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What do you think of pixel games, /v/ ?
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What do you think of pixel games, /v/ ?
>>
They look great. Even the really simple ones. It's a style that is aesthetically pleasing. I dislike it when people call it retro (on /v/), but I think it's an okay marketing tactic to call it that, even if that's not what it's replicating exactly.

It's a timeless style, and prob ably makes it easy for indie projects to get their game out.

That said, most games aren't great and just poor replications of Mario or Metroid without trying to do anything with their game.
>>
>>285558121
>>285558473
Stop viraling your epic retro game, you faggot
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>>285558473
There is literally no good pixelshit game fag
>>
4 posts in and the samefagging is atrocious
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>>285558121
I think they are a good way to make money when you have no development talent or skill.
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>>285558657
Hi I never played games until the n64!
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>>285558121
I don't really care what they look like, as long as they're fun.

Also as long as they aren't pretentious garbage that is "TOO DEEP 4 U".
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>>285558121
As long as they have worthwhile gameplay and pretty lighting, they aight. Too bad most pixel stuff is disgusting.
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>>285558121
Fuck off, copycat.
>>
I don't mind if the gameplay is tight or fresh, but if it's pixel art that usually means it's just another roguelike puzzle platformer.
>>
>>285559062
Oh shit, this. I love a nice in-depth story but don't use it to suck your own dick. It wasn't pixel, but I'd say Braid was right at the border of good and bad "deep" story for me.
>>
I like pixel games with nice design and idea like Risk of Rain. Also Bleed is a good example of interesting game with good pixel art.

What is the name of the op's game thou?
>>
>>285558121
Pixel art will only look as good as the amount of effort the artist puts into it.

On the hole, I don't mind it, but if you're going to go for it, do it right.
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>>285558473
Agreed.
>>
>>285558121
too many of them around. I got tired of the artstyle 5 years ago. At this point it's into the trash it goes.jpg
>>
I suppose that kind of visual style is aesthetically pleasing enough. However, I'm not interested in any games that you'd ordinarily describe as "pixel games", too few spreadsheets and that sort of thing.
>>
>>285559062
>2deep4u
Welcome to the indie industry.
>>
>>285558121
is a dead art because people are too lazy to make sprites bigger than 64x64 and use the pixel density and dithering properly now
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Whenever I see some good sprite animation I cry. Terraria Otherworld had me bawling.
>>
>>285559162
>2d combat
>copying

Well momodev, you should stop ripping off Odin sphere or prince of persia or something
>>
Awful garbage, crutch """style""" for greedy, talentless hacks with no passion or vision
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>>285559965
>Terraria
>good sprite animation
>>
>>285559321
I agree. I don't mind it on the hole, as long as it's done right.
>>
>>285558121
>oh look another platform game
>from indie developer
>ooh it's another cave story clone
so original
>>
It can look good if people abandon 2x scaling, but I don't mind it either way because graphics are usually just a means to an end.
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>>285558121
If you are doing to do shitty 2d art, why not at least make it look good like wakfu. Pixel art looks like an excuse for poor visuals.
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>>285560548
>/v/ in charge of reading.
http://terrariaotherworld.com/
>>
>>285561051
>Terraria Otherworld
>Good sprite animation

It's just as rigid as terraria was. Its more tweening/rotating than actual animation
>>
>>285558121
Is the game itself good.
I don't care about anything else until I get an answer to that
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>>285561048
/v/ would complain about newgrounds flash shit if that were the case
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Is Probertson the greatest pixel artist of our time?
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>>285561048
I reckon it's easier to make a simple low-detail art style look good in 2D in low res than in full res.

>>285558121 looks better than, say, Super Meat Boy IMO. Similar style, mostly flat blocks of colour, but the extra res in SMB isn't really communicating any additional information.
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>>285558121
looks lazy as fuck
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>>285558912
have you ever made a game?
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>>285561048
>wakfu
>good 2d art
It's shit and the game itself is pure shit. Dofus is better even the art. Look at those characters. You can hardly differentiate different classes without zooming in and out. I really miss when enip is a fucking fairy and not teenager running with cape.
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95% of them made after the year 1999, have been absolute garbage and hipster bullshit lazily made in a sad attempt to get famous in the videogame market.
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>>285561829
you could say the same about this post
>>
>>285558121
Shit, this looks exactly like that short newgrounds game
Even the girl looks the same
>>
>>285558121
Holy shit, is that Cave Story guy's new game?
>>
>>285559162
What us that first game called?
>hurr google it
That didn't do shit.
>>
>>285561805
No, but most critics have never wrote a book or made a movie, yet their critique is still valid.
>>
are there other artists like eboy who do super detailed pixel art?
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How come everybody ignored Kero Blaster?
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>>285562451
http://momodora4.tumblr.com/
>>
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>There will never be an indie game with SNK quality sprites
>>
>>285558121
I love me some well-done pixels.

