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This pistol doesn't have a thermal clip.
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This pistol doesn't have a thermal clip.
>>
>tfw the idea of overheating guns well explained in me1
>me2
>lol every gun everywhere now uses thermal clips
>>
>Giving guns the ability to run out of ammo is considered an amazing technological advancement
They fucked that universe so hard after the first one
>>
>>285670048
>>285670360
>clip
>>
http://youtu.be/V46KYxFav24?t=2m5s
>>
>>285670360
Thermal clips were well explained in ME2, and they make perfect sense for military regulars. The military issue assault rifle can fire 40 shots before overheating, with a cooldown phase of 10 seconds, a thermal clip allows you to eject the sink, and slam another in and keep firing.
>>
>>285670048
But most soldiers can reload a thermal clip so fast that thermal clips are actually a tactical advantage..

>are you even trying?
>>
>>285670853
It would be better if they added that as a quicker way to skip the cooldown. Except, what happened was that the thermal clips were basically magazines since you can no longer fire at all if you run out of them.
>>
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>>285670048
out of all the issues with the ME series people get upset over thermal clips.
>>
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So, did they downgrade all the guns before the Lazarus Project?
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>>285670853
Yeah but a proper military in the future should be trained to fire in SHORT, CONTROLLED BURSTS, like present day military
2/10 making me reply you faggot
>>
>>285671080
I really fucking want an Icee now
>>
>>285671243
By that I mean before the Normandy was destroyed.
>>
>>285671080
Its a pretty good example of the tone shift between the first and second game.
>>
>>285671262
>>285670947
>>285670853
The explanation of them is completely fine. It was the implementation of it in terms of gameplay. Instead of giving players a low amount of Thermal Clips (like something around 10-12) that would instantly cool down the heat meter, they just made it a completely rote third person shooter.

It was a great way to make a sci-fi game feel like a near future game instead.
>>
ENEMIES' EVERYWHERE!!!
>>
>>285671343
Nah, because Shep knew about clips, was probably prototyping them in secret for the alliance before the collectors wrecked his/her ass.
>>
>>285671243
In the 2 year gap between shepard being spaced and the lazarus projects conclusion, all guns in the universe took a technological backstep because the illusive man realised that reapers were actually coming and this somehow gave every race, including those beyond citadel space the foresight to downgrade weapons to prepare for this reaper invasion, the only gaffe is when shepard wakes up and its all about collectors for an entire game, who as the superior species also use clips..

Its some geneva thing.. our enemies use clips so we must use clips.. IDK.. im burning my brain trying to explain it..
>>
>>285671370
considering everything else, it's really not. autists just like to latch on to because.

If clips where in the 1st game no one would have cared.
>>
I've actually been replaying the ME series. Just finished ME2 earlier today.

ME2 had a godawful story, but it definitely got more hate than it deserved at the time. The characters and combat are much better.

Too bad as an RPG though, it'll always be inferior to ME1.
>>
>>285671675
>If clips where in the 1st game no one would have cared.

Yeah no shit. In the first game, there was a neat explanation for why guns have infinite ammo.

And then IMMEDIATELY, the very first thing you do in 2 is pick up a gun and somehow Shepard not only knows about the new way the guns work, but now all guns are just normal ass guns instead of cool sci-fi ones.
>>
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>mfw I realized the ME is a giant ripoff of Revelation Space
>>
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>>285671519
>Grunt in my party
>He starts his battleshout as he kills an enemy
>I
>AM
>USELESS
>>
>>285671781
ME2 wasn't universally hated when it released, not even here.
>>
>>285670853
slightly lower volume of fire & VERY FUCKING FEW AMMO CHANGES > slightly higher volume of fire & NEW THERMAL CLIP EVERY 40 ROUNDS

Also, all the faction militaries manage to rearm themselves with thermal-clip weaponry in...2 years.
That is incredibly fucking fast.
>>
>>285671894
(think of the logistics man)
>>
>>285671871
It wasn't hated, but it got a lot of shit. Almost all of which was due to the plot inconsistencies, or lack of talent trees.
>>
>>285671993
Well, those are legitimate criticisms anon.
>>
>>285671871
The hate only really started with Arrival. Obviously there were people who right from the start, but those were drowned out by those horrid general threads that were constantly on the frontpage.
>>
>>285671675
>If the game was consistent no on would have cared.
Nah fuck that, its because im autistic.
>>
>>285671781
ME2 got shit for its mistakes, but ultimately it was still praised for waifu-simulator
The "who do I fug" thread count was fairly high
Although to me I enjoyed the story of 1 more, but I enjoyed the story telling better in 2
>>
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>>285671993
'a lot of shit'

http://www.metacritic.com/game/xbox-360/mass-effect-2
>Over all three platforms, it recieved a SINGLE mixed critical review

