helpful. Logic isn't my issue but the language would be a show stopper.

Thanks anon. I really appreciate it.

Any advice for a novice?
>>
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>>
>>315324283
You got talent man. A lot of 3D artists have no art direction but you have been blessed with both.

Make that shit happen.
>>
>>315325286
You might actually get sued by GameFreak
>>
>>315325517
Fantasy with a hint of steam punk. Main character is a google-eyed inventor looking for materials and strange artifacts.
>>
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>>315325613
I was in that thread

I did kinda butcher it, I think my rough draft for it looked a bit cooler
>>
>>315324705
Use your depression and emotions to make an game that helps you come to terms with those feelings like silent hill 2 or bioshock
>>
>>315325791
Looks even more like O2 without the color.
>>
What happened to that guy making the quiz game here? He said it would be done by Halloween but I wasn't on here much last week.
>>
>>315325791
That one's too over designed.
>>
>>315325694
>talent
Looks like the same disney knockoff character styles I see on deviantart daily.
>>
>>315324283
Give her a feminine dick and then argue with sperglords about how progressive it is and then remove it at the last moment to give yourself tons of press coverage.
>>
Yeah, I'm supposed to be contributing to one. Currently I'm looking into ways to streamline pre-production of large quantities of fairly complex, semi-generative dialogue and text-based events.

The thing is, I kinda accidentally ended up as an "idea guy living the dream", my idea caught up with some competent people, and that made my life living hell, because compared to the rest of the team, I feel utterly unproductive and generally worthless. I literally don't know shit about shit in the videogame production process. I'm literally contributing by ideas, and occasionally some small odd-jobs, ruleset drafts, basic economy modeling and stuff like that. Eventually I guess I'll write quite a lot, right now I'm doing my part on the lore and backstory research, but still that is very little.

A lot of the game will lay in dialogues and text-based events, and I thought I'd make myself a bit useful by starting to lay down the foundations of those - now I'm trying to figure out some way to make efficient dialogue flow-charts or even basic scripted drafts... It's depressing. I don't know where to start.
>>
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STOP DRAWING PLANTFU
>>
>>315323503
dude I am about to finish my game class and I need to do an educational game with game maker and this is gonna be hard as fuck!!!!
>>
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>indie RPGs
>>
>>315326008
Phil fish 2 here.
Fatten him up with attention and await another pixelized Nintendo game knock off.
>>
>>315325997
...Yeah you're right actually. The final design is better.
>>
>>315324556
Make it a game full of surfer stereotypes from all eras, and make it mostly girls
>>
>>315325286
Physics? In an srpg? Sounds interesting
>>
>>315326089
Is this a variation of a 100 word essay joke?
>>
>>315325286
are these 3d models? because damn, looks pretty good
>>
>>315324283
you breddy gid
>>
>>315326204
I have literally no clue what has anything of what I said to do with Phil Fish.
>>
I'm a programmer that's slowly working on a game that is halfway between 'Settlers Of Catan' and 'Magic The Gathering'.

Seems to be going alright though, will be a digital only game though cause the amount of shit you'd need for it would be absurd. Also unlike blizzard I intend on taking advantage of being able to change cards post release.
>>
>>315326151
Lisa the painfull was pretty cool though
>>
>>315326334
They're not 3d models, but I do use an interesting method to sprite: first, I hand-draw the character, then I scan it into the computer, then I vectorize it, download the vectorized image, color it in, scale it down to sprite-size, and apply the finishing touches.

The end result is a (usually) decent-looking sprite.
>>
I've fucked about with Game Maker for a while before, following youtube tutorials, but recently I've moved to RPG Maker and find it to be pretty fun to work with.

So far I've made a little house with my two IRL cats in it and they both ask you to do quests for them. One wants his favourite toy (a pink mouse, I even added the sprite in) and the other wants five fish you have to find on the map.

It's fun going in with absolutely zero gamemaking knowledge/programming skills/etc.
>>
>>315326826
Mightaswell put it on early access.
>>
>>315325286
Take this ingenuity, make a pokemon ripoff that doesn't suck and make bank. It's like you took pokemon, splashed in some castle crashers aesthetics, and made them original.
10/10 didn't cringe while looking.
>>
>Was working on a game in RPG Maker VX Ace last year
>Got about 6 hours worth of gameplay, but the dialogue was DESPERATELY needing work
>Go through the dialogue, make it sound and look correct, and make it enjoyable without being too complex for younger readers
>Had my friends test it for me, they liked it but got stuck on some puzzles. Admittedly, they were kind of bullshit
>Go fix puzzles so the answer isn't obvious, but it's easy to complete with a little observation
>Feel like touching up the sprites because they're pretty simple
>Get in the groove, make soke good sprites with lots of values and shades
>Realize I need to do that to all the sprites
>Make all the sprites look good, although I reused a lot of them at this point
>Go back to making a bigger assortment of new sprites
>About a month of JUST making sprites, give friends the copy to see what they think of all I did
>They ask me what happened to the old game
>Explain it to them, they understand, but they preferred the old look (meant in a good way)
>Realize I made a terrible, terrible mistake and didn't save the old sprites
>At all
>Completely disheartened, just left the game on the backburner
>Computer died, and with it all the files

Haven't tried since, that was a year's worth of game work that I did by myself on my first attempt at making a game. I mean, I got WAY ahead of myself, and I fucked up, but still. That really killed my interest and drive.

I've wanted to make a side scrolling action game though. That, or a top down shooter or side scrolling shooter, like Gradius or Twinbee. Coding is something that goes over my head though.
>>
>>315323503
I'm making one but I think my composer bailed on me. For the time being, I'm just gonna make my game and just get the assets after I finish the game. Or make them myself.
>>
All I can do is program and make basic graphics, and even then the most graphical stuff I've ever programmed is GUIs for generic programs.
I can't make nice art or music nor am I socially competent enough to ask someone else to help.
>>
>>315326930
Kek

>Working on the new renderer now guys. Beta will be next year, I promise.
>Years pass
>Nothing
>>
>>315326949
>castle crashers

First time I've gotten that. People always say "pokemon", and if I'm lucky I'll get a "kingdom hearts" or "digimon".

Dude I fucking love Castle Crashers. That's a huge compliment for me.
>>
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im an ideas guy!
>>
I have some basic programming skills in Python, java and C. Where do I start if I want to create a simple game?
>>
>>315327139
Well keep working on it, shits great. If ya got more stuff you should post it.
>>
Which genre space is more oversaturated, indie platformers or RPGs?

It really sucks that the types of games I really want to make are also the most cliche ones. I really shouldn't care what other people think but on the other hand I want people to actually play my games instead of dismissing them for being another uninspired babbys first indie game.
>>
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>>315327430
I have a ton more stuff. Concept sheets and character portraits inbound!
>>
>>315327345
For python, look at pygame
For C/C++, look at Allegro, SDL, or SFML
>>
>>315327268
Are the same idea guy that's trying to make a model or there two of you that love using that 2hu?
>>
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>>315327518
>>
>>315327345
If you know some C, expand to C++, as C++ is really just C with more stuff. After that, look online for tutorials and libraries (such as allegro for 2d games, typically platformers)
>>
>>315327503

At the moment I'd say RPGs.
Loooooots of big Earthbound-esque indie RPGs lately.

Whereas a lot of indie platformers have been falling under the radar.

You'd probably have better chances with an RPG though.
>>
>>315326625
that's a pretty interesting approach, they genuinely looked like 3D models to me (sorta reminds me of Ittle Dew 2's models).

are they animated as well?
>>
>>315327612
both
>>
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>>315327617
>>
>>315324705
I used to be able to work 12+ hour days with no qualms or hesitation. Nowadays even when I don't have my IDE or Unity open I can't help but obsess over how terrible everything is and how it's never going to get any better. And it's all getting worse week by week.
>>
>>315327617
The years haven't been kind to Asgore.
>>
>>315327617
>That fucking backstory
>>
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>>315327708
At the moment they're not animated. I can't animate so I'm looking for an animator.