That said, most of these indie titles we've seen recently are not all that well-done. A lot of them just seem to create a stick figure that looks roughly like a person and call it a day. This isn't necessarily a problem for the game itself, assuming the rest of the game is good, but it isn't good pixel graphics and I wouldn't say that it is a major factor in the game itself.
>>
>>285562769
It's not SNK quality but Owlboy looks pretty amazing.
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>>285558657
>Shovel Knight
>Cave Story
>>
>>285558121
They can look really nice
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>>285562769
Vanguard Princess?
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>>285562627
Well i liked it.
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>>285563251
>not posting the part where she gets raped
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>>285558121
What game is this, anyways? Gwyndev from >>285559162 didn't tell me much.
>>
>>285562627
>Not free
well there you go.
Plus, it looks worse than cave story
>>
>>285562627
Because it was pretty meh.
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>>285563251
Is this from the same creators of Kurovadis?
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>>285558121
Wow, that's totally ripping off of the art of cave story.
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>>285563695
It is, yeah.
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>>285563251
When is that going to be completed?
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>>285563695
yeah. Guy got really good at pixel art
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>>285563840
You mean Momodora you dipshit.
>>
>>285559321
>>285560550
>on the hole
It's crazy to think that guys like you are a diamond dozen.
>>
I hate them, because people I dislike like them.
>>
>>285558121
Indie devs use pixel art as a way of 'rebelling' from the mainstream and lending credence to their 'retro' claim. It's amusing that AAA games devs are crucified for re-hashes but then we have the indie dev scene shitting out the same:

>retro pixel art 2d puzzle action platformer roguelike

The funny thing is they aren't even the same developers. These are different devs essentially shitting out the same garbage. 'Indie' games essentially have a uniform now.
>>
>>285563905
He needs to work on his environment tiles though.

Same problem almost every jap indie game has: Awesome sprites, shitty fucking tiles
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>>285564091
>These are different devs essentially shitting out the same garbage.
Yes, because we all know how Cave Story, Super Meat Boy, Fez, and Risk of Rain all looked and played exactly the same.
>>
>>285558473
no most of the idiots creating these games are shit at pixel art and produce ugly, little, undetailed sprites that make RPG maker 2000's sprites look good
>>
>>285563905
Dam yeah, I love that guy's work.
>>
>>285564091
Indie devs use pixel art because it's way easier to produce as a small team
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>>285564091
Yeah, when I browse Desura, literally every game is exactly like that. Literally.
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>>285564283
while they aren't the best, it's understandable that the effort doesn't go into them since you're not looking at them for more than a second. It's also a demo, so the enviroements probably look better in the later stages like with kurovadis.

Eroico also looked good from the get go if I remember correctly.
>>
>>285564342
I never said 'all'. Barring Fez you provided examples of GOOD indie games.

Get on Steam and check out how many fucking indie pixel platformer clones exist and stop strawmanning
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>>285563958
shut up momodev
>>
Pixel game isn't a genre.
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>>285558121
don't care what a game looks like as long as it's entertaining
>>
>>285558121
Fucking sick of them. I was fine leaving that shit behind in the 90s where it belonged but you damn 20 something balding faggots had to bring it back like you actually remember it.

A handful of games do it right now, at best. And it has more to do with designing good gameplay than the craptacular art.
>>
>>285558121
Honestly a lot of western devs can't into making detailed sprite animation or combat with any sort of depth. They tend to go for more artistic 2deep4u shit to cover up their lack of talent like Fez snd the shit in Op
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Fuck off gwyn faggot
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Pixel art is either great or terrible. There is no middle ground.
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The only good pixel game is Cave Story.
Prove me wrong.
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>>285562769

>Maining somebody called butt
>>
>>285564385
Indie devs use 'small team' as an excuse for almost anything. I couldn't care less if it's one fucking dude working on it - if it is and you're making shit pixelart then get an artist to assist you so it isn't shit.

Why do we move the goalposts for indie devs? I expect the same quality of product from a small team that I do from AAA shit quality but something worth my money
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>>285558121

They're good only if they're Hentai games.