It will never get enough shit anon. It was hailed as the second coming of christ.
>>
>>285672149
im not even sure I played arrival, what the fuck was it and why did it get all the hate?
>>
>>285671894
>slightly
>ten fucking seconds between salvos when you have geth baring down on you or a goddamn krogan charging your ass
nigga 10 seconds is a death sentence
>>
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>>285672149
>The time /v/ broke 300 generals

Jesus I forgot about that. By around 220, they were just shitposting anything they could for the sake of hitting 300 threads in a few days.
>>
>>285672352
Reapers were heading for the "Alpha Relay" to start the invasion, you throw an asteroid at the relay and blow it up and the whole system.
>>
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>>285672402
Not if you're a Vanguard, it's not.
>>
How about that "exploring" in ME1, eh? Them buildings with 3 guys and shit.
>>
>>285670853
They were explained but also contradicted the ME1 explanation. Overheating weapons were replacing ammo-based weapons. In ME2, they literally go back to ammo-based weapons but call it something else.
>>
>>285672735
As opposed to them 256x256 texture planets and a mind numbingly boring "side quest" to collect resources for upgrades that don't do anything.

kay.
>>
>>285670853
OR

you could just carry 2 guns and use the other gun while your main gun cools down, much more effective than using clips since you have unlimited ammo
>>
>>285672757
It's more of a combination really. It works as ammunition for gameplay mechanics, but really, it's just weapons that don't cool down on their own, and instead use a heat sink.

The reason they stated is because it's the system the Geth used when attacking the Citadel, and they managed to easily overpower C-Sec because they had a much higher rate of fire because they didn't need to manually let their weapon cool down.
>>
>mfw i compiled a massive list of all the problems with me3
>mfw i deleted it in sadness when i just stopped caring

3 never happened as far as I'm concerned.
>people actually think "it wasn't bad apart from the ending"
>>
>>285670853
>he military issue assault rifle can fire 40 shots before overheating, with a cooldown phase of 10 seconds, a thermal clip allows you to eject the sink, and slam another in and keep firing

Except in real life, combat is not fought at such a pace that a person can't wait 5 seconds after firing repeatedly for so long, if they were even to fire that long which would never happen with a trained military unit. And the logistics of supplying armies with thermal clips over the absolutely based and godly near infinite magnet makes clips completely backwards and useless for 99.999999% of applications.
>>
>>285673039
I thought it was the most fun to play. Weapon variety was actually there and the leveling system was a step above 2's shallow shit.
>>
>>285673039
My opinion on ME3: Anything that involves previous party members dying is good. The Thane scene, Legion's backstory, and Mordin's death were really well written.

Everything else was shit.
>>
>>285672908
Multiple weapons you say?
>>
>>285673215
Not really

>Adepts have to go through armor AND shields to use biotic powers
Lifting and throwing was incredibly shit and less satifying in the 2nd and 3rd game
>>
The weirdest part about the change from ME1 to ME2 is that the entire galaxy managed to switch to thermal clips after a few years.

You don't find any guns with the cooling system that was universally used only a few years ago. In the entire fucking galaxy.
>>
Assuming direct control
>>
>>285673359
This hurts you.
>>
>>285673310

ME3 only had one redeeming quality as far as I can remember and that was having roaming party members, making the world feel more alive because they'd turn up in different places.

>thane

Apart from the bit where they completely forgot he was a love interest until someone pointed it out to them

>>285673351

How about the fact that cerberus went from being a small covert operation to being a galaxy fairing superpower with a fleet and ground army to rival the alliances in a few months.
>>
>>285673340
>not spamming singularity combo 24/7 with Liara
>>
By the end of me 1 every gun I used had multiple heatsink mods so they never overheated anyway.
>>
>>285673351
It was the batarians ultimate espionage goal. get the entire galaxy to revert to a retard less efficient type of firearm while they hoard all the old ones. it would have worked too if it wasn't for those damn meddling reapers!
>>
>>285673540
I didn't even need heatsink mods. With the Spectre shotgun, I had about seven consecutive shots of holding the mouse down before it would overheat. If I threw one biotic power in the middle of that, it would reset back down.
>>
Maybe they changed because often the overheating weapons would never cool down.