Also, I'm composing the soundtrack. Here's the soundcloud where I upload the game's tunes:

https://soundcloud.com/iwilldevouryourkittens
>>
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>>315327268
ME TOO EXCEPT PEOPLE DREW PORN OF MY IDEAS
>>
>>315327718
Then I'm going to have to ask you to hand in your Idea Card as we can't have members actually being productive.
>>
>>315327345
For java i once saw something about a library called slick
>>
>>315327617
>Blood-lite

lost it
>>
>>315327827
fuck. shit. My extensions fucking up. Backstory made me kek
>>
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>>315327827
I try to give every character some spice.

>>315327804
I made the character before Undertale was fully released, so didn't know about Asgore.

But Asgore is one of my favorite characters in vidya!
>>
>>315327851
the ultimate compliment
>>
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>>315327873
i never had one

also im in the middle of texturing my model and the UV mapping thing is driving me nuts
>>
>>315326001
Ah, but do they have the talent to make 3d models and textures for those models?
>>
>>315327851
dont tempt me ill do it again. keep posting tho I like you
>>
Yep, It's called Minions, Monsters, and Madness. Not ready to show yet, but it will be soon.
>>
>>315328176
T-THANKS
>>
chiming in to say that unity is an alright engine, hidden behind a mediocre api, hobbled by sub-par documentation and an abysmal runtime

if you don't know shit about programming, this is dangerous, because unity's garbage collector will actively try to murder you in your sleep and operations that do one thing in c# magically do something else the moment they're applied to a unity object

but only very rarely

you will only learn of this *after* something exploded and you googled the exception verbatim, because 90% of the documentation is cryptic forum posts about older versions of unity so they might not apply any more????? better spend a few hours to figure it out bro
>>
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>>315324805
>>315325534
>>315326001
>>315326405
thanks anons
>>315326001
I totally agree that my style is pretty fuckin generic haha.
>>
>>315327345

i mean this with no offense, but gamemaker. I'd bet everything I own that you dont really know any of those 3 languages you mentioned.
>>
>>315327850
Funky/10. Love great basin, I've got a fetish for sounds that bounce between sides.
>>
>>315328543
use gamemaker if you want to make a game. don't use gamemaker if you want to learn how to write software, which is incidentally a game. complicated gamemaker code bases will make you lust for death
>>
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>>315328585
Thanks anon!
>>
>>315323503
sure are, its called Polyball and we are going through early access right now cause we are poor 24 year olds.

Refactoring a lot of the codebase at the moment and getting ready to release v0.3 with local splitscreen
>>
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>not making a game from scratch with a programming language
>not learning assembler and make a programming language from scratch
>not learning machine code and make a assembler language from scratch
>not having autism
>>
>>315328982
>not building your own computer and energy source using raw materials you created yourself
>>
>>315326963
This happened to me too. I had got VX years ago and got to about 3 hours of pretty okay gameplay. My pc killed itself along with all my files and I said fuck it. I found all the notes I had wrote and /v/ said to get to making one. Now I'm using MV along with Dropbox linked with my Surface and Laptop. Hope to have a somewhat challenging game with plenty of endings and shit. Plan to sell it for like $4-5 bucks. I want all the neets to enjoy/shit on my game.
>>
I am working on a multiplayer RPG with platformer elements. Just about a year and a half in and still have about that long to go, but it's going well.
>>
>>315328982
also for the love of got resist writing an engine, that is the best way to make sure you will never write a game
>>
>>315323503
I'm trying to learn to make games so I can get this autistic idea out of my head.
Kind of like streets of rage mixed with fire emblem or final fantasy tactics. Your crew of vigilantes will in theory beat the asses of everything with somewhat realistic martial arts (bjj and wrestling is OP but it'll get you kicked in the fucking face). Oh and no dice rolling because I want to see if it's possible.
>>
>>315328898

when i look at this, all I can think of is

>what if they actually made some low-poly enemies and a low-poly protagonist and turned it into an action/adventure game?

but instead we get a ball rolling around.
>>
Don't make your dream game your first game, make a couple of small games that test things you want to achieve in your dream game at a small scale.

I think most people fuck themselves over by not learning what their language/engine can do and how they can achieve the results and not being able to plan ahead because of that lack of familiarity. Planning is the essential part of development that you NEED to do, if you don't then you'll get stuck trying to fix things or add shit on that is outside of your original scope and never be finished.

Learning some design patterns and principles would help a lot of you as well. Patterns can be applied to functionality you want your game to have and you can essentially use them as templates to create solutions. Principles are the dos and don'ts to creating efficient code (one of the main principles is to create future-proof code which you can add on to without having to do a ton of rewrites).
https://en.wikipedia.org/wiki/Software_design_pattern#Classification_and_list
https://en.wikipedia.org/wiki/Category:Programming_principles
https://en.wikipedia.org/wiki/SOLID_(object-oriented_design)
>>
>>315328898
too much polys, don't look so good
>>
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>>315329296
haha sorry man, its literally the first game I have ever worked on with zero budget, so maybe next time! Haven't you ever played marble madness?

>>315329385
I will delete all the polys, just for you
>>
>>315329306

imo its better to start off with your dream game so you can quickly realize "wow that was only fun in my head, not in practice" and move onto prototyping better things.
>>
>>315326005
Please
>>
How easy is game maker?
>>
>>315329542
also known as >burn out doing dumb shit, refuse to touch programming for years afterwards
>>
>>315329565

it's "the easiest" besides like stencyl or construct.

but everything, even the simplest tools, have a learning curve that will require dedication to learn.
>>
>>315329565
Pretty easy.
I feel like I almost understand it enough to make pong and I'm literally retarded.
>>
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>>315328886
>>
>>315329529
Ah shit son. You guys paid $50 for that low poly pack.

Do you guys know how to reshape it so it isn't shit?

I thought about buying it but it looks awful and I wouldn't be able to make it better.
>>
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>>315329296
>Here's my game
>Why isn't this a different game?
>>
audiofag here

working on some chinese iPhone game, a skyrim kikestarter knock-off and a shitty new grounds flash game that'll probably get canned.
but whatever. got a contract so that ho better pay up.
>>
>>315329686
I'm not the guy your replied to, but...

Awww, its like you know me annon kun!
I've tried to start all kinds of projects and I never once finished anything ever!
>>
>>315329686

I guess I was just different because I wanted to learn to program just as much as, if not more, than I wanted to make a "dream game".
>>
>>315329529

What did you use to make this? / any tutorials, etc, I've been brainstorming a surreal little horror game as a side project and I wanted some nice clean poly stuff for it.

I like the style.
>>
>>315327850
How do you into writing music?

I got FL studio recently and while I can cover songs to some extent I can't for the life of me compose anything original that sounds good. Figure I might need to study some actual music theory since it's a craft just like any other but it still feels like everyone and their mom can do slap together something that sounds fun and I'm completely missing something.

What's the process like?
>>
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>>315329768
we have bought no asset packs, we aren't plebs
>>
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>>315330072
git gud
>>
Is there a limit to RPG maker party mechanics? I've been trying to think of a way to incorporate all party members in every battle by having loadouts of 3 team parties that can occasionally switch in and out.

Unrelated: fucking captcha I've been tapping street signs and waffles for the last 3 fucking minutes.
>>
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>>315329945
a lot of our stuff was done in sculptris, nice little free program
>>
>>315329861
you knew better, I knew better, lots of people did. lots of people didnt, gimme a sec while I pour out a fourty here...

it's really hard to figure out when a project is hopeless, especially when you're a beginner and sunk costs will make it even harder on you.
>>
I made a dungeon crawler that's also a typing game that's also multiplayer. My art guy is pretty much MIA so I'm unsure of what to do from here. All the programming is basically done.
>>
>>315330085
It's not pleb to get help in an area you're not good at.

Anyways, assuming you're not completely full of shit, it looks exactly like a low poly pack on the unreal engine marketplace.
>>
>>315330243
Get a new artguy
>>
>>315330154
how do i git gud tho
>>
>>315323503
2D action platformer. Like a sidescroller beatemup but with much more flexibility.
>>
>>315330168
>not switching to legacy captcha

You have no one to blame but yourself.
>>
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>>315329764
>Skout
>Skelly scout
>>
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>>315330261
my apologies if you werent trying to be insulting, my point was we aren't asset flipping.