Kurovadis and Eroico were decent. Can't wait for the third game with another female protagonist. Noaika?

Image related was glorious even if it looked like cheap 3D rotoscoped sprites.
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>>285564797
>Indie devs use 'small team' as an excuse for almost anything.
Maybe it's time to stop posting before you say something even dumber.
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>>285564807
I got so lost in this game unfortunately.

One of those games I really wish was translated so I would know what to fucking do.
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>>285564876
I'm sorry your pixelart 2d puzzle platformer didn't get Greenlit. Maybe next time
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>>285564769
Rogue Legacy is fantastic.
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>>285564993

Where did you get stuck? Would you go back to the game if I walked you through?
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>>285564769
inb4 you move the goal post
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>>285565004
It really was time to stop posting, apparently.
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>>285564797
>I couldn't care less if it's one fucking dude working on it
This, you want to see what one skilled and dedicated dude can make, see SpaceEngine
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>>285564797
>I expect the same quality of product from a small team that I do from AAA shit quality but something worth my money

Wow. That's setting your expectations too high
>>
>>285565007
>>285565107
Both are good but Cave Story is superior.
>>
>>285564091
>It's amusing that AAA games devs are crucified for re-hashes but then we have the indie dev scene shitting out the same:

What's amusing about that?

Every mention of indie games on /v/ is filled with you ultimate badasses coming out with this "retro is just covering up laziness!" idea as if it's the hot new revolutionary idea. People were getting tired of retro-style games fucking years ago, you really think you're challenging anybody with this stuff?

Nobody's getting as excited about retro platformers as you think they are. They're just playing and making games that people like to play.
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>>285565138
It's my god given right to have unreasonably high expectations. Stop making excuses for your inability to meet them.
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>>285559162
Aren't they both Momodora?
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>>285565203
>Both are good
Guess that's settled then:

>>285564769
>The only good pixel game is Cave Story.
>only good
>only good
>only good
>Prove me wrong.
>>
>>285565096
From what I remember I had gone as far to the right as I possibly could.

In this big area I fought a boss I believe, and In the top left of this massive open area there was a spot I could wall jump to for some Item. And to the far right there was a blocked off path.

The issue I found is when I would look around by going back it was dam near impossible to tell where I have to go.
>>
>>285558121
Looks like someone really liked Cave Story.
>>
>>285565238
I don't think it's the genre or the art style's fault though. It's more that the devs don't give us anything new with the style. Cave Story's great because even though it's pixel shit it had it's own style. Most devs make some boring shit with bland enemies, bland levels and the same mechanics we saw in Mario with barely any innovation.
>>
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Remember this? No? Ok, I'll just leave.
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>>285558121

I think some of the best games in the last 5 years were "lolsoretro" games.

Risk of Rain, LISA, Shovel Knight, Hotline Miami just to name a few. AAA games just gets shittier and shittier every year while indie games have real innovation and soul.
>>
>>285565693

I'm gonna need a little more information.

Did you beat the Legion boss? How about the green-haired self-destructing loli?
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>>285565238
It's not just the art style, it's also the fact that it's almost always the same fucking platformer
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>>285565868
Literally who.
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>>285558121
They can look great.

Gif in your pic is decent.
>>
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>>285566059
This is the area I'm in.

They have some long ass conversation with this girl, but I have no idea what to do next.
>>
>>285564091
>The funny thing is they aren't even the same developers. These are different devs essentially shitting out the same garbage. 'Indie' games essentially have a uniform now.
The overwhelming majority of indie games are nothing like that at all. For every example of a "retro pixel art 2d puzzle action platformer roguelike" you can name, I can name four or five that don't fall into that category.
>>
>>285565973
>Soul
yes
>Innovation
not so sure about that
>>
>>285565868
It's never going to get finished, anon.
>>
>>285565814
>>285566075
Yeah, because people like platformers, same way people like AAA shooters. That's all it is. I'm not saying they're not clones or boring, but it's low-hanging fruit to get all uppity about it as if you've uncovered some hidden truth. Nobody's been really evangelical about the indie scene as a hotbed of innovation since like Braid.

except this guy maybe >>285565973
>>
>>285566458

Find me one other game that plays or feel like Risk of Rain, Hotline Miami, Crypt of the Necrodancer or Dungeon of the Endless. yes that's innovation to a certain degree. Even moreso than any AAA title
>>
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>>285558121
Good pixel art is good. But too much of what's currently being released is just generic. It feels like a lot of games just go pixel art without even thinking about alternatives, and that's a huge waste.
>>
>>285566332