Fuck that bug was annoying. Happened to me the first time I fought Saren. Spent ages killing him with a shitty pistol.
>>
>>285670853
If fired on full auto, sure.

But not even machineguns go full auto all the time.

And even if they did, why not just make machineguns with replaceable sinks and regular rifles without.
>>
>>285673773
But pistols were the best weapon in the first game. The only thing more satisfying was turning a sniper rifle into an artillery canon with the high explosive ammo mod.
>>
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>Anything to do with Batarians or Vorcha

Am I the only one who can't stand these races? They just came out of nowhere, and suddenly they're fucking everywhere in ME2, in almost every mission. Batarians are all the same too, they hate humans, they're slavers, and they work for mercenary groups.

Am I supposed to feel bad that I killed over 300,000 Batarians in Arrival? Because I've never met one that wasn't a faggot that deserves to be purged.

Goddamn I'm pissed they stopped focusing on cool races like Elcor or Hanar for those fucks.
>>
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>>285672165
>I can't adapt to changes in my environment
I don't even care about thermal clips, but yeah you are pretty much autistic.

>>285672345
>It was hailed as the second coming of christ.
>imblyign it wasn't at the time

>>285672352
It was shit compared to the standard people were used to with the Overlord/Shadow Broker.
>>
>>285673940
Not while you didn't have any skills in it. And didn't have a good pistol to other party members.
>>
>>285674075
Batarians were in ME1 I'm pretty sure

but the Vorcha were pretty much added so they could throw an enemy everywhere that doesn't matter and you don't care if you kill
>>
>>285673123
This

If a modern soldier possessed a weapon that could fire NON-STOP for forty seconds and pause for ten and be ready to fire again, it would change the face of warfare. Most modern weapons can't even fire for ten consecutive seconds without taking twenty or so to be reloaded, depending on the skill of the operator. For weapons that have magazines large enough to be fired on full-auto for longer than fifteen-to-twenty seconds the problem then becomes the weapon catching on fire, melting and/or exploding.
>>
>>285674304
Batarians were added in the DLC. Before then, their codex entry had an entirely different image as a placeholder, and they were only mentioned.
>>
>>285674110
Not caring about details and / or being unable to notice changes in things is a tell tale sign of autism. Seek a professional.
>>
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>>285673504
>thane

>Apart from the bit where they completely forgot he was a love interest until someone pointed it out to them

THIS
H
I
S

Fucking Bioware forgot about Pepe, the best companion of ME2.
>>
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>>285674456
>Not caring about details and / or being unable to notice changes in things is a tell tale sign of autism.

No anon. It's pretty much completely the other way around.
>>
>modern armies literally already use thermal clips and have for decades on their weapons
>the invention of good thermal clips created a world-class machinegun that everyone opposing shit bricks in fear of, that earned the nickname "hitler's buzzsaw" because of how effective it was at scything down troops

SO UNREALISTIC
>>
>>285672402
Or you could, you know, watch that you don't overheat your weapon.
>>
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>>285674619
>"BUT WHY DIDN'T THEY JUST WAIT FOR THE BARREL TO COOL DOWN"
>>
>>285674554
>the best LI of ME

fixed that for you
>>
>>285671854
NUH UH! TOTALLY ORIGINAL DO NOT STEAL!
>>
>>285674619
>>285674978
I think this analogy is flawed.
>>
>>285674978
"THERMAL CLIP TECHNOLOGY IS OF SHIT, COMRADE HANS. SIMPLY INVENT WAYS TO MAKE BARREL COOL DOWN FASTER. IS EASY."
>>
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>there are retards in this thread genuinely defending "clips"
>there are retards in this thread claiming that you absolutely HAVE to fire constantly till it overheats and then wait
>there are retards in this thread who think that any military on the planet would opt for limited ammo over unlimited ammo
>there are retards in this thread who claim soldiers aren't trained to use weapons properly and would ALWAYS overheat every time they fire a gun
>there are retards in this thread who didnt mod their ar to fire infinitely
>there are retards in this thread
>>
>those horrible shit lighting effects in ME2

What the fuck was that one place called? The bar and housing and stupid other desperate cyberpunk bullshit? Omega?