And that's fair, trees are pretty hard to tell apart in this art style
>>
>>315323503
>pixelshit
>>
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ANYONE KNOW ANY GOOD TUTORIALS FOR ABSOLUTE RETARDS TRYING TO LEARN BLENDER
>>
>>315330085
this looks cool
>>315329529
this looks like shit

>>315329945
google, low poly art tutorial
>>
>tfw forever stuck in renpy
>>
>>315330353

grind irl
>>
>>315323503
I was thinking about making a RMVX souls, or souls parody. Except turn based, obviously. But combat would involve a lot of blocking/counters and you'd die pretty quickly.

But i'd need someone to help with the pixel art of the characters, I'm not good at it. Especially since I want side view battlers, I'd be awful at animating it properly.
>>
>>315323503
i'm making a game for my RPG maker community friends with borrowed assets

i do have an idea for a full fledge original RPG maker idea, original music and everything

work in progress tho i need Photoshop
>>
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>>315330467
i accidentally clicked a older forest shot, hows this one look?
>>
>>315330353
make a bunch of short 10-20 second clips.
experiment.
know your shit.
after 3 years you might be able to make some that doesn't make people want tot puke
>>
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Diablo styled fps RPG on the source engine.

https://youtu.be/Gr9YbZpdw4I
>>
>>315330465
>make cube
>loop cut and extrude
There now you have an AAA quality character,
>>
>>315324556
like Perfect Stride but better
also include deathrun maps
>>
>>315328538
Do you need help working on your project?
>>
>>315330553
That's definately a rusty mace, good job desu senpai.
>>
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>>315330507
If it's a soul's parody wouldn't bad animation be a plus?
To really capture the spirit of the game you should make it always play a block animation, even when you get hit.
>>
>>315330507
make a roguelike, lure artguys with an actual game

#worksforme
>>
A game about managing your own PMC, with developing technology and shit.
I'm planning on adding completely random soldier appearance and traits, along with skills and stuff.
Problem is, while making random appearance is easy in a text game, actually coding the appearance to an individual variable and store it got beyond my skills
>>
>>315328538
you use normal maps?
>>
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>tfw filthy peasant ideaguy race with spriteguy ambitions

Time to give up.
>>
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>>315330570
HOW DO I DO ANY OF THAT
>>
>>315331060
>open blender
>shift + a
>mesh -> cube
>>
>>315330837
>actually coding the appearance to an individual variable and store it got beyond my skills

What
>>
>>315330119
>Not press X to doubt
Greenlight, never.
>>
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>>315331202
BUT THERE'S ALREADY A CUBE THERE ANON
>>
>>315330534
that's nearly the same
flat shading is for low poly, you have too many polys and it looks like shit, the green looks like puke too
>>
>>315331301
>go into edit mode on the bottom toolbar
>click loop cut on the left
>>
I'm making a cryptid fighting game using ideas from a thread a couple weeks ago about that topic. I'm more of an artist though as I do 3D modeling, so I'm slowly learning game development by myself, so the progress is hella slow with this.

I also want to make a JJBA jrpg spanning the entire series, that one's also taking even LESS time.
>>
Hows my little guy /v/, is he cute?
>>
>>315331425
taking even *MORE time, brainfart there.
>>
>>315331243
I can set it temporarily by making a variable where the value is stored, but I don't know how to make John be a different person than Bob and look at their skills via clicking their names
>>
>>315331474
spooky as fuck
>>
How hard would it be to go from Maya to Blender? My student license is almost up
>>
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>>315330465
just post on the blender forums, and there's tons of tutorials on youtube. I am so tempted to sculpt plantfu plz stop triggering me senpai
plz no more skeletons they're too spoopy
>>
>>315331619
just pirate maya
>>
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little character made for a platformer
>>
>>315331474
is that effect done through a shader?
>>
>>315331514
Are you using some kind of gamemaker crippleware or something?
>>
>>315330534
What language did you use?
>>
>have ideas
>start learning to code
>realize coding is hard
>realize I know nothing
>realize I can't art that well either
>>
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>>315331656
ANON WE'VE BEEN OVER THIS
>>
>>315330072
>How do you go into writing music?

I - I honestly don't know.

The best advice I can give you is my own story:

Ever since I've been playing video games (which was a very young age), I've had a natural fascination and ear for game music. I always wanted to make a video game, and I'd think of tunes in my head to accompany every moment. I'd play 'em on my synthesizer all throughout my childhood, and record them on my video camera.

Then a few years ago, I decided to start putting my acquired knack to the test. I downloaded a MIDI notation program called Aria Maestosa, and composed some game tunes in MIDI. I realized they sounded better than ever before.

A year ago, I downloaded Logic Pro, which is basically the same thing as Aria, but with much better sound quality. The ones you hear on my soundcloud are made in Logic Pro, although if you scroll far enough down you'll hear some of my Aria songs. (You'll be able to recognize the difference - the Aria songs are much quieter.)

I guess the best advice I can give you is to pay attention to music. Passion and motivation isn't enough in this case - you need to have a veritable "Education". It doesn't come naturally - of this, I'm sure - it's acquired over a lifetime. I've seen my friends try to use Aria to make music, and it's baffling to see just how hard of a time they have. It seems natural to me, but that's just because I guess I have years behind me. I wasn't trying to become good ad making music - I wasn't really trying for anything - I was just enjoying myself, having fun.

So, here's my advice: in order to reach the destination, enjoy the ride. Good luck kiddo.

/narcissistic rant
>>
I was but all the people in AGDG turned out to be shitposters and flakes.
>>
>>315331774
Twine 2, but using Javascript
>>
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I'm waiting to be inspired.

Seriously, there is nothing else I can do at this point. I've learned the material, made some few shitty games for practice, but I simply can't come up with a good idea.
>>
>>315331778
>realize I can't art that well either
THAT'S NOT STOPPING ME
>>
>>315331474
Christ man you gotta have some spooky warning next time
>>
I've been learning Unity and Blender to try to start off making a simple character creator. UV mapping is going to be the death of me.
>>
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>>315331474
DUAL WIELD
>>
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Working on a little something.
>>
>>315323503

Please post game dev related stuff in the dedicated general.

>>>/vg/121153260
>>
Been working on a generic platformer + turn-based rpg, but you play as a mimic. When you engage an enemy, you can choose to flee, intimidate, or try and trick em to get a strong attack for free. Rookie adventurers, veterans, and monsters react to your mimicry differently and require different tactics and inputs when tricking, attacking and defending. Plus you can invest exp towards upgrades that visually change your chest shell or inner monster. The point of each stage is to find all the gold, bring it back to your cave, and defend it from adventurers. Then you move onto the next area to get more loot.

Halfway through the game it pulls a Bravely Default by revealing the caves were mimics and you have to revisit newly designed sections of old areas to get your shit back, doubling its actual length.
>>
>>315323503
isn't that the yeti from Spelunky?
>>
>>315332051
Please don't backseat moderate. Hide threads you don't like.
>>
>>315332051
>/agdg/
>game development
Oh anon you're so funny
>>
>>315332042
Smooth out those edges. The perfect 90 degree angle looks really bad.
>>
>>315332042
IS IT PORN? IT LOOKS LIKE PORN.
>>
>>315332042
I like the artstyle
Why the white outlines though
>>
>>315330465
https://www.youtube.com/watch?v=y__uzGKmxt8

There. Now, I expect a picture of a a coffee cup in half an hour, anon.
>>
>>315332149
Why did that place become so shit after leaving /v/ and going to /vg/? I'm afraid to even click that link.
>>
>>315331871
if you try to make a game with a random stranger from the internet 99.9% of the time it will never work out no matter where it is
>>
>>315332307
Turns out have threads go 24/7 kills the discussion
>>
>>315331474
head isn't big enough compared to the body to be qt

>>315332126
look at the topleft
>>
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>>315332293
I'LL DO MY BEST
>>
>>315332376
I've had success before. it's just that /vg/ is cancer and ruined vidya dev threads.
>>
>>315323862
That tutorial is sorta jank, keep at it.
>>
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>>315332293
He's a big tutor.
>>
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its a game.
>>
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>>315330534
What did you program it in?
>>
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I'd make one if I knew where to start.
>>
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>>315331375
well, sorry you don't like it

>>315331776
C#
>>
How the fuck do you do it with one person? I have no artist and no music.