I'm pretty sure she's a boss fight. Did you retrieve the book from the library? You have to get the book and come back to the green-haired girl and defeat her.
>>
>>285566696
Find me another game that feels like big rigs. That sure innovated
>>
ghost trick was sexy.
>>
>>285566919
Those were 3D models though. I think
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I luv them as long as the gameplay and animations are fluid
>>
>>285566849
I get your point, but shitty, half-finished racing games aren't really all that rare. Just from the top of my head, check out World Truck Racing or, worse yet, Volvo the Game. They're more finished than Big Rigs, of course, but still very much in the same vein of unplayability.
>>
>>285566829
Well I'll try looking around everywhere again. Thanks for the advice.
>>
>>285564807
>>285566332
Hey, do you guys have a link to a download of this game? I only find pages filled with moonrunes
>>
>>285567416

Good luck beating her, though. I remember there's a very special way otherwise you're gonna be stuck fighting her forever. She regenerates after she blows up and you have to stop her.

>>285567475

Look up Repure Aria on dirty nyaa.

> filled with moonrunes

Good luck playing this game. You'll need it.
>>
>>285558121
I like them and personally think that every time a person complains about a game being shit because "muh pixelshit" they're being extremely shallow assholes.

I don't see any problem with pixelart in the same where there's no problem with drawings in the same where there's no problem with 3D models. Its just different forms of art.

I'm also buttblasted that I can't talk about my most anticipated indie game here because people either call it out for that reason or post off topic shit
>>
>>285567416

I also remember you fight the green-haired girl at the graveyard after the frog section. You still need the book, though.
>>
>>285567954
What is your most anticipated indie game, anon?
>>
>>285568080
If isn't because "muh pixelshit" in threads for it people just post Eva.
>>
As long as it isn't trying hard to be le retro or says "80s nostalgia!" to market it I'm fine. "Pixel Games" is kind of a broad term, seeing as most 2D games look at least somewhat pixelated. But games which try to do nothing but be a throwback to NES always invariably look shit.

Even though most of the time it's games which have SNES-quality graphics but a "NES" style. Where the bodies are really short and thick.
>>
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I like sprites though
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>>285567185
got a name for that?
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>>285568203
am I the only one who doesn't like when pixel art games have "detailed" light sources, like perfect circles
>>
>>285568523
Ye
Secrets of Grindea
>>
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Don't really care much for "retro" style games, they look off because they don't adhere to any of the limitations imposed upon the original systems.
Going back through all these NES games I'm amazed at how they look.
>>
>>285568814
Its honestly not something that ever occurred to me. But I suppose I could do without perfect circles considering the style.
>>
>>285568843
>go to dev site
>those illustrations
>alright apart from that its looking pretty go-
>co-op based

I'm kinda not as excited now.
>>
>>285565238
So you agree but you felt the need to belittle the poster.

Every mention of indie games on /v/ is filled with you ultimate badasses coming out with this "that's not a new concept" idea as if it's the hot new revolutionary idea. People were getting tired of /v/ shit-style posting fucking years ago, you really think you're challenging anybody with this stuff?

Enjoy your pixelart puzzle platformer.
>>
>>285569158
Not co-op based you tard
>>
>>285569158
I played the demo. It's pretty fun.
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>>285569471
You right, I checked the video after I read the description.

Still not into the whole offline mmo thing its got going for it.
>>
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>>285569298
Not him but nothing wrong with pixelart puzzle platformers in itself.
Then again I like platformers.
Also:
>>285564091
>AAA games devs are crucified for re-hashes
Rehashes of good games are good games. People who complain about rehashes are silly.
>>
>>285569603
Then download the demo and try it out yourself. That is what I did
>>
>>285569731
On it already. Does it have controller support?
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>>285569867
Yes, works like a charm with both the controller and a keyboard.
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>>285558121
Most people use it as a cop out for real art and design.
>>
If they're well done (Cave Story, Shovel Knight, etc.) then I have no problem with it.
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>>285558121
Wat gaem
>>
>>285566449
Yury
Insanity's Blade
Wings of Vi
Life of Pixel
Super Time Force Ultra
Amazing Princess Sarah
Rex Rocket
Jet Gunner
Freedom Planet
Magicite
1001 Spikes
Mutant Mudds
Escape Goat
Project Smallbot
Robby
Starsss
SheHe
ZombieRun
The Stained