When I got there, I thought something horribly wrong had happened to my 360's ability to render graphics.
>>
>>285675219
>There are people that wouldn't go into battle without the full spread of weapons
>There are people that only used the assault rifle and not the equally broken pistol or sniper rifle
>>
>>285675219
>and then there is this guy who's defending irrelevant stuff because a video game felt it played better with ammo than without it

The lore reason doesn't matter. They did it because the combat in the first game was awful and they tried to make it better.
>>
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>>285675190
"WHO IS OF CARE THAT SUCH TECHNOLOGY MAKES GUN SO HEAVY IT NEEDS FUCKING WHEELS AND CAN'T BE ALLOWED TO FIRE MORE THAN 600RPM WHEREAS THERMAL CLIP MACHINEGUNS COULD DO TWICE THAT"

https://www.youtube.com/watch?v=ClAQ6k--jnw
https://www.youtube.com/watch?v=uhOrY88MGbM
>>
>>285675334
somehow ME3 looks worse than 2
>>
>>285675629
ME3 looks worse than ME1.
>>
>>285675585
>they tried to make it better.
And failed miserably.
>>
>>285675585
But the combat has barely changed aside from the invention of THERMAL CLIPZ

Oh right...Bioware....
>>
>>285675492
>implying i didnt turn my sniper rifle into a rail gun
get on my level
>>
>>285671243
Apparently so, because Jacob's father's crew dropped clips on death, despite crashing on a planet a fucking decade ago.
>>
>>285675868
I am on your level. We did the same thing.
>>
>>285675803
Not really. Adding ammo adds another dimension to the combat in where you have to conserve ammo and an element of risk/reward for going out of your way to resupply.

First game you could just sit behind the same cover the entire fight.

Granted there were better ways to improve the combat than changing the ammo type. But it still was an improvement.
>>
>>285675585
>Regenerating health without being a Soldier or having a mod
>Removing mods
>Removing abilities
>Less weapons
>Less armour
>Three or four things bound to the Space button
>Chesthigh walls everywhere
>Can't even make most of the interior assets fly around
>Most Biotic abilities being completely useless due to Armour, Shield and Barrier
>Universal ability cooldowns
>Clips
I'm sure it became better anon, especially if you like Gears of War.
>>
>>285670048
It's a medbay, dipshit.
>>
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>mg34 took 9-12 seconds to change a barrel
>this was FAR, FAR TOO LONG, and also similar to the overheat cooldown time in ME1
>built an entire new gun to reduce that down to 4
SO
UN
RE
AL
IS
TI
C

Peace out champs.
>>
>Shepard immediately knows about Thermal Clips despite being dead
>Ship stranded for 10 years somehow got Thermal Clips
>>
>>285672402
Or you could just use Frictionless Material.
>>
>>285673351

Even the planet with Jacob's father. They managed to be stranded for years with the latest tech.
>>
>>285676194
I said tried anon. Not succeed. And those things have nothing to do with the thermal clips.

Though in general the combat played better in ME2 thought. It felt a bit tighter. But it's a shame they thought they had to get rid of a lot of good stuff to achieve it when they clearly didn't.

But I still think ammo changed things for the better. The combat needed more complexity, not less.
>>
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>People felt that the inventory system in 1 was confusing

People always use the HL2E2 tunnel or the Dishonored quotes where the playtesters got confused and lost when a guard told them they couldn't go up the stairs, but I feel that the ME1/ME2 inventory system removal to be a big one too.
>>
>>285672893
still better than a horrible drive on a bad randomly generated planet from a photoshop cloud.
>>
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>>285677061
>hatin on mako
Fucking end yourself
>>
>>285676941
The only thing confusing about the ME1 inventory is how I always seemed to have the shitty pink and white armor, no matter how many of them I sold.
>>
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>ME1
>Exploring some planet
>Hey look it's that same building
>Spend 10 minutes shooting all the Geth
>Leave one outside because he's glitched into the ground
>Go inside, shoot everyone
>Finish quest
>Walk back outside, get into vehicle
>BWAAAAAAAH
>It's been destroyed
>There's no other way off of the planet
>Game reloads a save from 3 hours ago because the game has that weird autosave system that never works
>>
>>285677309
Well. He's right in saying it was shit. A good idea, but it was terribly executed.
>>
>Conrad Verner makes solid arguments against thermal clips
>Shepard basically just calls him retarded