It's going to take me forever to learn these things and by the time I do, I'll have spent more time on that than making my game.
>>
>>315332642
Step 1: Download an engine, any of the big ones will do
Step 2: hit buttons and google tutorials until you know what you're doing.
>>
>>315332254
Just to differentiate between characters and the world, it looks nicer with the outlines in my opinion. I might remove them later.
>>
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>>315323503
It's a shmup with big pixels.
>>
>>315332434
No nigger.

Having threads go 24/7 and have to fight each other for survival or get bumped off the page kills discussion.

There wouldn't be nearly as much shitposting or waifufagging in those generals if they weren't fighting to stay alive.

/vg/ needs a different system from the rest of the site.
>>
>>315332814
Come on now anon, it's not like your time is valuable.
>>
>>315332601
ayyy bruh I dig your work man
>>
>>315332973
that looks fucking rad, man
>>
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i was but i quit playing league of lame and lost motivation to finish it
plus the game was shit

i haven't tried much since and started writing a tabletop instead until something new comes up

i did start a project with a friend where i did the art and she coded it but i never got around to work on it like a decent teammate
>>
Any UE4 devs in here?
>>
>>315333056
Against better judgement:

https://www.youtube.com/watch?v=U6i5cZe_z3I
>>
>>315332814
Music is usually hit or miss, but I've found in a lot of cases people who think they can't do art have only tried traditional methods like raster graphics and stuff you'd learn in high school art class. Then when they give more math-oriented (not sure how to describe this) forms of art like vector graphics and 3D modeling they're much more at home.
>>
Will I get in trouble for calling my final boss The Grimace? I'm perfectly prepared for any associations to a purple retard.
>>
>>315332814
You're fucked. Not because you're alone but because you already defeated yourself.

Anything can be done if you have the will to do it. There are always ways.
>>
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I made exploding things
>>
>>315333148

I just started.
>>
>>315333165
Very nice aesthetic, but it feels like it's a bit lacking in screen estate. Not much space to move around.
>>
>>315333165
That actually looks really cool. Has a unique feel to it insteadfof being a clone of some arcade games, too. Some bullet variety wouldn't hurt, though.
>>
I'm making an action platformer rpg inspired by kirby games in gamemaker, currently stuck on trying to figure out how to make my character get knocked back when touching an enemy but then returning to normal a few frames after landing back on the ground (like megaman does).
Anyone have an idea/have coded something for this before? I'm a scrub with big dreams and little prior coding experience
>>
>>315333165
well you did get the retro arcade feel right, it kinda reminds me of Magic Sword (in terms of graphics and feel, not gameplay)
>>
>>315324731

>what if Kyuubey was in Kingdom Hearts
>>
>>315333239
comrade
>>
>>315333165
That's fucking Nokia N-Gage tier.

I like it.
>>
>>315333510
Ayyy, frostdev, lookin good.
Are those supposed to dig at the ground or something?
>>
>>315331604
>>315332001
>spooky

>>315331760
worldpositionoffset in material editor

>>315332460
you may be right

fucking 4chan wouldn't let me post the webm or even an image
>>
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>>315328081
mspaint works

time for the rigging thing
>>
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>>315333617
You can dig through certain things, like these amber blocks, certain enemies can only be hurt by them, and they deal damage much faster than anything else
Not very interesting, but a fun weapon to use I think
>>
Making some sort of bullet hell I think. Making the audio part of the engine and doing effects is slowing progress but it's still coming along.

>>315333165
Looks rad

>>315333239
Keep it up
>>
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Main friendly AI in the game.
>>
>>315333450
What's giving you problems, the invincibility frames or the knock back animation?
>>
>>315333790
anon how did you get rid of the lines in you texture in paint? and what resolution was your unwrap?
>>
>>315323503
Just working on building content in other games while trying to figure out how to build a top-down action-adventure game. I've been playing Bomberman games and all the Zelda games I missed (DS games and Oracle games). I'm currently stuck in thought about whether or not such a game would really need anything but "dungeons," (does it need an overworld, does it need smaller chunks of overworld, etc.) and also whether or not every dungeon needs to introduce a brand new gadget.
>>
construct 2 any good?
>>
>>315323862
If you want an especially friendly tutorial, I'd recommend Tom Francis' tutorial series for GM.
>>
>>315333510
It looks like he's just frozen on the side-facing swipes man, get some differentiation between the two frames.

Looks cool
>>
>>315333939
Needs wider spread but so far looks like a shmup flOw
>>
Phaser any good? Looking for something that can make games for browsers
>>
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>>315334194
>anon how did you get rid of the lines in you texture in paint
i painted over it

>what resolution was your unwrap?
i dont know
>>
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>>315323503
>All those fucking unnecessary colors

Disgusting imo tbqh smfh. Consider ending your life, lad
>>
>>315327850
Waaagh. You show a lot of promise, but your mixing needs SERIOUS work. Like, major major work. The levels are all over the place, things are too loud, things are too soft, things are too high. I took a listen to Great Basin, and the first thing I noticed about it melody-wise was that the bass was trying to go way too fast. Bro needs to chill out for what it's trying to pull off - either slow down the song entirely or let your bass part relax a bit. I'd be happy to offer any advice or help that you may need, since I've been at this for, what... 7 years now?
>>
>>315330072
If covering is what you do best, I'd recommend taking a song you have copied, then start rearranging notes until it sounds significantly different, but still good. You'll start to get a grip on what makes a song sound nice by itself.
>>
I started to learn C++ one week ago. I'm currently learning functions.

Shit's hard yo. I just want to make a mobile game to get normiebucks.
>>
>>315323503
It's an RPG. It was initially inspired after I started playing SMT III, but other than keeping the idea of having a wide range of options for party members and combat it's changed drastically, minigames are a central part of it among other things
>>
>>315335120
If you can make it actually look like crayon drawings, I'm sold immediately.
>>
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>>315326017
>STOP DRAWING PLANTFU
don't tell me what to do
>>
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Musicfriend here, check this out
https://soundcloud.com/zathoth/truthbringer
>>
>>315333450
You'll need a variable that turns on when he takes damage. While the variable is on, he cant do any actions. So for example heres some shitty example code. You'll also need another variable for invincibilty frames

if collision(enemy){
is_hit=1
health -= niggers
sprite_index= hit animation
}

then what I like to do is give control back after the animation is over. So make an animation end event and do something like

if sprite_index= hit animation{
is_hit=0
invincible = 1
alarm[whatever] = 60 (or the amount of frames to be invincible
}

then in that alarm turn off invincible
>>
>>315335120
So is it about Slipknot?
>>
>>315333165
That's pretty fucking bitchin man
>>
>>315332293
I DID IT ARE YOU PROUD OF ME
>>315335405
WELL AT LEAST YOU KEPT HER PURE
>>
>>315324705
Use those bad emotions to make a game that speaks from your soul, anon. Let anyone who plays the game understand what you're feeling.
>>
>>315335285
I hate using crayons. It's done with sharpie pens and oil pastels, though.
>>
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>>315323503
i posted something earlier today and still havent done much.

I'm curious but has anyone ever tried to do netcode stuff in Love2d? is it easy to grasp the concept of?
>>
Anyone remember those mineycrafta CTM maps? Truly a unique experience, I would love to make a game that captured the feel of them.
>>
>>315323503
Yeah, I'm trying to. Been trying to, for years actually. Being a one man team is so fucking draining though.

I can come up with good concepts, and the scripting knowledge it takes to code them. My artistic talents are very mediocre though (not that bad, but definitely nothing special).

Still, having to make my own artwork really gets me down. I know exactly what I want in my head, but not being able to create it myself is frustrating. It's usually the reason why I lose inspiration and scrap my projects.