Desura.
>>
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>>285570358
What is this list?
Did you intentionally put good games on it?
>>
As with every other art-style, it all depends on the artist.
I don't know why people shit so much on pixel art around here. It's a good art-style.
Anyone can do it, it does not mean that's bad. And sure, there are some really shitty pixel artists around here, as every other art-style has shitty artists.
>>
>>285570350
Pretty sure that's one of the Momodoras.
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the best types keep the models persistent and destructible, makes macabre husk- statues like this
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>>285570498
your turn to list 76 good, innovative pixel games
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>>285570830
>cortex command will never get updated
Why live.
>>
>>285570830
Oh shit, is that Beyond the Blastwave?
>>
>>285571070
But I wasn't the one who challenged you on that. Someone else did. I was just upset to see you list some games I like. Also your list is not made up of same-y games either. At least not as far as the games on it I'm familiar with. I'm only familiar with Wings of Vi and Freedom Planet.

Wings of Vi has a large focus on extremely precise platforming and avoiding taking any damage whatsoever, while Freedom Planet is about bursting through levels at high speeds and beating up enemies in the way in the process. Its also not like any game I've ever played, as it feels like a hybrid between Megaman X and Sonic and not like one or the other.
>>
>>285563109
I enjoyed both of those games but I didn't like the pixel art in them.
>>
I like them. The market is a bit oversaturated with shitty ripoffs of eachother. Look at Nintendo's eshop. The only one worth looking at is shovel knight.
>>
>>285571195
>Beyond the Blastwave
No, it's a GWTBW mod for Cortex command
>>
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>>285571379
>he doesn't like the visuals of Cave Story
This pains me.
>>
>>285571145
I just keep going deeper and deeper into the mod forums to keep it interesting. Void wanderers is good, too.
>>
>>285570498
>We never mentioned anything about the indie games being 'good' or 'bad' but whether they are 2d pixelart platformers and derivative.

I'm not saying there's no 'good' indie games - I play some 2d pixel platformers myself (Mercenary Kings especially) but fuck if they rely on a formula.
>>
>>285571379
Try noitu love 2
>>
>>285567159
Sprites rotoscoped from 3D models.
>>
>>285571696
But the games he mentioned aren't even all similar in terms of gameplay.
>>
>>285559162
Did those games copy megaman zero?
>>
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Wings of Vi was pretty good. Hot art and the music is great. The difficulty is ball-bustingly good.

https://www.youtube.com/watch?v=-MWJKaY-_xg
>>
>>285571512
Gone with* right, my bad.
>>
>>285572184
Its also unbelievably cheap in terms of difficulty.
FUCK YOU GAME
SO WHAT IF I JUMPED ONE MILLIMETER AWAY FROM WHERE I WAS SUPPOSED TO
>>
>>285572184
Looks like a Hentai game.

Is it?
>>
>>285572184
This looks a lot more enjoyably than everything else I've seen of that game. Which usually is this: >>285572326

I think I'll just pass, after all.
>>
>>285558473
I highly agree. Most pixel 2d sides rollers feel like they're trying to be their favorite snes game. Why can't they come up with something more original?
>>
>>285572479
Naw, its a cruel action platformer from the guy who did Wanna be the boshy
>>
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>>285572479

I fucking wish. Everything in that game is just begging to be fucked, vored and destroyed by unspeakable abominations.
>>
>>285572503
So they should just innovate for the sake of innovation instead of making a game that they themselves would love to play? What's the problem with that?
>>
>>285572495
There's a demo, if you ever even had a little desire to play it.
>>285572479
Nope. Just has qt angel waifus
>>
>>285572676
Well that's to bad because the succubus in the top left looks like she's from a Hentai game I've played before, and Vi's outfit makes my dick rock hard.

What a waste.
>>
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>>285561590
no
>>
>>285572813
>demo
Well in that case I might as well try it.
>>
>>285572956
http://grynsoft.com/wingsofvi/
Demo is here
>>
>>285572894

The whole thing just looks as if it were ripped straight out of a hentai game. It would have been great.

https://www.youtube.com/watch?v=oLxwB0fgmjM
>>
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>>285570059
So I tried it for a good 20minutes. I gotta say it controls pretty good and looks interesting enough.

But are some assets copied here? Especially the face sprite here is similar to Crono Trigger. I dunno, I might be seeing things.
>>
https://www.youtube.com/watch?v=oY_tOQ5yh6I
>>
>>285570358
I'm not checking if those actually qualify (the only ones out of those that I've played myself are Mutant Mudds and Escape Goat), so I'll just take your word for it.