Thank you Bioware for being petty assholes and dedicating a section of your awful game to shitting on people that would dare question any of your creative choices.

https://www.youtube.com/watch?v=cEnIQWXCgzQ
>>
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>>285671492
>The explanation of them is completely fine.
No it wasn't. It was retarded. You know how they dealt with the overheating issue back in woarld war fucking one? They had a water jacket around a machine gun barrel that would boil off. The steam would do down a pipe into a tank and then the gunner would just pour the water back in when it was running low. The Brits broke all kinds of records when they had 10 of them firing nonstop for 12 hours straight. Pic is a Maxim but the Vickers is just a variant. The retards at Bioware were actually telling us that they still hadn't come up with a similar solution before we discovered FTL travel.

http://en.wikipedia.org/wiki/Vickers_machine_gun
>>
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>>285676194
>MUH SHIELDS AND BARRIERS
https://www.youtube.com/watch?v=JEjv6V-VfUs
https://www.youtube.com/watch?v=L6iFgMXwd1Q
>>
>>285677595
And then they invented replaceable barrels (aka thermal clips) which allowed for literally triple the fire rate.
>>
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>>285671492
>The explanation of them is completely fine
From a lore standpoint, it makes no sense that weapon manufacturers would recall EVERY SINGLE GUN EVER to retrofit it with a technology popularized by Geth, the top-tier heatsink mods in ME1 basically made overheating a non-issue, all the change did was make way for tactical shooting-esqe gameplay

Also, when going Jacob's Dad's rape planet, all of their shit is using thermal clips, despite the fact that The Gernsback crashed 10 years ago, before anyone knew what a thermal clip was, why is this allowed
>>
>>285677820
>aka thermal clips

Your argument would work if thermal clips were only applied to the Mass Effect equivalent of a heavy machinegun, but that isn't the case. All small arms now use thermal clips. It really is like having a pistol, shotgun or sniper rifle with infinite ammo and then straight up introducing the equivalent of ammo.
>>
>>285677820
>triple the fire rate
>heavy machine guns ingame can fire like 200 rounds before you need a new clipazine
>IRL and m60E4 can fire 800 rounds in one gigantic burst
https://www.youtube.com/watch?v=zh8lDgV993A
>>
>Shepard can carry an assault rifle, a sniper rifle, a shotgun, and a pistol
>B-B-B-BUT SOLDIER'S GUNS WILL OVERHEAT AND THEY'LL GET DEAD BECAUSE 10 SECONDS IS A REALLY LONG TIME I KNOW BECAUSE I GO TO /k/
>Completely ignoring that they could realistically go into battle with 2-3 assault rifles and switch them out as needed
>>
>>285678000
Fucking forget that, how often is a soldier going to flip his rifle into full auto and just lay into fire? Standard infantry will always use semi auto or burst, more than enough time for the gun to cool down.
>>
>>285677962
>>285677997
Except ME weapons slice ammo off a block using lasers or some other bullshit. Who knows how much heat that produces?
>>
>tfw upgrading the assault rifle with enough cooling mods that you could literally fire for infinity and it would never overheat

shit was cash.
>>
>>285678205
Everyone that played ME1. A manageable amount of heat even without the very, very wide variety of upgrades that make overheating a negligible issue.
>>
>>285678258
in ME1 i mean. fuck thermal clip shit that ME2 gave us
>>
>>285672352
Retcons out the ass over how and when Reapers are capable of invading, because now, they're capable of waking-up and invading from dark space, despite the fact that Vigil stated a trip like that would take forever, hence their reliance on The Conduit instantly-warping them to The Citadel with ease

Like, if you've always been capable of invading through a magical backwater relay in a matter of months, WHY DIDN'T SOVEREIGN DO THIS INSTEAD OF ATTRACTING ATTENTION BY GOING AFTER THE FUCKING CITADEL IN A MILITARIZED GALAXY

It also had really bad writing
>>
>>285678280
>a manageable amount of heat
Evidently not considering your weapons overheat after only a short amount of sustained fire. We have IRL machineguns that can put through more rounds than ME guns in a burst without needing any tender loving care.