To be specific, I'm making a 3D game. All my models come out looking PS1/N64 tier.
>>
>>315323503
why are the pixels made by western indie devs so shit?
>>
>>315335521
Thanks, hadnt thought of having separate variables for being normal and being hurt
>>
>>315335693
no but lua-enet already comes embedded with love and it has a decent enough documentation
>>
>>315335693
again, what engine is this?
I kinda want to create a fighting game in UE4 but I have no experience in C++ yet.

captcha: SPEED
>>
>>315335521
>You'll need a variable that turns on when he takes damage
Bullshit, this is a job for states. You want one variable to hold the player's state and change it whenever they do anything that would lock their movement: getting hurt, sliding, doing special attacks, etc.

Otherwise you gotta make a shitload of checks every time you want to know if the player is free to move. is_hit? is_sliding? is_climbing? is_executing_special?

Also set a timer every time you change the player's state. Whenever it hits zero, return the player to their normal state. This is so fucking convenient, you have no idea.
>>
I suck dick at making sprites. Pretty good at drawing actual shit, but pixel shit is a no go
>>
>>315324731
>>315325286
Wait a minute is this raptor
>>
>>315332601
this is so fucking dope
do u need music?
>>
I've been fooling around trying to learn RPGmaker VX Ace, but I do have a concept. I'm thinking something FFT-styled revolving around characters being able to switch stances/equipment mid-battle. You'd have one guy who switches between a polearm and a sword, an unarmed fighter who can do graceful monk type shit or rip and tear guts, and a crossbow guy who can also pull a mace.
>>
>>315335807
alright, thanks for the info, I'll be sure to check that out.

>>315335858
Love2d (a framework). you can do it, if you put your mind to it.
>>
>>315336195
Don't make sprites. They're fucking overdone as shit
>>
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I've been working on my game for about 2 weeks now. The only real experience in this kinda stuff I have is that it I made a really shitty flash platformer game about 5 years ago and I learned some visual basic last year (that I barely remember) so I'm pretty shitty when it comes to programming. However I am pretty creative and very good at art and writing so my sprites and story, dialogue etc. are pretty good, I wish I had some to show off but unfortunately I don't have my laptop. All I have is a couple pages of concepts. As for the soundtrack I'm completely new to making music but I'm okay I guess.

I don't want to go into too much detail on the story because I don't want to spoil it or have my ideas stolen, but I want to make an rpg game with turn based combat, with skeletons and maybe some puzzles and stuff and I'm using Game Maker Studio.

I've been learning about programming watching tutorials on youtube and stuff.
I can follow the tutorials fine but I'm not so great at programming stuff myself.

Anyway, that's enough rambling, here's some concept art I've done.
>>
>>315336401
That would be neat, you could even have to be to where you can equip different loadouts of the stances.
>>
>>315336467
Actually almost all computer graphics are sprites, it's not just reserved to heavily pixelated or low resolution images.
>>
>>315323503
I'm trying to make one,
but where should I start?
Story? Mechanics? Assets?
>>
>>315336607
MUH IDEAS
>>
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>hear all this stuff about C++11
>try to look up how to download it
>could never figure it out
>finally realize it's an option under compiler settings

just fuck my shit up senpai

well at least for loops aren't a nightmare anymore
>>
>>315336212
now that's a faggot whose name I haven't heard in a while
I'd be surprised if he actually got this far honestly
>>
>>315336705
pick an engine and learn how to code
>>
>>315336607
You're design work looks pretty cool, anon.
>>
>>315336705
>>>/vg/121153260
>>
>>315329185
I'd pay money for a 2D Rust/DayZ with platformer elements.
>>
>>315336705

Game maker or Unity. Start with trying to recreate 80s/90s arcade game add get slightly more complex over time.
>>
>>315335497
Sounds like Doom. I like it.
>>
>>315337005
ISHYGDDT
>>
>>315336896
I have pick one: Love2d
But do you have other recommendations?
>>
>>315337038
It's more like a class-based fantasy RPG, not a survival game sorry
>>
>>315337121
polycode? should be still alive
>>
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>>315323503
I do, I want to, but I lack the determination for it.

Something 2D, can program it, low art skills, 0 bgm skills, can math it.

Slap me with ideas.
>>
>>315336793
Nice meme friendo

it's not just ideas, I've been programming from the start while coming up with ideas, making sprites and learning about writing music. There might not be much to do in the game but at least it's playable.

>>315336989
Thanks anon
>>
>>315337072
how so?
I sent him the thread because he doesnt know where to start, and theres plenty of links he can follow and use. he can stay as far away from the discussion as he wants to
>>
>>315335995
But what if you want to have more than one state at the same time? You slack-jawed faggot
>>
>>315337165
Fair enough. Work on those textures man
>>
>>315337385
the environment textures? will do.
>>
>>315337274
Great, thanks man
>>
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>>315333165
Fucking awesome.
>>
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>>315334318

good enough for me to make a SRPG with it.
>>
>>315337373
Not him, but you're describing states still. Or at least a decorator pattern.
A variable for this is rather silly.
>>
w-would you have an easier time with coding if you're great at math?
because I can't math at all
but I can kinda draw
>>
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I DREW A GIANT SQUID FOR A GAME I'LL PROBABLY NEVER MAKE I SWEAR TO GOD IF YOU DRAW PORN OF IT I WON'T LOVE YOU ANYMORE
>>
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>>315336818
>>315336212

Funny you should mention this.

Raptor was indeed on the developement team at one point. He did some of the character portraits (like pic related). He had to leave though because of life reasons. Shame too; really talented guy.
>>
Quick question about Game Maker. How well does it handle lots of high quality sprites? I wanted to make higher-quality 2D animated sprites. I'm not shooting for Skullgirls or anything, but it's not going to be pixelated. Would it just shit itself?
>>
>>315338318
most codebros are garbage at math, being good at it just means you ascend to godhood faster
>>
>>315338101
That's pretty cool. I'm not that anon, but I'm trying to make a little platformer on Construct 2. Is it the simplest option for that? I know nothing of programming and I just want to play around with some sprites and animations I did.
>>
i've been designing stuff and writing plot for this game about time travel
the main character is this guy who gets caught up in a government conspiracy and framed for war crimes along with other people you can play as
choices will matter and it'll be some kind of third person shooter/ puzzle game, i'm trying to come up with interesting mechanics and style for it so it doesn't just look like everything else
pic is the main villain/final boss with about three years inbetween designs
and i've been working on this for four years
it's still not even close to being ready for development
>>
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>>315338501
Naah Noah it's the fucker school
>>
>>315338437
That depends on a lot of things. Is there a lot of game logic going on? How high quality are these sprites? How many will be on screen?
GMS can probably handle whatever a one man team could make, especially when you start using surfaces
>>
>>315338437
It should be fine if it's not too crazy.
>>
>>315338437
Gamemaker shits itself because of high amounts of objects running at once. Although that's something that's easy to handle.
>>
>>315338627
>>315338501

also four years? You only told me about this like two years ago, this project spanned longer than I thought
>>
>>315338501
>choices will matter
eternal vaporware, rip
>>
>>315333165
5/5 bretty gud
>>
>>315324283
Noice. Those glasses are way too black and jaggy though.
>>
>>315324307
aw snap, looks pretty neat.
>>
>>315338728
yeah, i've been working on it for a while, the concept only started to solidify two years ago, because in the initial two years of designing it was a snatcher clone with third person elements in it
pic is MC
>>
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>>315338482

Well yes, but you need the personal option in the least to be able to do it easily. The free version is just to to demonstrate its capability. And that cost quite a pretty penny.

Either you get it through the Davy Jones Locker or you go for GameMaker, who have a free edition go enough that you can make a full PC release on it.

