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ITT: Games with the worst RNG
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You are currently reading a thread in /v/ - Video Games

Thread replies: 70
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>inb4 hordes of butthurt CSbabbies
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dota
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Hearthstone, easily.
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dota 2
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>>285452324
I'd say xcom, even though I play about 10 hours of xcom a week.
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>>285452451
shut up kid, csgo is the best csgo ever i know cuz ive been playing it for 3 whole months and i rock at it im almost out of silver, today i ranked to silver III and my ak redline of 5 dollars is so nice and i love it more than my mother
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>>285452324
CS the worst offender by far.
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>>285452324
easily xcom (the newer shitty one)
99% chance to hit = 25% chance to hit
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RuneScape
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fire emblems
hearthstone
xcom is pretty terrible too
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>>285452324
What's wrong anon?

ARE YOU NOT ENTERTAINED BY THE NARRATOR?

EXECUTED WITH IMPUNITY.
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JUST GIVE ME A FUCKING JASPER YOU FAGGOT!
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>>285453531
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>>285453086
Was about to call you out then i remembered that you can hit 10 0s in a row with max str bonus and gear
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>>285452752
>>285453267
>>285452919
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>>285453798
https://www.youtube.com/watch?v=q5Yb9pAMzgU

God fucking dammit. This guy's voice is so fucking good.

I hope they add more lines from him.

I want to hear that beastly voice all fucking game telling me how awesome I am.
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>>285454987
hnnnnnnnnnnnng
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>>285452451
shut up kid. CSGO is one of the best games. I like to play it with the joy stick of my friend.
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Battle for Wesnoth.
Most units have a 60% hit chance, but that often goes down to 30% depending on the terrain.
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Fire emblem by fucking far

>characters can become terrible because they randomly didn't get enough stat boosts on level up
>higher difficulties just shit swords with high crit chances into enemy hands
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>>285456480
By that criteria then Age of Wonders 1/2/Shadow Magic.
>miss
>miss
>miss
>miss
>block
>miss
>miss
>miss
>dead
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>>285452451
you don't have to open those crates you know
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fucking bullshit
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>>285452324
Haven't played that yet, does it trump FTL for RNG?

>>285456924
Yep, that and Disciples always got me. In Disciples your units will have something like 75-80% hit chance and miss constantly, enemy units with 50-60% will hit all the time.
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Every card game ever
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Aion
>pvp with insta win 2-6% proc

ayyyyyyyyyyyyyyy
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>>285457247
>ayyyyyyyyyyyyyyy
>>>/reddit/
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>>285452324
>getting buttblasted because of RNG
the best games have it, deal with it
also nobody fucking complains when they get lucky because of it

at least you didn't call it "artificial difficulty", so credit where credit's due
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>Persona 1\2
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>>285452324
Dankest Dungeon really does have really bad RNG. It even obfuscates turn order so you can't really plan anything, only react.
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Can someone point me to a strategy RPG with little to no RNG?

I like the genre overall, but nothing kills a good match like having a well thought-out plan that you have to start over completely because some 5% chance fucked over one of your units and now they're dead forever.
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>>285457393

>also nobody fucking complains when they get lucky because of it

That's not really a defense of it. That just means, at best, the RNG is having a neutral impact on your experience. At the VERY BEST, you're thinking "Hey, I'm not getting fucked over right now. Look at that."
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>>285457607
I haven't found that to be an issue.

I can see the complaint as valid but I believe it was intentional.

The game only lets you prepare not plan out your entire journey.

Personally, my "plans" always were reactions to the circumstances. This doesn't feel any different from any other RPG game.

Knowing my turn order makes little difference to my decision to heal or pull that faggot casting goblets at me to the front.
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>>285457682
RNG in turn-based games is an abstraction that stands in for the fact that in real combat you don't always succeed at what you planned. There's no going around it, unless you reduce vidya to chess.
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>>285452324
Single player game with randomly-generated loots only. It pretty much kills any incentive to explore or go off the beaten path.
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path of exile specifically when you're trying to get a 5/6 link on body armour
even worse when trying to get the right colors too
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>>285457682
The best plans of mice and men often go array.

Create one if you don't like it. Every plan on earth has random elements to it. Games as well and that's what makes them interesting.

I can't imagine how god awful bring it would be if everything always went according to plan. You would bulldozer through the entire game after like 5 fights.
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>>285452324
I would say LISA simply because you have to save scum to heal without any horrible shit happening to you.
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>>285457956
but RNG does have a good impact on my experience overall. I like it in games. It makes them more engaging. The prospect that I can get fucked in a matter of seconds because of a bad turn of events gives me a thrill. If I can predict pretty much everything then the game turns into a chore for me.