ME guns run much, much hotter than modern guns. That's basically a fact.
>>
>>285678332
You actually managed to run out of ammo in ME2?
>>
>>285678453
There's no in-universe equivalent to a light or heavy machinegun in Mass Effect is there?
>>
>>285678453
>ME guns run much, much hotter than modern guns. That's basically a fact.
And in ME1 they had the ability to make it a non-issue without thermal clips. Why the fuck are you defending thermal clips so hard? They were just an annoying gameplay choice that the devs made and then crudely shorehorned into the game.
>>
>>285678334
>they're capable of waking-up and invading from dark space

that happens at the end of 2 though
>>
>>285678453
>Evidently not considering your weapons overheat after only a short amount of sustained fire.

read >>285678258
with the right upgrades on your gun, you can legit never overheat.
>>
>>285678790
They weren't even expensive or rare upgrades.
>>
>>285678604
No, but modern day assault rifles don't really overheat either unless you put on enormous drum mags and deliberately try to do it, and even then any wooden furniture is gonna catch on fire before the barrel melts. ME assault rifles overheat as a matter of course.

>>285678634
>non-issue
But it wasn't.

10 seconds to cool down versus a 4 second barrel change (and that's with 1942-era mechanical 'technology' not sci-fi bullshit magic).

It'd literally be easier to have something automatically eject the hot bits and put a new one in than wait for the gun to cool down.

>>285678790
>with the right upgrades on your gun, you can legit never overheat.
Why doesn't every soldier have them then?

Maybe it's not economically feasible and Shepherd gets them because he's a Spectre.
>>
>>285678453
Biggest issue for heat in Mass Effect is that you do SPACE COMBAT a lot.
SPACE COMBAT is troublesome because you can't use the air to conduct heat.
>>
>>285678881
This too. Good pickup.
>>
>>285671854
MAH
FUCKING
NIGGA

WHO CONJOINER HERE?

Also, Lighthuggers are the coolest scifi ships ever.
>>
>>285676941
The inventory in ME1 was kind of shit. Not confusing, per se, but annoying.
You'd accumulate tons and tons of useless crap and most guns were almost identical.
ME2 cut things down too far, but the direction was right. Fewer weapons with bigger differences.
>>
Watch the autistic youtube personality called smudboy.
>>
>>285678874
>Maybe it's not economically feasible and Shepherd gets them because he's a Spectre.
You literally find these things on the corpses of whatever mercenary you kill or in any of the containers that you can loot anywhere that you go. They're common as balls.
>>
>>285678874
The 10 second cooldown only happens if you shoot at full-auto for 40+ shots, and the only time you do that is after you have the upgrade that makes it impossible for your gun to overheat.
>>
>>285678874
I like how all you do is ignore the over whelming benefits to the old guns, all while trying to compare thermal clips to barrel swaps.
>>
>>285678874
>But it wasn't.
Dude, did you play the fucking game? If you get the right upgrades it's pretty much impossible to make your gun overheat.

http://masseffect.wikia.com/wiki/Weapon_Upgrades#Cooling_Upgrades

https://www.youtube.com/watch?v=i9yI93Q-EAQ

Observe the end of the video.
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>>285677869
>Also, when going Jacob's Dad's rape planet, all of their shit is using thermal clips, despite the fact that The Gernsback crashed 10 years ago, before anyone knew what a thermal clip was, why is this allowed
thank you
I noticed that shit immediately and was pretty butt flustered
>>
ME2-3 were just Shepard's hallucinations after he ate some mushrooms
https://www.youtube.com/watch?v=sUKiOcV1SSc
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>>285670853
>Well explained
Sure, but certainly not well done.
Do you expect me to believe within the span of 3 years, they converted EVERY SINGLE FIREARM IN THE GALAXY TO THERMAL CLIPS
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>>285679451
>find stranded colonists who've been lost for years
>swap guns then fuck off never telling anyone then using your MIB mind eraser thingy to make sure they don't either
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>>285679167
Maybe gameplay and lore are segregated.