Either way, it's your call, anon.
>>
>>315338674
>>315338685
>>315338697

I wanted to make a first-person dungeon crawler, akin to Grimrock and Etrian Odyssey, and like Etrian Odyssey and SMT, the enemies would be animted 2D sprites. There'd probably only be a few at a time. I think that would be fine, then?
>>
>>315339029

>that art
>that handwriting

wew lad
>>
>>315339084
GMS doesn't play nicely with 3d, although you could do it.
Unity would be much better, or even Unreal (although it'll be a bit overkill)
>>
>>315338501
>>315336607
>>315339029
same
>>
>>315339171
Is that good, or bad?
>>
I daydream about an RPG I'll never make, if that counts. I have characters and a plot and stuff, it's just not real.
>>
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>>315339208
nah
>>
>>315339184

The only reason I considered Game Maker was because of Spooky's House of Jumpscares, which was also made in Game Maker. That game has the exact aesthetic I had in mind during the early stages, and that seemed to run fine.
>>
>>315325293
Well why not? Where do you find shit to build from? Git hub?
>>
>>315339384
I think he means same as in he's been working on designing too
>>
>>315339407

Game Maker is great if you don't know if you'd like making games and don't want to learn code to find out. Once you do, though, there are better alternatives.
>>
>>315339050
Well, thanks! I guess I'll just stick to Construct since I'm not planning on doing anything fancy on it.

Also, your game looks pretty fun!
>>
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HOW DO I CODE SHIT IF I'M ABSOLUTE FUCKING GARBAGE AT MATH
>>
>>315339735
THERE IS NO MATH ITS JUST LOGIC ITS ALL IN YOUR HEAD
>>
>>315339735
step 1: start a kickstarter
>>
>>315339384
what
>>
>>315339735

what's 1 + 1 ?
>>
>>315327617
knuck if you buck boi
>>
>>315339237
Not him, but I'm impressed. It's somewhat reminiscent of O'Malley.
>>
>>315339735
I'm literally packing triangle strips by hand as we speak and haven't had to touch anything more complicated than a cross product, once
>>
>>315339735
Steal code
>>
>>315340034
I know the guy IRL and he's a really big Scott Pilgrim fan, he takes a lot of inspiration

He's pretty good yeah
>>
>>315323503
Dude, you're making spelunky? Nice!
>>
>>315339880
>>315339580
>>315339208
boy is my face red
sorry, thought he was accusing me of samefagging

and yeah, concepts and designs are all i have right now but hey that's the easy part
he seems much further into development what with making his own music and programming stuff already, man that's really sick- doing all of that shit by yourself
>>
>>315340163
>I know the guy IRL
Tell him I said he's a faggot
>>
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I made this 2 years ago, but never actually started anything due to lack of motivation and coding ability.
I wanna make a side scrolling platformer/beat em up kinda thing. Instead of making one big game I wanna make multiple small games.
One for each character of the games story. Each character having a different playstyle and all that and telling the story of the knight you play as and once I finish all of them I put them together and sell them as a whole with a final chapter kinda thing that lets you play as all the characters back to back or something.
But I will likely never muster the motivation to actually do anything with it. At least I took the first step by getting gamemaker from humble bundle.
Hell, I wouldn't even care if anyone like my games. I just want some more beat em ups on pc.
>>
>>315340230
Josue someone on the internet says you're a faggot
>>
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>>315340295
i'm right here, thanks
>>
>>315340321
>animating that for a game of any length
wew lad
Why do you think most indie games are tiny res?
>>
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I'm not a very good pixel artist, but I feel like sharing. These are two characters from different games I'm making.

First is a boss character for the project I'm currently working on, a simple platformer for my sister. Bunnywise The Clown tosses exploding balloons that the player must pop to do damage to him.

Second is the protagonist for the game I want to make. I'm not sure what genre I want it to be, but I know I want it to be platinum-tier crazy. I've currently dubbed her The Green Racer, but I'm in the process of coming up with something better. She has the power of super speed, and is a capeshit enthusiast.
>>
>>315338437

It's fine.
Just remember to set multiple Texture maps & break you background into parts.
>>
>>315340462
Oh sorry. Faggot.
>>
I seriously cant come up with a main character design
I was trying to make a golem protag that rotates modes between the colors red blue and yellow but everytime i open a canvas or a piece of paper my mind just goes straight blank
I wanna die
>>
>>315340647
Draw a turd and go from there
>>
>>315340647
Just doodle new characters over and over, eventually you'll start finding parts of the character you like
>>
>>315340515
I wouldn't make a tiny res game tho.
That shit shows either a lack of effort or a lack of ability. I know nothing about coding so I would try to sell the games with a shitty story and decent graphics that I actually put more effort into than anything else due to how fucking long making large sprites can take. Either that or I would hand draw the game, I hear that's the cool thing to do these days.
>>
>>315340647
draw a cute anime girl first

then add golem parts
>>
>>315340750

this anon have the right idea.
a turd golem is unique and anybody hearing about that will want to know more.
>>
>>315324307
You always start these threads and nobody gives a shit.
>>
>>315340846

then expect making the same game for two decades before releasing it to obscurity because it's too buggy and rough for anyone to enjoy the game and the art you make.

you don't own a studio nor do you have millions of dollars in hand for gamedev, so don't go for that kind of bullshit.

And nobody will give millions of dollars to no name retard.

you are just one person making a game. Behave like it and set your expectations to your capability.
>>
>>315341293
What the hell are you talking about?
>>
>>315339819

There's no math inherently in programming but if you want to program for games there's a shit ton of 2D and 3D trigonometry
>>
Be honest
how many of you model characters after yourself with the intention that people will draw R34?
>>
>>315340846
High res takes an insane amount of work. If you're not a big studio, it'll either take years or you'll drop it
>>
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>>315340569
Two more frames from Green Racers sheet. The kick is extremely sloppy, but it was made quickly to test the attack I was making in-game.
>>
>>315341631
>>315341293
not him
would 3D work fare better? like animation and level design within UE4? (like cavestory 3D)
>>
>>315323503
>Are you making a game?
I want too, I really do but I can't code for shit.

It'd be a Metroidvania where you'd be roaming around in a colossal as fuck monster which is also a Prison for demons and shit.
>>
>>315341665
looks like green msf patty

not bad, pretty well detailed
>>
>>315340846
>>315340571

As somebody who attempted a high res hand painted aesthetic.

DO NOT DO THIS.

Legit we're talking years of work here.
The one level in this .webm took several months alone.
>>
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I've always wanted to make a point and click game about the shadow over innsmouth, but I only draw.
>>
>>315341607
I have 0 human models in my yet and when I do it's just going to be a generic future marine and their helmet completely blocks their face.
I would never want to see porn of myself.
>>
>>315341631
I'd probably just hand draw it, or likely keep the size it's at. It would take a year at most to make all the graphical assets. I'm not making a big game. Regardless I've got years to waste, so no problem there. I'd just be making the game as a hobby after all.
>>
>>315341730
I don't think you can do animations in UE4
>>
>>315341730
pretty much the same workload as a highres 2d, honestly. Easier to animate, but your base workload is higher thanks to modelling, unwrapping, texturing, rigging, and animating.
This is assuming hand-animated 2d, and not that awful flash style of just moving pieces around
>>
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>>315341769
Thanks. Patty was actually a partial inspiration for the character.
>>
>>315342064
why the fuck would you think that
>>
>>315342165
Because there's zero documentation on how to do it and no tutorials. I know you can obviously import animations and tweak to fit a skeleton but that's all I found.
>>
>>315341607
I have a habit of unintentionally doing this. I make an effort to avoid adding my likeness and personality to characters.

>>315342105
>that awful flash style of just moving pieces around
Seriously fuck this. It never looks good.
>>
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>>315333982
>>
Thoughts on RPG maker?
I want to make a simple zelda clone, are there better/easier alternatives then RPG maker for someone who has ZERO coding knowledge?
>>
>>315341665
Nice. Any more art?
>>
>>315340569
you're seeing way too much of her chest in that frame, and your color selection for shadows is pretty boring.

if you're going for a platinum-tier crazy game with tons of frames, you might want to consider going a little less detailed to save time on animating.