RNG is not bad design. It is a type of game design. Some people like it, some don't. It works for some games, and not for others (such as multiplayers). Saying "hurr durr it's RNG so it must be bad" without thinking of why it's there and what purpose it serves is dumb.
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>ctr f pokemon
>0 results
Fuck this game sometimes

>it hurt itself in confusion
>it hurt itself in confusion
>it hurt itself in confusion
>is paralyzed and cant move
>missed

Fucking hate status effect trainers so god damn much.
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>>285458263
>I can't imagine how god awful bring it would be if everything always went according to plan. You would bulldozer through the entire game after like 5 fights.
If everything went according to plan, if every hit was a certainty and every defense a block then games would just be puzzle solving - think the battle puzzlesof M&M: Clash of Heroes. Now, some people like puzzles and more power to them for that. But that's not what I want to play.
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>>285458819
Oh dear Jesus, I'm getting flashbacks.
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>>285458819
Let's not forget about the pokemon with a 20% chance of appearing never showing up
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>people spend money on this shit
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>>285458263

If the only way you can make your games challenging is RNG then you are a failure as a game designer.
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Dark souls, also people that get bitchy because i got items using cheats instead of spending hours farming for items that barely drop
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>>285459304
Slight RNG makes things more interesting and means you have to be able to change tactics on the fly in reaction. It's when devs go overboard and put massive RNG in that it becomes a problem.
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>>285458053
>>285458263

It makes for a shitty game when I can do the exact same plan twice and have it go horribly the first time, and perfectly the second time, with no change to my plan. RNG is a substitute for the complexity in life/battle that makes things hard to predict. You know what works better for that? ACTUAL COMPLEXITY. If you have enough things going on, the player will naturally fail to see one of them and they will fuck up, but it will still be their fault for fucking up.

Also, in a lot of these games accounting for and avoiding every possible bad RNG outcome immobilizes the player. If in Fire Emblem, I chose not to put a character into an situation where they enemy could crit them to death, where they could miss too many times and die because we didn't kill enough advancing enemies, where they could fail to dodge, even with a high dodge chance, etc. then suddenly that character can do nothing. You're forced to put them into situations where the RNG can fuck them over unless you want the match to go on for hours, and usually it's just better to see if you fuck up, and try again and re-roll the dice if you do.
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>>285459912
>You know what works better for that? ACTUAL COMPLEXITY. If you have enough things going on, the player will naturally fail to see one of them and they will fuck up, but it will still be their fault for fucking up.
There's no amount of complexity that you can add to a deterministic turn-based game that will make it anything different from a puzzle.
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>>285459912
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Fucking Xenoverse

GOD DAMN JUST GIVE ME THAT FUCKING Z SOUL ALREADY SO VEGETA WILL TRAIN ME
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>>285460136
Fucking this. Beenplaying since September 9th and still no hawkmoon.
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>>285452324
XCOM EU made me stop playing, the RNG is so game breaking for me personally.
Coupled with the utterly retarded idea that enemies can move when you see them, it just wasn't fun anymore after some time.
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>ally has 80% chance to hit
>they miss every time

>enemy has 80% chance to hit
>they hit every time

it's bullshit
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>>285454570
Holy shit, I would've ALT+F4 out of there.
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>1st place
>Got tons of space between me and the 2nd place
>Got hit by lighting
>Got hit by blue shell
>Got hit by red shell
>Got hit by red shell again
>Everyone catches up to me
>Coms literally crash into walls just to bump into me
>Last place
Fuck these games
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Came here to say XCOM as well, I just eventually got fed up with all the RNG even if you can play around it to some extent. Love everything else about the game though.

The creator of the original XCOM must have some RNG fetish, the game Chaos Reborn he's making is an even more retarded RNG fest.
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>>285457682
Advanced wars :^)
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>>285452919
But the newer is better anon. Or are you some sort od casual who want his baby game back?
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>>285457393
Except it is artificial difficulty.
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>>285460149

I think you're mistake is in assuming that "bullshit happens for no reason" is realistic. RNG is a cheap imitation of real-life complexity. When things actually go wrong, there is a reason and if the reason had been known about beforehand, the problem could have been prevented, and it makes for a much more satisfying game when you can actually figure out what can happen and plan around it. You're calling it a puzzle, but it's better than a puzzle with some dice-rolls thrown in.
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>>285461478
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Wizardry series.
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>>285462184
Funny how i saw this and laughed the day before that happened to me
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>>285462173
>RNG is a cheap imitation of real-life complexity
and Simulations are boring as fuck to play. We're talking GAMES here.
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>>285457393
RNG is awful.
It destroys the competitiveness of a game and makes the rules inconsistent.

Using it to create larger random scenarios ahead of time would at least give two players of equal skill the same chances but once RNG is introduced to deal with smaller components it starts degrading into bullshit.

Keeping it as a holdover from older games is a mistake in most cases.

In Darkest Dungeon at least the RNG can be worked around mildly but it's still a load of bullshit to lose your front row party member (surprised of course at max illumination) to a critical Point blank shot (60 damage) followed by a blanket fire.
Thread replies: 70
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