Anyway, these are just from my collection:

BasketBelle
Spate
Orborun
Really Big Sky
WazHack
The Forest
Goat Simulator
Besiege
Don't Starve
Pineview Drive
The Stanley Parable
Super Cow
Alex Gordon
Surgeon Simulator
Little Racers: Street
All Zombies Must Die
Beast Boxing Turbo
Din's Curse
Pid
Shelter
Planet Stronghold
Vessel
Tinykeep
Ancients of Ooga
Iron Soul
Game Dev Tycoon
Clash of Puppets
The Cat Lady
Dead Effect
Oozi Earth Adventure
Wooden Sensey
Legend of Grimrock
Chester
Wimp
The Adventures of Shuggy
JUJU
Lords of Xulima
Seal Team 12
This War of Mine
Glorkian Warrior
Larva Mortus
Drox Operative
Super Tux
The Path
Proun -42
Eufloria
Shaban
Scavenger
Ozzy Bubbles
Cubis
Redwall
Chebo Man
Boonka
Platypus
Man Boobs Are Candy Corn (yeah, yeah, shut up)
Brave Dwarves
Jumpin' Jack
Depths of Peril
Mevo and the Grooveriders
Kivi's Underworld
Gone the fuck Home
Xotic
Avernum
Tiny & Big
Lugaru
Avadon
Geneforge
Lume
Shatter
Waking Mars
Barely Floating
Rochard
Motorama
Tagimoto
Plight of the Zombie
Gnumz
Doorways
Flee Buster
Krater
Cargo Commander
48 Chambers


Happy nitpicking.
>>
>>285573785
Looks neat, I'll defiantly check it out around release.
>>
>>285558657
>no good pixelshit game
what is Risk of Rain?
what is Cave Story?
what is Spelunky?
what is Terraria?

aliright, there's a ton of shit games that use pixelshit because it's easy as balls to make. But no good games use pixel art?

HAAH WAAW
>>
I think its got great potential and I can't wait to see more of what people are going to do with it
>>
>>285565868
Shit, I remember this from an infographic from free ware games recommended by /v/, I think. What was it called again?
>>
>>285558121
>literally Cave Story
Why
>>
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>pixel games
It depends on what its trying to achieve.

Pic related is an example I approve of, its predominantly 720p graphics with quarter res art mixed in non-obnoxiously. It's 'pixel'ly, but looks good because it doesn't beat you over the head with it due to a fairly high native res.

Then you got the 'quarter res' style, which maybe a throw back to the pc's own 640x480/800x600 era that you might have seen in non-3d games of the late 90's/early 2000's.

Then you got the low 240p style '8/16-bit' knockoff bullshit. While its possible to do it right, it seems a lot of games seem to think that big pixels are the only way to capture to the look and feel of that era; a lot of them fail to do so and come off more like half baked revisionist history. Perhaps they should have stuck with quarter res, it feels more authentic that way

And at the bottom of the barrel is the noodle arm 2600 knockoff. If the game really wants to look like the 2600, then ok i guess, but some of them decide they also want to be visually sophisticated and it makes you wonder why they went that way to begin with.

tl;dr
1080/720 lines = great
600/480 lines = ok
240 lines = ok only if authentic; if enhanced then whats the fucking point, use 480 or higher
2600 = meh, i guess ok if authentic; if enhanced noodle limbs then just use proper art you hack.
>>
>>285574481
Cave Story is good
And nah, Momodora has too much of a focus on melee combat.
>>
What software would be good for doing animated little sprites? I'm working on making a little game and I don't really like photoshop's Timeline thing.
>>
>>285574481
Cave Story has much better artstyle than that you gaylord
>>
>>285574036
I just noticed that you've preemptively moved the goal post from *my* original claim of being able to list 4 games from *different categories* for every "retro pixel art 2d puzzle action platformer roguelike" you can come up with to this shit:
>>285571070
>your turn to list 76 good, innovative pixel games

Well, at least you didn't make me wait for your attempt at weaseling out.
>>
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>>285558121
Stop. Shilling. Your. Game.
>>
>>285574481
Cave story controlled like ass tho.
>>
>>285573175
It was on Steam as well.