But that's a bullshit excuse anyway. I'd argue that Shepherd doesn't traverse actual warzones and if these things are upgrades that don't come in factory configuration then there has to be a reason why.

>>285679178
I was unaware that every single ME gun had a 40 round mag and full auto. Sniper rifles could overheat after just two (TWO!) shots in quick succession. That's barely even semi-auto.

>>285679237
>overwhelming benefits
Like....... overheating.

>b-b-b-but no ammo
You're feeding those soldiers, right? It's not as if you actually save on logistics. It's entirely possible that SPACE MAGIC LOGISTICS! makes ammo supply a non-issue if you already have to feed, clothe, and in some cases supply O2, for your troops.

>>285679264
I've spoken about upgrades elsewhere.
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>>285679439
I played ME1 again while on some pretty boss shrooms, and I kinda just spaced the fuck out in awe once the ending started
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>>285679451
Pirates and rebels sure as fuck wouldn't switch to weapons that use thermal clips.
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>>285679573
>I've spoken about upgrades elsewhere.
Yeah and you're wrong/stupid. I suspect you're a rabid biodrone since you're defending a bad solution to a problem that had already been solved.
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>>285679686
>Yeah and you're wrong/stupid.
Then address that statement. Don't make another post that's literally almost a word for word copy of one I've already replied to as if its somehow something new and worth my time.

What did you honestly expect?
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>>285679847
>something new and worth my time.
Yet you're here defending stupid shit like thermal clips.
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>>285680048
And what are you doing?
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>>285678874
Actually, the easy way is to fire a bit slower so that the gun never overheats in the first place, or switch to one of your three other guns if it does.

Personally, I still don't understand why they implemented thermal clips. It feels incredibly half-assed. As long as you're advancing and killing folks, you'll have plenty of clips, and in the sections where you're expected to stand your ground and kill folks coming at you, the game gives you infinitely respawning clips to pick up. What's the point? Did some test audience somewhere find ME1's overheating mechanics too confusing?
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>>285680148
Your mother.
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>>285680212
Well it was too easy to never even think about weapons overheating when you knew what you were doing in ME1
So in true bioware fashion rather than fixing it they removed it entirely, refer to planet exploration and the Mako for other examples.
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>>285680313
>>
So I've only beaten the first game and plan to play the others. I've already gotten suggestions to not do it but I have to because...well, I already own them.

I just have one question and would prefer no spoilers: Do the batarians from the DLC in the first game reappear?
I think I cared about that DLC way more than I should have, but I still wanna kick that guys ass.
>>
>>285680459
>Do the batarians from the DLC in the first game reappear?
You have a minor optional interaction depending on your choice with them in ME3
>>
>>285680212
I agree that I don't like thermal clips. They felt like shit. But I do think there's a strong argument to made that they make sense in the universe. Do they make sense in the way that they were implemented? No. Jacob's dad being just one example. The magical switchover being the other. But thermal clips can and should co-exist with overheating weapons. For example, a GPMG with thermal clips vs an anti-tank rifle that overheats.

They are different technologies with different advantages and disadvantages and should occupy the roles that they are strong at and not the roles that they aren't.

>the easy way is to fire a bit slower so that the gun never overheats in the first place
AKA the World War One style of machinegunning.

>or switch to one of your three other guns if it does.
Why not just train two more soldiers and give all three guns that don't overheat.
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>>285679616
holy shit your shepard looks like he's been fat for the last ten years and suddenly got fit.

But regarding the ending. For some reason when I first played ME1 I was 14 when the game ended, I just sat there, looking at the monitor and pushed my chair away for the table and just thought about the ending for a while. It was the first space opera -esque game I had ever played and I loved the amount of dialogue the game had. It was amazing at the time and the first one is still without a doubt my favourite of all Ass effects
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>>285680626
>holy shit your shepard looks like he's been fat for the last ten years and suddenly got fit.
He's even got that "/fit/ said girls would finally like me but they don't" thousand yard stare of despair.
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>>285680459
Wait, you didn't sacrifice hostages in the dlc?
What a faggot
Shepard was fucking awesome in their interaction after
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>>285679573
>Sniper rifles
The first sniper rifle in ME2 needs a clip change after EVERY SINGLE SHOT and you can only carry a total of ten clips for it.
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>>285680626
He looked a lot better in 2 with the edgelord makeover
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