>>315333982
is it going to be tropical undertale
>>
>>315341730

low poly 3D don't have much attraction anymore after everyone got sick of it due to Minecraft, Ace of Spades and other generic Minecraft clones.

only desperate 3D modders and indie devs keep lying to themselves say otherwise.

we got steamspy now to check on the amount of players interested on each game and genre.

you can use it to roughly guess how big the market is for specific stuff on PC.
>>
>>315342424
Game Maker Studio.
RPG Maker really is bad for doing anything that isn't turn-based.
>>
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>>315335405
>>
>>315342424
>for someone who has ZERO coding knowledge?
Game maker has a drag-and-drop interface that's fucking easy to learn, but the deeper you go, the more you'll want to use code.
>>
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>>315341607
Use to, now everyone looks like ugly cunts.
>>
>>315342424

RPG maker is built to make earlier turn based Final Fantasy type games and doesn't really accommodate actually hitting things with a sword.
Your best bet would be to get one of them easy mode 2D engines like Gamemaker.
>>
>>315342424
RPG Maker absolutely isn't designed for that. You can force it to do what you want but it won't be worth the trouble.

I did a little Zelda clone in Game Maker as a kid, it was about as easy as it gets.
>>
>>315342424
It's fine. Gamemaker is designer for people like you as well, although it's a bit of a step higher than RPG Maker I hear.
Pic related, this is what I'm making in GMS
>>
>>315342278
ok so what aspect of 2d animation are we talking about here then

>>315342424
are you an unwashed heathen who wants to continue to sift through the soil for sustenance? if so, rpg maker
>>
>>315342692
2d? The guy was taking about 3d.
>>
>>315342424
Game Maker is really popular for a reason

Construct 2 and Stencyl are also pretty good
>>
>>315342549
what about, say, a 3D sidescroller?
again, two completely different genres. And I don't really care for where the market is. I just want to make my game.

>>315342064
you sure?

>>315342105
games you can make on flash are terrible, yeah.
also, all thoughts considered, how much would the actual "movement/fighting/basically everything" programming within the UE4 dev console take in relation to assets? Say, assets were already finished and ready to be placed/animated.
>>
>>315342806
he was talking about ue4 not being able to do 3d animations? uhhh
>>
>>315342557
>Game Maker Studio
>>315342606
>>315342637
>>315342647
>>315342683
>>315342850

well Game Maker it is then, thanks.
>>
>>315342683
The slime looked so innocent ;_;
>>
I know RPGmaker's pretty slapdash but it's adequate for my purposes as they are right now. That being, I'm "outlining" my game idea to put it in a concrete form so I'm not just grasping at thoughts constantly swirling around in my head.

The ideal form of my idea'd be an action game like Ys Felghana, or maybe even a little DMC. I'll start tooling around with UE once I finish the "script," so to speak.
>>
>>315343263

The twist is that Humans are the real Monsters.
>>
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Right now I'm doing wall related things for the player character. Need to make my backdashing not freak the fuck out when I hit a wall, and some other minor bug fixes related to walls before I move on to the actual wall kicking. Soon I can finally work on enemies and hitboxes. It's going to be awful I can feel it.
>>
>>315342683
>>315343263
>the game is called Frost and it's about the coldness of your heart
>>
>>315342984
>how much would the actual "movement/fighting/basically everything" programming within the UE4 dev console take in relation to assets?
Roughly half the time, depending on how complex it is and how experienced you are. If you're going for a high detail platformer, then it'll be skewed towards art.
>>
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>>315342524
All of my old stuff was lost. I honestly don't have anything too remarkable to show. Pic related is the player character for my sisters game.

>>315342540
Thanks for the input! Do you have any advice to make the shadows more appealing? I've made my first attempt at dithering with the clown from >>315340569 and pic related. Cutting down on some details sounds like good advice for larger sprites. It takes a deceptively long time to just make single frames.
>>
>>315342683
Looks hella comfy.
>>
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>>315343561
I like to think it is
>>
>>315342984
>3D sidescroller

at least 6 to 8 times more work and time needed than a traditional 2D game due to 3D camera?
If a 2D indie gamedev need one year to make his sidescroller, you will need at least 6 to 8 years to finish yours.

And they will pay far more for his 2d than yours since 2d game are usually more stylish and juicy due to ability for the gamedev to lock the orientation in order to maximize the game feedback to the player. See Broforce and Worms Armageddon for example.

Then see Worms 3D reception which is supposedly better than Worms Armageddon in every conceivable way.

>And I don't really care for where the market is. I just want to make my game.
That's a sweet lie. If you don't, why are you even in this thread? Face the truth, all indie devs want their game to be play and enjoyed by as many people as they can.

If those people give money in return enough for the devs to enjoy the easy life, all the better. That is the dream for indie devs.
>>
>>315339597

I don't think there's a good alternative for GMS right now, in terms of 2D games, that is. Every other 2D-focused engine is either a lot less supported and documented or too primitive for anything commercial. And Unity is just too wonky for 2D.
>>
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Started working with my laptop and realized some stages ran really bad, so I started doing some refactoring
>>
>>315342984
>games you can make on flash are terrible, yeah
They tacked a shitload of features and performance improvements onto Flash over the years. You could make a legit game in it if you wanted and it wouldn't fight you every step of the way anymore. A competent dev could do well with Flash: Rokko Chan ran way better than Mega Man Unlimited, which was built from scratch.

It was never ideal and now it's dying so there's no point, but still.
>>
>>315343631
comfy overload desu senpai. Do you have any background music yet?
>>
Anyone trying to make good looking 3D water?
>>
>>315344024
beautiful aesthetic. It's a bit hard to see what's going on at first glance though.
>>
>>315323503
That yeti is running to his right.
>>
>>315344024

Looks great. How long have you been working on it and when is the release?
>>
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>>315340213
ikr
>>
>>315344102
Sure do.
https://soundcloud.com/sajo1111111/sets/frost-the-big-project-i-have
>>
>>315344292
Its pretty dark yeah. Any bits in particular that seem too dark? I tried to make important elements above the shadow layer

>>315344297
Not really sure, like.... 7 months maybe? I'd say its a little over halfway done right now so uh whenever its done I guess
>>
>>315343713
>That's a sweet lie. If you don't, why are you even in this thread? Face the truth, all indie devs want their game to be play and enjoyed by as many people as they can.

>If those people give money in return enough for the devs to enjoy the easy life, all the better. That is the dream for indie devs.
But I'm not an Indie Developer like all the others! I develop for justice!
>>
>>315344024
Deadbolt mah nigga
>>
Would I be able to get away with calling my final boss The Grimace? It won't be a big purple retard, but the association with McD's Grimace is semi-intentional.
>>
>>315344740

then we will see your game alpha demo in a year and your game release in a indie bundle for $0.99 in two decades
>>
How do I make a fighting game pls respond senpaitachi
>>
>>315344510
Sounds really great. Both tracks have a nostalgic feel.
>>315344678
The city background blends into the borders and backgrounds of the inside of the building.
>>
>>315330119
Thanks doc.
>>
>>315342683
You should add little footprints in the snow as you walk over it that slowly disappear as they get snowed over. Would make a nice touch I think.
>>
>>315346006
this tbqhwyf
>>
>>315324307
Did you intend to use hard edges on the side of that?
>>
i'm learning gamemaker studio
>>
How does a 2d receiver + killing floor game sound?
I've been thinking about it for a few days now and I don't know if i'd be as good as, well, kf.
>>
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>>315347201
>>
>>315347472
prototype it
Spend a week or two making a quick and hacky version of it
A good rule of thumb is don't just combine two existing games together without removing features, because you're just doubling your workload
>>
>>315347472

that sound like you are just making a clone of risk of rain
the RoR dev who is also posting his latest project in this thread may not like it.
>>
>>315348493
Risk of rain had receiver like gameplay?
Damn, I need to play that game
>>315348240
Yeah, I'll probably do that, thanks for the tip anon
>>
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So far I'm just mapping but I've been toying with the idea of a Western styled game in RPG maker. Maybe make it Steampunk. Actually, ideally, I wanted to make a game sorta like Arcanum with the combination of magick and technology in a Victorian setting. The graphic pack I'm using has medival resources but they're older than the current western steampunk ones so it looks kinda odd using the same charsets. Tilesets are OK.
>>
>>315344024

what pixel font are you using? It look nice, anon.
>>
>>315323862
>>315342850
>>315334318