Not my kind of game. Overly strict hitboxes, an aversion to save points even within the first level (it's not harder just because I have to replay more of the level if I die - it just wastes time), no weight to the combat, fairly average platforming beyond all the instant deaths. If you're into torture platformers, this seems like a good one. I'm just not.
>>
>>285565868

WHEN IS IT GOING TO BE

DONE
O
N
E


REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

THE CREATOR MAKES MOBILE SHIT NOW
>>
>>285575005
What is it?
>>
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Every video game uses pixels lmao
You mean shitty low res 2D garbage?
>>
>>285575217
He meant games with pixel art, you autist.
>>
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I fucking love pixel art.
>>
>>285574036
>Flee Buster
*Fleet Buster
>>
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I wish Minecraft was a good game.
>>
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>>285565007
>rogue legacy is fantastic
I know this post is an hour and a half old but fuck you that game was terrible
>>
>>285562627
I actually loved it and wished there were more like it
>>
braid was a pixel game that wasn't a pixel game. more people should do that instead of learning how to sprite and shit
>>
>>285575743
I wish /v/ didn't just randomly hate Minecraft because of it's user base.

No matter how Notch fucked it up, we have always had access to mods that would "fix" it
>>
>>285575776
>I know this post is an hour and a half old
I'm still here, though. I have fucking nowhere to go.

>fuck you that game was terrible
I think it's delightful. Maybe not complex or varied enough for a New Game+, but definitely good enough for one playthrough.
>>
>>285576024

fuck off, if you were here when Notch would post then you'd know why its hated
>>
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>>285574962
Every time
>>
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Wings of Vi my personal indie goty
>>285576041
Rogue Legacy is so grindy
>>
I think the main problem with pixel art is that it doesn't make sense right now.

Who would make a 2160p pixel art game with 60fps animations? The work it entails is too much. And even then, you would be limited in ways real time 3D rendering doesn't limit you.
>>
>>285572184
i dont understand why they went with such a low res.
>i wanna fuck that angel
why couldnt the game be at least 1280x720? why did they choose to be blocky for the sake of being blocky? they had the art but chose not to use it
>>
>>285576134
I was here. I bought in at early early fucking alpha.

But I still know that the game is easily fixable and defiantly not bad.

/v/ is just a big fucking hipster board where they hate things because they are popular. And while that's fine in cases like DA:I because it was shit. There are plenty of games that just get shat on because there fan base is too large.

The people here are skilled enough to make Minecraft a game they would want to play together, but they refuse to because it's too fucking popular for them.
>>
>>285576464
>minecraft wouldn't be shit if it wasn't shit
Yes. We know
>>
>>285574978
>torture platformers
I've heard this phrase like 5 times in the last week, is it games like "I wanna be the guy"?
>>
>>285576229
I dislake that mixture of pixel art with limited palette and full palette gradients with transparency so much. Rather common in lots of western indie games.
>>
>>285576041
How? The combat was boring as fuck, and the platforming was godawful. It's so floaty it makes me want to cry. It doesn't help that all the enemies are palette swaps (including bosses). Also, the skill tree was terrible. Just a bunch of boring passives like +10hp, until you get to one of the classes. It's not like any of them besides hokage are worth playing, anyways.
>>
>>285576338
They probably chose to do so, so that their game didn't look like cheap Flash paper doll animation. Sure, they could've done it that way with HD models, but the animation probably would not have looked as nice in motion.

Or perhaps the artist they had was better at spriting than at Flash.
>>
>>285576238
Even without being able to draw one can still make good pixel art with enough time.

Most Pixel art games are Indie so they ether have no/low budget or a one man team.

You have to understand that in order to make these games the creators can't just stop working a real job. And they can't spend out the ass for an artist.

Working within there means leads to pixel art.
>>
>>285576553
God dam you guys are so retarded it hurts sometimes to see you talk.
>>
>>285574717
I know that, but the style is copying Cave Story

>red death spikes
>ancient blocks
>grass goes to pure black
>all that brown and cool colors
>>
>>285563319
The people who worked on it worked on street fighter for years.
>>
>>285576575
Spot on. Any platformer that's all about beating the shit out of you - usually by demanding almost pixel-perfect jumps, having tons of instant-death scenarios, and/or, in some cases, random death traps that rely on memorization rather than skill.
>>
>>285576575

I wanna be the Guy/Boshy, Super Meat Boy, etc. Just platformers where you'll die a lot.
>>
>>285576971
Again Cave Story handled like total ass.

Doesn't matter how good the art is if it's a pain to control.
>>
>>285564797
>Why do we move the goalposts for indie devs?