>using game maker
>not easily creating your dream 2D game without any coding
>2015
>>
>>315342601
beautiful
>>
>>315349376
tbqh coding is easier than working around DnD, it just has a learning curve.
>>
>>315349116
Damn that looks fucking cool.
>>
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Can anyone tell me how to get started with basic first person animation? Should I try blender?
>>
>>315323503
Im working on a cartoon that will later turn into a rpg useing battle mechanics inspired by M&L series of games.
>>
>>315349908

M & L?
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>>315350047
Mario and Luigi...
>>
>>315350047
Mario and Luigi RPG series.
>>
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I want to make a game that uses copious amounts of mode 7 like a SNES game but I don't just want to use 3D because it would just feel like a cop out and it just doesn't give me the feeling as a 2D game using pseudo 3D effects.

https://www.youtube.com/watch?v=Fl8xbfYm9G4
>>
>>315349861
Yeah blender's fine.
>>
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>>315327741
>likes
>dislikes
>>
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how long was this in development for? is there any hope to reaching this level without funding?
>>
>>315349908
During the cartoons creation, ill be making threads on /co/ for pointers. Depending on how that goes ill do the same for the games.
>>
>>315350678

you need $1.5 million
>>
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fixed perspective
>>
>>315350838

look far better than last time.

still really bad but far less so.

this actually look to have a coherent art style than the garbage you last shown
>>
I know C# and Java

Where to start? I dont want to use rpgmaker
>>
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Some I'm trying to think of ideas for a protagonist and I've been thinking...

Would you play a game where you're basically Karl Pilkington?
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>>315351096
Unity if you want to make 3d games
>>
>>315351096
Forget Java and use Unreal Engine.
>>
>>315332814
You fucking learn, you work hard.

Thats what I'm doing as a one man team.

You WILL need people to tear your shit down so you can improve it though. As a solo creator you MUST seek outside feedback.
>>
>>315323503
Yes. I am learning smilebasic programming and plan on producing a cookie clicker style incremental. Once that parts done, if I still have interest, I'll make a full game with it, maybe like an rpg style game where you don't get gold from monsters, but you get the gold from the incremental game. The gold is spent buying more dungeons and better equipment. Maybe even other cool things like a music player and small minigames/tech demo sorta things. Biggest goal now is to just get acquainted with the language.
>>
>>315329529
Marble Madness on Amiga is a favorite of mine. Tell me more?
>>
>>315351149
Depends on if it fits the gameplay/theme.
>>
>>315350991
Yeah... I'm in no way really good at pixel art. I just want everything to look passable and consistent. The music/story/gameplay are more of where my talent lies.

Also, you play as animals... think sat morning cartoon.... so maybe that helps the art out a bit.
>>
>>315350838
Add some fence posts to that area on the right
Make it so the chain link fence isn't perfectly uniform, nothing is that perfect
Same with the picket fence on the left, add some character to it mane
Other than that, looks bretty gud, might just want to put some shadows in
>>
>>315337282
Opposite problem here. Millions of ideas, no capacity for actually making any of them.
>>
>>315351216
>>315351193
But my pc is not really that powerful
>>
>>315351149

>tfw no Karl Pilkington game based on the absurd shit he thinks about.

Shit man, this game could be god tier if done right. Maybe if it were like Psychonauts or perhaps a RPG.
>>
>>315351470
Thank you! This is not the final version and there are many game objects that are "part" of the map but not in that picture. Will be adding more detail before this map is finished.
>>
>>315351582
Then gamemaker it is
>>
>>315351623
No problem anon, godspeed
>>
>>315351454

unless those animals are furries in disguise, very few would play your game with your graphic as it stands right now. Because it is your graphic everyone see first before everything else.

You want lies, go to reddit.
>>
>>315351836
Still going to make it, i've seen worse games. I cant really afford to make the graphics much better. I have to do it solo
>>
>>315351516
I literally just bought that same morphsuit.
>tfw cock pokes out of it
>>
>>315349325
"Windows Command Prompt"
>>
>>315351985
Nice.
>>
Trying to finish the demo up for late December
>>
>>315352196

thanks hopoo
>>
>>315352214
nice aesthetic man
>>
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>>315352214
>Juania will never step on your cock
JDIMSA
>>
>>315352214
You really follow through on the NES limitations. When people get pissed off about indie retro garbage it's more along these lines
>>
what can i use to mess around and make a topdown 8bit game thing
ive never done this before im sorry
>>
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>>315352993
>retro
>minecraft
>>
>>315353031

GameMaker
>>
wtf ever happened to Life+? Been 3 years since that blog was updated.
>>
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Working on Boss things. First is a little shield he sets up every so often. Bullets will reflect off of it and be shot back at you.
>>
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>>315349846
Thanks, senpai.
Been thinking of doing it like the old RPGs.
I already got a stat system, a night and day system, and all that. The bad thing is that it's gonna be with the default battle system but the battlers are animated so it isn't too bad.
I'm on the fence if it should be steampunk or should be more historical, as in akin more to the real west.
>>
>>315330578
>Perfect Stride
Fucking this
Perfect Stride and Zineth were fucking delicious.
>>
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Making a shitty game for shitty people.
>>
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>>315354146
is it an h-game? are you guys running a patreon scam like proper h-devs?
>>
>>315352993
The whole point of the game is to look like a lost game cartridge from the 80s.

If I was made of money I'd make the commercials just like the 80s too
https://www.youtube.com/watch?v=ozPkEBhFzuw
>>
>>315353809
I don't want to be an asshole, models look nice, but I feel like house and models are in different style and it looks weird for me.
>>
>>315354419
>using an old screenshot

lol
>>
>>315354738
how do they keep getting more money when they aren't doing anything.

do people just like being scammed for years? are we truly that thirsty for smut?
>>
>>315354419
>>315354738
>40k/m
>not a single working animation
>>
>>315354146
Better be lolis.

They better do anal.
>>
>>315354419
I don't blame him one bit for ditching Broquest.
>>
>>315355157
I can't believe they hired him after BroQuest. He even brought all his problems with him onto breeding season.
>>
>>315354738
Have they done anything with the loli yet?
>>
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>>315354853

>implying you need animations other than tween for anons to fap for hours and give you all their money.

KanColle Musume laugh at your stupidity
>>
>>315355502
>Have they done anything
Nope they're still busy redesigning all the characters and deleting content.
>>
I'm making a cel shaded stealth game. It's actually going pretty good. Got a bunch of character designs done, a few models started and a few levels drawn up so far. Having a blast.
>>
>>315330653
nah im just having fun random assets for now
>>315330925
not for this project, but yes for other personal art
>>
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>>315331060
here
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>>315335405
she needs giant tits
>>
>>315332601
Fucking yes that got me hard
>>
>>315352214
Not Mario/10
>>
MY GAME IS BASED ON PAINT
GIVE ME ENEMY IDEAS BASED ON PAINT
>>
>>315356781
A SQUID THAT SWIMS IN PAINT FOR STEALTH AND TURNS INTO A KID WITH A PAINT GUN
>>
>>315356940
sounds fucking retarded
>>
>>315356940
IS IT A SQUID OR A KID??
>>
>>315356781
WHAT DO YOU MEAN BASED ON PAINT? DO YOU MEAN LIKE PAINT COLORS OR LIKE PAINTING ACCESSORIES LIKE BRUSHES AND ALL THAT FANCY SHIT?
>>
>>315357138
PAINT ITSELF, MAIN CHARACTER IS DROP OF PAINT
ITS A SIDESCROLLER INSPIRED BY KIRBY
PAINTING ACCESSORIES WELCOME
>>
>>315357138
Different worlds/levels gonna be different colors too
yellow world, red world, usw
>>
>>315357357
OH OK. WELL YOU COULD HAVE SOME PAINT ROLLERS THAT ACT AS LIKE MOVING PLATFORMS THAT CAN SQUISH YOU. MAYBE SOME KIND OF THING THAT SHOOTS WATER THAT MAKES YOU LIGHTER OR SOMETHING BECAUSE YOUR PAINT IS GETTING THINNED.
>>
>>315357357
shit goes down like this, moving freely and instantly warping between like-colored areas
>>
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>>315357954
fuck get back in there gif
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