Because their games don't cost $70
>>
>>285574978
>Overly strict hitboxes
Are you kidding me? That's a good thing, the hitbox is exactly what you see, if you graze the spike you'll die because you touched it, it doesn't matter if you touched it only a bit, you failed at not touching it. The game also has almost no pixel perfect jumps except for secrets so it's already lenient enough.
>an aversion to save points even within the first level
If you played the game you'd know there's a easy mode with a checkpoint after every single section which makes the game really casual.
>no weight to the combat
The game focus is on platforming not fighting but i'll give you that one
>fairly average platforming beyond all the instant deaths
Well now it's obvious you almost didn't play the game.
>>285576575
I finished IWBTG and im playing Wings of Vi right now, the games are completely different, IWBTG focuses on traps and fucking with you, all in good fun, with pixel-perfect jumps. Wings of Vi is really more about reaction time and skill.
>>
>>285576987
Does that make the game not indie?
>>
>>285577103
>>285577127
Got it thanks
>>
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>>285574965
>>285577182
Sounds like you need to git gud
>>
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>tfw you've been making sprites for over 10 years
I remember when it was just shitty recolors or edits of Mario and Sonic sprites, then over the years I practiced making custom sprites more and more and for the last 4 years its something I just do semi-regularly. It feels like one day pixel art became some sort of fad that people suck ass at. Some games today are coming out with pixel art that looks like tripe I would have made in 2004. When I would post stuff like that on a website such as Pixeltendo I would have been torn a new asshole.
>>
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No problem with pixel games I have a problem with horrible looking sprites or devs that make a horrible looking game and then say it they the game looks like shit because they are bad at art. If they would take some time to learn art the way they learned how to program the game would look fine.
>>
>>285558121
based FUCKING agdg
>>
>>285577771
DAT WAS MY COCK LUIGI
>>
>>
>>285575743
is that ramdom generated?
>>
so what's a good game engine that goes well with sprites? I'm still thinking if I should do side scrolling, isometric, or top down/bird's eye.
>>
>>285577635
I hate to be the bearer of bad news, but Cave Story did not control that well. This wasn't some sort of tight control that you would expect from something like Mega Man or even Mario. Movement was rather floaty and you would easily fall off a platform, not by landing in the wrong spot, but because of the momentum in a not-momentum platformer or because an enemy bumped into you unexpectedly and tossed you a quarter-screen away.

Yes, you could mitigate that and still play the game quite well, but that doesn't mean the controls didn't have problems. Better controls would've done nothing but improve the game.
>>
>>285577981
No that's the result of people modifying the landscape.
>>
>>285578182
The controls for cave story were fine, stop being butthurt about it.
>>
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>>285578182
>Can't into air control
>Getting hit
>"It's the game's fault!"
>>
>>285577182
Cave Story's controls were fine

Why are you so bad at video games?
>>
>>285577182
>Cave Story handled poorly
What? It gave you full control and was fast paced too
>>
>>285575524
Owl Boy looks fucking amazing, it's also taking like 7 years to make.

>>285575776
I didn't like it either, just felt meh.
>>
>>285578182
>floaty
It made it to where you could easily move from platform to platform. Also + isn't as floaty.
>enemy bumped you
What? You barely move when you get hurt by an enemy.
>>
>>285572184

Great drowning music.

https://www.youtube.com/watch?v=0D2v2PCB38Q
>>
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Maybe this is the place to ask for it
is there any sipirtual succesor of Demon's Crest?
Aesthetically and/or gameplay like?
>>
>>285577771
yeah and only pixel art gets a pass for that, claiming that a shitty sprite is good because it's "retro"
when you come up with a bad 3d model, everyone shits on you
if the average quality would be that >>285577952 then nobody would criticize pixel art on that point
>>
>>285578182
Cave Story's floaty jumps are fine, I bet you had problems in Castelvania too.
>>
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>>285579226
Real retro pixel art actually had effort put into it.
>>
>>285579227
>Castlevania
>floaty
I get the sense that you don't know what the term "floaty" means. That, or Symphony of the Night is the only Castlevania game you are familiar with.
>>
>>285558121
I think it's a lazy cop-out for people who lack the skill/time/manpower to produce more modern looking graphics.
>>
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Pixel-art is cool if it's done right, I really dislike the new style everyone is using that doesn't have any outlines or anything, it just looks lazy.

Fez, Eva, and OP's game being good examples.
>>
>>285579226
Metal slug is the absolute pinnacle of spritework though.
It's kind of unreasonable to expect that to be the standard. Not even many professionals get to that level.
>>
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Why was everything about Cave Story so good?
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